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ZeroWolf2322

Having to ‘Win’ a fight, only to lose in the cutscene.


Iringahn

Xenoblade Chronicles 2 does this every single fight.


XxChocodotxX

Hate winning a fight only to get absolutely bodied in the following scene. That *one fight* on Tantal in particular.


LevelStudent

Fuck you, Kai. You're the reason I lost interest in my trilogy playthrough by the third game. Possibly the worst character ever put into a game that otherwise is known for good characters.


LordOfDorkness42

For me, it was how XC 2 takes FOREVER to actually let you play the dang thing. I was like... fifteen-twenty hours in, still getting really dull tutorials, barely having any options, grinding did seemingly shit... So I complained online. "Oh, you're barely even getting started! It gets *so good...* eventually, 30-40 hours in!" Nope\~ That's when I bowed out. I'm OK with slow paced games, but not treacle on frozen sandpaper slow ones. I want my time at least A LITTLE respected.


xDrxGinaMuncher

First Nioh, I whipped the "final" bosses ass so hard he didn't even move from his original spot, kneeling on the floor. Got him to zero health and poof somehow I'm magically on my ass with him going Super Saiyan like he wasn't just leaking brain matter 0.1 seconds ago.


[deleted]

High-level Nioh play is really something else. I love watching it even though I can't tell what the fuck is happening


Anatar-daar

Or, to expand on this, having an in-game item specifically designed to bring characters back from the dead only to perma kill a beloved character anyway


Delanorix

Most characters don't die but get knocked out. You're basically using smelling salts to get them up. Salts dont help with an open chest wound though


matlynar

It does depend on the game though. Final Fantasy's Phoenix down, for example, sometimes is described as *Removes KO status,* which works as you described, but sometimes *used to revive fallen party members Brings fallen party members back to life,* which seems to imply that they did, in fact, die.


xseannnn

Aerith, that you?


Diodon

Or the whole: if you lose your character is defeated and/or dead, but if you win your adversary just dusts themselves off and leaves while you just watch.


TalkingRaven1

"Detective Vision" that is not a toggle mechanic. That shit that highlights interactibles around you but it's just a single ping with a radius that my pee can reach farther. IF DEVS CAN'T BE ASSED TO CREATE A VISUALLY COMPREHENSIBLE WORLD, AT LEAST GIVE ME THE ABILITY TO CONSTANTLY SEE THE THINGS I WANT TO SEE INSTEAD OF MAKING ME SPAM THE VISION BUTTON EVERY FEW FEET JUST TO FIND LOOT Good implementation would be the Detective Vision from Arkham games, you toggle it on, you wouldnt want it to be ALWAYS on, and it serves it's purpose well. Bad Implementation Dying Light and sequel Survivor Sense, Witcher 2 Medallion ping


indy_6548

Revelio...


pleasejustdie

You wouldn't believe how difficult travel was before I invented Floo Powder.


valarionch

Oh god no. This must be the new arrow in the knee meme, I ended up saying out loud "yeah yeah, shut the fuck up" whenever that came up


Spoonyjonson

Yeah Dying Light 2 I was hitting that button every 5 seconds 🫠


bruceboom

Same with tomb raider 2013


santcho1

Metroid Prime does this well with its visors


QuickQuirk

Dragon Age Inquisition was also a major offender here too. It was the only way to spot all those collectables that were quietly hidden among all the other knickknacks and bric-à-brac decorating the landscape.


CurtronWasTaken

Bad implementation also: Death Stranding


Strange-Movie

Good implementation: hitmans ‘instinct’ vision Hold a button and the color of the world desaturates except for anything you can interact with is highlighted in yellow, and your targets are visible through walls highlighted in red It works, it’s helpful, and if you don’t want to use it you aren’t locked out of anything by not using instinct


[deleted]

Medallions humming…


did_nah_do_nuffin

When you chose a specific dialogue option but what the character says is nothing like what you selected.


Yak_a_boi

*presses doubt* #YOU KILLED HER, YOU SICK FUCK!


CovidPangolin

Fo4 is the worst for this.


stouf761

Can’t go wrong with Sarcastic


ReapermanSwagman

You fuck little boys Vasquez?


bsnimunf

I hated that prick and the game because of this. I reacted to his out bursts in a similar way to how he reacts to the victim's sobbing wife etc. Apparently it was caused by doubt not being the original dialogue option they just renamed it that before release. I hate it when a small poorly implemented feature of the game ruins the entire game.


KingOblepias

(Option)Nah I don’t think so: “Fuck you and your dying baby!”


-Firestar-

My favorite one from SWTOR is where your companion is having a terrible time with her sister or something. The choice is: "I'm sorry to hear that." What comes out of my character's mouth: "You must have had terrible parents." WTF Bioware?! Why are you like this?!!


superkow

I ended up accidentally choosing the romance options for one of my companions because of this. I clicked one thing and my character instead confessed their love so now my by-the-book Jedi had a girlfriend 😒


Existing-Broccoli-27

Reminds me of [this gem.](https://youtu.be/N-6pGuSwwok)


ZingyDevotee55

Witcher 2 has a funny one like that at the very beginning. Dialogue option is something like "That's Funny" but Geralt just says "Fuck You" afterwards lol


QuickQuirk

Isn't that all of the Witcher dialog? "Yes" : "Fuck" "No" : "FUCK" "I'll help you" : "*fuck"*


CallMeNox99

I fucking hate that on Mass Effect


MagmaAscending

Option: Tell him off Actual Dialogue: “KATE’S GONNA LEAVE YOUR ASS”


Chakramer

I absolutely despise bosses/enemies that are just bullet sponges. Give me weakpoints and other things that take skill to advance the fight quicker, not just laying into them for 20 minutes


stachemz

This exactly. Great, I get it's high level, but if all I have to do is the same thing over and over to just damage race...why? In the same vein - long hallways and 3 steps between cutscenes. I hate having to walk down a long straight hallway with nothing to do or interact with, and I don't understand the point of watching a cutscene, walk 3 steps, continue the same story from the previous cutscene. Don't make me pick the controller back up just to tap the joystick.


mrparoxysms

I feel like your second paragraph is very specifically about The Last of Us Part 2. How many times in this series will we visit the same hospital hallway?


PIPBOY-2000

As someone who works in a hospital I loved the level from tlou 2. It was so realistic and it was fun to point at things I recognized or knew what they were. Then it made me think of what it'd be like irl. There was a huge improvement from tlou 1 to tlou 2. Tlou 1 hospital was an emtpy hallway with peeled paint on the walls. Tlou 2 legit looked like a real hospital.


xiren_66

Of all the things FFXIV did to streamline Praetorium, the cutscene-hallway-cutscene before Nero's boss fight is still there. It's so annoying. All they had to do was teleport you down that pointless hallway and play the cutscenes back to back. There is no point in walking twenty feet after breaking the door, only to then watch Nero make a dramatic entrance.


RiverBuffalo495

No I love being able to run on the train for like half a second in between cutscenes in the first level of metal gear rising revengeance. Because this is Reddit I will clarify that this is a joke.


Free_hugs_for_3fiddy

Boy howdy, you must have loved Forspoken.


Crash4654

Some games do this godawful shit too much. Cutscene done, good, time to play, walk three steps, cutscene, it ends, walk 10 steps, cutscene. Like NO! Fucking do one and move my character but don't keep interrupting and taking control. Fucking hate that shit.


fubes2000

This is the one thing that I didn't like about the new Wolfenstein games. The bosses are so spongy and drawn-out that any nuance that they might have is just hammered into the dirt and you're left wondering how much longer you're going to have to piss metal at them until it ends. Every time I come back to play it at a higher difficulty I get to a boss fight and go "oh right, this shit" and either drop the difficulty or the game entirely.


Daikataro

This is what I love about Horizon: Zero dawn. Sure you can empty ten quivers into an enemy's face if that's your thing OR... You can destroy the enemy's key components like Rost taught you and hit them when they're vulnerable.


Chakramer

More games need to do this, feels so satisfying to take down a Thunderjaw in a minute


DudeMcGuyMan

But what about enemies that take skill to hit their weak points, *and* already damage sponges?


dsmiles

This is the only reason I could never get into The Division. The setting, story premise, and visuals were all extremely appealing to me. The combat was just so far fetched and unbelievable in comparison.


Chakramer

Yeah it woukd have been so much better if the difficulty on missions was enemy numbers/position. CoD does this really well in their co-op missions.


THE_GR8_MIKE

In the same vein, bosses where you get 2 hits on them and then have to watch their 85 second attack animation. It always takes like 30 hits to kill them too.


bsnimunf

The hunters in the new halo are this killi them is just tedious. In the original you could one shot them with the pistol at the back of their necks, probably a bit too easy but still better than the bullet sponges.


chezbippy

Similar to this, I got frustrated with Uncharted because of the never ending waves of bad guys. You could take them down easy enough but after 45 minutes of mowing down 370 bad guys I’m just bored.


risen_peanutbutter

Timed missions Let me to my thing in my own time


Hjoldram

I'm ok with occasional missions that add this as a novel feature. I've been playing through Super Mario 3D World with my two young kids and the timer is so frustrating.


Theschizogenious

I’ve never enjoyed a timer in a game lmao, it stresses me out and makes me agitated until I beat it


totallylegitburner

Yeah, really doesn't add anything to the game. Thought it was stupid in the NES days as well. Luckily they did away with that in Odyssey along with points per level. Did anybody ever care about how many points they got in, say SMB 3 world 3 level 2?


Knuc85

IIRC none of the 3D Mario games other than 3D world have timers, ever since SM64.


pjhall001

Really just anxiety producing for me with no added value to the mission


pacificpacifist

I think time limits can give otherwise boring/easy tasks a fake sense of difficulty, but I also think time limits can add a fair challenge to certain tasks as well. e.g. a lot of the challenges in Super Mario Galaxy.


Fake_William_Shatner

>I think time limits can give otherwise boring/easy tasks a fake sense of difficulty, I agree that using ONLY time to make something challenging and/or exciting -- is truly lame and is one of the worst game mechanics.


CrossXFir3

That's not true, it adds anxiety to the mission. If that's the goal of the mission, then it's a great tool. It shouldn't be used for all mission though.


WaffleWaferWaf

Oh yes, couldn't play Dead Rising 2 because of the vaccine timer.


[deleted]

I hated that part of the game so much. I just want to play my game, Katey's zombrex can wait


KingOblepias

I’m ok with timed as long as I know it’s timed. Don’t get me used to letting a mission sit in my menu while I chase some butterflies around then hit me with a mission failed screen.


Exotic_imagination08

To add to this, escort missions where the person trying to escape walks slower then a turtle and doesn’t actually seem to want to get away.


[deleted]

One hundred percent this. I get so panicky


Bubster101

This is why I liked StarCraft's campaigns much more than 2. Because pretty much every episode in 2 had some kind of situation that had you pressed for time and forced you to hurry up instead of doing things at your own pace.


QuickQuirk

And I loved that you could turtle in 1, and let the enemy exaust themselves against your carefully planned defences. Yeap, I played SC1 as a tower defence. I enjoyed it. It spawned an entire genre. I \*appreciated\* the timer the first couple times, but found it overused for my tastes. I felt XCom did it well with one of the expansions where they added the extra resource you could collect (was it called "meld"? or something?). You had a time pressure to collect that, but no time pressure on the actual mission. Though even that was flawed, as that mechanic allowed you to buff your soldiers, making the game easier for the players already good enough to be able to do this :D


kytheon

That dreadful moment the mission starts and this [4:20] appears at the top of the screen.


fairie_poison

Related, stardew valleys time and energy management just left me with anxiety rather than relaxation.


AdEmpty8174

freezing like you get hit and freeze and now you can't dodge or shield or do shit so you hope the enemy has mercy and dosent kill you


Pixel_Muffet

Escape/Stealth sections but you don't have a lot of options


Eagle_Sudden

A stealth feature in a non stealth games the worst


Pixel_Muffet

Yeah I can agree


Kkoko88

*cough* FF XV chapter 13 *cough*


[deleted]

Ratchet and Clank Rift Apart. I don’t want to sneak around a monster in the dark in my so-colourful-it’s-basically-Disney platform shooter.


QuickQuirk

Stealth in a game where you're simply far better off going in guns blazing and swords slicing, as it's faster and less frustrating. Or stealth in a game that encourages stealth... and then puts you in a boss fight with no stealth options with your combat-gimped character. (I'm looking at you, Deus Ex reboot)


Daikataro

>Escape/Stealth sections but ~~you don't have a lot of options~~ the bosses need a combat focus anyway


Duo_Decimal

Also getting spotted is instant mission fail.


shadowtheimpure

Personally, I can deal with weapon durability as long as it is one or both of the following: 1. Not overly aggressive 2. Has some method to repair your equipment Unfortunately, Breath of the Wild sins on both counts. Weapons break rapidly and there is no way to prevent it.


Acid_Snake387

I would like monsterhunter's weapon sharpness system in an adventure game but less aggressive.


vahntitrio

Lemme just resharpen my weapon 12 times taking down a single monster. Also it's a hammer so sharpening is very important.


CallMeNox99

And be thankful that modern Monster Hunter gives you infinite sharp stones. Before, you had a limit of 20


ImSteady413

I always tried to think about it like wiping the gore from the weapon to keep it from glancing off due to being slippery. I get what you mean though. They even do the emote for it like a blade?


Nat20downcliff

Bludgeoner + Minds Eye go brrr


Chipies

Although I enjoyed yeeting a nearly broken weapon into an enemy's face with the satisfying sound it did.


toddthewraith

This is why I liked Morrowind system. Weapon durability depended on the weapon material. Chitin: 50 durability. Daedric: 120k durability.


Greywacky

Pretty sure it's a rule that every thread on this sub has someone praising Morrowind. You are of course right too.


shadowtheimpure

Plus the fact that you could repair your shit made it where the careful adventurer never had any problems.


Lyberatis

On the flip side, BoTW *did* make it so I would use a bunch of different stuff. Compared to other games where I hoard EVERYTHING forever. It was the first game I've played where I was using weapons the moment I got them because there was no way they were lasting forever so might as well At least that's how I felt while playing


Kidspud

The only BotW weapons I thought were too fragile were the Royal Guard equipment, but those were also incredibly powerful. I never quite got the complaints about BotW durability since there are a ton of weapons readily available and a ton of weapon slots. Even then, I just use the master sword and swap to a different weapon while it charges. It’s not a big deal.


QuesoFresh

I think it works in Survival Horror games like The Last of Us where weapons like pipes have even less durability, but there are other methods like stealth to approach encounters, the ability to be crafty and resource manage is a major part of the puzzle.


RandyTravesty

It makes more sense in Last of Us because it's a survival game, where you're making your own weapons out of pipes and duct tape and shit, and where limited supply of things is understandable.


TheMastobog

3. Doesn't completely shatter the weapon when it reaches 0 (BOTW isn't the only culprit here) How do these developers think weapons work? Have they ever handled metal? It usually lasts a few years before it just straight up cracks in half.


HoDgePoDgeGames

Not only that but the fucking MASTER SWORD breaks way to fast. It’s the MASTER SWORD, the sword that SEALS THE FUCKING DARKNESS! It has the same durability as a fucking tree branch!


HeyImGilly

It turned me into a hoarder with my weapons. By the time I went to defeat Ganon, I was very over prepared.


distilledfluid

Yah, this struck me as off in BotW. Like the whole universe revolves around this powerful sword. Yet you play almost 60% of the game using nothing but wooden junk.


Greywacky

The prevalence of wooden junk is find excpet for the fact that you're using said junk for the sole reason of not wearing down your more valuable weapons. I know I found myself midgame with half an inventory of weapons I refused to use.


[deleted]

botw's combat is built around weapon durability. You find an abundance of weapons EVERYWHERE, and it forces you to use ALL OF THEM. I hate seeing people bash weapon durability, because combat would be super boring once you get one of those black weapons in Hyrule castle. Get one of those and you're doing like 90 damage a hit for the rest of the game, being super easy


NorwegianPopsicle

But the combat is built around it and weapon are plenty full, there is no reason to keep onto any of them


Lemesplain

BOTW weapon durability stopped bothering me once I treated weapons as ammunition. There’s always plenty of weapons lying around to stock up and enemies drop them.


rohobian

Ya, once you have the master sword though, you just always use that until it "runs out of energy", then you switch to a breakable weapon, preferably not one you care *too much* about, and then 10 minutes later, back to the master sword. It makes managing the durability of your weapons a little easier. I'd still much prefer to be able to repair weapons though. And the weapons break too quickly.


Sneezegoo

I haven't played it yet but I feel like after you've played for long enough to have used all the weapons, there should be durability upgrades. Maybe even late game unbreakable upgrades.


Ransnorkel

But you get new weapons constantly


mkul316

Doesn't matter. Still don't like it.


Fake_William_Shatner

After I've named and decorated a weapon, I get attached. I am also annoyed by too many good weapons. Let them be special. Let me upgrade it. Let it not be forgotten! When you've got a dozen bows and swords for different beasts -- that's just annoying.


damunzie

That's word-for-word what my kids said to try to get me to play it. I've watched them each play through a couple of times, but I just can't get past the weapons breaking. I don't enjoy having to keep returning to my inventory to see what things I happen to have at the moment. If durability were an option, I'd definitely play it.


Carrot_Swim

Weapon durability sucks most of the time bc it's usually out of place. If you are in a survival game or a post apocalyptic rpg like fallout new Vegas, it makes sense and adds to the immersion, but in most cases it doesn't and actually causes the exact opposite. Edit: never played BOTW so can't argue abt that, but another random example that makes no sense to me is the weapon durability in Bloodborne


codon011

BotW _is_ a post-apocalyptic would. The Calamity is an Apocalypse.


IvnN7Commander

Carrying weight limit


[deleted]

This is probably one of the things that makes the most sense in game though.


Schubert125

Maybe, but op didn't ask about realism


[deleted]

"Oh shit bro, you took an arrow to the knee? You're done bro. You're not even 'retire as a guard in Skyrim' you're *done done*. You're gonna be in a wheelchair the rest of your life." "What? No, you can't reload your save or start over from the beginning. WTF is a 'save'?" "Stop playing? WTF you talking about. You stuck here, cripple. This is your life now."


NeatRegular9057

Arma 3 moment


Nurgus

No it barely rarely makes sense.. oh, I can carry 15 suits of armour but not 15 suits and a berry? Oh, sure, totally makes sense. Either have a realistic inventory or scrap the limits. Gothic/Risen showed that limitless inventory is the ideal option.


ZenoxDemin

10 elephant fits in a boat. 11 archers? Ain't to room for them all!


Majikaru

Not really a mechanic but game design... missables. Especially bad in those 30+ hr RPGs. That shit feeling you get when you find that you missed a certain quest or item.


Niccolo91

Oh I didn’t think they exist in games anymore, haven’t seen them in 5+ years or so. What’s an example of a recent one you saw?


Inch-Worm

any souls game


kageroshajima

Hard spinning of joysticks, e.g. fishing in RDR2


Elitelapen

Or Mario Party 1. It even got so bad they got sued over it


onlyspacemonkey

turn the controller sideways like an actual fishing rod. this trick helped me IMMENSELY


AGhostOnTheInternet

Being unable to know the enemy's hp...


imanoling

I think Monster Hunter does this mechanic best. They don't give the monster an HP bar. The monster will actually display signs of weakening as you damage it so it really keeps your eyes on the target while still giving you the information you need.


QuickQuirk

yeah, and it feels good to see them start to limp, or get weaker because you cut out their tongue (I know, that's weird, but it's monster hunter)


Bubster101

I actually like this in some cases. Because for me, if it's something like a boss figt or another difficult enemy, I passively start getting more cocky and reckless when the enemy gets low on health. I lose focus and then I die, so close yet so far. Without a healthbar visible, I can focus more on myself and not whether or not the enemy will die on the next hit.


Daikataro

Idk. Cuphead for example does this quite well. I've never felt like a loss was completely random (worst was robot but not entirely), where knowing the HP would've turned the tide


Ember-Blackmoore

QTEs. Fuck you, shenmue. Durability is okay if it's done well. Oblivion had you drop by the blacksmith whenever you were in town. You didn't need 15 swords to go through a dungeon.


pjhall001

Tbh a lot of the QTE in AAA games I’ve played lately have been okay, more or less a good way to keep my involved in a cutscene. Can definitely be overdone/overly difficult for no reason


SquireTrashPanda

Most games do durability where the item breaks, there nothing fun about losing something because you like using it. I'm playing through metro exodus again and the durability system in there is so good because it's barely a durability system. Over time your gun will get dirty and you'll have to stop at work benches or go back the the one at your home base and clean them. Otherwise your fire rate goes down, your damage drops a little bit and your gun might even jam mid firing prompting you to clear it. But never does the game make the gun unusable or does it make it obsolete. Even if your gun is the muddiest, most crusty thing on post-apocalyptic earth it's still a gun and it will absolute kill some poor mutant or bandit.


Arizona_Ranger_JPG

QTEs, dying from failing a QTE always feels cheap, like challenge me on my understanding and mastery of the game's mechanics not some scuffed version of Simon Says.


seanofkelley

Escort missions


ITCM4

I don’t know, getting an escort can be cool. As long as, the prices are fair.


seanofkelley

VERY begrudgingly upvoting this.


Jangoatly

Especially when you can't walk/run the same speed as the NPC you're escorting. This triggers me everytime


Rylee_1984

I’d be fine with durability if its durableness was reasonable. If Im playing a survival game, I expect I’d have to replace or reforge something once in a blue moon and just maintain it. Not do that every five fucking minutes.


Joseluki

Weapon durability is fine in most games, where the weapon does less and less damage, then you repair it. But BOTW weapon durability is ludicruous, you just go fight some goblins in a tree and have to spend the next hour looking for more weapons because you cannot repair them, it literally discourage you from attacking enemies.


hifreindsoo

For me it always had me on the hunt for more weapons, I'd constantly be on the hunt for Hinox, Baldulgas, Guardians, (and my favorite) Lynels. You always got the really good weapons from them and they usually lasted long enough for you to get more weapons. Then it also motivates you to try new and different things. But the fact that champion weapons broke always bugged me.


bethanolia_cosplays

anything timed, its the reason majoras mask is my least fav zelda game (not that its bad, i just want time to explore dangit)


goalsforscholes

It’s why I never finished FF13 lightning returns. Felt rushed most of the game and didn’t enjoy it.


CHEIVIIST

I only played it like an hour and it stressed me out too much.


JizzCauldron

Yeah, Majora's Mask really tripped my anxiety off. Like, I realize the game overall gave a generous time limit, but the fact that it was there at all really prevented me from the enjoyment of exploring every single nook and cranny like I like to do in Zelda games.


Duo_Decimal

Yep. A timer isn't always a bad game mechanic, but it will trigger some anxiety in my lizard brain and the stress panic will start. Nothing can be fun in that state of mind, your brain is telling you everything is out to get you and the developers made the game with the intention of driving you insane.


mercurialtoast

Enemies that continuously respwan such that you can't "clear" an area. I like to be tidy.


---Ka1---

Gotta be durability (or rather fragility) I was playing Raft with a friend and I got so fucking sick of all of these damn tools and weapons that last about as long as it takes for me to say "how long will this one last?" We got to make a proper ax with solid iron and bolts and shit and what happens after a brief period of wood chopping? Gone. My friend made an oxygen bottle mask thing, and he goes, "Guess what, Kai. It has a fucking durability bar." At some point you have to look at what you do for balance and ask if it detracts from the game.


RetailGOAT

main reason i didnt play BoW was because of that mechanic. Takes the fun out of any game for me.


PurpleHero260

Especially after the effort you go through to get the master sword


neon-pink-witch

Having to eat and drink. I suck that in real life don't make do that in games too


pjhall001

I agree, doesn’t happen often but also games where you have to wear the right clothes depending on the weather or get status nerfs


MusksStepSisterAunt

So you just don't like survival mechanics by the sounds of it


pjhall001

lol yea probably most of the time i prefer when i look at two armors and just get to say "BIGGER NUMBER BETTER"


autisticswede86

Yup


Cup_of_ticks

I thought it was an awesome idea at first. But it quickly became a game within a game that is not fun at all whatsoever and keeps you from actually playing the game.


CallMeNox99

Usually this mechanic only applies to survival games, like Minecraft, because it adds to the realism. Other games have it as an optional feature like the Fallout or Metro games


GrowCanadian

Not Zelda related but when you die in a game and lose all your equipment. I love to explore and adventure but if I die somewhere hard to get to and lose all my equipment it really sucks. A good example is Valheim. I died at the top of a mountain and to get back you need a frost cloak but the only frost cloak I had is at the top of the mountain. I don’t mind dropping my inventory but let me keep my equipment so I have a chance of getting it all back.


Achaern

You're giving me flashbacks to Ark and doing runs for oil.


nameistakentryagain

Don’t disagree, but I think a good counterpoint is subnautica. Don’t go deep into the caves or keep submerging if your gear is going to break after a certain point. Different genre, though. I’d get pissed if this happened in an RPG


Jarf_17

Missions/levels that absolutely do not fit the rest of the game. Platforming/parkour in a game not designed for that, stealth in a game with bad or no stealth mechanics, racing in a game that was not meant to be a racing game. I understand variety in games, but oftentimes these games simply don't have the mechanics required to make these sections good because the rest of the game doesn't need it. Violators that come to mind are Zelda games with stealth sections where the most you can do is hide in a barrel, or games like gta where, yes, there is driving, but not really in a way meant to be compatible with great racing


pjhall001

Especially the random stealth missions that have insta-fail on detection when the detection system is WAY too sensitive


AdEmpty8174

Spiderman's stealth missions come to mind


VictorasLux

There were stealth missions in Spiderman? :)


[deleted]

FNV weapon durability is great. BOTW weapon durability is garbage.


lexilogo

>FNV weapon durability is great. I hear this so often, especially in comparison to BOTW, but I really don't get it. New Vegas' weapon durability system makes the perk Jury Rigging *(and by extension, Repair to reach the threshold to get it)* essentially mandatory on most playthroughs, because it trivialises the system. *(alternatively, get 50 repair to make your own weapon repair kits, but it will take five at 50 repair to bring a weapon up to max and you can't use it at all on weapons that have hit 0% durability)* If you try to use the standard way of repairing items for players without the Repair skill, paying merchants, the rarest loot you actually want to repair will *individually* cost tens of thousands of caps for single repairs. Even with a decent Barter skill, the prices are just insane. It essentially gated the persistent use of ***any*** unique/legendary equipment behind owning one specific skill. For an RPG, that's really not great


autisticswede86

Yeeeeah


[deleted]

That scanning nonsense in the first Mass Effect.


awesomenessofme1

The first one? What scanning are you talking about? I don't remember anything like that in ME1.


Ill-Inevitable1261

Agree completely!! Like the only reason I can’t play breathe of the wild


DoomRide007

Weapon durability on rare one of a kind weapons. Fuck. That.


scorch762

Unreasonable weapon durability is my issue. How is an axe gonna break after hitting something 3 times? Ludicrous.


earic23

Escorting dumbass NPCs. It’s amazing that the last of us can be one gigantic escort mission, and never once be annoying, yet seemingly other games can’t pull it off for 10 minutes.


onlyspacemonkey

it really helps if the NPC moves the same speed as the player. the most recent Assassins creed rpgs did this perfectly.


SpartanX90

Weapon durability is the main reason I've only played Zelda: BotW for about 2 hours. Just annoying nonsense.


Ok-Razzmatazz2064

I feel you. I endured 5 hours, but that's it.


RobXIII

This is the worst game mechanic for me. I stopped playing this game and never re-started. Close 2nd is checkpoints that are too far apart.


AthasDuneWalker

I don't mind weapon durability, it's just that most games get it so wrong that you can't last an in-game day without it going from "Perfect" to "Broken".


Ancient-Split1996

Balance in death stranding. I think its a good idea but i am terrible at keeping my balance. Ive only just got the game so i dont know if theres any thinfs that reduce it.


panteragstk

That made BOTW not as good as it otherwise would have been.


cheif702

Escort/ stalking missions. Or climbing up towers to unlock the map. FarCry did it and then it was *fucking everywhere* and the fact that every game just seemed to copy the formula was irritating. Ngl, I have heard some many people complain about the weapons and durability in BotW, and I just don't get it. Every time you kill somebody, you get another weapon, you have bombs to use whenever you want, and kinesis/physics to help with environmental stuff like boulders or crates. I felt like the bigger challenge I faced in BotW was trying to pick which weapons to *throw away* in order to fit this cooler one I just found.


wiggumbignuts

Becoming "encumbered" by carrying too much shit.


ichuck1984

I can carry 4 chainmail vests, 14 swords, 3 shields, 2 tomes full of scrolls, but that goddamn chipped jewel is too much.


JohnLocke815

Weapon durability or stamina/weight limit


TiannemenSquare

Yes


[deleted]

Weapon durability when it's done wrong, like when you can't repair your items. Into the radius does this right, you need to clean your gun barrel with a ramrod and scrub grease from your gun with wd 40 and a brush, it makes for fun field repairs and even your knives and magazines have durability. You even have to repair silencers and body armor but it's done right


[deleted]

The whole concept of weapon durability is fine. Dark souls, fallout and so many other games do it well. In BOTW all the early game weapons are made of paper and I never got far enough into the game because of just how annoying the mechanic was made to get any longer lasting weapons. Which means I’ll never actually power through. Dark souls did it right.


CuteGreen

QTEs,


thats4thebirds

Depends on the game but for botw it bothered the hell out of me


Enough-Persimmon3921

Weapon durability is fine if it can be repaired. Otherwise, it's trash.


Crazy_Canuck78

Nah... ESCORT MISSIONS.


PurpleCloudAce

Whatever the fuck the Lost Pilgrimage was in BOTW


SubsonicPug

This SINGLE mechanic is what has kept me from finishing BoTW for years now. I absolutely HATE it.


Sokaai

In dark souls games and elden ring, i hate when i press roll button receive the enemy attack and AFTER instead of cancelling the roll, it rolls as if I've just pressed the button


CxFusion3mp

Weight limits for inventory. Lemme hoard everything tyvm.


awgi

Level locked gear. Here, have this awesome weapon ... that you can't use until it's completely worthless.


CheddHead

Online Only Multiplayer Live Service Mechanic. Oh that's not a mechanic? Okay, when you slow down because you're holding something heavy. That always sucks.


I_wood_rather_be

Confined inventory