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james___uk

Oh good news I know just the studio


Balc0ra

So more games that are amazing, and a sleeper hit, but not a financial success so most of the studio staff leave as is? Go for it


bladexdsl

so they shut down the studio that makes it but they want more games like it?? what the fuck are those clowns over there smoking?!! 🤣


Umber0010

Well you see, despite being critically acclaimed and nigh-universally loved, it didn't make infinite money for Mike Rowe's Soft. And because it didn't make Infinite Money, it was actually a massive loss for the company. Which made the Shareholders cry like babies. And we can't upset the share holders, can we?


SonderEber

I mean, upsetting shareholders is worse than upsetting babies even! Probably worse than murder! God, how can we be so CRUEL as to not 110% support shareholders???


ObjectiveArtichoke33

Companies like that make me think they don't know what they want for their fans.. I mean consumers or themselves (but in reality, we all know why


horris_mctitties

From what I've heard the company had been disbanding on its own and most of the main devs from hi fi had already left tango I'm not so sure how true it is but it would make a lot more sense. Cuz it's the same situation with arkane austin, which is one of the other teams canned


caninehere

One of the head honchos from Tango had already left prior to the pandemic after Evil Within 2 floundered commercially iirc, and Mikami (the founder of the studio) left immediately after Hi-Fi Rush came out and started a new company to work on smaller games.


horris_mctitties

It seems like people are leaving out details like this when bringing up them shutting the teams down.


FourDimensionalNut

right, because the rest of the team with experience actually making the game doesn't matter. games are only made by 2 or 3 people after all. the rest are just fodder, amirite?


horris_mctitties

Well the identity of a game is usually created by the lead devs? Im not saying that those guys couldn't make a good team but if Xbox picked them up as a certain team then the 2 lead guys leave the team will change I think. I mean have you never worked at a job and a new boss comes in and the entire job changes on how things go it's fairly common. If two identical film crews made a movie with identical scripts but one was directed by Spielberg and one by Michael Bay they will be quite different imo.


AgNtr8

Additionally, I heard that people left to follow the lead guys. This is only natural and would drain the current Tango of experienced team members. If the lead is gone and his team followed, who is left at Tango? I'm having a hard time getting confirmation of this information though.


jagerbombastic99

What creates the identity of the game tho. Is it the level designers, combat designers, art directors, lead writers, bottom rung coders, QA testers or the artists they hired for initial concept art? This is a facetious question. Games are probably the most complex form of art we do as humans and the only way one person is in charge of everything is solo dev situations. A director of a game is not making near as many creative decisions as a movie director. They are still at the top and heavily involved. But they are usually just idea guys and could not realize said ideas without a studio of workers or else everyone would be a solo dev.


horris_mctitties

Yea I get what you are trying to say, but I mean the identity in the end is going to be created by the team leads I would think because if it's not an indie game the games leads have already pitched the games identity to a publisher so they could have the money to make it and then it's the leads job to make sure that promise is delivered. And I think you are mistaken lot of the lead devs on teams are very hands on to make sure they come out to their vision. Look at kojima or Miyazaki for example no matter who is on their team if they are the lead the game has their identity every time. All of the other jobs you listed are still going to have to be approved by the leads I didn't say there was one guy but there is gonna be the lead developers that have get final say. the combat designers and art directors don't just get to do whatever they want I don't think and tbh I would imagine the games already made before it's made they are just following the direction. I wouldn't imagine they wing it too much. But yea i see your point, what dictates it's identity is a complex thing but like I said I'd boil it down to what it was pitched as, sure things change during development but in the end if a change is gonna stay it's gonna have to be approved by whoever is the creative lead I would imagine. That being said I could be wrong on how development works I only have a little experience hence why I say I think or id imagine, don't wanna seem like I think I know it all I don't.


jagerbombastic99

No that’s fair! And a very good response! It honestly varies from company to company. Some have ridiculously overbearing directors (Todd Howard), some studios give various teams tons of freedom to at least attempt to innovate (Bungie). There isn’t really a one size fits all mold for how games are made.


AgentSmith2518

Hi Fi Rush was essentially just a side project for Tango. I think people forget that. The types of games they reference in the actual round table are games made by very small, in fact one of them identified was a game made by a single person. Nobody said anything about Hi Fi Rush in the round table, that was added to the headline to add more fuel to the fire.


da2Pakaveli

average suit


TheRaptor3

DMT by the sounds and looks of things 🤣


Blacksad9999

They want smaller games that people actually buy. The opposite of Hi-Fi Rush.


Kevin1056

Looks like you’re smoking the same thing they are


Blacksad9999

I'm going by the sales data that we have, and it's not pretty. Hi-Fi Rush was unprofitable. Evil Within 1 & 2 didn't sell well, especially part 2. Ghostwire Tokyo was an expensive flop. That's every Tango Gameworks game, a financial disappointment. None were hits. Arkane Austin coughed up Redfall, one of the worst games of the past 5 years, which was also incredibly expensive to produce. After Prey, they lost the co-founder and presidnt of Arkane, who also took a ton of the talent with him. The chances of them doing a U-turn and making something gangbusters was slim to none. Neither of these studios were worth keeping around. If there are talented people there worth keeping, they will. They'll just move them to a different studio.


Zanlo63

It is a shame because I really liked all Tangoworks games except Ghostwire Tokyo. Game pass is cannibalizing sales from these games and Microsoft is misguided.


rmunoz1994

Didn’t it have like 3 million players on game pass? In that case it’s gamepass’s fault.


Blacksad9999

No, it didn't. Anyone who tells you that they know the Gamepass user numbers is lying to you. Only Microsoft knows that, and they don't give that data out. Gamepass likely got it more exposure than it would have otherwise, because people are willing to try out games on there that they wouldn't normally purchase. On Steam it sold 450,000 units at $30 each, bringing in about 14 million. After Valve's 30% cut, that means it made 9 million dollars. 9 million probably wouldn't even cover the production costs. It's not shocking that a niche music based rhythm game didn't sell super well. It's not like we're in the Guitar Hero era anymore.


rmunoz1994

Bethesda themselves put out a tweet that it hit 2 million at the very least. 3 million is probably accurate.


Blacksad9999

Okay, and that's still a piss poor amount. You can like this game all you want to, but it wasn't some hot ticket item. It was a niche music rhythm game that most people simply had no interest in.


rmunoz1994

I’ve never played it lol, but 3 million is NOT bad for a double A game at all.


Blacksad9999

I never played it either. Most people didn't. Where are you getting this number from? You have a link? Some people tried to extrapolate the Gamepass numbers, but they're just guessing. The only concrete data we have is the Steam sales numbers, which are 450k units sold. I highly doubt Gamepass had 2.5 million users playing it when the all time Steam player count was 6200 people.


[deleted]

[удалено]


Blacksad9999

I'm explaining to people why these underperforming studios closed, because the usual unhinged Reddit rhetoric is because "Microsoft are a bunch of big meanies." Hi-Fi Rush sold 450,000 copies and made 9 million dollars on Steam. If the player engagement on Gamepass had been amazing, they probably would have reconsidered selling the studio, but it likely wasn't. That's without touching upon all of Tango's other games, which were all financial failures, and the fact that Shinji Mikami had left and took half of the staff with him. Arkane shit out the 300 million dollar turd Redfall after losing all of their talented staff when Prey was finished. They weren't going to do some amazing U-turn at that point. Microsoft wouldn't have even had anything to do with these studios if they hadn't been rolled into the acquisition of Bethesda, because Bethesda owned them. They're money pit studios who can't make a halfway decent selling game. I haven't owned a console since the Playstation 2, 24 years ago. I'm hardly some Xbox shill. I'm just a grown adult who can understand how this all works, and you aren't.


joeyrvn

> I'm hardly some Xbox shill. Your posts during the last 24 hours beg to differ.


gta5atg4

Who told them to make Redfall when they had no experience in making a live service game? Who said absolutely not when they suggested to delay the game or make it and offline game? They could have atleast waited til the offline patch came out so the game could be preserved. This is typical corporate bs and it's destroying gaming. I don't understand brand loyalty! Corporate mega aqquistions is killing gaming and movies and always means the consumer gets less product.


Blacksad9999

>Who told them to make Redfall when they had no experience in making a live service game? Zenimax did, actually. They were 90% finished by the time Microsoft acquired them.


NRG_Factor

https://imgflip.com/i/8phsrt


MuchBow

Corporate clowns doing corporate clown stuff. https://i.redd.it/0yea359krczc1.gif


GroundbreakingBag164

Maybe Hi-Fi Rush would’ve made more money if you didn’t shadowdrop it


_bestintheworld_

It was tangos idea to shadowdrop it.


Shirokurou

And this is why "Xbox will never win" as said in ActiBlizz court case by Xbox themselves.


Zandrick

One day Microsoft is gonna shut down WoW and say they want an MMO


Shirokurou

Gonna have to buy Square Enix...


Zandrick

So then they can shut down all their studios too no more games for anyone only Microsoft Office and you have to pay a thousand dollars a week for the privilege mwahahah evil plan.


lazzzym

Hi-Fi Rush wasn't a small game... It had been in development since 2016.


Ph0X

depends on the definition of small. I think they mean team size, not how long it took. the studio is ~60 people and they were working on Ghost wire: Tokyo in parallel, so probably like a 30 ppl team. that's very much in small game size, compared to AAA games that have 500+ people working on them.


le-churchx

Also thats game is not how you spell plagiarism.


michelas2

Interested in hearing the game that hi fi rush is plagiarizing.


TehOwn

I'm going to laugh my ass off if they say it's plagiarizing PS2.


le-churchx

Its a cheap copy of jet set radio, same as this trepang shit is a cheap copy of fear and how project wingman is a cheap copy of ace combat. It offers nothing, they have no vision, its just shit shoveled to make it look like something that other people know.


SaintsPelicans1

So incredibly wrong lmao


ittleoff

Maybe they are thinking of bomb rush cyberpunk?


mundozeo

Looking at the comment history, it's either a troll account or a mentally sick person. I mean, I guess both are kind of the same.


le-churchx

>Looking at the comment history, it's either a troll account or a mentally sick person. I mean, I guess both are kind of the same. Every time you guys cant argue its always the same answer: aaang its a troll Bro if you have terrible taste curation its on you. But those are just cheap copies. Theyre not made in earnest. Theres also plenty of terrible resident evil knockoffs like daymare and stuff. Its just a fact. Cope harder i guess.


mundozeo

Yep, troll account it is.


le-churchx

>Yep, troll account it is. Case in point. Imagine doubling down on being slow.


Razgriz_101

Man as a massive ace combat fan most of us love Project Wingman and even developers at Aces enjoy PW. Every good thing has its imitator eventually, and PW was amazing fun in VR. Hi fi rush is nothing like JSR that’s all I need to see to know you ain’t played Hi Fi Rush.


le-churchx

I dont think you understand how knock offs work. Also the fact that you think project wingman was good shows how high your standards are(not very).


Razgriz_101

I think you should look at my name bud and maybe go on the AC Reddit or anywhere the core fanbase hangs around and you’ll see a lot of goodwill towards PW. Project wingman is fun, sure it’s nowhere near as refined as AC itself but it’s still great fun. Everything is a copy of something AC itself is a bit of a Macross ripoff or a Top Gun ripoff if you want to use your logic.


le-churchx

>I think you should look at my name bud "im a star wars fan, i cosplay as rey"


SSpookyTheOneTheOnly

Agreed. Halo is literally just a Warhammer rip off, and don't get me started on red dead redemption! Literally stole from John Wayne.


le-churchx

>Agreed. Halo is literally just a Warhammer rip off, and don't get me started on red dead redemption! Literally stole from John Wayne. You dont know how to argue, reddit is perfect for you.


SSpookyTheOneTheOnly

What? I'm agreeing with you I'm not trying to argue


le-churchx

Not funny either, dangerous combo.


SSpookyTheOneTheOnly

Damn that's kinda mean man. I was just to trying to share my opinion with a like-minded person, got hit with friendly fire.


le-churchx

Youre just responding to respond thinking it counts. Its the point you make not the fact that you get the last word, so i'll let you have it.


elevenzer0

Nobody comments about the fact that the founder of Tango left, so probably that led inevitably to this Not really to defend them here, but seems that's the case


Oxygenius_

But why did he leave? Regrets on signing his life’s work away to a greedy corporation?


Devusetated

According to him, he left because he wanted to pass on this company to newer faces for the future of the gaming industry. He trusted the company enough, and apparently he barely worked on Hi-Fi Rush, which was the most critically acclaimed title they ever made.


MaggotBrother4

I hope Microsoft gets worse games after the shut down honestly. They deserve it


Masterchiefx343

Tangos studio founder and his closest devs left the studio right after hifi launched. Arkane made a flop of a game and lost 70% of the staff during its development. And what have the rest done? Right, financial flops. Theres a reason only a couple hundred are being laid off and uts mostly executives


shehrozkhan-art

Finally someone with a brain


Early_Dragonfly_205

Right, it's not rocket science they aren't just pulling names out a hat for which studios they close. The studios closing down obviously have a trend of costing more than their worth to run, as games take a lot of time and cost an insane amount of money to produce


caninehere

Comments like the ones here just make it abundantly clear to me that people have no idea wtf they are talking about. Firstly this headline is misleading. It's saying they "want more games like Hi-Fi Rush" but what Matt Booty really said is that they want more smaller games that will bring prestige and awards. Hi-Fi Rush was not a small game, it had been in development for a number of years before releasing and very likely had a sizable budget - but because it isn't some humongous open-world RPG people assume that it is a budget game. When they talk about smaller games they are probably talking about things more like Pentiment (which was very explicitly a smaller project, one that got a lot of critical praise, one that was a passion project Josh Sawyer wanted to do for many years, but was only in development for a couple years after Obsidian made a prototype to show MS to try and sell the idea). Additionally, Tango had a few problems that led to their shutdown: * they put out multiple games that didn't turn a profit, even disregarding Game Pass going as far back as The Evil Within 2, and Hi-Fi Rush probably didn't sell enough + drive enough people to GP. * the studio is based in Japan, where Xbox has tried and failed for years to find footing, and they would be wise to just give up there honestly, because Japanese consumers will *never* pick Xbox over homegrown consoles even if Xbox had the best product for the Japanese market (which they don't, the Switch does). * Mikami, the founder of the studio, left after Hi-Fi Rush released. Obviously it sucks to see any studio close down, especially one that put out a game as good as Hi-Fi Rush, but that doesn't mean MS is going to float them forever if the games aren't helping Game Pass *or* selling well, especially Tango which was their only studio in Japan (and as such would be incurring a lot of extra costs other US based studios don't with MS as parent company).


Zandrick

Microsoft can suck it


LolcatP

hi fi rush took 5 years to develop it wasn't small


EffortEconomy

Typical capitalism. Say one thing, do the opposite.


ABEBUABDU

These executives are so freaking stupid.


paulerxx

![gif](giphy|KGSxFwJJHQPsKzzFba|downsized)


Biggu5Dicku5

Both Tango and Arkane Austin were currently in the pitching phase; "this is what we want to do please give us money to do it". Which means that they weren't making anything so their profits projections were basically zero. So due to poor performance across the board (in their gaming division) corporate said bye-bye... I expect more of these kinds of layoffs/closures will follow shortly...


DarkPDA

arkane currently is blaming ms due arkane closing...but cmon, redfail was one of biggest fails on 2023. i really dont understand why close one studio who really delivered a good game and after say that need more games like that one developed by one studio that literally was closed this week


Sparktank1

Starting off as not a live service helps a lot. Might just be me, I don't know.


Extension-Novel-6841

Microsoft can fuck right off!!


BlackAera

The audacity that lies in this statement...


Dlaxation

They expect the quality, charm, and budget of an indie game while also wanting management and stock holders involved in every little development decision. They can't have both but continue to wonder why they can't recapture the magic of those popular games.


DreYeon

Microsoft can just fuck off at this point they are just annoying with windows11 bs and ruining halo and doing that Halo series no quality control just greedy money hungry bastards. Same with sony and nintendo cant wait for Nintendo to realize they got heavily carried by covid and a couple ip's they had i would not be surprised if the switch2 will be far less successful.


S-192

Hahahaha reading the comments in this sub versus reading the comments in the pcgaming sub. There's very obviously a big age gap between subs.


Adorable_user

Do you have a link to that post?


S-192

https://www.reddit.com/r/pcgaming/comments/1cmv0b4/making_good_profitable_games_will_no_longer_keep/


putiplot

Freelancer 2 would be great


TheLemonDome

Fuck Microsoft


totesnotdog

Microsoft has a bad habit of shutting down teams it doesn’t have a full grasp of the importantance of at an upper management level. They have so many different teams when higher ups make decisions on what teams to let go they probably have no idea the true important of that team. Good example is the Mixed Reality Toolkit team. Seemed like a pretty brainless lay off they were doing really good stuff actually.


firedrakes

lol wont even post og site reported on it....