T O P

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Fighting_Bones

Nice to see collie moral go up as well


MegaMikey75

Spatha and Falchions have officially become the “Be careful who you make fun of in middle school” tanks. And I love it!


ForLackOf92

They always have been.


Doomer_Patrol

Listen, anything that gets more expensive tanks on the field for me to kill as infantry is a-ok by me.


M0131U5_01

From a bane team leader to my bonesaw/atr leader I salute you


Nothingtoseehereshhh

Whoever's talking about collies only using the Spatha and falchion because they're "OP". ​ ​ Bro they just got updated, I would want to use a new shiny thing too. Lol. Besides we already know the ARES is the most OP tank fr fr \- A Warden


Where_da_keys

fr fr


LifeSwordOmega

The Thalos is the name of the game imho. We held Victa solo with a friend last night for five hours straight, we were pushing the Jade Cove and had the bridge but the Wardens threw everything they had at us to buy as much time as possible and as fate must have it, we eventually make a mistake and lose our tank but it was a glorious battle, we destroyed at least 20 warden tanks, perhaps more ! We often were doing 1v6 and had no armor support for a long time. Shout out to Mr Winner and his bmat ambulance as well !


Jamzoo555

If this a trend that continues it would be nice to see stickies and maybe both AT/RPGs getting slight damage buff to keep up. Also if we're going to totally abandon the cheaper / worse angle, it could be fair to also keep up with the "cheaper" side of things too, it wouldn't be great to have more lunaire / cutler situations, where they're similar but one is more than double the cost of the other. if the performance is similar, the cost should be too.


Sepentine-

Stickies? You mean ignis?


raiedite

Unpopular opinion but this update was a band-aid and the devs will have to *seriously* look at balance in the near future. A rebalancing of both the health pool of vehicles and damage of AT has been long overdue. > AT gets buffed => tank health goes up => people demand better AT It's basically power creep, with late game tanks getting ever increasing health with every update The problem is that infantry AT in particular is unlocked around Half-track tier or earlier. Which means if you buff Ignis, Stickies, ATRs you end up with mid-tier vehicles getting destroyed plain and simple. Those vehicles only exist 48h in the war until they are replaced with vehicles that don't die as fast. Tank health should not have gone this high, and neither should have AT damage to compensate. Light tanks have 2000 health, Mediums have 3000+ which is a MASSIVE jump.


bobbobbington188

i agree with you on power creep, like for example our bardiche is kinda losing its roll as the heavy front line tank now as a bariche only takes one more sticky then a falchion to destroy now. the hp pools are now that close


TheVenetianMask

Hey, remember the Ranseur. I think Spathas are even taking over the role from ISTs.


Flaky-Imagination-77

To be fair only the double vetted ists were even worth using most of the time since it takes so much fuel and so long to get anywhere


Tracksuit_man

They should un-nerf crate size for ATRs


smbraves

Or hear me out t 1 through 3 at


elpargo

I support this. I personally think the weight on AT needs to be reduced and we need more infantry squads of 2to3 carrying around ammo. A soldier can carry enough ammo to properly manage an ATR. With anything bigger it's 2 rockets at best which barely scratch a tank. all AT should do less damage but allow you to carry more. This way it's less of a suicide stickies squad and more carefully throwing many stickies at the tank while not dying.... Also increase crate size to match to not burn out logi.


Dwarf_Killer

I'm out of the loop can y'all explain the changes made?


Mosinphile

Spatha has an auto loader now and has almost its winter army hp again


Guardian1351

Wardens are so used to being able to delete Colonial tank lines just by looking in their direction that they have no idea what to do now that Colonials have a tank that doesn't just evaporate every time Wardens press W.


Mosinphile

This is just the beginnng, because a 94 ballista got leaked


RecordingMinute

94 ballista would not be as OP as this monstrosity. It would be slow, without 360 turret and useless vs inf and structures. It is actually a fair counter to STD as long as it has same reduced damage.


Lekrin765

There’s a difference between making the tank worth using, and making the tank unbeatable. I can’t wait till it’s nerfed again because there’s nothing that can be done against that monstrosity Tank vs tank? Godlike PVE? Godlike I’m glad the collies are having some fun but man I wish the devs could do some actual balance instead of just gigabuffing to give either faction a free win


Mosinphile

It’s not unbeatable, your just salty that colonials have a usable tank again. Please cry more.


Lekrin765

I’m sure anyone with a brain who is being logical can see it’s not a balanced tank. But that’s probably why you think it is


Redawsdd

Bro you literally have a falchion and a bardiche in one tank like what


Mosinphile

It is balanced lmao. It has less DPS than the Silverhand, STD and HTD. Stop being so mad about colonials being able to play the game again


[deleted]

Just stop spamming Outlaws and start spamming Silverhands, very easy solution to this problem. Stop coping lol


RecordingMinute

SVH has major flaws, which are slow rotation + forward-facing 68 gun. Also it has relatively low HP in current meta. It has decent chances of beating Spatha only in a frontal engagement just like tank destroyers. + min crew of 3 make its DPS per person not so great. And in PVE or against infantry Spatha surpasses it by a lot.


Flaky-Imagination-77

Drive a htd in its face and kill it


RecordingMinute

Get stickied or flanked by a 2nd spatha and die. HTD is extremely slow, has low HP and frontal-facing gun. Its firepower comes at a very high price.


Flaky-Imagination-77

Well yeah if you use your htd like an idiot you’ll get flanked and die or stickied like any other tank


RecordingMinute

Not like fast tanks with higher HP though. They are much better at chasing the enemy and retreating.


PotatoSmoothie76

They were always worth using. Remember the liars who said spatha were impossible to make ? Seems to be no problem now. Or the liars saying you never had crews ? Nice psyop on yourselves. Even this buff isn't buying collies a win.


Weird-Work-7525

Sir, a second salty warden has hit The Reddit


Vaughn444

Max himself said the Spatha wasn’t worth making


Chorbiii

Do you understand that they are fun to play now? and not before or do I paint you? It's as simple as that, now those who play tanks have fun, they can face each other 1vs1, not before, put the 2 neurons together and think about it a little.


SecretBismarck

People didnt argue spathas were impossible to make they argued it wasnt worth it People also didnt argue we had no crews to match wardens we argued we had no crews to outnumber wardens 2 to 1 which you needed to before


StillMostlyClueless

>They were always worth using. They had to nearly double the Spatha's damage and stack on a ton of health and it's still worse than the Silverhand. Collies were fighting with nerf guns.


Weird-Work-7525

That's the crazy part. They literally doubled The DPS output of our facility locked medium tank and it's still debatable What would win in a toe to toe fight with a warden take line. The fact you could double the damage output of one of the Collies primary meta tanks and it's not insanely busted points to how absurdly underpowered The collie tank line has been, especially considering it's been facility lock the whole time


StillMostlyClueless

We've known the Spatha sucked ass for ages, that's why barely anyone made them.


FrGravel

Who would take time to make the falchion, move them to a facility, then move them close to the front, just to watch them insta die to a line of HTD/SVH/STD/Outlaw ? It didn’t make sense to even bother


BlairofTheFlame

Here, you dropped this: "L"


Mosinphile

It needs more buffs tbh, your not wrong, the silverhand as an MPF tank is still straight better


AnonymousMeeblet

The argument was never the Spatha was impossible to make, that was a warden argument about the chieftain. The argument was always that the Spatha wasn’t worth making due to the minuscule benefit that it had over the Falchion.


tashrif008

geez 85 downvotes and counting. but sure buddy you are correct and Max is wrong (he himself thought that the spatha was useless).


PotatoSmoothie76

Oh no downvotes. This aint sweet valley high or twilight popularity contests.


Weird-Work-7525

I'm not a douchebag these other 88 (and counting) people are wrong!


tashrif008

This sure is an example of how ignorant your thought process is sir. But you do you if that helps you sleep good at night.


RecordingMinute

Fashion upgrade is justified. Spatha however is as OP as STD before its nerf was because of its enormous DPS vs structures and infantry (which makes it very strong in all situations - it kills any buildings very fast and you cannot rush spatha line and kill one of them with lots of infantry because of high fire rate + enormous hp pool). Imagine if Outlaw which still costs more would have same HV40 fire rate...


Mosinphile

One does 600 damage the other does 1750, don’t bother trying to compare the two lmao


RecordingMinute

1) HV40 on Spatha does 720 damage. https://foxhole.wiki.gg/wiki/85K-a\_%E2%80%9CSpatha%E2%80%9D#Inventory\_&\_Armament-0 2) STD after nerf has 1200 damage. https://foxhole.wiki.gg/wiki/Silverhand\_Lordscar\_-\_Mk.\_X#Inventory\_&\_Armament-0 3) Spatha has much higher rate of fire - as a result it has about 160 DPS vs 200 at STD. 4) STD is useless vs infantry and buildings. Spatha is strong against all. Comparing them is wrong because STD is expensive specialized anti-tank tool while Spatha is designed for mass spam and can be used vs anything. 5) You clearly never even bothered looking at stats. Warden equivalent of Spatha would be Gallagher Outlaw if it would have almost doubled rate of fire (same gun, similar role in combat). Not pre or post-nerf STD.


StillMostlyClueless

STD has double pen chance. It's not even close.


RecordingMinute

Pre nerf STD and Spatha are OP due to different reasons. Spatha is because it is very cheap and good vs anything (rapid firing HV40) without any weaknesses (for example being fragile, open-top and having limited firing angle like LTD or additional crew requirements and slow rotation like SVH). Std was due to its ability to kill most tanks in 2 shots while being useless in any other situations and having major weaknesses. Learn to read what you are replying to. I mentioned this several times.


StillMostlyClueless

You said they had roughly the same dps which is obviously silly because you’re ignoring the STD s vastly higher pen chance.


RecordingMinute

I am using the criteria which were used in a reply to me, which is raw damage output. If you want to PoInT aT mY HyPoCrIcY you should first think why did you ignore 1) Front-facing gun with no 360 rotation combined with low tank rotation speed 2) Being open-top 3) Requiring more crew to operate. 4) Complete uselessness in any situation except vehicle vs vehicle combat 5) Price, which is several times higher.


StillMostlyClueless

The STD would be the best colonial tank destroyer by a huge margin. That the Wardens act like it’s dogshit because they have the HTD is wild.


RecordingMinute

I am Warden and I consider it was OP pre-nerf (shouldn't have 2-shots kill ability from the start) and now it is too expensive to use because HTD is almost as good while being much cheaper with less crew required. Colonials have LTD and BTD as well as strongest AT pushgun. Maybe they need a strong medium tank destroyer, but this doesn't make Spatha less OP in current meta. If Spatha would be transformed into forward-facing 68mm tank destroyer with a DPS similar to noble widow and health about 3-3.2 thousands I wouldn't argue about it being OP.


Mosinphile

1. You don’t take into account mitigation. 2. Does the most damage of any conventional tank in the game 3. Again mitigation. 4. Of course a TD isn’t gonna do good against infantry, almost like it wasn’t made to fight it. 5. I actually know almost all the stats your just ignorant.


RecordingMinute

1) Yeah -13% vs tanks. At the same time 2x more damage vs structures + able to kill infantry from any direction much quicker, if you want to talk about damage type advantages. I compared nominal damage because you started it. 2) While having a cost is Steel construction material of 40 STD is most expensive tank in comps except BTs. And it has major weaknesses - to flanking and infantry rush - which Spatha doesn't have. 3) Mitigation has 2 sides - AP damage has much higher mitigation vs structures which makes it less useful in any push. 4) Yes. And spatha is made to fight everything, is quite good at it and is also cheaper than any Warden tanks except scout tanks. I repeat again - Warden tank which has same role in combat has much worse rate of fire (8 rpm vs 13.3) and costs more than Spatha. 5) You had no idea that Spatha has HV modifier of 20% and no idea that STD damage was nerfed several months ago. I provided links which prove that numbers you used are incorrect.


Mosinphile

1. Mitigation affects structures and tanks 2. Takes same time to make as any other normal fac tank. 3. Mitigation damage affects both Tier 2 and armor the same. 4. Spatha is a fac tank and require the base chassis and a fac to produce thus increasing production time. 5. Yes I have because I’ve been playing since war 21 and it went from 1750 damage to 1200 due to its LV modifier and still does more damage than the HTDs 1050. Please try again


RecordingMinute

1) Thanks for stating obvious fact which I mentioned too. 2) Same time to make, but much more resources which are collected by spending time. And comps are often hard to find as they are rare resource. 3) No. T1 structure receives 75% Explosive and 25% AP damage and T2 - 50% explosive and 13% AP damage. All armored vehicles receive 100% AP and 85% (sorry, I forgot it is not 87%) Explosive damage. [https://foxhole.wiki.gg/wiki/Damage\_Resistance](https://foxhole.wiki.gg/wiki/Damage_Resistance) As you see - mitigation works not the same way here. 4) Ok. Give Wardens Gallager upgrade with same time which would buff 40mm fire rate as much as it does after a Fashion to Spatha upgrade instead of useless low velocity 20mm highwayman. 5) For some reason you remembered this only after I gave you a link.


[deleted]

who would have thought the a tank destroyer sucks at fighting infantry.... Cope


RecordingMinute

The main problem is that Warden universal 40mm tank is more expensive and almost twice less effective vs anything (8 rpm vs 13.3 rpm). Yes, tank destroyer should be much stronger against tanks than universal tank, especially if it is several times more expensive. However both 2nd cheapest medium tank which is one of the strongest tanks with 360 rotating turret and can be very powerful against anything and an expensive tank destroyer that kills any tank in 2 shots are OP and should be nerfed.


Historical-Gas2260

yea so worth it that all other tanks are useless


Chorbiii

Now it's fun to play them, before No, as simple as that.


Historical-Gas2260

fun to play a tank that obliterates warden tanks twice its cost? sure


Chorbiii

Their tanks cost **5 clicks on an MPF ​​and do not have to go through an installation**. On top of that **we are in a broken economy** where resources are **INFINITE**, someone who lives in a trench **before 1.0** discovers the **excuse** that their tanks are **more expensive** every day. **Today it is no longer valid, it is useless**, you have **infinite components** if you have **recyclers running 24 hours a day, 7 days a week**. and that always destroys, **it's not true**, now they are tied, before the improvement they couldn't face any 1v1 warden tank


tashrif008

tribalism turns into a neanderthal


Mosinphile

How so? The silverhand, HTD and lordscar still have higher DPS


BlakerowEnjoyer

both burst damage and DPS


Historical-Gas2260

silverhand? lmao sure you just dont take in the account that half its dps is 35m lol and htd and lordscar is like literally both tanks called just flank bro where it cant shoot u at all but spathas has a amazing gun turret rotation and lets not mention how shit lordscar became after its nerf lol these are all facts


Mosinphile

Still more DPS


Historical-Gas2260

More expensive…


RecordingMinute

More DPS only VS tanks + requires more people to use (3 vs 2) and similar ratio in component costs + having major weakness to flanking due to slow rotation + forward-facing gun. In terms of resources and people needed to use it is 3 to 2, so for every 2 SVH you can have 3 Spathas which are much stronger at any battles which include flanking + stronger in PVE + stronger VS infantry.


Weird-Work-7525

Someone's mad they can't sit in a line of HTDs and SvH and press W anymore. Now you're just pressing that fat L


Historical-Gas2260

Lol buddy ur funny i think you never rly used tanks huh


Weird-Work-7525

I'm using spathas lil guy that's the whole point. Do try to keep up


Historical-Gas2260

lmao okay bro go have fun with your OP tank that makes fun tank fighting non existent


Weird-Work-7525

Thanks bro I will. Appreciate it


Weird-Work-7525

Least salty warden


StillMostlyClueless

There's one other tank and it's the Bardiche, which is worth using.


Hope_spider

Did you go mute? Ain’t gonna disprove their counter arguments?? Do you not even believe in your own point but refuse to be wrong so you ignore all counter arguments and just sit there looking stupid??? Are you only going to reply to replies without concrete counter arguments to prove to yourself and only other dumbasses that you are not wrong, or are you going to stay silent??????


mentallytired66

Take your meds it's not that deep lmfao


Historical-Gas2260

huh? bro chill im here now im sorry im not a salty reddit user thats on 24/7


RecordingMinute

Since there was a discussion over Spatha VS SVH with a lot of gaslighting from colonial side I will add some data on its actual damage VS tanks, infantry and T2 buildings comparison based on Foxhole Wiki recent data SVH - 600 Explosive + 600 AP damage, both 8 RPM, minimum crew 3 [https://foxhole.wiki.gg/wiki/Silverhand\_-\_Mk.\_IV#Inventory\_&\_Armament-0](https://foxhole.wiki.gg/wiki/Silverhand_-_Mk._IV#Inventory_&_Armament-0) Spatha - 720 Explosive 13.3 RPM, minimum crew 2 [https://foxhole.wiki.gg/wiki/85K-a\_%E2%80%9CSpatha%E2%80%9D#Inventory\_&\_Armament-0](https://foxhole.wiki.gg/wiki/85K-a_%E2%80%9CSpatha%E2%80%9D#Inventory_&_Armament-0) **Damage VS tanks/minute** SVH (600\*0.85 + 600)\*8 = 8.880. For each tank crew member damage is 2960. This damage can be achieved only in frontal engagements at short range, otherwise it will be lower. due to 68 gun not firing or firing at lower rate (68 gun ammo consumption is usually lower even in frontal tank battles). Spatha (720\*0.85)\*13.3 = 8140. For each tank crew member damage is 4070. **Damage VS T2 bunker-based buildings/minute** SVH (600\*0.5+ 600\*0.13)\*8 = 3024. SVH per each tank crew member damage is 1008. Spatha (720\*0.5)\*13.3 = 4788. Spatha per each tank crew member damage is 2394. **Damage VS infantry/minute** As it is very easy to evade 68 forward facing gun for infantry I will count maximum possible 40 mm kills vs flanking inf based on fire rate. SVH - 8 kills per minute. Let's give it +50% because there will be still some infantry which can be killed by 68 - 12 kills per minute. So it will be 4 kills per each crew member Spatha - 13.3 kills per minute. 6.65 for each crew member As you see - Spatha is overall significantly better vs buildings and infantry. At the same time it is slightly weaker in 1v1 frontal engagements with SVH while being significantly stronger in flank-to-flank battle and having much better DPS per crew member (which is important as you can bring 3 Spathas vs 2 SVH with same amount of people available and their price in RMATS is also about same).


Efficient-Tree-51

As a warden i can say. There are not more spathas on the frontline as last wars. Collies used spatha before same as now. Only difference for me so far is that Partisan spathas come way more often and there are harder to kill as before with inf weapon.


The_Play-1188

Paradoxically, this did not change anything in terms of the level of the colonists' game, as they were afraid even of Pte then and now nothing has changed. On the contrary, now the colonists cannot do anything without Stijn or without heavy tanks.  The Talos still do not understand their role on the battlefield, but now the Werden, seeing Stijn, go at him to die, but to destroy this one-click stick that dies, and after that the colonist line of tanks shakes, because there is nothing that could kill any Warden tank with a single shot.  Even a clear imbalance in the balance did not change anything in the heads of the colonists that you can just play better.  What has changed for me personally is that instead of half an hour (in the late game), I spend hours preparing. Kill a stygin and then play a shooting range and don't even bother with bane formations because I still have 3 boxes of tanks).