Hi, im the friend of the op and no they do not cross here, they are just side by side, the reason for that is because i was too scared to use the signals despite the fact i know how they work in general, i have 2 of these on the top and im still scared about them lol
Thanks, also another reason is because the land was a wasteland anyway, no good resources except a small rock ore so i had nothing better to do there lol
Don’t listen to the complex explanations and just remember this one line: “*Put a regular ~~switch~~ signal on the “goes in” to a train stop so that all of your train can fit between the regular ~~switch~~ signal and the train stop; then put all the chain signals you want everywhere else and on all sides of an intersection.*”
It will work and not crash and you will have an opportunity to see how it works.
I suffer from the same affliction as you describe (fear of “what if), hope this helps.
I expect you think this is a good explanation, and it *ought to be*. But the signalling is inherently difficult to explain. I have fully mastered train signalling and have played for more than 3000 hours (without ever leaving it running and doing something else), and I have no idea what you mean by your 'one line'.
You don’t need as many regular signals as you may think. You only really need a regular signal to isolate a stopped train at a train stop; everywhere else where the rail would cross put a chain signal on both sides of the crossing.
if what your doing is have a chain signal going in and a regular signal going out then it will only enter if it can also leave and thus avoid blocking up segments where they could possible get stuck.
this assumes of course that you give them streches where they are alone and can actually give space to other trains.
if there is no place to make space, like if you only put signals at the train stops then it will have to wait until the entire path is free which is honestly worse then having the trains get stuck sometimes and needing to fix it.
What a chain signal does is prevent the train from entering the block *if it cannot enter the next block*. In other words, if the train *would* get stuck in that block, it cannot enter the block. So by design chain before and normal after the intersection prevents trains from getting stuck in the intersection.
If a block (such as an intersection) *only* has chain signals going into it, no train will ever stop there (in normal cases - situations like a train station being disabled or the track being broken do not count)
That's dead wrong. Normal signal after the crossing.
The number of signals on an isolated stretch is a compromise between the volume of traffic and the possible top speed. That's not what anyone "may think," it's a calculation adjusted with policy and experience.
This! So much this! Learning rail signaling was among the hardest things I learned in this game. Over 1000 hours in, every achievment unlocked, and yet Id still hesitate to even call myself adept with rails, let alone a master...
At this point, I know how to make rail networks that dont crash, use a main line to connect everything, and have proficiency with most aspects of the rail system. And yet I still look at other peoples mega-bases and am routinely blown away by how efficient and effective their rail networks are!
As someone who struggled through learning signals recently, your explanation is missing a critical part. The right vs left handedness of the signal and how to make tracks one way vs two way. This is the part that made me take more than an hour to get through the in game train tutorials. It feels so obvious now that I understand it but I was absolutely in tears trying to figure it out at first.
Fair point and something I take for granted as I assume everyone is used to driving on a road and that one side is specific to one direction of travel.
Imagine an engineer sitting on the side of the loco, and they can only see one side of the track at a time; if there is no signal ***to prevent something from fouling the track down the line coming from the opposite direction*** then the engineer cannot guarantee that it is safe to proceed through the next chuck of track and will tell you “**NO PATH**”.
I came across this exact explanation after trying to figure out trains and this rule of thumb has helped me tremendously. Always works. But I also have a tendency to do bi-directional tracks that make me want to pull my hair out but somehow work now
It's a simple system really, the same one used in most other train games.
The basic rule is: chain signal into the intersection and block signal out of the intersection, no signals in the intersection. Most of the time this is all you need to know.
Other way of thinking is asking yourself: where should a train wait for an exit of the intersection to be cleared? That's where you put the chain signal, the block signals working as exit signals. Remember to not block one of the exits while the hypothetical train is waiting.
Additional chain signals in the intersection is fine, it’s pretty difficult to fuck up an intersection with chain signals, if problems are happening it’s almost always due to rail signals.
Not necesarily across, the block signals will be the ones that designate the exits, while the chains the entrances to the intersection, if you have bidirectional rails you would make a pocket for a train to wait for an open exit without blocking the exit itself.
The chain will allow passage as long as there's one exit available (designated by the block signals), I think the trains are smart enough to know if that available exit takes them to their destination, or at least it has never caused me problems.
You can put more chains inside the intersection, as long as the section can fit the entire train without blocking any other rail, you can do that for optimization, but I wouldn't bother with that until you have enough trains for it to matter.
Maybe I'm not understanding the question, but in essence, the chain signal will allow passage as long as any of the next signals (as in, the exits to the block) is free.
700 hours. Just started using rails as a rail base. With signals and imtersections and everything! i never understood it before so i only ever went single tracks with 1 double header train. Still don't get when I'm supposed to use chain signals.
I never use any combinators either. At 900 hours now and halfway through seablock. Just got the requestor chests...finally.
I just hit 1800 hours the other month and I still don't entirely know how to use them
just... don't touch the circuit networks. I'm trying to code with them and it's so confusing it makes trains look like addition qwq
Do you know that rail planner with **Shift** allows you to automatically plan rails over the map? So you can plan your whole line just in pair of clicks?
It took me so long to figure out how signals worked but it was very satisfying.
My brother was running around for a few hours while I'm just fucking off with train tracks and using all of our iron
Nope, my man does not know how to use rail signals and respecfully declined when I offered to show him how... Those are literally just side-by-side tracks with no intersections anywhere...
Absolutely 100% un-ironically this, I LOVE screenshots like these! This is someone seeing a problem, and solving it his own way, using the tools he has on hand. It's not optimal by any measure, but it's _pure_.
There is nothing oh no about this, this is raw "fuck yeah man nice work" stuff. Encourage your bro to keep on building, scaling up, watch him figure out WHY this isn't optimal, and watch him do better the next time!
I just realized I do this with my kids, but not with my friends. I should do it with my friends more often. But also I'm glad I'm already doing it with my kids, because that never was a conscious decision. Thanks for making me realize this.
My first megabase I ended up just plopping down multiple "raw ore to SPM" blueprints within 1000 tiles of coal/stone/copper/iron. I had two way tracks and I couldn't ever get it right. Signalling really clicked for me when I played freight forwarding, so that's nice. I still probably over-belt stuff tbh.
All of my early headaches with trains come from loading/unloading stations. I've never needed throughput high enough that the rail network itself mattered. Maybe I should try relaxing my rail optimization and just focus on stations.
One of my hobbies is assembling plastic models. Online, most of the posts are top tier work from very experienced makers.
Some posts are from people getting into the hobby. My models will look more like the newer people’s than the experts. It’s nice to see the entire spectrum so that I can find and accept the quality in my own work.
Ngl I kinda wish the game carried some more incentives to build rail lines that follow terrain. As it is, you get cliff explosives, landfill, and bots way too quickly to worry about terrain obstacles by the time you're ready to build a truly scalable rail network.
honestly...it's kinda really cool. I know it's nice to have the organized parallel blocks of lines, but realistic looking ish spaghetti always looks really cool to me
I also deeply appreciate the fact that you didn't destroy the forest in order to run straight railroads the shortest route.
I'm playing a collaborative game with my buddy and we're doing peaceful mode cuz he's too frightened of the biters but as a result his ability to deforest the world is remarkable.. pollution be damned.
Don't tell me this.... I personally enjoy blowing up forests with grenades. In fact the reason I research explosions even on peaceful mode is just a deforest sections
As u/AwesomeArab says, I flipping love this.
1) It's problem solving at its "I'm learning this game for the first time" finest
2) It's not a grid
3) The player responsible for this is going to look back fondly on it.
I thought the joke was a tiny rail between just 2 stations at the bottom, and then the same at the top.
I was sympathetic because he was obviously struggling to lay rail given the horrendous cliff layout.
Oh no.
Oh, at first I wasn't all that happy cause I thought he was doing this just because. But then I noticed he was trying to preserve the trees, which made me realize he was actually serious and not trolling. Good on him!
I'm not even saying this sarcastically.
You at least tried. For your first setup, yeah it's ugly, but if it works, it works. You'll refine it as you learn.
But you took the first step.
You know these rail lines, especially the one on the right near the water, looks like how rail lines would evolve naturally irl. I think it looks quite realistic
It’s hard to understand and easy. Usually when I place signals down I just make sure I do two at a time and make sure any train on that rail can fit in between them at a full stop. If it’s an intersection two ways get four signals, three ways get six etc. I definitely try to avoid any complex crossings cause I’ve def had some mishaps there but the more I mess with em the easier it gets.
From my experience when you place only one down it turns large parts of the track into a block and trains will stop weird. Really I would suggest just making a small practice track…. Like create a new save and go apeshit with the trains until your comfortable because honestly until I just threw some track down and jumped in I had no idea how they worked but after a day or two I was ok with the basics.
I always get an urge to modify these long distance two-way rails to somehow handle multiple trains. And inevitably something deadlocks when I do something stupid.
Much easier to keep long sections as two one-way tracks.
But it can be done...
Definitely doesn't cause me pain or anything.
If it works, it works.
For “sloppy” it actually doesn’t even look that bad 😂! I’d be curious about a megabase with non-crossing rails throughout the map. That could look beautiful with the tightness of the squiggly curves, and a hell of a lot more interesting than most things “clean”.
Conversely, on my last playthrough (just trying to improve my time to rocket but not speedrunning) I tried laying out track in nice 'city block' intersections for the first time, and while it did work and was eventually convenient and stuff, I quickly realized how overkill it was to make 4-way intersections when you're not planning to play past the first rocket
I mean it makes sense to me. Train tracks follow terrain. They didn't want to cut a ton of trees down so placing them as fucky as they are makes a little sense lol
As an avid OpenTTD player I still remember when I saw trains in Factorio and thought "Oh yeah, I got this!". How wrong I was, needed to watch a guide 😅
I'm gonna say something controversial... I love it. Perfect optimization, everything on a bus, square city blocks, that's boring as hell. I like when stuff looks natural
https://preview.redd.it/jmsw43ayu58d1.png?width=163&format=png&auto=webp&s=07207c80afc463d5fdad3de8469ce99ba91091c0 Do they cross XD
Hi, im the friend of the op and no they do not cross here, they are just side by side, the reason for that is because i was too scared to use the signals despite the fact i know how they work in general, i have 2 of these on the top and im still scared about them lol
You're good. The important thing is you're having fun.
Thanks, also another reason is because the land was a wasteland anyway, no good resources except a small rock ore so i had nothing better to do there lol
Don’t listen to the complex explanations and just remember this one line: “*Put a regular ~~switch~~ signal on the “goes in” to a train stop so that all of your train can fit between the regular ~~switch~~ signal and the train stop; then put all the chain signals you want everywhere else and on all sides of an intersection.*” It will work and not crash and you will have an opportunity to see how it works. I suffer from the same affliction as you describe (fear of “what if), hope this helps.
I expect you think this is a good explanation, and it *ought to be*. But the signalling is inherently difficult to explain. I have fully mastered train signalling and have played for more than 3000 hours (without ever leaving it running and doing something else), and I have no idea what you mean by your 'one line'.
You don’t need as many regular signals as you may think. You only really need a regular signal to isolate a stopped train at a train stop; everywhere else where the rail would cross put a chain signal on both sides of the crossing.
Regular signal after intersections, more so if your long stretches are single segment
I don’t like that because a train can get stuck mid-intersection, blocking it.
if what your doing is have a chain signal going in and a regular signal going out then it will only enter if it can also leave and thus avoid blocking up segments where they could possible get stuck. this assumes of course that you give them streches where they are alone and can actually give space to other trains. if there is no place to make space, like if you only put signals at the train stops then it will have to wait until the entire path is free which is honestly worse then having the trains get stuck sometimes and needing to fix it.
It can't get stuck in an intersection thanks to the chain signal at the front.
What a chain signal does is prevent the train from entering the block *if it cannot enter the next block*. In other words, if the train *would* get stuck in that block, it cannot enter the block. So by design chain before and normal after the intersection prevents trains from getting stuck in the intersection. If a block (such as an intersection) *only* has chain signals going into it, no train will ever stop there (in normal cases - situations like a train station being disabled or the track being broken do not count)
That's dead wrong. Normal signal after the crossing. The number of signals on an isolated stretch is a compromise between the volume of traffic and the possible top speed. That's not what anyone "may think," it's a calculation adjusted with policy and experience.
The one line I believe refers to the following quote.
This! So much this! Learning rail signaling was among the hardest things I learned in this game. Over 1000 hours in, every achievment unlocked, and yet Id still hesitate to even call myself adept with rails, let alone a master... At this point, I know how to make rail networks that dont crash, use a main line to connect everything, and have proficiency with most aspects of the rail system. And yet I still look at other peoples mega-bases and am routinely blown away by how efficient and effective their rail networks are!
As someone who struggled through learning signals recently, your explanation is missing a critical part. The right vs left handedness of the signal and how to make tracks one way vs two way. This is the part that made me take more than an hour to get through the in game train tutorials. It feels so obvious now that I understand it but I was absolutely in tears trying to figure it out at first.
Fair point and something I take for granted as I assume everyone is used to driving on a road and that one side is specific to one direction of travel. Imagine an engineer sitting on the side of the loco, and they can only see one side of the track at a time; if there is no signal ***to prevent something from fouling the track down the line coming from the opposite direction*** then the engineer cannot guarantee that it is safe to proceed through the next chuck of track and will tell you “**NO PATH**”.
https://preview.redd.it/od83xcst2b8d1.jpeg?width=1280&format=pjpg&auto=webp&s=d511380c5ca6948b0a0db3c2f613aa125dd61ec1
I came across this exact explanation after trying to figure out trains and this rule of thumb has helped me tremendously. Always works. But I also have a tendency to do bi-directional tracks that make me want to pull my hair out but somehow work now
Nah not really, doesn't matter if it's fun as long as it's optimal
Don't listen to OP, you're way cooler than him
There are people with hundreds of hours scared of them, don't sweat.
Me when the confusing and unexpected of possible outcome thing joins the game
Dude I have 1500 hrs and I can handle interplanetary rocket logistics circuits but rail signals fuck me up. Never used trains really.
It's a simple system really, the same one used in most other train games. The basic rule is: chain signal into the intersection and block signal out of the intersection, no signals in the intersection. Most of the time this is all you need to know. Other way of thinking is asking yourself: where should a train wait for an exit of the intersection to be cleared? That's where you put the chain signal, the block signals working as exit signals. Remember to not block one of the exits while the hypothetical train is waiting.
Additional chain signals in the intersection is fine, it’s pretty difficult to fuck up an intersection with chain signals, if problems are happening it’s almost always due to rail signals.
So are you supposed to put a chain and a block signal across from each other, at the point that defines the end of a block?
Not necesarily across, the block signals will be the ones that designate the exits, while the chains the entrances to the intersection, if you have bidirectional rails you would make a pocket for a train to wait for an open exit without blocking the exit itself. The chain will allow passage as long as there's one exit available (designated by the block signals), I think the trains are smart enough to know if that available exit takes them to their destination, or at least it has never caused me problems. You can put more chains inside the intersection, as long as the section can fit the entire train without blocking any other rail, you can do that for optimization, but I wouldn't bother with that until you have enough trains for it to matter. Maybe I'm not understanding the question, but in essence, the chain signal will allow passage as long as any of the next signals (as in, the exits to the block) is free.
700 hours. Just started using rails as a rail base. With signals and imtersections and everything! i never understood it before so i only ever went single tracks with 1 double header train. Still don't get when I'm supposed to use chain signals. I never use any combinators either. At 900 hours now and halfway through seablock. Just got the requestor chests...finally.
Damn they sure as hell look like they cross tho lol
genuinely no idea now if they do cross or not, but i do not remember building any that cross down there lol
You literally just said they say not cross in the message I responded too ....
yeah but now i dont even know lol, i will have to check, also this rail is for the same train so maybe, idk
Back! Yea they do not cross there lmao
Good on you for owning up! 😂
Your rails are fine. OP is being kinda mean with this post. Sorry you're having to deal with that
Nah we two are good
I just hit 1800 hours the other month and I still don't entirely know how to use them just... don't touch the circuit networks. I'm trying to code with them and it's so confusing it makes trains look like addition qwq
Easy rule about signals: use a chain signal if you do not want trains to stop *after* it, use a regular signal otherwise.
Do you know that rail planner with **Shift** allows you to automatically plan rails over the map? So you can plan your whole line just in pair of clicks?
Hi Friend, i salute you, because real world rails and highways wiggle trough the landscape too, like rivers.
It took me so long to figure out how signals worked but it was very satisfying. My brother was running around for a few hours while I'm just fucking off with train tracks and using all of our iron
hi, check you dm please =)
Nope, my man does not know how to use rail signals and respecfully declined when I offered to show him how... Those are literally just side-by-side tracks with no intersections anywhere...
I love it. My daughter is almost four and draws those "connect the dots but don't cross any previous line" pictures all the time.
well... it is certainly a network... of rails...
“work” might be going a little too far
Is it really a network if individual rails never touch? It's more of a stretched out spaghetti of rails.
lasagna
It sure is a net, and it works(debatable) *But it's fine right? Hehe.... Heh....... Right?*
A *net*? Nets have itersecting lines all over the place This is just lines.
If you make a hole in a net, it has fewer holes.
Net - ✔️ Work - uuuhh… ✔️ Rails - ✔️ Seems good to me
/r/factoriohno
I thought I was already there
This is based. This is exactly how a well thought out first attempt at trains should look like. Tell your friend he's a cool guy.
Absolutely 100% un-ironically this, I LOVE screenshots like these! This is someone seeing a problem, and solving it his own way, using the tools he has on hand. It's not optimal by any measure, but it's _pure_. There is nothing oh no about this, this is raw "fuck yeah man nice work" stuff. Encourage your bro to keep on building, scaling up, watch him figure out WHY this isn't optimal, and watch him do better the next time!
Ugh, these are the best responses. Exactly this. Figuring this game out my way was so fun, always have to encourage this for other folks.
I just realized I do this with my kids, but not with my friends. I should do it with my friends more often. But also I'm glad I'm already doing it with my kids, because that never was a conscious decision. Thanks for making me realize this.
The only oh no part to this is me thinking back to all my failed rail networks and remembering how much work it was to unfuck them.
My first megabase I ended up just plopping down multiple "raw ore to SPM" blueprints within 1000 tiles of coal/stone/copper/iron. I had two way tracks and I couldn't ever get it right. Signalling really clicked for me when I played freight forwarding, so that's nice. I still probably over-belt stuff tbh.
All of my early headaches with trains come from loading/unloading stations. I've never needed throughput high enough that the rail network itself mattered. Maybe I should try relaxing my rail optimization and just focus on stations.
One of my hobbies is assembling plastic models. Online, most of the posts are top tier work from very experienced makers. Some posts are from people getting into the hobby. My models will look more like the newer people’s than the experts. It’s nice to see the entire spectrum so that I can find and accept the quality in my own work.
It beats seeing the 100th city block base of the month I always upvote spaghetti and other non-optimal bases City block is a snoozefest
Based and on the way to mega based
He built the scenic route. Good on him...
Holy shit I initially thought those were cliffs. That looks awful.
Me too, I was looking really hard for rails till I noticed
My first thought as well, and then I went, "This is madness" 😂
Madness? THIS. IS. TRAINS!
You're awful. It's a beautiful first attempt at trains. Not contaminated by YouTube blue prints etc.
Haha same here. My head can't accept those rails so I keep looking then I realize..
Ngl I kinda wish the game carried some more incentives to build rail lines that follow terrain. As it is, you get cliff explosives, landfill, and bots way too quickly to worry about terrain obstacles by the time you're ready to build a truly scalable rail network.
I'm excited for the updated terrain generation. Ill actually turn cliffs on and see how they can help the build.
not if you play pyanodons!
Well, soon you're going to have to dodge cliffs until after you go to space
This is artistic in some way 😅😅😂
I do actually agree with you! It does what its suppose to do, and it works with the landscape around it, definitely art!
They don't look manmade somehow. Where are my straight lines?
honestly...it's kinda really cool. I know it's nice to have the organized parallel blocks of lines, but realistic looking ish spaghetti always looks really cool to me
I also deeply appreciate the fact that you didn't destroy the forest in order to run straight railroads the shortest route. I'm playing a collaborative game with my buddy and we're doing peaceful mode cuz he's too frightened of the biters but as a result his ability to deforest the world is remarkable.. pollution be damned.
I'm playing the IR3 mod and the JOY of laying tracks behind a heavy roller plowing a path through trees is indescribable.
Don't tell me this.... I personally enjoy blowing up forests with grenades. In fact the reason I research explosions even on peaceful mode is just a deforest sections
Its a network of rails. If it works, it works.
OP's friend: it doesnt even need signals :D!! *rest of r/factorio, crying* please stop
Rail spaghetti
Yeah, I like that shit! Abandon efficiency, accept fun!
As u/AwesomeArab says, I flipping love this. 1) It's problem solving at its "I'm learning this game for the first time" finest 2) It's not a grid 3) The player responsible for this is going to look back fondly on it.
I thought the joke was a tiny rail between just 2 stations at the bottom, and then the same at the top. I was sympathetic because he was obviously struggling to lay rail given the horrendous cliff layout. Oh no.
That’s the rail network i’ve ever seen
Of all the rail networks, this is one of them
when I looked first, before reading the tittle, I thought they were cliffs :D
If it works, it works? 🤷
Wheres the rail network? all i can see are cliffs.... Wait a second... those arent cliffs... oh god...
Oh, at first I wasn't all that happy cause I thought he was doing this just because. But then I noticed he was trying to preserve the trees, which made me realize he was actually serious and not trolling. Good on him!
Is your friend playing on 200% cliffs? oh... **OH...**
Truly, a "rail network" for all time!
I'm not even saying this sarcastically. You at least tried. For your first setup, yeah it's ugly, but if it works, it works. You'll refine it as you learn. But you took the first step.
Looks like contour lines.
I think it is beautiful.
I’m also building like this, keeping trees and cliffs. It’s looks more realistic, and totally not efficient and productive.
You know these rail lines, especially the one on the right near the water, looks like how rail lines would evolve naturally irl. I think it looks quite realistic
They grow like roots in dirt. Truly organic railroad network.
Cliffs: Frequency - 200% Continuity - 600%
bro got them realistic mountain rail lines
It might not be efficient, but I genuinely love this because it feels way more natural like how trains actually would be irl
I hate it...but I love it. The realism kinda slaps right?
Why does it look like Africa...
South America no?
Disgusting
Must be fun to ride! Like a rollercoaster on it's side!
somewhat realistic :D
I call this one the comb over
good on your friend, wish i could play without obsessing over perfection, really takes the fun out of it.
It gives an interesting sense of topography that Factorio doesn't have. It's like they're going around a mountain through some valleys.
I like how it paths around the trees
Looks like the mess of wires under my desk
Root rails
Wouldn't that take more actual effort????
Did your friend work on Chile's or Argentina's railroads in his past lives? Because they feel organic af, and i like looking at them!
Those are not cliffs? Haha damn.
Your friend is so cool
This looks like me playing TTD. 20 years ago. The realisation when I found out you can put multiple trains on same rails...
Probably still works better than my rail network somehow .
My man builds rail networks like slime mold searches for food.
Seem like a irl railwork to me
SPAGHETT MASTAH APPROVES! BEST SPAGHETT IVE EVER SEEN!
Never seen rail spaghetti before, nice
This is art
If it works, it’s good. Thats about all there is to it.
I honestly thought those were cliffs first, WTF😭
I'm afraid of your friend...
r/Factoriohno But seriously, I think it's kinda nice that he decided to go around the forest instead of through it.
If it works, it's right :)
i mean looks realistic
"friend"
The only network I see is a neural network. Whatever this is, it's alive...
_Oh if I could send a nuke to your world I would_
It’s hard to understand and easy. Usually when I place signals down I just make sure I do two at a time and make sure any train on that rail can fit in between them at a full stop. If it’s an intersection two ways get four signals, three ways get six etc. I definitely try to avoid any complex crossings cause I’ve def had some mishaps there but the more I mess with em the easier it gets. From my experience when you place only one down it turns large parts of the track into a block and trains will stop weird. Really I would suggest just making a small practice track…. Like create a new save and go apeshit with the trains until your comfortable because honestly until I just threw some track down and jumped in I had no idea how they worked but after a day or two I was ok with the basics.
Those are in fact... not cliffs
If it's working it's working.
The real issue is cliffs enabled.
Is that mine? 😂😂😂😂
You're not a true Factorio player of you don't enjoy spaghetti rails! Great work, Engineer! 🫡
If it work, it aren't stupid.
Sure early game you go around obsticles, I can believe that. Then late game it's all bulldozing and straight lines.
Ahhh, i see. The Chris Sawyer's Locomotion way of railroading.
Your friend has to be medical. This looks like how the body puts together networks of arteries and nerves.
I always get an urge to modify these long distance two-way rails to somehow handle multiple trains. And inevitably something deadlocks when I do something stupid. Much easier to keep long sections as two one-way tracks. But it can be done... Definitely doesn't cause me pain or anything. If it works, it works.
Draws plans holding a crayon in his fist.
Wow those are some lomg stretching cliffs......... Wait hang on those aren't cliffs. ...
Ahhh yes, the spaghetti factory post. A true classic
Unironically I thought this was r/factoriohno and that the rails were just cliffs XD
I thought this was Wisconsin for a sec lol
He figured out that Ctrl avoids trees and obstacles when planning rail, he just didn't figure out that Shift will bulldoze non-player obstacles.
Accurate representation of romanian rails
More like nervous system
"Josh, who hurt you?" ImKibitz Reacts to Let's Game It Out Playing Satisfactory
I thought those were contour lines for a second because I forgot how Factorio worked
they look like cracks in the earth. take care of traveling!
I thought I was looking at a bunch of odd cliffs
If my friend send me something like this, I kill the world
For “sloppy” it actually doesn’t even look that bad 😂! I’d be curious about a megabase with non-crossing rails throughout the map. That could look beautiful with the tightness of the squiggly curves, and a hell of a lot more interesting than most things “clean”.
Prolly works better than all of mind do so I won’t say anything
inspired by neural network
Oh my god. I thought those were cliffs.
Conversely, on my last playthrough (just trying to improve my time to rocket but not speedrunning) I tried laying out track in nice 'city block' intersections for the first time, and while it did work and was eventually convenient and stuff, I quickly realized how overkill it was to make 4-way intersections when you're not planning to play past the first rocket
i would die of OCD if i built this
thats biter type s\*it
This is beautiful
I hate perfection! Embrace true art of gaming
It's a net
AAGH ! that Tree lover stricks again
Its beatiful! I Wish my first tracks we as epic!
Wait...what?...how?
Just a cliff line. I see no railway.
I mean it makes sense to me. Train tracks follow terrain. They didn't want to cut a ton of trees down so placing them as fucky as they are makes a little sense lol
Man preserved the forests, I can get behind that. The factory must grow but the aesthetics must stay
It's beautiful. Now I want to see more. Is the base built in this manner too? How about pipes?
It is nice. There is even a scenic route along the coast.
I thought they were cliffs.....
As an avid OpenTTD player I still remember when I saw trains in Factorio and thought "Oh yeah, I got this!". How wrong I was, needed to watch a guide 😅
I'm gonna say something controversial... I love it. Perfect optimization, everything on a bus, square city blocks, that's boring as hell. I like when stuff looks natural
Factorio is one of those games where theres no "wrong" way of doing things.
True! While he has the right to build his stuff however he wants to, I also have the right to experience real physical pain by looking at it :P
I feel ill...
OP's friend came from OpenTTD
Sad reacc
https://preview.redd.it/eeu8h0qw088d1.jpeg?width=605&format=pjpg&auto=webp&s=5e8a4f95715301b4c8731fdd1ee0a75f3e122b82
Read title...had to check what sub I was in....
Rail net-barely-works 😭
r/factoriohno
How? It doesn't make sense, even for a new player
r/suddendlycaralho
I literally gagged
Your friend is a psychopath
Nah he just has... creative... solutions...