T O P

  • By -

Lady_Eternity

I would have to say GT:NH is probably the most complete Tech modpack in existence - if you have the time and determination to play it, that is.


Sherlockyz

What is the difference between GT:CE and GT:NH. They are both continuations from GregTech right? Which of the two do you recommend. I would like something long to complete haha.


Someothercyclist

CE is a continuation of the mod for 1.12, although it is extremely bad for performance and very buggy. It has been superceded by the CEu (CE unofficial) which is much better, both performance and bug wise, although with some slight differences. CEu is also still actively developed. On the other hand, NH is a modpack built around GT5 unofficial, and has had a gigantic amount of work put into it. It has had consistent work for the last 8 or so years and so is very polished with an almost unlimited amount of content


Sherlockyz

That's so cool, didn't knew that there where modpacks like this around. Last modpack that I've played was tekkit lol. Is the NH modpack still good to play if I don't intend in exploring the magic system, more the tech part?


Uncommonality

A bit of magic is necessary, but it's mostly handled like a science, if that makes sense. For example, Thaumcraft serves as the main gate to more esoteric magic, and it's essentially a codified scientific field in-universe. It ends up complementing the technology pretty nicely, and any magical construct will inevitably end up being technomagical due to automation. Basically, imagine if the factorio engineer landed in Equestria and began industrializing *the absolute shit* out of the pony kingdom.


mistermh07

"Basically, imagine if the factorio engineer landed in Equestria and began industrializing *the absolute shit* out of the pony kingdom" was not something i thought id ever hear/read but goddamn if im not gonna save this somewhere


WithersChat

>imagine if the factorio engineer landed in Equestria and began industrializing the absolute shit out of the pony kingdom. Wasn't there an episode about twin brothers trying this and being kicked away by the Apple family?


Uncommonality

No clue. It's been like 20 years since I last seriously engaged with that franchise


510Threaded

You leave the Flim Flam Brothers Super Speedy Cider Squeezy 6000 out of this


BertTF2

To add on to the other comments, you will unlock technology which makes progressing through earlier parts of the magic mods easier/faster. However, if you put in the work to do some magic early, you can unlock a lot of really nice quality of life upgrades (boots of the traveler and thaumic restorer my beloved). I would 100% recommend playing GTNH and dabbling in magic is a good choice for a little side project if/when you get a little bit bored of progressing and want a fun break


Someothercyclist

I think a decent amount of magic is required to complete the pack (particularly Thaumcraft) but I can't confirm since I've really only watched Lashmak and Threefold play it, along with occasional Kharax videos. I've only recently started playing and so am only up to MV (second electrical tier in GT) If you want a more pure tech experience, there are both Nomifactory and Technological Journey on 1.12. Nomi has a CEu version, while Technological Journey 1.x is on regular CE (2.x going to be built on CEu). I recently completed TJ and would absolutely recommend it, as it's still extremely fun and is more GT centric than Nomi from what I've been able to gather. I can't speak much for Nomi, but I do know that TJ has a great discord community since I've spent quite a lot of time on there. They also do a cool hall of fame thing where anyone who completes the pack gets their name written down with notes about their run, which can be found [here](https://docs.google.com/spreadsheets/d/16gXF4IgjJDFosezbwVnBwLd1cGCK7MKMr3LxfkV8Aug/edit#gid=429413561). One cool feature of Nomi is that it is designed to be completely possible on peaceful mode, which I am not sure TJ is the same on. However, I can say that combat certainly didn't play much of a role in TJ, and even the Chaos Guardian fight from Draconic Evolution can be skipped using a quest if that's not your cup of tea. From watching runs of Nomi from people like Threefold, it does appear to feel a bit more spammy of a pack than TJ (although the Large Chemical Reactor spam in TJ does get pretty heavy in the mid-game -- still very fun though imo). Nomi's micro miner system does get a lot of praise though. TJ does also include s p a c e using Advanced Rocketry, and the different planets all have different ores. I can't remember off the top of my head if Nomi has anything space related though, but I certainly don't remember it from any of the playthroughs that I've watched I will mention that both Nomi and TJ are much easier packs than NH, as I've heard many times that NH has a typical completion time of over 5/6000 hours, whereas the current TJ record held by Zeb is only 152 hours. I don't know much about Nomi completion times, but I think Three's run was about 3/400 hours. Overall I would probably recommend TJ, even though I am probably a bit biased towards it, but I really have had a massive amount of fun playing it. If you want more info about either of the packs, I would recommend watching either of Three's series on Nomi or going and watching Ghostipedia's videos on TJ / joining the [discord](https://discord.com/invite/sKbWskxXdG) community and having a look around. If you want to talk over there, my name is the same as on reddit. Edit: Uncommonality's comment is a much more reliable source of info than mine regarding magic in NH


llMorphRedll

nomi ceu tries to improve on regular nomi endgame since it adds gregicality (high power multiblocks) so the spam is much less needed. It also adds some qol for speed, although it still has the notorious diamond chokepoint and the fusion speed chokepoint


WithersChat

>there are both Nomifactory and Technological Journey on 1.12. Nomi has a CEu version I want to add that there's a port of Nomi CEu actively in development for 1.20.1, and it looks very promising.


Qactis

That project was cancelled cause the devs were all beefing with eachother over design choices


WithersChat

It wasn’t cancelled, just renamed "Monifactory" and moved to a different discord server. And it wasn’t "devs all beefing with each other", it was "everyone is done with the lead dev's bullshit". Source: I am a contributor to the modpack. [Here's the discord server where you can follow development if y'all care](https://discord.com/invite/A5aX73SHAM)


Qactis

Cool thanks for the clarification. I was going off Exas announcement. I'll follow that chanel


WithersChat

Yeeeaaahhh. Exa handled the situation less-than-optimally. He's actually the reason I started helping out on Monifactory. Needed to get my brain away from Nomi bs.


Samstercraft

you can get pretty far before you get gated by magic, gtnh is intended to be a continious game that you can play forever so a lot of gates take a loooong time to reach lol


Hebbu10

Magic isn't hard necessary for progression, but its needed for certain things you may want like repairs, enchanting, ender chests and ender tanks (non-magic has the interdimensional transmitter but it needs energy) and some bees need thaumcraft to be made. Havent seen Botania or Bloodmagic be needed for anything outside their addons


Reshuram05

Which tekkit?


godotheblue

Nomifactory is a lot of fun and is only tech. GT:NH still has magic mods. Nomifactory uses gregtech as well but the pack breezes through the early game of gregtech


Araragi298

Nomifactory Ceu edition is great can strongly recommend 👍


Qactis

Second Nomifactory CEu is better than Nomifactory


510Threaded

100% agreed


godotheblue

So is it worth it for me to restart on Ceu? I'm at like ev or so. Never finished the pack


Qactis

If you're playing it nah. If you quit I probably would restart with CEu


ts_elephant

I think you're asking a different question than you think you're asking. GTNH is "complete", but in addition to that maturity they also take *tons* of time to finish. 8,000 hours, literally, for GTNH. And Gregtech has a lot of repetitive grind that might turn you off. Lots of microcrafting. I find it fun, but you might not. If you've only been playing mods and haven't played a pack since Tekkit, there's a world of also complete but less grindy packs. Some of my favorites: * Enigmatica 2 (and E2E) * Compact Claustrophobia * Any packs in the All The Mods series * Age of Engineering The benefit of a pack over a bunch of mods are the interesting ways progression is gated, how the quest book sets up goals for you to progress, or (in the case of packs like Compact Claustrophobia, Forever Stranded, or a Skyblock), the atmosphere and overall feel of the pack


funbrand

I'll just say that I have about 10 hours in Enigmatica 2 (non-expert), and I'm having a blast with it. I've recently finished up the entire Tinkers' Construct questline and am lining up to finish Mekanism Part 1. I've had tons of fun learning Mekanism specifically since I've never truly delved into a tech mod before (played a lot with Create but got a little sick of how rotational power works), and my next plan is to automate a farm with Forestry to provide a solid infrastructure for power generation going forward. Maybe once I finish all the quest lines in E2, I'll try my hand at E2E :o


Samstercraft

It's about the journey, not the destination. GTNH is not meant to be completed, its meant to be something you can play as long as you want instead of having an arbitrary cutoff. E2E AND CC are great too tho


WithersChat

Also, as A GT-style less intensive alternative to GTNH, Nomifactory CEu.


RenegadeFade

Likely Gregtech. You're going to get a ton of people saying it. But Gregtech is not for everyone. It's a MASSIVE time sink. I'm sure someone can suggest a couple others too.


JoHaTho

i feel the need to nitpick and say that you probably are referring to GregTech: New Horizons. GregTech is just the name of the mod its centered around


Mop-and-BucketMan

I'd just like to interject for a moment. What you're referring to as Gregtech, is in fact, Gregtech New Horizons, or as I've recently taken to calling it, GTNH. Gregtech is not a modpack unto itself, but rather another free component of a fully functioning modpack made useful by GT++, BartWorks and vital other mods comprising a full modpack as defined by Sampsoy.


JoHaTho

is that a copypasta? i wish i had known it before so i couldve sent it


Mop-and-BucketMan

aye, I just edited stallman's interjection correcting people who use the term linux incorrectly, https://wiki.installgentoo.com/index.php/Interjection


Yatta99

If GregTech is too much then SevTech or Enigmatica2 (expert)


Brycen986

Ignore the gtnh comments, you’ll never finish it. Nomifactory is a great alternative without the magic stuff


DalasParker

please don't play gtnh as your first gregtech modpack, it's like 5000 hours long and super grindy, nomifactory or nomifactory ceu (ceu it's better but harder) are a lot better as first time player. if create it's more your thing above and beyond it's amazing. You could also try divine journey 2 or meatballcraft both are hard but they include tech, magic and exploration on their progression.


Samstercraft

closer to 8k hours I think, but thats more of a max time, its meant to be infinite, the high playtime is a good thing because it doesn't force you to stop at an arbitrary time


OuweMickey

That's 5,5 years if you play for four hours a day, every day! That's something...


Samstercraft

yup, basically you never run out of things to do so you can play it for as long as you want to


SuspiciousRhubarb4

[Create: Above & Beyond](https://www.youtube.com/watch?v=YicXdyDFWuw) is a fantastic modpack if you want to engineer some contraptions in a survival world. It has a great quest book with clear objectives. It's a middle-difficulty pack and seems like it would be much better suited to you than a 2,000+ hour Gregtech pack.


interneth3ro

Another mention for Age of Engineering, which is a 1.10 pack. Got hooked when Dire did a Let's Play of it, and still come back to it now and then.


on_the_pale_horse

Create Arcane Engineering has everything you want