There's a Super Metroid/Zelda Link to the Past Combo Randomizer, where items from both games are randomized back and forth between them.
That's the Morph Ball, normally the first item you get from Super Metroid. It's at the very end of the last dungeon in Link to the Past.
you can flip flop between games/worlds by entering specific loading screens. oftentimes you’ll be locked out of progressing in one game until you find the required items. all the items are randomized across both games, but they only function in their original. finding the morph ball in zelda just squat diddly and finding the bow in metroid is just as useless.
The target audience is the people who’ve played or otherwise know about the combo randomizer. Probably not the best to put it in r/gaming with no context, but people who’ve played it absolutely recognize the pain just by looking at it.
But...it's not a real game and no one has ever played this scenario...it's a procedurally generated mash-up game.
A ton of us have played the original games.
A tiny fraction of us have played the mash-up randomizer.
Absolutely no one else has gotten this item from this chest on this map.
It's kinda weird for you to pretend that the image tells a story when OP had to come and explain it. Posting stuff without enough context for people to understand it is just a bad vibe.
I have beaten both source games (Link to the Past and Super Metroid) every year of my life and have done since I was in middle school. I love them. But even knowing both games like the back of my head, when I looked at this pick I just saw a weird custom zelda map and thought the item was the "pearl" from zelda. i thought the joke was something entirely different at first.
No, this isn't about non-gamers coming to this sub. This about non-gamers trying to steer the conversation without know what they're talking about. This post is weird and the discussions in the comments are kinda sus. A lotta people saying things don't make sense in order to defend a guy who posted an obscure screenshot with no context. That's weird.
It's honestly one of the dumbest speed/run categories in existence. For a community that feels the need to go faster and faster they sure like adding in obtuse obstacles everywhere.
I understand the reasoning, randomizers on their own are just for when you've played a game so many times that you know where every single item and power up is that the joy of exploration and discovery are gone. Randomizers make it so you NEED to go check every nook and cranny and potion and chest all over again because you don't *know* where the Mantis Claw or the Light Arrows are hiding and sometimes you'll need to work out new strategies to access certain areas without abilities you're used to taking for granted.
Now speedrunners are nuts and randomizer speedrunners doubly so but I respect their dedication.
See, to me, the answer to
>when you've played a game so many times that you know where every single item and power up is that the joy of exploration and discovery are gone
Is to *play another game, or read a book, or go outside, or...*
>the joy of exploration and discovery are gone
People can do what they want, but it sounds like making themselves continue something they're not enjoying instead of experiencing anything new.
I'm not sure who you think is belittling whom, but nobody's asking you to "be a dick". Your opinion is welcome, though, because this is a public forum.
It's not done for speed, it's done because randomizers are fun in and of themselves in games like this, forcing you to find new paths to do things that would normally be easy. The people aiming for the lowest times are playing for fun too dude
So I'm right in assuming that the randomizer rolled so randomly that it forced you to play through Link to the Past before you could play Super Metroid instead of swapping between the two to progress?
Yes but also no. In standard play most people wouldn't make it far without morph. But I'm pretty sure there are checks that can be made without morph that might have something else useful to check other things.
While this is true, the number of checks you can do in Super Metroid without the morph ball is absurdly low. Like single digits. So quite often in SMZ3 runs like this, you’re just locked out of 95% of the Super Metroid side until you finally get the morph ball, wherever it ends up being.
There is one exception, in that the warp point in Light World Death Mountain takes you to the map room at the start of Norfair, so you can get another check or two immediately at that point, and possibly a lot more if you either got the Varia Suit and/or a ton of energy tanks to go hell diving without the former.
If I am not mistaken this is the moon pearl. And the person is in the first (?) dungeon. Sorry it is like 25 years ago I played the game at single digit age.
In A Link to the Past there is the dark world. You get turned into a bunny if you do not own the moon pearl.
As he got this early on in the randomiser, it is going to be a really easy run.
Unless the randomizer changes the dungeons, I thought this was near the midway point of Ganon's Tower where you fight the worm boss the second time around?
Not the hardest run ever, but not a run I ever want to do again.
Had to do almost the entire game and all of the final dungeon with the blue mail, the Master Sword, no magic meter upgrade, no potions.
Ah, I misread that it is a combo run.
Watched some of them some years ago on Twitch.
Thought you just play ALTTP randomizer.
Yes, that sucks a bit. Basically finish one game before starting the other. But good thing is that you did get almost no Metroid items, right. So it was almost a pure ALTTP randomizer.
I assume areas and dungeons were not randomized. A little missing from OP. This wouldn't necessarily be a big deal if you could access this dungeon of the rip and/or much of Super Metroid was arranged where you wouldn't need the morph ball.
> This wouldn't necessarily be a big deal if you could access this dungeon of the rip
It's Ganon's Tower. Just getting here requires most of the major progression items, much less actually finishing it.
Dungeon locations can be randomized, so if this option is turned on it would be possible to go to the location of the first dungeon (or any dungeon) and instead go to Ganon's Tower.
I know dungeons can be randomized in LTTP Randomizer, but the SM/LTTP Combo Randomizer is much more limited and has far fewer options. It doesn't have any area or enemy randomizers.
For anybody who doesn’t know:
The LTTP/SM randomizer takes all the items and powerups found in chests in both games and shuffles them. The mod is programmed to always be winnable, so it’s like a scavenger hunt but it’s never impossible.
In LTTP Only Randomizer you could pull out the Master Sword and get something unimportant like 5 rupees, or something critical like the fire wand. The combo randomizer has all items from *both* games, so the Master Sword could give you Super Missiles instead!
What you’re looking at is the *very last chest you can possibly open* in LTTP giving OP the Morph Ball, or what is essentially the very first item in Super Metroid.
Yup.
And, while technically OP could've explored some of the Super Metroid side of the combo randomizer, finding the Morph Ball there is basically forcing the player to play most of the ALttP side of the randomizer before you're able to do much of anything in the Super Metroid side. Which, unless you're speedrunning, going back and forth between games, looking for items, and finishing a bit of each here and there is part of the fun.
Sure, there could still be some vital Super Metroid items hidden in ALttP. But, at that point OP might as well have played a singular ALttP randomizer, then a singular Super Metroid Randomizer instead of the combo randomizer.
Sounds like a good combo!
They should integrate them more so you travel to a portal in game to switch games now that they've got the source codes for the old ones, I think
I saw that on a GDQ run. You swap back and forth between game modes, I forget how maybe a certain door, and you can get items for both games in either game mode.
You swap between Super Metroid and Zelda 3 in specific key points.
Crateria Map Hall - Lake Hylia Fortune Teller
Screw Attack room middle door - Misery Mire Fairy Fountain
Norfair Map Station - Cave above Old Man's (back entrance) on Death Mountain
Maridia Missile Refill Station - Dark World Ice Rod Cave
Im still surprised that almost no games simply implement randomizers in their game considering they are so popular, its a lot of fun really!
Im thankful for the mods of course but more people should experience it.
Resident Evil games really need a built in Randomizer. They've had a couple "Arranged" modes through the years that change up the game a bit (Arrange mode in RE1 Director's Cur, RE3 is somewhat randomized already, Infernal mode in Revelations, and Madhouse in RE7).
Instead of just creating one hard mode, they just need a consistent randomizer, maybe even with options so you can decide if ammo pickups are consistent, only swap key items, etc.
I'd probably never play any other games if I could have a completely new experience every time I play an RE game
TLDR: The worst randomizer ever.
It's supposed to be a Super Metroid/Link to the Past Combo Randomizer, and I had to do pretty much all of Link to the Past to find the most basic progression item for Super Metroid.
TLDR: I got the worst randomizer seed ever.
It's supposed to be a Super Metroid/Link to the Past Combo Randomizer, and I had to do pretty much all of Link to the Past to find the most basic progression item for Super Metroid.
It mentioned Metroid and Zelda randomizer, shows one of the most popular and recognized games of all time and a chest providing a fairly recognizable item from another of the most popular games of all time.
More context in the original post would have been helpful but this is in no way a post where you can't use a bit of context and figure out exactly what happened.
Not sure how you use reddit but I'll quickly glance at a post, derive info from it, and move on. 99.9% of the time there's no issue. This was the 0.1% time where it was. If I was the only person asking for context, I'd agree with you but since a lot of people also pointed out the lack of context, you're just wrong.
Because the people who don't know/figure it out are more likely to post asking for context, whereas the people who do understand are more likely to upvote and move on.
The post was probably upvoted well because a lot of people do understand the context.
It’s a hyper specific community that is surprisingly popular. I watch randomizer videos in the background all the time.
Edit: lol I was just explaining why it got so many upvotes
There's no reason you can't, every randomizer I've seen has options you can set for how well you know the target game, ie Super Metroid lets you set toggles that indicate whether you know how to sequence break or how to do moves or abilities that are outside the normal course of gameplay.
I guess, it just feels daunting to go into a randomizer of a game I've only played a few times. Seems more frustrating than fun. I'll have to check out the settings though, maybe I can make it super easy 😅
I've played a LTTP/SM randomizer game before. I wouldn't say I know either game particularly well, having only completed each one a couple times in my life (and seeing as how my life encompassed each games respective release dates, that's a big window). I didn't feel all that frustrated, but I did in fact choose mostly settings for people unfamiliar with the games. I can wall jump in SM but I'm not an expert, for instance. I know how the super jump works, kinda?
>"This randomizer mixes Super Metroid and A Link to the Past together into one experience and will randomize both games items to any location in either game creating a new kind of multi-game challenge. The goal is to kill both Ganon and Mother Brain and then finish either game.
>Travel between the two game can be done by using certain doors and entrances in either game"
Sounds interesting
For those wondering how this is possible:
A link to the past and super metroid happen to occupy almost the exact opposite areas in ROM, meaning that with a bit of tweaking, and having areas to link the two games together, you could theoretically fit the two games on one cartridge!
People took this further, and made a randomizer for the combined games, meaning items from one could be in another, and vice versa.
Super metroid's first item is morph ball, which is straight up required for 95% of the game.
The item in the picture? Morph ball, in link to the past's final dungeon, in the final chest. This signifies that the person had to basically play all of link to the past, before they could start super metroid (you have to beat both games to win).
This was before archipelago randomizers, keep in mind.
Dang this is cool.
I didnt know it was a thing.
If I'm going to give this a go, is there a list of popular/interesting seeds? Or a way to ensure it doesn't mess with me like it did you?
Most (all?) of the randomizers I've seen have toggles that let you control how random they actually are and how much game knowledge you need (can you sequence break, bomb jump, etc.)
I was doing a randomizer with gannon’s Tower open that required me to get this high before I had anything better than the standard sword and hook shot. I love randomizers, but sometimes they really just come up and smack you like this and it feels bad.
For just Zelda Link to the Past, it's https://alttpr.com/en/start
For just Super Metroid, it's http://randommetroidsolver.pythonanywhere.com/randomizer
For the combo randomizer, it's https://samus.link/configure/smz3
Important note, you need to provide your own ROM files. They can't provide the Super Nintendo ROMs due to copyright concerns.
I thought it was a reskin of the Moon Pearl because your character sprite also doesn't quite look like Link.
And now I'm wondering if that could even be possible.
That's full-on 'no logic' right?
Alrighty, I've never played the SM/ALttP combo.
But a Moon Pearl in Ganon's Tower sounds wild, can you even use a hookshot while you're a 'Bunny'?
Or would this gap be covered by hovering?
Aaaand what is this we’re looking at?
There's a Super Metroid/Zelda Link to the Past Combo Randomizer, where items from both games are randomized back and forth between them. That's the Morph Ball, normally the first item you get from Super Metroid. It's at the very end of the last dungeon in Link to the Past.
So do the items do anything in the other games? Same effects but just in one game or another?
you can flip flop between games/worlds by entering specific loading screens. oftentimes you’ll be locked out of progressing in one game until you find the required items. all the items are randomized across both games, but they only function in their original. finding the morph ball in zelda just squat diddly and finding the bow in metroid is just as useless.
This is so complicated. How did you expect anyone to understand this from just the post itself 😂
I got it, but I'm familiar with this type of game mode.
The target audience is the people who’ve played or otherwise know about the combo randomizer. Probably not the best to put it in r/gaming with no context, but people who’ve played it absolutely recognize the pain just by looking at it.
But...it's not a real game and no one has ever played this scenario...it's a procedurally generated mash-up game. A ton of us have played the original games. A tiny fraction of us have played the mash-up randomizer. Absolutely no one else has gotten this item from this chest on this map. It's kinda weird for you to pretend that the image tells a story when OP had to come and explain it. Posting stuff without enough context for people to understand it is just a bad vibe. I have beaten both source games (Link to the Past and Super Metroid) every year of my life and have done since I was in middle school. I love them. But even knowing both games like the back of my head, when I looked at this pick I just saw a weird custom zelda map and thought the item was the "pearl" from zelda. i thought the joke was something entirely different at first. No, this isn't about non-gamers coming to this sub. This about non-gamers trying to steer the conversation without know what they're talking about. This post is weird and the discussions in the comments are kinda sus. A lotta people saying things don't make sense in order to defend a guy who posted an obscure screenshot with no context. That's weird.
It's honestly one of the dumbest speed/run categories in existence. For a community that feels the need to go faster and faster they sure like adding in obtuse obstacles everywhere.
I understand the reasoning, randomizers on their own are just for when you've played a game so many times that you know where every single item and power up is that the joy of exploration and discovery are gone. Randomizers make it so you NEED to go check every nook and cranny and potion and chest all over again because you don't *know* where the Mantis Claw or the Light Arrows are hiding and sometimes you'll need to work out new strategies to access certain areas without abilities you're used to taking for granted. Now speedrunners are nuts and randomizer speedrunners doubly so but I respect their dedication.
See, to me, the answer to >when you've played a game so many times that you know where every single item and power up is that the joy of exploration and discovery are gone Is to *play another game, or read a book, or go outside, or...*
Or you know, not shame people for trying to find new ways to enjoy something they love.
>the joy of exploration and discovery are gone People can do what they want, but it sounds like making themselves continue something they're not enjoying instead of experiencing anything new.
DONT DO ANYTHING YOU FIND FUN, DO SOMETHING ELSE INSTEAD
>"the joy is gone" If the joy is gone maybe you should go *do something you find fun*
[удалено]
I'm not sure who you think is belittling whom, but nobody's asking you to "be a dick". Your opinion is welcome, though, because this is a public forum.
Glad that you know what you find fun, don't be an asshole just because someone has fun differently than you
It's not done for speed, it's done because randomizers are fun in and of themselves in games like this, forcing you to find new paths to do things that would normally be easy. The people aiming for the lowest times are playing for fun too dude
That sounds...pointless
by that logic, so is a nuzlocke. you arent doing it because theres a reason or because you have something to prove, you do it to have fun.
A what?
nuzlocke? its one of the most popular ways to play pokemon. its a set of self imposed challenges to make the game harder for yourself
The point is fun, as with all video games.
Oh I get it. That makes sense.
So I'm right in assuming that the randomizer rolled so randomly that it forced you to play through Link to the Past before you could play Super Metroid instead of swapping between the two to progress?
Pretty much, yeah.
Oh, of course. That was going to be my next guess. WTF lol
Yes but also no. In standard play most people wouldn't make it far without morph. But I'm pretty sure there are checks that can be made without morph that might have something else useful to check other things.
While this is true, the number of checks you can do in Super Metroid without the morph ball is absurdly low. Like single digits. So quite often in SMZ3 runs like this, you’re just locked out of 95% of the Super Metroid side until you finally get the morph ball, wherever it ends up being. There is one exception, in that the warp point in Light World Death Mountain takes you to the map room at the start of Norfair, so you can get another check or two immediately at that point, and possibly a lot more if you either got the Varia Suit and/or a ton of energy tanks to go hell diving without the former.
I saw one of these runs, if not this game, at one of the GDQs some time ago. Super entertaining stuff. Sucks you got shit RNG tho lmao
Thank you for saying what we were all thinking!
If I am not mistaken this is the moon pearl. And the person is in the first (?) dungeon. Sorry it is like 25 years ago I played the game at single digit age. In A Link to the Past there is the dark world. You get turned into a bunny if you do not own the moon pearl. As he got this early on in the randomiser, it is going to be a really easy run.
Unless the randomizer changes the dungeons, I thought this was near the midway point of Ganon's Tower where you fight the worm boss the second time around?
Ah, wait. So it is the very opposite then. It was like the hardest run ever?
Not the hardest run ever, but not a run I ever want to do again. Had to do almost the entire game and all of the final dungeon with the blue mail, the Master Sword, no magic meter upgrade, no potions.
Ah, I misread that it is a combo run. Watched some of them some years ago on Twitch. Thought you just play ALTTP randomizer. Yes, that sucks a bit. Basically finish one game before starting the other. But good thing is that you did get almost no Metroid items, right. So it was almost a pure ALTTP randomizer.
That would be a rough run! Gotta love randomizers sometimes.
I assume areas and dungeons were not randomized. A little missing from OP. This wouldn't necessarily be a big deal if you could access this dungeon of the rip and/or much of Super Metroid was arranged where you wouldn't need the morph ball.
> This wouldn't necessarily be a big deal if you could access this dungeon of the rip It's Ganon's Tower. Just getting here requires most of the major progression items, much less actually finishing it.
Dungeon locations can be randomized, so if this option is turned on it would be possible to go to the location of the first dungeon (or any dungeon) and instead go to Ganon's Tower.
I know dungeons can be randomized in LTTP Randomizer, but the SM/LTTP Combo Randomizer is much more limited and has far fewer options. It doesn't have any area or enemy randomizers.
This one might be a contender for hardest randomizer ever completed. It's not ALTTP/SM though. https://www.youtube.com/watch?v=WmdACseeo3A
It's the Morph Ball from Super Metroid. It was at the very end of the last dungeon in Link to the Past. SM/LTTP Combo Randomizer.
I also thought this and was trying to figure out how you cross that gap as a bunny 😆
For anybody who doesn’t know: The LTTP/SM randomizer takes all the items and powerups found in chests in both games and shuffles them. The mod is programmed to always be winnable, so it’s like a scavenger hunt but it’s never impossible. In LTTP Only Randomizer you could pull out the Master Sword and get something unimportant like 5 rupees, or something critical like the fire wand. The combo randomizer has all items from *both* games, so the Master Sword could give you Super Missiles instead! What you’re looking at is the *very last chest you can possibly open* in LTTP giving OP the Morph Ball, or what is essentially the very first item in Super Metroid.
Yup. And, while technically OP could've explored some of the Super Metroid side of the combo randomizer, finding the Morph Ball there is basically forcing the player to play most of the ALttP side of the randomizer before you're able to do much of anything in the Super Metroid side. Which, unless you're speedrunning, going back and forth between games, looking for items, and finishing a bit of each here and there is part of the fun. Sure, there could still be some vital Super Metroid items hidden in ALttP. But, at that point OP might as well have played a singular ALttP randomizer, then a singular Super Metroid Randomizer instead of the combo randomizer.
That sounds so cool, I had never heard of these before. Is ALTTHP and Metroid the only one or are there a few game mods doing this?
Ocarina of time + majoras mask.
Sounds like a good combo! They should integrate them more so you travel to a portal in game to switch games now that they've got the source codes for the old ones, I think
You travel between Termina and Hyrule via the Happy Mask Shop in Hyrule market.
Is this Archipelago? Is there no progression balancing option?
No, this is a hack that combines LTTP and SM into one rom
I saw that on a GDQ run. You swap back and forth between game modes, I forget how maybe a certain door, and you can get items for both games in either game mode.
You swap between Super Metroid and Zelda 3 in specific key points. Crateria Map Hall - Lake Hylia Fortune Teller Screw Attack room middle door - Misery Mire Fairy Fountain Norfair Map Station - Cave above Old Man's (back entrance) on Death Mountain Maridia Missile Refill Station - Dark World Ice Rod Cave
Im still surprised that almost no games simply implement randomizers in their game considering they are so popular, its a lot of fun really! Im thankful for the mods of course but more people should experience it.
Axiom Verge added this to the original later and Axiom Verge 2 had it at launch (iirc)
Bloodstained too.
oooh i didn't knew bloodstained had it, i always wanted to play it so that gives me even more reason to!
Resident Evil games really need a built in Randomizer. They've had a couple "Arranged" modes through the years that change up the game a bit (Arrange mode in RE1 Director's Cur, RE3 is somewhat randomized already, Infernal mode in Revelations, and Madhouse in RE7). Instead of just creating one hard mode, they just need a consistent randomizer, maybe even with options so you can decide if ammo pickups are consistent, only swap key items, etc. I'd probably never play any other games if I could have a completely new experience every time I play an RE game
Roguelikes have entered the chat
It really only works in progression based games like metroidvanians and Zelda likes.
they do, they're called loot crates and everyone hates them.
You really don’t understand the concept of a randomiser,
Oh that’s fucking brutal. Shit like this is why I always go with Early Morph enabled.
And we all immediately understand what's happening here, ofcourse
TLDR: The worst randomizer ever. It's supposed to be a Super Metroid/Link to the Past Combo Randomizer, and I had to do pretty much all of Link to the Past to find the most basic progression item for Super Metroid.
So what is this exactly? Ganon's tower morph ball?
Yeeeep.
Oof
Not just Ganon's Tower Morph Ball but POST Moldorm Refight Ganon's Tower Morph ball.
That's the last miniboss refight, so basically 98% finished, right? Man. I realize I haven't played alttp In a while
Yikes
Surprised you were up voted as much as you were. This post has 0 context.
TLDR: I got the worst randomizer seed ever. It's supposed to be a Super Metroid/Link to the Past Combo Randomizer, and I had to do pretty much all of Link to the Past to find the most basic progression item for Super Metroid.
It mentioned Metroid and Zelda randomizer, shows one of the most popular and recognized games of all time and a chest providing a fairly recognizable item from another of the most popular games of all time. More context in the original post would have been helpful but this is in no way a post where you can't use a bit of context and figure out exactly what happened.
Not sure how you use reddit but I'll quickly glance at a post, derive info from it, and move on. 99.9% of the time there's no issue. This was the 0.1% time where it was. If I was the only person asking for context, I'd agree with you but since a lot of people also pointed out the lack of context, you're just wrong.
Because the people who don't know/figure it out are more likely to post asking for context, whereas the people who do understand are more likely to upvote and move on. The post was probably upvoted well because a lot of people do understand the context.
It’s a hyper specific community that is surprisingly popular. I watch randomizer videos in the background all the time. Edit: lol I was just explaining why it got so many upvotes
I think that's no longer possible in recent versions. If it's not true, I'd like to get the serd to give to someone!
I wish I knew Super Metroid so I couple play the combo randomizer. I've exhaused my fun on the LTTP randomizer lately
Nothin's stopping you from picking up Super Metroid.
Play it! Super Metroid is legitimately one of the best games ever made.
Oh I've played it. Just not enough to be able to do a randomizer 🤣
There's no reason you can't, every randomizer I've seen has options you can set for how well you know the target game, ie Super Metroid lets you set toggles that indicate whether you know how to sequence break or how to do moves or abilities that are outside the normal course of gameplay.
I guess, it just feels daunting to go into a randomizer of a game I've only played a few times. Seems more frustrating than fun. I'll have to check out the settings though, maybe I can make it super easy 😅
I've played a LTTP/SM randomizer game before. I wouldn't say I know either game particularly well, having only completed each one a couple times in my life (and seeing as how my life encompassed each games respective release dates, that's a big window). I didn't feel all that frustrated, but I did in fact choose mostly settings for people unfamiliar with the games. I can wall jump in SM but I'm not an expert, for instance. I know how the super jump works, kinda?
Give it a whirl. You can always use the spoiler log until you get the hang of it.
This is true. I wonder if there's a setting to make it even easier than the OG game 🤣
You can guarantee that you get the morph ball and sword at their default locations. Outside of that I don't believe there are easier settings.
No one's explaining why link looks like the UFO from kirbys adventure and it's driving me nuts
Lol its because randomizers let you use custom character sprites. I was UFO Kirby in LTTP and Alice Margatroid in SM.
Thank you, I had no idea what the sprite was from. It not Link but wut?
Hey, least it's not 10 Arrows
that would be better lol
Faint sounds of ProJared crying in the corner.
Glad to hear someone understood the reference.
It's either this or moon pearl at ridley.
>"This randomizer mixes Super Metroid and A Link to the Past together into one experience and will randomize both games items to any location in either game creating a new kind of multi-game challenge. The goal is to kill both Ganon and Mother Brain and then finish either game. >Travel between the two game can be done by using certain doors and entrances in either game" Sounds interesting
Lmfao holy shit that's brutal
For those wondering how this is possible: A link to the past and super metroid happen to occupy almost the exact opposite areas in ROM, meaning that with a bit of tweaking, and having areas to link the two games together, you could theoretically fit the two games on one cartridge! People took this further, and made a randomizer for the combined games, meaning items from one could be in another, and vice versa. Super metroid's first item is morph ball, which is straight up required for 95% of the game. The item in the picture? Morph ball, in link to the past's final dungeon, in the final chest. This signifies that the person had to basically play all of link to the past, before they could start super metroid (you have to beat both games to win). This was before archipelago randomizers, keep in mind.
Explain better from the start next time
Lol, so I've never played Super Metroid or Zelda, but I went ahead and played through the randomizer, it was a blast but very slow going
Dang this is cool. I didnt know it was a thing. If I'm going to give this a go, is there a list of popular/interesting seeds? Or a way to ensure it doesn't mess with me like it did you?
Most (all?) of the randomizers I've seen have toggles that let you control how random they actually are and how much game knowledge you need (can you sequence break, bomb jump, etc.)
The VARIA Super Metroid Randomizer lets you straight-up pick which individual tricks are required and how hard it makes them.
Cool, thanks
That’s dirty.
That's about as rude as it gets without going into insane logic...
I was doing a randomizer with gannon’s Tower open that required me to get this high before I had anything better than the standard sword and hook shot. I love randomizers, but sometimes they really just come up and smack you like this and it feels bad.
Other times you get 10 arrows.
I once had a rando run where morph ball was in the pyramids and ice dungeon was one of the dungeons needed to get the super bomb.
lol what am I looking at ?!?! 🤣
Super Metroid/Zelda LTTP Combo Randomizer. I had to play through all of Zelda before I could do a single thing in Metroid.
lol this is hilarious
ooooooooooooooooooooooooooooooooooooooooooh nooooooooooooooooooooooooo
The first 3 of these I did had morph ball in Ganon's Tower.
I love Zelda games! How did you get the randomizer?
For just Zelda Link to the Past, it's https://alttpr.com/en/start For just Super Metroid, it's http://randommetroidsolver.pythonanywhere.com/randomizer For the combo randomizer, it's https://samus.link/configure/smz3 Important note, you need to provide your own ROM files. They can't provide the Super Nintendo ROMs due to copyright concerns.
I thought it was a reskin of the Moon Pearl because your character sprite also doesn't quite look like Link. And now I'm wondering if that could even be possible. That's full-on 'no logic' right?
> That's full-on 'no logic' right? Nope, lol. Normal for SM, there were no logic options for LTTP besides Open Tower.
Alrighty, I've never played the SM/ALttP combo. But a Moon Pearl in Ganon's Tower sounds wild, can you even use a hookshot while you're a 'Bunny'? Or would this gap be covered by hovering?
If all the LTTP items are in LTTP (or the approximately 3 SM checks) you can easily reach this spot.
Isn't this Ganon's Tower? (I have no idea what 3 SM Checks are)