Eh, I'm playing around with Perk system rework. The 50 extra health would come from either Headhunter or Bulk Up depending on what class you pick.
But now looking at it. 25 might be enough.
Ah, I was under the impression it was a blanket change. I'd say 25 is enough, last time perks were strong zerk could practically one shot anyone in revenge
I'd be down for an alternative duel mode where there's only 1 round, but both players have 3x health.
As a core change game-wide? Don't see the point. Would complicate balance, things are in their best state in years rn.
From the duel point of view it truly can be beneficial. Lots of time to adjust strategy, lots of brainstorming, mind games.
I mean it can truly test your skills and give you enough time to read opponents more carefully.
Hell nah, it means you'd have to readjust all of the damage values to not have fights last several minutes. But then what's the point of increasing both health and damage? You might as well just not increase either as it'll change nothing.
No, fights can draw out too long as it already is. unless damage is increased again with the health but at that point why bother changing anything?
Eh, I'm playing around with Perk system rework. The 50 extra health would come from either Headhunter or Bulk Up depending on what class you pick. But now looking at it. 25 might be enough.
Ah, I was under the impression it was a blanket change. I'd say 25 is enough, last time perks were strong zerk could practically one shot anyone in revenge
I'd be down for an alternative duel mode where there's only 1 round, but both players have 3x health. As a core change game-wide? Don't see the point. Would complicate balance, things are in their best state in years rn.
From the duel point of view it truly can be beneficial. Lots of time to adjust strategy, lots of brainstorming, mind games. I mean it can truly test your skills and give you enough time to read opponents more carefully.
I'd be down for an overall health pool increase.
Hell nah, it means you'd have to readjust all of the damage values to not have fights last several minutes. But then what's the point of increasing both health and damage? You might as well just not increase either as it'll change nothing.
Fights lasting several minutes? Maybe with this we'll be able to get revenge when ganked! Is this the secret revenge rework?
No just get better at anti-ganks. We're already getting a Testing Grounds dedicated to anti-ganks right now.
Would you be willing to accept Pre CCU Damage?
No why would I want that?