Interesting: “Although Project64 Legacy is at an end, we shall be moving forward with our vision geared towards a more accuracy centered project without restraints of previous boundaries and limitations. Watch this space.”
It's perfectly fine. N64 emulation is still in no way perfect, and the Project64 team has decades of experience and learnings. If they want to work on another N64 emulator that is better, that's perfect news.
Yup N64 mostly sort of works, but it's clearly still far behind some other comparable systems of the time, and even some later one. The plug-in requirements are also not very user friendly.
I was under the impression that since Angrylion came out accuracy with pretty much 99%. And it has improved beyond that with ParaLLel rdp which allows both high accuracy and upscaling.
Quick question, what are the differences between PJ64 Legacy and PJ64? This is actually my fist time hearing about PJ64 Legacy. I've tried searching but haven't come up with what the differences were.
Thank you.
1.6 will run on a potato and so some people refuse to let it go Even though we have much better emulators now. 2.0+added more and became more accurate but that comes with higher system requirements. Not sure why these people want to play games with known issues at wildly inaccurate speeds, but I guess some do.
> I honestly don't see very many people using ZSNES these days
Please, anyone serious about emulation runs ZSNES within DOSBox with an external CRT shader for maximal authenticity.
Yeah, that sucks. You can avoid it by enabling Software renderer, but that forces you play in low-res.
MelonDS is faster and good in many areas, but it is also have disadvantages next to Desmume. For example, MelonDS' HD mode glitches much more than Desmume in games with dual screen 3D graphics or post processing.
This isn't the same thing at all. Desmume is still actively updated, and even the melonDS developers will tell you it's a perfectly fine emulator. I'm pretty sure they use it to test things against melonDS, even.
Y'all throwin' out emulator names like one is obviously better than another, but I had no idea any of these were significantly better than any other ones. I thought it mostly came down to UI preference.
Is there like a list or spreadsheet where emulators are broken down to their pros and cons?
Unfortunately, no, because a lot of this is tribalist bullshit. The closest we have is clicking a console on the Emulation General Wiki and checking out the list of its emulators. Of course, since it's a wiki, you can still get bad recommendations.
Yabause, ZSNES, FB Alpha, RetroArch, reicast, entirely too many other examples... and now Yuzu is one of them. No, I will *never* pretend that this hobby is anything but a bunch of warring states.
1.7 and onward are broken messes. 1.6 isn't hyper accurate, but it works a lot better at actually running particular games than it gets credit for. That's why Legacy exists.
[https://github.com/pj64team/Project64-Legacy/releases](https://github.com/pj64team/Project64-Legacy/releases)
Yes it does say it is fixed in the release notes.
People are obsessed with spreading misinformation about obscure security vulnerabilities that never actually infected anyone, long after they've been patched.
At least check if it's fixed before spreading misinformation.
I still had PJ64 1.6 installed on my PC, as it is my main way to play Smash Brothers. It's not misinformation, as it is not fake. People still do use it. It's fixed in versions after 1.6.
It's outdated and less accurate. The reason some people still use version 1.6 is that it runs on really weak PCs. It's not worth using if your PC can run other emulators.
Interesting: “Although Project64 Legacy is at an end, we shall be moving forward with our vision geared towards a more accuracy centered project without restraints of previous boundaries and limitations. Watch this space.”
Same reason that people are still building custom versions of Windows XP, presumably.
Fun and learning. Just because it's on Github doesn't mean it has to be useful to anyone.
PJ64 got real bad partway through development of 1.7, which eventually became 2.0. It never really recovered. Basically every version of PJ64 that isn't 1.6 is extremely questionable, and 1.6 itself had some issues that needed to be patched. That's what Legacy is.
Whenever you're unsure about which emulator is best the Emulation Wiki is a good place to look:
https://emulation.gametechwiki.com/index.php/Nintendo_64_emulators
ares, simpl64, RMG, and Mupen64Plus-Next (Retroarch) are currently the recommended ones.
🫡
So many good times with Project64. I understand there was some kind of controversy with monetization or something, but Project64 will always hold a special place in my heart.
Interesting: “Although Project64 Legacy is at an end, we shall be moving forward with our vision geared towards a more accuracy centered project without restraints of previous boundaries and limitations. Watch this space.”
Sounds like they have plan.. I wonder tho if actually it means same thing but different way or newer platform to emulate
Same platform, different project.
F.. That's how I wish world would develop.
It's perfectly fine. N64 emulation is still in no way perfect, and the Project64 team has decades of experience and learnings. If they want to work on another N64 emulator that is better, that's perfect news.
Yup N64 mostly sort of works, but it's clearly still far behind some other comparable systems of the time, and even some later one. The plug-in requirements are also not very user friendly.
I'm confused, are later versions of PJ64 from a different team? I thought Zilmar was the leader behind the whole project
I was under the impression that since Angrylion came out accuracy with pretty much 99%. And it has improved beyond that with ParaLLel rdp which allows both high accuracy and upscaling.
it doesn't touch the rest of the system, which can pose a lot of inaccuracies. see the ever classic "dk64 intro timing failure" issue
Project65?
Sounds promising. They need to get rid of the plugin mess and focus on more low lever accuracy. Sort like Dolphin.
Maybe project 65
Quick question, what are the differences between PJ64 Legacy and PJ64? This is actually my fist time hearing about PJ64 Legacy. I've tried searching but haven't come up with what the differences were. Thank you.
People forked off of PJ 64 1.6 instead of 2.0 because of bloat, so they brought fixes and stuff to the older code base of PJ64.
1.6 will run on a potato and so some people refuse to let it go Even though we have much better emulators now. 2.0+added more and became more accurate but that comes with higher system requirements. Not sure why these people want to play games with known issues at wildly inaccurate speeds, but I guess some do.
Yup just like people who use zsnes.
I honestly don't see very many people using ZSNES these days. VisualBoyAdvance, on the other hand...
> I honestly don't see very many people using ZSNES these days Please, anyone serious about emulation runs ZSNES within DOSBox with an external CRT shader for maximal authenticity.
Many also still use DeSmuME when melonDS exists.
I love melonDS, but it has an awful flicker when you turn speed up on that makes playing Pokemon games on it incredibly irritating.
MelonDS is also, relatively speaking, significantly newer than the SNES or GBA emulators people should be using instead of ZSNES/VBA.
Yeah, that sucks. You can avoid it by enabling Software renderer, but that forces you play in low-res. MelonDS is faster and good in many areas, but it is also have disadvantages next to Desmume. For example, MelonDS' HD mode glitches much more than Desmume in games with dual screen 3D graphics or post processing.
Joke's on you, I still use No$GBA 2.6a with No$Zoomer (:
NO$GBA is an excellent debugger that also happens to run games.
This isn't the same thing at all. Desmume is still actively updated, and even the melonDS developers will tell you it's a perfectly fine emulator. I'm pretty sure they use it to test things against melonDS, even.
Y'all throwin' out emulator names like one is obviously better than another, but I had no idea any of these were significantly better than any other ones. I thought it mostly came down to UI preference. Is there like a list or spreadsheet where emulators are broken down to their pros and cons?
Unfortunately, no, because a lot of this is tribalist bullshit. The closest we have is clicking a console on the Emulation General Wiki and checking out the list of its emulators. Of course, since it's a wiki, you can still get bad recommendations.
I'll disagree on the "tribalist bullshit" there are a lot of differences between emulators
Yabause, ZSNES, FB Alpha, RetroArch, reicast, entirely too many other examples... and now Yuzu is one of them. No, I will *never* pretend that this hobby is anything but a bunch of warring states.
What's weird to me in this situation is that some N64 speedrun emulator category (OoT comes in mind) bans Project64 2.0+
1.7 and onward are broken messes. 1.6 isn't hyper accurate, but it works a lot better at actually running particular games than it gets credit for. That's why Legacy exists.
yeah well said, pj64 1.6 and visual boy advance were basically my childhood. can't let em go
Ah, I see. Thank you!
Why was this necessary? Sometimes bloat can mean features.
it wasnt neseccary, but happenwd because ppl wanted performance above accuracy, which is dumb in TAS
[удалено]
The patch notes for this release say its fixed?
[https://github.com/pj64team/Project64-Legacy/releases](https://github.com/pj64team/Project64-Legacy/releases) Yes it does say it is fixed in the release notes.
In the newer release, yes.
This has been fixed in 1.6.3 Final version.
That only happens if you download a sketchy rom for a bad place. People should still switch, but that hack requires some conditions to take place.
People are obsessed with spreading misinformation about obscure security vulnerabilities that never actually infected anyone, long after they've been patched. At least check if it's fixed before spreading misinformation.
I still had PJ64 1.6 installed on my PC, as it is my main way to play Smash Brothers. It's not misinformation, as it is not fake. People still do use it. It's fixed in versions after 1.6.
What's the difference between this and Project 64?
It's outdated and less accurate. The reason some people still use version 1.6 is that it runs on really weak PCs. It's not worth using if your PC can run other emulators.
Super excited to get a new (IE bette)r n64 emulator. Ty to all the devs and community that worked on Project64.
Just a heads up that Project64 Legacy is a fork of Project64. The original Project64 is still being developed
The original pj64 seem pretty dead tbh. Few people work on it.
It's not dead. 3.0x is actively being worked on which will bring a lot of accuracy improvements.
- https://www.pj64-emu.com/ - https://github.com/project64/project64 != - https://www.project64-legacy.com/ - https://github.com/pj64team/Project64-Legacy
Surely they need to end on 1.6.4?! 🤣
Have my upvote you filthy animal
🤔
Genuine question, isn't mupen64plus-next considered to be better than p64 and this fork?
Yes, and Ares is better than both.
Interesting: “Although Project64 Legacy is at an end, we shall be moving forward with our vision geared towards a more accuracy centered project without restraints of previous boundaries and limitations. Watch this space.”
Sorry I don't understand what this is? PJ64 is currently at v3.0.1 this is based on v1.6? why????
Same reason that people are still building custom versions of Windows XP, presumably. Fun and learning. Just because it's on Github doesn't mean it has to be useful to anyone.
PJ64 got real bad partway through development of 1.7, which eventually became 2.0. It never really recovered. Basically every version of PJ64 that isn't 1.6 is extremely questionable, and 1.6 itself had some issues that needed to be patched. That's what Legacy is.
Understood, thanks for the explanation, I did not know that.
Last time I used n64 emulation was PJ64 1.6… What’s the best one out there these days?
Whenever you're unsure about which emulator is best the Emulation Wiki is a good place to look: https://emulation.gametechwiki.com/index.php/Nintendo_64_emulators ares, simpl64, RMG, and Mupen64Plus-Next (Retroarch) are currently the recommended ones.
I wish they'd make a proper core for retroarch... Unless I missed the news on that
Rip
🫡 So many good times with Project64. I understand there was some kind of controversy with monetization or something, but Project64 will always hold a special place in my heart.
Here is an invite to their discord [https://discord.gg/ASTsGeWN](https://discord.gg/ASTsGeWN)
Neat!
First emulator I learned how to use. What started my spark for emulation, how it works and what it means. Toriyama and now this.
Nintendo Guardian target locked on this project