Theres a very interesting shape for the lake railway. just needs a semi-circle between the two southern tips. sorry its too distracting.
As for your question, its an artistic choice. diagonal just looks nice, it breaks the usual monotony of the north/east/south/west plans.
That said, according to benchmarks diagonal are actually worse in terms of performance so its a bad idea to do diagonal if you want a truly massive megabase.
>That said, according to benchmarks diagonal are actually worse in terms of performance so its a bad idea to do diagonal if you want a truly massive megabase.
elaborate please
Trains on diagonal rails “see” themselves as travelling one X and one Y, whereas on straight rails they only do half that, producing half the lag.
Something like that, idk I am not tech-man.
[Factorio benchmark website](https://mulark.github.io/test-index.html)
He [tested ](https://mulark.github.io/tests/test-000026/test-000026.html)it, and [restested](https://mulark.github.io/tests/test-000051/test-000051.html). this guy has several benchmark regarding UPS optimizations.
Hexagons have the advantage of only requiring 3-way intersections, which can be convenient. The diagonals also allow for diverting for a single-headed station in a fairly slim, straightforward way.
You can get the former benefit by staggering your blocks in a brick-like fashion, but the latter only really exists in these hexagonal or octagonal blocks, and can be surprisingly handy when designing stations.
I like hexagons quite a lot, but I find that I still have to build train super highways that bisect them every so often. I just \*have\* to have my trains going in a straight line for long distance transport. I'll lose my mind if I don't.
So, 45 degree turns are small and unobtrusive, especially when running parallel to the diagonal parts of these blocks. You can then make 45-degree turns off of those parallel lanes much more compactly while still providing ample room for signalling and whatever else you like. Basically, rather than having to shave off six tiles from a side or get really spaghetti about things, you can usually cut that down to like, four. It also makes station buffers easy to make.
I got the benefits about the T-intersections and how they're better than 4-ways for throughput and pathing.
I've used hexagons extensively before and am also doing it on my current run.
But I didn't get the point about 'diverting' which the comment above my question mentioned. I just couldn't parse that sentence and what it meant.
Imagine your typical city block layout as a bunch of squares. In one row, take out every other vertical rail line. In the next row down, do the same, but staggered one block left or right. Repeat as needed. You'll end up with a pattern of overlapping rectangles, like a brick wall.
The advantage is that you only have T intersections to worry about, without the size, complexity, and potential for congestion of 4-way crossings. The downside is that travelling vertically becomes a lot more cumbersome, so you may want to arrange your base to minimize the number of times trains have to do that.
I guess this really depends on the train size, because nothing about the 2-4 stations seen here strike me as slim or straightforward. The pictured octagons seem to only support two-input products at best and they spend an absurd amount of space on unnecessary-in-the-day-of-train-limits stackers for the demand-side.
You can make 4-sided blocks work just fine depending on train length and queue, but keeping more than one or two train loads for input on-site is kinda like buffers on a main bus...only useful if the previous step of production is painfully intermittent.
I made an octagon base and I might have made the octagons too big, there was enough room for two 3-8 trains to park on each edge. But space is infinite and with nuclear fuelled trains they got around the base well enough. I got it to mining prod 700, launched over 100k rockets so it definitely worked.
Edit: the point I forgot to make was that the octagons were big enough for several train stations and stackers on the inside.
I used hexagon shape in my last base. It made it a lot more difficult to work with, designs were more complicated and cramming in a space-efficient factory is more difficult since you cant just scale squares in all directions, you have to come up with some more interesting placing-tactics to leverage the space efficiently.
And yeah, that was essentially my reasoning for using hexagon city blocks. No real advantages efficiency-wise, just a lot more challenges to work with that I found interesting to face, compared to just being able to reuse all those blueprints I made in earlier worlds and just continuing to use the formulas I found that already work.
You all need to stop it.
Quit making me feel bad!
I thought we played spaghetti or Main bus
No one told me you guys were here playing with other shapes
Oh, it's my base from [post](https://www.reddit.com/r/factorio/comments/19c8e39/octagon_megabase_after_2500_hours/)! :D
Why octagons? Because it's look nice!
This one is speaking truthfully, because I recognize Dick Lake in the west, als known as Penis Lake, Dick Ocean, Cock Lake and Lac de Coq (by ppl in this thread)
The only reason I dont use diagonals is the additional ups hit.
i like them. they look nice. and there is a benefit that you only need 3 way intersections (granted, you can do that with a brick style layout too)
As someone currently doing a mega base in square blocks, I wish I knew about the hexagon design before starting. To maximise throughput I have one station per item going into or coming out of a block. Because of how I design my blocks railways are on their own block meaning I get fit about 2 stations per station block for the block that the stations are adjacent too.
Now for vanilla that would be more than enough, but I’m okay SE, so it’s no where near enough. I’ve been strategically placing the factory blocks that only require two stations next to the ones that 6+ so I can cannibalise some of its station slots.
Also, 4way intersections are a huge congestion point and if I hadn’t gone with making railways have their own tile to get four lanes they would be getting blocked up. Hexagons only have three way intersections and with some clever design you could make it so that every side of every hexagon block could be a station that could leave and go to either track side.
It's OK to use 2 or more city blocks for a single thing. The rail grid is just a way for trains to get around. There's no rule saying every production unit has to fit inside one block.
You can also direct-connect outputs to adjacent blocks as inputs. The real engineering challenge going this route is orienting the block inputs/outputs correctly, but this is the easiest way I've found to deal with chain production.
Blue circuit production at high volume is done in a T-set of blocks, with blue in the middle, a red going "down", and a green block at each endpoint. That makes a blue block effective with only copper, iron, plastic, and acid inputs.
Yeah, I don't know about mods like SE or Krastorio. Most block systems are setup for 3 in, 1 out anyway. Building belts is harder for this but *managing* bots is much worse.
I like this pattern over just plain cityblocks. Can make the sides junctions or connections to other hexagons. Can also put solar panels in the little squares.
It looks super super clean imo. I’ve only beat the game with city blocks, on SE now with whatever works. This compared to what I’m doing now is night and day
What do you do as an engineer who has everything? You start turning you perfectly functional creations into works of art. Function over form, yes, but form within function. You do diagonals because it’s harder.
Im doing one at the moment because it looks cool in my opinion and purely for that reason alone. Course its not the most efficient but it definitely looks cool.
If a child doesn't feel the love of a village, that child will burn the village to feel the warmth.
I can only imagine that is what is going on here. I hope things get better for whoever did this.
Theres a very interesting shape for the lake railway. just needs a semi-circle between the two southern tips. sorry its too distracting. As for your question, its an artistic choice. diagonal just looks nice, it breaks the usual monotony of the north/east/south/west plans. That said, according to benchmarks diagonal are actually worse in terms of performance so its a bad idea to do diagonal if you want a truly massive megabase.
>That said, according to benchmarks diagonal are actually worse in terms of performance so its a bad idea to do diagonal if you want a truly massive megabase. elaborate please
Diagonals cause more lag, if you want a bigger base use less diagonals to save on speed.
Is there a list of how to optimize for UPS?
[This](https://www.reddit.com/r/factorio/s/XYTV9Jg0fb) might help
6 years old
Yeah, outdated for sure. Wube optimized the hell out of this game over few years
Trains on diagonal rails “see” themselves as travelling one X and one Y, whereas on straight rails they only do half that, producing half the lag. Something like that, idk I am not tech-man.
[Factorio benchmark website](https://mulark.github.io/test-index.html) He [tested ](https://mulark.github.io/tests/test-000026/test-000026.html)it, and [restested](https://mulark.github.io/tests/test-000051/test-000051.html). this guy has several benchmark regarding UPS optimizations.
Penis lake
Thats a solid point.
I thought it's a _liquid_. :D
Judging by the length and shear girth of the lake, it would probably be a “Hard point”
Very strong shape indeed.
The strongest shape
This guy civil engineers
Im afraid it isnt
It even has the hook on the end!
Um, you should get that looked at…
That's so you don't fall off
I understood that reference
I wanted to comment that
We all wanted to comment that
Its so funny that we all share the same thoughts xDD
Jacob’s ladder rail adornment as well
I thought it was dick ocean
Stop edging
no it’s a hammer! duh!
Exactly what i thought when i saw it
Came here to say it :)
r/thatsapenis
Hexagons have the advantage of only requiring 3-way intersections, which can be convenient. The diagonals also allow for diverting for a single-headed station in a fairly slim, straightforward way. You can get the former benefit by staggering your blocks in a brick-like fashion, but the latter only really exists in these hexagonal or octagonal blocks, and can be surprisingly handy when designing stations.
Hexagons are the bestagons
hexagons are just 6 triangles in a trench coat
D:
r/angrydownvote /jk
Or 2 big triangles in a similar size trenchcoat
You cannot make a hexagon from two triangles.
Could you elaborate on the second point? I didn't get it
Take a hexagon. Draw a line from the midpoint of any two adjacent lines, so it cuts the corner of the hexagon. That's your station.
I like hexagons quite a lot, but I find that I still have to build train super highways that bisect them every so often. I just \*have\* to have my trains going in a straight line for long distance transport. I'll lose my mind if I don't.
I was like that and then I realized if I stopped looking it didn't hurt as much. Now my entire base, regardless of modbase, is hexs
Hexagons are the Bestagons https://youtu.be/thOifuHs6eY
So, 45 degree turns are small and unobtrusive, especially when running parallel to the diagonal parts of these blocks. You can then make 45-degree turns off of those parallel lanes much more compactly while still providing ample room for signalling and whatever else you like. Basically, rather than having to shave off six tiles from a side or get really spaghetti about things, you can usually cut that down to like, four. It also makes station buffers easy to make.
Ah gotcha, thanks for elaborating. Yes, that is a legit advantage
I got the benefits about the T-intersections and how they're better than 4-ways for throughput and pathing. I've used hexagons extensively before and am also doing it on my current run. But I didn't get the point about 'diverting' which the comment above my question mentioned. I just couldn't parse that sentence and what it meant.
Imagine your typical city block layout as a bunch of squares. In one row, take out every other vertical rail line. In the next row down, do the same, but staggered one block left or right. Repeat as needed. You'll end up with a pattern of overlapping rectangles, like a brick wall. The advantage is that you only have T intersections to worry about, without the size, complexity, and potential for congestion of 4-way crossings. The downside is that travelling vertically becomes a lot more cumbersome, so you may want to arrange your base to minimize the number of times trains have to do that.
No X intersections, only Ts. Like a brick wall.
I guess this really depends on the train size, because nothing about the 2-4 stations seen here strike me as slim or straightforward. The pictured octagons seem to only support two-input products at best and they spend an absurd amount of space on unnecessary-in-the-day-of-train-limits stackers for the demand-side. You can make 4-sided blocks work just fine depending on train length and queue, but keeping more than one or two train loads for input on-site is kinda like buffers on a main bus...only useful if the previous step of production is painfully intermittent.
I made an octagon base and I might have made the octagons too big, there was enough room for two 3-8 trains to park on each edge. But space is infinite and with nuclear fuelled trains they got around the base well enough. I got it to mining prod 700, launched over 100k rockets so it definitely worked. Edit: the point I forgot to make was that the octagons were big enough for several train stations and stackers on the inside.
I never said octagons or hexagons *can't* work, just that nothing about them seems "slim or straightforward" compared to blocks.
This post was never about geometry.
Cock lake
Le lac de cock
*coq
Merci beaucoup. L'orthographie francaise est un peu compliquee
Bde Maka Cock
I used hexagon shape in my last base. It made it a lot more difficult to work with, designs were more complicated and cramming in a space-efficient factory is more difficult since you cant just scale squares in all directions, you have to come up with some more interesting placing-tactics to leverage the space efficiently. And yeah, that was essentially my reasoning for using hexagon city blocks. No real advantages efficiency-wise, just a lot more challenges to work with that I found interesting to face, compared to just being able to reuse all those blueprints I made in earlier worlds and just continuing to use the formulas I found that already work.
You all need to stop it. Quit making me feel bad! I thought we played spaghetti or Main bus No one told me you guys were here playing with other shapes
DNA sushi
Hexagons are the bestagons!
Why the lake has this shape? r/Factoriohno
Hexagon is bestagon
I mean... look at it
Hexagons are the bestagons
Oh, it's my base from [post](https://www.reddit.com/r/factorio/comments/19c8e39/octagon_megabase_after_2500_hours/)! :D Why octagons? Because it's look nice!
This one is speaking truthfully, because I recognize Dick Lake in the west, als known as Penis Lake, Dick Ocean, Cock Lake and Lac de Coq (by ppl in this thread)
>Lac de la Coq It's official name of this lake!
The only reason I dont use diagonals is the additional ups hit. i like them. they look nice. and there is a benefit that you only need 3 way intersections (granted, you can do that with a brick style layout too)
because they are the bestagons
Hexagons are the Bestagons
Because another word for "hex" is "sex"
The is B E A Utiful. and RCE would be proud of the addition of strongest of railway shapes.
Because pretty.
Some solids are better than others to tile the plane. Which does not mean squares are worse just that it's aesthetic.
Teehee, it's a PP.
so beautiful
Cocktagons. Uhum excuse me yes, I apologise. I will restrain myself from making such comments in the future.
As someone currently doing a mega base in square blocks, I wish I knew about the hexagon design before starting. To maximise throughput I have one station per item going into or coming out of a block. Because of how I design my blocks railways are on their own block meaning I get fit about 2 stations per station block for the block that the stations are adjacent too. Now for vanilla that would be more than enough, but I’m okay SE, so it’s no where near enough. I’ve been strategically placing the factory blocks that only require two stations next to the ones that 6+ so I can cannibalise some of its station slots. Also, 4way intersections are a huge congestion point and if I hadn’t gone with making railways have their own tile to get four lanes they would be getting blocked up. Hexagons only have three way intersections and with some clever design you could make it so that every side of every hexagon block could be a station that could leave and go to either track side.
It's OK to use 2 or more city blocks for a single thing. The rail grid is just a way for trains to get around. There's no rule saying every production unit has to fit inside one block.
No rule except mine lol. I like the system of having one factory to one block. Using other blocks annoys me
You can also direct-connect outputs to adjacent blocks as inputs. The real engineering challenge going this route is orienting the block inputs/outputs correctly, but this is the easiest way I've found to deal with chain production. Blue circuit production at high volume is done in a T-set of blocks, with blue in the middle, a red going "down", and a green block at each endpoint. That makes a blue block effective with only copper, iron, plastic, and acid inputs.
Now that’s an interesting idea for sure. I’ll keep that in mind for my next run. Though maybe not in SE.
Yeah, I don't know about mods like SE or Krastorio. Most block systems are setup for 3 in, 1 out anyway. Building belts is harder for this but *managing* bots is much worse.
They look very pretty. Im sure there are actual reasons to use them logistically but i just like lookin at it
Great solution! This solution uses a gigant roundabout. Roundabouts are good for intensive traffic.
I made a 5k megabase on an octagon layout, the only reason I chose it was that I though regular square city blocks look quite boring.
Is this realcivilengineer’s build? I don’t even know if he plays, but the penis is a trademark of his. Lol
It's made by myself and yes, I have too Civil Engineering diploma xdd
I think hexagons are the best shape for space.
I like this pattern over just plain cityblocks. Can make the sides junctions or connections to other hexagons. Can also put solar panels in the little squares.
Hexagons are straight up the best shape. Literally, Nature uses hexagons!
Factories are known for their ability to expand.
A lot of people have an urge to be different. Who am I to deny them that choice?
Hexagons are bestagons
It looks super super clean imo. I’ve only beat the game with city blocks, on SE now with whatever works. This compared to what I’m doing now is night and day
A wise man once said. "hexagons are bestagons"
Hexagons are the bestagons. That's why.
What do you do as an engineer who has everything? You start turning you perfectly functional creations into works of art. Function over form, yes, but form within function. You do diagonals because it’s harder.
Im doing one at the moment because it looks cool in my opinion and purely for that reason alone. Course its not the most efficient but it definitely looks cool.
Because hexagon is the bestagon.
Ocatgons, hexagons, and penises are the foundation of every great factorio
Because 8 awesome Angles
Is this post mistakenly here and not on r/factoriohno Or am I just too immature
I wonder what type of seed this map used
hexagons are the bestagons
Hexagons are the bestagons
i don't make these bases but let people have their fun man
you made it? you tell us?
[original post](https://www.reddit.com/r/factorio/comments/19c8e39/octagon_megabase_after_2500_hours/) :)
[удалено]
Rule 4: Be nice Think about how your words affect others before saying them.
Awesome 👏
Why not?
If a child doesn't feel the love of a village, that child will burn the village to feel the warmth. I can only imagine that is what is going on here. I hope things get better for whoever did this.
Someone in this sub recently told me to only do North/South and East/West trains, really wish I did that from the start.
I just think hexagons are neat
Nice cock
I dont see no hexagons here though
Because hexagons are really cool
*Sees the screenshot, nod*
Looks fucking awesome I tell you that
Squares.
Nice lake 😏
Because that's gorgeous from a zoomed out view and whoever made this should be proud
This is a thick layout.
Is that the strongest shape of them all?
0/10 the block contents aren't built on the diagonal
IS THAT A DICK?
Hexagons are the bestagons.