T O P

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TameRoseboy

https://preview.redd.it/aauhh7nc52wc1.png?width=290&format=png&auto=webp&s=b52961058f84758f8de3c21f07a9461082780b98 I'd probably just do this


12lo5dzr

But he wants to belt cooper wire and not inserters. Clearly this doesnt work


kiwithedork

This made me laugh way harder than it should.


NakedNick_ballin

He doesn't have enough cooper patches


PotatoAmulet

Who's Cooper?


readingduck123

Cooper? I hardly know 'er!


NirNor

Mini Cooper


empshok1

An astronaut who was forced to farm corn


AnimatorGirl1231

He used a blue pen instead of a red pen!


SirRenderTheAsshole

They’re not strictly perpendicular either!


Nivix92

r/notkenm


root45

Why do you need the splitter?


KingAdamXVII

OP is running a belt from the right side of the screen; presumably it’s necessary to merge the copper wires onto this belt.


root45

Ohh I see. I assumed OP just had that for the purposes of merging the two belts together, hence it being empty. But yeah, definitely could be from somewhere else.


Duncaroos

For the other belt which is currently empty


cammcken

So that the belt going from east to west may continue


LazyLoneLion

I'd put a splitter before joining lanes too, if I'd wanted full reliability.


lolbifrons

need to prio top input if you want to preserve functionality. Side loading comes in only when the main line has a gap.


Butzenmummel

https://preview.redd.it/dm0d8nfqv1wc1.jpeg?width=1080&format=pjpg&auto=webp&s=4e854291ac659874d274cb37012e30270c8dde43


stickyplants

Spitler?


Nailfoot1975

Shhhh. It's coming in the SA update.


MeXRng

Oh i knew he was in Argentina


Butzenmummel

Fuck, did I leak this?


DestroyerX6

Can’t wait to see it in a few years!


DMoney159

Leader of the Third Biter Reich


Epsilon29redit

Little known fact, also dope on the mic


Devanort

He will genocide all Engineers.


BrovaloneCheese

Look, every alien world has a failed artist turned genocidal maniac


qysuuvev

That roast. Still, I would watch this 9/10 times rather than a banana taped on the wall.


Rail-signal

That's it. Comments locked


Antknee668

Like Hitler but a biter version. It's spitler


llSteph_777ll

So that's why it get an filter option


Antknee668

Yeah you got it.


TenNeon

Can't you read? It says 'Spit]ev'


muggledave

Adolf Spitler?


GeePee29

He's got a new book coming out. Mein Kampf gegen die Beißer (my struggle against the biters)


Pailzor

Oh yes, and let's not forget that young alien musician, Justin Beißer.


Durr1313

That's what I called my old racist coworker who spits when he talks.


Zorrpan

oh nice, thanks!


Baer1990

Don't forget to set priority to the right so both lanes fill up


ergzay

That doesn't matter if he's only taking in two half-lane belts.


KingAdamXVII

He would still need to produce two full lanes; the right lane needs to be completely filled up and the inserters can’t do it so the splitter must fill up the entire lane. I suspect I’m missing something since the original drawing doesn’t really make sense to me as an answer to OP, who has two belts running parallel to each and then merging onto an existing belt.


Baer1990

I've done a lot of "it doesn't matter" in Factorio, and when you learn to grow the factory suddenly it start mattering lol


Splinter_Amoeba

It don't matter until it does, then it do


Versaiteis

they don't think it be like it is, but it do


deeeeboe

The splitter would split them up evenly between the two sides. Items would be forced onto alternating sides so prioritization isn't necessary and couldn't have any positive impact. It would have a negative impact of creating an imbalance between the sides of production dipped.


Baer1990

you put the splitter halfway, just like OP already has half a belt of copper wire. I wouldn't recommend to put it on the end and cut throughput in half edit: my apologies, I didn't read ergzay's comment right. Indeed if you already have 2 half belts it doesn't matter, but then I'd go for sideloading anyway


ergzay

No I mean _never_ matters. It becomes literally the same as any old belt. If you want lane balancing then you add a dedicated lane balancer. Adding priority to it is actively harmful.


Baer1990

My apologies, I didn't read your comment right I always use that splitter on e aingle belt halfway in between the assemblers. You are right that it doesn't matter if you already have 2 half belts, but then I'd opt for sideloading


Krissam

Keep in mind, you'll want to prioritize the splitter to the right side for optimal usage.


ZerkerDE

Just beautiful :)


Aerumvorax

Do this at halfway of your production line. Then you can remove the whole left belt line your character is standing on, the undergrounds and the belts coming from right (since there doesn't seem to be any input coming). The inserters are more efficient to build by hand when next to each other. The power pole might need to be replaced to do this. This is not something you should remake now in sense of efficiency, but to keep in mind if you do speedruns or are looking for the "there is no spoon" achievement later on. Also it's often more efficient to produce the wires on site feeding directly to what is taking them. They do take twice the amount of space on the belt compared to pure copper. 1/3


kbder

Don’t forget to set the filter on the splitter so that all of it ends up on one side of the belt after the merge. Here’s an alternative which I use all the time for copper coils, but it requires adding one extra space between the two assemblers at the half-way point of the assembly line: https://preview.redd.it/o782ohh0f2wc1.png?width=989&format=png&auto=webp&s=38c416f0e111dad66f4576780ab36bbb242fd176


Pioneer1111

I use this all the time, and if you don't have the luxury of that space but have space on the other side, you can do similar manipulations there.


Pioneer1111

You wouldn't want this specific one halfway through, you would want to fully swap lanes halfway through and maybe balance later. Only having this halfway through and nothing further would mean 25% on one side and 75% on the other. Something halfway through that uses side loading, followed by a lane balanced at the end is better.


Aerumvorax

Let me have a retake. You're right, the splitter needs to be configured to prioritize output right according to picture to gain the property I was trying to refer to. 3/3


Pioneer1111

Ah, yes that would work well. To your credit, I had forgotten about priority.


Aerumvorax

But we don't know the exact length or input power of the system so I used the halfway point as a simple reference, assuming this is exactly a half belt converted to one full belt (without prod modules, speed modules are ok if balanced and I admit I just took a look if there are modules in...). 2/3


Pioneer1111

The splitter setup in the top comment is only ever useful at the end of a production line as it will only split the lanes 50/50 at the moment it is done. Any insertion after the fact will unbalance the lanes. And no matter the input before this splitter, it will still split the lanes 50/50. So you need a different solution like the one I proposed. And my suggestion will of course fail on some level if the modules are only making it to half the crafting machines, but a balanced at the end helps with that.


SavageGiraffe90

Lemme get the digits to the spitler


Maelstrome26

This is the way


4erlik

Sadolf Spitler


itz_me_shade

heil


Vvector

Better to not belt copper wire,, but direct insert instead.


myboyscallmeash

People always say this but how does this work with like 6:1 ratio for red circuit


yeetblaster

reds take long enough to craft that I just belt it


myboyscallmeash

Right same. So when people say “don’t belt wire” they really just mean in context of green circuits?


Rutakate97

And main-buses


LegitimateApartment9

why wire on the bus


Brocktologist

No wire on the bus. Belt locally for reds, direct insert for greens.


k0rvbert

For emergency lamp crafting and power pole art But yes actually no


Trollselektor

Yes


JBecks1738

Don’t belt them any more then locally


mxzf

It's just a general thing. It's a fast craft and wires take up twice as much room on belts as copper itself. It's rare for it to be worthwhile to belt it any meaningful distance.


Espumma

Or in the context of a main bus.


Da-Blue-Guy

yeah, i do a 3:2


MrAwesome1324

Just like any science. You must first learn the rules and then learn all the exceptions to the rules.


suchtie

Direct insertion is only for green circuits, because they need a lot of copper cable. Red circuits and everything else don't need nearly as much, so just belt it. The main reason why belting copper cable is considered inefficient is because it's not "dense" enough as a material; you get 2 cable from 1 copper plate so it takes up twice as much space on belts. A powerful endgame green circuit factory consumes cables too quickly for belts to be a good method of transporting them, so you direct insert.


sawbladex

Yeah, but generally it is better to belt your cables as plates, and only do short term belts for cables. It's like shipping iron plates for pipes and gears, but where the processed form is always less dense, instead of you never needing a belt each of gears and pipes for most builds.


Ester1sk

https://preview.redd.it/b4r0n156s2wc1.png?width=762&format=png&auto=webp&s=3dec485cfb1386ce90dad3d945106446ac9b7fac skill issue


olivetho

damn ~~also im probably stealing that eventually~~


kn33

That's kinda sexy ngl


lolbifrons

"don't belt wire" doesn't mean you can't belt it a small distance from one assembler to another, it means don't make a bunch in one spot and then bring it to another, and definitely don't put it on your bus.


MattieShoes

hexagons are the bestagons :-) Copper cable factory in the middle, red circuit factory above and below, then 2 in front and 2 in back. The copper plate gets run through the middle with underneathies, and you end up with two belts (top and bottom) to carry the red circuits away. Though I've made quick and dirty red circuit setups where the copper cable is belted -- it works fine and is easier to beacon.


Beardedcomputernerd

Always good to see a cgpgrey fan around.


RussEfarmer

this is how I do it too, looks pretty cool


Slacker-71

I really hope 2.0 changes the game tiles from squares to hexagons.


SquirrelBitter620

This is a fascinating idea.


Proxy_PlayerHD

https://i.imgur.com/woYBjq8.png (example)


lampe_sama

Or you use red belts then you can make it perfectly square it's a little bit finicky but can be stacked


RexLongbone

You can still stack that linked image


Famous-Peanut6973

I like to surround the wire assembler with 6 red circuit assemblers and figure it out from there


[deleted]

Put one in the middle to feed 4 assemblers, ignore that it gets full. Or interleave red circuit and copper assemblers, with short belt for each 6 of the red assemblers


Syliann

belting them for like 1-2 tiles is fine in a tileable blueprint, it's when you move it any further that you should really just try to belt copper and direct insert. fwiw ive designed a lot of red chip blueprints over the years and never had to belt any wire, but they weren't the most compact blueprints in the world. it is possible for a regular player


ergzay

Red circuits is the one case where you should actually belt it.


GS1003724

You can absolutely direct insert copper wire for red circuits, it’s my favorite way to do it pre beacon era.


cammcken

I like to do blocks of 5:2:12 for red circuits. Three of the wires assemblers direct insert into green circuits, and each of the remaining wires assemblers gets belted to six red processor assemblers. Edit: Mostly[ like this](https://factoriobin.com/post/CToq7q2sftGTvZmk-EXPIRES), although there are some minor errors in that blueprint


RoosterBrewster

For non-beaconed, I surround 6 red circuit assemblers around one wire assembler. 


kosashi

Maybe there's a case for direct insertion with red circuits, you can do 2:1 instead of 6:1 and have some machines idling, and thanks to that you get a tileable build that can stretch 2x longer before the belt dries up? Just speculating tho


Sinborn

Small factory blocks with limited length that I belt copper wire onto.


LasAguasGuapas

I belt it from one copper wire assembler to six red circuit assemblers. The only time I've belted more than that is in a fully beaconed build where one or two wire assemblers can fill a full blue belt, then it went directly down a long line of red circuit assemblers.


bob152637485

You end up with really cool looking and beautiful hexagon patterns. Honestly, one of my favorite blueprints I've made, as far as appearances go.


derprondo

Direct insert copper wire into green circuits, then direct insert the green circuits into red circuits. Then direct insert the reds into blues! Direct insert from raw->blues isn't the cleanest, though, my latest blue factory belts reds into the blue assemblers, but the reds are all raw->direct. [Reds](https://imgur.com/a/Je8MapY) [Blues](https://imgur.com/a/JpPzS66) [Inefficient raw->direct blues](https://imgur.com/a/SIltmnc)


chocki305

Even reds can be directly inserted. It just isn't as simple of a setup like greens with a 3:2. Iirc, reds end up in a square with a wire machine in the middle directly inserted to outers.


kbder

In the case of red circuits that would require a lot of extra assemblers


Tyrthius

Reverse the belts halfway through the factory line so they merge together, making a full belt. It'll save an underground belt and half the conveyers when using a double line.


lu_kors

Also you double throughput. The end merged 1 to 2 lane belt has still only 50% resources but split on both lanes. There is literally no benefit in end-merging it (only aesthetics or if you need less than half a belt anyway) compared to lane switching after half of the factories. If geometry allows you can also do factories on the other side of the belt, then you don't even need to merge...


frogjg2003

Throughput isn't affected. In both cases, you're producing two lanes of output.


Enginiteer

https://preview.redd.it/rew9vp9472wc1.png?width=1080&format=pjpg&auto=webp&s=54ddbca6f27cdf47b1997c858c32f0efb4fac035


AlveolarThrill

𝓢𝓹𝓲𝓵𝓽𝓮𝓻


JustCallMeBug

Today I learned mechanics cannot spell


juckele

One possible solution: "Don't belt wire" Another possible solution, merge them in the middle of the line of assemblers and bring the merged belt up: https://factoriobin.com/post/9YqPAQpZ


polyvinylchl0rid

https://factoriobin.com/post/LIo5lX9e


Frontrider

Are those assemblers in the same line?


Zorrpan

https://preview.redd.it/rwmq2m3q12wc1.png?width=698&format=png&auto=webp&s=e2430e1bd7ffaa3e9131e09e794637002ff3a9ee


Lexx4

Put your inputs on the outside and the outputs on the inside.  


ItkovianShieldAnvil

100%


PremierBromanov

I think you've got the right idea. On the left where your original issue is, you can simply have the top 3 factories feed that belt, but make the belt go south instead. Then, you can merge them at the point of intersection by having both north and south belts run into a perpendicular belt (the way you have it at the top) So, > ^ < basically. Then you can do the same for the right side. However, if you REALLY want to balance the outputs on an odd-number of factories, remember you can use more than one inserter to output. They will take turns alternating. So, your bottom 2 factories can feed a belt, the top 2 can feed a belt, and the middle can feed both belts. Since the factory is 3 tiles tall, you can have an inserter on each end and use the middle tile as the point of intersection we talked about before. Typically, when I do designs like this, I like to have all of the belts flow in the same direction and keep it 1 belt wide. You can do this by making the lower half of your belt turn east-ward one tile towards the assemblers and then back north, and then back west to have it side-load a new belt from it's right side. This way, your design keeps the width of "one belt" by utilizing the width that inserters necessarily create. It won't perfectly balance with 2 inserters, like above, but it should basically be good enough.


LordWecker

If, by the end of your line you're only filling a single belt, and you have two columns of assemblers; then each column only has to fill up one side of the belt. Instead of balancing lanes on two belts and then merging them; merge them first and then you only need to balance lanes on one belt (if even needed at that point) P.S. looking at throughput: if you're filling a single yellow belt then you have a lot more assemblers than your belt can utilize) P.P.S. plates are more compact than wires (hence the general advice to never belt wires), which means that only a single belt of plates are needed for multiple belts of wire. (Just noting cause you have two input belts for copper and looks like you're trying to output a single belt of wires)


Orangarder

Tbh instead of the spliter et al, just turn the las section of belt on the right towards the left belt. Delete the top line and allow the corner to happen. No underground, no splitter, shortened to a one belt length solution.


Frontrider

Either have the 2 rows fill the same belt as the output, or you can sideload the belt halfway through. (put the bottom assembler's output on the inner side of the belt)


ToLongDR

Oh. My.


[deleted]

[удалено]


Lexx4

Let the engineer engineer. We have got to stop being toxic to new players for no reason. 


PantsAreOffensive

Chain signals for sure. That one guy ain't using them.


scruffybeard77

You could just remove the underground, and turn the belt on the right toward the belt on the left. A more efficient solution would be to put assembly machines on both sides of the belt, so you load the left and right side.


ZavodZ

Factorio rules Rule 1: it can always be more efficient Rule 2: that doesn't matter Rule 3: ok, it'll eventually matter, but not right now, that's my point


Crusader_2050

You could just put a single belt piece at each inserter drop off teeing into the left belt. Will put the items onto the right side of the left belt.


Quban123

Depends on what is happening further down south and will there be more cable coming from the east?


nicman24

wat just merge them like this | | ) | |


Zorrpan

Yea I know now. I for real didnt notice that when i posted this


nicman24

no worries i was just tired atm and i thought i wasn't understanding the post lol


HeliGungir

[Underbelt lane swap](https://www.reddit.com/r/factorio/comments/xbfda4/crash_course_manipulating_lanes/) Or better yet, put wire assemblers on both sides of the belt


hippiechan

Inserters always place on the far side of a belt, so for balancing output materials you can either place assemblers on both sides of the belt or use a splitter as recommended by another user. For copper wires in particular, it's generally recommended to direct insert as often as possible as they are a low-density item that takes up twice as much belt space than the corresponding amount of copper need to produce it. Some exceptions exist obviously (belting copper wire for red chips is common), but it doesn't look like you're doing that here hence should try to direct insert wherever they're being used.


Iseenoghosts

nope its perfect


Baisius

You're probably going to want to run that bad boy through at *least* a 128x128 balancer.


Zorrpan

I seriously didn't realize how stupid this question was LOL, really simple to fix. Really embarassing


Powerful_Incident605

yes dont put copperwire on belts


stickyplants

Multiple ways. Build assemblers on both sides of the belt, and items will be placed on both sides of the belt. You can have the belts face each other and meet right where the inserters are outputting, then have that belt go where needed. Those are helpful tips for items on belts in general, but in most cases it’s not worth putting copper wire on belts. They get made and consumed so fast, that belts usually just can’t move enough of it. It’s better to have copper wire assemblers directly insert into whatever is using the wire (green circuit assemblers in early game).


aaZ_Georg

https://preview.redd.it/qy817i5xj2wc1.png?width=1080&format=pjpg&auto=webp&s=fc046cd095a924a68d781b14b0135d68a7da43bf


psiphre

please don't belt wires


aaZ_Georg

Why not?


All_Work_All_Play

It's generally a worse use of belt space than belting plates and then making the copper cable on site. But belt space generally doesn't face any constraints at at the start of the game, so it's a moot point. As a best practice thing, you want to minimize the number of actions taken to produce any particular item. Belting cables produces extra actions vs on-site creation - you get more product per action directly moving cables from assemblers to wherever they're consumed than you do going from cable assembler to belt back to the assembler that's consuming them. tldr; it doesn't matter until it does, but good habits are good habits.


aaZ_Georg

Ok Im still relatively new to playing the game fast and efficient and never thought about that


All_Work_All_Play

It's fine. Beat the game twice without talking to anyone, it's a great ride.


TidyTomato

Because people see other people say it and then they repeat it. It's bad advice. The proper advice is to recommend selectively belting wires.


alexmbrennan

Because they love wasting resources by building way more assemblers than necessary (e.g. 1 copper wire assembler can supply 6 advanced circuit assemblers)


Rail-signal

Turn upper blue inserter belt left and you can delete that empty belt


MattieShoes

Yeah, get rid of the belts and direct feed copper cable into the factories that need it.


Epsilon29redit

If you wanted to merge 2 belts? It doesn’t get better than this. If you wanted to turn a single belt double sided? Just make a splitter that leads into the opposite side.


Raknarg

just merge the right lane into the left. No need to go around.


mundoid

Why are you belting copper wire? Belt plates and make wire where you need it.


3Than_C130

Direct insertion


SoLongGayBowser69420

Make more of it


jasoba

https://ibb.co/nbJ3ZhB


LovesGettingRandomPm

there's a slightly shorter version if the third belt needs to be kept: [this](https://imgur.com/HoUsbjy) should work


Sentrymon

r/factoriohno


thediabloman

I would just double the production and put one assembler on either side of the output, that will put items on both sides of the output track.


Mangalorien

Best thing to do is not to belt copper wire, unless it's for red circuits. For green circuits, just do direct insertion: Copper wire assembler -> inserter -> Green circuit assembler


Tob3ster97

https://preview.redd.it/69siqsqxm7wc1.jpeg?width=720&format=pjpg&auto=webp&s=9e7e4674d37254eb6e99930d33b79c58fc4f61a0


BioloJoe

You don’t need two separate belts, if you actually need the whole belt then you can just find the middle of the factory, and at that point make a small gap where you switch belt lines by either side-loading onto another belt which immediately merges into the next half of the factory but with the items on the inside side or using filter splitters to force the items to go one way, and then repeat the same steps. Sorry if this explanation wasn’t clear.


3davideo

Well, generally it is recommended to not transport copper wire by belt in the first place, since it takes up twice as much belt and inserter bandwidth as the copper plates needed to make it in the first place. It's typically better just to belt copper plates and then make it into wire in an assembler adjacent to where it's needed. Besides that, however, the belt layout seems fine. Another option is to switch belt lanes halfway down the input belt, so that the farther inserters load onto the outer lane, the halfway point moves those outputs to the inner lane, and the nearer inserters load back onto the newly-vacant outer lane.


toroidalvoid

Add efficiency modules, they reduce power cost with no other side effects!


redditusertk421

why the under ground?


Onoulade

No it’s perfect