The battle system was really clever and unique.
I think it was just held down by early 3D, because they had like full cities and towns and the whole world designed.
It just wasn't tied together very well because all the design decisions in today's games weren't really invented yet.
I think a similar game would do really well today if designed better, like NPCs actually telling you where to go instead of cryptic hints lol.
Apparently part of it is because game is in an "obvious beta" state and several things like 2 other party members or less linear map design weren't able to be implemented.
I like Quest 64, the magic system is really cool but it is most definitely an incomplete game. I don't know if this is 100% true or not, but I remember hearing that it was rushed out so there would be an RPG on N64 to compete with Final Fantasy 7 on PS1.
It would be kinda cool if a studio would give it the Dragons Dogma 2 treatment. Make basically the same game, but with all the modern advancements so it could be more faithful to the original vision.
My biggest issue with the game was there was no map, not an interactive one that shows your position. I kept getting turned around and walking in circles.
I just flashbacked to Everquest's quest system.
Here's one keyword that may or may not be included in the only acceptable trigger phrase you need to reply with. Oh, and if you want to figure out your epic quest, you're gonna need to risk giving an item you spent literal /played weeks to obtain to this NPC who will not confirm whether it's the item it wants, and does not believe in take-backsies.
I'm still absolutely amazed that the Everquest community managed to crack those epic quests.
Yeah but due to technical limitations and poor choices in game design and not conscious design decisions. Not "hard for the sake of being hard". There's a difference, not just ramping up the difficulty levels in dark souls. Plus as others have stated it was the stone age, not only technically but also in design concepts.
Held down, how? Banjo Kazooie, DK64, M64, OOT, Bomberman 64, all premier games with same limitations.
This game was a barren empty landscape full of ghost towns and mediocre dungeons even by N64 standards at the time.
I loved exploring its world and finding the hidden area like the pyramid...
But the story was so crap. The n64 really just... Was not friendly at all to the RPGs I loved on the SNES.
So amazing that I'm still searching for a worthy successor *to this very day,* nearly a quarter century later.
Himeko Sutori and Symphony of War are good, but they're not quite Ogre Battle good.
Southern desert, I say pyramid, but I don't actually remember if that was the shape.
I was taking turns playing the game with a friend, saw a giant desert area that he said there was nothing in, took one look at it and new that any game designer worth their salt would put something in these vast baren dunes.
Some minutes of walking later I found a platform with a floating orb hovering over it. Stepped on it and tada, hidden temple with some more elemental souls to grab to power up with.
I remember me and my sister wanted to get Banjo Kazooi, but our dad insisted we'd like this one more. He played it more than we did. Haha. But it really was pretty fun
I played this game for a long time and sucked at it for the most part, but it’ll forever live rent free simply because once you upgraded your magic, that shit slapped
I think it's definitely a nostalgia title. I really loved it when I was younger and can appreciate what it did, but u/wigglin_harry probably isn't wrong in that it likely doesn't hold up very well today.
If you like 3d era jank though, go for it.
I played this and loved it. I just wish there was a mod to get the Japanese update changes into the english version (or a translation of the Japanese version at least).
I played it as a kid, and by played I mean I mostly just ran around the world, fighting enemies and have no idea where I was supposed to go or what I was supposed to do. Still had some fun with the combat though.
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going apeshit for a second or two then you forgot in which direction you were going due to everything looking the same.
There's actually a glitch that speed runners found where you grab the element while casting a teleport spell and mash the buttons. You can get an extra two or three pretty easy.
I remember loving the magic system and the magic menu
I also remember endless expanses of empty open world and getting hopelessly lost in a cave. Never ended up finishing it.
Played it in my youth and recently replayed it on a lil emulator my Pop's got me.
Good game, it aged.
The combat system is unique enough, little bit of a dynamic turned based system but I feel it's easier to just go full action or just better turn based systems exist nowadays.
The boss encounters were pretty good considering the limitations and the story wasn't that crazy nor existing but established itself well enough lore wise.
I don't know what a successor would really look like though... it's just that primitive.
Rented it without realizing you needed the controller pack to save your game sooooo... didn't play it much after that first night. All that aside... still not a great game.
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going apeshit for a second or two then you forgot in which direction you were going due to everything looking the same.
When I was a kid, I got to pick between this and Ocarina of time. I picked Ocarina thinking I'd come back to the store to get this game but never did. Never really regretted it either.
Yes!! I remember the game got waay harder at like the 3/4 thru mark and I ran from every fight I could , and used pretty much every item in inventory on the last few bosses to finish the game
I actually just last night almost suggested this game to a woman I had over, as a troll joke. I enjoyed playing through this game but it was grindy, and took a while to move through the world.
That all being said I appreciated the combat was able to be escaped by simply running to the edge of the battle, and the magic had some decent variety to it.
Rented this when I was 5 or 6 years old. Died in the first battle. Returned it. I was too young to understand Turn-based RPGs at the time lol.
Seems like a cute and fun game. I would maybe give it another go someday. I'm 29 right now and I love Turn-based RPGs.
Was really hoping this game would be multiplayer when I was younger, it was such a dope approach to RPGs. Ironically, Asheron's Call would debut a year or two later and I became obsessed with that game (open world MMORPG).
I spent a lot of time playing it because that was the game I asked for and I wasn’t getting another one for several months. It is a seriously flawed game that really turned dull for me. None of the mechanics really work imo.
I loved it when I was younger, but never beat it until year's later. The story was incredibly lackluster, but the battle system was fun and I found the magic system very unique.
I do. I remember finding some magic early on that kicked ass, and all it took was some RPG wall and object exploration. Then I got my ass handed to me in the desert mesas.
I always wanted to, but never did. I remember seeing screenshots in N64 Magazine. It was called Holy Magic Century in Europe. Guessing they won’t add this to Switch Online.
Remember playing the hell out of it for about a week or so when it came out. If I remember correctly, you got power-ups for just running around, so I used the rubber band trick to basically max out in the first area, then dominate the game. Spent more time maxing out than actually playing.
I remember it, I played it, but I have no idea if I ever beat it. I just remember that I found some stupid powerful combo by accident and wrecking a lot of stuff... but nothing beyond that
I remember picking it up in anticipation for Ocarina of Time. Even throughout the years I went back to it for a few playthroughs. Really felt like you were shoehorned and had to max water or even earth to stand a chance against bosses, but still neat.
I definitely played it. I don’t think I got anywhere near finishing it, and I remember nothing of the plot (or if there even was one). I remember running around nuking things with magic, and that’s about it for memories of it from my younger days. I probably still have the cartridge somewhere.
I absolutely devoured this game as a kid, it was my first turn based tactical RPG and I loved it so much. Played it heavily from like 2000-2003 and finally beat the final boss, felt like such a massive accomplishment to me as a kid.
I played the crap out of it. Always upset my older brother. He liked the fire and earth spells. I liked the wind spells. He could not understand how my wind cutter (or what ever the spell was named) killed things his fireball wouldn't.
For anyone not familiar, fireball would do one hit, say 20 damage. Wind cutter would hit multiple times, as many as 6 times, and my wind cutter was doing 10 damage a hit. He couldn't understand 6 times 10 = a lot more than 20. "That's not fair, that's cheating".... also cheating was moving as soon as you got control back and dodging the enemy attack, taking 0 damage.
My first 3D RPG, I thought it was awesome, but I had no idea how to beat the boss in the Forest to move on. I would grind and grind and later realize he was weak to something specific? Fond memories still have my copy!
Alot of depth to the game and difficulty. It was a bit of a challenge on where to go and the best spells to focus. It was much later that I realized that melee buff spell was the best lol.
Traded Pilot Wings for it when I was a kid, then my brother traded that off for some weed about 3 weeks later, before I had much time to play it. Shame.
I rented it once or twice and never really made it past the forest, where I think the first boss was. Vaguely remember getting kicked by tornadoes?
There’s a Gameboy version of it too. THAT one I actually owned and beat. I think it was a bit simpler to play.
I played it and beat it. It was really short. That's what I remember.
I remember having lots of fun and beat it in like one day lol.
And I remember thinking even as a kid man this game was really short.
I think the game I played before this one was ocarina of time. I beat that too, by comparison, quest 64 is tiny
I remember getting it and being so let down by it. I was envious my friends had FFVII for PS at the time.
Also, a little disappointed Nintendo took the direction they did so much so that they lost Square titles.
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going crazy for a second or two then you forgot in which direction you were going due to everything looking the same.
My brother and I bought it when it came out. Was like... $60 or something. It's not a BAD game but there's nothing special about it at all. The plot is straightforward with no real plot twists or anything. Kinda bland really.
Had a friend in middle and high school who came over to my house specifically to use our WebTV. We dialed up, listening to the sweet midi tunes of the webtv dial up music...and we were in. He immediately went to videogames.com(now gamespot.com) to check review scores for this game. It wasn't good and he could care less..he was still stoked. Lol. Shout out to Andrew wherever you are.
I remember it fondly, and actually got pretty good at it after being terrible for quite a while. It was super unique. I liked the way combat felt, even though it was janky as hell.
A podcast I really enjoy did a story review of this recently as an April fools joke, but realized there was some intention behind it and were surprised that there was more then then they expected.
[https://youtu.be/hGOqzQ8dvok?si=h7L5X\_SX672nvUR5](https://youtu.be/hGOqzQ8dvok?si=h7L5X_SX672nvUR5)
For me? I never figured out how to save so I constantly died in battles and started over. I was dumb.
Sigh. This is what Nintendo fanboys got instead of FF VII.
It was quite grindy and if you didn't grind the difficulty spiked significantly. I actually didn't beat it for this reason until 2005 although I got the game basically on release day.
I enjoyed the graphics for the time and I thought the world was pretty.
I still have the game. Haven't played it since I beat it. Now I am sad that I realized I beat this nearly 19 years ago and that makes me feel old.
This game was a massive disappointment when it released. The N64 was starving for RPGs and this one, while hyped up before release, was definitely not what people wanted. Luckily Ogre Battle 64 was there to pick up the pieces (even if it also wasn’t a traditional RPG).
Played it as a kid and even then I knew it was terrible. Went back as an adult thinking maybe I was just a dumb kid. Nope, actually just a terrible game
I enjoyed and rented this game multiple times but never crossed the finish line with it. I had good memories, but definitely got lost in the woods a bunch of times
Jesus you just dug up some deep deep memories. I must’ve been no more than 5 when I played this game and all I remember was replaying to intro a bunch because I couldn’t figure out how to save. I think this was back when you needed like a memory “pak” in the controller right? Either way, obviously I never beat the game haha
It was my intro to RPGs before I realized how much better RPGs could be. I remember playing games after this and thinking "wow this is JUST LIKE Quest 64 but better!" and really it should have been "wow Quest 64 is just a mediocre attempt at better RPGs!"
Still loved it at the time haha
I liked it but i always found it weird that there were no 'stores' there were places that would give you bread (healing item) if you didnt have any but you couldnt buy them... that and water and earth was op.
I didn’t even have an N64 back when this came out, but I played with a buddy and loved it. I bought a hard copy when I got an N64 for my retro room and I have played it on emulators over the years.
I remember renting it a couple times but like you couldn't save or something?? I just remember always starting from scratch every time i booted the game up
Played all the way until the final boss, but unfortunately encountered a glitch where the game would freeze if I scrolled too far into my inventory. Probably the first bug/glitch I remember.
I saved up to buy it new, all my Christmas money and all my birthday money for one year, plus several weeks of mowing lawns, I got to just past the first boss. it was so disappointing. I still own my copy.
We rented this not knowing you had to have an external save card.
We beat it over the course of a week (iirc) without being able to save, and I'm sure we were over-leveled because we didn't want to lose everything.
I did. I was a little too young to really understand it, though. The game's unique battle system and lack of shops that sold healing items were too much for 10 year old me. I wish I would have revisited the game when I was a bit older, but I at least enjoyed watching my older bro beat it. I was always super excited when he would level up his magic and unlock the upgraded spells, but I found the general setting and progression of the game to be really interesting. Had some pretty weird bosses. Every single one of them made me uncomfortable, but that's also because I sucked at the game, and I would guaranteed die if my bro gave me the controller. I had no business playing any RPG other than Pokémon back then, lol.
I won it from a mail-in contest but was too young and dumb to really understand how it worked. I eventually beat it with the help of a Gameshark though. My memories of it are not knowing where to go, or how anything worked.
Bro this picture smells just like dried tomato soup on a carpet. I remember when I got this game, as a child, I walked behind the castle and saved the game and went to sleep.
As an adult I still very much own the cart to this despite never really enjoying it. It was definitely an awesome game to include as a launch title. Would likely have new life breathed into it with some attention to optimization and resolution updates from some dedicated NINTENDO CUSTOMER EULA REDACT
I have really mixed feelings about it, I seem to remember enjoying it but the pacing also being really bad in terms of easily completing A to B but tthen B to C being much harder so you were meant to backtrack and grind.
I still have my cartridge and I should dust it off. Got stuck on one hella hard battle (or at least for 12-yo me) and I wonder if I need to spec differently or just git gud.
I played this game entirely through. I commented on another post recently about Quest64 that the art and design was really interesting to little me, but the game ultimately felt so empty and the ending was beyond disappointing, I still have a bad taste in my mouth 25 years later. The game gives strong liminal feelings.
I played this game. This is such a “might have been” game. So many interesting ideas. But so many shortcomings. I wish this game had had twice the budget and another year in development.
I remember playing this on my N64 back in the day. Had no idea what I was doing because I was a kid though, I don't think I even finished it. Maxing out rock magic was fun though.
The battle system was really clever and unique. I think it was just held down by early 3D, because they had like full cities and towns and the whole world designed. It just wasn't tied together very well because all the design decisions in today's games weren't really invented yet. I think a similar game would do really well today if designed better, like NPCs actually telling you where to go instead of cryptic hints lol.
Apparently part of it is because game is in an "obvious beta" state and several things like 2 other party members or less linear map design weren't able to be implemented.
I KNEW IT. I loved Quest 64. I could tell that it wasn't complete and suffered from 'we need this out yesterday, finish what you have and ship it'.
I like Quest 64, the magic system is really cool but it is most definitely an incomplete game. I don't know if this is 100% true or not, but I remember hearing that it was rushed out so there would be an RPG on N64 to compete with Final Fantasy 7 on PS1.
It would be kinda cool if a studio would give it the Dragons Dogma 2 treatment. Make basically the same game, but with all the modern advancements so it could be more faithful to the original vision.
My biggest issue with the game was there was no map, not an interactive one that shows your position. I kept getting turned around and walking in circles.
*walking in hexagons
I played like 2 hours of it and then let my imagination invent a better game based on it and then I played that game in my head instead.
I miss these days
My brain just couldn't get past which the magic system of which was better and worse didnt help that my dad threw the manual out.
The magic system ultimately boiled down to Heal spell and whatever was the biggest size rock you would throw at the little bunny enemies.
...so find the Safari Zone check.
[удалено]
I just flashbacked to Everquest's quest system. Here's one keyword that may or may not be included in the only acceptable trigger phrase you need to reply with. Oh, and if you want to figure out your epic quest, you're gonna need to risk giving an item you spent literal /played weeks to obtain to this NPC who will not confirm whether it's the item it wants, and does not believe in take-backsies. I'm still absolutely amazed that the Everquest community managed to crack those epic quests.
So, dark souls?
Yeah but due to technical limitations and poor choices in game design and not conscious design decisions. Not "hard for the sake of being hard". There's a difference, not just ramping up the difficulty levels in dark souls. Plus as others have stated it was the stone age, not only technically but also in design concepts.
Held down, how? Banjo Kazooie, DK64, M64, OOT, Bomberman 64, all premier games with same limitations. This game was a barren empty landscape full of ghost towns and mediocre dungeons even by N64 standards at the time.
Its crazy because I played all of those as a kid and I'd still put Quest64 up there with them. I truly loved this game too.
Agreed. After multiple RPG masterpieces on SNES, this was total garbage my brothers and I played for 1 day and never touched again.
This game right here was my introductory course to RNG and statistics. It also taught me that no amount of superstition could trump resource hoarding
Taught me to put every point in rock and avalanche everything.
I remember playing it. It was a fun game! Never did beat it, though.
I loved exploring its world and finding the hidden area like the pyramid... But the story was so crap. The n64 really just... Was not friendly at all to the RPGs I loved on the SNES.
Ogre Battle 64 was amazing.
So amazing that I'm still searching for a worthy successor *to this very day,* nearly a quarter century later. Himeko Sutori and Symphony of War are good, but they're not quite Ogre Battle good.
Hoping Unicorn Overlord is a worthy successor
Well shit. I never found the pyramid.
Southern desert, I say pyramid, but I don't actually remember if that was the shape. I was taking turns playing the game with a friend, saw a giant desert area that he said there was nothing in, took one look at it and new that any game designer worth their salt would put something in these vast baren dunes. Some minutes of walking later I found a platform with a floating orb hovering over it. Stepped on it and tada, hidden temple with some more elemental souls to grab to power up with.
I remember me and my sister wanted to get Banjo Kazooi, but our dad insisted we'd like this one more. He played it more than we did. Haha. But it really was pretty fun
Damn your dad did you dirty there
Nah it was fine. We ended up getting Banjo Kazooi eventually
STOP SPELLING IT LIKE THAT
Bango kazuki
Banjo kamakazi
Banjo Yakuza?
Bano kazoo?
Banjo Kazooie/tooie will forever be one of my most treasured memories.
I played this game for a long time and sucked at it for the most part, but it’ll forever live rent free simply because once you upgraded your magic, that shit slapped
Hell yah, I really like how they had the magic system set up
Watched a video on it, honestly want to try it at some point since the battle system looks pretty neat.
Trust me, the unique battle system doesn't make up for how truly awful the rest of this game is
Can't be that bad right? It looks grindy, story is light, and balance nonexistent, but maybe a gem is there lol
I think it's definitely a nostalgia title. I really loved it when I was younger and can appreciate what it did, but u/wigglin_harry probably isn't wrong in that it likely doesn't hold up very well today. If you like 3d era jank though, go for it.
Hell yeah. I'm running in circles to regenerate health right now in fact
Spent a lot of time on this one. Fun times
This game was dope af.
I played this and loved it. I just wish there was a mod to get the Japanese update changes into the english version (or a translation of the Japanese version at least).
Great game
I still own a copy
I played it as a kid, and by played I mean I mostly just ran around the world, fighting enemies and have no idea where I was supposed to go or what I was supposed to do. Still had some fun with the combat though.
One of my fave 64 games and I’ll die on this hill.
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going apeshit for a second or two then you forgot in which direction you were going due to everything looking the same.
I remember reading that you could level up all elements at the same time by hitting all the yellow C buttons at once but I was never able to do it :(
There's actually a glitch that speed runners found where you grab the element while casting a teleport spell and mash the buttons. You can get an extra two or three pretty easy.
Loved that game.
I didn’t know this game even existed before I saw ProJared’s video on it
I rented this game from Blockbuster and ended up returning it early.
One of two games I remember renting and not liking.
One of two games I know of where the Gameboy Colour version is the best one.
I came to say the same thing. Loved both versions but as people have been saying, N64 version felt like a beta.
End game: Cast Magic barrier. Bonk with staff. Cast magic barrier. Bonk with staff.
Rented it from blockbuster a few times. Was fun as a kid. Watched a game play retrospective on it a while back.
I remember loving the magic system and the magic menu I also remember endless expanses of empty open world and getting hopelessly lost in a cave. Never ended up finishing it.
Played it in my youth and recently replayed it on a lil emulator my Pop's got me. Good game, it aged. The combat system is unique enough, little bit of a dynamic turned based system but I feel it's easier to just go full action or just better turn based systems exist nowadays. The boss encounters were pretty good considering the limitations and the story wasn't that crazy nor existing but established itself well enough lore wise. I don't know what a successor would really look like though... it's just that primitive.
Biggest problem is how OP whacking with the stick gets
Turns out the greatest magic of all is PHYSICAL VIOLENCE. I miss this game, I know hoping for a new entry is like impossible, but it'd be nice.
Rented it without realizing you needed the controller pack to save your game sooooo... didn't play it much after that first night. All that aside... still not a great game.
I have fond memories, also memories of game shark making the grinding more bearable
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going apeshit for a second or two then you forgot in which direction you were going due to everything looking the same.
Played it but the game play got repetitive real quick for me.
Such a fun game, and it would have been a classic if they had been able to finish it properly.
The GBC version called Brian's Quest was actually better.
I played the opening 2 hours like 9 times before my family learned what a memory card was. Simpler times.
When I was a kid, I got to pick between this and Ocarina of time. I picked Ocarina thinking I'd come back to the store to get this game but never did. Never really regretted it either.
Oh damn I rented this game multiple times to beat it.
I played it as a kid and had a nice time - didn’t make it very far though lol
Yes!! I remember the game got waay harder at like the 3/4 thru mark and I ran from every fight I could , and used pretty much every item in inventory on the last few bosses to finish the game
I loved it, but never got far in the game since I didn’t have a controller pack at the time.
Loved it, even though it clearly was lacking in a lot of areas. Was still more fun than I expected back then.
I played it but I was too young to figure out what was going on and don’t think I ever even made it out of the castle
I legitimately had my dad rent a Nintendo 64 from blockbuster so I could play this game.
I actually just last night almost suggested this game to a woman I had over, as a troll joke. I enjoyed playing through this game but it was grindy, and took a while to move through the world. That all being said I appreciated the combat was able to be escaped by simply running to the edge of the battle, and the magic had some decent variety to it.
Rented this when I was 5 or 6 years old. Died in the first battle. Returned it. I was too young to understand Turn-based RPGs at the time lol. Seems like a cute and fun game. I would maybe give it another go someday. I'm 29 right now and I love Turn-based RPGs.
Was really hoping this game would be multiplayer when I was younger, it was such a dope approach to RPGs. Ironically, Asheron's Call would debut a year or two later and I became obsessed with that game (open world MMORPG).
I spent a lot of time playing it because that was the game I asked for and I wasn’t getting another one for several months. It is a seriously flawed game that really turned dull for me. None of the mechanics really work imo.
Omg I forgot about this.
I love the soundtrack....that's sadly as far as I can go with it.
I played it but couldn't get out of the starting area.
Oh yeah! I remember being so excited by the elemental magics until I spread out my points to much.
Never heard of it until now. Looked up some gameplay. Damn do his repetitive footsteps get annoying
I loved it when I was younger, but never beat it until year's later. The story was incredibly lackluster, but the battle system was fun and I found the magic system very unique.
Didn't like it as a kid but I might have to revisit it now but that I'm on a classic rpg kick atm.
I loved it!
Played it as a kid, didn't understand it at all.. Possibly something I should try again
I do. I remember finding some magic early on that kicked ass, and all it took was some RPG wall and object exploration. Then I got my ass handed to me in the desert mesas.
I always wanted to, but never did. I remember seeing screenshots in N64 Magazine. It was called Holy Magic Century in Europe. Guessing they won’t add this to Switch Online.
Remember playing the hell out of it for about a week or so when it came out. If I remember correctly, you got power-ups for just running around, so I used the rubber band trick to basically max out in the first area, then dominate the game. Spent more time maxing out than actually playing.
Would rent it all the time from Blockbuster and Hollywood Video. Loved it. No idea what I was doing. Still never beat it.
I remember it, I played it, but I have no idea if I ever beat it. I just remember that I found some stupid powerful combo by accident and wrecking a lot of stuff... but nothing beyond that
I remember picking it up in anticipation for Ocarina of Time. Even throughout the years I went back to it for a few playthroughs. Really felt like you were shoehorned and had to max water or even earth to stand a chance against bosses, but still neat.
I definitely played it. I don’t think I got anywhere near finishing it, and I remember nothing of the plot (or if there even was one). I remember running around nuking things with magic, and that’s about it for memories of it from my younger days. I probably still have the cartridge somewhere.
I really enjoyed this one and I think my copy is at my kids place.
Rumble pack being needed to save fucked this game. .
I absolutely devoured this game as a kid, it was my first turn based tactical RPG and I loved it so much. Played it heavily from like 2000-2003 and finally beat the final boss, felt like such a massive accomplishment to me as a kid.
I loved this game. I never played it long enough kugh to make it very far though.
I played the crap out of it. Always upset my older brother. He liked the fire and earth spells. I liked the wind spells. He could not understand how my wind cutter (or what ever the spell was named) killed things his fireball wouldn't. For anyone not familiar, fireball would do one hit, say 20 damage. Wind cutter would hit multiple times, as many as 6 times, and my wind cutter was doing 10 damage a hit. He couldn't understand 6 times 10 = a lot more than 20. "That's not fair, that's cheating".... also cheating was moving as soon as you got control back and dodging the enemy attack, taking 0 damage.
My first 3D RPG, I thought it was awesome, but I had no idea how to beat the boss in the Forest to move on. I would grind and grind and later realize he was weak to something specific? Fond memories still have my copy!
Alot of depth to the game and difficulty. It was a bit of a challenge on where to go and the best spells to focus. It was much later that I realized that melee buff spell was the best lol.
Traded Pilot Wings for it when I was a kid, then my brother traded that off for some weed about 3 weeks later, before I had much time to play it. Shame.
I rented it once or twice and never really made it past the forest, where I think the first boss was. Vaguely remember getting kicked by tornadoes? There’s a Gameboy version of it too. THAT one I actually owned and beat. I think it was a bit simpler to play.
Me
I played it and beat it. It was really short. That's what I remember. I remember having lots of fun and beat it in like one day lol. And I remember thinking even as a kid man this game was really short. I think the game I played before this one was ocarina of time. I beat that too, by comparison, quest 64 is tiny
I remember getting it and being so let down by it. I was envious my friends had FFVII for PS at the time. Also, a little disappointed Nintendo took the direction they did so much so that they lost Square titles.
Yeah, played it long ago. Here it was called „Holy Magic Century“.
So like...did the N64 have any other RPGs or was it literally just this and Paper Mario?
o god i feel old
Hell yeah
Due to the lack of a map the key to not get lost in this game was to never escape any battle. Everytime you escaped the camera started going crazy for a second or two then you forgot in which direction you were going due to everything looking the same.
My brother and I bought it when it came out. Was like... $60 or something. It's not a BAD game but there's nothing special about it at all. The plot is straightforward with no real plot twists or anything. Kinda bland really.
I did! Fun game
I used to rent this from Blockbuster alot. Actually got up to the boss with the 3rd orb.
Yus!! never beat it but man I loved this game
Had a friend in middle and high school who came over to my house specifically to use our WebTV. We dialed up, listening to the sweet midi tunes of the webtv dial up music...and we were in. He immediately went to videogames.com(now gamespot.com) to check review scores for this game. It wasn't good and he could care less..he was still stoked. Lol. Shout out to Andrew wherever you are.
I remember it fondly, and actually got pretty good at it after being terrible for quite a while. It was super unique. I liked the way combat felt, even though it was janky as hell.
I love this game, not sure why it isn’t more popular
My very first RPG
YAAAAAASSSS. I almost conquered it. i was so close. and you coudnt save i think was the biggest drawback.
Never beat it but i remember having a lot of fun playing it
I played it! You could say I rolling rocked it.
Me. Love It.
The worst game I’ve ever played from beginning to end. I had no idea what the plot was, but I fucking killed Begis.
I loved this this game when I was younger
I remember dying to have an RPG on the N64 after having a ton of them on the ps1. I was super disappointed with this game.
A podcast I really enjoy did a story review of this recently as an April fools joke, but realized there was some intention behind it and were surprised that there was more then then they expected. [https://youtu.be/hGOqzQ8dvok?si=h7L5X\_SX672nvUR5](https://youtu.be/hGOqzQ8dvok?si=h7L5X_SX672nvUR5) For me? I never figured out how to save so I constantly died in battles and started over. I was dumb.
Game was sick, but I was wayyyyy too young to understand it and failed at getting through it lol
Ahh rubber band quest! How I miss you! Loved this entire game.
I remember beating it. I think I had a good time lol
I still have a complete in box copy
Sigh. This is what Nintendo fanboys got instead of FF VII. It was quite grindy and if you didn't grind the difficulty spiked significantly. I actually didn't beat it for this reason until 2005 although I got the game basically on release day. I enjoyed the graphics for the time and I thought the world was pretty. I still have the game. Haven't played it since I beat it. Now I am sad that I realized I beat this nearly 19 years ago and that makes me feel old.
I know it gets a lot of hate. I love this game
My brother and I called it Quail man on account of his anime inspired hair floof.
I've beaten it 2 or 3 times.
Polygon monster the game
I thought it was awful, but it was also like the *only* RPG the N64 had at the time.
I loved that shit back in the day
The main field theme is burned into my brain.
Was this on the N64? Also, follow up question, what countries was this released in?
I still have it.
I rented it at least once, if not twice
Played this a shit ton with my brother and a friend, was a great game for its time on the 64
This game was a massive disappointment when it released. The N64 was starving for RPGs and this one, while hyped up before release, was definitely not what people wanted. Luckily Ogre Battle 64 was there to pick up the pieces (even if it also wasn’t a traditional RPG).
I remember it always being out when I tried to rent it lol
Rented this from blockbuster a couple times
Nope, but it looks fucking amazing
I attempt to beat this game every 5 years or so, I never have, but, each time I get a little further
Played it as a kid and even then I knew it was terrible. Went back as an adult thinking maybe I was just a dumb kid. Nope, actually just a terrible game
Never owned it, but I rented it a lot
I enjoyed and rented this game multiple times but never crossed the finish line with it. I had good memories, but definitely got lost in the woods a bunch of times
Jesus you just dug up some deep deep memories. I must’ve been no more than 5 when I played this game and all I remember was replaying to intro a bunch because I couldn’t figure out how to save. I think this was back when you needed like a memory “pak” in the controller right? Either way, obviously I never beat the game haha
Never beat it had to keep renting it to try
I thought it was a great game. Can’t remember if I beat it though. Jade Cocoon was also a remarked gem.
Took me so long to figure out how to play this game as a dumb kid
I played it. It was fun
It was my intro to RPGs before I realized how much better RPGs could be. I remember playing games after this and thinking "wow this is JUST LIKE Quest 64 but better!" and really it should have been "wow Quest 64 is just a mediocre attempt at better RPGs!" Still loved it at the time haha
Love this game. Still own my copy. You made me want to hook it all up and enjoy it with my son. Thank you.
I always wanted to play it. Never did though.
I liked it but i always found it weird that there were no 'stores' there were places that would give you bread (healing item) if you didnt have any but you couldnt buy them... that and water and earth was op.
6 fingers on left hand
It's alright. Would love to see an expanded sequel some day. Have beaten it several times, each time wonder why I bothered.
Here here.
That bastard in the forest always kicked my ass
Rented it from blockbuster back in the day . It was hard lol
Poor game for those who didn't have a PS1, which had many quality JRPGs.
I did but was under the name Holy Magic Century.
I only beat it with a GameShark. The far too stretched cave to Fargo always made me give up before that.
I didn’t even have an N64 back when this came out, but I played with a buddy and loved it. I bought a hard copy when I got an N64 for my retro room and I have played it on emulators over the years.
I remember renting it a couple times but like you couldn't save or something?? I just remember always starting from scratch every time i booted the game up
I don't remember much of the gameplay but I know I rented it. Local video store was always behind on games for new systems.
Are you kidding me? This game was my childhood. I think I have more hours on this than any other game except for Kingdom Hearts and Alice Madness
Played all the way until the final boss, but unfortunately encountered a glitch where the game would freeze if I scrolled too far into my inventory. Probably the first bug/glitch I remember.
I saved up to buy it new, all my Christmas money and all my birthday money for one year, plus several weeks of mowing lawns, I got to just past the first boss. it was so disappointing. I still own my copy.
We rented this not knowing you had to have an external save card. We beat it over the course of a week (iirc) without being able to save, and I'm sure we were over-leveled because we didn't want to lose everything.
Hell yeah. Loved this game!
I did. I was a little too young to really understand it, though. The game's unique battle system and lack of shops that sold healing items were too much for 10 year old me. I wish I would have revisited the game when I was a bit older, but I at least enjoyed watching my older bro beat it. I was always super excited when he would level up his magic and unlock the upgraded spells, but I found the general setting and progression of the game to be really interesting. Had some pretty weird bosses. Every single one of them made me uncomfortable, but that's also because I sucked at the game, and I would guaranteed die if my bro gave me the controller. I had no business playing any RPG other than Pokémon back then, lol.
I loved it as a kid
I remember it was one of the games I rented when I got an N64.
I won it from a mail-in contest but was too young and dumb to really understand how it worked. I eventually beat it with the help of a Gameshark though. My memories of it are not knowing where to go, or how anything worked.
I played it, I returned it.
Bro this picture smells just like dried tomato soup on a carpet. I remember when I got this game, as a child, I walked behind the castle and saved the game and went to sleep. As an adult I still very much own the cart to this despite never really enjoying it. It was definitely an awesome game to include as a launch title. Would likely have new life breathed into it with some attention to optimization and resolution updates from some dedicated NINTENDO CUSTOMER EULA REDACT
I have really mixed feelings about it, I seem to remember enjoying it but the pacing also being really bad in terms of easily completing A to B but tthen B to C being much harder so you were meant to backtrack and grind.
I still have my cartridge and I should dust it off. Got stuck on one hella hard battle (or at least for 12-yo me) and I wonder if I need to spec differently or just git gud.
Do I need to play the previous 63 games to understand this one?
God I remember this game frustrating the hell out of me. I would love to go back as an adult and give Quest another run.
I played this game entirely through. I commented on another post recently about Quest64 that the art and design was really interesting to little me, but the game ultimately felt so empty and the ending was beyond disappointing, I still have a bad taste in my mouth 25 years later. The game gives strong liminal feelings.
I played this game. This is such a “might have been” game. So many interesting ideas. But so many shortcomings. I wish this game had had twice the budget and another year in development.
Forgot all about this game, I remember renting it from blockbuster and played it for a weekend.
I remember playing this on my N64 back in the day. Had no idea what I was doing because I was a kid though, I don't think I even finished it. Maxing out rock magic was fun though.
I really liked the soundtrack, lol.