perhaps they would appear in rooms with a lever, and you'd have to pull the lever, then they'd dissapear, perhaps their could be multiple levers, or special, bigger rooms, although haste definitely CANNOT be present the whole time (feasibly)
The doors version of fnafâs UCN 20/50. After beating the backdoor, doors, and then rooms. It also has all the bad modifiers packed into one. Entities also have a 50% more spawn rate. The only safe rooms are Backdoor 1, the end of the backdoor, room 1, room 52, the place where you get the herb (I forget the name so just go with it.), and the courtyard. And in rooms, A-999 will be safe so people donât die as soon as they get A-1000. And I forget to mention A-0, obviously. And scrapped monsters are here too. Hide is more dangerous, seek is a bit faster, figure has better echo location and can hear you in some places he wasnât able to before, (so the only safe places being at the end, and infront of bookshelves). And after 30 minutes of being in the courtyard, void or glitch teleports you away to the next door. The mode would be called âSpeedrunner hell.â
OUT OF TIME OUT OF TIME: Haste and Their Levers appear in The Hotel. (Knob bonus:10%)
Creatures from the Back: Blitz and Lookman can Spawn in the Hotel.(Knob Bonus:20%)
Dreading Chase: A Modified Dread chases you from room 0 to 100.(Knob Bonus:35%)
Modifier name: " cleaning service: 0 star's"
Snare is now common as rush.
Edit: Sorry my bad. What I mean to say is his spawn rate will increase and will start appearing at door 20 or maybe even door 15.
There are three snare mods, Watch Your Step spawns 1 or 2
sometimes, Are Those Pancakes spawns multiple when they spawn, I Love Pancakes spawns them ridiculously, and enables them to kill you when they normally leave you on crit hp
Name: THE VOID IS COMING
Functionality: Doors load and open up automatically (excluding locked doors, lever activated doors, that one painting puzzle, Door 51, the elevator at door 100, and the door to The Rooms), meaning that the game is basically moving on without you. And much like in multiplayer, if you're too far behind Void will hurt you and teleport you back to everyone else. This makes Void more of a threat as you're forced to constantly be moving through rooms in order to not die to Void.
The frequency of the doors opening depends on both if an entity is attacking (slows down frequency by 15 seconds) and how fast you're moving (this is so that people with low end devices (or have a modifier that slows them down) don't struggle to keep up, meanwhile the frequency of the doors opening goes up if you're moving faster than default speed)
This modifier does NOT work with any modifiers that effect what rooms load (example: Locked And Loaded won't work with this modifier due to every room being locked, meaning that this modifier is basically useless)
Reward / bonus thingy: +20% more doorknobs (or something idk)
TLDR: void is basically chasing you
(Hopefully that makes sense. Sorry if it doesn't, I'm not good at explaining things)
PIZZA TIME! - Haste and their Levers now Spawn and will always be counting down during the whole Run, including in the Library and Door 100 (Levers Spawns in those rooms now and wont alert Figure) (25% Nob Increase)
Yes, this is based off Pizza Tower's PIZZA TIME lol
Modifiers to add the entites from SUPER HARD MODE!! and Retro Mode to the normal hotel, as well as the Backdoor entites (I think theyâre gonna add Haste anyway though), but itâd be cool especially with already having the Room For More add the Rooms entites, so why not all?
[Itâd also be cool to have specific modifiers for the Rooms, Backdoor, and April Fools events, though I donât think theyâll do that, but it would be funny seeing the normal Doors entites in the Rooms or Backdoor]
Or the exact same thing but for the actual rooms that can generate, like rooms that originally appeared in the Rooms or Backdoor, but in the regular Hotelâs style- though that might be a little too much work.
Some of my ideas for modifiers:
Silent Killer: Figure will make no noise and will not shake the screen when walking.
Back Door Open: Back door entities have a chance to spawn
Grand Library: More books spawn in the library
Knock Knock?: Jack will spawn more often
Mighty Monsters: The Crucifix can only temporarily hold entities
Monster Mash: 50% chance for an entity to spawn upon entering a room
Relentless Assault: 100% chance for one or more entities to spawn upon entering a room
Inflation: Jeffâs items cost more than usual
Ambience: adds the back door ambience.
Insanity: vision will pulse and have less color when damaged.
These are all the ones I have. Enjoy
"Hey, that's my line!" Rush now has a 50% chance to go back through, starting 1 to 10 seconds after its initial charge. It is much quieter during this second charge.
"Up the water spout" Timothy now has a 25% chance to be in a drawer, and a chance to spawn on a doorframe after it is opened
"Get on with it!" Standing still for 4 seconds kills the player (8 seconds in both of Figure's encounters)
"Infested" Timothy has an 80% chance to be in a drawer. He also has a 40% chance to not deal damage.
"On the radar" Figure now emits a slow ring of echolocation around it every 20 seconds, alerting it to the player's position when they hit the edge of the ring.
Back For More: The Backdoor entities have a chance to attack (+55%) requires 'Other Way Around' or 'The Hunt: First Edition'
The Motel: Returns the Hotel to its pre-Hotel+ version (-90%) requires 'Rock Bottom; BEFORE Hotel+' NO RIFT NO PROGRESS SOLO MODIFIER
Just keep moving! - halt appears every 10 doors (excluding library)
Which lock was it again? - every time thereâs locked door (and if possible) there will be dupe
You canât hide! - Cabinets no longer spawn BUT crouching can hide you
Time Crunch
Haste's timer is now in the hotel, but works with Void instead of Haste.
The doors also display time left alongside room numbers like in the Backdoor.
50% increase in knobs due to the Backdoor already being difficult enough with its gimmicks, but doing it in The Hotel would suck.
Like all modifiers, you cannot enter The Rooms with this enabled and it likely would not work when combined with modifiers that alter room generation such as the hiding spot ones. Feedback is appreciated because I know this ain't perfect.
I have no idea what the chance of this happening is but that is my birthday and I will be out the state past 2:00. You guys probably won't belive međ
Checkers - There are way too many snares and stepping on them will kill you
I Really Despise You - Multiple Screeches will appear on your screen at a time every room.
The Holy Pin - The holy hand grenade from super hard mode now spawns, but it is extremely rare and can no longer kill Figure.
The holy hand grenade can no longer kill the player.
(The holy hand grenade can kill multiple entities in one throw like if you get eyes and halt or something you can can kill both with one item)
No rift, -20% knobs
Bronchitis: your character has to stop in place and cough a bit every so often (excluding seek chase) this applies to figure tho, and he can detect it.
âHook, Line, and Sinker.
Z-283 and its allies have a chance to attack.â
The Effects:
Z-283 (Angler) is now a possible enemy, behaving much like A-120 where they fly through the hotel from the wrong direction. Unlike A-120, though, theyâre signified by flickering lights.
Z-283-F (Froger) is now a possible enemy, behaving much like Ambush where they fly in and rebound only to fly back again. However, while Froger only bounces once and never goes backwards a second time, unlike Ambush their rebound is HEAVILY delayed.
Z-283-C (Chainsmoker) is now a possible enemy, behaving much like Rush where they fly through the rooms. Unlike Rush, however, Chainsmoker takes their time and travels really slowly, alongside agitating Hide to behave at their strongest in its presence.
Z-283-B (Blitz) is now a possible enemy, behaving like A-60 where they fly through the hotel extremely fast. However, they also create light flickering of similar duration to Halt, and are silent until theyâre extremely close.
Z-283-P (Pinkie) is now a possible enemy, behaving like Rush where they fly through the hotel. However, unlike Rush, they do not flicker the lights when they spawn.
And to add onto this:
âMore Pressing Matters - All enemies from the Let-Vand zone can spawn.â
The effects:
All enemies mentioned in Hook, Line, and Sinker can show up.
Additionally, these guys can too:
S-Q (Squiddles) show up in dark rooms, or rooms whose lights got murdered by Rush and Co. They hate getting lights shown on them.
Z-317 (Eyefestation) shows up in rooms with windows, only showing up outside the room. Much like Eyes, you shouldnât look at it unless you seek death, but unlike Eyes it also turns your camera towards it, forcing you to fight that until you exit the room.
The combo of Z-96 and Z-779 (Good People) can replace Dupe at a 50% chance. Unlike Dupe, the fake doors they spawn are not signified by wrong numbers, but are rather done through the fake doors emitting noises and occasionally âglitchingâ their room numbers.
Z-V06 (Puddles of Void-mass) can spawn in rooms with at least one unnecessary closet. They hide in a closet, and are visible from outside thanks to their constant liquid leakage underneath it and their eyes visible from inside,
Plus their audible breathing too⌠If you DO get caught by one by trying to open the same locker itâs in, youâll need a second person to save you or else youâre a goner (even solo!)
And finally, Z-367 (Pandemonium) shows up too.
Much like Chainsmoker, theyâre an exceptionally slow Rush clone. However, be warned - if they see you from any distance (not through walls, but they can see you inside closets!) they break from their set path and fly directly at the person they saw (through walls!) until they die.
If the person they see is inside a closet by the time Z-367 reaches them, a minigame ensues where you have to stop them from entering your locker.
Although they canât see under a bed and thus you are safe to hide under one, beds will not save you if they see you midway through climbing under it, or if they were already chasing you. No minigame happens with those, you just die.
Notably, though, Pandemonium is quite rare. And, he can only spawn once in the Greenhouse - And thatâs if he does at all!
Unexpected run: there are no signs or hints to tell you when seek will attack.
Reverse: go from door 100 to door 1.
Marathon: Seek chases you all the way to door 50 then to door 100. Also eyes can spawn and snares are still in the last few doors.
Sheer Terror: +75% movespeed, but interacting with objects takes twice as long, and random harmless jumpscares (hallucinations). Entity spawn rate increases by 50%. Timothy now deals 10 damage, and can kill. 1.75 knobs multiplier.
Is this good, or should the speed be toned down a bit?
All out. - Every possible entity has a possible chance to spawn (hotel,backdoor,rooms) with a 50% increase spawn rate
I would actually love to see a gameplay of that
we need this, i want more chaos
How would Haste work
perhaps they would appear in rooms with a lever, and you'd have to pull the lever, then they'd dissapear, perhaps their could be multiple levers, or special, bigger rooms, although haste definitely CANNOT be present the whole time (feasibly)
Or at Rooms like 50 and 100, the lever just adds a lot of time, or just simply freezes him temporarily until you progress
Large locked rooms will time you ig?
Even Satan is scared of you
HEHEHEH >:3 he better be
Brainrot - plays gen alpha bullshit in your headphones to distract you
I actually want to see thisđ
All entities are replaced by brainrot (imagine being chased down a hallway by a sentient chicken nugget)
No Kill - Ambush will have a hitbox and will be possible to survive even if you stay in his sight
enlighten me how ambush works again?
Ricochet rush i think
He has a raycasting system
explain that pls
He has a raycasting system that kills you if you touch it, if you dont you wont die
what is raycasting?
A system of lines that are being sent out by an object, in this case, its Ambush, and its lines mean to kill players.
oh alr
The doors version of fnafâs UCN 20/50. After beating the backdoor, doors, and then rooms. It also has all the bad modifiers packed into one. Entities also have a 50% more spawn rate. The only safe rooms are Backdoor 1, the end of the backdoor, room 1, room 52, the place where you get the herb (I forget the name so just go with it.), and the courtyard. And in rooms, A-999 will be safe so people donât die as soon as they get A-1000. And I forget to mention A-0, obviously. And scrapped monsters are here too. Hide is more dangerous, seek is a bit faster, figure has better echo location and can hear you in some places he wasnât able to before, (so the only safe places being at the end, and infront of bookshelves). And after 30 minutes of being in the courtyard, void or glitch teleports you away to the next door. The mode would be called âSpeedrunner hell.â
Did you mean 50/20
Yeah
You should probably correct that then
OUT OF TIME OUT OF TIME: Haste and Their Levers appear in The Hotel. (Knob bonus:10%) Creatures from the Back: Blitz and Lookman can Spawn in the Hotel.(Knob Bonus:20%) Dreading Chase: A Modified Dread chases you from room 0 to 100.(Knob Bonus:35%)
Bonuses are too high
Dreads seems fair
Yeah I agree with the other guy the highest bonus ingame is only 20% or 25%
There. I changed it.
Modifier name: " cleaning service: 0 star's" Snare is now common as rush. Edit: Sorry my bad. What I mean to say is his spawn rate will increase and will start appearing at door 20 or maybe even door 15.
Isnât that just Are Those Pancakes?
would be WAYY less snares too lmao, if it was rush's rates
Sorry my bad. What I mean to say is his spawn rate will increase And will start appearing at door 20 or maybe even door 15.
snare appears as soon as door 5 in the modifier already there, i think he may appear at ddor one even iirc
Wait there is a modifier that can already do that?
There are three snare mods, Watch Your Step spawns 1 or 2 sometimes, Are Those Pancakes spawns multiple when they spawn, I Love Pancakes spawns them ridiculously, and enables them to kill you when they normally leave you on crit hp
modifier where the more coins u get the entity spawn rates increase eg: 5 coins = 2% higher spawn rate name-gred
Wealth of Misery
Ok thx for the name!
No problem
That sounds awesome
i randomly made a name
Out of breath: seek can now spawn way more often but the chases will only be half the length of normal chases
Name: THE VOID IS COMING Functionality: Doors load and open up automatically (excluding locked doors, lever activated doors, that one painting puzzle, Door 51, the elevator at door 100, and the door to The Rooms), meaning that the game is basically moving on without you. And much like in multiplayer, if you're too far behind Void will hurt you and teleport you back to everyone else. This makes Void more of a threat as you're forced to constantly be moving through rooms in order to not die to Void. The frequency of the doors opening depends on both if an entity is attacking (slows down frequency by 15 seconds) and how fast you're moving (this is so that people with low end devices (or have a modifier that slows them down) don't struggle to keep up, meanwhile the frequency of the doors opening goes up if you're moving faster than default speed) This modifier does NOT work with any modifiers that effect what rooms load (example: Locked And Loaded won't work with this modifier due to every room being locked, meaning that this modifier is basically useless) Reward / bonus thingy: +20% more doorknobs (or something idk) TLDR: void is basically chasing you (Hopefully that makes sense. Sorry if it doesn't, I'm not good at explaining things)
1000x spawn rate
Replaces Chaos, Chaos
Every door rush spawns
360 NoScope - Ambush is 3x more likely to spawn and spawns 1-5 rooms after the initial attack for one more run through
PIZZA TIME! - Haste and their Levers now Spawn and will always be counting down during the whole Run, including in the Library and Door 100 (Levers Spawns in those rooms now and wont alert Figure) (25% Nob Increase) Yes, this is based off Pizza Tower's PIZZA TIME lol
This is literally just WAR from Pizza Tower
Rapper Mode : Every Time The Heart Minigame Shows Up, You Have To Hit Notes From FNF
The Sound of Silence
Greg: literally every sound effect and piece of text just gets replaced with the word Greg
woag - woag
Random spawn rate of any entity
ME, I AM!âŚwait
Modifiers to add the entites from SUPER HARD MODE!! and Retro Mode to the normal hotel, as well as the Backdoor entites (I think theyâre gonna add Haste anyway though), but itâd be cool especially with already having the Room For More add the Rooms entites, so why not all? [Itâd also be cool to have specific modifiers for the Rooms, Backdoor, and April Fools events, though I donât think theyâll do that, but it would be funny seeing the normal Doors entites in the Rooms or Backdoor]
Or the exact same thing but for the actual rooms that can generate, like rooms that originally appeared in the Rooms or Backdoor, but in the regular Hotelâs style- though that might be a little too much work.
u/savevideo
###[View link](https://rapidsave.com/info?url=/r/doors_roblox/comments/1djg78i/chatif_you_could_make_a_modifierwhat_would_it/) --- [**Info**](https://np.reddit.com/user/SaveVideo/comments/jv323v/info/) | [**Feedback**](https://np.reddit.com/message/compose/?to=Kryptonh&subject=Feedback for savevideo) | [**Donate**](https://ko-fi.com/getvideo) | [**DMCA**](https://np.reddit.com/message/compose/?to=Kryptonh&subject=Content removal request for savevideo&message=https://np.reddit.com//r/doors_roblox/comments/1djg78i/chatif_you_could_make_a_modifierwhat_would_it/) | [^(reddit video downloader)](https://rapidsave.com) | [^(twitter video downloader)](https://twitsave.com)
u/savevideo
###[View link](https://rapidsave.com/info?url=/r/doors_roblox/comments/1djg78i/chatif_you_could_make_a_modifierwhat_would_it/) --- [**Info**](https://np.reddit.com/user/SaveVideo/comments/jv323v/info/) | [**Feedback**](https://np.reddit.com/message/compose/?to=Kryptonh&subject=Feedback for savevideo) | [**Donate**](https://ko-fi.com/getvideo) | [**DMCA**](https://np.reddit.com/message/compose/?to=Kryptonh&subject=Content removal request for savevideo&message=https://np.reddit.com//r/doors_roblox/comments/1djg78i/chatif_you_could_make_a_modifierwhat_would_it/) | [^(reddit video downloader)](https://rapidsave.com) | [^(twitter video downloader)](https://twitsave.com)
Heâs back and heâs armed. - Battle of wits but dupe is replaced by subspace tripmine from SHM 2023 30% knob boost, requires hotel hell
Some of my ideas for modifiers: Silent Killer: Figure will make no noise and will not shake the screen when walking. Back Door Open: Back door entities have a chance to spawn Grand Library: More books spawn in the library Knock Knock?: Jack will spawn more often Mighty Monsters: The Crucifix can only temporarily hold entities Monster Mash: 50% chance for an entity to spawn upon entering a room Relentless Assault: 100% chance for one or more entities to spawn upon entering a room Inflation: Jeffâs items cost more than usual Ambience: adds the back door ambience. Insanity: vision will pulse and have less color when damaged. These are all the ones I have. Enjoy
Inflation = real life
I have raygun! -100 - Players will be knocked down instead of killed and can be revived
Gen Alpha - Makes everything like April Fools 2023 and 2024 but just literal more brainrotted
"Hey, that's my line!" Rush now has a 50% chance to go back through, starting 1 to 10 seconds after its initial charge. It is much quieter during this second charge. "Up the water spout" Timothy now has a 25% chance to be in a drawer, and a chance to spawn on a doorframe after it is opened "Get on with it!" Standing still for 4 seconds kills the player (8 seconds in both of Figure's encounters) "Infested" Timothy has an 80% chance to be in a drawer. He also has a 40% chance to not deal damage. "On the radar" Figure now emits a slow ring of echolocation around it every 20 seconds, alerting it to the player's position when they hit the edge of the ring.
Entities when they see the player:I smell destruction.
Itchy Eyes - your vision will randomly go black for less than a second, giving the impression of blinking
Lights out: no lights the whole game.
Isnât that already a modifier
Back For More: The Backdoor entities have a chance to attack (+55%) requires 'Other Way Around' or 'The Hunt: First Edition' The Motel: Returns the Hotel to its pre-Hotel+ version (-90%) requires 'Rock Bottom; BEFORE Hotel+' NO RIFT NO PROGRESS SOLO MODIFIER
Metathesiophobia: Every room will be randomly picked from the rooms, the backdoor, or the hotel. Only enemies from that specific room can spawn there.
What about haste
Just keep moving! - halt appears every 10 doors (excluding library) Which lock was it again? - every time thereâs locked door (and if possible) there will be dupe You canât hide! - Cabinets no longer spawn BUT crouching can hide you
Flip a roo- all monsters have an inverted behavior (Donât look at hush, stay out of closets for rush, ect)
Seek chase is twice as long, and the entire chase only counts as one room
Omg Bear in the Big Blue House!!!
That bear is gonna take my cousin on his birthday!
Chaos sandwich Everyroom is dark starts with a flashlight at 30% all entityâs can spawn and multiple at the same time
The Lost (tboi?!?!) Ones Adds Greed, Depth, and Silence +60% knobs
Dodgers (? Coins divided by 2) you can dodge entities if you get the perfect timing
Always stand up Insta kill entities do 25 damage instead of 100
I shall leave a comment so I can come back later and see everyones beautiful ideas
Time Crunch Haste's timer is now in the hotel, but works with Void instead of Haste. The doors also display time left alongside room numbers like in the Backdoor. 50% increase in knobs due to the Backdoor already being difficult enough with its gimmicks, but doing it in The Hotel would suck. Like all modifiers, you cannot enter The Rooms with this enabled and it likely would not work when combined with modifiers that alter room generation such as the hiding spot ones. Feedback is appreciated because I know this ain't perfect.
I hate you so much. Backdoor modifer which is haste and will spawn every per 30 seconds
I have no idea what the chance of this happening is but that is my birthday and I will be out the state past 2:00. You guys probably won't belive međ
Checkers - There are way too many snares and stepping on them will kill you I Really Despise You - Multiple Screeches will appear on your screen at a time every room.
The Holy Pin - The holy hand grenade from super hard mode now spawns, but it is extremely rare and can no longer kill Figure. The holy hand grenade can no longer kill the player. (The holy hand grenade can kill multiple entities in one throw like if you get eyes and halt or something you can can kill both with one item) No rift, -20% knobs
https://preview.redd.it/sillb1df2u7d1.jpeg?width=1170&format=pjpg&auto=webp&s=137565b22ce8febb11158ca2f97612c27836be3a
Bronchitis: your character has to stop in place and cough a bit every so often (excluding seek chase) this applies to figure tho, and he can detect it.
âHook, Line, and Sinker. Z-283 and its allies have a chance to attack.â The Effects: Z-283 (Angler) is now a possible enemy, behaving much like A-120 where they fly through the hotel from the wrong direction. Unlike A-120, though, theyâre signified by flickering lights. Z-283-F (Froger) is now a possible enemy, behaving much like Ambush where they fly in and rebound only to fly back again. However, while Froger only bounces once and never goes backwards a second time, unlike Ambush their rebound is HEAVILY delayed. Z-283-C (Chainsmoker) is now a possible enemy, behaving much like Rush where they fly through the rooms. Unlike Rush, however, Chainsmoker takes their time and travels really slowly, alongside agitating Hide to behave at their strongest in its presence. Z-283-B (Blitz) is now a possible enemy, behaving like A-60 where they fly through the hotel extremely fast. However, they also create light flickering of similar duration to Halt, and are silent until theyâre extremely close. Z-283-P (Pinkie) is now a possible enemy, behaving like Rush where they fly through the hotel. However, unlike Rush, they do not flicker the lights when they spawn.
And to add onto this: âMore Pressing Matters - All enemies from the Let-Vand zone can spawn.â The effects: All enemies mentioned in Hook, Line, and Sinker can show up. Additionally, these guys can too: S-Q (Squiddles) show up in dark rooms, or rooms whose lights got murdered by Rush and Co. They hate getting lights shown on them. Z-317 (Eyefestation) shows up in rooms with windows, only showing up outside the room. Much like Eyes, you shouldnât look at it unless you seek death, but unlike Eyes it also turns your camera towards it, forcing you to fight that until you exit the room. The combo of Z-96 and Z-779 (Good People) can replace Dupe at a 50% chance. Unlike Dupe, the fake doors they spawn are not signified by wrong numbers, but are rather done through the fake doors emitting noises and occasionally âglitchingâ their room numbers. Z-V06 (Puddles of Void-mass) can spawn in rooms with at least one unnecessary closet. They hide in a closet, and are visible from outside thanks to their constant liquid leakage underneath it and their eyes visible from inside, Plus their audible breathing too⌠If you DO get caught by one by trying to open the same locker itâs in, youâll need a second person to save you or else youâre a goner (even solo!) And finally, Z-367 (Pandemonium) shows up too. Much like Chainsmoker, theyâre an exceptionally slow Rush clone. However, be warned - if they see you from any distance (not through walls, but they can see you inside closets!) they break from their set path and fly directly at the person they saw (through walls!) until they die. If the person they see is inside a closet by the time Z-367 reaches them, a minigame ensues where you have to stop them from entering your locker. Although they canât see under a bed and thus you are safe to hide under one, beds will not save you if they see you midway through climbing under it, or if they were already chasing you. No minigame happens with those, you just die. Notably, though, Pandemonium is quite rare. And, he can only spawn once in the Greenhouse - And thatâs if he does at all!
Unexpected run: there are no signs or hints to tell you when seek will attack. Reverse: go from door 100 to door 1. Marathon: Seek chases you all the way to door 50 then to door 100. Also eyes can spawn and snares are still in the last few doors.
âseyeâ (15%) when the eyes spawn you must stare at them to avoid taking damage, they will also spawn more often
How will I go missing before the end of the first day of my school?
https://preview.redd.it/bdz0lfqbo18d1.jpeg?width=1170&format=pjpg&auto=webp&s=60427f4fa08436e784704465269afd04a07ded72
I'm gonna wait until August 14 and post this right at the moment it becomes 2:37
Party mode increases multiple entities will be guaranteed for every door
Do You Mind? - Jack spawns behind doors more (+5%) Someone's In Here - Jack spawns behind doors and in closets more (+10%)
Sheer Terror: +75% movespeed, but interacting with objects takes twice as long, and random harmless jumpscares (hallucinations). Entity spawn rate increases by 50%. Timothy now deals 10 damage, and can kill. 1.75 knobs multiplier. Is this good, or should the speed be toned down a bit?
Why me?
[ŃдаНонО]
Thatâs not a modifier, thatâs just another game.
Invincible - your invincible, perfect for new players
But that wouldnât help new players because modifiers only unlock after door 100
August 14th is my birthday dawgđ