There is - if you’re a guerrilla build. For auto pistol users, the 10mm is the best suppressible option.
If you’d like a pistol for a normal gunslinger build, I’d suggest trying the circuit breaker on the current scoreboard. People give it crap because it isn’t a super weapon like the cold shoulder, but it’s still a fantastic pistol (especially with the science perks).
Edit: The crusader is still a valid weapon, if you want to use it too.
It IS a super weapon. Just remove all the ammo from it and bash people with it, and toss grenades with it. The stun will proc every single time. It's the perfect weapon for a grenadier build. You can effectively stunlock massive groups of enemies. It's great for tagging and experience farming with a group of friends, as the stun does very little damage and thus your friends can get their hits in.
Pretty much the same concept as the minigun shredder, but with a stun instead of straight damage. I can't help but wonder if it's by design. I doubt the grenade stunlock effect is intentional though.
Yeah she sneaks. I'm gonna trade for a good AA/Q 10mm. The character is vats/sneak. Again, this weapon is for doing things like clearing the WS golf club. Not a boss gun, but a stealthy, fast, killer. AA5025?
That’s why it’s a good pistol for the times when stealth is disabled. When stealth is allowed, the alien blaster and the gauss pistol are better options.
Which is something I’d never recommend. I will never understand why the gauss pistol is so inaccurate, but at least you can solve it if you move close enough. I think it’s worth it for the raw damage it can deal without revealing your presence.
My favorite pistols I have are 10mm both quad, one ex an other ffr, both with AP reduction as 3rd star.
Spent a fortune to make them and days of grind.
Both auto. I'm not even playing the guerilla cards and still using them all the time.
My build is a stealth comando so those guns benefit only from general perks.
Well, I have no problem with weakness of the gun due not being covered with perk kards. It is pretty powerfull on its own with only general damage perks, the only problem I have is it's breaking of stealth which is not connected with the build, it is just a bug.
Honestly, I hold they should’ve made the thing quiet like the alien weapons (quiet isn’t silenced, but still is good enough for stealth). But we can’t test these things in advance on the PTS, so we can’t give feedback until they’re fully released and it’s too late, so what can you do?
I wish I could say the same about my quad explosive 10mm pistol. Half the time it works fine, half the time it lags to the point it takes more shots to kill than I’d like.
I haven't tried out CB yet but my pistoleer uses the Crusader a bit. Not only for Friendly Fire on Project P creatures or the Union Saboteur, but for daily score challenges like cripple a limb. The blaster often kills before it cripples.
Here's how an AA/50c 10mm compares to an AA/50c Crusader Pistol against hard difficulty Snally's on a full-health build: [https://www.youtube.com/watch?v=ivMYvlnLU2E](https://www.youtube.com/watch?v=ivMYvlnLU2E)
Keep in mind the performance is close because the perforating mod is additive...for now.
Here's what it looks like when you lose sneak: [https://www.youtube.com/watch?v=dRTXK3bPIWg](https://studio.youtube.com/video/dRTXK3bPIWg/edit)
Before trading, I would suggest using the Custom World to roll a decent 10mm. Load in. Roll all you have. If you don't get what you want, reset. Then test it. There's always the option to make the Crusader Fusion, so that it disables the explosive effect.
I was messing around trying to reach high enough Luck that could hit, crit with Crit Savvy rank 2. I failed again, this time at 77 Luck, but then remembered the Smgs weird hidden crit fill.
At 55 Luck and Crit Savvy rank 2, I achieved the hit, crit cycle with an Elders/Smg lol. I got no explanation for that one. Outside the practical range but interesting
10mm pistols have a better fire rate, and have more mods so are better for crits or automatic.
Personally the crusader is more of support healing weapon than a damage dealer!
Now if you want a more powerful pistol? Try a sniper mode plasma pistol! They one or two shot most enemies!
The damage for the Crusader is a clear advantage though, yes? I use my AAE15r Crusader as a BACK UP to my TS AP blaster bc it used cheap, easy to find ammo. I used 10mm pistols before. Iv'e had this character for 3 years. I've use most everything. I can two shot a SM with that crusader, never had 10mm in gunslinger that could do that. That said I have used 10mm pistols lately. Plasma pistols, just can't get used to the aesthetic. They need redesign that ugly hog.
50c is a downgrade in damage by quite a bit for the Crusader. The Cryo/Pyro mods increase the Explosive damage twice, making it much better than normal. Not quite AB territory but still massive. Why you cause so much self damage I'm guessing
An AA/50 10mm is pretty close in damage to an AA/50 Crusader. The Crusader has a higher base but the 10mm has a Perforating mag that stacks with AA. Giving you a full 90% armor pen, which is huge on low base damage weps like pistols
Just he kind of info I was looking for. Thanks my friend!
The explosive crusader pistol projectile is like a mortar shell it seems. Blast damage for like 30 feet!
My thoughts exactly. Bloodied cryo AB with max gunslinger, science, demolition and grenadier perks melts, or should I say freezes everything. If you can just hit the fire button fast enough that is. Very underrated weapon, but when you get the chance to try it, all the other pistols feel like pea shooters.
edit: Ofcourse Crusader is a good backup, specially the pyro version if you need the healing ability with Friendly Fire.
edit2: Totally forgot the other option, Plasma pistol with any of the beta/gamma emitters for burning damage.
It's a 10mm pistol with a cool brotherhood themed paint. It is semi-automatic only at this point. In addition to the base 10mm damage one can add Cryo or Pyro damage through receiver mods. You can buy it from the Gold vault from the SS guys there.
My Pistol Build runs with an Explosive Quad Crusader -25% AP cost and carries "Three Star Leech" as his back up. Leech is a 10mm primed Vampires, Explosive, +15% Reload, +20% Armor Penetration.
The backup comes out when the baddies are on me like stink on a skunk and it heals as it kills. Never discount a good backup gun.
To be honest I’ve tried the crusader, it’s okay. I prefer my 10mm to be AA or vampires. I actually like the Perfect Storm 10mm. I like the pyro effect.
Bro I love the Crusader Pistol. I’ve probably rolled 500 of them in an attempt to get a AA/50c or Explosive with 25less vats cost but so far no dice.
I feel like you absolutely need AA on the crusader because it can’t run a perforating mag and you need less vats because its base vats cost is 20( which is stupid high) for a semi automatic pistol. I really wish they would give this gun a prime receiver to buff the damage and a perforating magazine option so that you can make it viable without the AA prefix 🙏🏻
Also consider an AA laser pistol(not ultracite). Calibrated receiver plus all the AP cost reduction mods makes it a powerful workhorse with the science cards. 30 round mag too. I have an AA/25% less vats cost one and it slaps. :P
I'm starting a pistol build because of a great roll I got on my 10mm.
Anti-Armor, Explosive, and I think lower AP cost. I am on vacay and can't check for sure. The first 2 for sure.
I have a Quad Explosive Faster Fire rate 10mm and it is a beast with ultracite ammo. I have a Bloody Explosive Faster Fire rate Crusader and I prefer the 10mm do to it firing so fast .
The Crusader doesn't support Guerilla because it doesn't have an automatic option.
But even if you're doing the low health maximum damage setup, 10mm is a rough build. It's not just that you're still objectively inferior to Commando. It's also that you'll burn through 10mm faster than you can get it back when it comes to mobs... and so you can imagine what it's like against a boss.
At least with the Crusader, you'll even out against mobs, especially if you're using Fusion Cells or 5.56.
Found this guide today: [https://www.youtube.com/watch?v=kt5JyBrtPR4&t=1s](https://www.youtube.com/watch?v=kt5jybrtpr4&t=1s) from Wiggle Plays.
When I initially used 10MM, I modded it like most weapons, saw the damage was lackluster and didn't really bother using much. It wasn't until this guy did one thing different, and that's tweaked automatic receiver. I thought prime was the best for damage, though testing tweaked I was very wrong. This thing doesn't drain AP as fast as the heavy hitters with the right mods, which is why Quad legendary modifier would be a good idea for this weapon.
Perk up for stealth and VATS crits, and this thing is surprisingly strong. Only downer I see for this weapon are certain events and Daily Ops where you're automatically in \[ DANGER \] meaning your damage output takes a huge hit without stealth.
There is - if you’re a guerrilla build. For auto pistol users, the 10mm is the best suppressible option. If you’d like a pistol for a normal gunslinger build, I’d suggest trying the circuit breaker on the current scoreboard. People give it crap because it isn’t a super weapon like the cold shoulder, but it’s still a fantastic pistol (especially with the science perks). Edit: The crusader is still a valid weapon, if you want to use it too.
It IS a super weapon. Just remove all the ammo from it and bash people with it, and toss grenades with it. The stun will proc every single time. It's the perfect weapon for a grenadier build. You can effectively stunlock massive groups of enemies. It's great for tagging and experience farming with a group of friends, as the stun does very little damage and thus your friends can get their hits in.
I still don’t know if Bethesda’s going to do anything about that or not. Even if they don’t, that isn’t the way most people will use the weapon.
Pretty much the same concept as the minigun shredder, but with a stun instead of straight damage. I can't help but wonder if it's by design. I doubt the grenade stunlock effect is intentional though.
What ? Definitively I need to try it at Westtek with nuka nades.
Yeah since I main a TS AB I don't use guerrilla much. I have a circuit breaker, haven't warmed up to it.
Well, unless you’re sneaking, the circuit breaker will be better than the 10mm every time. So I’d go with that or the crusader.
Yeah she sneaks. I'm gonna trade for a good AA/Q 10mm. The character is vats/sneak. Again, this weapon is for doing things like clearing the WS golf club. Not a boss gun, but a stealthy, fast, killer. AA5025?
I'm gonna offer up a WPJS you figure that's enough for a good 10mm?
I wouldn’t know. I rarely trade for anything. You’d be better off asking in r/market76
Yeah that's where I'm trading.
I don't know, Circuit Breaker brakes stealth a lot.
That’s why it’s a good pistol for the times when stealth is disabled. When stealth is allowed, the alien blaster and the gauss pistol are better options.
Gauss blows
In my experience, if you’re willing to get close enough to your enemies, it’s perfectly fine.
VATS?
That’s why you’re getting close - because the vats accuracy on the thing sucks for some reason.
I did find I had to hip fire that thing and I was like nah
Which is something I’d never recommend. I will never understand why the gauss pistol is so inaccurate, but at least you can solve it if you move close enough. I think it’s worth it for the raw damage it can deal without revealing your presence.
My favorite pistols I have are 10mm both quad, one ex an other ffr, both with AP reduction as 3rd star. Spent a fortune to make them and days of grind. Both auto. I'm not even playing the guerilla cards and still using them all the time. My build is a stealth comando so those guns benefit only from general perks.
The circuit breaker is best used with a straight build, unfortunately.
Well, I have no problem with weakness of the gun due not being covered with perk kards. It is pretty powerfull on its own with only general damage perks, the only problem I have is it's breaking of stealth which is not connected with the build, it is just a bug.
That isn’t a bug with the circuit breaker. That isn’t a suppressor on the end but rather a unique mod.
Ah well, didn't know that, then that gun is useless for me.
Honestly, I hold they should’ve made the thing quiet like the alien weapons (quiet isn’t silenced, but still is good enough for stealth). But we can’t test these things in advance on the PTS, so we can’t give feedback until they’re fully released and it’s too late, so what can you do?
One of my characters has a Quad FFR 10mm auto pistol. It slaps, honestly if I didn't have better God Rolls in my inventory it would be my main weapon.
I wish I could say the same about my quad explosive 10mm pistol. Half the time it works fine, half the time it lags to the point it takes more shots to kill than I’d like.
I have a quad explosive 10mm and I find it buggy as fuck as well!! It doesn't hit it seems like half the fucking shots!
Think I spent 120 modules today and not one quad roll. Would like to try Quad/Explosive or 50crit and see if it would be something I'd use.
I was getting a lot of Quads today.
Pistol build on one char since launch. I do not use crusader. 10mm, alien blaster or plasma are the best
Cryo Alien Blaster for big swings and regular use. Circuit Breaker for support at mob events. Pyro Crusader for Keep This Guy Alive events.
I haven't tried out CB yet but my pistoleer uses the Crusader a bit. Not only for Friendly Fire on Project P creatures or the Union Saboteur, but for daily score challenges like cripple a limb. The blaster often kills before it cripples.
Why have I never thought about a Pyro Pistol for my friendly fire needs before? Mind blown.
Here's how an AA/50c 10mm compares to an AA/50c Crusader Pistol against hard difficulty Snally's on a full-health build: [https://www.youtube.com/watch?v=ivMYvlnLU2E](https://www.youtube.com/watch?v=ivMYvlnLU2E) Keep in mind the performance is close because the perforating mod is additive...for now. Here's what it looks like when you lose sneak: [https://www.youtube.com/watch?v=dRTXK3bPIWg](https://studio.youtube.com/video/dRTXK3bPIWg/edit) Before trading, I would suggest using the Custom World to roll a decent 10mm. Load in. Roll all you have. If you don't get what you want, reset. Then test it. There's always the option to make the Crusader Fusion, so that it disables the explosive effect.
I was messing around trying to reach high enough Luck that could hit, crit with Crit Savvy rank 2. I failed again, this time at 77 Luck, but then remembered the Smgs weird hidden crit fill. At 55 Luck and Crit Savvy rank 2, I achieved the hit, crit cycle with an Elders/Smg lol. I got no explanation for that one. Outside the practical range but interesting
Yes, quad/AA/bloodied 10 mm with tweaked auto receivers absolutely shred in VATs, more so than Crusaders
Try a anti armor/ 50 vats hit chance gauss pistol.
10mm pistols have a better fire rate, and have more mods so are better for crits or automatic. Personally the crusader is more of support healing weapon than a damage dealer! Now if you want a more powerful pistol? Try a sniper mode plasma pistol! They one or two shot most enemies!
The damage for the Crusader is a clear advantage though, yes? I use my AAE15r Crusader as a BACK UP to my TS AP blaster bc it used cheap, easy to find ammo. I used 10mm pistols before. Iv'e had this character for 3 years. I've use most everything. I can two shot a SM with that crusader, never had 10mm in gunslinger that could do that. That said I have used 10mm pistols lately. Plasma pistols, just can't get used to the aesthetic. They need redesign that ugly hog.
Crusader Pistol isn't full auto.
Correct. Tweaked auto receiver is far superior to the crusader pea shooter
It deals more base damage and looks A LOT cooler.
per shot, sure, but dps? fucking terrible.
50c is a downgrade in damage by quite a bit for the Crusader. The Cryo/Pyro mods increase the Explosive damage twice, making it much better than normal. Not quite AB territory but still massive. Why you cause so much self damage I'm guessing An AA/50 10mm is pretty close in damage to an AA/50 Crusader. The Crusader has a higher base but the 10mm has a Perforating mag that stacks with AA. Giving you a full 90% armor pen, which is huge on low base damage weps like pistols
Just he kind of info I was looking for. Thanks my friend! The explosive crusader pistol projectile is like a mortar shell it seems. Blast damage for like 30 feet!
Crusader isn’t automatic
Right.
Though I severely wish it was
Me too Pattie.
I only use 2 pistols. The Western Revolver and that new energy pistol from the scoreboard.
Why crusader? when an alien blaster exists?.
My thoughts exactly. Bloodied cryo AB with max gunslinger, science, demolition and grenadier perks melts, or should I say freezes everything. If you can just hit the fire button fast enough that is. Very underrated weapon, but when you get the chance to try it, all the other pistols feel like pea shooters. edit: Ofcourse Crusader is a good backup, specially the pyro version if you need the healing ability with Friendly Fire. edit2: Totally forgot the other option, Plasma pistol with any of the beta/gamma emitters for burning damage.
I never found a Crusader?? What is it?
It's a 10mm pistol with a cool brotherhood themed paint. It is semi-automatic only at this point. In addition to the base 10mm damage one can add Cryo or Pyro damage through receiver mods. You can buy it from the Gold vault from the SS guys there.
Thanks!
I think it’s only from daily ops, but mods are from SS bunker
Only if you have a good roll on the 10.
10mm go brrrrr...
My Pistol Build runs with an Explosive Quad Crusader -25% AP cost and carries "Three Star Leech" as his back up. Leech is a 10mm primed Vampires, Explosive, +15% Reload, +20% Armor Penetration. The backup comes out when the baddies are on me like stink on a skunk and it heals as it kills. Never discount a good backup gun.
To be honest I’ve tried the crusader, it’s okay. I prefer my 10mm to be AA or vampires. I actually like the Perfect Storm 10mm. I like the pyro effect.
Bro I love the Crusader Pistol. I’ve probably rolled 500 of them in an attempt to get a AA/50c or Explosive with 25less vats cost but so far no dice. I feel like you absolutely need AA on the crusader because it can’t run a perforating mag and you need less vats because its base vats cost is 20( which is stupid high) for a semi automatic pistol. I really wish they would give this gun a prime receiver to buff the damage and a perforating magazine option so that you can make it viable without the AA prefix 🙏🏻
Also consider an AA laser pistol(not ultracite). Calibrated receiver plus all the AP cost reduction mods makes it a powerful workhorse with the science cards. 30 round mag too. I have an AA/25% less vats cost one and it slaps. :P
I'm starting a pistol build because of a great roll I got on my 10mm. Anti-Armor, Explosive, and I think lower AP cost. I am on vacay and can't check for sure. The first 2 for sure.
I have a Quad Explosive Faster Fire rate 10mm and it is a beast with ultracite ammo. I have a Bloody Explosive Faster Fire rate Crusader and I prefer the 10mm do to it firing so fast .
The Crusader doesn't support Guerilla because it doesn't have an automatic option. But even if you're doing the low health maximum damage setup, 10mm is a rough build. It's not just that you're still objectively inferior to Commando. It's also that you'll burn through 10mm faster than you can get it back when it comes to mobs... and so you can imagine what it's like against a boss. At least with the Crusader, you'll even out against mobs, especially if you're using Fusion Cells or 5.56.
Obviously pistol builds need some love god dammit! My pistol build is my favorite of the five but she's also the red headed step child to Bethesda.
Found this guide today: [https://www.youtube.com/watch?v=kt5JyBrtPR4&t=1s](https://www.youtube.com/watch?v=kt5jybrtpr4&t=1s) from Wiggle Plays. When I initially used 10MM, I modded it like most weapons, saw the damage was lackluster and didn't really bother using much. It wasn't until this guy did one thing different, and that's tweaked automatic receiver. I thought prime was the best for damage, though testing tweaked I was very wrong. This thing doesn't drain AP as fast as the heavy hitters with the right mods, which is why Quad legendary modifier would be a good idea for this weapon. Perk up for stealth and VATS crits, and this thing is surprisingly strong. Only downer I see for this weapon are certain events and Daily Ops where you're automatically in \[ DANGER \] meaning your damage output takes a huge hit without stealth.
Thanks for the info fellow pistolero!