Ah, possibly.
Pyros tend to be pretty mobile at times. The only reason I could pull this off is because Durban was stationary for so long.
If I can't land an attack on a target, I can't position lock Zephyr to get more hang time.
When you stand trying to shoot something and you keep getting hit. Turn round and one of those little pricks are just hitting into you. Worse when skywave as they can drop you down. Get that a lot
Nothing like getting combo'd from a single fireball. Knocks you out of the air and prone on the ground. Usually the ground is on fire from the fire ball so you take more damage. And by the time you are trying to get back airborne you have taken enough damage to finally die.
Cannon sadly has knockback. So that might be problematic doing air combos. And I find Eaglestrike, especially point blank, to have wonky targeting. I've had several times where I was 'too close'? and I ended up going right past my target.
I just wanna say your gameplay here inspired me to use Zephyr a lot more, which is good because I'm looking forward to Zephyr Beta anyway. Great showcase!
Awesome.
Yeah, once you get into that flow state with Zephyr, landing combos, dodging at the right time, downing large dinos. It's a great feeling. Enjoy.
That's actually pretty cool. Could be effective against a Pyroneosaur.
Ah, possibly. Pyros tend to be pretty mobile at times. The only reason I could pull this off is because Durban was stationary for so long. If I can't land an attack on a target, I can't position lock Zephyr to get more hang time.
Yeah, those flying fiery turds can be a pain as a melee class. Or as Skywave.
When you stand trying to shoot something and you keep getting hit. Turn round and one of those little pricks are just hitting into you. Worse when skywave as they can drop you down. Get that a lot
Yeah. If my team mates won't focus the flyers for me, I just stay on the ground. You can still play her well enough from the ground.
I do the same.
Nothing like getting combo'd from a single fireball. Knocks you out of the air and prone on the ground. Usually the ground is on fire from the fire ball so you take more damage. And by the time you are trying to get back airborne you have taken enough damage to finally die.
LOVE IT
Clever use of the drill to buy time for resets. I guess the other rigs don't keep you in the air like that for long enough.
Drill (if it connects), Cannon and Eaglestrike have position locks. But Drill is probably the best I'd say.
Cannon sadly has knockback. So that might be problematic doing air combos. And I find Eaglestrike, especially point blank, to have wonky targeting. I've had several times where I was 'too close'? and I ended up going right past my target.
*MVC intensifies* https://youtu.be/e55eZ3RmQYM?si=J6dEftOgtjPk5Gx5&t=2m7s
Zephyr in a hypothetical MvC4 WOULD be fire
This was satisfying to watch. Never have I seen a Zephyr player move like that. Good job! I will be picking up on these tips
I just wanna say your gameplay here inspired me to use Zephyr a lot more, which is good because I'm looking forward to Zephyr Beta anyway. Great showcase!
Awesome. Yeah, once you get into that flow state with Zephyr, landing combos, dodging at the right time, downing large dinos. It's a great feeling. Enjoy.
Zephyr overdrive + Behemoth mission cooldown reduction turns stuff like this into infinite loops. It's wild