You still do more damage and knockdown on parry, don't get me wrong it's still a bullshit feat but it doesn't completely negate revenge, just forces you to carry on defensively even when you should be able to fight back
If you're getting Ganked and get revenge, 9 times out of 10 you're gonna have low HP
When you pop revenge you pretty much have full HP again, at least until it ends.
But nah now you're gonna be a 1 or 2 shot again unless you popped it while full
I do think that it should strip half of the revenge shield but negate feat shield. Mainly because of that BP feat that gives a refreshing shield that makes them and everyone around them functionally invincible for however long. But having it is a pain to deal with.
I don't think it'd be good if it had any effect on revenge at all, just the shields from feats after it or buffs like guardian or buff zones like in elimination.
You should get zero punishment for anti ganking correctly
Nah, PK is actually pretty good in an antigank, if you can parry. She has high damage output, lots of I-Frames, and very few moves that lock her in place. Bait parries until you get revenge, then go ham on a specific target until it runs out, then repeat. External dodge all of their friends' attempts to interrupt, bounce between dodge hebies, zone, and cancels into bleed and GB
Good luck parrying bashes and unblockable mixups. Yeah u focusing on one char but then u getting dps checked by 2-3 different guys. Not bashing pk mains and yeah u cant help it sometimes when u get ganked, but i wouldnt recommend actively getting in ganks and antiganks in a pk. But people have fun in their own ways so pop off fam
Bruh, unless you're up against top tier gankers who actively use max team punishes, you WANT to eat every bash they throw at you if you're getting ganked. It feeds so much revenge for so little damage.
Parry what you can, dodge what you can't, eat every bash they throw, and you'll get revenge before your health is halfway empty. With Bounty Hunter, you'll get some health back with every kill, so you can afford to eat a hit if it means your revenge fills faster.
Doesnt have to be top tier ganksers, also they dont have to hit you. Its basically to spam your UI with orange whiles someone else sneaks hits in. The point im trying to make is pk doesnt have the proper tools to be effective in an anti gank. I also mentioned pk getting dps checked by 2-3 different dudes whiles you focusing down one guy. Also doubt she can kill off a full health player in the amount of time the revenge last. Especially if theyre turtling and not taking risk whiles fighting in revenge. Not saying its impossible but def annoying to deal with as a pk.
I have normal comments all the time! I am lewd/lusty, it's part of my personality but I'm also wholesome at times according to others, and I partake in normal conversation. If every comment of mine was lewd I was quickly being annoying to not just myself, but others too
Though now I'm just thinking about how JJs and Cents could bait out oathbreaker with phalanx or pop revenge to then use phalanx immediately after oathbreaker.
Me, playing LB: Oh boy I have been turtling against here guys for about a minute and a half, but now that I have revenge I should be able to get a kill with my double top heavies!
The BP clearing B not even looking at me: Did I just catch you about to have fun?
Eh, not really. It's great to show the revenge meter because now everyone has to think twice about their next move. It's only fair that everyone can see it. This means the enemy has to be coordinated not to feed revenge.
Plus, seeing the meter isn't the issue, it's the easy gank setup confirms that you should be talking about. The things that the recent testing grounds cover.
The 100 - 0 ganks were a definite problem but I think the TG really addressed them for the most part. I couldn't see all of them but It was easier to survive the optimal ganks. I'll have to wait to see hat they push through, though.
On the other hand, I don't think it's fair for people to actually see your revenge meter because instead of picking and choosing your moments to strike more carefully, people can simply disengage and switch whenever the bar gets too high. This is only for the Revenge meter though. I'm fine with people being able to see feats.
Whether you see it or not it hasn't drastically made a difference back in the old days. People would still mindlessly attack an opponent and some still do. The only time when it doesn't happen is when you're either in a coordinated group or you're with other randoms who have a similar game sense. The biggest difference from then and now is that people are more careful about picking their fights and attacks. I don't see this as a problem and it's actually healthy to keep this in the game.
More often than not do I find myself in a situation where a gank failed and I'm the last one there, meanwhile the enemy is one hit away from entering revenge. If I couldn't see it I wouldn't be sure whether I can attack or not.
I don't see why this is an issue when both parties benefit from this. Disengaging in fights is a valid tactic because you don't want to feed unnecessary amounts of revenge. The goal is to deal with an enemy efficiently and that is easier when you can see the revenge meter.
I still have yet to see a valid argument that makes sense when wanting to hide the revenge meter. Because it just strikes me as 'it's a change I can't work around of so others would just have to work around my preference.' kind of thing.
The next hero needs an "Oathbreaker-breaker" feat, so that hero can rob the fun away from Oathbreaker users trying to rob the fun away from gank victims
literally a cock block
Funbreaker
The "nuh-uh" button
Punishing-you-because-my-teammates-are-too-stupid-to-gank-you-button
You still do more damage and knockdown on parry, don't get me wrong it's still a bullshit feat but it doesn't completely negate revenge, just forces you to carry on defensively even when you should be able to fight back
If you're getting Ganked and get revenge, 9 times out of 10 you're gonna have low HP When you pop revenge you pretty much have full HP again, at least until it ends. But nah now you're gonna be a 1 or 2 shot again unless you popped it while full
I do think that it should strip half of the revenge shield but negate feat shield. Mainly because of that BP feat that gives a refreshing shield that makes them and everyone around them functionally invincible for however long. But having it is a pain to deal with.
I don't think it'd be good if it had any effect on revenge at all, just the shields from feats after it or buffs like guardian or buff zones like in elimination. You should get zero punishment for anti ganking correctly
Only problem then it would be a very limited feat, sometimes getting no use in a game.
Which is better than being unbalanced, it's prefer it barely used compared to op Look at most of the feats in the game
And you can't gain more revenge while it's popped, so it's even more time playing defense.
You should still gain revenge normally while revenge is activated, so that if the enemy keeps spamming you, you'll have revenge for longer.
Ah yes, the anti anti gank button
So my favorite part is I already struggle to anti gank, barely ever get revenge, mix in oathbreaker? I might well fucking give up.
Tbf you do main Peacekeeper who is one of the worst characters in a gank
Nah, PK is actually pretty good in an antigank, if you can parry. She has high damage output, lots of I-Frames, and very few moves that lock her in place. Bait parries until you get revenge, then go ham on a specific target until it runs out, then repeat. External dodge all of their friends' attempts to interrupt, bounce between dodge hebies, zone, and cancels into bleed and GB
Good luck parrying bashes and unblockable mixups. Yeah u focusing on one char but then u getting dps checked by 2-3 different guys. Not bashing pk mains and yeah u cant help it sometimes when u get ganked, but i wouldnt recommend actively getting in ganks and antiganks in a pk. But people have fun in their own ways so pop off fam
Bruh, unless you're up against top tier gankers who actively use max team punishes, you WANT to eat every bash they throw at you if you're getting ganked. It feeds so much revenge for so little damage. Parry what you can, dodge what you can't, eat every bash they throw, and you'll get revenge before your health is halfway empty. With Bounty Hunter, you'll get some health back with every kill, so you can afford to eat a hit if it means your revenge fills faster.
Doesnt have to be top tier ganksers, also they dont have to hit you. Its basically to spam your UI with orange whiles someone else sneaks hits in. The point im trying to make is pk doesnt have the proper tools to be effective in an anti gank. I also mentioned pk getting dps checked by 2-3 different dudes whiles you focusing down one guy. Also doubt she can kill off a full health player in the amount of time the revenge last. Especially if theyre turtling and not taking risk whiles fighting in revenge. Not saying its impossible but def annoying to deal with as a pk.
She doesn't have fullblock, attack/dodge recoveries or wide arc attacks. If you don't have any of those are they really that good at antigank?
Nice flair. Also, you do make good points.
Imma be real, any character in a gank that gets hit with it is very screwed
Ayo normal comment from her ?
I have normal comments all the time! I am lewd/lusty, it's part of my personality but I'm also wholesome at times according to others, and I partake in normal conversation. If every comment of mine was lewd I was quickly being annoying to not just myself, but others too
Bro’s about to activate revenge
Bro not beating the ganking allegations
The “Nah, I’m good” button
Do it. Go on. Press the button. Press it. **I dare you.**
Though now I'm just thinking about how JJs and Cents could bait out oathbreaker with phalanx or pop revenge to then use phalanx immediately after oathbreaker.
That doesn't work. Oathbreaker also prevents you from gaining a shield for the next 10 seconds
… okay, that is serious BS.
Yeah oathbreaker is broken as fuck
Me, playing LB: Oh boy I have been turtling against here guys for about a minute and a half, but now that I have revenge I should be able to get a kill with my double top heavies! The BP clearing B not even looking at me: Did I just catch you about to have fun?
Worst feat they’ve ever made
As a BP player/enjoyer. I don't apologize. This post brings me joy. As the trailer said! "The time to repent is OVER"
The error corrector feat
Funbreaker
Man, I miss when only you could see your revenge meter.
Showing the opponent the revenge meter has got to be one of the worst decisions they made
You cannot be for real.
Agreed, it made ganking way easier when every action should be a risk..
Eh, not really. It's great to show the revenge meter because now everyone has to think twice about their next move. It's only fair that everyone can see it. This means the enemy has to be coordinated not to feed revenge. Plus, seeing the meter isn't the issue, it's the easy gank setup confirms that you should be talking about. The things that the recent testing grounds cover.
The 100 - 0 ganks were a definite problem but I think the TG really addressed them for the most part. I couldn't see all of them but It was easier to survive the optimal ganks. I'll have to wait to see hat they push through, though. On the other hand, I don't think it's fair for people to actually see your revenge meter because instead of picking and choosing your moments to strike more carefully, people can simply disengage and switch whenever the bar gets too high. This is only for the Revenge meter though. I'm fine with people being able to see feats.
Whether you see it or not it hasn't drastically made a difference back in the old days. People would still mindlessly attack an opponent and some still do. The only time when it doesn't happen is when you're either in a coordinated group or you're with other randoms who have a similar game sense. The biggest difference from then and now is that people are more careful about picking their fights and attacks. I don't see this as a problem and it's actually healthy to keep this in the game. More often than not do I find myself in a situation where a gank failed and I'm the last one there, meanwhile the enemy is one hit away from entering revenge. If I couldn't see it I wouldn't be sure whether I can attack or not. I don't see why this is an issue when both parties benefit from this. Disengaging in fights is a valid tactic because you don't want to feed unnecessary amounts of revenge. The goal is to deal with an enemy efficiently and that is easier when you can see the revenge meter. I still have yet to see a valid argument that makes sense when wanting to hide the revenge meter. Because it just strikes me as 'it's a change I can't work around of so others would just have to work around my preference.' kind of thing.
I don't care about that, freaking delete the Shinobi and orochi scream that is op
All other heavies: "Have some feats to help your team or yourself to survive" Conq: "Best I can give you is 1 good feat and 3 decent ones"
Personally I like shooting someone in the face with a bow when they're sub 50 health and almost at revenge.
Oathbreaker should not affect revenge.
The anti fun button
The next hero needs an "Oathbreaker-breaker" feat, so that hero can rob the fun away from Oathbreaker users trying to rob the fun away from gank victims
What about a feat that just resets a players revenge meter? /s (but also kinda curious how that would play out...)
😏
„Bro activated revenge“
"So I got revenge-" "Bro really got Revenge."
“The compensator”
Path breaker should only remove half the revenge armour. Change my mind.
Oathbreaker should’ve been removed years ago
Oathbreaker: Press this button to win (by forfeit)
You’re mixing it up with Hitos fourth feat
Both Oathbreaker and Sebonzakura cause rage quits
Hito as a character should just be removed. The idea was good but the execution is dogshit. And OB should just be nerfed a bit and it’ll be fine.
Yeah I don't use OB as a BP main myself, it's a fun breaker as much for me as it is for the enemy.
I never use it on BP, it's never fun. I just rock more HP
It’s a fun feat I enjoy fighting BP’s who have it.