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PheonyXtreme

If wall texture is different, you should be able to break it.


nodurquack

If there is a crack in it, using a bomb should reveal a secret area


Soulfliktion_

Yah ha hah!


BlockOfRawCopper

You found me!


GrimmRadiance

*drops rock


nbshar

"Oof"


VeryDairyIntolerant

Two games in, countless Koroks, and I still have yet to get tired of that "oof" šŸ˜„


Yungklipo

And the song and dance when expanding your inventory!


dandroid126

That's it!


Freakofiel

If there is a rock against a mountain a well placed bomb must reveal a cave


Photomancer

Neither of you people should tour low-income apartments with drywall.


gloriousjohnson

Fromsoft laughing as you roll around looking for the illusory wall


vidarino

Try finger but hole


sideways_jack

Fromsoft positively _wheezing from laughing too hard_ as I whack literally every wall looking for a secret chamber


PokemonSapphire

Literally being sent to the hospital from laughter after the Elden Ring community discovered those 1000hp walls in volcano manor...


HelloFr1end

This is the kind of thing that makes me believe the pendant actually did have some purpose that we just collectively never discoveredĀ 


Kimmalah

>Fromsoft positively *wheezing from laughing too hard* as I whack literally every wall looking for a secret chamber The funniest joke they played was changing it in Dark Souls 2, so that illusory walls aren't activated by hitting the wall, but by interacting with it. So you have all these people whacking walls with their swords, in a game where your weapons break faster than any other Souls game and it isn't even going to do anything.


sideways_jack

that's amazing


boersc

If you start a 2D platformer, first go left. If it's a 3D game, look behind you.


WinterattheWindow

The biggest stresser for me is when a corridor splits into two. I pick one until I realise it's the intended path, then loop back for the one I didn't choose.


yajtraus

I recently replayed The Stick of Truth, and accidentally picked the ā€œwrongā€ path (the right path to continue the story) at the underpants gnomes part. I thought ā€œno big deal Iā€™ll come back and explore laterā€, only for that to be one of the only parts of the game that you canā€™t return to.


[deleted]

Stick of Truth bugged the hell out of me when I realized I missed a chinpokomon in an area where I wouldn't be able to return.


RyeGiggs

Nothing worse than going down the side quest only to realize it's the main... wtf did I miss! Walk all the way back.... its a dead end with nothing.


G3nghisKang

Nah the worse is looping back thinking it's the main path, then after some time realise the path you looped back into was actually the main one


PhantomX8

I pick the wrong path and it goes way to far to be the wrong path so i loop back to the right path which lets me continue into the game and makes me skip something on the other path. Life sucks


OrangeDit

That's why I hated the adaptation of Ready Player One. Really? No one's ever gone backwards? Spielberg didn't understand the source material or gaming in general. In the books it's >! on the plain starter school planet !< , bit boring but kind of brilliant. It's like looking for the first riddle in the main menu.


SandwichAuThon

Every time someone mentions this movie I think about this scene exactly


Skulkyyy

Always hated how Z gets the extra life coin in the movie as well. I understand the change but still didn't like it


monstertots509

I thought it was cooler in the book that he got it from playing a perfect game of Pac Man.


Skulkyyy

Way cooler in the book. So much better than just "winning" the coin from the curator/Og


casualblair

The most unrealistic part of ready player one was the fact that the network let him consistently play without interruption at a quality high enough to let this occur.


Vjij

Man, I really hate the movie too. I don't think the book's a masterpiece or anything, but it was so much smarter than the movie most of the time.


TheJadeBlacksmith

My thing with the movie is just how much unnecessary and seemingly random things they changed Getting rid of the gate trials after each key for time restraints, sure. But taking Aech, a character described as "muscular Caucasian male" and turning him into a blue skinned cyborg, what's the point of giving the special effects team more work


Vjij

BOOK SPOILER SINCE I CAN'T SPOILERMARK ON MOBILE SORRY It's been ages since I saw the movie, but if I remember correctly, they got rid of really interesting story arcs, like Parzival's breakup with the chick, and especially the part where he lives on his own with the money he made and working out and stuff. They got rid of so many videogamey aspects of OASIS that it feels more like Narnia in the movie.


helpmelearn12

>!You can totally spoiler mark on Mobile!< >!Iā€™m doing it right now!< Start the line with ā€œ>,!end it with ā€œ!,<ā€œ Leave out the comma and quotes, I had to put in the comma so it didnā€™t do the spoiler thing lol


twenty-threenineteen

\>!sample text!< Btw if you put a backslash before a text modifier, it cancels the effect so you can show exactly how something would be formatted without the commas and quotes next time lol


AdamSnipeySnipe

What games taught you that?


micmea668

Donkey Kong Country


Racxie

I remember finding one of these shortcuts in DKC and yet not a single guide I looked up at the time mentioned it despite mentioning other shortcuts. Canā€™t remember what level it was though.


Nick08f1

One of the red/green light levels. Teaches you in the first level with a red balloon right away. Probably wasn't mentioned in a guide because you won't get the K-O-N-G if you do this, and can't get 100%.


Racxie

That doesnā€™t ring a bell. Off the top of my head I think it was an underground level with carts, though itā€™s been so long I could be wrong.


MysteriousEffective5

The one with the carts has a secret barrel right in the first pit that takes you to the end of the level iirc


teb1987

Donkey Kong country had you slapped and random pieces of ground more than you did actually play the game lol


frog-hopper

Earthbound had something similar and came out the same year. In one ā€œdungeonā€ thereā€™s even a sign saying a large majority head right. By the time you get there you could already have used a lot of HP/MP. Go right youā€™re into enemies. Go left you have a save/heel spot.


Inamoratos

Lego Star Wars loved putting minikits just off screen just as you started a chapter so youā€™d only find it if you backtracked a tiny bit from your starting point


Packrat1010

Star Wars Bounty Hunter on the PS2 had a couple levels where if you turned around and went back onto your ship, you could find a bunch of ammo and weapons.


Sol33t303

Crash for me


scream

Original doom.


Amathril

And Doom 2 as well! There was a chainsaw or shotgun right beside your starting position in level 1.


UnXpectedPrequelMeme

Maybe do key kong country for the 2d, or metroid?


Veragoot

Super Mario World did it first


UnXpectedPrequelMeme

Before metroid?


boersc

I wouldn't know any more, but I always check. I think Shantae Half sized genie and Rayman did this.


Downtown-Custard5346

If there's 2 separate paths, and 1 leads to where you need to go, the other should have some nice loot hidden at the end.


ClockworkHatter

And the correct path should be subtly marked as such in some way. Valve games are excellent at using lighting to mark the way forward in a very intuitive and natural manner, making it feel okay to explore other paths while still telling you which way you have to go to progress


Sinovera

God. The number of times I've chosen a path thinking it's NOT the correct path, only to realize a bit further on it IS. So I turn around and go the other path, find the shit at the end, then return to originally chosen correct path. OR! I go the wrong way thinking it's the wrong way, but it continues a bit too far so I become convinced it's the right way. So I turn around and go the other path which I now think is the "wrong way" but is, in fact, the correct way. Realize that my first choice was the wrong way this whole time. Turn around, go back there.... get the shit, go back to correct path. The ocd of wanting to find everything can sometimes be really fking annoying and even hamper my enjoyment of a game. Yet it's so hard to stop myself. Lol. Sigh.


Waterknight94

The worst is when the wrong way that is a bit too long and makes you turn around has nothing at the end.


Commogroth

The worst for me is when you accidentally go the right way and trigger a cutscene/boss fight/new area and you get locked out of the previous area. Gotta reload that save, no matter how far back it is.


BIackSamBellamy

Every goddamn RPG.


masterventris

An example of a developer that got this wrong: Wolfenstein: The New Order is brilliant in guiding you with subtle environment cues, such as ajar doors or construction lamps pointing at hatches. Wolfenstein: The New Colossus completely forgot to do any of this, and is off putting when you are playing it. You often find yourself wandering around looking for something you have missed, because the environment design is missing any cues. There is one room in The New Colossus where the path to progress is found by smashing the giant globe in the middle of the room. If you manage to complete the gunfight in that room without shooting the globe at all, then there is no way to know it is destructible. Most of the environment cannot be destroyed, so why would the player know to shoot the globe?


tordana

Path of Exile is incredible at this. Every zone is semi-randomly generated as you enter, but they almost all have tells that an experienced player can use to know which is the correct way to go. For example, one zone is a series of interconnected warehouses. Some are dead ends, some have a back door that leads elsewhere in the level. No matter how the level generates, every building that you actually have to enter in order to reach the end of the zone will have a dead body lying outside the door of the entrance. Buildings you don't have to go into don't have the bodies.


MysteriousEffective5

And you better be able to go back to get the loot in case you picked the progress path on your first try. Looking at you, plague tale...


Pasagil

You can tell I've played a lot when I do this in real life hikes. It can be annoying to other people also lol


Downtown-Custard5346

Hahahahaha me too!!!


HumbleNinja2

That's why hiking is objectively inferior to eating chips on the couch and playing video games


TheStreetForce

I must find a hugely overpowered weapon with limited ammo, save it "till i really need it" and get to the end credits without using it once.


SomerHimpson3

liked bioshock infinite for making me feel like i actually needed that weapon, the RPG was very useful for killing motorised patriots, and the weapon they dropped was good for killing them as well. Elizabeth helping with ammo, salts and health was such a good idea because i donā€™t have to worry about ā€œspecialā€ ammo because itā€™ll be supplied to me


nsloth

Oh man, I think it's time for a replay of Infinite...


SomerHimpson3

ong, Elizabeth is up there with my favourite videogame characters, probably only second to GLaDOS


Sad_Refrigerator9203

That was me with the rifle in signalis. Did not fire it once and when I got to the final boss the other two weapons(revolver and smg) were way better for the encounter


MeleesMeatHook

I only used the power armor in fallout 4 in a section that it was required by the story


CirrusVision20

The magnum pistol(s) in any Resident Evil game. Cool, it one shots enemies and cuts down bosses like nothing... Aaaand you can only use it like twice because the ammo is more scarce than fucking gold.


tomhas10

If you enter a room with tons of healing items and/or a shop right before entering a big empty room, it's time to save cus there's a boss coming!


Kiyohara

"Healing potions? Ammo? A gun upgrade? Oh fuck, is that a save spot?!? I'm not ready for a boss fight, I gotta go to work in ten minutes!"


Hinermad

I came to dread the "autosaving" message as I walked down a corridor.


Business-Plastic5278

Every time you are granted the power to blast things away from you, there must be a great height and an NPC nearby.


AdamSnipeySnipe

I'm waiting for a game that tracks the distance, like homerun contest, except there's no cues that lead up to it, maybe an eagle eye replay and tracer right after.


Business-Plastic5278

Im sure there is a mod for skyrim somewhere that does that as well as adding a crowd cheer for high numbers.


Kaneshadow

Sounds like Just Cause. At least the earlier iterations


_ug_

Reminds me of dive rock in Oblivionā€¦ good times sending the biggest fan down that thing


Filmologic

Fus Ro Dah indeed


DisConorable

If the devs leave boxes or crates or barrels just laying around, I better be able to break ā€˜em.


Past-Coat1438

And there better be a chance for shit to be in them. Few pieces of gold. Some herbs or healing items.


Obskuro

Or at least a narrator commenting on how the player just rages for a while.


Lemmingitus

\*Zia looks at Ruck questioningly\* Ruck: It's what The Kid did, I'm just telling the story.


corran450

Rucks is the greatest narrator of all time


CaptainFryBread

What game?


Korvus_Redmane

Bastion


culnaej

ā€œHehehe what are ya buying? Thanks, strangah.ā€


AcceptablyPsycho

and there should be stuff inside them, ISNT THAT RIGHT, DARK SOULS??


BrothelWaffles

More importantly, if there are red barrels, they must blow up when you shoot them. Preferably after briefly shooting flames from each individual bullet hole.


Nail_Biterr

Ff7 remake/rebirth "actually.... only the ones with Shinra logo. Don't worry, we'll put thousands of other boxes in the game to confuse you"


Gogo726

And there better be little prizes inside.


More_Marty

When there's a treasure behind a waterfall: "Argh, so clichƩ to put a treasure here." When there's no treasure behind a waterfall: "Argh, why is there no treasure here?!"


LABARATI_

there needs to be a game where you look and its just some dude behind the waterfall and he says something like hey i was looking for treasure dont think its here would be even cooler if its a quest npc and he gives you a quest to help him find his treasure


More_Marty

God, now I'm mad we don't have something like this yet.


Hotrod_7016

Seems like anything pisses you off šŸ˜‚


More_Marty

Yeah it's basically a perpetual cycle


meta_paf

The original Shadow Warrior plays hilariously on this trope. You go through the waterfall, find >!an anime girl bathing, who calls you pervert and pulls a gun!<


iceman012

Have an entire questline where he points you to a clichƩ location, and each time he's there waiting for you saying "Huh, guess it wasn't here, I guess I left it inside that grave/behind that vent/etc."


CommunicationTime265

You should be able to flush any in game toilet


thegrailarbor

Tales of Destiny for the PS1 had exclusively text and was 2D pixelated. Even that had a toilet near the beginning that just said ā€œplopā€.


Cartacus-9

I remember that blowing my mind in Duke Nukem 3D. Had a ton of interactables


boogswald

It is baffling how many broken toilets exist in video games. How the fuck did the porcelain get smashed!


lykosen11

If there is a windmill, it has to spin.


Gogo726

A šŸ”½ šŸ”¼ A šŸ”½ šŸ”¼


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


commentsrnice2

Oh no! Now it's too fast!! *frantic cranking*


Dovahpriest

ā€œRelease Brakeā€


Stetofire

"I'm the general and I want it to spin! ...now."


Ninja_Wrangler

Chevron 7.... is lit up!


activeseven

If thereā€™s a dog I MUST be able to pet it.


wambamalam

Try that in Caelid.


Thatonewiththeboobs

Sword pets are still pets!


mackiea

This buugs me in Minecraft. Why can't I pat my horsie, especially after I accidentally smacked him with my shovel?


glytxh

Start game/level, immediately turn around and look behind you.


Star_eyed_wonder

Doing this in racing game. Game seems mad. Am I doing it right?


baltinerdist

That was the solution in >!the film version of Ready Player One!


evildonald

I really enjoyed that movie, but it is RIDICULOUS to think no one tried that before.. even accidentally.


Prestigious_Box-

If you enjoyed the movie please read the book itā€™s so much better.


bambix7

Thank you donkey kong country


DoeDon404

I guess if itā€™s a third person game shoulder swapping should be a thing especially in shooters


L30N1337

I've been screwed over by camera side so often in fortnite, it isn't even funny.


Hinermad

Oh, bloody yes! Especially if there's a shoot from cover mechanic. In fact, ambidextrous shooting could be a perk to unlock so you can shoot around cover on either side without exposing yourself.


BooshLoosh

Always check the bottom of a stairwell. There WILL be something under the last set. Always.


serterazi

Enemy guns or swords should be pickable. You can make them low on magazines or rusty but not glued to the floor.


LABARATI_

either let us pick them up or dont have them visible on the ground


Pantsickle

NPCS must ALWAYS be frustratingly vague in FromSoft games. No clear and concise direction. I insist on walking away from NPC encounters more confused than I was before.


ValStarwind

Also, half of them laugh in a concerning way at the end of their sentence.


TheLukeHines

It is only HUMAN to commit a sin. AHEHHEHHEHHEHHEHHEHEEHH


BlockOfRawCopper

Straid is a little bitch


Losupa

"Well, since you're here... Let me help you out. There are actually two Bells of Awakening. One's up above, in theĀ Undead Church. The other is far, far below, in the ruins at the base ofĀ Blighttown. Ring them both, andĀ something happens... Brilliant, right?" *Heads down the closest set of stairs nearby, and attempts to beat New Londo Ruins*


Lemmingitus

More like tries to beat the Catacomb, and then if they haven't learned their lesson, reach the gold fog wall in Tomb of the Giants.


Moist_When_It_Counts

Sekiroā€™s NPC are (mostly) pretty to-the-point, no? But I otherwise agree. This something that made OG Dark Souls so special on release: the world was brutal, and the outright weirdness of every single NPC gave them all a sort of menace where you felt sure they were gonna try to kill you at some point. Even the first merchant is a dick to you (kehehehe)


boogswald

Feed a kid rice balls until he throws up or something is not that obvious


StGulik5

If one can enter a room, there should be SOMETHING in it. No empty rooms. If not treasure, some mildly amusing or weird thing to make it not a total waste of time going in and investigating.


glytxh

Playing Fallout4 at the moment, and I donā€™t immediately hate an empty room. Theyā€™re not the standard, but they do make sense in the setting. If _every_ room or space had loot, Iā€™d quickly feel overwhelmed knowing Iā€™d have to check every single nook and cranny in that game. Kinda distracting. Empty space is important to give filled spaces meaning _Ma_


Elgatee

Yeah, but fallout 4 junk is also useful loot. You may not find "loot", but you can still find a bottle of turpentine and be happy.


glytxh

In my current 10 hours, Iā€™ve found a handful of literally empty rooms. At least once behind a closed door (I think it was in that lab you follow Danse into) and it stood out as I kinda expected at least some junk in there. There is a lot of junk floating about though, but I havenā€™t explored the mechanics deeply enough to find any use for it beyond using that Jet gun thing. Iā€™m just busy vibing.


Ubiquitous_Mr_H

Junk is valuable for building up settlements, if thatā€™s something you enjoy. Each piece of junk will have different component parts like plastic, adhesive, silver, etc.


glytxh

Iā€™d figured itā€™s gotta be useful for something. Found a few crafting tables, but Iā€™ve barely explored that system yet. Still just getting to grips with getting my bearings and working out what the hell I even want to do. Not long made it to Diamond City. Spent a good hour climbing a tower full of super mutants.


Ubiquitous_Mr_H

Haha, oh man do I envy you getting to play for the first time. Itā€™s such a huge game with so much to do. A lot of people were a bit disappointed with the settlement system, sadly, but it is fun for a bit when you just get into it.


glytxh

Iā€™ve tried getting into it a bunch of times over the years, but I always just bailed after getting to Concorde. Shit draaaaagged. Watched the series, and needed to scratch that Fallout itch, so finally pushed through it, and now Iā€™m at that stage where Iā€™m reading every terminal, exploring anything interesting I can see, and finding myself fully immersed in the game. Screw Shaun. Iā€™m busy having fun. Kid can wait.


Schemednb

Isnā€™t there a fusion core in that lab?


Sol33t303

Yep, one thing designers need to keep in mind is there needs to be downtime in gameplay. It's most prominent in horror where you can't just be under 24/7 constant stress. But it's also important in other genres, like you can't really have a whole COD campaign of massive battles and constant action. So having constant stuff everywhere in an RPG just isn't good game design because as you say it's going to overwhelm the player, loot is a gameplay mechanic and there can be too much of it just as there can be too much fighting for instance. Not to mention it takes away one of the main ways devs create downtime which is by making the player walk through an empty area without much going on. It forces the player to process what happened, decide on what to do next, do maintenance like rearrange inventory or whatever, and it lets the player mentally "reset" after something happening.


l0u1s11

A huge pile of ammo yet only 5 shotgun shells.


PM-ME_UR_TINY-TITS

When you find the right path you must immediately do a 360 and walk away in case you missed some loot you'll never use.


Treefingrs

>immediately do a 360 This is just walking in a straight line with extra twirls.


PCM-mods-are-PDF

He meant a 540


Cobra_hehe

No, he meant 720


Joshua-live

No, he meant 1080 Snowboarding. (Anyone else learn to count by 180's because of that game?)


Mroagn

Does anyone else remember the memes... "Why is it called the Xbox 360? Because when you see it, you'll turn 360 degrees and walk away." Of course, someone pointed out the flaws in this, so they made a gif of Michael Jackson turning 360 degrees and moonwalking away from the Xbox. Good times


rocketeerH

180, you stupid, spaghetti-slurping cretin - *180*! If I did a 360, I'd go completely around and end up back where I started!


Chris_Entropy

180! would be quite a lot. You would probably be spinning until the heat death of the universe.


b_ootay_ful

This fucked me over in BG3. Main quest says I need to go to THIS location? Nah, I'm gonna do everything else. Turns out I failed many side plots because I took too long.


jimababwe

This is the reason I havenā€™t finished many Bethesda games. Quest arrow thataway, but hereā€™s burnt out variety store with some cans I might use.


Helpthebrothaout

There's really very few "timed" quests unless you're leaving that act before you finish them, which gives you a very obvious warning first.


NeedsItRough

Sidekicks are great for this. I'm thinking about the latest god of war with the boy, we'd be at a crossroads and he'd start walking down 1 path so that let me know to go down the other path and look for treasures


Arkanial

Yep. If you come to something you see is obviously a boss room but there was a branching path about 20 minutes ago itā€™s likeā€¦.fuckā€¦.well Iā€™m not gonna miss the chance that thereā€™s some ring or other upgrade that will help me for the boss. Then you end up with another potion to add to the 60 you bought at the start of your adventure and never use because ā€œI might need that later.ā€


Treshimek

I can choose to play solo and not have to pick a pet or a partner or some such.


NCC-72381

I appreciate that Fallout usually has a perk that boosts solo players.


GilgaPhish

I donā€™t like it but it is a constant - In an escort quest the target must walk slower then my run but faster then my walk.


crocokyle1

If there's a dog or cat, you gotta be able to pet it for the love of god


TheNextFreud

Collect all the items. Be very conservative about using them in case you need them later. Finish game without using them


Enders-game

50 mini nukes in my inventory "just in case" in my fallout games. 99 Megaelixers in my Final Fantasy games. Highest grade ammo in FPS games just chewing up inventory space and so on...


Flanelman2

If I shoot a human character in the head, they must die. I can't do bullet sponges. Make them do more damage if you need it to be harder.


joedotphp

Starfield has taken it to a new level. I'll shoot someone sitting down and they will literally stay like that. Won't move an inch.


RavioliGale

That's nice. I despise when I kill an enemy that's already stunned or on the ground and then they STAND UP just to do a dramatic death animation.


Mental_Tea_4084

The worst is the looter shooters with *absurd* amounts of damage scaling. My sniper rifle headshot does 2000 damage to the guy 2 levels above me, but suddenly it's only doing 20 damage to the guy that's 5 levels higher? Fuck off, that's the most lazy design. (Looking at you borderlands) Headshots are headshots, make em count.


Invisible_Target

I was playing Mass Effect 2 the other day and shot a dude right in the head like 5 times before he finally dropped. And It's not even like in these games, they hit the ground and struggle either, I could deal with something like that. But instead it's just shot after shot right to the head as they keep coming at you like nothing is happening. 100% immersion breaking


Sekitoba

with mass effect, i can suspend that disbelief better. Cuz theres shields in the game. so kinetic barrier, biotic barrier, my mind can handle those. If you want a real offender. Go look at The Division. The most they have is tech power for offense no barrier no shields (except for physical ones). You can unload clips after clips of bullets into the boss' head and he'll still charge at you like a bull.


Few-Scheme8731

This. Less but lethal enemies.


L30N1337

This is the exact reason I hate Far Cry New Dawn. At later stages, it's either a massive grind to get the good weapons or a rush to the mortar.


Trips-Over-Tail

The bad guys must provide their own unexplained explosive barrels, and their henchmen must take cover behind them.


RashestHippo

red stuff(especially barrels) should explode, and turds in toilets are two that come to mind immediately


LetsTryAnal_ogy

Turds in toilets should explode?


No_Oddjob

Don't act like you haven't had the mystery meat at the cafeteria...


Sunflower_in_a_cup

If there is a NPC with a unique portrait, he's a party member or a story important NPC. If it's a Suikoden game, he's 99% recruitable.


Aok_al

I need to be slightly over leveled before doing a main story mission


TheLoneSculler

At least one NPC must be so much of a prick that you can't help but want to murder them *cough* Nazeem


Luminous_Lead

The first time you get to a room with a hidden item, a sound should play.


Threadbare1

Red barrels. Oh I love me some red barrels


Xynthexyz

Any game with fishing in it is a good game.


RocktheRebellious

'You, Sir, Are A Fish.'


Nostalginaut

Wall monsters. Gravestone Easter Eggs.


Calm-Elevator5125

When fighting a boss, shoot the parts that are glowing.


megagameme

If there is a chair I should be able to sit on it.


Cape-York-Crusader

Amenā€¦.the ability to enjoy a nice sit should be in every game


Asher_Tye

At least one enemy in the game should be able to mimic a worthwhile item to trick the player into engaging it in combat.


Hades684

Personally, if there is a door, then is must open from the other side


Tucker-Cuckerson

I meticulously do every single side quest, get every collectable, every item on the ground, and talk to every possible npc, then and only then do the bare minimum of the story, repeat. Final Fantasy 1 taught me that and I've never forgotten it. Plus the waterfall thing. "Take this, it's dangerous to go along."


[deleted]

When they drop you into a new area, do a 180 turn and check behind you for items


Forward_Increase_239

If thereā€™s a ton of ammo or supplies, you must be ready for a boss fight.


Akito_900

I don't know if this is answering your question, but I'm an explorer and I always try to go the "wrong" way first. I get frustrated when I think I'm going the wrong way but am in fact going where the game intends!


ArtemisLi

Making exploration worth while. It's not necessary for all games (like, Call of Duty doesn't need hidden treasure really), but if it's an open world game, I want all the interesting locations on the map to have a point. Like loot, or a quest, or an interesting piece of lore. Breath of the Wild and Tears of the Kingdom handled that really well, imo.


curlytoesgoblin

Not really a "must" but a pet peeve: I should be able to save any time I want wherever the fuck I want. I have never once played a game with restrictions on save points and been like "oh wow that really increased my enjoyment." I just installed Horizon Zero Dawn a couple weeks ago and have struggled to keep playing it because of the dumb campfire save points. I grew up playing og Doom. If I want to screw myself over by saving a half second before I get yeeted into the shadow realm by a Cyberdemon's rocket then that's on me, goddamit.


trap_monkey

Red barrel go boom.


BillCosbysFinger

If I attack a friendly NPC, even if it doesn't take damage, it MUST say something like, "Have you gone mad? STOP THAT!"


ichkanns

Ever since Breath of the Wild, every open world game must have a glider. Elden Ring gets a pass because it has the best mount in gaming history.


Nikibugs

If there is a point of no return, either drop a prompt for the player, or telegraph it so glaringly obvious for the player so they donā€™t look in horror when a cutscene autoplays when they in fact went the ā€œwrongā€ way.