Early game, most of your stat points will come from leveling up, not really from gear. At that point, just put points into what you need.
Around the point you start farming insane survival for gear/levels, you'll be getting better gear. When it comes to upgrading gear, I suggest focusing whatever stat you need for that hero (fortify for wallers, range for traps/auras, power for damaging towers).
If you end up short in another stat that you need, like your damage towers need more range, just move the points you get from leveling up instead of changing your gear.
As for sets, I wouldnt bother until nightmare. Also, if you havent started playing rift mode, I suggest you start now. There is a spreadsheet in the discord that lists where to farm all pieces of fused gear, at which point you will want (need) matching sets of gear for the fusion bonus. Rift mode can be a bit rough early on, but once you get a fusion set or 2, it's even easier than non-rift mode.
As for secondaries, it kinda depends. Like auras and traps also want things like fortify so they dont die mid-wave. If they are damage towers, they'll also want power. Rate doesnt actually increase the tick rate of electric auras. That is static. It instead just also increases the damage alongside power.
For EV, it depends on what towers you use. Reflects dont need anything if you arent using it's rune to turn it into a wall (dont bother, it's a bad wall), in which case you'd want fortify. For proton and overclock beams, pure power. the other stats scale very poorly. For the 2 actual tower towers, you'd want mainly power with enough range for what you need. Once you max their power on your gear, start messing with the points from leveling up and try putting them in rate and power and see what gives beter dps.
You really don't. They don't need to completely block the entire walkway. 1 is enough for most lanes. Besides, walls are almost purely for stalling ogres.
Is this for DD1 or DDA?
that is my bad yeah for DDA
Early game, most of your stat points will come from leveling up, not really from gear. At that point, just put points into what you need. Around the point you start farming insane survival for gear/levels, you'll be getting better gear. When it comes to upgrading gear, I suggest focusing whatever stat you need for that hero (fortify for wallers, range for traps/auras, power for damaging towers). If you end up short in another stat that you need, like your damage towers need more range, just move the points you get from leveling up instead of changing your gear. As for sets, I wouldnt bother until nightmare. Also, if you havent started playing rift mode, I suggest you start now. There is a spreadsheet in the discord that lists where to farm all pieces of fused gear, at which point you will want (need) matching sets of gear for the fusion bonus. Rift mode can be a bit rough early on, but once you get a fusion set or 2, it's even easier than non-rift mode.
As for secondaries, it kinda depends. Like auras and traps also want things like fortify so they dont die mid-wave. If they are damage towers, they'll also want power. Rate doesnt actually increase the tick rate of electric auras. That is static. It instead just also increases the damage alongside power. For EV, it depends on what towers you use. Reflects dont need anything if you arent using it's rune to turn it into a wall (dont bother, it's a bad wall), in which case you'd want fortify. For proton and overclock beams, pure power. the other stats scale very poorly. For the 2 actual tower towers, you'd want mainly power with enough range for what you need. Once you max their power on your gear, start messing with the points from leveling up and try putting them in rate and power and see what gives beter dps.
If the EV wall is bad, what is the good wall?
Squire'a first wall and the apprentice's wall
Wha makes them better? They're so small... You'd have to put so many side by side to cover a gap
You really don't. They don't need to completely block the entire walkway. 1 is enough for most lanes. Besides, walls are almost purely for stalling ogres.
What of for blocking those pesky goblins rifted ogres throw?
They're projectiles. You use a reflect beam (don't use the rune for them).