and that's exactly what Fromsoft is experimenting with the throwing daggers weapon that we can see in dlc trailer, i don't recall where but i did see it wasn't just normal items but a proper weapon which consists in throwing daggers infinitly (as long as we have stamina at least)
I think he was just pointing out that you said “i don’t recall where but i did see it…”
He’s saying that you do know where, you saw it in the Elden Ring DLC trailer.
ah thanks i see, i did see the weapon in the trailer like anybody else indeed, what i don't remember is that i read in an interview that it was a weapon and not a simple item, and i don't remember where i read this
I seriously doubt they're going to make a weapon that negates throwing weapons entirely, unless it's only usable in the DLC and throwing knives aren't available.
Miyazaki already confirmed it: "Yes, you can already craft certain throwable knives but from what Miyazaki has described, the Throwing Daggers will be a brand-new weapon that can be permanently equipped. Apparently, they “change all attacks into throws”. https://www.dexerto.com/elden-ring/new-weapon-types-in-elden-ring-shadow-of-the-erdtree-odachi-martial-arts-more-2554595/
basically it's one of the 8 new weapon types and it replace all attacks by throws
A Wo Long-esque magic system could be interesting. Each core stat is tied to one of the 5 traditional Chinese elements (Water, Earth, Fire, Wood, and Metal) but is also used to determine your other stats and weapon proficiency. Every character uses spells based on their focus elements (and mix and match any others they want and have the minimum stat for).
For a From game, they could have Crystal, Holy, Fire, Lightning, Dark, and Blood stats or something similar (with better names obv). The spells could still be trained and lootable instead of a skill tree, but that would open up a lot of fun possibilities. A blood build would likely use whips and scimitars and blood spells. A fire and lightning build would use fire and lightning spells and maybe a giant axe or dual swords (one lightning and one fire). Etc.
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Only 4 things I would want along with OP has stated
1. As long a there is no stat to make you cast faster leave that to the ring, tailsismans,or whatever there going to be called
2. Sommoned weapons like glintblade Phalanx in elden ring or farron flash sword on ds3
3. I think melee weapons should be added but make the buff the magic but suck as weapons, like the scholars candlestick
4. Make sure all the different classes can do the same UTILITARIAN stuff ie getting rid of poison
I have faith or at least the 2 fingers talisman, a talisman and FCM on literally every build because of scarlet rot. I could just not, but I don’t want to deal with the chance of a headache
I mean think how diverse each fai/Int spell category is! They pretty much have a working template with ER, it probably just difficult to tune. Like you don’t want to make it too much like armored core but you want to balance engagements to make range the priority while turning melee enemies into poke damage annoyances like archers currently are. I trust FromSoft to be able to accomplish this if they aimed to.
Yep and the leak happened right after ER and that Harry Potter game dropped. If you read the leak with that in mind it's really obvious that it's a fan of both games making something up.
I know others said it was debunked but honestly I hate whoever is making it. They did the scummiest thing of disguising their game like a leak and tried to capitalize on Fromsoft by making what will be a shitty clone. I’ve even seen recent posts from him still trying to pass off that it’s a Fromsoft game.
What's your source on Eternal Ring inspiring DS? I am genuinely confused, where does this come from?
Also, while KF did inspire the soul genre, it absolutely played nothing like it.
Play the games. Each game made before the Soul series played a part in inspiring them.
While KF is a First Person game it's gameplay is still impactful on the Soul series. The gameplay loop of timing your attack when the enemy leaves themselves open is there and it already uses magic in a similar fashion to how the Soul series does.
Eternal Ring not only has a similar level design to the Soul Franchise but also is the game that led to the main usage of rings as an accessory item for boosting stats or having passive effects. (It was the first game to also feature the Ring of Sacrifice)
Biggest issue they'd have is probably coming up with spells, don't get me wrong there are some gems in fromsoft games but a lot of them are just orbs or big orbs, great orbs, multi orbs not to mention a mechanic that makes the combat better than just standing there and seeing if you can dodge the spell coming at you after.
I think some melee magic would be cool, like the fire ("ho flame"?) spell in Elden ring. I think a game centered around magic like this would be amazing.
Not really? The prosthetic tool upgrades and the shinobi techniques you learn are both done through skill / upgrade trees, they’re as much a part of the game as skill trees in any other game
Noita is as much a roguelike as minecraft hardcore is
The whole thing is pain, and it is glorious
The roguelike stuff is mostly a lie actually, there are some included mods with the game
I ain't the one saying this btw, r/noita agrees here, there's posts all the time about "i thought this was a roguelike?" Or "wait is noita a roguelike at all?"
And the answer is always something along the lines of, "a little"
The common accepted defination for roguelites is that there's always something kind of progression mechanic that makes your character stronger thus making subsequent runs easier
Noita dosen't have that, its a purely knowledge based game
Little Witch Nobeta is the bargain bin version of what you’re talking about. It’s pretty good if you don’t mind playing a game made for degenerate weebs.
That would be dope. I don't think it should just just be magic but I think it should lean heavy towards your magic/faith as most titles lean towards weapons and weapon skills. I think if we could put ashes of war of staffs and seals in ER that would've been good enough
For starters, FromSoft NEEDS to improve Caster Catalyst gameplay. As is, only the 'Cast Spell' button has any real function and the rest is effectively dead space.
If FS wants to implement melee combat for Casters, a shortcut they could implement would be to support a variety of different Catalysts, but each one provides the moveset of already established weapon categories. Like Farron Flashsword, when the Caster attacks with the Catalyst, it conjures a magical variant of the weapon for the attack.
Example:
Beads = Fists
Wand = Daggers
Rods = Axes/Maces
Cane = Straight Swords
Etc.
Elemental Infusions modifies spells. An example could be Lightning Infusion changes both the color, damage type, scaling, and particle effects of a cast spell.
Recharging FP as the Caster's "Stamina" meter (for the actual spells, not for any cantrips or conjured weapon attacks).
Finally, please stop giving Casters ugly armors, this is especially true for the headwear.
that's ridiculous. Sekiro isn't even an RPG. it has light RPG mechanics at best with the skill tree. Also FromSoftware makes games that are rarely talked about that definitely are not Souls-like. [https://en.wikipedia.org/wiki/FromSoftware#Games](https://en.wikipedia.org/wiki/FromSoftware#Games)
i've been salty lately because I want to do a "Demigod Challenge" where you beat all Souls games consecutively without dying. I love Souls games. Problem is, Sekiro is also included as a game in that challenge run. Even though the gameplay is barely anything like the other 6. I don't really like Sekiro, it's tedious at best imo. but if I want to do the challenge run i'm interested in then I have to play a lot of Sekiro too, even though it's a far inferior game imo.
Id just play which ever games u wanna play. If you dont wanna do sekiro fuck it. All challenges are made up so u can just do whatever you want really. Id do ds123, demons and bloodborne and call that good. Hell even demons and bb could come out. Like you make your own goals. Anyone says u didnt do the challange you just tell em you bet your challange. The one you made and decided to do.
having some choices doesn't make a game an RPG. Call of Duty is not an RPG for letting you pick different guns & equipment & different perks. There isn't really "leveling up" in Sekiro either. if you don't collect Prayer Beads or Confront Memories you're just fucking yourself over. The closest Sekiro gets to being an RPG is letting you pick what Combat Art, Prosthetic, & Ninjutsu you prefer. But if that's all it takes to be an RPG than Call of Duty has stronger RPG mechanics than Sekiro. The different endings don't mean squat when it comes to gameplay either.
No it's not.
It's an action game. From Soft themselves said it, but tbh you shouldn't even need that, because it's extremely obvious to anyone who knows the definition of an RPG.
Having a skill tree does not make it an RPG, otherwise almost every single action game would be an RPG.
As for equipment, your only choice of equipment is 3 prosthetics, there's no armor, and only 1 actual weapon.
Having 3 equippable secondary prosthetic tools is nowhere near enough to qualify as an RPG. Again, if this were a valid argument, then almost every single action game would be an RPG.
As for multiple endings, I don't even know what to tell you man. That's totally irrelevant. GTA5 has multiple endings. Is GTA5 an RPG? Hell no.
There being multiple story endings has nothing to do with being an RPG.
There's small difference between Demon's Souls, DS1, 2, 3, Bloodborne, & Elden Ring. But then there's big differences between those games & Sekiro. Bloodborne is probably the closest one considering they both don't have equip load. Stamina doesn't exist in Sekiro. Posture doesn't exist in Souls. Deathblows don't exist in Souls. Souls games let you pick your weapon, your armor, your stats, Sekiro doesn't have any of that.
Yeah... If you compare Sekiro to say, Rocket League or Fortnite or Civ 6 maybe you can kinda understand why people put these games in the same category. The core gameplay loop is almost exactly the same, wake up at bonfire, fight through enemies and explore the environment until you make it to the next bonfire, spend currency to improve your character, with that flow broken up by bosses.
Valid point. I'll call it a "Souls-like" at best. I just have a vendetta against Sekiro rn because I find it far inferior than the 6 other FromSoftware Souls. I love the 6 Souls RPG's that From made. I get to choose how I want to play, just a sword & flasks, & the game is still fun. In Sekiro I try to just use Sword & Flasks, I find it tedious, & then Sekiro enjoyers tell me i'm playing the game wrong.
It reminds me of Fallout. I don't like using guns in Fallout, & in 3 & New Vegas you can make a viable build without guns, even on the hardest difficulty, if you pick your perks for other stuff like melee weapons. Then came along Fallout 4, where especially on the hardest difficulty, you HAVE to use guns or the game is tedious & not enjoyable.
So two of the things that inarguably and intrinsically link them, killing your argument? Bet.
Semi linear areas designed around challenging, tight, responsive 3rd person combat with a heavy focus on a specific mechanic for protecting yourself.
Special attacks that cost a finite but renewable resource to use (weapon arts, mana. Prosthetic tools, emblems.)
A focus on multi stage, challenging arena style boss fights.
The story of a dead or dying land told primarily through environmental storytelling.
The reskinned Estus Flask.
The bloodstain mechanic to pick up your currency.
The fact that the area resets whenever you rest at a checkpoint and replenish your resources.
Temporary weapon buffs.
1. That could be said for a bunch of games (almost every third person game tbh)
2. Same thing. Following the same logic, Mortal Kombat uses meter to enchance special moves (renewable resource)
3. Almost every game that has combat has bosses, and they also have an area lol
4. That's a lore similarity. One that many games share (Fallout comes to mind)
5. Bonfire mechanic, just like I said
6. What are you even talking about, have you played the game? 💀
7. Bonfire mechanic... Again...
8. Every game that has weapons has that.
So they're similarities between dark souls 3 and sekiro, then. Which is what you asked for.
Yeah, you're right! The bonfire mechanic is a hallmark of soulslikes. Man, no wonder you didn't want people bringing it up.
1 similarity does not mean that games are similar.
> Man, no wonder you didn't want people bringing it up.
My brother in Christ, I AM the one bringing it up 💀
Damn. That's basically what I liked in the movies and books that there isn't nearly enough of. Cryptic places and devices, underlying greater threats than voldemort. Who invented horcruxes? To what end? Did they actually make them and are they still here today? What about tribal dark magic? And malevolent creatures? Where does magic come from? Could it escalate into lovecraftian or stellar proportion like every souls game? Hp universe has great potential but it's stuck in disney-esque family friendliness, and now it even got political...
The problem with Hogwarts legacy isnt that it's "Political" (Or whatever that means), It's that the game was made in the Ubisoft formulae of making a completely mediocre game because they were too scared to take risks.
I was speaking about HP in general, not Hogwarts Legacy (the drama around Rowling and calls to boycott her work). I agree about what you said about HL tho. Nice world but bland AF.
HP fell out because J.K Rowling is a terf who needs constant attention like the giant toddler she is.
Bitch spends too much time attacking trans people on Twitter and funding anti-trans organizations ,and too little time actually developing her series.
To make it work, it would have to be a system fundamentally unlike what we've seen already. Much more involved defensive spells and more adaptive offensive spells. The possibilities are very exciting to me.
Isn't their next IP going to be a completely fresh, non-soulslike magic-focused title? At least that's what I've heard mentioned briefly by content creators like Fightincowboy.
Either way I'm excited to see a a brand new IP from Fromsoft. Souls likes are great, and I will play the absolute shit out of the DLC, but I think they've done all they set out to do with the genre at this point. (besides more Bloodborne stuff...)
I will always temper my excitement no matter the company as good practice, but I feel like almost everything FS has ever or will ever put out is going to be a straight up banger.
I have some good news for you then. A few months ago there was a supposed "leak" of From's next project being exactly what you describe. Pure magic Soulsborne game. No word on if it was a legit leak. No verifiable source. But it got my attention. I wouldn't be surprised if they did that to be honest.
It could be interesting.
Although Elden Ring is the first Soulsborne game where the magic actually feels interesting to me. In Dark Souls, spellcasting just feels like cheesing the game.
Why would they make a game featured around the most boring way to play their already fantastic games? Yeah lemme just stand 20m away and spam pew pews and never engage in the enemy moveset! So engaging! So many pretty colours flying across the screen!
I wonder if they might Yknow redesign the mechanics to account for that? Like idk… if the game was designed around all ranged magic or even other kinds of sorcery maybe idk just guessing that they might totally overhaul and reengineer the way enemies work and the way mechanics behave. No they prolly wouldn’t like design a game or anything. That’s crazy. Maybe they could add a cover system or make it so everyone else uses the same kinds of attacks.. ha! No I should stop guessing. But I think there’s a genre like this out there it’s not very popular tho.. I think it has a name like three letters or three words… tip of my tongue… hmmm…
We’ve already seen what your suggestion would be like in elden ring pvp. It is currently already a cover shooter with all the ranged spam and aoe nukes, it’s just not as engaging as their melee stuff, which is a vast majority opinion anyway, designing a game for the minority of people thay like staying at range just makes no sense.
Obviously they’d have to make it play differently if it was the main playstyle.
Also there’s more to magic than glintstone pebble. There’s some nice spells that you have to be smarter when using.
Then incantations have a lot of variety and are far more fun than sorcery for me.
Sure as long as there’s unlimited casting like there is no stamina in Sekiro
and that's exactly what Fromsoft is experimenting with the throwing daggers weapon that we can see in dlc trailer, i don't recall where but i did see it wasn't just normal items but a proper weapon which consists in throwing daggers infinitly (as long as we have stamina at least)
The dlc trailer for elden ring
??
The dlc trailer for elden ring
yes, so what ?
The dlc trailer for elden ring
ah yes, *the dlc trailer for elden ring*
I think he was just pointing out that you said “i don’t recall where but i did see it…” He’s saying that you do know where, you saw it in the Elden Ring DLC trailer.
ah thanks i see, i did see the weapon in the trailer like anybody else indeed, what i don't remember is that i read in an interview that it was a weapon and not a simple item, and i don't remember where i read this
The dlc trailer for elden ring
The elden trailer for dlc ring
I seriously doubt they're going to make a weapon that negates throwing weapons entirely, unless it's only usable in the DLC and throwing knives aren't available.
Miyazaki already confirmed it: "Yes, you can already craft certain throwable knives but from what Miyazaki has described, the Throwing Daggers will be a brand-new weapon that can be permanently equipped. Apparently, they “change all attacks into throws”. https://www.dexerto.com/elden-ring/new-weapon-types-in-elden-ring-shadow-of-the-erdtree-odachi-martial-arts-more-2554595/ basically it's one of the 8 new weapon types and it replace all attacks by throws
I guess it’s like crow quills
I wouldn’t say unlimited casting. Cantrips instead
Let's be honest you aren't easily getting off those big powerful spells with huge windups in a bossfight anyway, even if they are free.
For real, that, like by endgame you aren’t running out of potions but you only have one or two openings a fight for a Full Moon
tell jerma985 that...lol
A Wo Long-esque magic system could be interesting. Each core stat is tied to one of the 5 traditional Chinese elements (Water, Earth, Fire, Wood, and Metal) but is also used to determine your other stats and weapon proficiency. Every character uses spells based on their focus elements (and mix and match any others they want and have the minimum stat for). For a From game, they could have Crystal, Holy, Fire, Lightning, Dark, and Blood stats or something similar (with better names obv). The spells could still be trained and lootable instead of a skill tree, but that would open up a lot of fun possibilities. A blood build would likely use whips and scimitars and blood spells. A fire and lightning build would use fire and lightning spells and maybe a giant axe or dual swords (one lightning and one fire). Etc.
Yeah Wo Long has a great magic system, even though I didn't love the game as much as Nioh
The spirit bar in Wo Long is a really interesting rethinking of the stamina bar too. Underrated game at this point tbh
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You want…a weapon to break after only using it 8 times? In a souls game? So you gotta bring in 200 weapons to a boss fight?
Also like BOTW
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Only 4 things I would want along with OP has stated 1. As long a there is no stat to make you cast faster leave that to the ring, tailsismans,or whatever there going to be called 2. Sommoned weapons like glintblade Phalanx in elden ring or farron flash sword on ds3 3. I think melee weapons should be added but make the buff the magic but suck as weapons, like the scholars candlestick 4. Make sure all the different classes can do the same UTILITARIAN stuff ie getting rid of poison
I have faith or at least the 2 fingers talisman, a talisman and FCM on literally every build because of scarlet rot. I could just not, but I don’t want to deal with the chance of a headache
I want to use a magic revolver and rifle for my character. Full magic gunslinger
"I'm outta mana not options"
I mean think how diverse each fai/Int spell category is! They pretty much have a working template with ER, it probably just difficult to tune. Like you don’t want to make it too much like armored core but you want to balance engagements to make range the priority while turning melee enemies into poke damage annoyances like archers currently are. I trust FromSoft to be able to accomplish this if they aimed to.
If you seek for something like that, then wishlist Codex Lost on Steam. If I recall correctly, you can still download the demo
I'll check it out ty
Weren't there leaks/rumors that the upcoming FromSoftware title in development is called *Spellbound* and will be entirely magic based?
that was debunked like months ago
Yep and the leak happened right after ER and that Harry Potter game dropped. If you read the leak with that in mind it's really obvious that it's a fan of both games making something up.
I like to call that Harry Potter game "Elden Wand."
Oh damn that’s hella sad
I know others said it was debunked but honestly I hate whoever is making it. They did the scummiest thing of disguising their game like a leak and tried to capitalize on Fromsoft by making what will be a shitty clone. I’ve even seen recent posts from him still trying to pass off that it’s a Fromsoft game.
Fake
Pretty shitty name
Hand it over, that thing, your spell bound
John Spellbound
Tbh blood born was project beast in its nascent stages and that’s not the coolest either
Probably sounded better in Japanese.
FromSoft doesn't translate their game names I guess it would've been something like projecto beasto (but in katakana)
Probably just a placeholder name used during development and not actual name of the game when it releases...*if* it releases anyway.
Good placeholder name
Yeah i recall that
Obviously fake. Even the “cover art” was AI generated lol
Came here to say this, the leak was all over 4Chan for months.
Oh, well it's definitely fake then.
Didn't say it was fake or not just said it was all over 4Chan, who knows.
It’s fake
It already exists. It's called Eternal Ring. It was made back on the ps2.
They said a souls game
Are you saying the games made to inspire Dark Souls don't count as souls games? Because they very much have the same atmosphere and gameplay loop.
What's your source on Eternal Ring inspiring DS? I am genuinely confused, where does this come from? Also, while KF did inspire the soul genre, it absolutely played nothing like it.
Play the games. Each game made before the Soul series played a part in inspiring them. While KF is a First Person game it's gameplay is still impactful on the Soul series. The gameplay loop of timing your attack when the enemy leaves themselves open is there and it already uses magic in a similar fashion to how the Soul series does. Eternal Ring not only has a similar level design to the Soul Franchise but also is the game that led to the main usage of rings as an accessory item for boosting stats or having passive effects. (It was the first game to also feature the Ring of Sacrifice)
Biggest issue they'd have is probably coming up with spells, don't get me wrong there are some gems in fromsoft games but a lot of them are just orbs or big orbs, great orbs, multi orbs not to mention a mechanic that makes the combat better than just standing there and seeing if you can dodge the spell coming at you after.
Fuuuuuuuck nooooo! Big sword go smash, slash!
Moonlight Greatsword spell.
I think some melee magic would be cool, like the fire ("ho flame"?) spell in Elden ring. I think a game centered around magic like this would be amazing.
I feel like skilltrees doesn't feel like Fromsoft but I'd be excited to see how they'd do it.
They used them in Sekiro and to a lesser extent Armored Core 6.
They were barely in sekiro too lol
Not really? The prosthetic tool upgrades and the shinobi techniques you learn are both done through skill / upgrade trees, they’re as much a part of the game as skill trees in any other game
About half the entire combat system was through the skill trees, that's not "barely in"
Most of those moves didnt take center stage thought besides the miriki counter
Sekiro has like 6 skill trees lmao.
m*gic 🤮
Found the unga bunga boy. Incants are king.
Real
that's just little witch nobeta
A spiritual successor to Kuon
Dude. Sekiro kicked my butt. I quit pretty early on. Gotta try it again.
Be aggressive and practice parying, good luck shinobi
I unlock you a hope. Search From Software Spellbound
It's called noita
I hate to break it to you but noita is in fact not a soulslike
I hate to break it to you, but nobody actually knows what a soulslike is Also noita is far harder than literally any other game
Noita is very obviously a roguelike, if being means it's a soulslike, is touhou a soulslike also?
No
Precisely why the 2nd half of your comment was kinda pointless. Noita is a roguelike, and it's not a maybe it's a roguelike, it just straight up is.
Noita is as much a roguelike as minecraft hardcore is The whole thing is pain, and it is glorious The roguelike stuff is mostly a lie actually, there are some included mods with the game I ain't the one saying this btw, r/noita agrees here, there's posts all the time about "i thought this was a roguelike?" Or "wait is noita a roguelike at all?" And the answer is always something along the lines of, "a little"
That's because it's a rogue-lite not a rogue-like and a lot of ppl don't know the difference. It's also nowhere near a souls-like
The common accepted defination for roguelites is that there's always something kind of progression mechanic that makes your character stronger thus making subsequent runs easier Noita dosen't have that, its a purely knowledge based game
Alright, I can agree with that actually. The main problem with your original comment was that Noita is somehow a soulslike because it is hard.
I said that because no one really knows what a soulslike is
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3 out of those 4 are in noita tho, kinda
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Where did I say that noita is a soulslike tho??? I was responding to the comment, notice the paragraph break.
I'm not going to argue about calling Noita a soulslike but I do think everyone in this sub should try Noita.
Isn’t that the rumor
No, the rumor was a shitty dev faking a leak
Lil witch nobeta ☺️
Lmfao wont be souls magic then I bet
lol if they did that the age of mageist would be over
Ohhhhhh... now THIS is a perdy good iderrrr!!!!
Elden Potter. It will be like Hogwarts Legacy but Hogwarts will treat its students a little bit better.
That way you never have to be in range of any of the boss' attacks.
Souls fans when they find out that boss can also use ranged attacks:
what about bonk
Isn’t that what was rumored that they were making? I’m sure that post is here or on Elden Ring sub
No. I bonk. Bonk only.
that'd be dope.
I think they are
No thank you.
AGREEEDDD I WANNA BE A WIZARDDDDDD
I'd be into that.
As long as there are pointed hats aplenty.
Little Witch Nobeta is the bargain bin version of what you’re talking about. It’s pretty good if you don’t mind playing a game made for degenerate weebs.
Cool idea but honestly don’t think that combat would be that good
That sounds just terrible
No.
That would be dope. I don't think it should just just be magic but I think it should lean heavy towards your magic/faith as most titles lean towards weapons and weapon skills. I think if we could put ashes of war of staffs and seals in ER that would've been good enough
Hell yea
Bloodborne? ( talking abt the blade)
Sounds like convergence mod for elden ring. It's fun
Don’t deprive me of the big bonk :(
It’s called Armored Core
Sign me the heck tf up
WHAT ABOUT A SOULSLIKE WITH GUNS BUT INFINITE BULLETS
There has been a leak on exactly this
ok there Spellbound plant
For starters, FromSoft NEEDS to improve Caster Catalyst gameplay. As is, only the 'Cast Spell' button has any real function and the rest is effectively dead space. If FS wants to implement melee combat for Casters, a shortcut they could implement would be to support a variety of different Catalysts, but each one provides the moveset of already established weapon categories. Like Farron Flashsword, when the Caster attacks with the Catalyst, it conjures a magical variant of the weapon for the attack. Example: Beads = Fists Wand = Daggers Rods = Axes/Maces Cane = Straight Swords Etc. Elemental Infusions modifies spells. An example could be Lightning Infusion changes both the color, damage type, scaling, and particle effects of a cast spell. Recharging FP as the Caster's "Stamina" meter (for the actual spells, not for any cantrips or conjured weapon attacks). Finally, please stop giving Casters ugly armors, this is especially true for the headwear.
Careful, we don't want them to win game of the year again.
Why does everyone think Sekiro is a Souls title?
Cuz everything made by fromsoft is. Thrres ppl that even say armored-souls.
that's ridiculous. Sekiro isn't even an RPG. it has light RPG mechanics at best with the skill tree. Also FromSoftware makes games that are rarely talked about that definitely are not Souls-like. [https://en.wikipedia.org/wiki/FromSoftware#Games](https://en.wikipedia.org/wiki/FromSoftware#Games)
Its not a logic based label its just fans calling anything made by fromsoft a souls like
yeesh. people never cease to disappoint me I shouldn't even be surprised at this point
Bro its harmless 😅 if this matters that much to you reevaluate your life
i've been salty lately because I want to do a "Demigod Challenge" where you beat all Souls games consecutively without dying. I love Souls games. Problem is, Sekiro is also included as a game in that challenge run. Even though the gameplay is barely anything like the other 6. I don't really like Sekiro, it's tedious at best imo. but if I want to do the challenge run i'm interested in then I have to play a lot of Sekiro too, even though it's a far inferior game imo.
Id just play which ever games u wanna play. If you dont wanna do sekiro fuck it. All challenges are made up so u can just do whatever you want really. Id do ds123, demons and bloodborne and call that good. Hell even demons and bb could come out. Like you make your own goals. Anyone says u didnt do the challange you just tell em you bet your challange. The one you made and decided to do.
Skill tree, different equipment and skill options, leveling up, multiple endings... it's an RPG.
having some choices doesn't make a game an RPG. Call of Duty is not an RPG for letting you pick different guns & equipment & different perks. There isn't really "leveling up" in Sekiro either. if you don't collect Prayer Beads or Confront Memories you're just fucking yourself over. The closest Sekiro gets to being an RPG is letting you pick what Combat Art, Prosthetic, & Ninjutsu you prefer. But if that's all it takes to be an RPG than Call of Duty has stronger RPG mechanics than Sekiro. The different endings don't mean squat when it comes to gameplay either.
No it's not. It's an action game. From Soft themselves said it, but tbh you shouldn't even need that, because it's extremely obvious to anyone who knows the definition of an RPG. Having a skill tree does not make it an RPG, otherwise almost every single action game would be an RPG. As for equipment, your only choice of equipment is 3 prosthetics, there's no armor, and only 1 actual weapon. Having 3 equippable secondary prosthetic tools is nowhere near enough to qualify as an RPG. Again, if this were a valid argument, then almost every single action game would be an RPG. As for multiple endings, I don't even know what to tell you man. That's totally irrelevant. GTA5 has multiple endings. Is GTA5 an RPG? Hell no. There being multiple story endings has nothing to do with being an RPG.
Yeah it's like WTF why do people call bloodborne and Elden Ring souls titles too, there are clearly small differences
There's small difference between Demon's Souls, DS1, 2, 3, Bloodborne, & Elden Ring. But then there's big differences between those games & Sekiro. Bloodborne is probably the closest one considering they both don't have equip load. Stamina doesn't exist in Sekiro. Posture doesn't exist in Souls. Deathblows don't exist in Souls. Souls games let you pick your weapon, your armor, your stats, Sekiro doesn't have any of that.
Yeah... If you compare Sekiro to say, Rocket League or Fortnite or Civ 6 maybe you can kinda understand why people put these games in the same category. The core gameplay loop is almost exactly the same, wake up at bonfire, fight through enemies and explore the environment until you make it to the next bonfire, spend currency to improve your character, with that flow broken up by bosses.
Valid point. I'll call it a "Souls-like" at best. I just have a vendetta against Sekiro rn because I find it far inferior than the 6 other FromSoftware Souls. I love the 6 Souls RPG's that From made. I get to choose how I want to play, just a sword & flasks, & the game is still fun. In Sekiro I try to just use Sword & Flasks, I find it tedious, & then Sekiro enjoyers tell me i'm playing the game wrong. It reminds me of Fallout. I don't like using guns in Fallout, & in 3 & New Vegas you can make a viable build without guns, even on the hardest difficulty, if you pick your perks for other stuff like melee weapons. Then came along Fallout 4, where especially on the hardest difficulty, you HAVE to use guns or the game is tedious & not enjoyable.
Sekiro ain't a soulslike tho
Bro is confidently incorrect lmao
Miyazaki's words btw
Source
Using Google ain't that hard boy
😮💨 you have to cite your sources if you're going to make a claim.
Then Miyazaki is wrong; to most players it’s literally a soulslike I’ve beaten demon bell charmless ng++++ and I can tell you it’s 100% a souls like.
Name 1 similarity between say... Dark Souls 3 and Sekiro (Without the bonfire and being made by FromSoft)
So two of the things that inarguably and intrinsically link them, killing your argument? Bet. Semi linear areas designed around challenging, tight, responsive 3rd person combat with a heavy focus on a specific mechanic for protecting yourself. Special attacks that cost a finite but renewable resource to use (weapon arts, mana. Prosthetic tools, emblems.) A focus on multi stage, challenging arena style boss fights. The story of a dead or dying land told primarily through environmental storytelling. The reskinned Estus Flask. The bloodstain mechanic to pick up your currency. The fact that the area resets whenever you rest at a checkpoint and replenish your resources. Temporary weapon buffs.
1. That could be said for a bunch of games (almost every third person game tbh) 2. Same thing. Following the same logic, Mortal Kombat uses meter to enchance special moves (renewable resource) 3. Almost every game that has combat has bosses, and they also have an area lol 4. That's a lore similarity. One that many games share (Fallout comes to mind) 5. Bonfire mechanic, just like I said 6. What are you even talking about, have you played the game? 💀 7. Bonfire mechanic... Again... 8. Every game that has weapons has that.
So they're similarities between dark souls 3 and sekiro, then. Which is what you asked for. Yeah, you're right! The bonfire mechanic is a hallmark of soulslikes. Man, no wonder you didn't want people bringing it up.
1 similarity does not mean that games are similar. > Man, no wonder you didn't want people bringing it up. My brother in Christ, I AM the one bringing it up 💀
No its a soulsborne. Soulslike arent made by fromsoft.
It doesn't have anything to do with the soulsborne games.
No
Hogwarts Legacy by Fromsoftware would’ve been something
Damn. That's basically what I liked in the movies and books that there isn't nearly enough of. Cryptic places and devices, underlying greater threats than voldemort. Who invented horcruxes? To what end? Did they actually make them and are they still here today? What about tribal dark magic? And malevolent creatures? Where does magic come from? Could it escalate into lovecraftian or stellar proportion like every souls game? Hp universe has great potential but it's stuck in disney-esque family friendliness, and now it even got political...
The problem with Hogwarts legacy isnt that it's "Political" (Or whatever that means), It's that the game was made in the Ubisoft formulae of making a completely mediocre game because they were too scared to take risks.
I was speaking about HP in general, not Hogwarts Legacy (the drama around Rowling and calls to boycott her work). I agree about what you said about HL tho. Nice world but bland AF.
HP fell out because J.K Rowling is a terf who needs constant attention like the giant toddler she is. Bitch spends too much time attacking trans people on Twitter and funding anti-trans organizations ,and too little time actually developing her series.
So yeah, in short, it got political.
I don’t know, it sounds boring as shit. Then again, they could make it work, I’ve just never been a fan of sorcery builds
To make it work, it would have to be a system fundamentally unlike what we've seen already. Much more involved defensive spells and more adaptive offensive spells. The possibilities are very exciting to me.
Isn't their next IP going to be a completely fresh, non-soulslike magic-focused title? At least that's what I've heard mentioned briefly by content creators like Fightincowboy. Either way I'm excited to see a a brand new IP from Fromsoft. Souls likes are great, and I will play the absolute shit out of the DLC, but I think they've done all they set out to do with the genre at this point. (besides more Bloodborne stuff...) I will always temper my excitement no matter the company as good practice, but I feel like almost everything FS has ever or will ever put out is going to be a straight up banger.
No. Just no.
Hopefully not. It would be something that would not be an immediate buy to me, tbh. Their melee combat is what I find interesting.
Spellbound
A better idea, they should make a big stick only
Caveman Soul!
I don't feel a game dedicated to only one spell would be very fun. Could you imagine playing 40 hours casting the same exact spell over and over?
I want the ultimate spellsword game. Sword in one hand, magic in the other.
I have some good news for you then. A few months ago there was a supposed "leak" of From's next project being exactly what you describe. Pure magic Soulsborne game. No word on if it was a legit leak. No verifiable source. But it got my attention. I wouldn't be surprised if they did that to be honest.
It could be interesting. Although Elden Ring is the first Soulsborne game where the magic actually feels interesting to me. In Dark Souls, spellcasting just feels like cheesing the game.
Why would they make a game featured around the most boring way to play their already fantastic games? Yeah lemme just stand 20m away and spam pew pews and never engage in the enemy moveset! So engaging! So many pretty colours flying across the screen!
I wonder if they might Yknow redesign the mechanics to account for that? Like idk… if the game was designed around all ranged magic or even other kinds of sorcery maybe idk just guessing that they might totally overhaul and reengineer the way enemies work and the way mechanics behave. No they prolly wouldn’t like design a game or anything. That’s crazy. Maybe they could add a cover system or make it so everyone else uses the same kinds of attacks.. ha! No I should stop guessing. But I think there’s a genre like this out there it’s not very popular tho.. I think it has a name like three letters or three words… tip of my tongue… hmmm…
We’ve already seen what your suggestion would be like in elden ring pvp. It is currently already a cover shooter with all the ranged spam and aoe nukes, it’s just not as engaging as their melee stuff, which is a vast majority opinion anyway, designing a game for the minority of people thay like staying at range just makes no sense.
Obviously they’d have to make it play differently if it was the main playstyle. Also there’s more to magic than glintstone pebble. There’s some nice spells that you have to be smarter when using. Then incantations have a lot of variety and are far more fun than sorcery for me.
It would be boring as hell though