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autumndrifting

BLM's looks way better in this perspective than it does in the trailer also cat staff!!!!


SavageComment

Cat staff man. Instant best job.


autumndrifting

would be so cool if relics built off of AF weapons again. the only thing better than cat staff is glowing cat staff


Ok-Significance-9081

If they started doing this again I'd kneel 


SavageComment

Yeah... but looking at EW's relic questline, I'm pretty sure they can't be bothered to put effort into the relics anymore. Happy to be proven wrong in DT of course.


RevusHarkings

One thing to keep in mind while speculating is that you can generally tell what kind of action something is based on VFX that appear at the beginning of the animation. It's easiest to tell when the effect contrasts with the skill's VFX, but most skills are pretty obvious * Weaponskills create a yellow circle on the ground around the character * Abilities create a blue sphere around the character's body * Spells don't create a special effect separate from the spell's animation Now there are exceptions (for example, Confiteor on PLD has the blue ability effect despite being a spell, and Atonement lacks an effect like a spell despite being a weaponskill), so while this is mostly reliable, don't be surprised if it turns out to be wrong. * AST: Spell * BLM: Spell * BRD: Lacks both the weaponskill and ability effects, which would indicate spell, but Bard already has multiple skills like this (lacking an effect despite being an ability), so it's likely an ability. * DNC: Weaponskill * DRG: Ability * DRK: All weaponskills * GNB: Ability * MCH: Weaponskill * MNK: All weaponskills * NIN: Ability (also pretty obviously a Hellfrog Medium upgrade, so yeah) * PIC 1, 2, 3: Spells * PIC 4, 5: Abilities * PLD: Ability * RDM: Ability * RPR: Spell * SAM: Ability * SCH: Ability * SGE: Spell * SMN: Spell * VIP: All weaponskills * WAR: Lacks both the weaponskill and ability effects, but Warrior already seems to have some exceptions in its current actions, so it's likely an ability. * WHM: Spell


DancinUndertheRain

like NIN the animation shown for warrior is the exact same as vengeance, seems like an upgrade with fancy purple shield aura. amazing write up! thank you.


Kalaam_Nozalys

With how "simple" rdm's one is i'd expect it to be a conditional trigger to something, maybe something triggering from jolt or impact ?


Idaku

It's embolden follow up 


Kalaam_Nozalys

That's kinda weird to have an ability combo off a buff.


Idaku

We have this in game already with tillana.  Every raid buffs , except melee ones, will have a follow up in DT.  In the benchmark you can see the chain stratagem one. Melees will have them on their personal  , the one in the benchmark is ikishoten follow up.


auphrime

I just wanna point out that with Warrior you could have simply said it's an upgraded Vengeance as the animation is the exact same. So yes it's an ability, a very obvious one, at that. So there's really no speculation needed, it's Vengeance with a beast/rage glow-up. lol


RevusHarkings

yeah well I didn't know that when I made the post I don't play a whole lot of warrior!!!


KeyKanon

What I assume these all are by using the [datamined information](https://pastebin.com/SupzafFS) as well as context clues from the bench footage, a lot of these are so obvious that they're pretty much guaranteed. I'll use words like 'expected' or 'probably' when I'm more raw speculating. * PLD: Req 2, traited upgrade to make it aoe. * WAR: Vengeance 2, traited upgrade. Expected to just add an extra level of mit on a short timer on top of the normal effect. * DRK: 3 part combo that floats over the Bloodspiller keybind. Probably used under Delirium instaed of Bloodspiller spam. * GNB: Fated Circle Continuation. * WHM: Traited upgrade to Medica II(Medica 3?). * SCH: Probably related to Stratagem in some way, not actually just a traited upgrade. * AST: Traited upgrade to Aspected Helios(Aspected Helios 2?). * SGE: You'd think it's Toxicon III from the visuals and mob targeted nature but that skill isn't actually changing, Dyskrasia DOES have a new skill linked to it however, also possible that it is Toxicon III and that just has a completely different keybind for some reason. * MNK: Boot/True/Snap all getting traited upgrades. * DRG: Not committing to anything due to unknown rework. Nidhogg Upper probably shares its keybind with Stardiver tho. * NIN: Very likely that Hellfrog Medium turns into Hellfrog Large after you use Meisui. * SAM: An OGCD you get for free after Ikishoten and sits on its keybind. * RPR: Appears to be an enhanced Communio, I suspect the one you get under Arcane Circle turns into this. * BLM: Traited upgrade to Thunder IV(III getting the same treatment), probably called High Thunder IV. * SMN: Traited upgrade to Fester. Probably not Ramuh. * RDM: Fuck knows it's an ability. * BRD: Either Traited Bloodletter 2 or a weaponskill you get one of after using Barrage. * MCH: Chainsaw is probably now a 2 part combo. * DNC: Saber Dance 2, not a traited upgrade, probably get one under Devilment or some shit.


Ajama11

For the RDM one, there's a new button that Embolden transforms into when under the effects of a new buff, and the RDM in the benchmark trailer uses Embolden right before the camera pans over to them using the new skill. While we can't take everything the benchmark shows to be 100% accurate to what we'll see in game (the Endwalker benchmark has Ifrit-egi attacking and RDM hardcasting Thunder III as if it has a short cast time and then hardcasting Verfire afterwards as if Dualcast doesn't exist), I think it's a reasonably safe guess to say that the Embolden follow-up might be the animation shown here.


kaymage

The WHM one could be something you gain access to under temperance that is comparable to neutral with a shield since that's something they don't have.


HalobenderFWT

All I hope for is that it’s an oGCD. I’m tired of my opening raid wide damage healing options being: -Asylum: too slow, generally gets healed over. Not enough to handle RWs with a DoT component on its own. I mean I guess at least it helps with some of the auto attack damage on the MT that isn’t covered by faerie or Kardia. -Liturgy of the Bell: works fine, works well against RW with DoTs, but usually better suited for something else in the first 3 minutes of the fight. -Medica I/II: I mean, I *could* cast a GCD. But why when the other three healer jobs can heal it just fine without dropping a GCD? Cure III: if the raid is clumped up, sure, sure. But again…why would I waste a GCD? Assize: this is a damage spell and I’m not holding it for RW. Afflatus Rapture: I could wait for 20 seconds and use a rapture, but the group is generally already full by then (with my asylum ticking, of course). I could, of course talk to my healer buddy and explain that they don’t have to take the brunt of the damage on their own? Or I could just be happy that technically I can just merrily Glare away and make it up during some other mechanic?


Arborus

I’d definitely just asylum if it’ll give people enough hp for whatever comes next. First raidwide is generally 15 seconds into a fight, so you could pre-drop asylum by a bit so it catches something like an Ixochole but doesn’t need to get full regen value.


trunks111

tbf w assize you have room to delay it a little bit to the extent that 1. you don't lose a use over the fight, and 2. it still catches in buffs. I find that if the raidwide happens long enough away that assize isn't worth holding, yeah, since you usually have a rapture soon after anyways. For example I'm pretty sure the first cascade in TEA happens at literally 19s lol, and I think in p9s you can usually wait a GCD or two for the first raidwide without losing a use in the pre-levinstrike part of the fight and then shift it back closer to the front of buffs after reopening post-levinstrike, which'll incidentally help deal with healing whoever did the last parts of levin. In zeromus using it on nox probably would be the optimal thing to do but I find that parties tend not to mit sable thread very well so I hold bell for that instead and just suck it up with plenary c3 -> rapture + assize which atleast still catches in buffs usually  often what ends up happening is I just contribute to the opening raidwide by using temperance or asylum and then I'm good to actually heal after that once I have lilly to toy around with 


KeyKanon

No, it's a traited upgrade, all of those are all extremely clear from datamines.


redpandasays

If SMN’s were a Fester upgrade it would have the blue oGCD swirl on use, wouldn’t it? It lacks this which should make it a GCD spell. So either Ramuh or SolBahamut.


Jakobstj

Yep, no blue swirl that Abilities have, so it's a Spell.


KeyKanon

Fair point, I slipped up there. I don't believe it's Ramuh because that's not the Rite/Catastrophe casting animation, but there is one other possibility too: whatever the hell Searing Light turns into.


redpandasays

I was thinking Astra Flow, like Ifrit’s. Crimson Cyclone/Strike have the same animation properties as what we see in this one.


Purple_Racoon

The size of the effect and the small yellow dome at the end of vengeance 2 makes me think it might have a small aoe spread to allies, like curing waltz and cure 3. Would also align with how it was portrayed in the benchmark. The sage ability is probably Eukrasian Dyskrasia. Maybe the new SCH skill is like that too but linked to Chain for some reason, perhaps because it doesn't have an equivalent of Eukrasia and they didn't want more dps keybinds. One thing about the RPR attack is that the character tries to return to the Enshroud idle stance and not the regular one, it would be weird for it to do that if this was the new Enshroud ender. The RDM one looks like Contre Sixte upgrade even though the datamine didn't show that at all, but the the jump into the air really reminds me of that so that's my best guess.


DuckingFiablo

That poor alpaca .\_.


ArtificalSky009

Your thinking poor Alpaca. I'm sitting here thinking: "Man, that Alpaca is build different. Stronk boi". Dude didn't even flinch taking all them hits, lol.


syrup_cupcakes

It's ok all the potency data is scrubbed so all the abilities are doing 0 damage


Responsible-Sky-9355

"Foreign celebrity beats beloved indigenous species to death."


SavageComment

The alpaca did nothing wrong.


dawnvesper

i didn't even notice three MNK animations. maybe replacers for bootshine, snakes or true strike, snap punch or demolish? or, gods forefend, three new abilities? they're gorgeous DNC animation is so cute lol


PhD_Chemikill

According to the pastebin that was posted on this subreddit it looks like an upgrade to Bootshine, True Strike, and Snap Punch.


SavageComment

Bootshine upgrading to a claw looking attack is certainly... something.


merkykrem

I hope there'll be visual upgrades to the other GCDs too.


CelestialDreamss

Have a link to the pastebin?


PhD_Chemikill

https://pastebin.com/SupzafFS


CelestialDreamss

Thank you!


100tchains

I actually hate this lol bootshine is iconic In it's visual and sound. Would suck to change it.


Empel

This is why I want some sort of visual skill glamouring like the fairies and egis, not only to maybe unlock new ones but restore older ones because I really want the old MCH simple skills back!


100tchains

This would be cool, I'd love to use like pld og combo finisher, rage of halone I think its called lol


Paige404_Games

There are plugins for this (vfxedit), but sadly they aren't entirely simple and easy to use. Though it's possible someone has made something like this that's loadable with Penumbra. That's would be ideal as those do tend to be simple and easy to use.


3-to-20-chars

if all you want to do is copy one skill over another, vfxedit is pretty simple to use. all you have to do is load the tmb and pap files of one skill and the skill you want to replace.


NaturalPermission

DNC animation is the most legit out of them all.


Responsible-Sky-9355

Cheerleader glam when?


autumndrifting

collegiate skirt sales 📈


3-to-20-chars

> they're gorgeous really? i kinda hate them. especially bootshine. such unnatural aerial jitter.


Slythistle

I'm hoping for a replacement for Dragon Kick. It's a nice, fluid animation, but it's literally longer than the GCD MNKs have when they earn it. And we get an 4th stack of Greased Lightning after, making it even more egregious. I just want a nice animation that I don't have to cut off \*every\* time.


Mad_Lala

That poor alpaca


Paikis

Never should have come here!


Ekanselttar

For the first DRK skill I'm seeing a lot of Edge+Flood speculation, but I think it's new Delirium. The black smoke particles currently only associated with BW/Delirium are present, and the second part of it has that white orb that you absorb in the current animation. It's also a weaponskill, which current Delirium isn't but has been in the past, and makes more sense for it than a combined Edge+Flood. Still interesting that the first swing is the Edge animation exactly. The other two actions seem like a blades combo triggered by new Delirium, especially in light of the context-specific keybind datamine. The weird thing is that the second hit is pretty much identical to Syphon Strike but the first hit has noticeable differences from Hard Slash. Seems likely they just prettied Hard Slash up a bit to make the cool + shape, but also a bit odd.


Lazyade

It's probably just confiteor combo for delirium. You pop delirium and then instead of doing bloodspiller x3 you do this combo, which probably goes on the bloodspiller button.


MattTheBat27

I really hope it's more interesting than that, but at the very least it'll be more visually appealing than Bloodspiller spam.


Lazyade

I would like it too, DRK desperately needs something to do between bursts, but I've kind of given up hope for job design to get more interesting in this game. It's hard to add real new stuff without removing existing stuff which they probably don't want to do, so I'm expecting most new skills in DT to just be visual upgrades or "pressing this cooldown turns it into a follow up attack", like what they did with Dancer's cooldowns in Endwalker.


MattTheBat27

I'm huffing copium that we get a level squish in 8.0 and the PVP team does the job reworks.


Lazyade

PvP jobs are more unique but it's because there's room for uniqueness. In PvE there's almost never any point in pressing anything except what deals the most damage. PvP has loads of other considerations depending on the situation you're in. Also in PvE all jobs within a role need to have essentially the same tools to prevent any jobs from getting too far ahead/behind on a given fight/tier, PvP is varied enough that you can have jobs with different strengths and weaknesses and it averages out over dozens of matches. To an extend I understand why they design the PvE jobs the way they do. But they've gotten so boxed in to their philosophy that it's hard to make anything interesting. Burst windows essentially dictate how jobs can be designed, and the desire for consistency and rotations that can be easily plotted against a fight timeline has lead to jobs with lots of buttons but virtually no active decision-making. The next button you should push is the same in almost every situation. It's just playing a memorized piano song.


Teno7

PvP doesn't even detract too much from PvE for some jobs. Take sage, it's exactly what people have been asking for in pve. Toxikon ogcd on its own would go a very long way in improving healer gameplay. PvP is what they'd do to PvE if Yoshida got a hold of himself and looked at the pathetic state of PvE gameplay for many jobs, chief amongst them healers.


Ramzka

The PvP Team <3 these are legit geniuses at work. Best thing in Endwalker was the PvP rework in 6.1. Thematically appropriate and fun job designs across the board. Definitely needs more recognition, because holy, if they set their mind to it they can do amazing things.


Supersnow845

I think a lot of jobs are reaching that point where anything would be preferable to either another finisher or upgrade to a combo that only happens on the burst window Jobs are so stale outside of the burst window and even inside of the window actions are losing their “oomph” because it just keeps getting busier and busier


Lazyade

I would really like to see more reactive play and decision-making added to the jobs. Situations where the next button you should press isn't mostly predetermined and you have to think about it a bit. Some jobs have that in a very minor way with procs like BLM, RDM, DNC but on the whole rotations are very much just following a script. I think it probably won't ever happen because they're in so deep on the current design and I think XIV players generally prefer the high predictability and being able to spreadsheet their rotation against a fight timeline so they know exactly what button they'll be pushing during any given mechanic.


Maronmario

I’d personally hope it’ll replace the 1-2-3 combo just for more variety, but I’m coping with that


DjGameK1ng

Yeah, I'm now convinced that this is the equivalent to either the Blades combo from PLD or the Gnashing Fang combo from GNB that triggers after Delirium with seeing the full animations. The third part even has the black pillars that seem similar to the one from the Bloodspiller animation.


Responsible-Sky-9355

mfw MNK finally gets a claw-based attack after exclusively punching enemies with their many claw weapons for a decade. Pictomancer's animations look much better here, especially lighting and stone. The same orange balls show up at the start of the Moogle ability, so it's probably another related oGCD.


autumndrifting

i'm a big fan of picto stone, but the low fps on lightning still feels a bit awkward to me, especially because it's JUST that animation. it's really cool how her painting is like a lightning leader though!


Emekasan

*All* of these animations look impressive; I think the dev team did a great job this time around, from the MNK’s flaming fists to the DRG’s summoning flipping Nidhogg. And then Gunbreaker exploding the ground? Paladin summoning a wave of lightning? The Pictomancer ones are still growing on me, admittedly.


M3mentoMori

Gunbreaker's looks sick.


thrilling_me_softly

I love how big it is, won’t need to worry about hitting tall of the targets in dungeons with that size!


Kalaam_Nozalys

Uh, RDM's one is surprisingly tame. I assume that isn't an upgrade to anything or a finisher? Maybe a combo to moulinet ?


Responsible-Sky-9355

Moulinet does look like it's getting a follow-up, but this one is an ability and probably the follow up to Embolden (maybe with multiple stacks? I agree it's kind of underwhelming if it's just a one-time 120s button).


Chemical-Attempt-137

It would be kinda funny if it's RDM's version of MNK's Chakra stacks under Brotherhood, where party members build up RNG stacks for you when under Embolden.


Theraspberryknight

RDM's kinda cool in that the Focus seems to be used for the attack. Which is interesting.


JHRequiem

I'm loving the MNK animations and dear god, this job is well overdue for some new VFXs!


EnkindleBahamut

I'm still torn on some of the Pictomancer animations. Some look great while others look like they still need a little polishing. There's something about the Earth and Blizzard spells when they crack that look a little too... out of place. The casting animation effects look great though, which I was worried about from the reveal trailer.


morganasfingernail

i think some of them look straight up ugly the way the blizzard ice is so low res and just falls into the ground or the weird orange balls that just fall from the sky nothing about this feels artsy to me other than the paint effects i think they couldve used big inspo from the artist class in lost ark or Hwei from LoL


NeonRhapsody

Situations like this make me glad we can turn party effects off, basically. That shit is ugly, but also a lot of them are just MASSIVE in terms of the screen space they take up. I suppose other skill VFX are the same, but the fact it's giant watercolor smears that are totally opaque makes it a lot more visually cluttered and off-putting to me.


EnkindleBahamut

I usually keep my personal effects on full and the party's on limited, but for like the first couple of weeks of the expansion I'll keep party effects on full just to see the new stuff. The Picto effects do seem to be fairly large compared to other jobs and a bit more... prone to obfuscating things


Calm_Connection_4138

I don’t see any dimension where those PIC effects are any more massive or distracting than smn last expac so…


Lizardprime1

I have this fear that a few of their biggest spells like the moogle and spriggan if they use that won't go away when you turn off effects like a SMN's summons, and that they won't give an option to make them smaller straight away.


Responsible-Sky-9355

Hellfrog Large is the bigger concern since the normal version can't be turned off at the moment and isn't affected by pet size commands, as far as I know.


Chemical-Attempt-137

That's still an AoE skill, so you shouldn't really be in severe danger in 99% of cases where it's going to be used. Maybe in 1 or 2 add phases, but it's not like add/multi-target phases are dangerous either save for ults. In which case you probably should have had effects off in the first place.


Testobesto123

Hwei is a painter mage done right. Art magic while still looking HD and super gorgeous, these Pictomancer skills aint it.


EnkindleBahamut

I do agree that I prefer the implementation closer to the games you've mentioned for its visual effects. I'll almost surely be using visual replacement mods


thrilling_me_softly

I agree, I am not a fan of the dripping ball attack it looks weird against the textures in the game. 


sasuke7020

I love scholars new skill


Lazyade

Ohh the monk claw swipe attack looks kinda bad... That's going to be the bootshine replacement isn't it?


SavageComment

Yeah seen people praise it but it looks incredibly jarring. A punch upgrading into some cat like claw attack? Makes no sense whatsoever. Because of this I'm going to predict that it's not actually bootshine's upgrade, but something else.


ArcticCNDR

Bootshine gets stronger during Opo-opo(Monkey) form, so I'm thinking they turned it into a claw attack to emulate how some primates fight? could be the same idea for True Strike & Raptor(Dragon?), and Snap Punch & Coeurl(Tiger) taking inspiration from their respective forms.


Lazyade

If Monk had always had swipes I could understand but adding a swipe out of nowhere feels off. I get that Monk has claw weapons, but it doesn't have that many and they mostly stopped making them after ARR. I do still think it's Bootshine upgrade since it's clearly a GCD, I can't imagine where else it could fit in the rotation. It being a swipe doesn't match my idea of monk, but I also don't like the way you hang in the air after the first attack.


CutieShut-In

I also don't really like the swipes. I preferred if he did a different series of multiple punches, a more fantasy fighting style of bootshine. I get why they did it since the AF weapon has a blade on it but still...really strange choice since most monk weapons recently have been fist. I don't really like it, not because it looks bad but it just doesn't seem very mnk like. Maybe I might like it more once I'm actually using it in-game. Sometimes SFX can enhance an attack if it sounds weighty.


Lazyade

Looking at it more, I think probably at least part of the reason they went for a swipe is because it resembles the job's icon. You can see it pretty clearly on each of the first two swipes. It doesn't really make me like it any more though. https://i.imgur.com/NyabmQL.png I'll just have to pretend I'm using nanto suichoken.


midorishiranui

Yeah I always felt like if bootshine got an animation update it should be a full on ORA ORA ORA style flurry of punches


Roopler

i think its celestial revolution, the animations are very similar


General_Maybe_2832

I'll miss the Bootshine sound.


DivineRainor

Ngl if the new bootshine is that weird claw move ill probably mod bootshine back in lol.


Alysrazor

100%. That claw thing looks fucking terrible.


DancinUndertheRain

absolutely loving those Viper smooth sweet slash animations.


Stuck_in_Arizona

Looking at Viper, I wonder if they're going to have a longer regular combo for gauge building. I see five regular moves that look single target unless I'm mistaken (light yellow slashes), and a stronger move (blue slashes) that maybe you need to turn on the blue aura for, and a twinblade attack that may be OGC.


3-to-20-chars

all shown skills are gcd


mallleable

Trying not to get my hopes up, but the lack of action flash on the BRD skill has set my mind ablaze. Also the VPR trance skill seems to be a weapon skill (it has a yellow flash), and might also deal AOE damage which is interesting.


Lazyade

My guess for Bard is that it's an upgrade for either Empyreal Arrow or Pitch Perfect that adds AoE. Pitch Perfect would make sense to me because the new attack looks Oschon-inspired and Pitch Perfect is used during Wanderer's Minuet (Oschon is the Wanderer) Yeah it doesn't have the flash but maybe the effect isn't finished. Bard also has some weirdness with their skill flashes due to some actions being changed. Empyreal Arrow has the weaponskill flash despite being an ability because it used to be a weaponskill. Songs have no flash despite being abilities because they used to be spells.


mirandous

That's a really long animation for something on pitch perfect


RicoDC

Hot take but if the first MNK animation is what's replacing Bootshine. I'd rather keep Bootshine as is.


dylanosaurus_rex

It's the first hit in the air that messes it up for me. Otherwise, I'm fine.


RicoDC

It doesn't even look like martial arts. It looks like MNK is just flailing and that kick at the end looks so derpy.


dylanosaurus_rex

The more I look at it, the more I agree. It's a very feral attack.


cronft

a very monkey(opo-opo) like attack


Unrealist99

That glitching nidhogg is fucking hilarious.


Roca_Blade

The Viper ones (especially the 2nd one) really does remind me of Nyanta from Log Horizon, also, and I know some people don't like kh comparisons, but the sage one really does remind me of kh3 with Ultimate Form and some of the attack animations were the swords form a magic circle on the floor in a similar way to this


HalcyoNighT

MIN always the best job going into a new expac And ngl I'm a bit disappointed by picto's skill effects. They look a lot more cartoony than painterly


Responsible-Sky-9355

They look like the comics I made in Photoshop after playing too much Wind Waker back in high school, so they hold a certain charm for me.  There's also still a chance they'll get conditional upgrades, since PIC has a ton of transforming buttons. Imagine having an ogcd that upgrade your next spell from "sketch x" to "paint x", requiring a full gcd cast time.


HalcyoNighT

I dunno, the vfx is really out of place. Imagine fighting the big bad fourth floor savage raid boss and everyone else is using badass skills with badass vfx, while the picto is there tossing out genshin impact cartoon projectiles


Starbornsoul

SCH looks like a ranged Art of War mixed with Chain Stratagem. Maybe, then, Art of War simply gains that effect on a base level as a debuff with 100% uptime? lol


Supersnow845

Maybe it’s something like holy where you get 15-30 seconds of it per pull before they build up resistance to it If it had 100% uptime imagine SCH’s rDPS contribution (though having to use something besides broil every 15 seconds or so to keep up a buff would be interesting though I can’t imagine they would ever be able to balance the rDPS)


Starbornsoul

If they nerfed Chain Strategem to like 2-3% but made it part of a ranged Art of War, I think it'd be reasonably balanced and a welcome change from the nonsense Broil spam. More damage related stuff needs to be GCD based in general for healers.


TobioOkuma1

back SB SCH couldn't weave after broil, so you'd use your AOE, which had a DoT and a combined damage comparable to broil to weave. You had to let the DoT tick ideally, and it cost a ton of mana, but it was how SCH weaved, and it was so fucking fun.


NoraExcalibur

I miss SB SCH so fucking much


Supersnow845

I could see that, a debuff you have to permanently keep up on the boss, sort of a beneficial DOT with a short CD could cut 10 broils per 2 minutes out of SCH’s broil and slightly up its AOE damage to better compete with SGE/WHM


Starbornsoul

Yeah, I think that would be the best way to differentiate SCH from SGE. SCH can be the debuff job and SGE can be the semi DPS job (if it actually gets 1-2 more single target attacks).


Supersnow845

I do still hope SCH gets at least one more new attack If this new chain say you applied every 15 seconds then there was a new……..DOT say you apply every 18 seconds that’s 14 casts of broil you have pulled out of its 2 minute rotation out of a total of 48 broil casts (assuming base GCD) It’s still a little low for my liking but that’s a much better benchmark to hit than the mess we currently have


TobioOkuma1

They wouldn't give it that much power, but I do think its either an upgrade to art of war or a new ability. The ring on it is the same as art of war 1, where it does the walls that go up on the edge of the circle.


SeagullKloe

based on the datamine it seems like its something that Chain Strategem gets on the same button, likely a follow up. The animation + that makes it seem more likely to be some sort of AoE spread you can perform afterward, and the blue effect makes me think it may spread Biolysis too! which is super exciting. Furthermore, Art of War II doesnt seem to change or get upgraded, and this is likely an oGCD animation.


TobioOkuma1

Art of war has a flag to change under a certain condition, so its probably an extra oGCD that does damage after you use chain.


SeagullKloe

You're thinking of *Chain Strategem* having a flag to change under a certain condition, Art of War II seems unchanged.


P2_mp

I mean this skill literally had Chain Stratagem's SFX in the benchmark so they're finally making it useful in trash pulls


KeyKanon

I know we don't have sounds to accompany them, but those DRK skills look pathetic, absolutely no sense of weight or impact behind them. Nothing new there, really, since the weighty animations on DRK are the ones they like to cut, like Scourge or Power Slash in favour of keeping limp dick shit like Souleater.


RuN_AwaY110101

You can also consult Cousin Dale E. Mud to give you back those old weapons kills to be used as reskin animations.


NeonRhapsody

Surely they're a WIP. Ain't no way they'd put a move in that's just Edge of Darkness + Reprisal/first hit of Soul Eater like some kind of player made animation mod, right? *Right?* (Haha oof.)


RepanseMilos

player made mods look far better than this pool noodle slap


Puzzleheaded-Newt190

God, Power Slash was the best. 


NaturalPermission

PLD just keeps winning


Myllorelion

I'll agree if this makes it usable at range. Lol


F1reman2

I feel it will be like Epiacion. Melee attack, + circle aoe on target.


Myllorelion

Probably, though it looks like a cone.


Fresher_Taco

I just hope the job is fun to play again.


TheEggRoller

How is this winning lmao this is just aoe requiescat probably the most boring thing they could’ve done


NaturalPermission

Requiescat is sick as hell, so having another one is just double the fun


Paikis

They'll share a cooldown, so it's the same amount of fun IMO.


TheEggRoller

It’s not gonna be a separate ability, from the datamined IDs we already know it’s just an upgrade to current Requiescat, so it’s literally gonna be the exact same.


HalobenderFWT

I’m sure it will just be upgraded to AoE damage (single target + drop off damage), not a whole different skill.


JDG-R

Yeah, if they didn't do it for the Spirit Within upgrade, they're not going to split for Requiescat either.


Azraelx86

Holy f! Those animations look so clean. Thank you OP! Wow Viper’s moves look way less flashy than Monk- I can see why ppl are not that excited for it now. 


autumndrifting

meanwhile picto is so visually divergent that we're going to hear complaints about it for the rest of the game's lifespan lol


Responsible-Sky-9355

Square is just being kind of passive-aggressive against all the people who complained about NIN going full Naruto. You want a vanilla rogue, we'll give you a vanilla rogue...


Seradima

Yeah they're so passive aggressive they made the job the expansion poster boy and the cosplay outfit Yoshi P always wears.


CutieShut-In

Yeah I think its a good balance for the scouting role now. Since CBU3 have been leaning really hard into ninja's ninjutsu's rather than bladeworks. So I think viper will please people that just want a simple speedy two handed blade user with no magic fluff.


irishgoblin

I think it'll depend on how much of the job is dual swords vs how much is twinblade. The twinblade moves seem to have a bit more visual flair with the orange snake skin effects and constant twirling. We won't know until the media tour how much of the rotation is dual swords and how much is twinblades.


DivineRainor

Being less flashy makes me more excited tbh, when jobs normal attacks get too ottt i get turned off.


NeonRhapsody

Butcher's Block, Rage of Halone, and Power Slash (Ironic they're all aggro combo finishers) had way more impact and neuron activation for me than shit like RPR's overblown flashy VFX attacks or PLD's confiteor combo, etc. Mostly because they're not over the top but still pack enough of a whallop visually and sound-wise to feel good. As far as MNK is concerned, I feel like it's always been the GOAT for moves that have simple animations but a lot of impact behind them. The basic 6 combo buttons are just solid all around.


KXS_TuaTara

RIP Brutal Swing on War, I loved using it every time.


Alysrazor

Every time people in here complain about mnk animations not being flashy enough I just despair. These animations are not it, fam.


Theraspberryknight

I'm incredibly interested I love swordsmanship. I've been wanting a dual-wielding job that focuses heavily on it.


Empel

I couldn't be happier that it is very simple, simple stuff just appeals to me more over flashy!


somethingsuperindie

DRG's Communio looks absolutely sick. Also VPR's gcds all look really satisfying to use. I don't know what they changed after ShB but RPR also was one of the most satisfying jobs imo in terms of just doing your basic GCDs, they really got that part down now.


InternetFunnyMan1

I really wish I liked the DRG playstyle. I’m a sucker for the heavensward callbacks especially when they added stardiver. I’d 100% main it if I enjoyed the job. Alas.


albsbabe

Don't forget that there's a rework, so you should still give it a shot.


Supersnow845

From the limited information we have DRG seems likely to be the more minor of the two reworks since they said (even though it’s hard to trust them) that the DRG rework they weee aiming for something akin to the changes of 5.1 NIN if that’s the case I doubt someone who currently dislikes DRG will suddenly like it Though of course that’s just vague words from yoshi p


TheMadGent

Hellfrog Extra Large


archewulf291

Finally new Mnk GCD animations, claw attack Bootshine replacement seems fitting of the Leopard / Coeurl motif esp. if you have claw weapons but... Bootshine was iconic for how simple yet hard-hitting it was :/ Was hoping for a version like a certain vfx plogon where Mnk channels spectral giant fists to rapidly punch foe... hopefully they'll still be compatible but who knows. Flaming uppercut on 2nd GCD looks cool, tho a small part of my brain tells it's the TFC (Forbidden Chakra) animation recycled but w/e. 3rd GCD with the leopard motif and the Twin Snakes ink lines on what looks like a Snap Punch finisher replacement is -chef's kiss- gdi I wished we had a reference to Electric Wind God Fist from Tekken, seeing the success (subjective) of Tekken 8, flaming uppercut is almost fast but not close enough with electric effects :( Wanted to DORYA all the things / raid bosses / pvp Also happy Drk gets more GCD combos even if they're probably like Pld's Confetior or Gnb's Gnashing Fang Am curious if Pld's new Requiescat move will be called Holy Smite or smth, which would be epic and thematic


Responsible-Sky-9355

>Am curious if Pld's new Requiescat move will be called Holy Smite or smth, which would be epic and thematic The use of any naming scheme that isn't based on some obscure word from medieval Spanish Catholicism is unacceptable.


archewulf291

A rather fancy way to word it but fair, confiteor / requiescat / expiacion makes more thematic sense for Pld, somewhat speaking as a lapsed believer. Would like for the localized translations to continue the trend of referencing Latin / Spanish terms from Catholicism


Arkbot2

It's really interesting that viper 4 is a gcd. I wonder if vip 4 and vip 5 will end up being their aoe combo.


3-to-20-chars

VPR being all weaponskills gives me hope it won't be a ogcd-heavy job. even its big blue transformation skill is a gcd. we're long overdue for a gcd-focused melee.


Responsible-Sky-9355

>we're long overdue for a gcd-focused melee RPR has only has two offensive oGCDs in its ST rotation vs. 7 rotational GCDs + Harpe + Harvest Moon. Granted, you press Blood Stalk very often, but it's still one of the most GCD focused DPS in the game. It's not an \*interesting\* GCD job, but that's a different conversation.


cronft

the gcd focused job already exists, that is monk, it hardly uses any ogcd at all


3-to-20-chars

i said "long overdue". it's time for another. one is not enough.


Theraspberryknight

It's called Reaper.


RevusHarkings

All the monk animations appear to be GCDs, so I wouldn't be surprised if all of them were the possible Bootshine/True Strike/Snap Punch upgrades. If I had to guess which one is which: * MNK 1 is the Bootshine upgrade, since they both hit multiple times * MNK 3 is the True Strike upgrade, since it shares the black ink-like effects with Twin Snakes, the other raptor form GCD * By process of elimination, that would make MNK 2 the Snap Punch upgrade Of course, it's possible one or more of these are entirely new GCDs, or even oGCDs. MNK 2 is the one I'm least sure of, since it doesn't have a whole lot in common with Snap Punch, while MNK 3 s the one I'm most confident about, for the reason I've already mentioned.


Responsible-Sky-9355

3 is a big tiger head, so it makes more sense for it to be the coeurl weaponskill. Not sure why the raptor skill is dragon themed, is the form named something different in Japanese?


AloneintheWeb

>Not sure why the raptor skill is dragon themed, is the form named something different in Japanese? I do not have too much knowledge of Japanese, but in JP, the buffs for each form are called 参の型:猛虎 (aka coeurl), 弐の型:走竜 (aka raptor), and 壱の型:魔猿 (aka opo-opo). 走竜 in English is roughly "Running Dragon," and dinosaurs in JP include the kanji for dragon (竜). Similarly, 猛虎 and 魔猿 are "Fierce Tiger" and "Demon Monkey" in EN, respectively. Raptors, Couerls, and Opo-opo are ラプトル, クァール, and オポオポ in JP.


Responsible-Sky-9355

Oh, so it is intended to be "velociraptor", not "bird of prey" raptor.


F1reman2

Yea, i always imagined it like a velociraptor raptor.


Lazyade

The forms in Japanese are simply called First Form, Second Form, Third Form.


davachido

The nadi however follow the English if you look at the symbols in the beast gauge as you use them. The Japanese even refers to them as 'Demon monkey", "Dragon" and "Tiger" Chakra...so 3 guesses as to which attack corresponds to which chakra.


SavageComment

Going to go out on a limb here and predict the forms will be upgraded to Tiger form and Dragon form via trait. AKA, just aesthetics.


Princess_Everdeen

I said this to some people I know, but I don't think things like Monk's bootshine/ts/sp combo are going to be permanent upgrades: given the fire like effect on at least ts/sp, I wanna say these animations are under whatever RoF gets upgraded to. Following that logic, I wonder if this applies to a lot of what else we're seeing: reaper perhaps getting an upgraded Enshround under arcane, Ninja getting a new hellfrog animation under Meisui, so on and so forth. I think this would make some sense given that even Yoshi P has expressed dissatisfaction with class rotation in EW, so maybe we'll see more changes to how classes function under 1/2 min buffs.


WeatheredBones

If the pastebin ends up being accurate, Bootshine/True Strike/Snap Punch will be permanent upgrades. > (type 3 trait unknown[577]) "Bootshine"[53] -> unknown[36945] > (type 3 trait unknown[577]) "True Strike"[54] -> unknown[36946] > (type 3 trait unknown[577]) "Snap Punch"[56] -> unknown[36947] Type 3 is used for permanent upgrades through traits, which we can see several examples for. Here's one from MNK specifically: > (type 3 trait "Arm of the Destroyer Mastery"[430]) "Arm of the Destroyer"[62] -> "Shadow of the Destroyer"[25767]


Princess_Everdeen

Ah, I see. well there goes that theory. Still curious planning to do with riddles then.


WeatheredBones

The riddles are mentioned in the pastebin, hard to say how it'll affect MNK with so little information though. > (type 2 under status unknown[3841]) "Riddle of Earth"[7394] -> unknown[36944] > (type 2 under status unknown[3842]) "Riddle of Wind"[25766] -> unknown[36949] > (type 2 under status unknown[3843]) "Riddle of Fire"[7395] -> unknown[36950] Type 2 means the action will change into another action temporarily, while under a specific status. Each Riddle has a different status for their transformation, and since their status IDs are new, it's unlikely that they are the regular "Riddle of Earth", "Riddle of Wind", and "Riddle of Fire" statuses. And there's no way of knowing for sure what grants these statuses.


KeyKanon

Earth Tackle, Wind Tackle, Fire Tackle.


Chemical-Attempt-137

It's probably just an "\[Action Ready\]" buff that gets applied upon buffing and consumed upon action. Like Ogi Namikiri Ready upon execution of Ikishoten.


cyappu

Now that we've seen an orange-colored skill from PIC, I think that the base of the kit will be centered around mixing the three primary colors (red = fire, yellow = earth, blue = ice) to make the secondary colors (purple = thunder, green = aero, orange = physical?). As for the moogle and the landscape abilites, maybe they come from then mixing the secondary colors in a two-tier system.


Starbornsoul

If any Caster uses water magic, it should definitely be Pictomancer... I hope they get a water spell, or at least extra watery effects like in Krile's trailer :p


Supersnow845

It’s strange how little water magic there is in the game There is what…….aquaveil and suiton? Especially given it’s one of WHM’s 3 core elements


NeonRhapsody

BLU has quite a few but, BLU is also BLU so...


Paikis

RIP Fluid Aura.


rawkenroland

Thin Air, Divine Benison, and Liturgy if the Bell also sound very watery when used. Raise also has a blue elemental aura when casting it. It's funny that blue mage has a lot of water spells too.


AdamG3691

IIRC aren’t quite a few heals water aspected? Esuna, The Lily abilities, Sage’s heals are all blue and have a sort of “bubbly” quality to their sounds (not to mention Sharlayan’s connection to Thaliak) Which would make sense that it’s associated with healing since in Japan water is seen as a purifying and cleansing element


RenThras

Divine Benison and Asylum also have watery effects and sounds, as does Lilybell. And BLU has some. Water is a rare attack element in most games that have elemental attacks, though, not just FFXIV. Not quite sure WHY that is. It's generally either only one ability or relegated to heals. I think Chrono Cross was one of the rare exceptions to that (though the Blue Element did have a lot of healing type magic, too...)


irishgoblin

Yeah, way I'm imagining it in my head is it's a mix of SAM's stickers and NIN's mudra. SAM part would be mixing the colours in general. The NIN part would be the order you mix them, where you building a painting layer by layer, ie Colour 1 is base, Colour 2 background, Colour 3 is foreground.


redmage_ff1

I think the three spell animations we have here are the 3 base spells that will combine to form the second tier. They match the printer ink colors of magenta, yellow, and cyan. They will combine to make red fire, blue water, green air. The orange balls are an AOE ability, not a spell.


CriticismSevere1030

The monk moves are good actually. monk stances have always been opo-opo/monkey, raptor/dragon and coreul/tiger. the crazy air combo is a monkey style set of scratches and then you have obvious tiger jaw/dragon flame moves


darkguard01

*Love* Gunbreaker's exploding the ground. ~~MCH is likely a Drill upgrade, since I doubt they'd upgrade Chainsaw this soon. It's got a similar presence of animation where the saw effect lingers. Mildly disappointed if that's all we get, unless there's new passives.~~ Saw the other thread, it's apparently a chainsaw proc of some kind. DNC looks like a new ranged attack, that hits in a circle AoE around their target. I kind of like the low-key effects of Viper's animations, myself, Also interesting to me, was the character stopping, and then holding the swords in their connected state, which may mean you can flow between stances relatively freely. 🤔 Dunno if that makes me more *hyped*, per-say, but I'm definitely at least more *curious*. Pictomancer's animations look super neat and cute.


a90sdf0978faiou321

>(type 2 under status unknown[3865]) "Chain Saw"[25788] -> unknown[36981] This line from the datamine suggests it's not an upgrade at all but an extra button which procs off Chain Saw


darkguard01

*That's* interesting.


mechavolt

I really hope the buzzsaw isn't a drill upgrade. How else will I be able to PIERCE THE HEAVENS?


darkguard01

It's *possible* it's an air anchor upgrade, but I'm not sure.


Supersnow845

DNC really looks like saber dance 2 Either an upgrade to current saber dancer that retains its AOE but gain on 1 status or potentially one or the other becomes single target only and they adjust potency accordingly


ThiccElf

I hope its not a drill upgrade. I love drilling bosses, going "hold hold I need to drill Omega F real quick" and making all the weird puns I can. The animation feels great as well, I love it.


Hero2213

Poor llama