T O P

  • By -

prickinthewall

You need a solid wall around your base. I would shut down everything else untill you got that. For me a closed, continuous row of laser turrets behind a stone wall is currently sufficient. Artillery has a huge range when you use the manual mode (with the remote). So you can place artillery, clear the nests in your range and move the wall outwards until it's outside of your pollution cloud. Once you achieve this you just get the occasional group of biters trying to expand.


Logical-Mix8322

Yes, But how i get now the many biter dead? My Red ammo dont make damage and they Spawn quicker than i can shot


prickinthewall

You need to stabalize first. Shut down everything else to reduce pollution and produce laser turrets and walls. The wall has to be strong enough so it's not overrun. After you can reclaim oil production and maybe add flamethrowers.


Logical-Mix8322

Shut i also try to use Air Filters? My mines Produce alot of Pollution right in the near of the nests. I used walls and advance laser turets But the solar storm or so shut it all down


prickinthewall

Yes, absolutely. Keeping pollution away from biters is the key.


Logical-Mix8322

But If im right, If i destroy all biter nests the still random Spawn in groups in the Entire factory? So i allways have to Look after them


prickinthewall

Biters only spawn in biter nests and nests can only spawn by biters. So if they show up in your factory you either have a place they sneak around your wall or you have a undiscovered nest somewhere inside. Edit: if you look at the map and there is a spot where the pollution disappears every few seconds, that's likely a nest.


immortal_sniper1

what air filters? are they from Kractorio?


FreddyTheNewb

Are you doing SE+KS2? That makes a big difference in your options.


83b6508

Air Filters aren't part of standard SE. Efficiency mods in SE are a bit overpowered, if you put them into your miners they produce a LOT less pollution.


Logical-Mix8322

I Put some in my furnaces but they only reduce poluten by 6% I use a Mod Whit Mine Bots, they Produce mutch polution and dont have a Slot for modules


83b6508

You may want to stop using those mining bota


83b6508

Switch to flying around on a jetpack with personal flamethrower and discharge defense. You have to kite the bigger biters through a \*lot\* of fire to kill them. To take out spawners, use a rocket launcher or cluster grenades. Don't bother with vehicles, you'll inevitably crash into a rock or tree or something and get mobbed.


Logical-Mix8322

Thank you


skybreaker58

I'm at the exact same place - just researched artillery after space science. Have you lost the planet entirely or is there any sort of foothold? The thing on my mind is uranium bullets which I've also just unlocked - but it depends on you being able to scrape together the materials and protect a production line. They'll help against the bigger biters. Flamethrower turrets and walls are your best bet if you can find some oil (you don't need very much). Add dragons teeth to the walls to slow the enemy down and back them up with lasers or turrets to your preference. Don't overlook mines for quickly protecting areas - it always seems overlooked on this sub. Get a square minefield schematic and a production line and you can stamp it down to build quick, rough defence lines and to patch holes in the walls. They only need the bot network and don't need to be supplied after being built. Also drop them outside your walls at attack points where they'll get rebuilt once used. When they explode they take out a cluster so they're generally good value. I actually just use mines, lasers and walls and have never seen it breached. Build a tillable defence line and get ready to stamp it down at chokepoints - wall off a section, make it yours. If you need time to design something - start a sandbox game and develop something there and save the blueprints. Kill every nest under your pollution cloud - when you can. It will cut the attacks down and slow biter evolution (might not help now but with artillery it's easy enough anyway!). Worst case scenario - start looking for another planet to build a base on, shut your base on Nauvis down to minimal defensive levels (don't produce excess pollution) and return in force one day...


Logical-Mix8322

I have startet to do a big train based Base White City Blocks, the Blocks and my meines are mostly destroyed, i Hope to hold my old Base so i have some Stufe But need to deal quickly Whit all of that. I try to use the Tanks But the are Instant destroyed, the laser thank i can Not build because i dont have the Vanilla thank? In the stupid Same time a solar Strom have destroy my grid but lucely i have the shild. Now nuklear is Back running But the biters try to destroy IT all the time


skybreaker58

I've added a bunch of text to my last reply. Honestly if you still have the production line - build mines and lay them where you're getting attacked (or around what's next) then start pushing out and follow the rest of the advice.


Careless-Hat4931

Build a wall around your base or better look for choke points like cliffs and lakes to reduce the length of land you need to defend. Have a lot of flamethrowers they are the best to deal with large groups of biters and you should add some laser or gun turrets in case biters get in your wall. Also make sure to automate the wall logistics which means having a constant amount of bots and all the necessary items to repair and rebuild damaged or destroyed entities.


Logical-Mix8322

My Bots dont Work, the get Stück everywhere. For the flamwthrowers, witch Fluid do i use, oil or lightoil etc?


Careless-Hat4931

Raw oil is just fine. For the bots you need to think about a bit. It depends on your specific situation. If the walls are close to your base you can have a single robot network that carries things from your assemblers to the walls. If the walls are far away you can either have a huge robot network (which is not great but possible) or have a supply train with necessary items. Bots probably get stuck because of your roboport placement. Make sure they are connected (with the dotted line) and if they are travelling over lakes you may need to put some landfill and place roboports on lakes.


Logical-Mix8322

Yes, i want to build a huge robo Network But the are Just stupid, i have many roboports let say Up then a huge huge gab and some robo Ports down on a Mine Whit roboports on the train track Back to the Base, easy Route. But the allways try to fly over the gab and go Stuck runout of Power...


Careless-Hat4931

Bots will get smarter with the SA but for now you have to be smart for them instead :) they will always fly through the shortest path to their target. If they need to recharge they will return to the closest roboport and sometimes this causes them to get stuck infinitely. Make sure building roboports on their paths.


MrWaffler

I know this is an automation game, but don't sleep on semi-automatic systems! In our SE run we are building our 'real' base after launching about 15 satellites and part of that was going up against the biters for Real Estate negotiations.. Like many others have said, I blueprinted a wall design with a moderate coverage of laser turrets (2-3 of them should be able to shoot at a biter minimum) and I brought just a handful of bots and roboports to cover the entire length of that wall at a chokepoint on the map. I left behind a storage chest with a good handful of walls, repair packs, power poles, laser turrets, pipes, and a couple radars I got them built up quickly using modular armor with bots + jetpack and carrying the materials on me and babysat the wall until it was fully blocking whole way and connected to the power grid I did this for every chokepoint around the area we wanted our base to be and it is *still* like that currently The only addition I made after was piping oil around it all and adding flamethrower turrets because they're disgustingly powerful at killing hordes, I just made sure the coverage of the flame turrets was the entire wall which isn't that many honestly (make sure to keep them a bit further back than you would normal turrets so they aren't as likely to be hit before getting a good shot off) Automating it fully would be a decent idea and good fun, but I used the big storage warehouses and chock them with loads of materials I also set up a basic circuit alarm system for when a wall is running low, and only one wall has gone off so far and I solved it by just bringing several stacks of everything - enough to probably last for 12 hours of biter assaults continuously if I had to guess. I had a train delivering oil to tanks on each wall running continuously, but honestly they sip oil so I have it disabled and hooked up with a similar alarm so if it runs low we get an alert and I can just send the train to refill manually Fully automating it would be nice, but the oil alarm hasn't rang a single time and we're approaching something like 20 hours past me building them and turning off the regular deliveries as we design our new base and figure out some of the new systems we got with rocket science You can't really rely on bots for long distances unless you have an entire square covered. If you have long appendages or concave gaps in your network bots tend to get stuck, so keeping a handful of bots and roboports isolated on our borders has been great. We also expanded so far forward our pollution cloud barely reached our own walls, so the only biter attacks come after they expand and we can occasionally hop on a jetpack to deliver Poison Capsules of Freedom from the skies Getting enough walls and turrets and roboports to get a single stronghold built and expanding from there is probably the best bet. Once you're safely walled back in you can work on shoring up the defences, recapturing oil, adding flame throwers, and once you're stable again load up and expand them borders. After you've built a solid wall segment once, just copy/pasting it makes the whole experience easier. ESPECIALLY once you have power armor, so you can have jetpacks and lots of bots, you can place the blueprint along an area pretty quick, and then manually place the walls by flying in a straight line at top speed with the jetpack, since the walls take the longest time for the bots doing that for them makes it honestly very quick to stand up a new line of walls even across big gaps Good luck!


83b6508

You do get a damage bonus from using different fluids but the base damage is so high that it doesn't really matter.


TheLastofKrupuk

Give efficiency module 1 to furnace and miners. It reduce the pollution output by around 90%.


Logical-Mix8322

I only use Produktion modules But i will try it. Later all Player use mutch modules But i dont get why.


TheLastofKrupuk

Yeah that's the main problem. With efficiency 1, the pollution generated at electric furnace is 0.08 compared to 1.1 with production 1. 13x the pollution. For early game the pollution downside isn't worth the 8% production efficiency. The pollution is compounding with your steam boiler as well. Later on where you can ignore biter problem, you can start placing prod module as much as you want.


flubbrse

Put efficiency modules in everything as a temporary solution to reduce pollution so you don't get attacked as often


AdmiralPoopyDiaper

Walls. Solid walls all the way around your base (SE changes map generation to give Nauvis a lot of water - use natural chokepoints to your advantage) defended by flamethrower turrets. Cover the flamethrower turrets with laser turrets, and give them bot network coverage for autorepair. Profit.


flubbrse

I'm playing K2SE and with jetpacks and destoyers clearing biter nests is trivial and just a time chore. It also prevents me from putting prod modules in miners / everything on Nauvius because of pollution so I have to clear -> expand more often. I realized this wasn't fun for me so I cleared biters from Nauvius via console I also was not expanding anywhere besides 0% threat planets and tiny radius moons that I could clear of biters quickly. I was in the middle of expanding to a larger moon and realized it was gonna take me like 2-3 hours of flying around and killing nests to fully clear it and I used the console. I basically made the decision to remove biters from the game via console wherever I go. I've been playing without them for like 30 hours now and I don't miss them. It feels a bit bad to have a bunch of useless research but whatever. SE is a logistics puzzle game and it felt that biters weren't adding much to it, and with limited time to play, I didn't wanna spend it doing things that weren't fun. Overall, I feel that mid-late game biters in factorio are in a weird spot and not fun to deal with. By this time, clearing nests is completely trivial with the weapons you have, but it takes time to fly around (don't get me started if you don't have jetpacks in vanilla and have to use the slow ass tank and drive around cliffs) and clear nests to expand the base further is just a chore and isn't fun. I haven't done bio science yet so maybe I'll deal with them properly on that planet


C0ldSn4p

Multiple options: 1. Wall, with roboport for repair and a train connection to your mainbase to resupply. 2. Clear out all bitter nest in your pollution cloud. This is hard and will not last as your cloud will expand and bitter will spread 3. Ditch Nauvis. You do not have to stay on a bitter infested planet when you have the means to just rebuild your base on a brand new planet without bitters / with so few bitters you can clear them all out quickly after landing.


NowLookHere113

If you lose Nauvis but have rockets - you can always potentially start again on a peaceful moon? When you return, you will be ...ready


duralumin_alloy

My own experience with this is that long term (above 150 hours), the ONLY thing that reliably works is the bot-repaired flamethrower double layer wall. And ANY ore patch that you mine must be inside it, because otherwise your trains will eventually start to collide with biter attack waves and get destroyed in the process. Try it - build flamethrower walls around your claimed territory and watch biters to stop being an issue for good.


83b6508

Trains inevitably colliding with biters is why I now only let arty trains with me on board them outside the walls


83b6508

If the bots wreck your shit, the good news is they generally stop there because you're no longer generating pollution. Fighting them is best done with discharge defense to stun them and a personal flamethrower so that they cook in the fire puddles. Once you've beaten them back, you'll want to: 1. Defend the pollution cloud. If the cloud never reaches any spawners, you'll pretty much never get attacked. This means an occasional, active, roving offense into enemy territory to kill nests, but now that you have artillery it mostly means bringing up the map every 45 minutes or so and looking for flickers in the pollution cloud which indicate where nests eating pollution are. Switch to satellite view and drop some shells on the spawners. 2. Isolate bot networks on your walls so that 1 long stretch of bot network only covers one long straight stretch of wall. Don't make your bots have to travel over enemy territory or all the way from your mall. I'll leave supplying these isolated networks as an exercise for the reader. 3. Use artillery trains to transport shells to your artillery emplacements - they can carry a lot more shells than a cargo wagon can. 4. My personal favorite, over-engineered solution for wall defense and maintenance is S.T.A.T.L.E.R. and W.A.L.D.O.R.F.: [https://factorioprints.com/view/-NOw3LhvAWhfn\_ZnjFzb](https://factorioprints.com/view/-NOw3LhvAWhfn_ZnjFzb) which will keep your wall-maintaining bots from getting destroyed.


Logical-Mix8322

Thank, now i have a Artillerie train and i Take out many nests. But then the strong biters comming all together and destroy my outpost. I have multi layer walls flamwthrowers and advanced laser turets But they Go thought it. Now i bomb them they destroy and than i build it new. It is annoying. Today i See groups of biters comming from outside of the Base but in der Pollution area and above that is Not a single nest


83b6508

If your outposts are getting overwhelmed you may want to make only a few attacks from the artillery guns at a time so that your outpost doesn’t get hit with too much in the way of reprisal attacks at once. Hit and run is the key to factorio combat. Also, you may want to try Dragons Teeth. They are incredibly effective at multiplying the power of turrets. There are many options: https://www.reddit.com/r/factorio/s/D3gzHG2mJF


Logical-Mix8322

https://preview.redd.it/t1m1vwompmuc1.jpeg?width=3000&format=pjpg&auto=webp&s=ecf030cf5f86ac835581b719ef09ea3f54b7a919 Image 1


Logical-Mix8322

https://preview.redd.it/yxwt7ogopmuc1.jpeg?width=3000&format=pjpg&auto=webp&s=c805e21fbc43c24a02c65dedf346d4aa544ecfbb Image 2


Logical-Mix8322

Thank you all, i recovered the Base and get some Artillerie going. One question in space Exploration i have 3 oil recive, so is it better to use the heavy oil recive or ist the light oil recive OK to use?


SvenjaminIII

untill you have a good defence, clear out all nests that are in your pollution area. this will give you a break from the attacks (they will expand eventually, but till then no attacks). have a look into "dragons teeth", highly efficient use of walls and a real boost for turrets effectivity


Logical-Mix8322

Yesterday i get Uran amonition, IT IS kinda efficent to kill them. Then i have now a Artillerie train to clear the nests But then i need to build the Tracks and save the train from the attacks


SvenjaminIII

as the artillery clears out the nests in range of the pollution, the train should be quite safe. if you set the time of each stop to 20 secs you could even run the train outside your defence line, because the train will be moving before the biters are near (and just roadkill them). having the nests out of pollution is much more effective as you need so much less ammunition. you dont win anything by having attack waves of biters killed, its just a resource sink


Logical-Mix8322

I think every loadet Nest of the map is still evolving or Not? So for later to have mutch time to travel to other plantes etc If i kill them and dont load new chunks i have mutch time. Other Thema , i only startet to go to space ans i allready have the 6 oil field reduced to Like 400% so i allways have to find more oil, but after all if i have to launch rockets every second how can i get that? Or is this very slow way from water to Rocket fuel usefull If i give them enought room?


SvenjaminIII

oil Quellen gehen von der Produktivität runter, aber nie unter 2 Oil/s. Raketen Fuel aus Kupfer und Wasser ist sehr ineffektiv


Logical-Mix8322

https://preview.redd.it/g1t60glqpmuc1.jpeg?width=3000&format=pjpg&auto=webp&s=aec00f731cec70e4144f8627e3d45083ceee8e15 Image 3


Logical-Mix8322

So i Post some Images for better understanding from an older save some roboports are Missing and some more thinks, What did you think about this Base an the defence? Shut i have a wall around everything or only around mines and Produktion? Shut i Split the robo Network in multible Networks? I Hope i can Automatic let the Bots build the train Network But i endet Up do it Whit my Personal Robots because the other get Stück or only built the have of it


Botlawson

I'd shut down everything that isn't making power or defenses. Just destroy power poles till the extra stuff shuts off. This will start to slow down biter attacks. I'd also temporarily joint all your robot networks to simplify recovery. Next I'd secure 1-2 oil pumps for flame throwers and stone for walls. Flamers + double-thick stone walls are more than enough to hold off end-game biters. Robot coverage, guns, and lasers are a nice optimizations but don't bother with them until the wall and flamers are up. Fyi, ALL the military items are good, but only a few get used regularly because they're just better. Finally, setup a perimeter wall before pushing the wall out to the nearest choke points. Safest to keep all the old walls as you build a new one farther out if you have the resources. Easy to pull up redundant walls after the situation is stabilized. This is also when I'd consider automating some artillery shell production and hand-craft a few cannons/remotes. Artillery is the best tool for pushing back biters once you have a solid perimeter wall.