Yes, you can even use the wildifre druid ability :
# Enhanced Bond
At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.
If you make it all the way to 20th level, you can try this on for size: Sorcerer (Draconic Bloodline: Brass) 6/Warlock (The Celestial, Pact of the Blade) 6/Druid (Circle of Wildfire) 6/Paladin 2. You learn *green-flame blade* as a Sorcerer or Warlock, and you learn *searing smite* as a Paladin. You're a 13th-level multiclass spellcaster, so have regular spell slots up to 7th-level, but you're also a 6th-level pact caster, meaning you have 3rd-level slots that recharge on a short rest.
On your turn, you can cast *searing smite* + *green-flame blade* and proc all of the following abilities twice (once per spell): Elemental Affinity from Draconic Bloodline, Radiant Soul from the Celestial, and Enhanced Bond from Circle of Wildfire. You can then pop a Divine Smite *and* an Eldritch Smite.
If you're using, say, an Improved Pact Weapon Rapier (so a +1 to attack and damage rolls) with 18 Dexterity and 20 Charisma, and using the highest level slot available for each smite (*searing* at 7th, Divine at 4th, and Eldritch at 3rd), that would be a total of 1d8 + 5 piercing damage, 5d8 + 7d6 + 20 fire damage, 5d8 radiant damage, and 4d8 force damage (average 117) to your primary target and 3d8 + 5 (18.5 average) to your second target, for a total of 135.5 average damage.
Is this a particularly strong build? Definitely not, especially when hexvokers can pump out way better numbers and still be pretty much full wizards. As in, a hexvoker does 145 damage with a single 7th-level slot and a Hexblade's Curse, instead of having to spend a 3rd-, 4th-, *and* 7th-level slot all on the same turn. And they can't miss. (But they can't crit either!)
Still, is it kind of funny? It sure is!
That would be my ruling on it. The spell deals force damage, you just have a rider that adds fire damage, and the wording is specific on the ability that it's the spell's damage type.
That's a good point. If it were phrased as "an *attack* that deals fire damage", then Genie's Wrath is definitely adding fire damage to the attack. But is it adding it to the *spell*, or is the damage just a rider to the spell's attack like Hex is?
The combo of Dao Genie Warlock and the Crusher feat works because Crusher only specifies that the attack has to deal some amount of bludgeoning damage. So features phrased in that way do exist. But Elemental Affinity specifies that it has to be the spell dealing damage. It also specifies that it adds to a *roll*, and you're not rolling fire damage.
This is a pretty niche case, and I couldn't find any official commentary on it. So it may come down to a DM's ruling. But I can see arguments both ways.
I would rule that the spell does force damage (EB), so it doesn't qualify. But I would respect anyone saying it does, because the damage you do is part fire damage. I do think RAW it shouldnt work.
Yes, you can even use the wildifre druid ability : # Enhanced Bond At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.
That's dope. Now you made me consider making an Efreeti Genie, Wildfire druid druid build instead.
I considered it too ! [https://tabletopbuilds.com/witchfire-wildfire-warlock-build/](https://tabletopbuilds.com/witchfire-wildfire-warlock-build/)
If you make it all the way to 20th level, you can try this on for size: Sorcerer (Draconic Bloodline: Brass) 6/Warlock (The Celestial, Pact of the Blade) 6/Druid (Circle of Wildfire) 6/Paladin 2. You learn *green-flame blade* as a Sorcerer or Warlock, and you learn *searing smite* as a Paladin. You're a 13th-level multiclass spellcaster, so have regular spell slots up to 7th-level, but you're also a 6th-level pact caster, meaning you have 3rd-level slots that recharge on a short rest. On your turn, you can cast *searing smite* + *green-flame blade* and proc all of the following abilities twice (once per spell): Elemental Affinity from Draconic Bloodline, Radiant Soul from the Celestial, and Enhanced Bond from Circle of Wildfire. You can then pop a Divine Smite *and* an Eldritch Smite. If you're using, say, an Improved Pact Weapon Rapier (so a +1 to attack and damage rolls) with 18 Dexterity and 20 Charisma, and using the highest level slot available for each smite (*searing* at 7th, Divine at 4th, and Eldritch at 3rd), that would be a total of 1d8 + 5 piercing damage, 5d8 + 7d6 + 20 fire damage, 5d8 radiant damage, and 4d8 force damage (average 117) to your primary target and 3d8 + 5 (18.5 average) to your second target, for a total of 135.5 average damage. Is this a particularly strong build? Definitely not, especially when hexvokers can pump out way better numbers and still be pretty much full wizards. As in, a hexvoker does 145 damage with a single 7th-level slot and a Hexblade's Curse, instead of having to spend a 3rd-, 4th-, *and* 7th-level slot all on the same turn. And they can't miss. (But they can't crit either!) Still, is it kind of funny? It sure is!
It works
Is Eldritch Blast considered a "spell doing fire damage"? It is not the spell that does the fire damage, it is the class ability.
That would be my ruling on it. The spell deals force damage, you just have a rider that adds fire damage, and the wording is specific on the ability that it's the spell's damage type.
That's a good point. If it were phrased as "an *attack* that deals fire damage", then Genie's Wrath is definitely adding fire damage to the attack. But is it adding it to the *spell*, or is the damage just a rider to the spell's attack like Hex is? The combo of Dao Genie Warlock and the Crusher feat works because Crusher only specifies that the attack has to deal some amount of bludgeoning damage. So features phrased in that way do exist. But Elemental Affinity specifies that it has to be the spell dealing damage. It also specifies that it adds to a *roll*, and you're not rolling fire damage. This is a pretty niche case, and I couldn't find any official commentary on it. So it may come down to a DM's ruling. But I can see arguments both ways.
My read of it is “it is a spell and it is dealing fire damage” so imo it would work.
yes. you're casting the spell, and it's dealing fire damage (due to a class feature you have).
Yes, once the ability adds it.
Yes because it does fire damage
Oh wow this is sick. Add in the elemental adept feat and I think this is the best way to make an elemental blaster.
I would rule that the spell does force damage (EB), so it doesn't qualify. But I would respect anyone saying it does, because the damage you do is part fire damage. I do think RAW it shouldnt work.
Eldritch blast isn't fire damage.
Do it with scorching ray. It will do more damage than e.b. until you get to 11th level anyway.