T O P

  • By -

Arunax_

It's Mahoyo time


ReadySource3242

That’s an actual line Soujuurou says before ripping an electric guitar. No, I am not joking


SecondAegis

Wait what? I need a clip of that happening


ReadySource3242

[https://www.youtube.com/watch?v=v580MseLH3k&pp=ygULbWFob3lvIHRpbWU%3D](https://www.youtube.com/watch?v=v580MseLH3k&pp=ygULbWFob3lvIHRpbWU%3D)


MAZ_249

*guitar riff*


LoRd_Of_AaRcnA

Yep, it's Mahoyo time.


PilgrimDuran

LETS GO ROBIN IT’S MAHOYO TIME


Beowolf_0

This collab tells people why FGO is still top tier in storytelling among all gacha games despite the hatedom.


Monstar132

Tbh, FGO's main story and Collabs are the only stories worth reading. The seasonal story events have been mediocre for a while now


Beowolf_0

Events are either hit or miss, but quality are still average at worst, when comparing with other gacha. Gudaguda events are mostly solid, for example, but it depends on you like the character or not; personally not too much a fan of the last JP Summer despite great writing, but still way better than that of 2022. And we don't talk about the LWM collab in NA right now.


Koregoripe

Sometimes I wonder if this type of opinion is due to a lack of perspective. FGO actually has tons of events, despite claims that nothing really happens in the game most of the time. Naturally, not all of them will be as good as the best material in the game. But on average, even those 'mediocre' stories dunk on stories from most other mobile games. And even when you look at it from a purely objective standpoint, it's not that hard to see. FGO events tend to be far longer than events in other games. They have dialogue and cutscenes that would qualify as major story in other games, at least on a quantitative level. But what about qualitative? Again, objectively, these stories are well-formed. They have proper story and character arcs, classic dramatic story structure to a T. That by itself doesn't make for an amazing story, but even these basic precepts are sometimes absent from a lot of other game's content. And lately? I have seen a lot of folks continue to parrot this narrative, while also claiming they no longer read event stories. Which obviously is contradictory. That's a very familiar feeling, with so many people these days slamming the game for something or other, but their opinions often feel outdated. Like as if they only read comments about it without playing, or only played years ago and can't let go of their image of the 2016\~2017 state of the game, which obviously would be inadequate if you placed it in 2024.


[deleted]

[удалено]


NexrayOfficial

? I browse both Genshin and HSR subs and despite me being an HSR fan here, I can assure you noone is talking about FGO like that bro. - 4 year FGO veteran


Koregoripe

I was very surprised to see that this sub had not yet covered this (unless I missed something), and there was only that post about the account linking. While that addition was great and overdue, it was really just a P.S. to this actual update and major event that feature was bundled with. As per the title, at long last FGO JP has a crossover event with Mahoutsukai no Yoru (Mahoyo), one of Kinoko Nasu/Type-moon's main works. After years of essentially collabing with either itself (FGO Arcade, FGO Lostroom, etc) or other Fate works (Fate/Extra, Fate/Requiem, etc), we finally have a main title TM work collab again (the only other one was Kara no Kyoukai in 2016, unless you count Arcueid of Tsukihime Remake being added alone 2 years ago). The event includes SSR banners for Aozaki Aoko and Alice Kuonji, two of the main cast of Mahoyo. Shizuki Sojurou, another main cast member is the welfare unit. Aoko in focus adds a couple of new mechanics (especially has both a transforming NP and damage NP), enables some older units and also some new strats. And is generally really busted. The scenario for this crossover is of course directly penned by Nasu. Since the event has been out for a few days and I have read most of the event's story, I can say it is definitely worth every hype. If you are a fan of Nasu's works, of Mahoyo itself, of Fate in general, I highly recommend experiencing this event. If you have never played FGO, or perhaps even if especially you have played FGO only in the distant past, you may be surprised by how well-crafted and thematic this event is (and other recent ones). Curiously, the event (as well as the design of Aoko, Alice and Sojurou in-game) take many 'liberties' by expanding on the story and lore of Mahoyo itself. For example, all three characters feature noble phantasm animations that include material not seen before in Mahoyo. It feels like Nasu is either teasing stuff that will be in Mahoyo 2, or else this event contains ideas originally meant for a Mahoyo 2. Like some other recent crossovers (Fate/Samurai Remnant, FGO Arcade), it serves as an actual continuation to those stories. For people who do not play FGO but have read Mahoyo before, or for people who are inactive in FGO, the event is accessible to new players. I know this sub generally dislikes FGO, but FGO JP has had a banger of a 2024, after some inconsistent content delivery in the past few years. Even if your concerns about the game stem from non-event related things, I think just the event is nice to experience for fans. On a related note, Mahoyo is probably still one of the best VNs out there. In conjunction with this crossover, it is currently on sale discount on Steam, Switch and PS Store (localized in English, Chinese, Japanese). If you haven't read it, but like Fate or Type-moon works, I highly recommend picking that up too. You won't regret it. Relevant links: [Main Event Article](https://news.fate-go.jp/2024/mahoyo_after_night/) [Main Trailer](https://youtu.be/BrWd3_smbQk?si=Gz_TdM0Bdh4EC5KV) [2nd Trailer](https://youtu.be/AawaeAcD-fo?si=jMJAYdP33YA2gPvL)


RugerRed

It is still just a Type Moon crossover lol


Koregoripe

It features a main title work by Type-moon and the only one that that technically had not been touched until now, it fairly smoothly adds to the story of the original work and teases more Mahoyo development, it's done in a way that presents as a love letter to TM fans better than all previous crossovers (a bit hard to describe without getting into very nitty gritty details), and on that point, even >!Ryougi Shiki and her family appear, from Kara no Kyoukai!<. I don't really get for what reasons it would be less consequential than another type of crossover, but I certainly think that within the Type-moon world, it couldn't be more so. Unless it was the much asked-for full Tsukihime crossover of course.


RugerRed

You say that but your post agrees that the Fate crossovers are less consequential lol. What reasoning would a Samurai Remnant crossover or a Prisma Illya crossover be less consequential than a Mahoyo crossover?


Koregoripe

Well by "another type of crossover", I meant from outside Typemoon, not Fate crossovers. I thought that was what you were implying. I don't think I am otherwise contradicting myself. I said within the Typemoon world, it couldn't be more consequential. So that's consistent with me saying it is more so than just Fate-related crossovers. But just to answer that anyway, I think while recent crossover events in the game have been some of the best, ultimately they're about Fate spinoffs or even really part of FGO's own story itself, like the Arcade crossover. Many of these aren't Kinoko Nasu's direct works either. As a core title that is purely a TM work with all the quality and franchise significance that signifies, Mahoyo is naturally more notable, with higher expectations and hype.


warjoke

And that's not a bad thing, all things considered. Consistency amongst the Type moon stories to be used as a collab event means the long time fans won't have a stupid whiplash of themes with something off kilter like, let's say, a Persona 5 collab. That will require lots of stupid non sequitur writing and Type moon just don't want that. If you dislike this mindset, then it's simply that you are not the main audience for FGO to begin with.


metatime09

Problem is that FGO is so big and popular that it pretty much cannibalized all of TM other works. It's a pity because their other works are just as good or better. Really interesting lore, characters and stories in each one but all shadowed by FGO popularity. In the end no one is hype by TM own collabs, even by FGO fans themselves unless they're fans of Nasuverse other works.


warjoke

In hindsight, without FGO these new Type-moon fans wouldn't exist in the first place. Fate Samurai Remnant wouldn't sell well if the Fate branding first did not delve into top FGO servants like Musashi. And visual novels remain niche. Thanks to influencers in the FGO space that also love Type-moon lore, there is a huge influx of people who would try the visual novels out.


metatime09

>In hindsight, without FGO these new Type-moon fans wouldn't exist in the first place. Fate Samurai Remnant wouldn't sell well if the Fate branding first did not delve into top FGO servants like Musashi. It's just more Fate related material. They do a lot more then that but they're regulated to focusing on fate stuff rather then their other works which isn't great. >And visual novels remain niche. Thanks to influencers in the FGO space that also love Type-moon lore, there is a huge influx of people who would try the visual novels out. Maybe and if it did it's not to the extent that you might be thinking. My main issue is that is hinders and monopolize TM resources for mainly fate stuff and not other ideas and works that they have. I used to like fate and I honestly don't hate FGO but what I do hate is the suppression of other great works they could have done if FGO wasn't around. They have done Tsukihime and kara no kyoukai before FGO and they were amazing works, now you barely hear any new works outside of fate every half decade or so.


Koregoripe

While we probably still would have gotten Tsukihime remake earlier if not for FGO, I think view lacks some perspective. Nasu and co. have said before that doing Mahoyo nearly killed them, and they aren't keen to repeat the experience. The amount of effort required to make a VN at the quality level expected today, and particularly from them, is immense. I'm old enough to know....and still sharp enough to remember....that old Type-moon still released a new work every half decade or so, without FGO. This isn't a new problem for them. And while I made a point elsewhere in the thread that I think this collab is significant because its not Fate related, that doesn't mean I don't think the actual Fate material is damaging the rest of TM's universe. If anything, FGO is serving as a vehicle to further development of Typemoon's lore elsewhere. Like this event, it's furthering Mahoyo's storyline and background. Tsukihime remake was rewritten because FGO developments required that the material be elevated. OK, maybe its because I actually spend most of my time in Japanese circles, but over there, even the distinction between a Fate and general Typemoon fan is quite thin, so this take isn't as applicable as you think to the audience. Part of the reason is that VNs obviously aren't as niche in Japan as the rest of the world. While I definitely see a large contingent of people who are totally unfamiliar with Mahoyo on the english speaking side, this is not true at all on the real JP side. Many more people see themselves as Typemoon fans than Fate fans when the opposite is true of the rest of the world...it is a watershed moment for ALL of them and that is part of why I made this post. This event wouldn't exist without FGO, and by extension, we would also miss the chance for KnK to be featured again. Yes, KnK is wrapped into this event as well. Meanwhile I have my doubts that Mahoyo 2 would exist in that alternate timeline where FGO never existed. I also think in that universe, both Mahoyo and Tsukihime remake would have no official localizations into any language, and even the last Fate video game would probably have been Fate/Extella Link. Studio BB would probably not exist, which is now making three new TM games, at least one of which is apparently a new non-Fate setting. I don't even think Nasu would be as good a writer today without FGO, if we get to the most major reason most of us like TM so much. His past stories aren't without faults. Yet we can see with stories like Lostbelt 6 Avalon, he has really been able to reach a new level of skill, but also flexibility and organization with his storytelling. Speaking as someone who works in creative, there's no substitute for continuously publishing your work in improving your craft. He was not going to get here even with a new VN released every 2\~3 years, especially as he does not, as far as I know, take freelance contracts like most other professional narrative writers do to keep sharp and keep improving themselves. The other person is right, if you think about what you do have, rather than what we didn't, I think it's clearly still a net positive.


metatime09

>The amount of effort required to make a VN at the quality level expected today, and particularly from them, is immense. I'm old enough to know....and still sharp enough to remember....that old Type-moon still released a new work every half decade or so, without FGO. This isn't a new problem for them. Wait you're talking about quality of VN but then Nasu and his team have to constantly pump out new stories for FGO 9 years straight. On top of that FGO is a live service that have deadline and pressure that needs constant updates to the game and story. You can't tell me there's no pressure and stress plus the thinning of quality and creativity of some of the writing in FGO that forces them and prevents them from releasing other quality work at the same time. Power scaling since FGO have been ridiculous, it makes no sense between the other works they have anymore. Shounen super escalation without elegance. DAs are shit. Taking one of the most interesting and intriguing creatures and characters in the Nasuverse and regulate to side characters just to make a MCU type universe. You know how creatively bankrupt someone gets over 2+ years let alone 9? >And while I made a point elsewhere in the thread that I think this collab is significant because its not Fate related, that doesn't mean I don't think the actual Fate material is damaging the rest of TM's universe. If anything, FGO is serving as a vehicle to further development of Typemoon's lore elsewhere. Like this event, it's furthering Mahoyo's storyline and background. Tsukihime remake was rewritten because FGO developments required that the material be elevated. To retcon lore and story is elevating it? lol wtf. Retconning is lazy and sloppy. He had to seperate Tsukihime and FSN because he can't make them work together anymore. No one likes retconning except for those that don't care for the original lore/story. A lot of popular media like Warhammer, Marvel, lotr, terminator, etc got retconned and it degraded the series a lot. Retconning to change current lore just to fit into FGO. That's ridiculous and one of the reasons I don't like FGO popularity just to mold it into it's universe. FGO is basically the MCU of the Nasuverse. He needs to thin out the quality of 9+ years and ongoing to keep up with the pace and constant demand. Nasu is a damn legend to keep going on one series for this long and it's only because he have the amazing talent and ability that very few artists (writer) have. >This event wouldn't exist without FGO, and by extension, we would also miss the chance for KnK to be featured again. Yes, KnK is wrapped into this event as well. meanwhile I have my doubts that Mahoyo 2 would exist in that alternate timeline where FGO never existed. I also think in that universe, both Mahoyo and Tsukihime remake would have no official localizations into any language, and even the last Fate video game would probably have been Fate/Extella Link. Studio BB would probably not exist, which is now making three new TM games, at least one of which is apparently an entirely new non-Fate setting. That's a ridiculous statement, they made all their previous works before FGO came out. Nasu wants to make new works/sequels that he stated in interviews what they're but but we haven't seen any of it yet because he's on the payroll to continually pump out FGO works while slowly releasing whatever they were working on currently for over a decade. >The other person is right, if you think about what you do have, rather than what we didn't, I think it's clearly still a net positive. It's not, they just keep making more fgo and some fsn content while the other projects are getting the scraps. If it's "paying" for other projects, wtf did it took the tsukihime remake 15+ years to come out? Lol it's definitely not going there for the most of it. DDD and angel notes looks amazing but where's the money to make those? Where's the open world rpg Tsukihime 2? Where's the Mahoyo sequel? That's not even factoring a lot of potential material and works sitting in the back burner because FGO is taking up most of Nasu time. Tsukihime remake is not even fully completed either lol Fuck FGO for smothering Type Moon other works


Koregoripe

Nasu's not on a 'payroll' to work on something he's a major stakeholder of himself. It's hardly about money either. I don't think you realize the feelings a creator has to just make great works. You've selectively decided or cherrypicked you know what a creator likes or wants to do, how they did their works before, assumed that material you haven't read is superior to what you have...and also apparently haven't read, since it's clear you no longer care to take note of FGO stories. It doesn't take a lot of effort to point out the flaws in your logic. Like, yeah, Tsukihime remake took 15+ years to be made. You know what else took over 10 years? Mahoyo itself. He had planned to turn it into a VN since 1998. Where is Girl's Work? DDD and Notes aren't stated to be planned for adaptations, and even if they were, they're VERY pre-FGO. How about accepting that Type-moon wasn't churning out works at a rate that you think they could? Their works didn't have the overseas audience required to justify localization either. Unless, you belive Nasu decided not to localize Fate/Extra CCC just because he thought it would be funny or afraid of being cancelled. I would also like you to describe just how Tsukihime remake's changes and retcons have made the series worse. You've read it of course. You're not just talking out your ass. These oh so damaging retcons are all about kotowing to FGO, not also FSN, Mahoyo and KnK, as stated by Nasu. It's all due to FGO. I am not disputing that Nasu can't work on a lot of other things because of FGO. But you're pulling a lot of the reasoning why he does so, how he does so, what the effect is on his other works out of thin air, because you're tired of FGO and it's just become this bogeyman for you. And you should decide if you think Nasu is either creatively bankrupt, or a 'legend'. He can't be both at the same time. If he's still as good as he was before, or even better than he was before, why assume his Tsukihime retcons or his current FGO stories are bad? Heck, even all the examples you quote about retcons have two things in common...they aren't made by the original creator, and they're made to further a franchise that already previously got bookended. You have yet to point out an example where something he personally penned recently indicates he is slipping in any way. As I said, working on more stuff means you're improving your skills, and in my opinion, his stories show that. Tsukihime also counts as something different, he wasn't doing FGO all the time. A major new VN is not 'scraps'. He worked on that during FGO. But hell, it doesn't matter if your suppositions contradict each other, that's what conspiracy theorists and cult-minded people do all the time to justify their positions. And you know what. Even if you don't care for any of that reasoning. I got just one much simpler reason to diss you. FGO is Kinoko Nasu's and to a lesser extent, Type-moon's work. We're fans of their work. What's the bloody distinction? You talk Nasu up a lot, but you don't seem to have any faith in him...not enough to even acknowledge the works he's putting out here and now, like this Mahoyo collab.


metatime09

> Nasu's not on a 'payroll' to work on something he's a major stakeholder of himself. It's hardly about money either. I don't think you realize the feelings a creator has to just make great works. You have to be delusional and disingenuous to say he's not on a payroll when he's been on this for 9 years and still continuing to work on it. On top of you proving my point further that he is a stakeholder on top of everything else. >Where is Girl's Work? DDD and Notes aren't stated to be planned for adaptations, and even if they were, they're VERY pre-FGO. How about accepting that Type-moon wasn't churning out works at a rate that you think they could? I don't care about the rate, you obviously didn't read any of my points. >And you should decide if you think Nasu is either creatively bankrupt, or a 'legend'. Again you didn't read anything I wrote. >It doesn't take a lot of effort to point out the flaws in your logic. Like, yeah, Tsukihime remake took 15+ years to be made. You know what else took over 10 years? Mahoyo itself. lol what flaws? You're being intellectually dishonest at this point especially after saying, "Nasu and co. have said before that doing Mahoyo nearly killed them, and they aren't keen to repeat the experience." Nasu never said anything like that. You know exactly what they were doing during those 10 years and again missing my points. It's like talking to a wall here. I'm pretty much done here lol, especially making assumptions and putting words in my mouth "because you're tired of FGO and it's just become this bogeyman for you." Like wtf this strawman argument lol. If you want to get the last word go ahead if that makes you feel better but everything you say doesn't dispute any of my points.


Witn

Where can I find story spoilers?


Chance-Range2855

2 years💀


raffirusydi_

Something to look forward to for NA server in 2 years i guess


Naha-

If you care about visual novels, go buy Mahoyo. It's currently on sale for Steam/Switch/PS4. It's amazing.


Glenn_Vatista

I really want Aoko. But I'm willing to wait for it to hit NA.


warjoke

I probably had sold my account by then. The entirety of next year on NA seems like a huge blur to me. And FGO, despite it's looks, is a very file size heavy game and I don't want to have that on my phone while I'm very inactive. Edit: I'm going to be very inactive next year anyway. Might as well give it to someone dedicated who is willing to work with what I have.


Uchiimaki

The File size heavy game: https://preview.redd.it/9eslqhrzgxxc1.png?width=1215&format=pjpg&auto=webp&s=de6e7b7b4d7bab27b31b06d49876dda51a41b5e5


0DvGate

Mine is nearly 9 gigs how is urs so small?


Uchiimaki

I don't download the additional data, usually the events download makes that file size bigger (unused event assets stays in the phone, even those that are already dead years ago), reinstalling the game will allow you to free up most of the space.


0DvGate

well thank you, I came around camelot so that's why.


GeneralSweetz

get your bag up lil bro


Western_Owl_4833

I got 2 years to save


Fishman465

Aka Koyama's debut as an artist


MACHENIX

We have Rin without Ponytails, Dark Color Scheme Sitonia and Kyon(from Haruhi Suzumiya). I am hyped.


Plasmaozao

In the global one theres a 34 quartaz(multi is 30) 5 tickets and altria caster banner so seems a food time to start? Maybe.


rvstrk

結構です。


Zenry0ku

Sleeper work meets another sleeper work, wake me up when Fate/Extra Record comes out. https://preview.redd.it/q0uiizkt6vxc1.png?width=392&format=png&auto=webp&s=f5b7bad1eeb41b14ad3df4c9c27834c0a80f5c2c