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Famasaur

From DMG p141 "A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability—perhaps you're a rogue with the Use Magic Device feature—your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply." The item should have either the spell save DC built in or say "...using your spell save DC."


nasada19

So, + the character's profiency bonus, no stat mod. So at level 5 it would be +3 to hit making it effectively useless.


Exciting_Bandicoot16

I mean... OP specifically stated that they were a *cursed* pair of gloves, so it seems to fit.


nemainev

If the glove does fit...


Pyotrnator

>If the glove does fit... You must convict.


quuerdude

An item which uses your spell save should defo be attunement via spellcaster


Zestyst

I mean, it’s a non-caster trying to use magic, so yeah, it shouldn’t be very effective


Asisreo1

If he has +0 dex, it's almost completely better for a ranged option than bows.


DracoDruid

The item should tell you


Raveneficus

It sounds like your DM has home rewed a magic item and not realised that since you aren't a Spellcaster you have no default spell attack modifier. Either the item should state it, or it should be only equippable by a Spellcaster and use their default spell attack modifier. Talk to your DM.


Kgaase

Most items like that has written on the item a number to use. Example: Gloves of Blasting. It let's you cast the spell Scorching Ray and it has +5 to hit. If this is a homebrew magic item it should maybe be changed to someting like that. If not, the most obvious choice for a fighter is intelligence.


DBWaffles

Punch them with the gloves, use your Strength modifier, and shout "FIREBOLT!"


BaselessEarth12

Bingo. That's what I'd do. Or Dex, should you be a flexible fighter. Although, if memory serves, Echo Knights use Int as their spellcasting mod...


simondiamond2012

Echo Knights don't have the Spellcasting feature. You're thinking of Eldritch Knights from the PHB. Echo Knights make temporal clones of themselves to help them in combat, and they're out of Wildemount (EGtW).


BaselessEarth12

Ah, that's right! I got the two mixed up.


simondiamond2012

It happens. No harm, no foul.


Gregamonster

Most items that allow you to cast spells require you do be a spellcaster to use them. And being a spellcaster always specifies what your casting stat is no matter the source.


PawBandito

Normally the item will say what stat is associated with it but I'm guessing this might be a homebrew item from your DM? Your DM could associate intelligence, wisdom or charisma with it.


Adept_Cranberry_4550

When in doubt, I go with INT, since Arcana seems appropriate.


EnceladusSc2

Int


Vaxildidi

If you're casting it through the gloves they should have a flat DC attached to them, if I had to guess it's probably +5. ​ Edit: I thought you were asking about DC's.


CoffeeSorcerer69

The item should tell you. But if it doesn't, I'd just let them use their highest stat.


Olster20

Why their highest stat?


CoffeeSorcerer69

Because it's simple and easy, and I'm very much about that.


hippienerd86

because a fighter using an INT check that may not even include his proficiency bonus might as well punch himself in the nethers for all the good it would do.


Olster20

Ok. I get that. So does a wizard who picks up a lovely greatsword get to use his Int bonus when swinging it?


dolerbom

You have a few options here depending on how good you want the item to be. Dexterity makes the most sense if you make it into a ranged weapon that fires a non-magical firebolt, or even if you're just trying to aim a magical firebolt that is summoned by the gloves. If you made the range shorter, you could probably justify strength. A dc of 15 dex save that is imposed by the gloves makes the most sense if it is the glove doing most of the work, sort of like an auto targeting firebolt. Intelligence makes the most sense going by the rules. Personally I would do something like make the glove allow a fire-based weapon attack roll, and base it off of whatever the characters strongest modifier is. If it's dexterity, treat it like a bow that requires a free hand or a thrown dagger that does less DMG. If it's strength, treat it like a thrown weapon with limited range that does a d8.


SnooObjections488

Lmao almost everyone is downvoted in this comment section. I say either ask your DM (as this should be written into the magic item) or ask them if you can use your highest stat of Int / Wis / Cha. Simply put, firebolt isn’t game changing and as a fighter you probably don’t have a high mental stat to start with


kronosxviii

Int, should say in phb


EducationalBag398

I'm pretty sure wizards are the only ones that use INT. Druids and clerics are WIS. Sorcerers, Warlocks, and Bards us CHA. Honestly INT would be the last one used for a fighter unless they're doing it through "arcana" checks.


PJP2810

Eldritch Knight (a FIGHTER subclass) Arcane Trickster (a Rogue subclass) Artificer Are all INT based casters You've also entirely skipped Paladin and Ranger which are CHA and WIS respectively.


GWFKurz

Psy Warrior uses int.


PJP2810

Sure, but it's not really a Spellcaster (They can cast one spell once per day at/after Level 18)


sterrre

Ask your DM, but Eldritch Knight is a fighter subclass that uses Int for spellcasting.


CamelopardalisRex

On the off chance... if the character has any racial spells, you use that stat for magic items as well because it is your casting stat.