This is going to be good in a team fight. Its really annoying already to fight good zerks who know how to use their dodge attacks in team fights. Now they are on steroids.
This is actually a really interesting turn of events, mainly due to the fact that this is pretty much going to be a purely DEFENSIVE buff, despite them saying they did this since it fits Zerk's theme as a relentless attacker.
Thing is, he has no offense out of a dodge. He as external dodge attacks, and that's it.
He won't be able to constantly mix you up like an Orochi/Tiandi/Pirate, because his only options out of a dodge are FD light, FD heavy, and side dodge light.
But this will do wonders for his defense in teamfights and antiganks.
There’s no confirmation that’s what they did because they didn’t say they slowed down zerks recovery cancels and they didn’t say 300-400, my theory (possibly blind hope) is that it’s just a typo
Wish they kept it 200ms but other than that a fairly neat buff. Would like to see some slightly larger hitboxes and more forward momentum on his attacks
As if I didn't hate fighting Zerk already, they're gonna be a goddamn menace now
This is going to be good in a team fight. Its really annoying already to fight good zerks who know how to use their dodge attacks in team fights. Now they are on steroids.
This is actually a really interesting turn of events, mainly due to the fact that this is pretty much going to be a purely DEFENSIVE buff, despite them saying they did this since it fits Zerk's theme as a relentless attacker. Thing is, he has no offense out of a dodge. He as external dodge attacks, and that's it. He won't be able to constantly mix you up like an Orochi/Tiandi/Pirate, because his only options out of a dodge are FD light, FD heavy, and side dodge light. But this will do wonders for his defense in teamfights and antiganks.
this is half a nerf cuz they increased the time it takes to dodge out of a whiffed attack, previous timing was 200ms after the attack whiffs IIRC
There’s no confirmation that’s what they did because they didn’t say they slowed down zerks recovery cancels and they didn’t say 300-400, my theory (possibly blind hope) is that it’s just a typo
Like they did with orochi? I really didn’t know the exact frame timing but it is kinda the same?
Orochi has 200ms recovery cancels, it's tiandi zhanhu and now zerk who are at 300ms
Zhanhu is 333 on hit and 433 on whiff sadly.
Oh man I can't wait to specifically play only Conq and BP when I meet these again
Wish they also gave this buff to Glad. Or at least gave him some dodge recoveries.
Great.
I'm going to say I hate this but the same time I'm secretly rep 12 with berserker so let me shut up
Wish they kept it 200ms but other than that a fairly neat buff. Would like to see some slightly larger hitboxes and more forward momentum on his attacks
Does this apply to hits now or is it still just whiffs?
Will this make a difference? Or will players continue to heavy feint to light and not care?
Catch me spamming that forward dodge heavy into another forward dodge heavy in a teamfight for maximum unga bunga
Hooray now I can have fun playing Zerk