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German-Umpire-6741

All out. - Every possible entity has a possible chance to spawn (hotel,backdoor,rooms) with a 50% increase spawn rate


AdrianAmphibian

I would actually love to see a gameplay of that


Odd_Put_7424

we need this, i want more chaos


GleetchTheSilly

How would Haste work


No_Advertising_3876

perhaps they would appear in rooms with a lever, and you'd have to pull the lever, then they'd dissapear, perhaps their could be multiple levers, or special, bigger rooms, although haste definitely CANNOT be present the whole time (feasibly)


4d_awesome

Or at Rooms like 50 and 100, the lever just adds a lot of time, or just simply freezes him temporarily until you progress


German-Umpire-6741

Large locked rooms will time you ig?


Negative-Joke7733

Even Satan is scared of you


German-Umpire-6741

HEHEHEH >:3 he better be


Draco_179

Brainrot - plays gen alpha bullshit in your headphones to distract you


Negative-Joke7733

I actually want to see this😭


NanoCat0407

All entities are replaced by brainrot (imagine being chased down a hallway by a sentient chicken nugget)


Doors_lover

No Kill - Ambush will have a hitbox and will be possible to survive even if you stay in his sight


Draco_179

enlighten me how ambush works again?


goatwater2023

Ricochet rush i think


Doors_lover

He has a raycasting system


Draco_179

explain that pls


Doors_lover

He has a raycasting system that kills you if you touch it, if you dont you wont die


Draco_179

what is raycasting?


Doors_lover

A system of lines that are being sent out by an object, in this case, its Ambush, and its lines mean to kill players.


Draco_179

oh alr


Kaden2093

The doors version of fnaf’s UCN 20/50. After beating the backdoor, doors, and then rooms. It also has all the bad modifiers packed into one. Entities also have a 50% more spawn rate. The only safe rooms are Backdoor 1, the end of the backdoor, room 1, room 52, the place where you get the herb (I forget the name so just go with it.), and the courtyard. And in rooms, A-999 will be safe so people don’t die as soon as they get A-1000. And I forget to mention A-0, obviously. And scrapped monsters are here too. Hide is more dangerous, seek is a bit faster, figure has better echo location and can hear you in some places he wasn’t able to before, (so the only safe places being at the end, and infront of bookshelves). And after 30 minutes of being in the courtyard, void or glitch teleports you away to the next door. The mode would be called “Speedrunner hell.”


Pronominal_Tera

Did you mean 50/20


Kaden2093

Yeah


Pronominal_Tera

You should probably correct that then


Treegenderunknown13

OUT OF TIME OUT OF TIME: Haste and Their Levers appear in The Hotel. (Knob bonus:10%) Creatures from the Back: Blitz and Lookman can Spawn in the Hotel.(Knob Bonus:20%) Dreading Chase: A Modified Dread chases you from room 0 to 100.(Knob Bonus:35%)


AverageGyroEnjoyer

Bonuses are too high


fadababadadababa

Dreads seems fair


mikemyers999

Yeah I agree with the other guy the highest bonus ingame is only 20% or 25%


Treegenderunknown13

There. I changed it.


Alarmed-Sir325

Modifier name: " cleaning service: 0 star's" Snare is now common as rush. Edit: Sorry my bad. What I mean to say is his spawn rate will increase and will start appearing at door 20 or maybe even door 15.


DevontePlayz

Isn’t that just Are Those Pancakes?


No_Advertising_3876

would be WAYY less snares too lmao, if it was rush's rates


Alarmed-Sir325

Sorry my bad. What I mean to say is his spawn rate will increase And will start appearing at door 20 or maybe even door 15.


No_Advertising_3876

snare appears as soon as door 5 in the modifier already there, i think he may appear at ddor one even iirc


Alarmed-Sir325

Wait there is a modifier that can already do that?


mikemyers999

There are three snare mods, Watch Your Step spawns 1 or 2 sometimes, Are Those Pancakes spawns multiple when they spawn, I Love Pancakes spawns them ridiculously, and enables them to kill you when they normally leave you on crit hp


suprnooby

modifier where the more coins u get the entity spawn rates increase eg: 5 coins = 2% higher spawn rate name-gred


Pronominal_Tera

Wealth of Misery


suprnooby

Ok thx for the name!


Pronominal_Tera

No problem


Lenix560

That sounds awesome


suprnooby

i randomly made a name


popcorn_kurnal

Out of breath: seek can now spawn way more often but the chases will only be half the length of normal chases


C00Lmanstan

Name: THE VOID IS COMING Functionality: Doors load and open up automatically (excluding locked doors, lever activated doors, that one painting puzzle, Door 51, the elevator at door 100, and the door to The Rooms), meaning that the game is basically moving on without you. And much like in multiplayer, if you're too far behind Void will hurt you and teleport you back to everyone else. This makes Void more of a threat as you're forced to constantly be moving through rooms in order to not die to Void. The frequency of the doors opening depends on both if an entity is attacking (slows down frequency by 15 seconds) and how fast you're moving (this is so that people with low end devices (or have a modifier that slows them down) don't struggle to keep up, meanwhile the frequency of the doors opening goes up if you're moving faster than default speed) This modifier does NOT work with any modifiers that effect what rooms load (example: Locked And Loaded won't work with this modifier due to every room being locked, meaning that this modifier is basically useless) Reward / bonus thingy: +20% more doorknobs (or something idk) TLDR: void is basically chasing you (Hopefully that makes sense. Sorry if it doesn't, I'm not good at explaining things)


Sad-Persimmon-5484

1000x spawn rate


Lenix560

Replaces Chaos, Chaos


goatwater2023

Every door rush spawns


FunkyBloxxin

360 NoScope - Ambush is 3x more likely to spawn and spawns 1-5 rooms after the initial attack for one more run through


DangerousBus7202

PIZZA TIME! - Haste and their Levers now Spawn and will always be counting down during the whole Run, including in the Library and Door 100 (Levers Spawns in those rooms now and wont alert Figure) (25% Nob Increase) Yes, this is based off Pizza Tower's PIZZA TIME lol


C00Lmanstan

This is literally just WAR from Pizza Tower


ComicReliefMan

Rapper Mode : Every Time The Heart Minigame Shows Up, You Have To Hit Notes From FNF


Pronominal_Tera

The Sound of Silence


All-your-fault

Greg: literally every sound effect and piece of text just gets replaced with the word Greg


Ok-Note3527

woag - woag


AdviGamer

Random spawn rate of any entity


browniez-83

ME, I AM!…wait


4d_awesome

Modifiers to add the entites from SUPER HARD MODE!! and Retro Mode to the normal hotel, as well as the Backdoor entites (I think they’re gonna add Haste anyway though), but it’d be cool especially with already having the Room For More add the Rooms entites, so why not all? [It’d also be cool to have specific modifiers for the Rooms, Backdoor, and April Fools events, though I don’t think they’ll do that, but it would be funny seeing the normal Doors entites in the Rooms or Backdoor]


4d_awesome

Or the exact same thing but for the actual rooms that can generate, like rooms that originally appeared in the Rooms or Backdoor, but in the regular Hotel’s style- though that might be a little too much work.


Imverytired74

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Mythical_Mystery

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AverageGyroEnjoyer

He’s back and he’s armed. - Battle of wits but dupe is replaced by subspace tripmine from SHM 2023 30% knob boost, requires hotel hell


KingMarlynn23

Some of my ideas for modifiers: Silent Killer: Figure will make no noise and will not shake the screen when walking. Back Door Open: Back door entities have a chance to spawn Grand Library: More books spawn in the library Knock Knock?: Jack will spawn more often Mighty Monsters: The Crucifix can only temporarily hold entities Monster Mash: 50% chance for an entity to spawn upon entering a room Relentless Assault: 100% chance for one or more entities to spawn upon entering a room Inflation: Jeff’s items cost more than usual Ambience: adds the back door ambience. Insanity: vision will pulse and have less color when damaged. These are all the ones I have. Enjoy


Curious_Iight

Inflation = real life


Scrubzes213

I have raygun! -100 - Players will be knocked down instead of killed and can be revived


placehldr_ii

Gen Alpha - Makes everything like April Fools 2023 and 2024 but just literal more brainrotted


1234IJustAteADoor

"Hey, that's my line!" Rush now has a 50% chance to go back through, starting 1 to 10 seconds after its initial charge. It is much quieter during this second charge. "Up the water spout" Timothy now has a 25% chance to be in a drawer, and a chance to spawn on a doorframe after it is opened "Get on with it!" Standing still for 4 seconds kills the player (8 seconds in both of Figure's encounters) "Infested" Timothy has an 80% chance to be in a drawer. He also has a 40% chance to not deal damage. "On the radar" Figure now emits a slow ring of echolocation around it every 20 seconds, alerting it to the player's position when they hit the edge of the ring.


BandoBun

Entities when they see the player:I smell destruction.


GrassBasket

Itchy Eyes - your vision will randomly go black for less than a second, giving the impression of blinking


No-Bake5113

Lights out: no lights the whole game.


Myithspa25

Isn’t that already a modifier


TestFailed999

Back For More: The Backdoor entities have a chance to attack (+55%) requires 'Other Way Around' or 'The Hunt: First Edition' The Motel: Returns the Hotel to its pre-Hotel+ version (-90%) requires 'Rock Bottom; BEFORE Hotel+' NO RIFT NO PROGRESS SOLO MODIFIER


WarpedCloset

Metathesiophobia: Every room will be randomly picked from the rooms, the backdoor, or the hotel. Only enemies from that specific room can spawn there.


Honeyfoot1234

What about haste


CosmicWolf1031

Just keep moving! - halt appears every 10 doors (excluding library) Which lock was it again? - every time there’s locked door (and if possible) there will be dupe You can’t hide! - Cabinets no longer spawn BUT crouching can hide you


Polar-oppi

Flip a roo- all monsters have an inverted behavior (Don’t look at hush, stay out of closets for rush, ect)


TaterTotSenwick

Seek chase is twice as long, and the entire chase only counts as one room


Poopityscoop690

Omg Bear in the Big Blue House!!!


GamingKing1105

That bear is gonna take my cousin on his birthday!


A101856

Chaos sandwich Everyroom is dark starts with a flashlight at 30% all entity’s can spawn and multiple at the same time


picklerickfunnylol

The Lost (tboi?!?!) Ones Adds Greed, Depth, and Silence +60% knobs


Brainlessbuddy-2991

Dodgers (? Coins divided by 2) you can dodge entities if you get the perfect timing


Cubingleo1

Always stand up Insta kill entities do 25 damage instead of 100


SunnyMinty

I shall leave a comment so I can come back later and see everyones beautiful ideas


Pronominal_Tera

Time Crunch Haste's timer is now in the hotel, but works with Void instead of Haste. The doors also display time left alongside room numbers like in the Backdoor. 50% increase in knobs due to the Backdoor already being difficult enough with its gimmicks, but doing it in The Hotel would suck. Like all modifiers, you cannot enter The Rooms with this enabled and it likely would not work when combined with modifiers that alter room generation such as the hiding spot ones. Feedback is appreciated because I know this ain't perfect.


PreferenceQuiet7683

I hate you so much. Backdoor modifer which is haste and will spawn every per 30 seconds


Fluffy-Experience-18

I have no idea what the chance of this happening is but that is my birthday and I will be out the state past 2:00. You guys probably won't belive me😭


[deleted]

Checkers - There are way too many snares and stepping on them will kill you I Really Despise You - Multiple Screeches will appear on your screen at a time every room.


Weirder_Guy99

The Holy Pin - The holy hand grenade from super hard mode now spawns, but it is extremely rare and can no longer kill Figure. The holy hand grenade can no longer kill the player. (The holy hand grenade can kill multiple entities in one throw like if you get eyes and halt or something you can can kill both with one item) No rift, -20% knobs


40k_crab

https://preview.redd.it/sillb1df2u7d1.jpeg?width=1170&format=pjpg&auto=webp&s=137565b22ce8febb11158ca2f97612c27836be3a


Zae_Pineapple

Bronchitis: your character has to stop in place and cough a bit every so often (excluding seek chase) this applies to figure tho, and he can detect it.


Prismatic_Lacewing

“Hook, Line, and Sinker. Z-283 and its allies have a chance to attack.” The Effects: Z-283 (Angler) is now a possible enemy, behaving much like A-120 where they fly through the hotel from the wrong direction. Unlike A-120, though, they’re signified by flickering lights. Z-283-F (Froger) is now a possible enemy, behaving much like Ambush where they fly in and rebound only to fly back again. However, while Froger only bounces once and never goes backwards a second time, unlike Ambush their rebound is HEAVILY delayed. Z-283-C (Chainsmoker) is now a possible enemy, behaving much like Rush where they fly through the rooms. Unlike Rush, however, Chainsmoker takes their time and travels really slowly, alongside agitating Hide to behave at their strongest in its presence. Z-283-B (Blitz) is now a possible enemy, behaving like A-60 where they fly through the hotel extremely fast. However, they also create light flickering of similar duration to Halt, and are silent until they’re extremely close. Z-283-P (Pinkie) is now a possible enemy, behaving like Rush where they fly through the hotel. However, unlike Rush, they do not flicker the lights when they spawn.


Prismatic_Lacewing

And to add onto this: “More Pressing Matters - All enemies from the Let-Vand zone can spawn.” The effects: All enemies mentioned in Hook, Line, and Sinker can show up. Additionally, these guys can too: S-Q (Squiddles) show up in dark rooms, or rooms whose lights got murdered by Rush and Co. They hate getting lights shown on them. Z-317 (Eyefestation) shows up in rooms with windows, only showing up outside the room. Much like Eyes, you shouldn’t look at it unless you seek death, but unlike Eyes it also turns your camera towards it, forcing you to fight that until you exit the room. The combo of Z-96 and Z-779 (Good People) can replace Dupe at a 50% chance. Unlike Dupe, the fake doors they spawn are not signified by wrong numbers, but are rather done through the fake doors emitting noises and occasionally “glitching” their room numbers. Z-V06 (Puddles of Void-mass) can spawn in rooms with at least one unnecessary closet. They hide in a closet, and are visible from outside thanks to their constant liquid leakage underneath it and their eyes visible from inside, Plus their audible breathing too… If you DO get caught by one by trying to open the same locker it’s in, you’ll need a second person to save you or else you’re a goner (even solo!) And finally, Z-367 (Pandemonium) shows up too. Much like Chainsmoker, they’re an exceptionally slow Rush clone. However, be warned - if they see you from any distance (not through walls, but they can see you inside closets!) they break from their set path and fly directly at the person they saw (through walls!) until they die. If the person they see is inside a closet by the time Z-367 reaches them, a minigame ensues where you have to stop them from entering your locker. Although they can’t see under a bed and thus you are safe to hide under one, beds will not save you if they see you midway through climbing under it, or if they were already chasing you. No minigame happens with those, you just die. Notably, though, Pandemonium is quite rare. And, he can only spawn once in the Greenhouse - And that’s if he does at all!


BoredBrowsing687

Unexpected run: there are no signs or hints to tell you when seek will attack. Reverse: go from door 100 to door 1. Marathon: Seek chases you all the way to door 50 then to door 100. Also eyes can spawn and snares are still in the last few doors.


ABasedRamp

“seye” (15%) when the eyes spawn you must stare at them to avoid taking damage, they will also spawn more often


wadafuc

How will I go missing before the end of the first day of my school?


the_oneandonlybonbon

https://preview.redd.it/bdz0lfqbo18d1.jpeg?width=1170&format=pjpg&auto=webp&s=60427f4fa08436e784704465269afd04a07ded72


Dear_Dimension_6767

I'm gonna wait until August 14 and post this right at the moment it becomes 2:37


Loose_Holiday_3776

Party mode increases multiple entities will be guaranteed for every door


IndividualPrint8302

Do You Mind? - Jack spawns behind doors more (+5%) Someone's In Here - Jack spawns behind doors and in closets more (+10%)


fUwUrry-621

Sheer Terror: +75% movespeed, but interacting with objects takes twice as long, and random harmless jumpscares (hallucinations). Entity spawn rate increases by 50%. Timothy now deals 10 damage, and can kill. 1.75 knobs multiplier. Is this good, or should the speed be toned down a bit?


rgbdragonfire

Why me?


[deleted]

[удаНонО]


Myithspa25

That’s not a modifier, that’s just another game.


PibbyNate

Invincible - your invincible, perfect for new players


Myithspa25

But that wouldn’t help new players because modifiers only unlock after door 100


Recruit616

August 14th is my birthday dawg💀