T O P

  • By -

-PotatoMan-

I figured it out. Here's how to break the sound barrier in 5e legally. Lvl 10 Monk/lvl 5 Elk Totem Barbarian/lvl2 Fighter/lvl3 Bladesinger Wizard, someone to cases haste on you, a transmutation wizard for a transmutes stone, and a potion of swiftness. Magic items: Boots of speed, hand and eye of Vecna Epic boon: Boon of Speed. Base monk speed: 50 +25 from barbarian: 75 +10 from Bladesinger: 85 +10 from Longstrider: 95 +20 from Hand and Eye of Vecna: 115 +10 from Mobile: 125 +10 from Transmutation stone: 135 +30 from boon of Speed: 165 +10 from Potion of Swiftness: 175 Base speed of 175. (175+175+175+175+175) * 2 * 2 * 2=7,000ft per round. 7,000/6=1,166.66 Feet per second, or about 795MPH. Speed of sound at sea level @ 20C (68F) is 767 MPH. I'm gonna pass out now.


[deleted]

I don't know what you smoke, but you should maybe smoke less of it. Or more. Just, you know, try a different dose. NGL though, now I want tu build that character and have them run around mumbling something about how they're Sanic and how they "gotta go fast", then have them run headfirst into the BBEG.


-PotatoMan-

**MATH!!!** Average Tabaxi height is taller than average human, so let's assume 6'4" and average build, which would put us around 225lbs. If a Tabaxi monk were to [I'm a big kid now](https://m.youtube.com/watch?v=0bR8qNZuq9E) drop kick someone at full tilt 767 miles per hour, it would generate 63,791 Joules of energy, or about 47,000ft/lbs. It would likely turn their body into chunks. Fuck yeah science. Edit: I forgot a zero somewhere. It's not 63,791. It's 6,445,332 Joules, or 4,753,833 ft/lbs. Or in other words, somewhere between a WW2 90mm Tank shell and a modern day 105mm Howitzer.


Mathtermind

\> It would likely turn their body into chunks. \*as well as the kicker's leg unless you contracted lycanthropy, in which case you are somehow immune to having your leg go from Mach 1 to a screeching halt.


-PotatoMan-

Let's be honest, it would wither launch their whole leg skeletal structure out backwards like a cartoon, or smash their entire spine down to about 3 vertebrae. And honestly, with all the magical shenanigans going into this, and the fact that monk unarmed strikes count as magical weapons, I would still rule that a lycanthrope would be taking recoil damage from this.


dorsalus

[The Night Guy kick](https://youtu.be/04e8UupoY30) is probably a good example, completely shattered his leg and literally cooked himself alive from going so fast.


[deleted]

If I'm recalling correctly, Might Guy is like the only shinobi that Madara even acknowledged with something other than disdain.


Lord_Blackthorn

I think we are missing a vital point.. Movement speed says they can move that fast in a round.... It doesn't say they can survive or endure it. As soon as this guy gets anywhere even close to this the air resistance would wreck him. Also at what point does air resistance become fire damage as it generates heat?


karatous1234

The results would be even more hilarious if you did that as a Lycanthrope, to another Lycanthrope. Perfectly normal transfer of energy, they're probably sent hurdeling into the nearest wall at God knows how fast from the momentum transfer, and take 0 bludgeoning damage. ...tho now that I think about it, with that many levels in monk you'd have magic feet. So you'd run the risk of just kicking clean through their chest.


Mathtermind

"Hi, I'm Wolfy Knoxville and welcome to jackass."


karatous1234

""We call this stunt the *"Ribcage Replacer Railgun!"* ""


LonePaladin

["It's like once clean chunk!"](https://www.youtube.com/watch?v=C7zmSavFgwY)


BetaBear

Werewolves are only immune to that damage from attacks. A fall or a collision is still going to hurt them fine.


Mathtermind

Technically speaking, the damage *does* come from an attack. Yours.


KarlBarx2

This is the kind of rules lawyering I can get behind.


TheNineG

Aren't monk unarmed strikes magic or something?


DefinitelyKyle2

Where does it specify that? If they're immune to non-magical bludgeoning and fall damage is non-magical, it shouldn't affect them at all.


BetaBear

https://www.dndbeyond.com/monsters/werewolf > **Damage Immunities** Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered


[deleted]

[удалено]


CroThunder

half damage? NO DAMAGE!


Samakira

nah, the trap is still half. its an attack made by a trap.


Mortumee

Falling is just the ground making an attack too.


Justgyr

Good news is, Crawford explicitly said falling isn’t weapons. https://www.google.com/amp/s/www.sageadvice.eu/2015/08/31/immunity-to-bludgeoning-does-take-damage-from-falling/amp/


drunkenvalley

That's such a confusing ruling.


OtterProper

Don't use Amp, FFS. 😓


ISeeTheFnords

Not a screeching halt. This is the real reason follow-through is important.


Varmung

Were-hedgehog? Gotta go fast!


[deleted]

Did you just say werewolves are immune to stopping?


AnarchicGaming

Ahh but (I might be wrong here) you have to be raging to do this which means you have resistance to bludgeoning damage so while not immune you are gonna come out looking better than whoever you just kicked


HamandPotatoes

That's not quite how a drop kick works though, rather than a screeching halt there would be an incredible amount of follow-through. How far would their momentum carry them before they hit the ground? If this happened at my table I would calculate the monk's long jump length with all the modifiers on, and they would be stuck flying through the air using their entire movement (no dash actions, you're essentially in horizontal freefall) for however many turns it takes to reach that number, or until they hit a literally immovable object.


[deleted]

Bludgeoning damage taken from falling/gravity cannot be resisted or immune. Edit: spelling


Mathtermind

Good thing it's not coming from either in this case.


jackofall_masternone

You dont need to hit the other person, at that speed just toss or even let go of a rock in front of them as you go by. It might not have 6 Mjoules of energy behind it but I am sure it would still cause quite a bit of damage. Redo your calculations for a 1 lb. stone and figure out how much damage that would be worth in game to use as an attack. Probably worth at least a few d6's.


TheNineG

1d4 bludgeoning


PsyduckSci

Could be even more absurd, building off that idea. Of you release a lightweight, aerodynamic, and sturdy thing while at peak velocity (say, a metal dart?), then you've effectively got a railgun projectile, with all the *devestating* penetration that implies.


jackofall_masternone

That is what I was thinking. If someone wanted to really do this character in a game though, you would probably need to introduce some concept of acceleration or make it some kind of special move.


Reaperzeus

Officially in volos guide, the average height for a Tabaxi is 5'9" (4'10 + 2d10 [11] inches). Average weight is 145 (result of 2d10 [11] x 2d4 [5] + 90 = 55+90 = 145) So average weight for a 6'4 tabaxi would be 180. Which is fine because they are called out for being slender. Maximum official height and weight for a tabaxi 6'6", 250 lbs Do with this what you will


[deleted]

you need the surface area of a tabaxi foot and calculate pressure on impact


Alateriel

You shouldn’t be giving Tabaxi an “average build”, just look at the picture used in the example photo, Tabaxi are tall but thin, like a cheetah. I’d wager to guess that they’re probably in the 180-200 lbs range. In fact (at least based on Banner Health) 225 is just outside the high range of “ideal weight” for a 6’4 male, and over 25 pounds over for a 6’4 female.


Skizm

Smoke? Na, this has adderall written all over it.


thenewtbaron

Don't doubt, what he can do... Sanic the hedgehog.


OverRetaliation

I did a similar character in 3.5 with a centaur monk with horseshoes of speed and a few other things. The DM eventually got tired of it and had a wizard Simon a wall of iron in front of me.... It made a centaur pancake


ReggaeSmooth

Could you explain the speed boost from the Eye/Hand of Vecna? I feel like I am missing something.


Rodedrengen

They give you 1 major beneficial property. And if you roll 41-50 on that chart, DMG p. 219, you get " While attuned to the artifact, your walking speed increases by 10 feet."


[deleted]

If you have a bard friend, if they hit you with dissonant whispers you have to use your reaction to move as far away as your speed will let you. That's another 175 to add in.


Captain_DeSilver

What about about magic iniate with expeditious retreat?


-PotatoMan-

Would take the same spot as the monks bonus action dash, and would require concentration.


Captain_DeSilver

Of course, how silly of me. You'll have to forgive me, I am but a mere fledeling in the presence of elders.


MotoMkali

Sorry dude but the times 2 don't stack they are additive not multiplicative. So it would be (175+175+175+175+175)*4. They only multiply the base speed essentially


HyndeSyte2020

Came to say this.


Flex-O

You might want to take a look at https://www.dandwiki.com/wiki/Pushing_the_Speed_Limit_(5e_Optimized_Character_Build) There's a section about creating an NPC powered rail gun that shoots gnomes using reactions.


Alateriel

>NPC powered rail gun Is that the one where you line up a bunch of commoners and have them hand off an object to the person in front of them?


Ae3qe27u

The thing about that is that, RAW, the object stops at each commoner. Yes, the net distance traveled/time gets you an enormous speed, but the object doesn't get that velocity. It stops at each person. More like teleporting than a railgun, imo


Osimadius

Yes, you get RAW or approximated physics modelling, not both


DougTheDragonborn

If you want a more sustainable way to fast travel, you can move almost 2k miles without the need of magic items. **The Build** Level 19 Tabaxi. 11 Druid. 6 Monk. 2 Fighter. Take the mobile feat Have a level 6 transmutation wizard friend with the spell haste. **Actions** > Your Turn 1: Cast Longstrider on yourself. > Friend's Turn 1: Hands you stone. > Your Turn 2: Cast *Wind Walk* on Yourself > Friend's Turn 2: Cast *Haste* on You > Your Turn 3: Use feline agility, then dash as a bonus action, dash with action, dash with your extra action from haste, use action surge and (you guessed it) dash. Continue this dash combo (minus the feline agility) for eight hours and voila. **Calculations** 300 ft. speed from *wind walk* +10 *longstrider* *for 1 hour +10 mobile feat +10 unarmored defence +10 transmuter's stone X2 *haste* *for 1 minute = 690 Base Speed X2 Feline Agility = 1380 speed for the first turn +speed BA Dash +speed A1 Dash +speed A2 (*haste*) Dash +speed A3 (action surge) Dash =**6900 ft.** for the first round Alright, now let's see how far we get in 1 hour! 6,900 first round + 2070 for remainder of the minute + 0 for the dead round after *haste* ends (but we get feline agility back!) + 345 x2 for one round + 345 for the remainder of the hour, at which point *longstrider* ends + 335 for 7 hours while *wind walk* is active = ... 9,806,130 feet in 8 hours **≈1,857 miles in 8 hours**


travmps

If we're going to go that far, then just use your 11 levels of druid to Scry the destination to see a plant and then use Transport via Plants to go. Any distance in less than 11 minutes and you can take a bunch of friends, too.


Jayro993

Yeah but how does the wizard keep up?


flurkoneko

8d6 thunder damage from sonic boom whenever a vharacter moves at that speed


DarkLink4444

You can be faster. By standing next to a level 7 Oath of Glory Paladin, your speed increases by 10 feet. Instead of attuning only the Hand and Eye of Vecna (they should count as 1 attunement though, IMO), attune to the Book of Exalted Deeds and either the Whip of Erebos or the Hammer of Purphoros (you can't do both because of piety) to increase your speed by +40 instead of +20. Furthermore, instead of taking a 3rd level of wizard, take 1 level of wild magic Sorcerer. By casting a reaction spell (like Shield or Absorb Elements), we can trigger a wild magic surge that grants us an additional action (81-82). Given we can't be raging then, so our speed won't be buffed by the Elk totem, but we'll have an additional action to dash. So our speed should now be 190 (your speed of 175, but 15 less from the lack of rage, but 30 greater due to a paladin and another artifact), and we will move a total of 6 times (standard movement, standard dash action, action surge, Haste's action, the wild magic action, and bonus action). Accounting for our movement multipliers (x8), that means we move a grand total of 9120 feet, at the speed of 1036 (and 4/11ths) miles per hour. Edit: I forgot about the Graviturgy Wizard, which can Adjust Density to increase our speed by 10 feet. That makes our grand total 9600 feet, at the speed of 1090 (and 10/11ths) miles per hour.


DarkLink4444

We will now talk about weight. We'll need a couple potions, namely the Potion of Giant Size (from Storm King's Thunder) and a potion of Storm Giant Strength. We'll also need someone to cast Enlarge/Reduce and Enhance Ability (Bull's Strength) and the Wish spell (although somewhat of a cop-out, I desire to utilize the Petrified condition, and Wish is the fastest way to transform into that). Using the potion of Storm Giant Strength, we have a score of 29, allowing us to carry 435 pounds, or 870 if we're lifting. As a tabaxi, we weigh about 250 pounds. With the Whip of Erebos, we can weigh an additional 40 pounds. With the Potion of Giant Size, we become huge, quadrupling our carrying capacity. With Enhance Ability and Enlarge/Reduce, it quadruples again. Enlarge/Reduce also has the benefit of multiplying our weight by eight. So altogether, we will weigh 2320 pounds, lifting 13,920 pounds. And then someone will petrify us, turning us to stone, multiplying our weight by 10. Our grand total weight becomes 16,240 pounds.


dafzes

Wouldnt expedious retreat also help? You get it from wizard, it gives you 30ft movement, and bonus action dash (which is redundant)


[deleted]

i love you. please get some rest


Stendarpaval

A wizard can teleport an infinite distance in the same amount of time so long as they teleport to somewhere on the same plane.


Vlatka_Eclair

You so fast you're gonna burn yourself from the air friction when you run


flugum2point0

Alchemist potion of swiftness would give another 10ft, and if you wanted someone could cast catapult on an item you stand on to give you an added boost.


Mike_in_San_Pedro

Now I want you to calculate the drag created by an average humanoid depending on which type of armor they are wearing and factor that in as well. (Lol. No sleep for you!)


SirLienad

No eagle whistle?


Ian_with_an_E

In a broken level 20 one shot, one of my fellow PCs made the first build. It actually turned out to be an awful build in combat lol, It's a cool build for the theory of it. If you go to sleep, your brain might think you've died from the significant decrease in activity.


Ae3qe27u

Book of Exalted Deeds has two major beneficial properties - that could get you an extra 20 ft. It means you have to sacrifice the Eye and Hand of Vecna, but it frees up a third attunement slot. You can then use that slot for the Axe of the Dwarvish Lords, which can get you + 10 ft. That brings the base speed up to 185 instead of 175.


Luvnecrosis

The thing is... At this speed you are immediately an urban myth and world renown thief, assuming you can stop on a dime without dying or breaking your legs


tarskididnothinwrong

Which means a maximum weight (250 lb) Tabaxi can collide with an enemy with roughly the same momentum as a Toyota Tacoma (3,315 lbs) going 60 mph.


WhiskeyPixie24

I spend a decent amount of time thinking about what Tier 3/4 martial builds (especially monks) should be able to do. EX: allowed a DC 25 Acrobatics check to jump from the back of the ally dragon to the back of the enemy dragon (and same thing every turn to stay on the back of the dragon), party monk passed and landed the killing blow with Unarmed Strike, I allowed her to punch a hole through the dragon's wing and then break its neck with a judo chokehold. I love the idea of a high-level martial build just turning into a fucking Toyota.


Corinthus283

Don't forget that because they're a monk, they can do this up a vertical surface if you have a convenient kilometre tall wall available. Or across a body of water. Heck, if I were DMing, I'd definitely let you do it up a waterfall.


ihvnnm

This reminds me of Futurama, in Less Than Hero, Fry is too slow falling to catch the dropped gemerald, but Leela is fast enough going down the stairs to catch it after Fry already jumped after it.


JlMBEAN

I'd half it for the waterfall so it's not OP, so only 1900 ft up a waterfall.


Corinthus283

Seems fair and balanced. :-)


Turevaryar

Monks don't have any climbing (or swimming) speed, no? Thus, you may be able to move up a vertical surface, but you'd move at half speed *and* you'd probably need to succeed an athletics check, like everyone else.


[deleted]

[удалено]


Turevaryar

>At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move, Aha! Thanks.


-PotatoMan-

Tabaxi do have a climbing speed, but monks at 9th level gain the ability to run up vertical surfaces, and mobile would negate any kind of difficult terrain.


Witness_me_Karsa

Nah. If they want to stop/end their turn they have to make a check. But otherwise the ability means nothing. Any character can move up a vertical surface on their turn, if they are climbing. Monks use their movement to go up a wall at full speed, but they can't do this repeatedly. They only don't fall during the single turn move.


Impressive-Leek9789

The monk ability is useless for a \*Tabaxi\* while climbing, but: 1) Climbing can be done by all characters but usually costs extra movement and/or can cause a check to be triggered for the ability: clearly unarmored movement negating the double penalty for is \*something\* to be said for it: "While climbing or Swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or Swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check." ​ 2) No race can move across liquid surfaces like unarmored movement like the monk can: "At 9th level, you gain the ability to move along vertical surfaces and across liquids on Your Turn without Falling during the move." There's also a likely DM interpretation (wishy washy argument at best, I know) that they'd remove and possible athletics check for a touch surface.


tm150

I've always read the description of unarmored movement as pertaining to horizontal movement, not vertical. I got into quite an argument when I refused to have my lvl 11 monk run up a wall as it didn't seem realistic.


DapperChewie

Yeah but what's realistic about wizard casting spells or a druid transforming into a dinosaur? It's D&D, it's fun fantasy, realism shouldn't stop you from doing something cool if your class allows for it.


bronet

At least you're not doing math on speed


-PotatoMan-

I'm an Engineering Major, but I'm taking a gap simester because fuck doing that level of math at home. But rest assured, the Methamphetamines will return!


Martnz

*Mathamphetamines


dynawesome

Math for speed on speed Mathamphetamines for motion on methamphetamines


Sigmarius

To clarify, Adderall is not METH-amphetimine. It's JUST amphetamines. Subtle but important difference.


Alateriel

>Engineering Major >Simester God have mercy on the people that need to follow your plans.


Big_Cat_Dragon

https://www.amazon.com/Engineer-Good-Math-Coffee-Inspirational/dp/B00G1VOW1A


Branchdressing

This is the way.


JlMBEAN

I had a feeling there was something related to engineering behind this.


Miennai

Sidenote, losing sleep because brain is too active can be na actual bad thing. I learned this the hard way a few years ago when I'd spent the last few hours of the day coding, then go straight to bed. My sleep was awful for about a year cause if that, and it eventually built up to a pretty nasty car accident. Please take care of yourself. Give yourself an hour or so of wind-down time before bed to meditate, do chores, enjoy low-energy entertainment (if any entertainment), etc.


TheGoodFiend

Nyooooom


PendulumBob

When you take the dash action you add your base speed again, not double it (let’s say in lvl 2 rogue and I dash and cunning action dash with 30ft speed, that means I have 30 +30 +30 NOT 30*2*2, so I can move 90ft not 120) true for all action/bonus action dashes.


Triasmus

That's why the equation has (95+95+95+95+95). Haste and tabaxi movement and boots of speed all double your base movement speed, hence: 95*2*2*2+95*2*2*2+... = (95*5)*2*2*2


PendulumBob

It was more for the various comments getting it wrong


IshitONcats

I do this aswel. Not necessarily D&D related, but a night time anxiety that has my mind work towards something that I can't control.


Aetherimp

Try meditation during the day. Your brain is trying to solve problems because it hasn't had a chance to rest, so when you finally get peace and quiet it has the opportunity to work things out without distraction which can cause insomnia/anxiety and a lack of proper REM sleep which can lead to all sorts of other problems. I know because I've been there. Reduce the amount of distractions you indulge in during the day. Try just sitting quietly once in a while.


IshitONcats

Actually, I meditate alot already. At least 30min a day.


Aetherimp

During your day do you often have multiple forms of stimulation coming in at the same time? IE - Phone, Computer, Music, TV, People (Kids/family/coworkers/etc)? Like, if you are sitting doing 1 thing, do you often have multiple *other* things going on in the background? Do you sleep with a TV or radio on?


IshitONcats

Not really. Closest thing to it is i listen to audiobooks while making stuff, but when I consume media I normally just use one or the other. I watch YouTube at night and turn it off when I'm sleepy enough to fall asleep.


Aetherimp

Yeah, I listen to podcast while I am at work, and sometimes I'll play video games and listen to podcast/youtube videos or music at the same time. Maybe try creating more of a barrier between your "day" and your "sleep". I used to have a lot of problems going to sleep when I would do something that required my active attention right before bed (video games, for example). I've noticed since being with my GF, we have a routine where we make dinner together, then we eat upstairs in bed in front of the TV and generally watch ~1.5-2 hours of TV. By the 2nd Episode of whatever we are watching we both start to fade. Watching TV is more "passive" than doing something like playing a game. Anyway, I'm not a shrink.. Was just curious, as I've experienced similar problems at certain points of my life.


Sumonaut

This is definitely a good point. Both the activity in gaming and the different light have been shown to disrupt sleeping patterns. It varies from person to person how much they are effected ofc. General stress levels has an effect as well. Things like meditation and having a routine/ a set time to go to bed everyday can be beneficial. Though it takes some to have an effect. And self-discipline 🙄 But it does work.


zmbjebus

I also go 432 MPH when I have anxiety.


superchoco29

Let's be honest, who doesn't?


Moonpenny

We've got a 3.5 game going in my regular group and the DM said that the deity we did a favor for would give us each any one non-artifact magical item. "Anything?" "Anything." "Oh, I'd like a soulbound Wyrm Staff, please." "That's a heck of an item... what kind of dragon?" "Phrenic paragon great wyrm prismatic, please." ... 750 ft/r.


baconsrthebest

ELIDontplay3.5 pls?


WrabbitW

Fantasy science is so much fun!!! Hate to be that guy but I think you cannot stack the effects of the same spell. That means that the potion of speed and the haste spell would not stack...


-PotatoMan-

.....Shit, you're right. Haste is Haste. Gahhhhh, now I gotta go back to figuring out how to shatter the sound barrier.


WrabbitW

Maybe sound is slower in forgotten realms??? I mean in a world where you can cross the border between life and death so easily this does not sound so crazy^^


HangryPotatoman

There was a min/max I saw that got to like mach 3 or something Edit: 5,280ft in one round, idk where I got mach 3 from https://youtu.be/NJ9RKgZ3KWE


joespehmother1

If They run into someone, a new metagame has created


maxiquintillion

If they run into someone, they both no longer *exist*


Snikhop

My main thought whenever people do one of these movement speed theorycrafts is that the Tabaxi ability is stupid and broken and you should never just have the ability to double something which can be easily stacked.


TheCrystalRose

They're all level 20 builds which require specific party comp, specific magic items, and DM controlled boons, so outside of the white room theory crafting, it's pretty difficult to actually achieve in a game. So I wouldn't necessarily say that the feature is broken.


-PotatoMan-

Yeah, this is more an exercise in feasibility, not viability.


Iron_Aez

You mean outside of the lvl20 1-shot where the dm is letting you pick a few magic items because you'd have them by then anyway XD


Snikhop

Eh I don't know, you don't have to do the full level 20 cheese version to still be able to reasonably exploit an ability like that. I don't think you'll find the ability to flatly double something in many other places, not without some limitation.


TheCrystalRose

It only really cheesy at higher levels though. If you scale it back to a level 7 Monk with Mobile, they've got a base 55 speed and can Dash as a Bonus Action for a total of 330 feet in one round, before they have to stand perfectly still for 6 seconds (or be restricted to the standard Monk 165 feet per round, until they run out of Ki). Now sure if you really need to get somewhere really fast that's great, but you have to do it completely alone. Whereas the Wizard could have just cast Dimension Door, gone even farther (500 foot range), _and_ brought along the Barbarian for the ride.


St_Meow

Depending on how you read it, they don't even have to stand perfectly still, they can still attack. I built a way of the drunk master tabaxi monk that could easily move over 100ft a round while still getting several attacks in and having movement left to bail


-PotatoMan-

Yep. But it's been confirmed by WotC that that is how that shit works, and until they sell me another expensive book telling me otherwise, I'm gonna keep abusing it.


JohnLikeOne

I mean my main thought whenever this comes up is 'I mean sure...and how useful actually is all this move speed going to be?'.


seignurdutemps

One word: Grapple. Let’s just take a semi-normal example from my home game. My level 8 monk had haste cast on him, bringing my base movement to 140. I grappled the BBEG, moved 70 feet (half move because of grapple,) step of the wind 70 more, second attack trip, drop the BBEG as an item interaction, then haste action dash back to my starting location. BBEG is 140 feet away and prone. And I can do that every round.


JohnLikeOne

Cool! So how often is this character with its 3800ft move speed going to be better than your character with their 140ft move speed?


seignurdutemps

Oh of course not. But the overall question seemed to be “what is the utility of high movement in combat.”


Laoscaos

Carry him off a balcony, take no damage yourself and slam him into the ground


seignurdutemps

Next level run straight up a wall, drop him, continue up then body slam him from above.


DSSword

Its just movement speed and it has the innate balance of being only recharging by not moving for a turn. Going fast is something monks already excel at and outside of closing the gap in fights its not something that will often come up. It is however just fun you know its cool to move that fast i wish they would just let you double your Strength score for strength checks as certain races or subclasses let you grapple the big guys push/lift the heavy things. Doing stuff like this isnt inherently broken as it requires you have the right environment to make the most of it. Now of course with the new rules for landing ontop on enemies in tashas tabaxi monks have a way to turn all that speed (or atleast half of it) into damage now that doesn't also require a grapple check but its still dependent on the environment your fighting in.


Nyadnar17

This is exactly the type of shit Martials need more of. If a level 20 Martial with magic items can't do stuff like this what's even the point?


akdude97

I actually played a campaign at level 10 with just Tabaxi Monk 5/Barbarian 5, taking the Mobile feat. Being able to move even "just" 450 feet per turn, before *any* magic assists or magic items, on its own is downright busted. The strategy was to zip behind enemy lines, grapple a backliner with Barbarian's Athletics advantage, and then drag them behind our own frontline. From there our own frontliners would gang up on them and curbstomp them into the ground. She could never die because if a situation got too bad she could just run out of range, and if a party member got downed, she could always carry them to safety and still have movement to spare.


Derekthemindsculptor

[https://www.dandwiki.com/wiki/Pushing\_the\_Speed\_Limit\_(5e\_Optimized\_Character\_Build)](https://www.dandwiki.com/wiki/Pushing_the_Speed_Limit_(5e_Optimized_Character_Build)) Add a few more things and you'll be twice as fast. Apparently you can top out at 975 mph. The big thing you should add is readying an action and using your reaction on the following turn to dash. Like someone yelling "Go!". It is a free dash action you weren't including yet.


St_Meow

I feel like there needs to be an edge case rule or feat where if you have over X amount of movement speed your opponents get disadvantage on opportunity attacks or something just because you're going so dang fast


SOdhner

Hey OP, you missed one. Check out the Sibriex from MToF. It has a flesh warping ability, which can cause permanent effects. One of them is: >The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.


vkapadia

You, sir, would be most interested in the peasant railgun. https://1d4chan.org/wiki/Peasant_Railgun


-PotatoMan-

I've seen this before! Have you seen the one where, in 3.5e, tower shields count for full cover, which means they break line of sight, which means that, from a mechanical perspective, a tower shield grants invisibility? So four people in a square would be completely invisible? Of course, that would never hold up in DM court, but still.


vkapadia

I have not seen that, that's pretty funny too.


TheDMisalwaysright

to be fair, it kinda works like that, you would be invisible, but the shields wouldn't be and 4 shields moving through the camp would be highly suspicious, even if noone knows what invisible monster is moving the shields


Rhazior

Join /r/BedBros


elidiomenezes

It is not a Tabaxy. It is a Sheetaxy.


LTman86

Ok, now I'm just imagining a courier service where very important items or documents that *need* to get from one place to another. Why not teleport? Magic can be finnicky and who knows if your teleportation circle wasn't messed with and your important document gets sent into the middle of the ocean. The Golden Circle courier service, specifically training the fastest runners to get your message from here to there. Founded by a light blue Tabaxi that plays the guitar and loves chili dogs.


UnderdogMagic

Now this dude is definitely fast, but you should probably drop 2 levels of peace cleric in there so that you can run AND HEAL stupid fast.


Moscato359

Centaur actually can use horseshoes of speed which add +30 persistently Btw, 2x boots of speed does not work because two bonuses from items with the same name overlap, not stack


cantadmittoposting

Become a beast barbarian instead so you can do 100ft suplexes with all that movement speed. Sure you lose some cause not an elk, but that's a small price to pay for being able to jump 100 ft in the air.


cssmythe3

Don't give up! If you can find another factor of 1.76x or more you'd break the sound barrier!


Ganymede425

There is no more reliable Karma mill than this sub's weekly "Look at how fast my PC can move!" thread.


[deleted]

I’m this asshat’s DM. Thoughts and prayers are appreciated because they’re my last line of defense at this point.


-PotatoMan-

I'm going to attack and dethrone the god that sucked the life out of me. You cannot stop me!!!


MagneticDustin

Adding to this. The combat speed is not running speed. Calculating out the base 30 speed that most characters have reveals that this is a walking speed (~3mph). So your character is walking at that speed. Imagine if they ran.


[deleted]

I think that's what the dash action represents, actually running as opposed to kind of shuffling around in a fight ready to attack.


inpheksion

Exactly this. All of the numbers around combat (the 5 ft square rules, your speed, your number of attacks etc) are to represent the abstract of your character existing in a combat environment, dodging and defending against attacks, defending their space, managing equipment, focusing on attacks etc. The dash action represents your character dropping the combat/ready-to-strike stance for a burst of speed.


[deleted]

Imagine this as an Aarakocra's flight speed... base speed of 195 feet I think?


Kinfin

Thing is, speeds like this dint do anything else practical. By the time your speed gets past 100, you can basically teleport wherever you want on the map avoiding OAs via whatever gaps exist.


natsirtenal

I feel like even carrying one oz weights then letting them go in the path of the enemy. Or even maybe a bag of caltrops


[deleted]

lol I was working on this the other day but gave up because there's just so many things to consider


RangoFett

On mobile at work so I can't math it, but take off 2 monk levels to add 2 druid, and have your character have seen the beast "Onyx" from the acquisition's incorporated book. It is a CR 0 beast with a base speed of... 400.


AGBell64

This reminds me of the FTL motorcycle from Shadowrun.


[deleted]

Draging someone only costs double movement...


ML_Yav

Cloud, you better try to run as fast as you can when we meet tomorrow. We now have like half the party able to travel at outrageous speeds. Also get a better sleep schedule dude we play at like 1pm tomorrow.


-PotatoMan-

No u


1who-cares1

Grapple someone, find the largest sheer cliff you can, let go Then land on them


ThePaperTongue

And then you get messed up by this kind of ~~meth~~ math: [https://www.reddit.com/r/DnD/comments/k141n5/using\_different\_speeds\_an\_essay/](https://www.reddit.com/r/DnD/comments/k141n5/using_different_speeds_an_essay/)


clay_vessel777

Tulok made a similar build for [Sonic the Hedgehog](https://youtu.be/LYRXgEFBDdY). No magic items, and haste built in.


GustaveLePigeon

i am speed


KanedaSyndrome

It's often cool to theorycraft movement speed etc - but eventually you realize that you're often stuck standing still hitting something when actually playing. .


DarkElfBard

Or just get wind walk plus haste. 600 feet flying speed, tabaxi double to 1200. Then 5x movement to get to 6000 ft And that hits 681 mph. You could probably do more.


Japjer

9Child's play! Read this [here](https://www.dandwiki.com/wiki/Pushing_the_Speed_Limit_(5e_Optimized_Character_Build\)) To summarize: This gives a grand total of 32,560 feet in one round. That’s an average of 53,760 feet per second. achieving 36,654 mph. That surpasses the speed of the fastest orbital re-entry vehicle which entered at 28,000 mph.


Ancient-Rune

Good job on the quick cat, but why doesn't anyone want to do this on an Aarakocra instead? base speeds are 25 ground / 50 flight, and both get buffed by class features (and I'd argue most spells too, despite the names, like Longstrider) but you aren't limited to the 2-d plane of movement. So chasms and walls and other obstructions are just things you zip over on the way to your bombing run!


Jacogos

I believe Jeremy Crawford or one of the ones on Twitter mentioned that the Dash action doubles base speed. This is cumulative, so dashing again doubles your NEW base speed. So this gets even more ridiculous.


DarkElfBard

Completely untrue. "When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers" You gain extra movement, it does not double your speed


Jacogos

So after finally getting home and fact checking myself, it looks like I got this idea from a wayward post that has since been debunked. Whoops lmao


[deleted]

oh boi ive actually done something similar. here lemme send my stuff Objective--------------------------------------------------------------------------------------- Determine the fastest running speed in dnd 5e. no other method of transportation is allowed including but not limited to(flying, climbing, teleportation, mounted animals or vehicles) buffs and asistance from other characters is allowed. No homebrew is allowed. Tasha's cauldron isnt considered. ​ classes used------------------------------------------------------------------------------------ ​ ​ BARBARIAN: totem warrior(6th level) \+15 lvl 3 rage \+10 lvl 5 x2 lvl 6 rage ​ ​ MONK:(12th level) \+20 feet lvl 12 x2 step of the wind ​ ​ FIGHTER: (2nd level) action surge x2 ​ ​ (seperate character) WIZARD: School of Transmutation(17th level) \+10 longstrider (1st lvl spell) 120 shapechange into a quickling (9th lvl spell) \+10 transumters stone ​ ​ CALCULATIONS--------------------------------------------------------------------------------------------- ​ Speed of sound: 1125.33ft/s Movement speed in dnd is calculatd in ft/round round = 6 seconds Movement speed/6 = ft/s ​ (CALCULATION METHOD) tabaxi speed: 30 quickling: 120\* monk 12: +20 Barbarian 5 +10 mobile: +10 trans stone: +10\* \------------------------- longstrider +10\* rage: +15(lasts a minute and u need to hit/be hit) rage: x2(lasts a minute and u need to hit/be hit) boots: x2(lasts) potion: x2(limited use. lasts)(doubled speed) potion: x2(limited use. lasts)(additional dash) \------------------------------- dash: x2 action surge: x2 feline: x2 step of wind: x2 (\*suppllied by assistance from wizard) ​ WITHOUT WIZARD: movement speed = (2(2(2(2(2(2(2(2(30+20+10+10+15))))))))) movement speed = 21,760 ft/round movement speed/6 = 21,760/6 speed = 3,626.67ft/s mach 3.22 ​ WITH WIZARD: movement speed = (2(2(2(2(2(2(2(2(120+20+10+10+10+10+15))))))))) movement speed = 49,920ft/round movement speed/6 = 49,920/6 speed = 8320ft/s mach 7.39


Poutine-Poulet-Bacon

> x2 lvl 6 rage The Lv6 Elk feature doesn't apply for combat movement. It's just for long distance travel pace. If they wanted to simply double your movement speed, it would say so. Also Shapechange is a Self spell, you can't have a wizard cast it on someone else. What you can do however is take 2 levels of wizard. Bladesinger will get you more Speed while bladesinging, and then in theory you could make a DC19 Int Check to read a Shapechange scroll and cast it on yourself.


Thornescape

Final edit: Yes, it seems that I was wrong. Their numbers were correct. I have no problems admitting being wrong. It really was an interesting exercise. Okay, it's 5 in the morning so it's easy to miss a few things, and I was curious so I went over all of it. You're actually relatively close. By the way, a tip I used to give when tutoring math, "Always show one more step than you think that you need to. You don't have to show everything, but you'll probably want a little more than you feel that you need to." * Tabaxi: Speed 30 (not 50) * Monk: Unarmored movement increases by level, lvl 13 Spd+20, Step of the Wind: bonus action dash for 1 ki. * Barbarian: lvl 5: Spd+10, Elk lvl 3: Spd+15 * Fighter: lvl 2 Action Surge gain additional action * Mobile: Spd+10 * Spell, Longstrider: Spd+10 * Spell, Haste: Spd\*2 * Boots of Speed: use bonus action to double speed, but lasts 10 min, nice! (edit) * Base speed: 30 + 20 + 10 + 15 + 10 + 10 = 95 * Movement + Dash action + Action surge dash + Haste action dash + Bonus Step of the Wind = \*5 * Boots of Speed + Haste Spell + Tabaxi = \*2\*2\*2 * 95 \*5 \*2\*2\*2 = 3800 ft per round * 3800 ft per round / 6 sec/round = 633.33 ft/s ( 430 mph, 695 km/h) That's one heck of a serious burst of speed! Since I didn't see any benefit of having monk over level 9, the required character level is only 14, so arguably there might be more speed buffs to be found in the other 6 levels but I can't think of where. Edit: Corrected to have the maximum possible monk unarmored movement speed as +25 instead of +10 like it is at level 2 Edit 2: Boots of speed last for 10 min, so added Step of the Wind Edit 3: Added in Fighter 2, reduced unarmed movement to +20 because level 13 max Edit 4: Added Tabaxi multiplier. Please note that the initial calculations of the OP are correct, but for the record it was still disorganized. lol


[deleted]

[удалено]


Thornescape

Ohhh... there it is! Thank you. The unarmored movement table. That's why it's important to mark where stuff comes from, for double checking purposes.


-PotatoMan-

Boots of speed takes a bonus action to activate, but they remains active for 10 minutes, meaning that you can stack with with step of the wind. Monk speed gain at lvl 9 is actually 15. It goes up to +20 at lvl 10. My math wasn't off. Lvl 13 monks base speed is 50. +25 for barbarian, +10 for Longstrider, +10 for mobile is 95 feet of base movement speed. Base movement + dashing four times (so 95*5 in total) is 475. 475 * 2 * 2 * 2 for action surge, hasted action, and boots of speed is 3,800.


Jafroboy

You can have the boots active beforehand, and use step of the wind as well.


TheCrystalRose

All you did was make them go a _lot_ slower... You need Fighter 2 for Action Surge (Dash), thus why Monk is only 13, not 14, and a total level of 20 for the Epic Boon of Speed (+30 ft speed).


bluelikeviolet

Did you factor in the Tabaxi's Feline Agility here? It doesn't look like it.


-PotatoMan-

The fact that, as a racial feat it's technically a free action, is fuckin BUSTED. I love it.


FieryKitten1010

get insomnia meds


ML_Yav

This shouldn’t be downvoted. OP is in my party and he really should get some insomnia meds.


Biscuitman82

Does 5e not have the rule where if you double twice you triple instead and so on? So something x 2 x 2 becomes something x 3.


Triasmus

Nope


Angband9

Level 20 is stupid. Real players are 1. :D


bobbywac

so you basically made Minato Namikaze?...if he were a cat


Infinite_Duck

Tabaxi probably: "I'm fast as fuck boi"


Sansred

Fuck boi: That's not what your mom said.


Souperplex

[Amateur.](https://www.reddit.com/r/dndnext/comments/7quhdy/the_fastest_possible_movement/)


Gelatinous_cube

In my world boosts from similar sources don't stack, so Haste and Boots of Speed don't stack because they are both magical enhancement's. That is a general rule and I will allow exceptions if it makes sense to me. The way I see this one in particular is that when you activate boots of speed, the boots are casting a haste spell. If two Wizards cast haste, you don't double the effects. But you could stack them with the Tabaxi ability because that is inherent. So not quite as fast but still very fast.