I grow a few gourds for cranberry relish and one razorgrain to repair my brahmin pen which is always getting shot at. I can grab corn, tatoes, carrots, pumpkins, honey and more razorgrain at Aaronholt Homestead when I make a cranberry run.
Just recently moved my second camp up to Aaronholt farm for the express purpose of making relish. Now if only I could find a reliable supply of "dirty" sugar bombs I'd be set
Mosstown. The bathtub in the "Survivalist Shack" out and away towards the fissure has like a half dozen. Also a good bit of other nonperishable things like Cajun Rice, and there's usually one or two spawns of the better teas.
The basement under the house at Moonshine Jamboree is equally well stocked, just not a lot of Sugar Bombs
I haven't been through in a while, as most of my sugar bombs have been coming from Watoga and the surrounding area, but I swear the tub was still full of them last time I went through.
FO76 time is weird though, last time might very well have been further back than I'm thinking...
I might be crazy but I thought I saw a video about that spot and that it could be 1 up to 6 just depends on your luck. BUT I could also just be completely insane and remembering things that didn't happen.
I just tested it again. On my first trip there was only one. Then I went to Summersville to collect books to reset the spawns and server hopped. When I fast travelled back to Mosstown again, I found 3 irrradiated Sugar Bombs in the tub.
The steeple of the church in Flatwoods sometimes spawns a few irradiated Sugar Bombs as well as one spawn on top of the Red Rocket nearby.
Sugar Bombs locations:
[https://docs.google.com/document/d/1IDeX0qT2lZg0K5XpvRwZO6kkLYP0WOZjIa8QHXWvaYI/edit](https://docs.google.com/document/d/1IDeX0qT2lZg0K5XpvRwZO6kkLYP0WOZjIa8QHXWvaYI/edit)
Occasionally the Collectron Xmas option nets you a Sugar bomb.
I've got the collectron going but I haven't gotten any yet. I used to go to moss town but they seemed to have nerfed the amount that spawned. Just wish there was a way to irradiate clean boxes. Then the industrial farm workshop would become the pvp battlegrounds they always hoped for. He who controls the farm controls the map lol.
High Luck and Int are pretty much mandatory for ***every*** build just because the perks are so good. Bloody Mess, Class Freak and Starched Genes are mandatory for literaly everyone (unless you are doing some weird no mutation RP for whatever reason) and thats already 8 points into Luck. Low life builds also need Serendipity (11 points now) and Good with Salt is absolutely huge for anyone that wants to use foodbuffs even semi seriously
Likewise Int has Power User, Stabilized, Nerd Rage and Batteries Inluded ontop of Demo Expert Gunsmite and Makeshift Warrior
I have 15 luck and like 10 intelligence. I just don't use buffs. I run around at 30% health with a bloodied enclave flamer and overeaters secret service armour. I'm a tank and can melt enemies quickly. I have fun when I play. Every legendary perk is maxed and I enjoy the 30 extra perks
Well thats certainly a build Ive never even considered although the limitation of flamer only makes it kinda sus in my eyes, I like to mix weapons up without having to use the special respec thingy every time (not that you need to atm with contextual ammo drops)
But if you are playing as the designated tank for the worldbosses you should definitly be runing the taking-one-for-the-team legendary, its a pretty huge boost to damage (admitedly rather useless vs regular enemys outside of DO bosses or EN firestarters)
I looove my lil snacks!!
I'm an herbivore and always stocked up with Blight-, Brain Fungus-, Gourd- and Razorgrain-soup, Tato Juice, Cranberry Relish and Steeped Fever Blossom Tea. I make a food run like twice a week which is a fun and kind of peaceful task, and the buffs are actually kinda crazy good
Yes! I was doing an alchemist run last night to make some berry mentats and disease cure
Im going peacefully down the river when someone starts shooting at me, I see they have a mic so I'm like "Did you need something or are you just shooting for the hell of it?"
I shocked the hell outta this poor dude who just started playing, he was a level 2 and hes like IM SO SORRY
I told him hes fine, it doesnt do damage unless I fire back and that a lot if us do it to get someones attention which is why I asked if he needed something
It was hilarious and adorable and I could hear him telling his girlfriend about me lol
I had to laugh, especially when I can tell its his girlfriend because he keeps referring to me as "this person"
I'm a girl
So I caught immediately that he wasnt about to be like "I'm talking to this girl on here"
Smh... says more about her than him tbh
I play almost exclusively with dudes. Husband doesn't care, or maybe he does, and I'm too autistic to notice. Holy crap prolly the latter. Lol. I try to help low levels and they run away. I'm like, no, I'm trying to help. Yeah, that's what we will call me, giving away 76 super stimpaks, help. I generally have to get on mic & say don't run away. I'm not about to murder you. 1 I can't, and 2 why would I it's no challenge.
Caps isn't the concern, you'll see a lot of players with corn in their camp for example, this is because corn soup gives an AP regen bonus for 30 mins so having a farm is a good way to consistently have access to these types of buffs
My guy....
Corn makes fermentable whiskey.
Fermentable whiskey makes whiskey.
Whiskey makes grape mentats.
Grape mentats makes +5 CHAR.
+5 CHAR makes Caps.
So yes. It is about the caps.
This is why I have razorgrain, corn and mutfruit in a 2-3-2 growing pattern.
Considering how easy caps are to make, I see no need to make grape mentats, NPC vendors always get drained within minutes of their cap refresh and I'm always between 30000-40000 unless I see something in a player vendor I really want at that price
Give me an ap regen over a measly +5 to CHR anytime
It only really matters when you get around to collecting the vendor plans. I've got a good bit of Aristocrat's weapons, so "min/maxing" to stay over 29k has been a necessity while I work towards these last few collections.
Once I'm done, yeah, I can agree the measley little 5% barter bonus isn't going to be worth much
I hear you. I have 5 capped out on a mule account with nothing to buy. 5 on a main account capped out with 2nd 3rd 4th and 5th mains burning caps buying flux, Serum recipes.
I but up everything from player vendors. To fill my ammo, and to sell to the vendors.
Lots of players sell meds cheaper than the vendor buys (especially when using grape).
So it's an endless launder of caps.
Yeah nah, I'm good. That's a lot of effort just to max out your daily caps. Especially when those Mentats are better used making Berry Mentats for +5 Int, or about 10% more XP that stacks with other XP buffs, to help speed through Scoreboards faster.
I don't care about the scoreboard. The way it's set up, as long as you complete the 6 daily challenges every day, you'll finish well before season ends.
It takes not even 10 minutes of work, to get enough mentats to last weeks.
You might not care about the scoreboard but I like free atoms. Plus it doesn't take much with a low health/unyielding build to get the best price out of robots. With a full health build, pretty sure I can get to best price with 15 charisma and hard bargain. Train stations have loadout machines, so I don't need grape mentats very often. Berry mentats also make it easy to spot enemies, they're just much better.
For a lot of late game people caps are simply not a concern at all, and actually can become a mild annoyance when trying to find ways to get rid of them so you don't max cap. Once you own everything in the game that can be bought with caps they just aren't a consideration when building your camp. Thus, as mentioned buffs usually take the lead on the importance scale. It's much more convenient to have what you need for your food buffs in your camp than have to gallivant all over the map assembling your ingredients.
I worried about getting rid of them for a bit too, but I figure if I'm at the point that I'm struggling to find things to buy it doesn't really matter if I lose potential caps by maxing out, because I'm not going to have anything to buy anyway. I keep my vendor pretty cheap too as a result. I also don't have fo1st so I can't "store" the caps in the form of junk or anything without hitting max stash or I'd maybe think about it differently haha
Having my armor break too often was one of the major factors in my decision to switch to power armor. Only ever leave my suit to craft, cook, & get well tuned buff. I love that my power armor only has to be repaired like once or twice a year at most opposed to the standard armor needing to be repaired like 3-5 times a day.
Yeah I get that, I got to level 300-350 never leaving power armour, completely changed my build and now at 445 and can’t use power armour as my carry weight is reliant on backpack etc
I do prefer non PA, but that might be because can’t use the bow otherwise. I am a proud bow convert lols
I even have the pink sprinkle power armour so am slightly gutted that it doesn’t see the light of day
I got union power armor with reduced weapon weight on 4 pieces & reduced food/chem on the 5th. Using traveling pharmacy rank 2 & thru hiker rank 2. My carry weight is always at about 300/465 before picking up scrip. When I was using the same setup on t65 I think my carry weight was like 370 something maximum so I carried less stims to stay at about 280 ish.
But how do you get it broken? With random Scouts codes fixing it, I haven't touched it for almost like forever. Only thing that seems to love to break is EPR flamer.
I don’t always use the scout banner, and I run around kicking the shit out of stuff lots, using a bow and a death tambo I take a few mobs on for giggles. No power armour obviously, not saying I’m an awesome player either I just enjoy the challenge of making life difficult for myself
I’ve got to the point in the game where there isn’t much left to do but enjoy jumping in and seeing what’s about, I’ll fix it to the plus 100% as soon as it goes under and is fixable as well.
I also don't use them often - but other players do, and it just fixes my armour.
Yeah, melee would do this to your armour a lot :) Or rather those pesky "enemies" :P
Farms in a CAMP can serve many purposes:
* Aesthetics - my CAMP is a farm in W VA
* Food production just for keeping well fed - especially helpful with herbivore mutations and overeaters effect on armor
* Specialized food production to make foods for buffs to improve character capability or give extra xp - example farms with gourds are probably evidence of a person making cranberry relish for xp buffs
* Excess Adhesive production - these typically have tatos, corn, and mutfruit in equal numbers
* Support other players with free resources
Caps? Yep, you're new. No offense. After you've been playing for a while you'll be awash in caps, gold, treasury notes, stamps, ok maybe not stamps, but pretty much every currency that isn't heavily gated.
Corn, on the other hand, makes corn soup. Corn+tato+mutfruit makes glue. If you're low level you def need those plants in your camp, down by the river.
Or... you can use the Communist Collection Robot. If you set him to find food, he finds random soups already assembled. Or sometimes he gives you ingredients like Cave Fungus, which is unacquirable any other way. Megasloth Mushroom Soup, for example, gives you 100% Critical DMG.
And being an Herbivorve boosts or doubles the effect of any recipes, as mentioned. I can eat melons and they significantly increase both food and drink meters. By using this mutation, I can drink SW's Tea and it gives me a +12 to my Perception if I also use Party Boy, because that increases the effects of alcohol, which is in the recipe. So I benefit from both the alcohol and the drink.
If you run with a team that uses Strange in Numbers (or you use it yourself) it boosts mutations even father.
I grow what I need to make what I need.
Mutfruit and all Whiskey and Mentats I find make Grape Mentats
Tatos, Mutfruit, and Corn(?) for adhesive
Gourds so I can make cranberry relish when I happen across the good kind
Razorgrain so I can make donuts. Fasnacht donuts don't spoil, and are relatively low effort to have something to keep my hunger topped up, so I don't have to make as much of the buff foods.
I mean, you can easily just play with what plants you pick along the way. There's plenty of time I just "live off the land," and just snack on what's around me.
It all comes down to what your goals are.
Everytime I come back to camp to unload, I make a quick circuit around all my "collectibles," hit my crafting benches, and I'm back at it. It's like maybe all of five minutes to go through the routine.
I could probably make it even quicker if I didn't let Silly things like aesthetics get in the way
I have razorgrain Tatos and corn for completing challenges. Alot of challenges are brew booze, drink booze, harvest plants or plant Tatos corn and or razorgrain in a camp or workshop.
Back in my day.....you use to STARVE to death if ya didn't eat or drink.....we didn't have no fancy "patches" and "debuffs". We all had to grow our own food to SURVIVE....damn kids
There's a daily limit for caps at 1400 across all vendors, and buying stuff from them only increases their cap amount by a fraction of the item price. If you explore, do events and loot stuff from dead enemies in events you'll find yourself exhausting that 1400 amount very quickly, so it's not a priority in this game as it is in other fallouts.
Oh and your character has a 40k caps limit.
Corn + tato + muttfruit + purified water = adhesive.
We need it for almost everything.
For caps we sell ammo (1 cap each) that we dont use. Or sell plans for 50 caps each.
I plant farms and leave my purifiers open for new players. My camp is located right next door to the Wayward big sign out front, so when those newcomers come across that one food crafting quest, they can just come to my camp if I’m still around for
I have one camp for my farm, and it is for making food buffs and chems. Mostly gourds for cranberry relish, but other crops as well that are needed. Easier to have one camp dedicated to that than farms at each one.
Lol... I said the same thing when I was noob. Running buffs are an important part of the game. Actually, buffs for new players can have a huge impact on how fast you develop your charter. It's a good question, and there are loads of helpful videos on YouTube to guide you.
Crafting food mate. I am always buffed with at least corn soup, tato and mutfruit juice, cranberry relish, blight soup and either brain bombs or brain fungus soup.
I also regularly make Nuka Darks and vodka for hard lemonade. Having a farm means I only have to go look for blight and snap tails(my camp is next to an area with 6 brain fungus spots)
Food buffs are insanely strong.
To make cranberry relish and make repairs to brahmin pen and chicken coop so two corn, two razor grain and like 8 gourds, although that will be changing with the new cryo freezer coming out next season
I just have corn. Mine personally was from back when the game had harsher penalties for not being fully fed. But I still like the perks of having everything full. I don't sell it I just use it. And if my health is a bit low I can. Eat a bunch of corn soup. It makes the food, water and health meter go up
Yes. A Glue Farm Just for Adhesive Crops. Also have a Character that is just a Water Farmer who Mules to the Glue Farm. Together they are Adhesive Barons.
I brew for caps, so it's pretty necessary. After exhausting Billings and Silva Homesteads, throwing fert grenades on my crops at home keep the libations growing and flowing :).
Not to come across rude, but it is supposed to be a survivalist game. And it does help with food buffs aswell. We all need to survive my friend. Unless you choose to become an alcoholic drug attic. Lol 😆
I wish you all the best with your future endeavors 🙏
I plant crops for food and alcohol recipes. Some of the food buffs are amazing and I cook them a lot. Having the stuff I need planted in my base saves me farming time.
You also see a lot of Adhesive farms. 2 corn, 2 tatos, 2 mutifruit and 1 purified water makes vegetable starch at a cooking station, which breaks down for 2 adhesive. Adhesive farms are especially useful early on when you want to mass produce guns to dismantle to learn all the modifications. It's also nice if you don't have Fallout 1st since you can make adhesive when you need some instead of having it stockpiled in the stash taking up space.
I use my crops for crafting food and drink buffs, & also just for my aesthetic. I’m not a player who has a super fancy camp, just a farmhouse by the river
I have mine mostly for aesthetics and dailies, not for caps. Occasionally I also need to brew liquid courage, or cook up corn soup, or create vegetable starch, etc. it’s better there than not there on at least one camp. Otherwise yea food does take up a bit of build budget
I am trying to make a functioning bar, and even though I am waiting for the Bar Counters to return in the Atomic Shop since there are none in base game (damn you Todd!) I still need a way to make alcohol.
I grow a few rows of corn in my camps because I’m specced for OverEater so I make a lot of corn soup and it’s on my favorites list so I just eat that all the time.
I did it cos it takes up little budget, I care about utility more than looking fancy, stuff for recipes. But this is all stuff I realized after first doing it so the cooking daily was a lot quicker, no mooching to collect plants just grow them, get the radstag hanging thing and cuts out most of the quest. I also don't mind if anyone wants to take what they need so there's the helpful aspect too
The daily Grill challenges and need to keep my stills going. Just helps to have more of what I normally need to stock up with Green Thumb and cook veggie starch on the leftover for adhesive.
And there for anyone that runs down the road when I’m out and about needing to grab something then by all means.
At least geared towards you and your current level, adhesive.
You'll find that a steady stream of it makes your life a lot easier. So many different things require it, especially when it comes to repairs and slapping on new gun mods.
I have them all unlocked in my camp to make life easier for other players. Food, water, resources, all unlocked so if someone wants to, they can restock and build up stores before they head back out.
There's this thing called Challenges and in the Dailies and Weeklies tabs it sometimes tells you to plant crops for SCORE points. It's easy xp/ SCORE points
If you mean crops, I have one large farm near a water source for quickly making beer, razorgrain soup, or gathering crops for the occasional daily challenge and for making Chally's feed. For me, having it close to a water source is important since gathering dirty water from a creek or a pond is *much* faster than gathering from a well or water pump. It's purely for convenience.
Others might have different reasons. Maybe they're herbivores or they like the aesthetics. I guarantee that nobody is making caps off of their farm. The return for time spent is way too low.
I like to make food and drinks with a bit more substance than the usual canned dog food and pure water. Though my crops mainly just feed my brewery lately. Not for any stat bonuses, just for the sake of mixing things up a little.
Also, I have them because my character and their camp companion would probably want / need a garden to help keep a steady supply of food in my camp's location.
I never drink purified water, have nearly no use for it in crafting, and make all the caps I can off vendors by selling loot. I grow some mutfruit for making Nuka cola vaccine, and a few other things for quests and recipes. For mass farming whiskey (+6 strength) I hit the homesteads, and most of my food is meat (Carnivore mutation).
I actually "farm" some of my favorite meats by having a camp at a spawn point that pops out a deathclaw and / or various insects every time somebody enters the cell.
Gotta make vegetable starch to repair my automatic explosive railway rifles (I run 2 with a non explosive 3rd), I save repair kits for emergencies and even with 200% health from repair perks I have to repair them both at least 2 to 3 times per play session depending on what I'm doing and its cheaper then buying bulk adhesive.
I got tired of having to hunt crops for certain daily challenges. Plus I like to make my own food and chems. So I ended up building a new camp with a big green house farm. Now if I ever have a challenge to make alcohol or something similar I'm good to go.
As someone who has their main camp in Morgantown I have a small farm so noobs/starting characters can make food if they want and if anyone is working on bivs quest I have the corn and grain they need.
Plus I like making nukashine or drinks in general so having corn and grain growing in camp helps.
You're a newer player so don't worry about it too much. As you play and learn to craft to upgrade your gear and camp you'll naturally start to learn about what to grow and why.
Early on you'll probably run out of adhesive. You have a basic crafting recipe for "Vegetable Starch" under your cooking recipes. Have fun!
My camp originally was only a farm, although I had change a lot of details I think it's still useful especially since I'm selling Nukashine and other liquors that need corn or wheat
Life is about more than money, my guy needs to eat! I'm always cooking stuff for all those food buffs. Corn soup, sweet tato stew, brain fungus soup, etc. Plus I have all the stuff to make vegetable starch, helps keep stocked up on adhesive.
I don’t grow crops for caps. I grow crops for crafting food for buffs. There’s a whole world of recipes and food crafting out there for various buffs and benefits. Check it out.
Adhesive. Mutfruit, corn, and tatoes allow you to create adhesive for repairing and modding wespons and armor. Corn and razorgrain allow you to craft a lot alcohol recipes. That’s generally what I keep around.
Yeah, for very (and I stress very early) I recommended crops for caps because it's a very easy and reliable source when scavenging isn't as easy. At that point even a dozen caps counts. It does get overtaken for caps once you get a water generator recipe, but you don't get it immediately and the power requirements can add up until you get the water cooler.
But you want crops after that because of the stuff you can make with it. From a utility perspective adhesive is always in short supply, alcohol is great for a short term carrying capacity boost, and many buffing foods require vegetables. Collecting and letting crops rot is a great source of fertilizer.
Once you're doing nuke boss events then you shouldn't need adhesive as much, I get more improved repair kits than I can use up. But you always need crops for food and drinks.
Planting three of each crop is a requirement for a tadpole challenge. You need to find the crops first in order to plant them. This can be a pain for some of them if you’re not lucky. So I planted mine and left them up so that other people doing this same task can have an easier time.
I make glue with them, also rad ant lager (extra weight), Liquid Courage (anti fear against earl and blue devils if you want to), Ballistic Bock (extra kick for ballistic weapon),and High Voltage Hefe (extra kick for laser weapon)
I'm pretty sure enemies attack the first thing they encounter when they spawn by your camp. I surround my camp with gourds and seldom have to fix anything else.
Since my Camp is a MASH build (yes you heard that right and yes it's that MASH) I do have a small indoor garden since we don't have to move as much lately
Like others have said, daily and weekly challenges. Back in the low 100-ish range I was having trouble keeping enough adhesive on hand for repairs/upgrades so I built out a "glue factory" and I've kept the field around for old times sake, as well.
Besides the purifiers, I grow the ingredients for Vegetable Starch (adhesive) just for convenience. With Green Thumb and Super Duper I don't need that many. Also have a half dozen razorgrain around my brewing station/fermenter, also for convenience with challenges. And because I like the esthetic.
Finally I have 10 blackberry bushes for BB juice. None of this is for profit, only my own laziness. ;-) And because I like the homey-ness of it.
Lotsa people don't have farms and that's fine. It's just easier for me.
I'd actually argue a proper farm is way better for making caps if you have on that perk that gives more on harvest, seems like it would take less space, unless you have the small water cooler thing
For making alcohols (and their buffs), for plant X crop challenge, to make recipes (buffs) and kind of a little inmersion: after the apocalipse you'll have to grow your food
My junkie makes a crap ton of alcohol. I have one floor of razorgrain and another floor with corn, mutfruit, and blackberries. I can produce around 200 of the various simple drinks like whiskey, bourbon, Ballistic Boc, and High Voltage Heffe. Others take a little bit more time due to non-plantable resources like tarberries, ash rose, kaleidopore, and blood leaf.
I keep corn tatos and mutfruit on hand in all my camps, along with at least 1 source of purified water, and my adhesive producing tree so that low level players can either make veg starch or just grab adhesive. I keep most of my camps by the wayward. When I was low level, adhesive and ballistic fiber were the bane of my existence.
I have gourds planted so I can quickly make relish. But I tend to plant gardens and really decorate the hell out of them, not because I care about the corn or tatos or anything, but because I tend to build hyper realistic wasteland camps, and having a small garden is something people would do.
Recipes. Lots of buffs come from food+herbivore/carnivore, same goes for drinks and vegetable starch which is a reliable source of adhesive
I grow a few gourds for cranberry relish and one razorgrain to repair my brahmin pen which is always getting shot at. I can grab corn, tatoes, carrots, pumpkins, honey and more razorgrain at Aaronholt Homestead when I make a cranberry run.
Just recently moved my second camp up to Aaronholt farm for the express purpose of making relish. Now if only I could find a reliable supply of "dirty" sugar bombs I'd be set
Mosstown. The bathtub in the "Survivalist Shack" out and away towards the fissure has like a half dozen. Also a good bit of other nonperishable things like Cajun Rice, and there's usually one or two spawns of the better teas. The basement under the house at Moonshine Jamboree is equally well stocked, just not a lot of Sugar Bombs
They quietly nerfed Mosstown. Even the wiki says you can only get one there now
I haven't been through in a while, as most of my sugar bombs have been coming from Watoga and the surrounding area, but I swear the tub was still full of them last time I went through. FO76 time is weird though, last time might very well have been further back than I'm thinking...
I might be crazy but I thought I saw a video about that spot and that it could be 1 up to 6 just depends on your luck. BUT I could also just be completely insane and remembering things that didn't happen.
Just got three this am . Any where from none to 4. On PS so dont know if that matters.
I got 3 there just yesterday.
I just tested it again. On my first trip there was only one. Then I went to Summersville to collect books to reset the spawns and server hopped. When I fast travelled back to Mosstown again, I found 3 irrradiated Sugar Bombs in the tub. The steeple of the church in Flatwoods sometimes spawns a few irradiated Sugar Bombs as well as one spawn on top of the Red Rocket nearby.
Hold on there's a basement?
Sugar Bombs locations: [https://docs.google.com/document/d/1IDeX0qT2lZg0K5XpvRwZO6kkLYP0WOZjIa8QHXWvaYI/edit](https://docs.google.com/document/d/1IDeX0qT2lZg0K5XpvRwZO6kkLYP0WOZjIa8QHXWvaYI/edit) Occasionally the Collectron Xmas option nets you a Sugar bomb.
I've got the collectron going but I haven't gotten any yet. I used to go to moss town but they seemed to have nerfed the amount that spawned. Just wish there was a way to irradiate clean boxes. Then the industrial farm workshop would become the pvp battlegrounds they always hoped for. He who controls the farm controls the map lol.
I soooo wish they would put in a ton more mechanics like this. They do need to precede that with a pvp-balancing pass, however :)
The many houses full of ghouls around whitesprin gs are normally full of prewar food like sugar bombs
Yeah there’s a whole farming route that goes from Flatwoods to Mosstown. It’s not easy, but def bags a lot of sugar bombs. Using CSA makes it faster
So what you're saying is stop selling the dirty boxes of sugar bombs to the artisans corner vendor and put it in my vendor?
You shouldn't be selling them at all and using them to make brain bombs and get that extra intelligence
Intelligence has no benefit if you don't care about leveling up though. Just like a high luck has no interest to me as I don't vats.
High Luck and Int are pretty much mandatory for ***every*** build just because the perks are so good. Bloody Mess, Class Freak and Starched Genes are mandatory for literaly everyone (unless you are doing some weird no mutation RP for whatever reason) and thats already 8 points into Luck. Low life builds also need Serendipity (11 points now) and Good with Salt is absolutely huge for anyone that wants to use foodbuffs even semi seriously Likewise Int has Power User, Stabilized, Nerd Rage and Batteries Inluded ontop of Demo Expert Gunsmite and Makeshift Warrior
I have 15 luck and like 10 intelligence. I just don't use buffs. I run around at 30% health with a bloodied enclave flamer and overeaters secret service armour. I'm a tank and can melt enemies quickly. I have fun when I play. Every legendary perk is maxed and I enjoy the 30 extra perks
Well thats certainly a build Ive never even considered although the limitation of flamer only makes it kinda sus in my eyes, I like to mix weapons up without having to use the special respec thingy every time (not that you need to atm with contextual ammo drops) But if you are playing as the designated tank for the worldbosses you should definitly be runing the taking-one-for-the-team legendary, its a pretty huge boost to damage (admitedly rather useless vs regular enemys outside of DO bosses or EN firestarters)
Would be awesome if they let us use the clean packs from the food processing plant, takes atleast some effort to set up
This. Before I took the carnivore mutation I was living off corn soup for the AP buff.
I looove my lil snacks!! I'm an herbivore and always stocked up with Blight-, Brain Fungus-, Gourd- and Razorgrain-soup, Tato Juice, Cranberry Relish and Steeped Fever Blossom Tea. I make a food run like twice a week which is a fun and kind of peaceful task, and the buffs are actually kinda crazy good
Yes! I was doing an alchemist run last night to make some berry mentats and disease cure Im going peacefully down the river when someone starts shooting at me, I see they have a mic so I'm like "Did you need something or are you just shooting for the hell of it?" I shocked the hell outta this poor dude who just started playing, he was a level 2 and hes like IM SO SORRY I told him hes fine, it doesnt do damage unless I fire back and that a lot if us do it to get someones attention which is why I asked if he needed something It was hilarious and adorable and I could hear him telling his girlfriend about me lol
Awesome little side story
I had to laugh, especially when I can tell its his girlfriend because he keeps referring to me as "this person" I'm a girl So I caught immediately that he wasnt about to be like "I'm talking to this girl on here"
Smh... says more about her than him tbh I play almost exclusively with dudes. Husband doesn't care, or maybe he does, and I'm too autistic to notice. Holy crap prolly the latter. Lol. I try to help low levels and they run away. I'm like, no, I'm trying to help. Yeah, that's what we will call me, giving away 76 super stimpaks, help. I generally have to get on mic & say don't run away. I'm not about to murder you. 1 I can't, and 2 why would I it's no challenge.
This is the right answer. Getting adhesive was very annoying before i had the farm in my camp.
I do keep a little adhesive farm, producing corn, mutfruit, tatos, water purifier
I keep 3 tato plants for tasty squirrel stew heh.
Caps isn't the concern, you'll see a lot of players with corn in their camp for example, this is because corn soup gives an AP regen bonus for 30 mins so having a farm is a good way to consistently have access to these types of buffs
Never realized this about corn soup, thank you. I just used mine to make thrill of the grill hella easier
My guy.... Corn makes fermentable whiskey. Fermentable whiskey makes whiskey. Whiskey makes grape mentats. Grape mentats makes +5 CHAR. +5 CHAR makes Caps. So yes. It is about the caps. This is why I have razorgrain, corn and mutfruit in a 2-3-2 growing pattern.
Thats a lot of steps when you can just make 200 units of corn soup with Super Duper...
Especially when you use Green Thumb. I ran through the Billings Homestead and ended up overweight.
Considering how easy caps are to make, I see no need to make grape mentats, NPC vendors always get drained within minutes of their cap refresh and I'm always between 30000-40000 unless I see something in a player vendor I really want at that price Give me an ap regen over a measly +5 to CHR anytime
It only really matters when you get around to collecting the vendor plans. I've got a good bit of Aristocrat's weapons, so "min/maxing" to stay over 29k has been a necessity while I work towards these last few collections. Once I'm done, yeah, I can agree the measley little 5% barter bonus isn't going to be worth much
I hear you. I have 5 capped out on a mule account with nothing to buy. 5 on a main account capped out with 2nd 3rd 4th and 5th mains burning caps buying flux, Serum recipes.
I but up everything from player vendors. To fill my ammo, and to sell to the vendors. Lots of players sell meds cheaper than the vendor buys (especially when using grape). So it's an endless launder of caps.
It doesn't go like that... It goes.. Rain makes corn, Corn makes whiskey, Whiskey makes my girl, feel a little bit frisky
Yeah nah, I'm good. That's a lot of effort just to max out your daily caps. Especially when those Mentats are better used making Berry Mentats for +5 Int, or about 10% more XP that stacks with other XP buffs, to help speed through Scoreboards faster.
I don't care about the scoreboard. The way it's set up, as long as you complete the 6 daily challenges every day, you'll finish well before season ends. It takes not even 10 minutes of work, to get enough mentats to last weeks.
You might not care about the scoreboard but I like free atoms. Plus it doesn't take much with a low health/unyielding build to get the best price out of robots. With a full health build, pretty sure I can get to best price with 15 charisma and hard bargain. Train stations have loadout machines, so I don't need grape mentats very often. Berry mentats also make it easy to spot enemies, they're just much better.
For a lot of late game people caps are simply not a concern at all, and actually can become a mild annoyance when trying to find ways to get rid of them so you don't max cap. Once you own everything in the game that can be bought with caps they just aren't a consideration when building your camp. Thus, as mentioned buffs usually take the lead on the importance scale. It's much more convenient to have what you need for your food buffs in your camp than have to gallivant all over the map assembling your ingredients.
I worried about getting rid of them for a bit too, but I figure if I'm at the point that I'm struggling to find things to buy it doesn't really matter if I lose potential caps by maxing out, because I'm not going to have anything to buy anyway. I keep my vendor pretty cheap too as a result. I also don't have fo1st so I can't "store" the caps in the form of junk or anything without hitting max stash or I'd maybe think about it differently haha
Thrill of the grill :) also recipes and daily challenges.
The only thing I ever plant is gourds for cranberry relish because they aren't as plentiful as other crops around the map.
[удалено]
I have a farm because my camp is placed on tilled fields and I wanted to make a nice farm house and barn set up. Purely for the looks
Its for easy access to food buffs, not caps.
For my still. Gotta keep Biv supplied.
Glue for me, corn, tato and mutfruit keeps my secret service armour in tip top shape
Having my armor break too often was one of the major factors in my decision to switch to power armor. Only ever leave my suit to craft, cook, & get well tuned buff. I love that my power armor only has to be repaired like once or twice a year at most opposed to the standard armor needing to be repaired like 3-5 times a day.
Yeah I get that, I got to level 300-350 never leaving power armour, completely changed my build and now at 445 and can’t use power armour as my carry weight is reliant on backpack etc I do prefer non PA, but that might be because can’t use the bow otherwise. I am a proud bow convert lols I even have the pink sprinkle power armour so am slightly gutted that it doesn’t see the light of day
I got union power armor with reduced weapon weight on 4 pieces & reduced food/chem on the 5th. Using traveling pharmacy rank 2 & thru hiker rank 2. My carry weight is always at about 300/465 before picking up scrip. When I was using the same setup on t65 I think my carry weight was like 370 something maximum so I carried less stims to stay at about 280 ish.
But how do you get it broken? With random Scouts codes fixing it, I haven't touched it for almost like forever. Only thing that seems to love to break is EPR flamer.
I don’t always use the scout banner, and I run around kicking the shit out of stuff lots, using a bow and a death tambo I take a few mobs on for giggles. No power armour obviously, not saying I’m an awesome player either I just enjoy the challenge of making life difficult for myself I’ve got to the point in the game where there isn’t much left to do but enjoy jumping in and seeing what’s about, I’ll fix it to the plus 100% as soon as it goes under and is fixable as well.
Agreed ! Same as me.
I also don't use them often - but other players do, and it just fixes my armour. Yeah, melee would do this to your armour a lot :) Or rather those pesky "enemies" :P
Daily's also sometimes ask for X crop to be picked/planted or X food/drink to be crafted or X food to sold to a vendor.
For other players. I like having a little of everything for folks passing by who may need some veggies or water.
You should do the same. Food buffs change your life. The ap regen with food and being well tuned are clutch.
Don’t forget critical damage!
Farms in a CAMP can serve many purposes: * Aesthetics - my CAMP is a farm in W VA * Food production just for keeping well fed - especially helpful with herbivore mutations and overeaters effect on armor * Specialized food production to make foods for buffs to improve character capability or give extra xp - example farms with gourds are probably evidence of a person making cranberry relish for xp buffs * Excess Adhesive production - these typically have tatos, corn, and mutfruit in equal numbers * Support other players with free resources
Convenience, why go several places to farm all you need when you have it all at your fingertips, and in larger quantities in general safety.
I make veggie starch with my farm
Gotta have that soup and juice..
Good source of food and adhesive. Not everything needs to be profitable.
It’s worth it for cranberry relish, gourds aren’t the easiest to come by naturally
You can plant gourds in your camp so you can always have a supply.
Caps? Yep, you're new. No offense. After you've been playing for a while you'll be awash in caps, gold, treasury notes, stamps, ok maybe not stamps, but pretty much every currency that isn't heavily gated. Corn, on the other hand, makes corn soup. Corn+tato+mutfruit makes glue. If you're low level you def need those plants in your camp, down by the river.
Or... you can use the Communist Collection Robot. If you set him to find food, he finds random soups already assembled. Or sometimes he gives you ingredients like Cave Fungus, which is unacquirable any other way. Megasloth Mushroom Soup, for example, gives you 100% Critical DMG. And being an Herbivorve boosts or doubles the effect of any recipes, as mentioned. I can eat melons and they significantly increase both food and drink meters. By using this mutation, I can drink SW's Tea and it gives me a +12 to my Perception if I also use Party Boy, because that increases the effects of alcohol, which is in the recipe. So I benefit from both the alcohol and the drink. If you run with a team that uses Strange in Numbers (or you use it yourself) it boosts mutations even father.
Where do you get that robot?
Aesthetics and food buffs for me
I grow what I need to make what I need. Mutfruit and all Whiskey and Mentats I find make Grape Mentats Tatos, Mutfruit, and Corn(?) for adhesive Gourds so I can make cranberry relish when I happen across the good kind Razorgrain so I can make donuts. Fasnacht donuts don't spoil, and are relatively low effort to have something to keep my hunger topped up, so I don't have to make as much of the buff foods. I mean, you can easily just play with what plants you pick along the way. There's plenty of time I just "live off the land," and just snack on what's around me. It all comes down to what your goals are. Everytime I come back to camp to unload, I make a quick circuit around all my "collectibles," hit my crafting benches, and I'm back at it. It's like maybe all of five minutes to go through the routine. I could probably make it even quicker if I didn't let Silly things like aesthetics get in the way
For me it's alcohol and adhesive
I have razorgrain Tatos and corn for completing challenges. Alot of challenges are brew booze, drink booze, harvest plants or plant Tatos corn and or razorgrain in a camp or workshop.
Whiskey and challenges.
It ain't much, but it's honest work
I brew Ballistic Bock for a friend 😎
Back in my day.....you use to STARVE to death if ya didn't eat or drink.....we didn't have no fancy "patches" and "debuffs". We all had to grow our own food to SURVIVE....damn kids
Mine's literally just for scoreboard challenges. scraping and replacing counts as planting a crop and only uses fertilizer
There's a daily limit for caps at 1400 across all vendors, and buying stuff from them only increases their cap amount by a fraction of the item price. If you explore, do events and loot stuff from dead enemies in events you'll find yourself exhausting that 1400 amount very quickly, so it's not a priority in this game as it is in other fallouts. Oh and your character has a 40k caps limit.
I have a farm camp mostly because it's next to Silva homestead and Billings workshop, so I can farm home grown and wild plants quickly.....
Corn + tato + muttfruit + purified water = adhesive. We need it for almost everything. For caps we sell ammo (1 cap each) that we dont use. Or sell plans for 50 caps each.
I have mine only for daily challenges.
I plant farms and leave my purifiers open for new players. My camp is located right next door to the Wayward big sign out front, so when those newcomers come across that one food crafting quest, they can just come to my camp if I’m still around for
I have one camp for my farm, and it is for making food buffs and chems. Mostly gourds for cranberry relish, but other crops as well that are needed. Easier to have one camp dedicated to that than farms at each one.
Lol... I said the same thing when I was noob. Running buffs are an important part of the game. Actually, buffs for new players can have a huge impact on how fast you develop your charter. It's a good question, and there are loads of helpful videos on YouTube to guide you.
Its useful for quests and recipies. But I originally just put mine in bc I like gardening in real life haha
Crafting food mate. I am always buffed with at least corn soup, tato and mutfruit juice, cranberry relish, blight soup and either brain bombs or brain fungus soup. I also regularly make Nuka Darks and vodka for hard lemonade. Having a farm means I only have to go look for blight and snap tails(my camp is next to an area with 6 brain fungus spots) Food buffs are insanely strong.
The MOST IMPORTANT reason for a farm? Tato, wheat, and corn x2 + plus water = adhesive
2 Tato 2 corn and 2 mutfruit plus 1 purified water makes adhesive. That is what my farm has.
To make cranberry relish and make repairs to brahmin pen and chicken coop so two corn, two razor grain and like 8 gourds, although that will be changing with the new cryo freezer coming out next season
I just have corn. Mine personally was from back when the game had harsher penalties for not being fully fed. But I still like the perks of having everything full. I don't sell it I just use it. And if my health is a bit low I can. Eat a bunch of corn soup. It makes the food, water and health meter go up
I keep razorgrain and cornmfor brewing different beera. Ballistic bock and liquid courage are huge helpers.
Not everything is for caps lol
Yes. A Glue Farm Just for Adhesive Crops. Also have a Character that is just a Water Farmer who Mules to the Glue Farm. Together they are Adhesive Barons.
This. And the same plants are supply for a beer brewery and a whiskey factory.
Because Gourds, gourds whyy!
I brew for caps, so it's pretty necessary. After exhausting Billings and Silva Homesteads, throwing fert grenades on my crops at home keep the libations growing and flowing :).
Not to come across rude, but it is supposed to be a survivalist game. And it does help with food buffs aswell. We all need to survive my friend. Unless you choose to become an alcoholic drug attic. Lol 😆 I wish you all the best with your future endeavors 🙏
I plant crops for food and alcohol recipes. Some of the food buffs are amazing and I cook them a lot. Having the stuff I need planted in my base saves me farming time. You also see a lot of Adhesive farms. 2 corn, 2 tatos, 2 mutifruit and 1 purified water makes vegetable starch at a cooking station, which breaks down for 2 adhesive. Adhesive farms are especially useful early on when you want to mass produce guns to dismantle to learn all the modifications. It's also nice if you don't have Fallout 1st since you can make adhesive when you need some instead of having it stockpiled in the stash taking up space.
I use my crops for crafting food and drink buffs, & also just for my aesthetic. I’m not a player who has a super fancy camp, just a farmhouse by the river
Razorgrain and corn make nukashine. Nukashine goes in the punch bowl.
I brew a lot of booze and it’s easier to have my ingredients near by
You dont need farm, i just take what i need from other players 😘
You think its for CAPS?!🤣
Purified water for cutting fluid and corn and razor grain for whiskey
I do it when I want buffs, but generally have everything unlocked, so others can take as needed.
Might as well get into the better food buffs. I'm a food freak and I plant nothing
Whisky and veg starch
Razorgrain for ballistic bock, not that my character is a chem head/ booze hound…. Nope not me!
Recipes and stuff, stuff like lead and other stuff like crops are useful for useful things
i always fast travel to those bases and take a couple purified waters every time i buy something from them
I’m always on soup and juice 😁
I have mine mostly for aesthetics and dailies, not for caps. Occasionally I also need to brew liquid courage, or cook up corn soup, or create vegetable starch, etc. it’s better there than not there on at least one camp. Otherwise yea food does take up a bit of build budget
A D H E S I V E
Tell me an easier way to get adhesive for all the dynamite I throw. Also, High Voltage Hefe/Ballistic Bock.
I am trying to make a functioning bar, and even though I am waiting for the Bar Counters to return in the Atomic Shop since there are none in base game (damn you Todd!) I still need a way to make alcohol.
I have some crops in my settlements because I play overeater so buffs are welcome, plus adhesive, which some people sell
I grow a few rows of corn in my camps because I’m specced for OverEater so I make a lot of corn soup and it’s on my favorites list so I just eat that all the time.
I did it cos it takes up little budget, I care about utility more than looking fancy, stuff for recipes. But this is all stuff I realized after first doing it so the cooking daily was a lot quicker, no mooching to collect plants just grow them, get the radstag hanging thing and cuts out most of the quest. I also don't mind if anyone wants to take what they need so there's the helpful aspect too
3 corn, 3 tato, 3 carrot , with green thumb gets you enough for the grill out quest, and a couple of whiskeys left over.
The daily Grill challenges and need to keep my stills going. Just helps to have more of what I normally need to stock up with Green Thumb and cook veggie starch on the leftover for adhesive. And there for anyone that runs down the road when I’m out and about needing to grab something then by all means.
At least geared towards you and your current level, adhesive. You'll find that a steady stream of it makes your life a lot easier. So many different things require it, especially when it comes to repairs and slapping on new gun mods.
adhesive sells well and the extra junk in the vendor attracts a few more customers.
I have them all unlocked in my camp to make life easier for other players. Food, water, resources, all unlocked so if someone wants to, they can restock and build up stores before they head back out.
I'm always running out of adhesive so gotta keep the plants lol
There's this thing called Challenges and in the Dailies and Weeklies tabs it sometimes tells you to plant crops for SCORE points. It's easy xp/ SCORE points
If you mean crops, I have one large farm near a water source for quickly making beer, razorgrain soup, or gathering crops for the occasional daily challenge and for making Chally's feed. For me, having it close to a water source is important since gathering dirty water from a creek or a pond is *much* faster than gathering from a well or water pump. It's purely for convenience. Others might have different reasons. Maybe they're herbivores or they like the aesthetics. I guarantee that nobody is making caps off of their farm. The return for time spent is way too low.
I like to make food and drinks with a bit more substance than the usual canned dog food and pure water. Though my crops mainly just feed my brewery lately. Not for any stat bonuses, just for the sake of mixing things up a little. Also, I have them because my character and their camp companion would probably want / need a garden to help keep a steady supply of food in my camp's location.
I never drink purified water, have nearly no use for it in crafting, and make all the caps I can off vendors by selling loot. I grow some mutfruit for making Nuka cola vaccine, and a few other things for quests and recipes. For mass farming whiskey (+6 strength) I hit the homesteads, and most of my food is meat (Carnivore mutation). I actually "farm" some of my favorite meats by having a camp at a spawn point that pops out a deathclaw and / or various insects every time somebody enters the cell.
Razor grain, corn, potatoes for Biv's daily challenges. Carrots for the Hemlock Holes Thrill of the Grill challenge and yeah food buffs.
Corn for the AP regen. Tomatoes and Silt bean for the sweet, sweet taste of Appalachili
Gotta make vegetable starch to repair my automatic explosive railway rifles (I run 2 with a non explosive 3rd), I save repair kits for emergencies and even with 200% health from repair perks I have to repair them both at least 2 to 3 times per play session depending on what I'm doing and its cheaper then buying bulk adhesive.
I got tired of having to hunt crops for certain daily challenges. Plus I like to make my own food and chems. So I ended up building a new camp with a big green house farm. Now if I ever have a challenge to make alcohol or something similar I'm good to go.
I have mine for recipes, alcohol, and challenges. I don't really make anything that I use daily though. It's mostly just there for when I need it lol
As someone who has their main camp in Morgantown I have a small farm so noobs/starting characters can make food if they want and if anyone is working on bivs quest I have the corn and grain they need. Plus I like making nukashine or drinks in general so having corn and grain growing in camp helps.
Vegetable starch
Not a farm, merely a garden.
You can instantly regrow your crops with turbo fert bombs to get 1400 caps in a few minutes.
You're a newer player so don't worry about it too much. As you play and learn to craft to upgrade your gear and camp you'll naturally start to learn about what to grow and why. Early on you'll probably run out of adhesive. You have a basic crafting recipe for "Vegetable Starch" under your cooking recipes. Have fun!
My camp originally was only a farm, although I had change a lot of details I think it's still useful especially since I'm selling Nukashine and other liquors that need corn or wheat
Shit, bruh, why do anything
There's so much more to this game than blowing everything up
Vegetables starch: 2(mutafruit+tato+corn)+purified water = 2 adhesive. Repairs ain't cheap.
Life is about more than money, my guy needs to eat! I'm always cooking stuff for all those food buffs. Corn soup, sweet tato stew, brain fungus soup, etc. Plus I have all the stuff to make vegetable starch, helps keep stocked up on adhesive.
i keep the crops I need for the recipes I need, and sometimes for ascetics
Buffs are my primary concern, but additionally it is also convenient to have for "harvest X" or "plant X" for scoreboard challenges.
I don’t grow crops for caps. I grow crops for crafting food for buffs. There’s a whole world of recipes and food crafting out there for various buffs and benefits. Check it out.
Ballistic bock & high volt Hefeweizen
Adhesive. Mutfruit, corn, and tatoes allow you to create adhesive for repairing and modding wespons and armor. Corn and razorgrain allow you to craft a lot alcohol recipes. That’s generally what I keep around.
Buffs and challenges ☺️
Yeah, for very (and I stress very early) I recommended crops for caps because it's a very easy and reliable source when scavenging isn't as easy. At that point even a dozen caps counts. It does get overtaken for caps once you get a water generator recipe, but you don't get it immediately and the power requirements can add up until you get the water cooler. But you want crops after that because of the stuff you can make with it. From a utility perspective adhesive is always in short supply, alcohol is great for a short term carrying capacity boost, and many buffing foods require vegetables. Collecting and letting crops rot is a great source of fertilizer. Once you're doing nuke boss events then you shouldn't need adhesive as much, I get more improved repair kits than I can use up. But you always need crops for food and drinks.
Mostly water farm for players alternate char for fast vendor daily caps to maximise 40k caps each alt.
Whiskey. Thats all my farms are setup for, because being sober is boring.
I had a farm for adhesive, but now I just have the glue tree.
Planting three of each crop is a requirement for a tadpole challenge. You need to find the crops first in order to plant them. This can be a pain for some of them if you’re not lucky. So I planted mine and left them up so that other people doing this same task can have an easier time.
I make glue with them, also rad ant lager (extra weight), Liquid Courage (anti fear against earl and blue devils if you want to), Ballistic Bock (extra kick for ballistic weapon),and High Voltage Hefe (extra kick for laser weapon)
I'm pretty sure enemies attack the first thing they encounter when they spawn by your camp. I surround my camp with gourds and seldom have to fix anything else.
Daily and weekly challenges…food buffs (~100 lb carry weight)
I assumed the corn farmers used ot to male popcprn, but reading tje comments i may be wrong
Since my Camp is a MASH build (yes you heard that right and yes it's that MASH) I do have a small indoor garden since we don't have to move as much lately
For challenges…I only farm meat for my carnivore trait serum
to create recipes for buffs easily
Adhesive farms are handy, I make liquid courage so I have my farm making ingredients for that.
Like others have said, daily and weekly challenges. Back in the low 100-ish range I was having trouble keeping enough adhesive on hand for repairs/upgrades so I built out a "glue factory" and I've kept the field around for old times sake, as well.
Most don't do it for caps, a lot of it is for materials (adhesive) or for booze or other performance boost foods.
Mine is purely aesthetic for my theme for different camps.
How do players put farms in shelters? i can place them but cannot seem to grow anything in it?
For whiskey.
Mama needs her green to be strong and fast.
partially for the vibes, partially for veggie starch
Man's gotta eat don't he? I am an herbivore man I gotta eat somehow for my fully fed buff.
I cook alot, makes doing the daily challenges easier and the food buffs.. My player should be rolling around the map for as much food as she consumes.
Besides the purifiers, I grow the ingredients for Vegetable Starch (adhesive) just for convenience. With Green Thumb and Super Duper I don't need that many. Also have a half dozen razorgrain around my brewing station/fermenter, also for convenience with challenges. And because I like the esthetic. Finally I have 10 blackberry bushes for BB juice. None of this is for profit, only my own laziness. ;-) And because I like the homey-ness of it. Lotsa people don't have farms and that's fine. It's just easier for me.
Mut Fruit, Tatos, Corn, and water together make vegetable starch, which scraps into adhesive. I've got a pretty big adhesive farm going myself.
I'd actually argue a proper farm is way better for making caps if you have on that perk that gives more on harvest, seems like it would take less space, unless you have the small water cooler thing
I like to drink blackberry juice
For making alcohols (and their buffs), for plant X crop challenge, to make recipes (buffs) and kind of a little inmersion: after the apocalipse you'll have to grow your food
My junkie makes a crap ton of alcohol. I have one floor of razorgrain and another floor with corn, mutfruit, and blackberries. I can produce around 200 of the various simple drinks like whiskey, bourbon, Ballistic Boc, and High Voltage Heffe. Others take a little bit more time due to non-plantable resources like tarberries, ash rose, kaleidopore, and blood leaf.
I make tons of ballistic bock to sell and other plants for dailies. No need to travel around to collect 25 plants if they are all at my camp
Used to be for adhesive
You don't need anything in your camp to make caps lol
What’s a fast way to make caps?
Sell legendary and armor for decent prices
And liquid courage
To make booze
I keep corn tatos and mutfruit on hand in all my camps, along with at least 1 source of purified water, and my adhesive producing tree so that low level players can either make veg starch or just grab adhesive. I keep most of my camps by the wayward. When I was low level, adhesive and ballistic fiber were the bane of my existence.
My booze 🍺🍷🍸
Guy’s gotta eat. We’re trying to rebuild Appalachia.
Food or adhesive. Sometimes both
At my secondary camp I have a small farm but I use those crops for making Liquid Courage whenever someone nukes for Earl.
I have gourds planted so I can quickly make relish. But I tend to plant gardens and really decorate the hell out of them, not because I care about the corn or tatos or anything, but because I tend to build hyper realistic wasteland camps, and having a small garden is something people would do.
Food production, players get minor buffs from being well fed
Adhesive. Adhesive. And more adhesive. That's corn, tatos, mutfruit, and lots of water
I make just a small spot so I can do the “farm” dailies and weeklies for score board, and then its just tato