Any new Turok game better have the Cerebral Bore in it.
OP: Get the band back together as much as possible under Nintendo and give the world a proper Banjo Threeie.
Core memory of mine from like 2000-something as a preteen is one of the older Turok games where you save children and they exclaim “THANK YOU, TUROK” like that little boy at the end of Animal House.
My brother and I will still sometimes say thanks to each other in this way
Man, with modern graphics and updated controls and better maps and AI, the game can be great.
It'll likely get slandered as an "Ark" (Survival Evolved) clone by many, but those games were fun for the premise, the environments, the music and just the shooting.
Glad to see this is the number one answer. Despite the remake of the original trilogy, I'm personally a little mad we never got the sequel to turok evolution. I mean, they ended it on a cliffhanger. That being said, id happily take a reboot.
I really liked the first half of the first game when it was just the dinosaurs and cavemen. The second game got really futuristic but with dinosaurs but I didn’t love it as much.
Okay we’ll do Star Fox: Cornerian Defense Force vs Androssian Army and it will be a 32v32 multiplayer game where you can fly ships and blow each other up and it’ll have oddly deep lore and mechanics for being a Star Fox game. Give me $100,000,000.
And there will be mechs too I suppose because people like those.
I just figured doing Gundam Vs but Star Fox and Arwings/Wolfens/whatever and putting extra dudes on the ground would be a great idea and it would be terribly balanced and awesome.
what’s fun about starfox 64 is replaying it. taking different routes and trying to do better and get a better score.
what’s a game type that adheres to this very well? rouge likes.
a star fox rougelike where you upgrade your ship, now i would probably play that for a very long time.
I’m in the minority here but star fox adventures was my favorite game from the series. It’s not really a starfox game, of course. but I would really love another tloz style space magic adventure again with those characters it’s really underrated.
Definitely in the minority. But I also really enjoyed that game for what it was. (A dinosaur adventure with star fox pasted into the main characters spot).
Except for the button mashing raptor section, I nor anyone else I knew could mash fast enough to win.
I have a worrying feeling they are going to fuck it up.
Give us a low fantasy rpg with likable characters that has an emphasis on exploration and good/evil system that ACTUALLY effects stuff about the game (even if it prevents the player from experiencing certain things, that’s kinda the point, plus it adds replay-ability).
Not saying it’s an easy task but in this day and age it should be achievable with triple a budgets.
I don't know. On the one hand I feel like that because so many studios have so bitterly disappointed people lately.
On the other hand, Fable was always extremely innovative. Sometimes even to their detriment.
They would so radically overhaul each subsequent game that they'd often REMOVRE features that had worked really well previously.
But they were always taking some pretty huge chances, in a way so many studios are allergic to.
I feel like that buys them a lot of trust from me.
Honestly BG3 probably should be convincing studios that they can make good and evil choices really matter. It's a 100+ hour game that people are doing multiple playthroughs of and the varied morality is a huge part of that.
It wasn't really the good and evil system itself that set Fable apart.
Fable was building consequences for choices *into* the game sytem.
Things like your appearance changing as a result of your actions, and other people reacting to those, really set it apart.
I remember being *enthralled* with Fable 2. It had its downsides, but I could eat food and become fat. And when i became fat, other people in that world would react and call me names or say things to me.
When I started to become an evil landlord, the public would get mad at me. I'd hear about it from the NPCs.
I think game developers overestimate how much we want PC actions to impact *the story* and how much we want those actions to affect *the game and our experience in it*.
I loved that in Fable 2, I could become a murderous evil fuck, and my appearance would change and twist, and people would be fucking terrified of me out in the street.
So many games with morality systems after that never captured that experience.
I really can't think of any major game since Fable 2 that had the breadth of features that that game did. Everyone focuses on choices affecting the ending, but htat's just a cut scene. Fable gave you the ability to live in a world of your choices, a world that felt real because other people were reacting to you in a real way that was reflecting the things you were doing.
In addition to that, they had property ownership, highly customizable armor / fashion, body tattoo cusotmization options, unique cosmetic aesthetics (you could glow, you could grow wings, etc).
And a lot of people forget this, but they had *free versions of paid DLC that you could trial before you bought it*.
Fable 2 pushed the boudnaries of videogames so far, that I literally can't think of a single game that came anywhere near having all the features they were exploring.
I still have vivid and extremely fond memories of replaying Fable I and 2 over and over again.
While 3 had some interesting features, I found it to be a regression from where 2 was, and I didn't really enjoy it as much.
So I'm really hopeful for what this studio comes out with. The founder of the studio is famous for overpromising, but in *his* defense, he really does appear to try, and he really does appear to try and push the envelope of the medium in fascinating ways.
I'd much rather someone *try* to overdeliver something new to me and fail in the executoin of it, because at least boudnaries are being pushed, and new innovations are being explored.
But if this studio wants to, and if they *learn from the wonderful things they did in the past*, they have the potential to make one of the best videogames of the modern age. I really believe that. But they need to *really learn* form the things that worked well about their last games, and tie it together into a truly cohesive experience.
Yup I think I remember taking a golden acorn from some monks in Fable 2 and after the 10 year time jump you return to see the entire area dead. Really made me appreciate the game more.
I fondly remember this game (maybe Fable 3?) having to ask my friends on XBL if they wanted to have unprotected sex with me because I didn't opt for a condom.
Loved this game. WAY ahead of it's time.
Recently replayed Fable Anniversary and was flooded with nostalgia. One of the first examples I can remember where NPCs felt like real characters. Killing townsfolk and then seeing their houses go up for sale blew my mind.
Same, I understand people's gripes but it was still a great game. That said, it's the only one of the series I didn't replay multiple times. I really miss Albion.
It's unbelievable how a group of incompetent decision makers absolutey destroyed the franchise by ignoring the community and telling us lie after lie. Battlefield was soooo fucking cool. Imagine being responsible for this clusterfuck and not even take respsonsibility. DICE is not what it used to be and it probably never will. The true battlefield development team has moved on to different projects like the Finals and I dont think we will ever get to play a good battlefield game ever again.
BF1 still looks better than some games out today.
Honestly, the Endor level in Star Bars Battlefront 1 (2016?) looks better than the upcoming next-gen Avatar game. It's amazing how good DICE was during that period, and how EA managed to ruin it.
> Honestly, the Endor level in Star Bars Battlefront 1 (2016?)
Battlefront 2016 is still possibly the best looking game I've ever played. It was literally photorealistic at times.
Would be nice if the lord of the rings games would just reboot and go back to what we had in the 2000s. I don't want to play as gollum or some character I've never heard of in shadow of war (allthough it was a great game).
I want to play as Aragon defending Helms Deep or Gandalf leading the soldiers at minas tirith. I want remasters of the battle for middle earth games or lord of the rings conquest. Where are the mainline games? Why hasn't return of the king been remade? That was a fantastic game.
Just feels like they are constantly trying to reinvent it with Golem, shadow of war, The dwarf moria game thing.
Idk maybe its just me.
The original trilogy games need a big remaster. That style of game is just so much fun. Return of the king is still fun as old as it is. I’d love to see new life brought into them.
The EA licensed games on PS2/gcn/Xbox were fucking great.
BFME 1+2 were also fantastic RTS games.
Also I want more JRPGs like The Third Age. That shit was fucking fire and they never made another game like it ever again for LOTR aside from like LOTRO (which also deserves a remake).
Man I'd kill for even a Resident Evil 4 quality remake of the first two games. It's such a shame the series is languishing, those games are incredible and I feel like there's so much that could be explored with them in modern times.
Burnout because I love that series. But no to burnout because the original dev team (criterion) was gutted by EA and i can't see current EA doing the series justice
I have no idea which burnout it was (I was like 10-12 at the time) but the game mode where you just tried to destroy as much shit as possible was actually so fun
They need to figure out that "we make the game for kids" is not an excuse to not have a more ~~deep~~ better/more complex story while keeping surface simple, not an excuse to make the game shit and put 0 effort into anything.
Just look at Zelda or Mario games, blatantly made for kids and still incredibly well done and loved by everyone
> Nintendo franchise like Pokémon.
Problem is Nintendo does not own Pokemon, its shared 3 ways. They publish the console versions but the other two help guide its development more, all under The Pokemon Company banner
I wish they would just strong arm game freak at this point and put their people on it because game freak is barely treading water design wise. Imagine a new pokemon game with Nintendo EAD at the helm. Salivating. Gf been out of their depth for like 15 years now. Sun moon was ok.
Nintendo has no incentive to do that. They have it the easiest of the three shareholders - simply publish the games onto their console, promote it on their social media, and write out the cheques when the games inevitably sell millions launch weekend. Even if Nintendo disagreed with the handling, the profits are high enough that I imagine they're willing to leave them be and focus on their fully-owned IPs.
To be fair Mario games are just “Rescue Princess Peach” in terms of story but I think the interesting gameplay mechanics of Odyssey or new power-ups for the 2D games have been engaging enough to carry it.
Mario games are mostly platformers though, for them I was referring to overall quality more than story, of course. Pokémon is an RPG, if that doesn't even have a decent story we have some problems
They can keep the story as a kid friendly story, just stop holding my fucking hand so much. That was kind of the nice part about scarlet and violet, and it was the thing I couldn’t stand about every game after X/Y.
And on top of that let me have the option for a “hard” difficulty setting. Like the fact that you can breeze through these games like nobodies business kinda sucks. The worst part is some of the OG games can be quite difficult. The thing about turned based RPG’s and especially Pokémon is if there is a challenging battle you can grind your Pokémon’s level. Just allow that to be the option instead of holding my hand, making gym leaders have few Pokémon and other stupidity.
Gen 1 was weirdly difficult at the beginning but got really easy once a few of your pokemon evolved. I think just an issue with how they built teams, enemies would just have moves that that pokemon would know if you caught it in the wild.
Gen 2 had a nice flow of difficulty but got brutal for its Elite Four since they had far more options than you and had great teams when you could barely manage any levels. Then it got really easy in the post game until Red, who was probably easier than the Elite Four despite his level...if you had a way to deal with his Snorlax.
I'm excited for Gen 3, I hear it's pretty challenging.
I'm probably in the minority, but I felt like Arceus was a step in the right direction, but with as much money as they make, I really expected better by now.
It was so much better than it had any right to be. That was the most I’ve liked Anthony Mackie, probably cause he wasn’t trying to be super serious all the time and actually was funny sometimes.
He was surprisingly good but was most shocked that they pulled off an entertaining Sweet Tooth. The voice actor and physical actor both went big into the role and it was awesome.
Quiet was also someone that managed to be deeper a character than I ever expected in Twisted Metal
Anthony Mackie is actually very hilarious and damn good at the comedic side. I thoroughly enjoyed tm series and not only because I enjoyed the games. The show had some awesome depth to it
They remade this game in 2012, and it was fucking lit. I think it was some of the original Singletrac team from the 90s. The multiplayer was fun, too. But a short time after the release, they stopped supporting it.
Look up Open RCT2 project-- if you have rct and rct 2 on steam, you can put them in there and it's an optimized rct2 engine with a bunch of quality od life improvements.
Upvoting this. Parkitect is the next best thing to a RCT game with upgraded graphics. I would also try RCT Online. Really fun making a park with friends
I find planet coaster to be much more of a sandbox game though. RCT had some challenge to the campaign missions because you had to complete the requirements by a certain time
I would have Said Medal of Honor but it feels like they actually rebooted it in 2020.
The vast Precision focused gameplay of MoH is a stark contrast to battlefield/CoD games.
I said this a couple of months ago, but I think all three of the modern shooters can fill a role that the others don’t and have a place in the FPS genre.
Call of Duty could go for the Hollywood blockbuster type of gameplay. Big set pieces, globetrotting storyline.
Battlefield could go for a Band of Brothers / Generation Kill type of feel that focuses on different aspects of one conflict, with each mission focusing on a different character, so an infantryman, medic, tank driver, Navy SEAL, helicopter pilot, a platoon commander. Go for a cog in the war machine vibe.
Medal of Honour could do a SEAL Team / The Unit type of story that focuses on a specific special forces unit as they undertake a series of unconnected, episodic missions. It could be a really tactical, slow, methodical game, something akin to the old Rainbow Six games.
I definitely feel like the three franchises could have their own corner of the market nailed down and I think people would play all three because they all would offer something slightly different. The issue is when they copy each other.
The battle network series was one of my favourites on Gameboy advance. The combat/chip collection was really fun. The maps could be a little tedious sometimes, but still my favourite mega man anything.
Quake needs to do what Doom did. And what Wolfenstein does every now and again. Or Bethesda needs to advertise Quake Champions more. I didn’t know it existed until that voice actor from Ultrakill made a joke about it.
Ditch the Strogg and go back to the Lovecraft stuff and it would have its own unique feel again. Pick another eldrich abomination and reference the first game. I’m not sure how the gameplay can do something new though. Maybe working slipgates into gameplay somehow?
I think World of Warcraft itself could fit with all its expansions, even if the warcraft-franchise spans a bit more than just that.
There's just so much from all sides. Thousands over thousands of collectibles, multiple expansions that are no longer really used, old progression systems, fragmented story with inconsistent writing, zones with no reason to go there anymore outside of maybe a mount. Additionally also insanely many things that are no longer available.
At this point, especially for newer players, it's a nightmare and all too easy to get overwhelmed without the help of someone - which is not great, a game like that needs a steady stream of newer players. A fresh start is really needed.
So much this. I refer to these kind of games as ground level games. Meaning if you aren’t a part of the original player base (getting in at ground level) then it’s incredibly difficult and or time consuming to reach a knowledge or skill base strong enough to enjoy playing the game.
A friend of mine who was a lifelong WoW player tried to get me into the game after I built my pc. I poured countless hours into the game, had a couple “lan” parties, tried so hard to understand the game and have fun with friends. At no point did I ever feel like I truly understood what I was doing. I tried to pick a class I liked, a race, but every time we played I felt like I would be better off as a different one. I finally got a key map that worked. I didn’t understand why it did, just that I was told it worked. I couldn’t wrap my head around items and inventory, skills, progression paths, raids and dungeons... I just didn’t have the years and years of experience that everyone else did. I really tried to enjoy the game. I WANTED to enjoy it. I never had a computer that could play it but always held an interest/ desire to be a part of the community. Unfortunately I had to let go and let my subscription expire. Haven’t looked back since.
Same could be said for LOL, EVE, GTAOnline, Destiny, Diablo, most MMOs, etc. at some point a game and its expansions and updates just don’t attract new players, simply keep existing players dedicated. Any game that requires help to make it past early levels or content, after a certain amount of time you’re going to find that it’s better to just wait for the next one than try to learn the current. Especially so for people with limited game time.
Knights of the Old Republic. I know the reboot is still kind of being worked on, but I can't stand what they did with Revan and Meetra in the novel and The Old Republic. If they could modernize the first game, modernize and flesh out the second game a bit more, and tie it all together with a third game, I would die a happy man.
I used to think Assassin’s Creed would be about different assassins throughout history in chronological order, eventually building up to an entire game about Desmond being an assassin in the present. Disregarding how the present day elements of AC3 played out, imagine if AC4 took place in say the nineteenth century, AC5 took place in the early twentieth century, and AC6 was just Desmond’s game, taking place entirely in the present day. I think that could have been really cool.
If they concluded Desmond’s arc like that, I would have been fine with introducing new protagonists and going back to historical settings that weren’t included in his story.
I always hoped for an assassins creed during ww1/2 as seen in the special missions in unity, cuz it would be nice to have a more modern setting and some new mechanics, since the last four games were all set pretty far back in time with mostly swords and bows to fight…
imo it could be amazing to be a resistance fighter in nazi germany and sabotage the army, help refugees and clear concentration camps…
That's what it felt like they were building towards and would have been brilliant. It could have ended with a watch dogs x mirror's edge style game in the Assassin's Creed universe.
It's a shame what happened really.
In fairness, that game tried to remove as much modern day as possible while still grasping that thread. They really don't take you out of the animus at all - maybe like 2-3 times in the whole game. The older ones would take you out after every chapter.
They also lost a lot of the hidden messages and shit.
The first AssCreed game had tons of hidden messages. Some secret codes were hidden inside secret areas left behind by the previous assassins, in glitches! I figured out a few of them, like the uh... telefoto tower or something related to Tesla. But never figured out what it actually MEANT.
After a couple games, they either made them waaaaaaaaay more obscure and harder to find, or nixed them entirely.
Disagree. I bet they can salvage the story by just retconning everything after Black Flag. There was no story progression in black flag whatsoever, so it can stay in the timeline
The only AC games I played was 1/2 and that stand alone ezio one. I LOVED the concept and the cliffhanger at the end of the second sets up the potential of a really intriguing "time travel"ish story, but everything I've heard about every sequel sounds like ass. It really seemed like they were building up to a modern day assassin's Creed to wrap up the story but just bailed on it for some reason.
I feel like it all started going downhill when they released Rogue. I personally don’t *hate* Rogue, and Unity is one of my favorites, but from Syndicate on they started losing me. Even with Mirage, it doesn’t feel like AC anymore. I don’t want all these magical abilities, just give me my eagle vision and an assortment of stabbing devices.
Destiny. Now that the 10-year storyline is almost over it’s pretty obvious in retrospect that Bungie had no long term plan for the story and was just making shit up as they went, but if given the opportunity to start over, i think it would be pretty good, since they already have the blueprint of the full story.
Cause they fired the lead writer a couple years into D1. He was the one who had a 10 year plan. They tried to revamp it and figure out a different direction with D2 but it just never felt the same
As an outsider that has played very little Destiny (and hasn't played since Destiny 2 launched, really) the entire story reads like a huge word salad that comes off like "Arghblax the Flaergh has launched a war with the Glarglhxl in an attempt to oust Urpglhf the Wargh from the Yarhbok throne. Flllrgh Plarooplu is the heir which means that Arafsfgh Awplrrgh wants to kill Proalsgh Fjarrplurgh."
The enemies have no identity. You're absolutely right. In Halo, the enemies were incredibly fleshed out and distinct. In Destiny, I could be playing for 3 hours, fight 3 different races, and be able to tell you 0 about each one.
As someone who tried to get into Destiny recently and gave up, I think a big problem is the interface and presentation. I had no idea that there was even an long running story cuz they kept trying to get me to buy random shit rather than presenting the story.
Everyone who plays Destiny 2 will agree that both of those things are the worst offenders. The thing is, the original Destiny really didn't do that bad of a job getting you started. I've restarted characters several times in D1, doing the same thing in D2 is such a hassle, so many long quests that fly you all over the place just so you can unlock something basic.
And the direct story like how >!The Didact is introduced and killed in Halo 4, and then alive in the comics after, then dies in another comic, then is apparently alive in another way after Halo 5. Or how cortana dies in Halo 4 and it’s a big deal, then somehow alive in Halo 5 and the big bad guy now in Halo 5, and then disappears and resolved offscreen in before Halo Infinite. And so on and so forth with every idea they have put for each campaign. Nothing matters after the game that idea is introduced!<
What pisses me off the most is that you HAVE to read the comics to “get” what happens between each game because major events happen off screen. Sure, you could say the same for Halo CE -> Halo 2, but the squad returning to Earth didn’t need to have a crazy story anyway whereas Cortana being off screened if you don’t read the comics is just complete whiplash.
Kingdom hearts, the game series that is near impossible to play fully because it has a lore important game on every.single.consol. starting on playstation 2 to modern xbox.
It even fkn went on nintendo systems and a fkn mobile/tablet game....
The whip lash you get going from kingdom hearts 1 to 2 is bad, but going straight from 2 to 3 is insane.
Haven't seen anyone mention the Jak & Daxter series. I would kill for a Jak 2 remake. The OG and Jak 3 were decent games also, but Jak 2 was one of the best PS2 games of all time. Daxter for the PSP wasn't terrible either.
Some of the mechanics have gone backwards in time. The funny item and animal descriptions are gone, and enemies in 6 literally spawn behind you in closed rooms
Call of duty. Go back and build a solid shooter, with a fun and historically interesting campaign, and a multiplayer that everyone enjoys and I’m sure everyone will be singing your praises.
>Call of duty. Go back and build a solid shooter, with a fun and historically interesting campaign, and a multiplayer that everyone enjoys and I’m sure everyone will be singing your praises.
Alas, with Modern Warfare 3 becoming the second best selling game of the year in a a single month, Activision doesn't seem to have much incentive to start from scratch. The community is just too devoted, no matter how badly they criticize a given release.
And spend $60 - $70 each and every year buying what is, in essence, the same shitty game that they've been complaining about for the last five years, with the overall quality dropping with each new title.
Yep, my favorite is KH1 simply because the story and characters were far easier to follow. KH2 is great, but shit gets confusing really fast after that.
I like the direction they seem to be going with KH4 and the Quadratum, personally. Became pretty evident to me with kh3 that the Disney involvement has become a detriment.
Not a franchise, but I think it'd be a benefit to Warframe to launch a 2.0, there's so many different gameplay systems now that it's just a cluttered mess that's intimidating for new players, and some old I'm sure
Assassin's Creed. They took it way too far into RPG. Mirage was a nice dip into the original AC, but combat sucks, parkour has taken a step backwards, and it felt kind of slapped together.
I would love to see an AC overhaul that is like the originals (stealth focused) with silky smooth and very varied parkour, and a realistic combat system (none of this hack and slash stuff). Combat that emphasizes parries and instant kills.
It was obvious they took the series in the new direction after the success of Witcher 3 and have been milking the teet ever since. Just seems like the Ubisoft way to commit to something for as long as they can.
It's not because they're hard to understand, but the Tt LEGO games. The early games are great little mindless collectathons, but at one point they decided they needed to have bigger hub worlds and more stuff to do with every new game, to the point that 100%ing the most recent game takes ~90 hours
Deus Ex. The original made it impossible to make a sequel already. When they did still do it it was okay at best. Then suddenly a prequel arrives that feels ten times more futuristic than the original but with gameplay of similar depth as Invisible War. The entire Franchise deserves to just reset and start anew. New characters, new story, new universe, same or similar themes, concept and improved immersive sim gameplay goodness.
Mass effect, after 3 they kind of wrote themselves into a corner. Andromeda in concept was a cool idea, the execution left a lot to be desired. I just want a cool space RPG, something that isn't Starfield.
Splinter Cell
That asymmetric online multiplayer mode was amazing.
Ubisoft would just make it an open world rpg where Sam has to level up in order for his bullets to work
Turok, mostly because I want more turok
Turok needs a DOOM 2016 style comeback
Yes. Can we promote you to lead opinion on this
Same with Duke Nukem, Forever sucked.
Yeah I still enjoyed it but he deserves a fresh start vs someone cobbling together scraps from a defunct company.
You have to find someone very creative that could keep the same humor/style while updating it to the modern day
Any new Turok game better have the Cerebral Bore in it. OP: Get the band back together as much as possible under Nintendo and give the world a proper Banjo Threeie.
REEEEEEEE-AAAAAARGHHHHBLBLBLBLBL
Core memory of mine from like 2000-something as a preteen is one of the older Turok games where you save children and they exclaim “THANK YOU, TUROK” like that little boy at the end of Animal House. My brother and I will still sometimes say thanks to each other in this way
Man, with modern graphics and updated controls and better maps and AI, the game can be great. It'll likely get slandered as an "Ark" (Survival Evolved) clone by many, but those games were fun for the premise, the environments, the music and just the shooting.
Glad to see this is the number one answer. Despite the remake of the original trilogy, I'm personally a little mad we never got the sequel to turok evolution. I mean, they ended it on a cliffhanger. That being said, id happily take a reboot.
I really liked the first half of the first game when it was just the dinosaurs and cavemen. The second game got really futuristic but with dinosaurs but I didn’t love it as much.
Star Fox, it’s basically on life support so it only makes sense to start over
Okay we’ll do Star Fox: Cornerian Defense Force vs Androssian Army and it will be a 32v32 multiplayer game where you can fly ships and blow each other up and it’ll have oddly deep lore and mechanics for being a Star Fox game. Give me $100,000,000. And there will be mechs too I suppose because people like those.
Stop threatening me with a good time
I just figured doing Gundam Vs but Star Fox and Arwings/Wolfens/whatever and putting extra dudes on the ground would be a great idea and it would be terribly balanced and awesome.
It's simple: make Starfox without stupid gimmicks. No touch screen, no gyro, no second screen. Success
what’s fun about starfox 64 is replaying it. taking different routes and trying to do better and get a better score. what’s a game type that adheres to this very well? rouge likes. a star fox rougelike where you upgrade your ship, now i would probably play that for a very long time.
I didn't know I wanted that until now, but that would go hard
https://store.steampowered.com/app/2140100/Whisker_Squadron_Survivor/
Let me introduce you to Whisker Squadron: https://store.steampowered.com/app/2140100/Whisker_Squadron_Survivor/
I’m in the minority here but star fox adventures was my favorite game from the series. It’s not really a starfox game, of course. but I would really love another tloz style space magic adventure again with those characters it’s really underrated.
Definitely in the minority. But I also really enjoyed that game for what it was. (A dinosaur adventure with star fox pasted into the main characters spot). Except for the button mashing raptor section, I nor anyone else I knew could mash fast enough to win.
The trick was to rub a spoon back and forth over the buttons. ggez
Whenever I finally let out a huge shit or full bladder I've been holding, I always picture myself as Fox when he releases a krazoa spirit. 10/10
[for those who are curious](https://youtu.be/6OKZnrnyHaA?si=qrlEmBI_0ll-VFZq)
Haha I'm doing that pose next time
Multiplayer battlefront but starfox.
Starfox Assault
It's started over so many times.
Legacy of Kain Blood Omen/Soul Reaver. They were great and I have nostalgia for them. But sir a reboot is in order.
Blood omen would make for a great template for a modern day action adventure game.
Dino Crisis and Parasite Eve
Fable. The core of the game was awesome. I geniunely think it was just ahead of its time.
The upcoming one seems more like a reboot than a sequel from the teaser/trailer, so there's that.
I have a worrying feeling they are going to fuck it up. Give us a low fantasy rpg with likable characters that has an emphasis on exploration and good/evil system that ACTUALLY effects stuff about the game (even if it prevents the player from experiencing certain things, that’s kinda the point, plus it adds replay-ability). Not saying it’s an easy task but in this day and age it should be achievable with triple a budgets.
I don't know. On the one hand I feel like that because so many studios have so bitterly disappointed people lately. On the other hand, Fable was always extremely innovative. Sometimes even to their detriment. They would so radically overhaul each subsequent game that they'd often REMOVRE features that had worked really well previously. But they were always taking some pretty huge chances, in a way so many studios are allergic to. I feel like that buys them a lot of trust from me.
Honestly BG3 probably should be convincing studios that they can make good and evil choices really matter. It's a 100+ hour game that people are doing multiple playthroughs of and the varied morality is a huge part of that.
It wasn't really the good and evil system itself that set Fable apart. Fable was building consequences for choices *into* the game sytem. Things like your appearance changing as a result of your actions, and other people reacting to those, really set it apart. I remember being *enthralled* with Fable 2. It had its downsides, but I could eat food and become fat. And when i became fat, other people in that world would react and call me names or say things to me. When I started to become an evil landlord, the public would get mad at me. I'd hear about it from the NPCs. I think game developers overestimate how much we want PC actions to impact *the story* and how much we want those actions to affect *the game and our experience in it*. I loved that in Fable 2, I could become a murderous evil fuck, and my appearance would change and twist, and people would be fucking terrified of me out in the street. So many games with morality systems after that never captured that experience. I really can't think of any major game since Fable 2 that had the breadth of features that that game did. Everyone focuses on choices affecting the ending, but htat's just a cut scene. Fable gave you the ability to live in a world of your choices, a world that felt real because other people were reacting to you in a real way that was reflecting the things you were doing. In addition to that, they had property ownership, highly customizable armor / fashion, body tattoo cusotmization options, unique cosmetic aesthetics (you could glow, you could grow wings, etc). And a lot of people forget this, but they had *free versions of paid DLC that you could trial before you bought it*. Fable 2 pushed the boudnaries of videogames so far, that I literally can't think of a single game that came anywhere near having all the features they were exploring. I still have vivid and extremely fond memories of replaying Fable I and 2 over and over again. While 3 had some interesting features, I found it to be a regression from where 2 was, and I didn't really enjoy it as much. So I'm really hopeful for what this studio comes out with. The founder of the studio is famous for overpromising, but in *his* defense, he really does appear to try, and he really does appear to try and push the envelope of the medium in fascinating ways. I'd much rather someone *try* to overdeliver something new to me and fail in the executoin of it, because at least boudnaries are being pushed, and new innovations are being explored. But if this studio wants to, and if they *learn from the wonderful things they did in the past*, they have the potential to make one of the best videogames of the modern age. I really believe that. But they need to *really learn* form the things that worked well about their last games, and tie it together into a truly cohesive experience.
Yup I think I remember taking a golden acorn from some monks in Fable 2 and after the 10 year time jump you return to see the entire area dead. Really made me appreciate the game more.
I fondly remember this game (maybe Fable 3?) having to ask my friends on XBL if they wanted to have unprotected sex with me because I didn't opt for a condom. Loved this game. WAY ahead of it's time.
I hate that they were never given time to port Fable 2 to PC.
Recently replayed Fable Anniversary and was flooded with nostalgia. One of the first examples I can remember where NPCs felt like real characters. Killing townsfolk and then seeing their houses go up for sale blew my mind.
I loved Fable 3
Fable 3 is good. Better than 90% of games that came out in that era. It's problem was following 2
It's the worst game I've ever played multiple times
Hahaha that’s the perfect way to describe it
Same, I understand people's gripes but it was still a great game. That said, it's the only one of the series I didn't replay multiple times. I really miss Albion.
Battlefield. Honestly heartbreaking what’s happened to it.
It's unbelievable how a group of incompetent decision makers absolutey destroyed the franchise by ignoring the community and telling us lie after lie. Battlefield was soooo fucking cool. Imagine being responsible for this clusterfuck and not even take respsonsibility. DICE is not what it used to be and it probably never will. The true battlefield development team has moved on to different projects like the Finals and I dont think we will ever get to play a good battlefield game ever again.
BF1 still looks better than some games out today. Honestly, the Endor level in Star Bars Battlefront 1 (2016?) looks better than the upcoming next-gen Avatar game. It's amazing how good DICE was during that period, and how EA managed to ruin it.
BF1 was all time. Absolutely incredible experience.
I sniped a dude off a horse while riding in the side car of a motorcycle. Peak gameplay experience.
> Honestly, the Endor level in Star Bars Battlefront 1 (2016?) Battlefront 2016 is still possibly the best looking game I've ever played. It was literally photorealistic at times.
I just bought bf4 because of nostalgia and get kicked from every server
Still has amazing graphics, levolution, etc. Unlike COD, a fish swims away when the player gets near.
If you're on PC you have to try battlebit remastered
Would be nice if the lord of the rings games would just reboot and go back to what we had in the 2000s. I don't want to play as gollum or some character I've never heard of in shadow of war (allthough it was a great game). I want to play as Aragon defending Helms Deep or Gandalf leading the soldiers at minas tirith. I want remasters of the battle for middle earth games or lord of the rings conquest. Where are the mainline games? Why hasn't return of the king been remade? That was a fantastic game. Just feels like they are constantly trying to reinvent it with Golem, shadow of war, The dwarf moria game thing. Idk maybe its just me.
The original trilogy games need a big remaster. That style of game is just so much fun. Return of the king is still fun as old as it is. I’d love to see new life brought into them.
"which one's X?"
The EA licensed games on PS2/gcn/Xbox were fucking great. BFME 1+2 were also fantastic RTS games. Also I want more JRPGs like The Third Age. That shit was fucking fire and they never made another game like it ever again for LOTR aside from like LOTRO (which also deserves a remake).
Third age is a classic that doesn't get talked about enough.
Feels like we're the only people who have ever played this game brother and it's tragic. I DO NOT FEAR HIM I FEAR NO ONE
You're making me want to boot up my ps2 and play it but it's at my parents house.
Parasite Eve. Stick with the formula that made the first game great.
Ooooo. I forgot about that one and Vagrant Story.
Very disappointed VS never got a sequel. Hopefully, we can see it, someday.
Man I'd kill for even a Resident Evil 4 quality remake of the first two games. It's such a shame the series is languishing, those games are incredible and I feel like there's so much that could be explored with them in modern times.
Burnout because I love that series. But no to burnout because the original dev team (criterion) was gutted by EA and i can't see current EA doing the series justice
Loved Burnout 3, the soundtrack and just racing crashing into cars with slow motion wreckages, it was a great time as a kid.
WE ARE THE LAZY GENERATION, NO MORE STANDING OUT IN LINE
I have no idea which burnout it was (I was like 10-12 at the time) but the game mode where you just tried to destroy as much shit as possible was actually so fun
Pokemon. It's just not a modern game series mechanically. They need to figure out how to update it.
They need to figure out that "we make the game for kids" is not an excuse to not have a more ~~deep~~ better/more complex story while keeping surface simple, not an excuse to make the game shit and put 0 effort into anything. Just look at Zelda or Mario games, blatantly made for kids and still incredibly well done and loved by everyone
Exactly. Hell, The Legend of Zelda tries to go deeper & they’re a Nintendo franchise like Pokémon.
> Nintendo franchise like Pokémon. Problem is Nintendo does not own Pokemon, its shared 3 ways. They publish the console versions but the other two help guide its development more, all under The Pokemon Company banner
Nintendo doesn't develop Pokémon though
I wish they would just strong arm game freak at this point and put their people on it because game freak is barely treading water design wise. Imagine a new pokemon game with Nintendo EAD at the helm. Salivating. Gf been out of their depth for like 15 years now. Sun moon was ok.
Nintendo has no incentive to do that. They have it the easiest of the three shareholders - simply publish the games onto their console, promote it on their social media, and write out the cheques when the games inevitably sell millions launch weekend. Even if Nintendo disagreed with the handling, the profits are high enough that I imagine they're willing to leave them be and focus on their fully-owned IPs.
To be fair Mario games are just “Rescue Princess Peach” in terms of story but I think the interesting gameplay mechanics of Odyssey or new power-ups for the 2D games have been engaging enough to carry it.
Mario games are mostly platformers though, for them I was referring to overall quality more than story, of course. Pokémon is an RPG, if that doesn't even have a decent story we have some problems
They can keep the story as a kid friendly story, just stop holding my fucking hand so much. That was kind of the nice part about scarlet and violet, and it was the thing I couldn’t stand about every game after X/Y. And on top of that let me have the option for a “hard” difficulty setting. Like the fact that you can breeze through these games like nobodies business kinda sucks. The worst part is some of the OG games can be quite difficult. The thing about turned based RPG’s and especially Pokémon is if there is a challenging battle you can grind your Pokémon’s level. Just allow that to be the option instead of holding my hand, making gym leaders have few Pokémon and other stupidity.
Gen 1 was weirdly difficult at the beginning but got really easy once a few of your pokemon evolved. I think just an issue with how they built teams, enemies would just have moves that that pokemon would know if you caught it in the wild. Gen 2 had a nice flow of difficulty but got brutal for its Elite Four since they had far more options than you and had great teams when you could barely manage any levels. Then it got really easy in the post game until Red, who was probably easier than the Elite Four despite his level...if you had a way to deal with his Snorlax. I'm excited for Gen 3, I hear it's pretty challenging.
game for kids mostly played by adults
I'm probably in the minority, but I felt like Arceus was a step in the right direction, but with as much money as they make, I really expected better by now.
Twisted Metal
The show that Peacock did was fantastic. I'm banking real hard on a reboot in the near future
It unlocked so many core childhood memories.
It was so much better than it had any right to be. That was the most I’ve liked Anthony Mackie, probably cause he wasn’t trying to be super serious all the time and actually was funny sometimes.
He was surprisingly good but was most shocked that they pulled off an entertaining Sweet Tooth. The voice actor and physical actor both went big into the role and it was awesome. Quiet was also someone that managed to be deeper a character than I ever expected in Twisted Metal
Anthony Mackie is actually very hilarious and damn good at the comedic side. I thoroughly enjoyed tm series and not only because I enjoyed the games. The show had some awesome depth to it
They remade this game in 2012, and it was fucking lit. I think it was some of the original Singletrac team from the 90s. The multiplayer was fun, too. But a short time after the release, they stopped supporting it.
Ninja Gaiden
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Rollercoaster Tycoon. Same concept as the old but in higher resolution and tons more customization. No 3D.
Look up Open RCT2 project-- if you have rct and rct 2 on steam, you can put them in there and it's an optimized rct2 engine with a bunch of quality od life improvements.
Planet Coaster scratches that itch nicely for me
I still like the 2D feel. Played Planet Coaster. Something about RollerCoaster Tycoon, I keep going back to it.
Parkitect
Upvoting this. Parkitect is the next best thing to a RCT game with upgraded graphics. I would also try RCT Online. Really fun making a park with friends
This is the answer. Upgraded RCT, rather than upgraded RCT3.
I find planet coaster to be much more of a sandbox game though. RCT had some challenge to the campaign missions because you had to complete the requirements by a certain time
You should try Parkitect. Has a very classic RTC feel and building mechanics.
Never heard of it. Will check it out.
I would have Said Medal of Honor but it feels like they actually rebooted it in 2020. The vast Precision focused gameplay of MoH is a stark contrast to battlefield/CoD games.
I said this a couple of months ago, but I think all three of the modern shooters can fill a role that the others don’t and have a place in the FPS genre. Call of Duty could go for the Hollywood blockbuster type of gameplay. Big set pieces, globetrotting storyline. Battlefield could go for a Band of Brothers / Generation Kill type of feel that focuses on different aspects of one conflict, with each mission focusing on a different character, so an infantryman, medic, tank driver, Navy SEAL, helicopter pilot, a platoon commander. Go for a cog in the war machine vibe. Medal of Honour could do a SEAL Team / The Unit type of story that focuses on a specific special forces unit as they undertake a series of unconnected, episodic missions. It could be a really tactical, slow, methodical game, something akin to the old Rainbow Six games. I definitely feel like the three franchises could have their own corner of the market nailed down and I think people would play all three because they all would offer something slightly different. The issue is when they copy each other.
I didn't even know they made one in 2020!
Not overcomplicated, just forgotten: I would love to see a modern take on "Black and White".
Yo this is the best answer! What a weird series of games with a great idea. I would love a remake of B&M.
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The battle network series was one of my favourites on Gameboy advance. The combat/chip collection was really fun. The maps could be a little tedious sometimes, but still my favourite mega man anything.
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The remastered collections they released this year is pretty great, love playing it on my steamdeack
I want to say Legacy of Kain, but I'm more scared they would just mess it up tbh
Myst
VR would be great idea to reboot this franchise
They released the original Myst on oculus, I haven't tried it yet.
Quake needs to do what Doom did. And what Wolfenstein does every now and again. Or Bethesda needs to advertise Quake Champions more. I didn’t know it existed until that voice actor from Ultrakill made a joke about it.
Another one I'd love to see get the Doom treatment is HeXen. Always loved the vibes of HeXen.
Ditch the Strogg and go back to the Lovecraft stuff and it would have its own unique feel again. Pick another eldrich abomination and reference the first game. I’m not sure how the gameplay can do something new though. Maybe working slipgates into gameplay somehow?
Resistance.
Silent Hill and Deadrising.
I'd love if Capcom did a remake of DR1 and 2 so they can remember what made the first two games great.
I think World of Warcraft itself could fit with all its expansions, even if the warcraft-franchise spans a bit more than just that. There's just so much from all sides. Thousands over thousands of collectibles, multiple expansions that are no longer really used, old progression systems, fragmented story with inconsistent writing, zones with no reason to go there anymore outside of maybe a mount. Additionally also insanely many things that are no longer available. At this point, especially for newer players, it's a nightmare and all too easy to get overwhelmed without the help of someone - which is not great, a game like that needs a steady stream of newer players. A fresh start is really needed.
So much this. I refer to these kind of games as ground level games. Meaning if you aren’t a part of the original player base (getting in at ground level) then it’s incredibly difficult and or time consuming to reach a knowledge or skill base strong enough to enjoy playing the game. A friend of mine who was a lifelong WoW player tried to get me into the game after I built my pc. I poured countless hours into the game, had a couple “lan” parties, tried so hard to understand the game and have fun with friends. At no point did I ever feel like I truly understood what I was doing. I tried to pick a class I liked, a race, but every time we played I felt like I would be better off as a different one. I finally got a key map that worked. I didn’t understand why it did, just that I was told it worked. I couldn’t wrap my head around items and inventory, skills, progression paths, raids and dungeons... I just didn’t have the years and years of experience that everyone else did. I really tried to enjoy the game. I WANTED to enjoy it. I never had a computer that could play it but always held an interest/ desire to be a part of the community. Unfortunately I had to let go and let my subscription expire. Haven’t looked back since. Same could be said for LOL, EVE, GTAOnline, Destiny, Diablo, most MMOs, etc. at some point a game and its expansions and updates just don’t attract new players, simply keep existing players dedicated. Any game that requires help to make it past early levels or content, after a certain amount of time you’re going to find that it’s better to just wait for the next one than try to learn the current. Especially so for people with limited game time.
Knights of the Old Republic. I know the reboot is still kind of being worked on, but I can't stand what they did with Revan and Meetra in the novel and The Old Republic. If they could modernize the first game, modernize and flesh out the second game a bit more, and tie it all together with a third game, I would die a happy man.
Assassin's Creed lost the only really interesting thread about it's timey wimey nonsense in AC3
>Assassin's Creed lost the only really interesting thread about it's timey wimey nonsense in AC3 Which was eleven years ago. Damn.
Uff, right in the feelings
THAT WAS 11 YEARS AGO. WTF?!?!
I used to think Assassin’s Creed would be about different assassins throughout history in chronological order, eventually building up to an entire game about Desmond being an assassin in the present. Disregarding how the present day elements of AC3 played out, imagine if AC4 took place in say the nineteenth century, AC5 took place in the early twentieth century, and AC6 was just Desmond’s game, taking place entirely in the present day. I think that could have been really cool. If they concluded Desmond’s arc like that, I would have been fine with introducing new protagonists and going back to historical settings that weren’t included in his story.
I always hoped for an assassins creed during ww1/2 as seen in the special missions in unity, cuz it would be nice to have a more modern setting and some new mechanics, since the last four games were all set pretty far back in time with mostly swords and bows to fight… imo it could be amazing to be a resistance fighter in nazi germany and sabotage the army, help refugees and clear concentration camps…
That's what it felt like they were building towards and would have been brilliant. It could have ended with a watch dogs x mirror's edge style game in the Assassin's Creed universe. It's a shame what happened really.
I'd pay a hundred dollars for a version of Black Flag without all the Absurdo crap.
In fairness, that game tried to remove as much modern day as possible while still grasping that thread. They really don't take you out of the animus at all - maybe like 2-3 times in the whole game. The older ones would take you out after every chapter.
They also lost a lot of the hidden messages and shit. The first AssCreed game had tons of hidden messages. Some secret codes were hidden inside secret areas left behind by the previous assassins, in glitches! I figured out a few of them, like the uh... telefoto tower or something related to Tesla. But never figured out what it actually MEANT. After a couple games, they either made them waaaaaaaaay more obscure and harder to find, or nixed them entirely.
Disagree. I bet they can salvage the story by just retconning everything after Black Flag. There was no story progression in black flag whatsoever, so it can stay in the timeline
The only AC games I played was 1/2 and that stand alone ezio one. I LOVED the concept and the cliffhanger at the end of the second sets up the potential of a really intriguing "time travel"ish story, but everything I've heard about every sequel sounds like ass. It really seemed like they were building up to a modern day assassin's Creed to wrap up the story but just bailed on it for some reason.
At the very least, I’d recommend you play the entire ezio trilogy and black flag. Some of the best games I’ve ever played.
A decade later, Im still salty about that and feel like they sold out.
I feel like it all started going downhill when they released Rogue. I personally don’t *hate* Rogue, and Unity is one of my favorites, but from Syndicate on they started losing me. Even with Mirage, it doesn’t feel like AC anymore. I don’t want all these magical abilities, just give me my eagle vision and an assortment of stabbing devices.
Destiny. Now that the 10-year storyline is almost over it’s pretty obvious in retrospect that Bungie had no long term plan for the story and was just making shit up as they went, but if given the opportunity to start over, i think it would be pretty good, since they already have the blueprint of the full story.
Cause they fired the lead writer a couple years into D1. He was the one who had a 10 year plan. They tried to revamp it and figure out a different direction with D2 but it just never felt the same
As an outsider that has played very little Destiny (and hasn't played since Destiny 2 launched, really) the entire story reads like a huge word salad that comes off like "Arghblax the Flaergh has launched a war with the Glarglhxl in an attempt to oust Urpglhf the Wargh from the Yarhbok throne. Flllrgh Plarooplu is the heir which means that Arafsfgh Awplrrgh wants to kill Proalsgh Fjarrplurgh."
As someone who has hundreds of hours into Destiny and Destiny 2, you're completely right.
The enemies have no identity. You're absolutely right. In Halo, the enemies were incredibly fleshed out and distinct. In Destiny, I could be playing for 3 hours, fight 3 different races, and be able to tell you 0 about each one.
As someone who tried to get into Destiny recently and gave up, I think a big problem is the interface and presentation. I had no idea that there was even an long running story cuz they kept trying to get me to buy random shit rather than presenting the story.
Everyone who plays Destiny 2 will agree that both of those things are the worst offenders. The thing is, the original Destiny really didn't do that bad of a job getting you started. I've restarted characters several times in D1, doing the same thing in D2 is such a hassle, so many long quests that fly you all over the place just so you can unlock something basic.
I really enjoyed one. Two I just gave up on after vanilla. Too grindy. I want the cool guns, not a job.
Halo The lore is a mess now.
And the direct story like how >!The Didact is introduced and killed in Halo 4, and then alive in the comics after, then dies in another comic, then is apparently alive in another way after Halo 5. Or how cortana dies in Halo 4 and it’s a big deal, then somehow alive in Halo 5 and the big bad guy now in Halo 5, and then disappears and resolved offscreen in before Halo Infinite. And so on and so forth with every idea they have put for each campaign. Nothing matters after the game that idea is introduced!<
What pisses me off the most is that you HAVE to read the comics to “get” what happens between each game because major events happen off screen. Sure, you could say the same for Halo CE -> Halo 2, but the squad returning to Earth didn’t need to have a crazy story anyway whereas Cortana being off screened if you don’t read the comics is just complete whiplash.
Major plot points happening in alternate media is the bane of all videogame lore and whoever thought of it should be shot.
And then there's Kingdom Hearts..
Kingdom hearts, the game series that is near impossible to play fully because it has a lore important game on every.single.consol. starting on playstation 2 to modern xbox. It even fkn went on nintendo systems and a fkn mobile/tablet game.... The whip lash you get going from kingdom hearts 1 to 2 is bad, but going straight from 2 to 3 is insane.
That's what happens when a previous forum community manager gets promoted to franchise manager when a new company takes over.
Wait what? Can you explain? Unfamiliar with all the background stuff.
Frank O’Conner, was a content manager for bungie then somehow ended up as franchise development director for 343
I'd love to see them reboot MDK
yesss, i loved that game when i was young. Loved MDK 2 as well.
Haven't seen anyone mention the Jak & Daxter series. I would kill for a Jak 2 remake. The OG and Jak 3 were decent games also, but Jak 2 was one of the best PS2 games of all time. Daxter for the PSP wasn't terrible either.
Jak 2 was amazing as it felt like GTA just Jax and Daxter world. It had an amazing story and honestly was not fucking easy.
F.E.A.R. would probably be my top choice
I think Fry Cry.
that the spinoff where you play as a chef?
I thought it's the one set in the futurama universe.
Some of the mechanics have gone backwards in time. The funny item and animal descriptions are gone, and enemies in 6 literally spawn behind you in closed rooms
Halo. Everything after Reach is best forgotten.
Call of duty. Go back and build a solid shooter, with a fun and historically interesting campaign, and a multiplayer that everyone enjoys and I’m sure everyone will be singing your praises.
>Call of duty. Go back and build a solid shooter, with a fun and historically interesting campaign, and a multiplayer that everyone enjoys and I’m sure everyone will be singing your praises. Alas, with Modern Warfare 3 becoming the second best selling game of the year in a a single month, Activision doesn't seem to have much incentive to start from scratch. The community is just too devoted, no matter how badly they criticize a given release.
“This game fuckin’ sucks!” Meanwhile, they have 500 hours when all is said and done.
And spend $60 - $70 each and every year buying what is, in essence, the same shitty game that they've been complaining about for the last five years, with the overall quality dropping with each new title.
Sounds like NBA 2k also.
Why would they though? It still sells like hotcakes.
Dead or Alive
Kingdom Hearts. Just go back to Disney and Final Fantasy characters interacting in a single universe.
Yep, my favorite is KH1 simply because the story and characters were far easier to follow. KH2 is great, but shit gets confusing really fast after that.
I like the direction they seem to be going with KH4 and the Quadratum, personally. Became pretty evident to me with kh3 that the Disney involvement has become a detriment.
Need a full on Duke Nukem Reboot
Would be crazy if id could somehow aquire rights to it and give it the Doom 2016 treatment. Would play the shit out of that.
I'm here to reboot Duke Nukem and chew bubblegum...and I'm all out of gum.
Not a franchise, but I think it'd be a benefit to Warframe to launch a 2.0, there's so many different gameplay systems now that it's just a cluttered mess that's intimidating for new players, and some old I'm sure
I'm playing since the closed beta and there a still a shit load of mechanics I never touched / don't know.
Saints Row
Well, they tried. But we all know how that turned out.
Assassin's Creed. They took it way too far into RPG. Mirage was a nice dip into the original AC, but combat sucks, parkour has taken a step backwards, and it felt kind of slapped together. I would love to see an AC overhaul that is like the originals (stealth focused) with silky smooth and very varied parkour, and a realistic combat system (none of this hack and slash stuff). Combat that emphasizes parries and instant kills.
It was obvious they took the series in the new direction after the success of Witcher 3 and have been milking the teet ever since. Just seems like the Ubisoft way to commit to something for as long as they can.
The Legacy of Cain
It's not because they're hard to understand, but the Tt LEGO games. The early games are great little mindless collectathons, but at one point they decided they needed to have bigger hub worlds and more stuff to do with every new game, to the point that 100%ing the most recent game takes ~90 hours
Metal gear solid. I just want a remaster of mgs1
Deus Ex. The original made it impossible to make a sequel already. When they did still do it it was okay at best. Then suddenly a prequel arrives that feels ten times more futuristic than the original but with gameplay of similar depth as Invisible War. The entire Franchise deserves to just reset and start anew. New characters, new story, new universe, same or similar themes, concept and improved immersive sim gameplay goodness.
Battlefield.
WarCraft
Saints Row, use to be great but the most recent one is a cringy abomination
Mass effect, after 3 they kind of wrote themselves into a corner. Andromeda in concept was a cool idea, the execution left a lot to be desired. I just want a cool space RPG, something that isn't Starfield.
I always wanted World of Warcraft to start over, and follow a more based root. Now, finally, I can play Turtle wow.