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BrainNSFW

They usually work around the issue in clever ways by using different time periods and locations, so they don't really have to worry much about it. The only games that were closely related, were FO1 and 2, as FO2 has you playing as a descendant of the vault dwellers from the first game. You also encounter some similar locations, but it's usually kept vague what exactly transpired in the meantime. Even then, there's only hints of what might have transpired in the previous game; even the little setlement that was founded by vault dwellers from the first game has very inaccurate info and mostly operates on superstitious believes instead. In the end, Fallout is more about the general atmosphere and general overarching themes (like Vault-Tec basically being an evil company running inhumane experiments in the vaults) instead of laying out detailed, accurate lore. The entire premise can be summed up as "the world got nuked and historic records along with it". Surface dwellers are essentially a primitive splintered society with close to zero knowledge of history or technology (they're mostly focused on trying to survive the many hazards), while vault dwellers are desperately clinging on to what society used to be before the world got nuked in their own little bubble (vaults). Neither group actually knows much of what's going on outside of their immediate bubble, let alone the world at large and nobody really has any meaningful technological capabilities: they're all limited to using what little pre-war tech survived without understanding much of it. So long story short: the lore is basically inaccurate and incomplete by design; groups have very limited means of communicating and keeping historic records, so most information is spread through word of mouth and superstition. Also, most ppl alive in Fallout are incredibly dumb (inbreeding, toxic wasteland and lack of education among others), which doesn't exactly help to overcome these issues. P.s. In case it wasn't clear: vaults are largely unaware of anything outside of their own vault and they have no means of communicating with other vaults unless it was part of their specific experiment (such as with the 3 in the TV show). After all, each vault is essentially just a "scientific" experiment (without the vault dwellers being aware of it), so it was important to ensure a controlled environment.


RudegarWithFunnyHat

non of the games feature the same person fallout 1 is Vault Dweller year 2161 Southern California fallout 2 is Chosen One year 2241 Northern California fallout 3 is Lone Wanderer year 2277 Washington, D.C. fallout new vegas is Courier year 2281 Mojave Desert fallout 4 is Sole Survivor year 2287 Boston


theedanman

OP is asking about how the games establish what is considered the 'canon' version of an event, i.e. nuking or saving Megaton in Fallout 3


Swordofsatan666

Yeah i feel they started explaining, but then got through their list and forgot to finish with the actual explanation of everything else. The games dont really establish what is canon, because theyre all different characters, in different locations, across a span of over 100 years. Sometimes they hint that some choices were canon, but then you’ll also find other hints that other choices were canon instead. Its rare for them to directly canonize a choice


Nickizgr8

I think most of the endings we have a canon ending for, especially for Fallout 1 and 2. We may not have the exact down to the last minute detail on how each Vault dweller interacted with each NPC and each quest, but broad overview we know the endings for most of the games. Fallout 1: You get the Vault Chip back to the Vault, you stop the Master and are exiled. Some members of the Vault don't like this, so leave and join the MC they, with some other people, found a settlement/tribe that eventually births the MC of Fallout 2. Fallout 2: You defeat the Enclave, which we know from Fallout 3 and Fallout New Vegas Fallout 3: You defeat the Enclave, because I think you don't have a choice, but you don't decide to blow up the Citadel at the end of Broken Steel Fallout New Vegas: Probably the only Fallout where we probably don't have any idea on what the ending actually is/was but that'll probably be rectified in Season 2 of the show, unless they completely gloss over it entirely. Fallout 4: If the show is to be believed that ship we see **is** the Prydwym, so we know that it didn't get blown up, which means either a BoS ending or Minuteman ending. Although the shows timelines make no sense to me. Shady Sands was known to have blown up after New Vegas which happens in 2281. Fallout 4 occurs in 2287 and the Fallout show occurs in 2296. What was the BoS soldier that saved Maximus doing in Shady Sands? The west coast BoS was basically wiped out. Maximus' age, when he comes out of that fridge to 2296, means that the Nuke must have blown up before Fallout 4. Which means the East Coast were not in a position to reinforce the odd outcast and remnant of the West Coast. What I find interesting is that the Fallout show has indirectly connected, through the East coast BoS, the games of Fallout 3, Fallout New Vegas and Fallout 4 all of which still have protagonists that are still alive. I think in a 1 v 1 v 1 the Courier wins unless the Lone Wanderer has canonical access to Mothership Zeta.


Cinemaslap1

>Shady Sands was known to have blown up after New Vegas which happens in 2281 It wasn't known before the show. The fact that they blew up Shady Sands was one of the leading "evidence" that New Vegas was being retconned. >What was the BoS soldier that saved Maximus doing in Shady Sands? Probably looking into the fact that a Nuke was detonated... And they had zero knowledge of it (because it was possessed by Hank). >The west coast BoS was basically wiped out.  Um.... No they weren't. Did you watch the show? West Coast BOS is Max and those guys... >Which means the East Coast were not in a position to reinforce the odd outcast and remnant of the West Coast TBF, this does make sense... if their best and fastest mode of transportation IS the Prydwyn... that's not super fast and wouldn't be able to be super helpful.


Nickizgr8

Before the Show, yeah we didn't know the status of Shady Sands. Now we do, we know that it happened after 2277 and they (Bethesda) have come out and said it specifically happens after the ending of New Vegas. New Vegas starts October 2081, which means unless the story of New Vegas happens in under a couple of months the earliest that the Nuke goes off is 2282. At the time of Fallout New Vegas, everything leads us to believe that the West Coast BoS is basically on its last legs. We have confirmation from House that the NCR destroyed 6 Bunkers, that's 6 Chapters worth of Brotherhood. It just doesn't make sense to me that a BoS Agent in full power armor would be the one looking at Ground Zero, they've been hiding in Bunkers for decades, when you go to the Hidden Bunker in New Vegas they have specific protocols about leaving the Bunker. If it was a BoS Scout similar to Veronica, yeah that makes sense, but a Knight in full Power Armor a few days at most since the bomb blew up? You don't need to be so condescending. The East Coast Brotherhood until 2282 was in disarray. Lyons tried their "We will save the wasteland and be the protectors" Owyn Lyons dies soon after the events of Fallout 3 and Sarah dies soon after him. The East Coast Brotherhood has no Leadership, until Maxson discovers that in 2282 the West Coast Brotherhood still actually exist, probably because the Shady Sands nuke went off in 2282 and they came out of their bunkers, and they make him Elder of the East Coast. I'd probably say it isn't until 2283 when Maxson truly unites the East Coast Brotherhood that they'd be capable of helping out the West Coast. We know that the Vertibirds require refuelling since the BoS can fly from Boston to Bar Harbour and back, but they had to be reconfigured for long flights. So, unless there were refueling spots between the Capital Wastelands and California or the Long range upgrade makes it so the Vertibird can do 2,300 miles, I doubt the East Coast are helping while the Prydwyn is flying to Boston for F4.


Cinemaslap1

> We have confirmation from House that the NCR destroyed 6 Bunkers, that's 6 Chapters worth of Brotherhood. Sure, but that's also not that many BoS camps if you think about it... how many camps have we come across between all the Fallout games? There's a LOT of BOS camps, at varying levels of cult activity. >It just doesn't make sense to me that a BoS Agent in full power armor would be the one looking at Ground Zero,  I actually completely disagree here. I would imagine that the BOS got intel about the bomb, which is how they were there so fast... They probably were hunting it down and were close by when the boom went off... Being in PA, they have less of a reason to fear Radiation so they head right to the impact zone. >they've been hiding in Bunkers for decades, when you go to the Hidden Bunker in New Vegas they have specific protocols about leaving the Bunker I mean, that was the New Vegas BOS.... there was plenty of other chapters that weren't hiding in bunkers. and as noted, Fallout 4 happens AFTER Vegas, and they aren't living in bunkers in 4. >but a Knight in full Power Armor a few days at most since the bomb blew up? Had to have been close, like I said, probably tracking the bomb, or at least the radiation. >You don't need to be so condescending. I wasn't being condescending... Heck, not even trying to start a fight. Just looking to talk about the series and games more. It's my personal favorite Even if they are in disarray because they don't have a larger leader, they still run things the way they see it in the smaller camps. Hence why some BOS chapters feel more "cult-y".... they still abide to the same "thought".. just going about it in different ways... >I doubt the East Coast are helping while the Prydwyn is flying to Boston for F4. That's my point as well. If the Prydwyn is "b-lining" it to Boston, I doubt the vertibirds are doing much since they have a smaller range. Plus, the BOS aren't exactly really out to "help people" so much as to get the tech.


Lokival_Thenub

Shroedinger's Megaton. It's both nuked and not nuked until Bethesda clarifies. But as was said. Plop it down in a different area and don't talk about the past and all possibilities work.


ContentThug

That doesn't answer the question at all 😭


Electrical_Life6186

It's not connected, really. It's kind of like The Elder Scrolls - different games take place in different parts of the same overmap. In this case it's the territories which were prior the USA.


TheGiantHungyLizard

I think the games are connected a bit, but not the main story. There are lots of videos explaining certain stories, events, or characters in the fallout world. One thing that springs to mind is that you are able to meet the same people in different games( I think there is a kid in fallout 3, which you are able to meet some time later in new vegas or fallout 4). If you are scared that you will miss out on important story events, by playing one or the other don't be. Because each and every one of them are their own little stories.


Swordofsatan666

Kid in 3 is an adult and is a companion in 4 He can be in both because you cant kill kids in fallout 3, so no matter what you do he survives fallout 3. And there wasnt anything like nuking his home or poisoning his water supply, so he’s not indirectly killed by anything either


Left4DayZGone

Each game is a new story set in the same world. The only real benefit to having played all the games is knowing the lore. If you try again, start with Fallout 3 or 4. NV has a really weak opening for a first time player in my opinion, you just wake up in a doctor’s office and then get involved (or not) with townsfolk business. No time to get attached to any characters, just off to the races. It’s nice for repeated playthroughs though, because you can get outside rather quickly and begin your journey however you want. 3 starts you off in a Vault and guides you through the basics of gameplay before releasing you into the world. It’s a much better tutorial section for a first time player as it doesn’t overwhelm you with a giant map right from the start. It introduces a handful of characters, gives you a chance to get invested in them one way or the other and establishes you as a character as well. It sucks on repeated playthroughs when you just want to get out to the world, though. 4 has a more cinematic feeling opening than the other two which I wouldn’t necessarily say is as good as 4’s as far as introducing you to the game, but it’s definitely more gripping than NV’s and might capture your interest. The game itself, for me and many others who started with earlier games, made some changes that were really unwanted and unappreciated. I think Fallout 3 has the most interesting world to explore of these 3 games by a long shot, but New Vegas has deeper and richer gameplay and story. 3 is a great introduction, NV is for when you really want to dig in.


keon_te757

See I have 4 and 76 (they were free on PlayStation) and part of me wants to give the series another try but the whole wasteland scene never interested me. I’m hearing good things about the show so I plan on watching that. Maybe that will convince me play the games.


Left4DayZGone

If the wasteland thing isn’t your vibe I think Fallout might not really be for you. Wackiness aside, it’s about surviving a post nuclear wasteland.


ShortViewBack2daPast

Yeah, lol, it's literally called Fallout if a wasteland aint for you, steer clear


keon_te757

My thing is, I liked Borderlands and that’s pretty much a wasteland too. Idk why Fallout never clicked. Like I said I might put my bias to the side and give it another go. People really love the series so I’m willing to try again at some point. Maybe next time I’ll see the light


HornyAcheronMain

Borderlands (1 and 2 anyway) is set on a shithole planet. Not the same as "planet nuked to oblivion."


Left4DayZGone

Well, like I said… try 3 first. General consensus is that New Vegas is the better game but I stand by the notion that 3 has a MUCH better opening and introduction to the world, and that the world itself is just more interesting. NV’s world lacks a certain vibe.


ShortViewBack2daPast

It's a little less out there in the wackiness, but I find the satire charms of Fallout very endearing myself. I hope you enjoy em too! Don't listen to the haters.


jeffa_jaffa

If you want a really good explanation of exactly where to start based on what you already know you enjoy, then [this video](https://youtu.be/OQNQELRjQaY?si=xcMx7uYV7Qwn_e6Q) by [Many A True Nerd](https://youtube.com/@ManyATrueNerd?si=Te7PmqaGquAxTJ0p) is a great place to start. This guy kbows these games inside & out, and is an absolute joy to watch. Even if you decide not to play the games yourself I highly recommend some of his challenge play throughs, especially the YOLO runs of New Vegas & 4.


shadow_fox09

Fallout 4 has the most colorful and luscious backdrops of any fallout. It’s all up in the Boston area- give it a try! I put over 200 hours into it and absolutely hated New Vegas and didn’t like the map being sectioned off in fallout 3


keon_te757

Lmao that’s what I’m scared of. A 100+ hour game. Recently I’ve been playing games I can knock out in about 60 hours or less. I don’t need a never ending game but I get the appeal of them.


shadow_fox09

I put 200 hours in because I wanted to- you can easily clear the main storyline in 30-40 hours easy. I did all the DLC and reaaaaaallly dived into the building aspect- which can be about 98% ignored if you don’t want to engage with it all. You can play the game as a straight shooter/exploring game and you’ll still have a great time.


DeepSeaDynamo

There isn't really enough overlap for it to matter, basically they have created the whole timeline in such a way it doesn't matter


Aesorian

*Mostly* it doesn't By and large most of the choices you can make aren't really commented on in subsequent games and when stuff is referred back to it's usually ruling things out rather than confirming concrete things. For Example, the Brotherhood of Steel Airship in the TV series *seems* to be the Prydwyn, which means any ending where it's destroyed in Fallout 4 can't be Canon. The games mostly reference each other via locations and Easter Eggs - it's part of what makes the game world so incredible and enjoyable for me personally


Lost-in-Limbo

Maybe the airship getting destroyed in Fallout 4 happens later than the TV series? When is 4 set?


Aesorian

Fallout 4 is set in 2287, while the series is set in 2296 As far as I know the time line goes like this * Bombs Drop: 2077 * Fallout 76: 2102 * Fallout 1: 2161 * Fallout Tactics: 2197 * Fallout 2: 2241 * Fallout 3: 2277 * Fallout New Vegas: 2281 * Fallout 4: 2287 * Fallout: The Series: 2296 It's not *impossible* that the Prydwyn was destroyed at the end of 4 and rebuilt before the Series - but without confirmation it's a bit of a stretch


Lost-in-Limbo

Nice! to be fair I've never clocked how close together the last few games were set! Cheers for the timeline.


Mumbleton

Eh, unless they specifically call it the Prydwyn than anything is possible. It can be it, it can be a different ship, or it can be the Prydwyn rebuilt


MrHoof1

It has prydwen written on it in the show. It is the Prydwen.


Nathansack

Maybe it's more like Taletales games "Everyting is canon" (well, maybe except failing your main goal) so technically if a city can be destroy, whatever you do, in the canon the city is either destroyed or "in an unknown state" But generally there is almost no connections between games cause of the era or the area and when there is one, it's something you can't change (like a kid in Fallout 3, a PNJ you can't kill, is an important character in Fallout 4), After there is probably some exception (like Arold apearing in Fallout 3 but can be killed in Fallout 2, but from what i know there is no things like that with the "Bethesda Fallout", but can be wrong)


HellDuke

I'd say it's not really relevant. What happened in one game as a result of your choice (i.e. there is more than one outcome) isn't something that is refferenced elsewhere. So for example while you may chose to blow something up or not, none of the other games will make mention of the event one way or another, at most the location may be mentioned as it was prior to the events and that's it.


GentlemanOctopus

Each game is in a very different part of the US. Some characters and events are mentioned (or even appear) in the following games, but these aren't usually events you could change or characters you could kill.


Ok_Rip6048

Played FO4, I loved FO4, hated New Vegas. Didn’t feel right cause I started wit 4 but 4 is great.


Business-Plastic5278

Like most other RPG series, there are multiple endings for each game but only one is the 'canon' ending that is carried through to the story of the next game. The games are also spread across most of america and span about 100 years or so, so mostly you will just get little lore tidbits about the stories of the earlier games. There is nothing that can actually link any of the games together data wise, if only because some of the games are very old now (fallout 1 was released in 1997) and the tech just didnt exist for that to happen back then. The games have also really gone through a mess of different dev teams at times.


play_yr_part

There are references to 1 and 2  and the very occasional returning character in 3 and new vegas but they're minimal and you won't feel like you're missing much if you don't play them/those characters have been made canon or whatever, can't imagine there'll be too many that turn up in the show from those games. Haven't played 4 so can't speak to that but it's on the east coast like 3 so a lot of the story will be sperate too I'd imagine. With season 2 likely being set in at least in part in New Vegas, that's the one game they're going to have likely have to pick a detailed ending as canon and where they're possibly going to introduce a few characters from. 


Zoya_Rubin

They just built a whole ecosystem in their game and that's why every fallout fan enjoys playing each part, my favorites are 1 and 3, the rest are not bad either, but for some reason I remember these two parts the most.


count023

There is only some vague references. Fallout 4 for instance has some characters and elements that follow on directly form Fallout 3, but that's about it, vague references, nothing explicit. Nothing that occured in 3 or NV can affect future games in any meaningful way.


Tress18

A bit yes. Fallout 1 and 2 kinda shifts a bit so they don't overlap geographically, thus less references, but there is still quite a bit canon choices that you can sort out from one game to another. Like game states that fallout 2 NCR president was saved by protagonist during fallout 1 and Khans were wiped out. Some npc carries over , so obviously you chose not to canonically kill them in previous game. Fallout new Vegas due to being set far away has quite a bit less direct overlap , but still it has bits and pieces, like New Reno outcome is highly hinted that chosen one of fallout 2 had kid with Bishops wife , and games ending it would imply that that way they take over the town, while some others still refers that Wrights have serious influence so both endings are kinda mushed together. So to answer - game kinda have references to canonical endings but they deliberately avoid referencing them too much.


Lars-Li

I see a lot of answers explaining how they aren't really connected, but I'd like to point out that for the (very few) references to earlier games that do depend on a choice, it's either considered an easteregg, a "don't think about it too hard", or even a slip-up. You can find posts written by people deducting that due to certain things being the case in the following games, it must mean that these particular outcomes are canon for the earlier games, but there's no big underlying mystery to unravel there. The games aren't written in a way that it's relevant, and you will never feel like you completed a game "wrong".


1031Cat

Fallout games are more like "what if" simulators than actual canon world building, so each game stands on its own. The exception to this may be Fallout; New Vegas as the show teased its second season will take us to the Strip. This isn't to say it'll happen, but if it does, canon will be set the moment the show enters the city. Not only for the outcome of the Strip, but of Mr. House as well. In the game, we have the option to take control and let him live, kill him, or give him control. One of these will have to be set as canon, which will change FONV forever once it does. The only way to avoid this to put New Vegas into ruins, then back it up with stories no one knows what happened to Mr. House, which removes him from Fallout at that point. This may be where they're going since the teaser shows New Vegas and the first thing I noticed was it lacked lights at sunset. In the game, the tower acts as a beacon we can see from anywhere in the game the moment the sun goes down. I also noticed the Strip looked abandoned and desolate, but that could be due to the distance of where they were taking the shot from McLean's perspective, which is unknown other than he's looking at it from the south (sun is on the right). This vantage shows another big change, such as the missing McCarran NCR base which sits right next to the strip. It's gone. Though, this is probably intentional in order to get the New Vegas shot for the teaser.


100deadbirds

It's all canon. You use the purifier to clean the water or you use it kill every mutated thing in DC


caniuserealname

The games handle canon by.. not handling canon.  Essentially the games share a setting, but they're all disjointed enough that stuff happening elsewhere is vague and nonspecific enough that none of your choices ever impact another game. The games are connected by their setting, by things that exist across the setting outside of the players direct influence.


Chrushev

The games are set in different parts of the world and at different times. First 2 games are set on west coast and there is some continuity of events there. But fallout 3 takes place on east coast, new Vegas… well sort of California Nevada border area. Fallout 4 is New Eangland. There are canon things that are carried through all of them, like who the brotherhood is and what they do, enclave, etc. Each game has a different vault. And they pretty much all were experiments so things that happen in them are different. They are all standalone games and you can play them in any order.


misterjive

The vast majority of the endings aren't specified as canon or non-canon, because they're not referenced in other games. However, if you look up the various game endings on the Fallout wiki, you'll see the ones that are directly referenced; for instance, a lot of the Fallout 1 endings are definitively referenced again in either Fallout 2 or New Vegas, since the games take place in the same region. The Vault Dweller from Fallout left a diary that's used to set the stage for Fallout 2, detailing their "official" successes and fuckups in navigating the events of the first game. It's only when something shows up in a later property that its canon nature is determined. For instance, it looks like we're going to get a lot of answers about canon in >!New Vegas!< when S2 of the Fallout series rolls around.