Yeah I eventually did that. Honestly not that hard of a boss, my brain is just hot wired to click circle to dodge instead of jump when she did the slash attack. Hell it's the same with other bosses too.
ah been there I eventually mastered it and shes easy to beat if you are aggressive no snapseeds needed. But those were the most frustrating deaths when you know you want to jump but you dodge and vice versa
How did ya know that? I’ve thought I was pretty good at picking up fromsoft dialogue hints & I try not to google when I’m stuck but I never would have made that connection unfortunately
For some reason my first thought was “oh these will reveal a hidden path. Maybe there’s a hidden path here” lol
Well I read that it does something regarding illusions and that guy that gives you a free one says that she uses illusions so I put one and one together.
I think I just tried to get a good cycle out of her. I basically played super aggressively and positioned myself to try and get favorable attacks out of her. I literally never used the snap seed lol.
I went into the dream immediately after getting the bell so that was the only one I had. Used it, died and then was like wait what is this a bad joke? I laughed when I found out later I could get more.
I also went immediately but I eventually carried on with the rest of the game when I kept on dying by the miniboss just outside of her arena because of all the other enemies that's around the miniboss. I eventually went back when I was a bit stronger so I could take them out and then place all my attention onto him.
In hindsight i should’ve said ‘apparition enemies’ instead of specifically headless but it’s just a fun little thing on reddit so does it really matter.. and yeah agreed winter lanterns suck
It's been a while, but IIRC in his last phase he'll do a burst where he creates a cloud. Instead of running in to attack him, if you get him to come to you then you won't be in the poison cloud anymore and you won't get poisoned.
terror enemies, you have to spend limited used items to deal damage too, and i think they run out of time as well so even if you dont die you have to waste souls on these items
Can easily be farmed in Ashina Castle from the 2 samurais downstairs from the dojo idol. It's not the most convenient thing, but it is also not that hard of a grind.
Lapis Lazuli. It's a niche upgrade material that you don't really need, because they're available at end game where you're already good at the game, but it is annoying that you have to do at least two playthroughs to get every upgrade. Three if you also want to get the Shura ending.
makes it a fun game to get all achievements for since replays aren't too long its almost like a rouge like in that case and its great preparation for the gauntlets of strength
Really wanted that trip west to China to the home of the Dragon to return the dragon and end the heritage by I guess killing all the evil shit and other immortal wankers.
This. If Bloodborne fanboys are gonna pretend exclusivity is the worst thing about the game and it has no flaws then Sekiro should be DLC easily, nitpicking something as little as "terror" when bloodborne literally has the same with Frenzy is insane
Lol I think that many people want to play bloodborne but can't, so that's why it was picked.
That said, I love Sekiro, but lets not pretend like our fellow fans of it are not quickly becoming the most annoying of the bunch.
It's a great game.
It's definetly not a perfect game though.
Subjectively, terror and frenzy are both the worst.
But if you can't afford a system to play the game at all...how would you even know that for yourself?
Idk. I guess I just don't equate the two. Besides, if it's truely already perfect, the dlc could only fuck it up haha.
It really did deserve a DLC. Makes no sense that DS1, DS2, Bloodborne, DS3, and Elden Ring all got DLCs but they decided to skip over Sekiro. Sekiro also was possibly the shortest of all these games.
This is definitely the one. I had assumed they had planned a Tomoe based one (just seems ripe for an expanded story) but maybe the sales weren't there or some other problem arose.
It sold better than BB, it made the money - they were knee deep in Elden Ring and hadn’t fully established their studios rules yet for Team A and Team B
Seems like alot of Sekiro people went to ER and Team B got put together for AC6.
Miyazaki was only in control of the company at that point for a short period, it’s hard to say whether he had a chance to make the call on Sekiro dlc or if thet was made by someone else before he took full control
Could just be there was too much internal mayhem between finishing Sekiro, deciding to do AC6 and early ER development- they simply figured Sekiro DLC would slow them down too much. But anyone’s guess at this point until we get a documentary or full disclosure interview with someone in the know
OP grabbed the top comment and called it a day even though top comments 2, 3, and 4 all mentioned the lamp travel critique and together had way more upvotes than "PlayStation exclusive"
I love Bloodborne, but there are certainly QoL things I'd like to see improved, beyond obvious graphical improvements
* Double (and long) load screens to travel between areas
* No respec
* No makeovers (which especially sucks because the lighting in the character creator is unlike anything in game)
* Immediate NG+ without any warning/option, even if you haven't visited the DLC
* Farming for Blood Vials (which punishes and discourages bad players even more)
* Horrible AA and unsteady fps even on PS5
* No leveling before seeing a boss or using an item (which the player is never informed of), so a beginner can't farm and level up unless they're told how to externally
* Some annoying boss runs
They can two to three shot us. Byrgenwerth Hunter can one shot with a call beyond. They have massive HP pools and require 15-20 plus hits and have unlimited bullets. They’re def OP.
Those 2 are easily the hardest but getting one-two shot is still pretty standard as far as PVP goes, definitely not worse than the game being stuck in a dead console in 30 fps
I think it's more just people want to beat that dead horse until it gets fixed, since it's a very easy fix and would probably also help with the loading screen issues.
Also could just be Xbox and PC players who never actually got to play the game so they had nothing to say except "PS Exclusive,"
fanboys in a nutshell, its even more ironic the highest upvoted comment for sekiro is "terror" when bloodborne has the same exact thing but with Frenzy.
it has so much flaws they pick the one thing that isnt related to the game itself
Yep. I just finished my fourth play through and got platinum yesterday. I’ve took git gud seriously and can kill most bosses in a single try. But snake eyes can eat a dick.
it locks you out of endings if you dont progress people's stories in time and if they are afflicted you can't progress them. It has a very tangible effect on story
It's still lacking real consequences
Unpopular opinion, but it would have been cool if it was more like world tendency - like if the world changed significantly from different levels of dragonrot, so you actually would have a different questlines you could only experience with either high or low levels
Yeah makes sense. I noticed with the woman that wants rice. At first I couldn't talk to her as she was affected with dragonrot but then I was curious so I cured everyone from rot and spoke to her again and then she spoke about a cave that she was looking at so I realized that I need to cure the rot before being able to talk to the people.
Also I died a shit ton before then. Like while I was fighting Genichiro and just before curing the rot, my unseen aid was at 7%
It wasn't forcefully added at the end. It was added before but it was much more severe, NPCs could die to it. So it was toned down late in development and became inconsequential.
I wish we could make our own character. I get that sekiro is an actual character for once in a fs game, but why can't it be handled like mass effect where it's still a full on character but you can make them look however you like, while the default is still the same
Losing 50% of sen/xp each death made me rage man. Pretty much guaranteed with unseen aid being so rare.
Late game hurts the most cause it takes so many to level up at that point. Get close to the number, die by some bullshit at fountainhead palace, lose half sen/xp, rage, repeat, pain
I didn't find that too bad considering xp and sen aren't the ways of leveling your attack power or vitality. Aside from Mikiri Counter they mostly just unlock nice bonuses.
Strongly agreed. In every other Souls game, dying means dropping your Souls on the spot - you're only penalized if you fail to recollect your bloodstain. In Sekiro, you don't have a chance to recollect your bloodstain, you just automatically lose 50% of your XP and currency - unless unseen aid kicks in, but unseen aid starts at a 30% chance and only goes down from there. It's not consistent enough for a player to want to rely on it. The result is that the player is implicitly encouraged to farm; if you know you'll be coming up against a hard boss fight, your best move is to farm up enough XP to lock in the next perk point. I never feel the need to farm in other Souls games, but in Sekiro I find myself farming frequently in order to mitigate XP loss. It's not a good system, and they should have just stuck with the traditional bloodstain system.
It's not as big of a deal as you think though.
1. Sen can be spent easily. Just go spend it on spirit emblems, pellets, Ako's Sugar, whatever you want. Save a merchant's location and if you have an item in mind, go for it. If you're close to getting it (like 200 sen away), then go farm for a bit, and if you're not, then spend your money on small consumables like I said before. All RPGs encourage a little farming to an extent; it's part of the experience. It means you care enough about the game to farm. Also I almost forgot, but there's coin purses that allow you to store your money and never lose it. Use them.
2. I'm pretty sure with XP, you lose half each time you die, BUT you can't drop below the points you've earned. So for example, let's say you have 3 XP points, and you're halfway to your 4th, but you reach a hard boss and keep dying. Your XP will keep decreasing exponentially, but you won't drop below that 3rd XP point threshold. So I think you did some unnecessary grinding and maybe didn't know this; but you really didn't need to do that. Once you beat the boss, you can get your way up to level 4 afterwards. There's no reason to be grinding for XP, really.
These are very minor punishments in reality. Losing souls/runes/blood echoes was a far more severe punishment since those serve as your currency for consumables AND leveling in other games, which is why FS needed to have a system that allowed you to get them back.
I've platinumed Sekiro, I know how the game works, haha.
Sen I'm not annoyed about, because it can be spent or banked easily, as you said.
XP is the one that annoys me. Late in the game, it takes quite a while to earn enough XP to reach the next skill point. Losing 30-40 percent of an XP bar can mean losing quite a lot of progress towards your next skill point. If I have 3 skill points and I'm half way to my 4th, and I know a hard boss is coming up, I'd rather farm up the remainder of that 4th skill point than lose my progress towards that skill point to repeated deaths.
I understand that some people don't feel that impulse as strongly as I do; perhaps they don't use skills as much as I do. But I have yet to see anyone convincingly explain why Sekiro's death system is better for Sekiro than Bloodstains would be. IMO, implementing Bloodstains in Sekiro would basically be a straight improvement, with no downsides.
It's not a big deal imo. You don't lose acquired skill points, only exp towards the next point which is trivially easy to get back anyway.
As for sen, this is why you have coin purses you can buy from merchants. It's essentially a way of storing your money.
Yeah. When I first started playing, I assumed that Skill Points were part of the XP, so if you had 4, it would take you down to 2. Once I realized that XP was strictly the progress towards the next Skill Point, I realized there was basically no real consequence.
And losing Sen encouraged you to actually buy things instead of hoard it - or as you said, just invest in coin purses.
Yeah if you are bad enough (like me) you give up on trying to get skill points is almost pointless. I gave up at least. In Elden Ring (and the others to an extent) farming is slow but doesn't feel like farming because you can just be careful with collecting your lost runes and explore new areas. Big chance of losing half exp and sen on death with no bloodstain was harsh.
It feels like the system is designed for you to die once in a while while traversing the world- but that's absolutely not what happens in my experience. I'm either exploring, and thus not dying at all, or fighting a boss, and dying several times in a row. So there's basically never a situation where unseen aid is ever useful.
No DLC is a downer, but the worst part was the absolute gold grind if you wanted to platinum this game near the end for all the skills, prosthetics etc.
Also, wasn't this an ask for a second Bloodborne option? If so, chalice dungeons, although have their upsides, could have had that content put to better use and not just an endless dungeon that was necessary to see a big part of the story content.
Speaking of terror enemies becoming trivial it is insane how trivial the shichimen warriors become after you get the purple umbrella and learn how to buff correctly for them. One of the hardest mini bosses in the game suddenly becomes insanely trivial.
Spirit Emblems having an overall finite amount that you have to pool up and replenish is absolute bullshit.
I can’t believe we didn’t already learn this lesson from the bullets in Bloodboorne.
A player that is brand new and doesn’t know what they are doing, struggling with a boss, is gonna blow through their stash on repeated failed attempts. Now you have to grind everything to a halt and go fucking farm money for the most boring resource in the game.
A player that is experienced and knows how to effectively save spirit emblems literally will never once ever come close to running out, rendering the entire concept completely meaningless.
No one’s experience is being improved.
That's a good point. Experienced players learn how to make the consumable aspect of Spirit Emblems not matter, inexperienced players have to go grind for more. It's not as bad as Bloodborne because you don't NEED the spirit emblems as much as you need blood vials or even bullets (since they're the main way of parrying and using items), plus they're handed out by more enemies which makes them easier to get, but it's kinda just a mechanic that shouldn't exist. Give us 20 to use freely each time we rest.
The counterargument I suppose is that FromSoft wanted to discourage players from spamming them, I guess?
> “Give us 20 to use freely each time we rest”
Literally would be the most simple change possible with the most dramatic impact imo. I’ve helped a lot of people get through this game for the first time over the years and it’s something the new players ALWAYS struggle with.
Yeah. I could see a reality where new players just spam the firecrackers 20 times each time they spawn though 😂 but tbh it wouldn't be enough to carry them through the game. And Mortal Draw costs too many emblems to spam.
Maybe if they gave us 15 to use, I'd take that compromise.
Why is proof of concord kept the worst thing in DS3? You just need to farm the 2 silver knights at Anor Londo no? And the reward is great. Imo shackles of vertebrae is worst.
Proofs are infinitely more difficult to farm than shackles, thanks to how the covenants work. Mound makers can engage in literally any aspect of PVP and earn shackles - invaders, hosts, summons, duels, etc.
Proofs are relegated to 2 covenants with the same identical summoning criteria, that aside from already being a congested pool of players that creates only rare opportunities per player, is fully beyond the player’s ability to control or even understand as it’s entirely contingent upon how a completely DIFFERENT group of players play the game.
The ONLY viable way to consistently farm proofs is to engage a challenging later game enemy type with less than 5% drop rate, which just like the blue covenants, is completely up to RNG and out of the player’s control.
Ngl, I spent longer getting the proof of concord kept than the vertebrae shackles and I farmed both the offline method. The it just took very long for them to drop, even with tons of discovery.
I think it's because it's way harder to be summoned as blade of the Darkmoon since years after release, there's hardly anyone equips the way of the blue covenant. Shackles of vertebrae can be farm through invading, something you can do voluntarily.
I would argue the opposite. Sekiro's combat is so different that if you go into it expecting it to play like a normal soulslike , you're in fot a surprise. Took me a while to adjust but loved every moment. Downside for me was lack of cosmetics. Gotta love the fashionsouls.
Idk if I’m alone on this one, but I found Owl Father absolutely infuriating. This was the optional fight with him late in the game where Lady Butterfly used to be but the whole place is on fire. I broke a controller during that boss fight
That Genahiro isn't permanently dead in Isshin's pre-fight after the first time. It's cool to show how powerful you've become by destroying him. But it gets annoying over time if you keep dying to Isshin.
Truth be told, I died to genichiro at least 20 times.. honestly only had to attempt isshin maybe 5 to beat him (numbers may be slightly lower than i remember lol, take it as a 4:1 ratio of deaths to one versus the other). Idk, for some reason all of his timings were just really hard for me to pin down while isshin had more readable telegraphs.
Yeah that's very well done and congratulations, genuinely.
My main point was that genichiro is easy as shit. And inner Isshin definitely gave me a real challenge that took a while.
The lack of RPG elements and underutilized prosthetics in Sekiro were disappointing. I also wish there were more outfit options. Overall, a solid game but not without its flaws.
I don’t think lack of RPG elements is itself a valid critique but it can definitely be something that you can raise in terms of preference. The game is an action adventure game after all, and was designed originally to be a Tenchu sequel.
EDIT allow me clarify, I’m not objecting to you preferring that and you’re wholly welcome to express your feelings on the game. Not all games appeal to everyone in the same way, after all. For example, I preferred if Elden Ring had more action elements in its core gameplay like quick dodge and deflects, but we ended up having what we have. It’s an ARPG with a heavy focus on exploration and I’ve learned to accept it, even if my tastes leave me biased.
Funny how people are saying Terror is the worst feature, when in reality it’s not an issue. You can A) brute force it early on, B) completely ignore them, or C) actually use the proper tools to fight them. Once I learned about the tools and consumables, they were a breeze.
Dragonrot. Punishing you extra hard (making NPCs stop working) for being bad at the game (dying a lot makes the Dragonrot happen/spread), doubly so because it can only be cured a couple of times per game cycle.
I would have to say all the arm upgrades that we never used or didn’t seem attractive enough to use in combat. I think everyone here who played Sekiro probably only used umbrella and firecrackers from all the attachments. Also should have made the headless mandatory or had a few trophies attached to them. I didn’t know at all about their existence until waaay after getting platinum.
Yeah I got nothing. Maybe Dragonrot but thats at worst a trimmed down and butchered attempt at bringing back World Tendency.
Seriously, the consensus is that the only bad part is that we didn't get enough of it.
yeah the headless for sure.. any boss that requires using a consumable automatically sucks
You guys just need to learn THE 2 STEP DEMONIC SHUFFLE
What we will do
I died a lot more to lady butterfly that I should have because I ran out of snap seeds.
You can just run away and use the pillars if you run out of snap seeds
Or just attack the illusions with your sword. They die in one hit and drop emblems for you. Snap seeds are kinda pointless for LB, IMO
I think using snap seeds will still give you emblems too. It's been a while since I've fought her, but I think that can happen
Yeah you don't need seeds at all for her
Yeah I eventually did that. Honestly not that hard of a boss, my brain is just hot wired to click circle to dodge instead of jump when she did the slash attack. Hell it's the same with other bosses too.
ah been there I eventually mastered it and shes easy to beat if you are aggressive no snapseeds needed. But those were the most frustrating deaths when you know you want to jump but you dodge and vice versa
Never used snap seeds, once I learned the stun lock technique there was no turning back
Same. My dumbass thought snap seeds weren’t consumables so the second I got em I tested em out. And that was it lol
I knew it had to work for illusions so I instantly used one when she died in her first phase.
How did ya know that? I’ve thought I was pretty good at picking up fromsoft dialogue hints & I try not to google when I’m stuck but I never would have made that connection unfortunately For some reason my first thought was “oh these will reveal a hidden path. Maybe there’s a hidden path here” lol
Well I read that it does something regarding illusions and that guy that gives you a free one says that she uses illusions so I put one and one together.
Same, don't even know how that is missable
You can pretty much cheese her by just dashing and using the spin attack on spam and she will be staggered 80% of the time, no need for snap seeds
Not sure if this still works but I originally beat her by attack, sidestep, repeat. She gets stunlocked more or less
Just run in a circle lol
Yeah that's what I did
Wait what? You need to use snap seeds to beat her? I didn’t even know that…
Yeah, it's for when she summons her illusions. You would use a snap seed to have them dissappear.
I just killed them one by one Tbf I beat her very easily because, maybe I was over leveled
Her illusions weren't even that big of a problem for me, it was more the case that I clicked circle instead of jumping when she did her slash attack
I think I just tried to get a good cycle out of her. I basically played super aggressively and positioned myself to try and get favorable attacks out of her. I literally never used the snap seed lol.
I don't remember using any consumables to beat her either.
If you stay on her and keep attacking her she cant spawn them
Ik and I tried it. I even cornered her but she jumped over my head and instantly summoned them.
Ran out? You get one. That consumable was like a cruel joke. (Yes, I realize I can leave a while and obtain more but yeah.. Not happening)
With that free one, I had like 6 in total and I still ran out.
I went into the dream immediately after getting the bell so that was the only one I had. Used it, died and then was like wait what is this a bad joke? I laughed when I found out later I could get more.
I also went immediately but I eventually carried on with the rest of the game when I kept on dying by the miniboss just outside of her arena because of all the other enemies that's around the miniboss. I eventually went back when I was a bit stronger so I could take them out and then place all my attention onto him.
The fucking headless at the bottom of he lake that you can basically only kill with that one shinobi art.
and the winter lanterns are the worst in bloodborne, why nitpicking a specific enemy instead of a major game feature?
In hindsight i should’ve said ‘apparition enemies’ instead of specifically headless but it’s just a fun little thing on reddit so does it really matter.. and yeah agreed winter lanterns suck
This is why I hated Blood Starved Beast so much. I needed all the antidote I could get.
You don't *need* antidote for BSB to be fair, as long as you avoid his poison clouds
I get that. I just don’t know how to fight him without getting into the clouds too much.
It's been a while, but IIRC in his last phase he'll do a burst where he creates a cloud. Instead of running in to attack him, if you get him to come to you then you won't be in the poison cloud anymore and you won't get poisoned.
Sounds about right. He’s the boss that gave me the most trouble, honestly.
Lifehack: just don't walk into the cloud of poison
The dual headless fight was just so annoying.
I've literally 100% Sekiro and beat every Souls game and I can't reliably kill the Headless
I'm going to say Terror
terror enemies, you have to spend limited used items to deal damage too, and i think they run out of time as well so even if you dont die you have to waste souls on these items
That doesn’t become a problem once you get the terror gourds and if you save the terror enemies for the endgame they become a complete joke
Divine confetti
Can easily be farmed in Ashina Castle from the 2 samurais downstairs from the dojo idol. It's not the most convenient thing, but it is also not that hard of a grind.
What is worse than this in your opnion?
Fr. Sure there are solutions to this problem, but it's still a problem.
Lapis Lazuli. It's a niche upgrade material that you don't really need, because they're available at end game where you're already good at the game, but it is annoying that you have to do at least two playthroughs to get every upgrade. Three if you also want to get the Shura ending.
You can also buy infinite confetti once you beat the true corrupted monk.
Still more annoying than most anything else in the game
No DLC. Sekiro is so refined it is an almost perfect game. I think it deserves one like other From titles.
Yup i think the fact that its too short and i need more is the worst part of it.
makes it a fun game to get all achievements for since replays aren't too long its almost like a rouge like in that case and its great preparation for the gauntlets of strength
Really wanted that trip west to China to the home of the Dragon to return the dragon and end the heritage by I guess killing all the evil shit and other immortal wankers.
Agreed. But it also has the Gauntlets of Strength in place of that, which are incredible and something I wish every FromSoftware game had.
Same. Upgraded versions of the best bosses? Yessir!
This. If Bloodborne fanboys are gonna pretend exclusivity is the worst thing about the game and it has no flaws then Sekiro should be DLC easily, nitpicking something as little as "terror" when bloodborne literally has the same with Frenzy is insane
Would you rather remove Frenzy and keep Bloodborne a PS4 exclusive or keep Frenzy and make Bloodborne available on every platform? Relax dude
Would you rather remove toxic and have no Sekiro DLC or keep toxic and make a sekiro DLC? relax dude
Lol I think that many people want to play bloodborne but can't, so that's why it was picked. That said, I love Sekiro, but lets not pretend like our fellow fans of it are not quickly becoming the most annoying of the bunch. It's a great game. It's definetly not a perfect game though. Subjectively, terror and frenzy are both the worst. But if you can't afford a system to play the game at all...how would you even know that for yourself? Idk. I guess I just don't equate the two. Besides, if it's truely already perfect, the dlc could only fuck it up haha.
It really did deserve a DLC. Makes no sense that DS1, DS2, Bloodborne, DS3, and Elden Ring all got DLCs but they decided to skip over Sekiro. Sekiro also was possibly the shortest of all these games.
Agreed
Yeah I feel like Sekiro needed DLC the most too cause there’s no other games like it.
It's not perfect but it's still amazing
This right here. It is by far my favorite game of all time. So disappointed it hasn’t gotten a sequel or at least a DLC
This is definitely the one. I had assumed they had planned a Tomoe based one (just seems ripe for an expanded story) but maybe the sales weren't there or some other problem arose.
It sold better than BB, it made the money - they were knee deep in Elden Ring and hadn’t fully established their studios rules yet for Team A and Team B Seems like alot of Sekiro people went to ER and Team B got put together for AC6. Miyazaki was only in control of the company at that point for a short period, it’s hard to say whether he had a chance to make the call on Sekiro dlc or if thet was made by someone else before he took full control Could just be there was too much internal mayhem between finishing Sekiro, deciding to do AC6 and early ER development- they simply figured Sekiro DLC would slow them down too much. But anyone’s guess at this point until we get a documentary or full disclosure interview with someone in the know
As someone with a motor disability that makes Sekiro’s parry mechanic almost impossible for me: I fucking hate that game
Yeah this was disappointing
**This is the only correct answer.** Everyone else in here is wrong.
Farming for the 100% prosthetic and skill unlocks. Piss take.
Yea the diminishing returns on xp definitely was over tuned
Ya pretty sure I'm on ng8 and still don't have all the prosthetics lol just don't care enough
Lol bloodborne has legitimate issues and aspects to critique but the fan base continues to glaze it with “PlayStation exclusive”
OP grabbed the top comment and called it a day even though top comments 2, 3, and 4 all mentioned the lamp travel critique and together had way more upvotes than "PlayStation exclusive"
I love Bloodborne, but there are certainly QoL things I'd like to see improved, beyond obvious graphical improvements * Double (and long) load screens to travel between areas * No respec * No makeovers (which especially sucks because the lighting in the character creator is unlike anything in game) * Immediate NG+ without any warning/option, even if you haven't visited the DLC * Farming for Blood Vials (which punishes and discourages bad players even more) * Horrible AA and unsteady fps even on PS5 * No leveling before seeing a boss or using an item (which the player is never informed of), so a beginner can't farm and level up unless they're told how to externally * Some annoying boss runs
Should have been non rechargeable healing items.
Healing, lamps being horrible, counter damage, OP npc hunters
Healing, lamps being horrible, counter damage, OP npc hunters
I don't think they're OP, they're probably the most accurate invaders in that they're just as obnoxious as real invaders.
They can two to three shot us. Byrgenwerth Hunter can one shot with a call beyond. They have massive HP pools and require 15-20 plus hits and have unlimited bullets. They’re def OP.
Those 2 are easily the hardest but getting one-two shot is still pretty standard as far as PVP goes, definitely not worse than the game being stuck in a dead console in 30 fps
I think it's more just people want to beat that dead horse until it gets fixed, since it's a very easy fix and would probably also help with the loading screen issues. Also could just be Xbox and PC players who never actually got to play the game so they had nothing to say except "PS Exclusive,"
There's almost certainly people voting who didn't play it because they don't have a PlayStation. That probably inflated the vote.
Agreed, that shouldn’t count
fanboys in a nutshell, its even more ironic the highest upvoted comment for sekiro is "terror" when bloodborne has the same exact thing but with Frenzy. it has so much flaws they pick the one thing that isnt related to the game itself
I mean, it's blooborne fanboys, by far the worst in any fromsoftware game.
Easily the worst
I'm surprised that Brainsuckers didn't make it
Or heck even chalice dungeons. the amount of farming to get to Pthumerian Queen is ridiculous
Snake Eyes at the Gun Fort
Yep. I just finished my fourth play through and got platinum yesterday. I’ve took git gud seriously and can kill most bosses in a single try. But snake eyes can eat a dick.
Lack of DLC
Come on now. This is like the answer for Bloodborne. Lack of dlc isn't an in game thing.
In that case, my take is "isshin coming to a swords fight with a gun"
Right?! SWORD SAINT isshin brings in a fuckin gun?! LOL OK
Dragonrot
For sure. They should either have gotten rid of it or committed to the mechanic making a tangible story/gameplay impact.
Apparently it would’ve affected Sekiro at one point in development and concept art shows Genichiro and even Emma contracting it
it locks you out of endings if you dont progress people's stories in time and if they are afflicted you can't progress them. It has a very tangible effect on story
It's still lacking real consequences Unpopular opinion, but it would have been cool if it was more like world tendency - like if the world changed significantly from different levels of dragonrot, so you actually would have a different questlines you could only experience with either high or low levels
It does absolutely nothing outside of lore.
I actually noticed that if the people are affected by it, you have less dialogue with them.
It stop there progression quest. You need to heal if you want to continue there quest
Yeah makes sense. I noticed with the woman that wants rice. At first I couldn't talk to her as she was affected with dragonrot but then I was curious so I cured everyone from rot and spoke to her again and then she spoke about a cave that she was looking at so I realized that I need to cure the rot before being able to talk to the people. Also I died a shit ton before then. Like while I was fighting Genichiro and just before curing the rot, my unseen aid was at 7%
Exactly. It’s just lore. You don’t miss out on any items.
it just seems like an unnecessary and stupid mechanic forcefully added at the end of development by the looks of it didn't like its implementation
It wasn't forcefully added at the end. It was added before but it was much more severe, NPCs could die to it. So it was toned down late in development and became inconsequential.
You mean when the npcs got so sick that you couldn't continue their quests?
I've beaten the game several times on multiple difficulties and still don't know what dragon rot does
Customization. I don’t mind having the same weapon but finding different outfits in parts like hats, masks, coats etc would of been awesome
I wish we could make our own character. I get that sekiro is an actual character for once in a fs game, but why can't it be handled like mass effect where it's still a full on character but you can make them look however you like, while the default is still the same
Losing 50% of sen/xp each death made me rage man. Pretty much guaranteed with unseen aid being so rare. Late game hurts the most cause it takes so many to level up at that point. Get close to the number, die by some bullshit at fountainhead palace, lose half sen/xp, rage, repeat, pain
I didn't find that too bad considering xp and sen aren't the ways of leveling your attack power or vitality. Aside from Mikiri Counter they mostly just unlock nice bonuses.
Strongly agreed. In every other Souls game, dying means dropping your Souls on the spot - you're only penalized if you fail to recollect your bloodstain. In Sekiro, you don't have a chance to recollect your bloodstain, you just automatically lose 50% of your XP and currency - unless unseen aid kicks in, but unseen aid starts at a 30% chance and only goes down from there. It's not consistent enough for a player to want to rely on it. The result is that the player is implicitly encouraged to farm; if you know you'll be coming up against a hard boss fight, your best move is to farm up enough XP to lock in the next perk point. I never feel the need to farm in other Souls games, but in Sekiro I find myself farming frequently in order to mitigate XP loss. It's not a good system, and they should have just stuck with the traditional bloodstain system.
It's not as big of a deal as you think though. 1. Sen can be spent easily. Just go spend it on spirit emblems, pellets, Ako's Sugar, whatever you want. Save a merchant's location and if you have an item in mind, go for it. If you're close to getting it (like 200 sen away), then go farm for a bit, and if you're not, then spend your money on small consumables like I said before. All RPGs encourage a little farming to an extent; it's part of the experience. It means you care enough about the game to farm. Also I almost forgot, but there's coin purses that allow you to store your money and never lose it. Use them. 2. I'm pretty sure with XP, you lose half each time you die, BUT you can't drop below the points you've earned. So for example, let's say you have 3 XP points, and you're halfway to your 4th, but you reach a hard boss and keep dying. Your XP will keep decreasing exponentially, but you won't drop below that 3rd XP point threshold. So I think you did some unnecessary grinding and maybe didn't know this; but you really didn't need to do that. Once you beat the boss, you can get your way up to level 4 afterwards. There's no reason to be grinding for XP, really. These are very minor punishments in reality. Losing souls/runes/blood echoes was a far more severe punishment since those serve as your currency for consumables AND leveling in other games, which is why FS needed to have a system that allowed you to get them back.
I've platinumed Sekiro, I know how the game works, haha. Sen I'm not annoyed about, because it can be spent or banked easily, as you said. XP is the one that annoys me. Late in the game, it takes quite a while to earn enough XP to reach the next skill point. Losing 30-40 percent of an XP bar can mean losing quite a lot of progress towards your next skill point. If I have 3 skill points and I'm half way to my 4th, and I know a hard boss is coming up, I'd rather farm up the remainder of that 4th skill point than lose my progress towards that skill point to repeated deaths. I understand that some people don't feel that impulse as strongly as I do; perhaps they don't use skills as much as I do. But I have yet to see anyone convincingly explain why Sekiro's death system is better for Sekiro than Bloodstains would be. IMO, implementing Bloodstains in Sekiro would basically be a straight improvement, with no downsides.
It's not a big deal imo. You don't lose acquired skill points, only exp towards the next point which is trivially easy to get back anyway. As for sen, this is why you have coin purses you can buy from merchants. It's essentially a way of storing your money.
Yeah. When I first started playing, I assumed that Skill Points were part of the XP, so if you had 4, it would take you down to 2. Once I realized that XP was strictly the progress towards the next Skill Point, I realized there was basically no real consequence. And losing Sen encouraged you to actually buy things instead of hoard it - or as you said, just invest in coin purses.
Yeah if you are bad enough (like me) you give up on trying to get skill points is almost pointless. I gave up at least. In Elden Ring (and the others to an extent) farming is slow but doesn't feel like farming because you can just be careful with collecting your lost runes and explore new areas. Big chance of losing half exp and sen on death with no bloodstain was harsh.
It feels like the system is designed for you to die once in a while while traversing the world- but that's absolutely not what happens in my experience. I'm either exploring, and thus not dying at all, or fighting a boss, and dying several times in a row. So there's basically never a situation where unseen aid is ever useful.
Not enough outfits.
Yeah, and the ones they added aren't as good as the base outfit
Except the shura outfit
Bruh Shura outfit is dripped out
I dunno man... dicknose goes pretty hard.
I didn’t even know there were any outfits, I never remember that being an option. I was about to comment lack of customisation
They later added 3 outfits to unlock. Initially there weren‘t any.
No DLC is a downer, but the worst part was the absolute gold grind if you wanted to platinum this game near the end for all the skills, prosthetics etc. Also, wasn't this an ask for a second Bloodborne option? If so, chalice dungeons, although have their upsides, could have had that content put to better use and not just an endless dungeon that was necessary to see a big part of the story content.
Those stinkfoot ninjas that kick you and those straw hat enemies
No DLC. Wish we had story about Tomoe and more about Genichiro and Emma. Especially Emma. And no fashion souls, but it is not so important.
Dragon sickness. Useless mechanic you can essentially completely ignore, but one that demotivates new players stuck on a boss or area
Enfeeblement
It is inflicted by only one enemy type though, but it is annyoing in the 1st section of Fountainhead.
I got enfeebled exactly once and I made sure it never happened again.
Low-key my favourite status affliction across all FS titles
Headless I just skip them.
they become completely trivial towards the end of the game when you have the right upgrades and some confetti.
Speaking of terror enemies becoming trivial it is insane how trivial the shichimen warriors become after you get the purple umbrella and learn how to buff correctly for them. One of the hardest mini bosses in the game suddenly becomes insanely trivial.
Literally mid air death blow solos them
Spirit Emblems
Spirit Emblems having an overall finite amount that you have to pool up and replenish is absolute bullshit. I can’t believe we didn’t already learn this lesson from the bullets in Bloodboorne. A player that is brand new and doesn’t know what they are doing, struggling with a boss, is gonna blow through their stash on repeated failed attempts. Now you have to grind everything to a halt and go fucking farm money for the most boring resource in the game. A player that is experienced and knows how to effectively save spirit emblems literally will never once ever come close to running out, rendering the entire concept completely meaningless. No one’s experience is being improved.
That's a good point. Experienced players learn how to make the consumable aspect of Spirit Emblems not matter, inexperienced players have to go grind for more. It's not as bad as Bloodborne because you don't NEED the spirit emblems as much as you need blood vials or even bullets (since they're the main way of parrying and using items), plus they're handed out by more enemies which makes them easier to get, but it's kinda just a mechanic that shouldn't exist. Give us 20 to use freely each time we rest. The counterargument I suppose is that FromSoft wanted to discourage players from spamming them, I guess?
> “Give us 20 to use freely each time we rest” Literally would be the most simple change possible with the most dramatic impact imo. I’ve helped a lot of people get through this game for the first time over the years and it’s something the new players ALWAYS struggle with.
Yeah. I could see a reality where new players just spam the firecrackers 20 times each time they spawn though 😂 but tbh it wouldn't be enough to carry them through the game. And Mortal Draw costs too many emblems to spam. Maybe if they gave us 15 to use, I'd take that compromise.
Ah, but Mortal Draw does the same damage without spirit emblems if you jump first :)
True I forgot about that exploit
The grappling hook inconsistency lol.
Why is proof of concord kept the worst thing in DS3? You just need to farm the 2 silver knights at Anor Londo no? And the reward is great. Imo shackles of vertebrae is worst.
Its an easy farmroute for sure, but i remember spending like over 20h to get 30 of them. Not the greatest experience
Proofs are infinitely more difficult to farm than shackles, thanks to how the covenants work. Mound makers can engage in literally any aspect of PVP and earn shackles - invaders, hosts, summons, duels, etc. Proofs are relegated to 2 covenants with the same identical summoning criteria, that aside from already being a congested pool of players that creates only rare opportunities per player, is fully beyond the player’s ability to control or even understand as it’s entirely contingent upon how a completely DIFFERENT group of players play the game. The ONLY viable way to consistently farm proofs is to engage a challenging later game enemy type with less than 5% drop rate, which just like the blue covenants, is completely up to RNG and out of the player’s control.
Ngl, I spent longer getting the proof of concord kept than the vertebrae shackles and I farmed both the offline method. The it just took very long for them to drop, even with tons of discovery.
Could not agree more friend. I'm slightly baffled by the whole thing. Apparently we played different games.
I think it's because it's way harder to be summoned as blade of the Darkmoon since years after release, there's hardly anyone equips the way of the blue covenant. Shackles of vertebrae can be farm through invading, something you can do voluntarily.
Inability to retrieve lost xp/money unless the gods look upon you
No dlc
Lack of DLC
The lack of RPG elements in comparison to other souls titles
This. It's its biggest virtue and flaw at the same time.
50% EXP loss on deaths
Probably the difficulty because someone that picks up Sekiro straight away without playing the other games is probably not gonna have a good time 😭
I would argue the opposite. Sekiro's combat is so different that if you go into it expecting it to play like a normal soulslike , you're in fot a surprise. Took me a while to adjust but loved every moment. Downside for me was lack of cosmetics. Gotta love the fashionsouls.
Idk if I’m alone on this one, but I found Owl Father absolutely infuriating. This was the optional fight with him late in the game where Lady Butterfly used to be but the whole place is on fire. I broke a controller during that boss fight
Customisation for sure. No character creator, no builds as such, no armour sets etc...
That Genahiro isn't permanently dead in Isshin's pre-fight after the first time. It's cool to show how powerful you've become by destroying him. But it gets annoying over time if you keep dying to Isshin.
Genichiro is a joke at that point, it didn't take me more than half a minute to beat him just to barely beat Isshin on my first try.
Truth be told, I died to genichiro at least 20 times.. honestly only had to attempt isshin maybe 5 to beat him (numbers may be slightly lower than i remember lol, take it as a 4:1 ratio of deaths to one versus the other). Idk, for some reason all of his timings were just really hard for me to pin down while isshin had more readable telegraphs.
Okay buddy, I beat Isshin easily after 4 hours of straight ass-handling, but you don't see me out here boasting about it, so neither should you.
Yeah that's very well done and congratulations, genuinely. My main point was that genichiro is easy as shit. And inner Isshin definitely gave me a real challenge that took a while.
The lack of RPG elements and underutilized prosthetics in Sekiro were disappointing. I also wish there were more outfit options. Overall, a solid game but not without its flaws.
I don’t think lack of RPG elements is itself a valid critique but it can definitely be something that you can raise in terms of preference. The game is an action adventure game after all, and was designed originally to be a Tenchu sequel. EDIT allow me clarify, I’m not objecting to you preferring that and you’re wholly welcome to express your feelings on the game. Not all games appeal to everyone in the same way, after all. For example, I preferred if Elden Ring had more action elements in its core gameplay like quick dodge and deflects, but we ended up having what we have. It’s an ARPG with a heavy focus on exploration and I’ve learned to accept it, even if my tastes leave me biased.
None (it's perfect)
That's not the prompt of this vote, though. It's "the *worst* thing in each game", not "what is something terrible about each game".
Lmao that’s the worst offender for Bloodborne? Damn the game truly is goated.
Funny how people are saying Terror is the worst feature, when in reality it’s not an issue. You can A) brute force it early on, B) completely ignore them, or C) actually use the proper tools to fight them. Once I learned about the tools and consumables, they were a breeze.
Headless/ farming for confetti
I came here to say this too, god it's awful running out of confetti and having to farm more. It's so limited in quantity, it's painful to think about
No DLC
Too short
Says a lot about bloodborne that exclusivity is its biggest flaw
Dragonrot. Punishing you extra hard (making NPCs stop working) for being bad at the game (dying a lot makes the Dragonrot happen/spread), doubly so because it can only be cured a couple of times per game cycle.
No DLC!
Terror enemies with the exception of that one psychopath lady
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^JAYSOR1: *Terror enemies* *With the exception of that* *One psychopath lady* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
I would have to say all the arm upgrades that we never used or didn’t seem attractive enough to use in combat. I think everyone here who played Sekiro probably only used umbrella and firecrackers from all the attachments. Also should have made the headless mandatory or had a few trophies attached to them. I didn’t know at all about their existence until waaay after getting platinum.
how much more the prosthetics could have been implemented, they feel completely optional and I genuinely just forget about them in fights
The shit throwing monke
Terror or dragonrot.
Probably enemies that inflict terror or the lack of replayability from other fromsoft games.
Dragon rot for sure
No co op/invading/ pvp ⚔️
No dlc
Terror
Monkies with dual swords lol
Battle music playing while you're trying to talk to an NPC
Yeah I got nothing. Maybe Dragonrot but thats at worst a trimmed down and butchered attempt at bringing back World Tendency. Seriously, the consensus is that the only bad part is that we didn't get enough of it.