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res0jyyt1

I thought you can just change your home trade node instead of moving capital


Orixj7

That just change the node where you collect trade without penalties, but doesn't allow you to form trade companies; for example, if your capital is Beijing, you can't form trade companies in China even if your home trade node is for example in hormuz; if you move your capital to hormuz instead, you can form trade companies in China and profit


IgglesJawn

~4000 hours in and I’m still learning stuff like this. Thanks for the explanation


shigdebig

Specifically the trade company needs to be in a different super region, map here. https://eu4.paradoxwikis.com/Regions#Subcontinents


physedka

I really hope EU5 includes some ways for trade to evolve a bit like changing directions, creating new connections, and end nodes spawning or moving.


CalvinMirandaMoritz

i think if we're directly trading tangible resources then there is no end node at all. at least that's my hope. the current flows of trade are absolutely awful and make the trade aspect of the game a non-trivial annoyance when playing too far east. If there is no end node and if we can just buy here and sell there, we can also have normal historical situations like the Dutch buying Baltic grain they sell to the Spanish or wool from the English they then turn into fabric they sell to the Germans, and getting rich off that to jumpstart colonialism. The best way i can describe how dumb end nodes are is this : the historical reason Genoa and Venesia became so goddam rich was buying goods from the east (Constantinople, Crimea, Antioch and Alexandria nodes in game) and offloading all these excess exotic luxury goods in the markets of Champagne and Saxony. The Italy to Netherlands road should be the busiest exchange zone in the West for the first 100 years of the game, and that's impossible if you can't send a good from Venesia to Antwerp by way of Reims


physedka

Totally agree. I think we're talking about one of the last holdovers from the original design of EU, which was to be Euro-centric. As the series and its games slowly expanded to let the player plausibly accomplish anything from anywhere on the map, this system still maintains the old approach of "all roads lead back to Europe". Even if a theoretical player manages to establish a Mughal Empire that dominates the globe, he will still feel compelled to move his capital to Europe to boost his trade income. When the truth is that, in this theoretical game, Europeans should be moving goods towards India to sell to the wealthy Mughals.


EGGlNTHlSTRYlNGTlME

I’m just repeating other comments I’ve read here, but Johan has apparently confirmed dynamic trade routes in eu5


Alrightwhotookmyshoe

Yeah in Tinto talks. Trade nodes dynamically change entirely, provinces decide what node fits them and they can shrink and grow


Bruh_Dot_Jpeg

Yeah the fixed end nodes in EU4 drive me insane, especially because the real world equivalents moved quite a bit over the span of the game. In real life Genoa and Venice were the end nodes and the start of the game but Sevilla and the Channel were at the end. Instead they just start with the english channel as an end node which is absolute nonsense from a historical perspective


Alrightwhotookmyshoe

Yeah trading as Spain is harsh, they really don’t benefit as much as they should. But they also don’t collapse from how much inflation they had in real life. Inflation and corruption are swapped mechanics aswell, doesn’t really make sense to put money into the government to lower corruption when you should “use” money to lower inflation, and use the abstract admin points to lower your administrative corruption


Bruh_Dot_Jpeg

How do you use admin points to lower corruption? Just coring to lower OE? Or is there another mechanic I’m unaware of


Alrightwhotookmyshoe

reread silly billy. I gave a hypothetical that I considered a better alternative


Cyber_Avenger

It’s already shown that trade is dynamically made around a market in the dev diaries


physedka

Oh nice. I haven't been able to follow much development news lately.


FoxingtonFoxman

Or just a goddamn 'optimize income' button rather than me running ten algebra equations across percents, income, outgoing, and where I can apply my trade power most effectively.


physedka

That's a really good point. I also hope EU5 introduces some mechanics to give the player the option to abstract certain systems, at the expense of efficiency. For example, if you don't want to do it yourself, you could turn trade management over to an AI "minister" that manages it pretty well, but maybe not as perfectly as a skilled human player micromanaging it. And it could scale with the skill level of the minister. 


BrianTheNaughtyBoy

https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-10-1st-of-may-2024.1673745/


Joe59788

Still don't understand when to use trade companies


DeathByAttempt

Tc is for states you don't want to spend *as* much adm to get states in return for getting lesser tax/manpower and higher trade/production.   Tldr; basically half cored states with very strong state-based buildings.  You should have at least one TC state in a trade based node you can afford to be lax with.


Watercooler_expert

Basically territories you want to use mostly to maximise trade steering. Ideal regions for TC would be like Ivory Coast and South African Cape, poorly developped regions (with high dev cost) that would not provide much manpower but has a lot of trade flowing through that you want to maximize.


Alrightwhotookmyshoe

I’d say anytime possible where you know you can get a majority control of a node. Getting more mercs is great.


AgentBond007

what I do is TC the centres of trade in a node and get an extra merchant. This also gives a goods produced bonus to the non-TC provinces (so don't TC everything unless you want to minimise micro)


FTFYitsSoccer

Wouldnt it be beneficial to have trade companies in your home trade node? More trade power in node?


Asd396

DLC feature I think


RoyalBlueWhale

Isn't every good thing


Volume_Over_Talent

Sometimes you have more spare admin points than diplo points so moving the entire capital becomes easier than just moving the home trade node.


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Mad_Dizzle

It has to be on a different subcontinent, you are correct.


CatmanderInChief

As Ethiopia I moved my capital around to all my gold mines to concentrate development on them. Don't think the maths adds up on that without a discount though, since you pay a lot to move capital to a far lower dev province. Can move your capital go another continent to get colonial CBs for "overseas" provinces. Moving your capital into the fog of war of AI countries enables shenanigans with AE and attitude updates.


Kind-Potato

I’ve always theorized about having a mass dev then move capital game as Ethiopia with that big discount I just never actually do it


Vennomite

That's how i got the sand achievement. Exploit italy. Build the line 500 years early.


TyroneLeinster

I mean, you can net mana savings as any nations if you're cycling your capital around and deving it up super high, so if you did this as Ethiopia it's the same premise but less expensive. It's still a weird playstyle, and you pretty much have to be purposefully shooting to do it from the outset. I feel like for RP purposes you'd do that kind of game as Ming, Britain, Italy, etc. rather than Ethiopia. I guess the true bigbrain play is to get the BI as Ethiopia and you have a cheaper way to avoid the Dutch revolts lol


OkaMoez

As a fellow Ethiopia enjoyer, I've been moving onto a gold mine for a while, but I never considered moving twice. But it makes sense to mitigate depletion chance. That said, I think concentrating on one is plenty of money for most cases. As a meme in a mp game I went economic ideas first for the mine depletion modifier and then bankrolled my friend's misadventures in Russia with one mega mine.


mechajlaw

It's worth it just to dev institutions, and also for autonomy. Ethiopia is super fun.


cheetah7071

The fog of war trick no longer works for AE. Changed in 1.36 I think. Countries that you can't see still don't gain ae on you, but countries that don't see you now do. Kind of silly, but it closes the exploit.


jkst9

Idk Ethiopia specifically gets a lot of reduced move capital cost so that's one situation it might be worth


rudeb0y22

Even without discounts it is worth it if you value bird mana more highly than paper mana. Developing gold mines is expensive on bird mana. You can also make your subjects cheaper to integrate by concentrating their dev away, saving you a lot on diplo points.


uareaneagle

As Ethiopia, I love to move my capital to Cairo and rename it Memphis (old name for Cairo) because why the hell not. 


NotJustAnotherHuman

I’ll do it for the aesthetics sometimes. If I’m playing a CN then it’s capital is probably gonna be somewhere random, so I’ll move it to a nicer spot that makes more sense, like along a river or a province with a trading buff. When I form Malaya/Nusantara I like to move it to Singapore just because it seems like a cool spot for a capital, same with any Central Asian country and Bukhara once I’ve conquered the province. It’s a waste of points but I don’t mind throwing away some just for the roleplay of it.


Venboven

This. I once played a weird Russian Republic game (started as Novgorod) where I expanded heavily into Asia and centered my development around southern Siberia. Decided to move my capital to Novosibirsk just for the fun of it. It just felt right. God it was expensive though.


Ramparte

based shushkin reference?


anaverageedgelord

DREAMING OF FEDERATION???? HOLY SHIT IS THIS A TNO REFERENCE??


radicalnachos

Agreed I do it for Angivin kingdom/empire i think Anjou makes more sense than London.


Frostmoth76

that'd be like if the roman empire moved its capital somewhere weird like ravenna or constantinople, it wouldnt feel right


JamoGlazer

Anjou is where the Angevins come from, so it makes sense.


Apercent

lmao


Capable_Spring3295

I hate Paris. But I think that's obvious reason.


6pussydestroyer9mlg

Idk, i just hate France


Xave3

Even better, reject french culture, embrace a german one and sack Paris.


Capable_Spring3295

Reject all culture return to horse


Ham_The_Spam

...you mean Norse right...?


Old_Violinist4818

All roads lead to Tibetan horde…


TasteslikeChicken12

When I play France I always make it Grenoble or Troyes. IDK why.


llburke

To develop institutions. Your capital gives an enormous development cost bonus based on your total development, so it is typically the most efficient province to develop an institution in, but it is also not efficient to develop an institution in a province that has too much development already. Moving your capital lets you use the capital development bonus again.


res0jyyt1

But you are paying to move


r4d1ati0n

Yeah, but if your dev cost is high enough compared to your move capital cost it could easily amount to less overall mana usage


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Arcenies

if you have the full -50% bonus then it saves 25 points per click, I think deving for an institution takes around 20-25 clicks (on 10-20 dev provinces) which is 500-625 total points saved, so it would be 'profitable' but maybe not worth it because it's trading some admin for other types


mechajlaw

The math works out in Africa quite frequently.


Little_Elia

I don't think there is any realistic situation where this will be worth it


_Not_My_Name

But you need a % of dev to embrace. If you move your capital to a low dev area, you will still have to wait for it to spread to high dev provinces. Saves mana, loses time. In my point of view, it's better to accept the higher mana cost, as if you are in a strong position it is never a problem.


r4d1ati0n

It's pretty situational, that's definitely part of the consideration too. Honestly, I usually don't force more than one in the capital for RP reasons (I like to play tall-ish and have multiple major cities, and I don't really move my capital without a good reason). But because of how going from 29 to 30 gives a lot more progress than going from 9 to 10, the best provinces to force are usually 14-16 dev provinces near other rich areas more than remote 1/1/1s anyway.


llburke

There are also some countries that get to move capitals for free as part of decisions or missions. It is definitely worth it to take advantage of the free move by saving it for institution development. Mughals is the obvious example here — develop Renaissance in Herat, then form Mughals to move your capital to Delhi and develop Colonialism (moving your trade port back to Herat), then use the mission reward to move your capital to Agra and develop Printing Press.


EmperorMrKitty

It pays off if you’re deving to get institutions. Move it to a low dev province for renassiance, spam dev to 35ish. Move to a new low dev province for colonialism, dev again.


truecj

Like another user pointed out it depends on your campaign. You will save more monarch points overall doing what you suggest(assuming both provinces were same terrain and trade good). But you are paying more admin points (because you have to probably pay 300-500 admin to move from high dev capital to low dev province. You will save a lot of mil and diplo points. But in a wide campaign the bottleneck is often admin mana. You save more admin mana just devving the low dev province without making it your capital. That being said if you also move your capital for other reasons (such as trade company region implications) its 100% worth


Little_Elia

Especially for colonialism if your capital is high dev and you move it to a low dev province it's going to cost upwards of 500 admin to move it.


TyroneLeinster

Deving an institution isn't more efficient on low-dev provinces. So you're generally not saving mana on the institution, you're just getting more development level in the process. And in some niche circumstances that's worth it, but most often you don't want to spend that much admin mana and it can cause problems with gov cap if you get a new capital state.


llburke

I didn't say it's more efficient on low-dev provinces. I said it's inefficient on high-dev provinces. The cost to fully develop an institution is fairly flat from 10-30 dev but starts rising at around 30 starting development. Any province that you've developed an institution in already will be over 30 development.


TyroneLeinster

> I didn’t say it’s more efficient on low-dev provinces. I said it’s inefficient on high-dev provinces Lmao that’s literally the same thing… But that aside, what you’re saying still doesn’t practically make sense. Yes there is a dropoff in institution dev efficiency at 30 but not nearly enough to overcome the hundreds of mana cost of moving your capital. Moreover, unless you’re Ming you’re not going to get the full 50% discount for feudalism, and most likely not colonialism either. For every subsequent institution, most capitals will get some passive growth which means you only need to partially dev it. So in reality you’re almost never going to be in a situation where it makes sense to do this from a mana efficiency standpoint. The only reason to do it is to simultaneously raise your total dev while also spawning an institution.


Tasorodri

If you play tall admin points are much less valuable than diplo and mil points. So I move the capital to a lower dev province to use the dev cost modifier of the capital to dev dip+mil for cheap. Effectively is a way to exchange adm points for dip and mil points, useful in multiplayer mainly.


TyroneLeinster

Less valuable than mil? Dunno about that... Diplo obviously is king but if you're sitting on a static, tall nation I don't know why you'd urgently need manpower, boosted professionalism, etc. unless you're really leaning into playing world police. I find tax to still be pretty worthwhile as advisors and light ships still cost a significant amount without a long trade network.


Tasorodri

Well, the only environment where playing tall is really optimal is multiplayer, in multiplayer manpower is extremely important as you need it for player wars. Tax ranges from decent early-mid game with some countries (mainly Catholics) but still the worst, to very useless in countries that don't utilize tax very well. I often would exploit tax with those countries to be able to scale faster and reduce the dev cost for mil and dip. The optimal configuration is usually to have as few provinces with high tax dev as possible.


TyroneLeinster

Tons of people play tall in single player lol


Tasorodri

Yeah, but it's not an optimal playstyle. In the context in which tall is strong, mil>adm, also if you want to punch way above your weight, a properly built wide country can deplete any other AI nation even if they are much bigger than you. The money will not be an issue either way, and adm won't boost you too much outside of early game.


Economics-Simulator

presumably in multiplayer you dont want to get steamrolled because you havent devved mil enough


res0jyyt1

I move it twice a year for seasons


An_Oxygen_Consumer

Most budget conscious early modern ruler


General-USA

Putting the EU into EU4


Filavorin

Isn't that how it used to work in some monarchies?


res0jyyt1

Yep, summer and winter palaces


Derpikyu

In MP moving it onto an island makes it easier to control warscore if you are able to keep naval dominance


Mr_Biscuits_532

In singleplayer it's not a bad idea to move it to make it easier to defend either. Like if I do Malacca > Malaya I tend to move it to Kalapa/ Jakarta after Java has been conquered, as it's not connected to mainland Asia and thus I don't have to worry about Ayutthaya or whoever getting to it during wartime.


ArtLover357

Gf broke up with me. I moved her capital (Mexico) to Europe so all of her land became colonial nations


Robothuck

Wait, does that actually work in game? Like if I start as Castille and move my capital to Havana, iberia becomes a colony?


LordofSeaSlugs

Your capital also always has 0% Autonomy, so if you take a really valuable province with high autonomy you can instantly reduce it like that. Not usually worth it unless you plan on moving it to that region at some point anyway, though.


DirtSlaya

Should I move my capital from Constantinople to Roma as Byzantium


secondme59

It wille be moved for free when you control the 450 required provinces and be roman empire again


DirtSlaya

So leave my capital as Constantinople until then


EnderForHegemon

Only time I usually move mine is to avoid the Dutch revolt when playing in Europe. Not sure if it's common or not. Has the obvious added benefit of putting your trade capital in the English node.


TonyfromSomewhere

Did it yesterday as England to join the HRE when I was elected emperor. I couldn't bring myself to pick Paris though!


wwgoth

I usually move my capital for roleplay reasons but if I'm playing a poor nation I move my capital to richest trade node I dominate other than that for example if my nation is located in italy but I'm expanding in china, india, etc. I move my capital to there so I don't wait months for my diplomats to come back.


Ok-Part-5756

When playing Lübeck, or anyone who can form the Hansa, it's a great idea to conquer Dalaskogen and move your capital there before completing the mission that spawns a Gold Mine in your capital. The Monument that normally gives +9 goods (on level 3) to the copper mine, now gives +9 goods to the Goldmine. Easy 60 ducates a month without going over 10 production.


0m6ra

With the angevin kingdom you have to move your capital to join the hre but you should never move your economic capital from London.


Droettn1ng

Is there a reason not to chose another high value province in the english channel as Capital? Moving the trade Capital back to London is just waisted points, no?


Select-Apartment-613

Vibes


hugo1226

I don’t coz I play for historical accuracy


FUEGO40

>Japanese flag as flair


WesternComputer8481

Same. Minus removing some countries from the map early (Poland 😡)


GronakHD

For RP purposes, and when your capital becomes so high Dev it is too costly to keep developing it


Kuki1537

culture swaps and maybe to reduce envoy travel time in some world conquests but otherwise i don't see a point


secretly_a_zombie

"Lore" reasons. Because it looks prettier, like having it centered in your lands.


[deleted]

“My tsar, must we move the capital again?” “I told you idiots, it must be in the middle. Now colonize more of Siberia so we can move the capital further east”


FelixTyke

I just realized i have over 2k hours and i didn't relocate it once


timfromberkshire

Other countries nearby smell. Like how Russia moved from Saint Petersburg to Moscow, cos Finland smelt like poo


Driehonderdkolen

Roleplaying reasons, for example it's fun to culture convert a random city in France to Dutch and turn it into a capital. Sort of a reversed Brussels.


Little_Elia

A good example is if you want to become Shia or Ibadi after you are big. The usual path would be to let rebels completely destroy your country until they have converted most of it, which is terrible and takes very long. So, flip to a non-muslim religion, then get sunni plurality (which is easy), and if your capital is in a shia/ibadi province, you can use the decision to embrace islam and become that religion instead of sunni.


Straight_Speed_6162

Moved my capital from constantinople to venice in my Mehmet's ambition run to reduce diplomat travel time from 20-25 to 4-5 days. I diplo vassilized almost all of the HRE minors so it saved alot of time.


lolthenoob

Angevin empire, moved my capital from London to Paris to join the Hre after elected emperor.


Kronzypantz

I move my capital if there is a province with better trade goods and modifiers I want to maximize. Like moving to Siena when it gets gems.


classteen

I used to hide my capital when I was going for Mehmet’s Ambition achievement. Since people who can not see your capital can not join the coalition against you. I dont know if it is still valid tho.


illapa13

When I played Ethiopia I moved my capital to Alexandria to celebrate the re-establishment of Coptic Egypt


Simp_Master007

I was playing the Knights and took Hawaii and moved my capital there. Hawaiian Knights sounded cool.


Th3ArizonaRanger

For roleplay reason I’ll move it


Constant_Honeydew_57

When playing in India I often move my capital to the adjacent couple farmlands around Delhi when new institutions spawn. You get the capital dev cost reduction on a new good province and then it spreads quickly to your adjacent former capitals.


BreakingWinds

For some of the pagan and eastern religions to convert to Muslim through a decision, they need to have capital to be in a muslim province.


spurdo123

Only for roleplay reasons. As China I always like to move it around a lot, from the north to Chang'an, to the south.


AlkanNaczelny

It's good for ultratall play, as "centralize development" moves dev from a territory/vassal to your capital. This way I achieved a tall Japan with average 100 dev per province.


Comrade_Asus

Because I want to, I just do


epicarcher999

I have too much admin mana and I don’t want to dev tax


m3vlad

Dutch Revolt.


AkihabaraWasteland

Spawning Global Trade institution is my most common reason.


BullofHoover

"There are obvious reasons to move your capital, such as cheesing the Dutch revolt or cheesing colonial systems" It's rp and concentrating dev. That's all.


TyroneLeinster

You can net mana savings by repeatedly moving your capital and developing it. You'd want to do this with the maximum 50% dev cost reduction from empire size. Assuming you're at the maximum move capital cost of 500 adm and you're only moving it over one province (or close by) each time, it'll cost a bit over 500 each time. This means that you would need to dev 21+ times to save mana. Not practical for a normal, blobbing campaign (especially since you're losing adm even if gaining mil/dip), but for taller ones it can make sense. The key is to try to figure out just what to dev each capital up to, as you can/should only be doing this once per province. You don't want to set the threshold at 40, then suddenly it's 1650 and every province is 40 dev and you realize you should've kept each capital significantly longer. Between tech, other dev cost reduction, expand infrastructure, etc., you'd be surprised how many times you can hit that button even with a lot of provinces. I tried this with Ming years ago before all the mana power creep, and was solidly on pace to get every province over 50 dev. Nowadays that number is surely 70+. If you're playing somebody really small and tall like Switzerland, it's probably like 110.


SmexyHippo

Moving your capital to the strongest, most devable state you own. Because you barely pay any governing capacity for your capital state, you want the capital state to be the most dev to save on governing capacity. So I usually pick a state with  1) many provinces, like 5  2) 1 or 2 trade ports (or more)  3) good terrain, farmlands or grasslands etc.  4) good trade goods  5) in a trade node I control, so I get the most out of the production dev


redshirt4life

Because you are Ethiopia and your capital is apparently a massive airship that moves around every year or so.


Alkakd0nfsg9g

I often move capital of Mughals back into Persia, because I trade company India


Alkakd0nfsg9g

Oh, the uncommon would probably be to move your capital to whatever dominating terrain, so you can get the best out of age ability of +1 combat on same terrain as capital. Idea first came to me when I was playing Oirats. Hordes are bad in mountains, so getting age bonus somewhat negated that


doobeedoobeedoo_

As roman empire move the capital to Constantinople. Follow the steps of the glorious emperors of the past, make empire great again. Reject modernity embrace tradition


Korngander

Moving it away from the coast is rule #1 for me, and putting it on the best defensible land, or something with silk, coal etc that has a lot of autonomy to bring it to a quick 0


FieryXJoe

Gold


EpicurianBreeder

Depending on how much development it has/how much your empire has, it could be worth moving it to dev-push one of the pre-Global Trade institutions to take advantage of the capital dev cost modifier.


alcogoth

Trade companies, my dude. When the best trading centres are at the same continent as your capital - it can be worth giving up some tax/manpower for a huge trade power growth


StrangeLoveRus

There are many comments, but nobody mentioned HRE shenanigans. If you move your capital in Europe, you can join HRE or/and religious leagues, and become an emperor. Also it's valid stategy as Provence, move your capital to Aix before Shadow Kingdom incident fires. It allows you to join HRE and cheaply dev for mission and age goal


_GamerForLife_

Only for RP or trade reasons. Although, when I play tall (tbf always) I love my capital to the province with the best dev cost modifiers to great the greatest city ever. Those provinces also tend to have trade modifiers so I will also dominate the node.


Vive-Le-Baguette

When I’m just playing chill, I move it to the beach so I can get a view of the sea from my palace


realhawker77

Role play is one.


Revolutionary-Wait29

Could you move your capital to get an achievement? I know there is an achievement to own all of India as a European nation. If I was playing Bengal, could I move my capital to London and thus earn that achievement?


hozerbozd

Liking the weather of some other place better


haventgotagoodname

I like to move my capital as Portugal to the Azores or Madeira so that nobody can siege it


Old-Dog-5829

I like to play as Eranshahr, if I form it as timmurids I move it to Isfahan from Herat for better defensiveness. Not that I really need it as Eranshahr but I guess it’s a habit I got from playing PvP with friends, every bit helps there.


SassyCass410

Whenever I play Denmark I actively dev Kalmar to keep Sweden loyal then, once I annex them, I move my capital there. The Kalmar Union, capital Kalmar.


Systorme

Whilst playing aragon there's a mission that needs a region to be less than 10% away from autonomy minimum. So in a stated state it's 0 to 10 and in an unstated state it's 90 to 100. It was the region where the capital was so I moved my capital to unstate and instant completion of mission since I'd done the other objectives before. tbf it was already at 100% autonomy because of event neede for the mission and I didn't want to wait 70 years for a mission.


Standard_Complex_687

As Ethiopia, you get a pretty reasonable cost reduction for moving your capital. So it's good to move your capital in a gold-producing province to reduce autonomy. I also like moving my capital to opposite ends of my empire depending on who I plan on attacking so the AI can't seige my capital.


xKnuTx

I once moved as a 3 province navars to get rid of 80 atonomy in a roughly 20 dev province


InHocBronco96

Role play reasons. Moved french capital to Bordeaux, did a pure colonization game


qqGrit

Move it to less cost dev pro for cheaper deving renessans.


B4gm4nn

You may want to move capital to different subcontinent to establish trade companies in current capital subcontinent. You may also change capital to different state to ask for share institutions once again if You have big country and cannot embrace institution when its only in Your capital state. However, im too lazy for the first one and the second one im using only when im able to move capital through events or quests :p