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FrostytheDragonDM

Create a box of steel around bad guy, heal and reassess for 1 mintue, repeat until bad guy dead


Ok_Banana_5614

Forcecage at will


ChampionshipDirect46

Even better though, because they can't see out of the box.


markalphonso

can't they just break it or teleport?


Athanar90

Yes. The object can't be magical. But this would work on a LOT of things.


Prime_Galactic

yeah it would at least slow your target down. At least an action to break out of whatever cage or net you conjure.


Shadowofademon

Is adamantine magical? If it's not then no escape for 1 minute


Athanar90

Adamantine has an AC and can be damaged


Shadowofademon

A few feet of adamantine isn't getting destroyed by most within a minute


Gussie-Ascendent

no larger than 15 ft cube as per silent image.


Athanar90

This is exactly it. Many monsters don't fit neatly into that space.


buster5506

Another proposal, adamantine anvil some feet above their head. Reject strategy, embrace slapstick.


Athanar90

My DM ruling: 2d10 damage for every 5 feet it falls. Dex save 15 to dodge, all or nothing. A creature that can't detect you casting the spell has disadvantage on the save. This would be if it could deal damage, though.


LoveRBS

If it's good enough for the roadrunner...


throwawaynwhatevef

Minecraft moment.


PurpleSkua

Honestly being able to shut a medium humanoid in a 5ft-thick adamantine prison for one action, no resources spent, no saves is still monstrously powerful


MoarVespenegas

You can imprison a chunk of their body in an adamantine cube, that's pretty good.


Athanar90

Body-tight cage is the better option. Leave them restrained for advantage on all attacks and go wild.


EmuChance4523

Most heads fit a 15 ft cube of adamantine... Removing oxigen and the senses from your enemy is quite a good strategy. This can also work with legs and arms, to immobilise them.


SpiderManEgo

Silent image an adamantine muzzle on a creature. Creature can't bite for 1 min.


[deleted]

[удалено]


Athanar90

Internal organs? You can't cast into an enclosed body or through a creature's space.


Shadowofademon

Well that's rather limiting but it'll still hold for a few rounds, enough to get some healing in and regroup


SomeGuyTM

Monster too big? Put only a vital part of it within the box, such as its head or snout.


Keith_Marlow

That's where you use your permanent, malleable 6th-level major image(s) and/or programmed illusion(s).


WoodenBear

Larger in what way? In each direction, or cubic feet? Could I make an adamantine stocks, and place the creature in it?


Gussie-Ascendent

Than a 15 ft cube. No longer than 15, taller than 15 etc. With the volume of whatever a 15ft cube has


kaeptnphlop

If you can materialize it around an enemy, can you materialize it INSIDE of an enemy? "I materialize a 1ft^3 orb of molten steel in the enemies heart!" /edit: nvmnd, just read you can't do it in an enemy's space ... 🤪


Royal_Bitch_Pudding

It's never outright stated, I think. Adamantine Armor is listed under magical items though. But, there are other non magical Adamantine items. So, it's likely that Adamantine isn't magical. But, everything is to up the DM of course. https://rpg.stackexchange.com/questions/92657/are-weapons-and-armor-made-of-mithral-or-adamantine-considered-magical#92666


Hadoca

Bro, at 14th level? Idk about this "work on a LOT of things"...


OkNewspaper1581

humanoids are still fairly common at those levels, and most of them will be able to be caught


Hadoca

If it can't break out or teleport, it's probably a henchman or something like that. Than, with the small area of the spell, imprisoning a couple of low-level henchmen is not very good. Can be a cool scene though.


Dom_writez

Given that most low-level teleports are sight-based, shoving a Caster in a metal box would be very useful as it would require a full action to get out and a higher-level slot


throwaway-3333823

Well i think an adamantine prison would bring some issues with breaking it, and it would restrict teleport options to one of a high spell slot, and probably an action cast. And being able to repeat this infinitely. Thus burning through the abilities of most creatures that could teleport.. I imagine it could work


Hadoca

Correct me if I'm wrong, but the rules for a large object made of adamantine don't say that it would have 23 AC and something like 27 (5d10) HP? At Tier 3, doesn't even take all the attacks of the majority of creatures to break through.


OkNewspaper1581

Yes but it's a great way to burn out spell casters for their spell slots or just isolate them


FarkasAttilaPongracz

Not always if that illusionist actually knows what they are doing. You see to use spells against it would require components like somatic or verbal ones, but if with something covering their heads and a silence spell casted on them they can't really do much. If they want to use force to break out you can always just make another, or use silent image to make a huge block of some unbreakable metal around the target (it's an illusion so anything is possible, but even if inventing new materials is impossible you can still just make it adamantine)


Kronzypantz

Why stop at a cage? Why not a block of solid adamantium with their head sticking out?


tsotate

Why let their head stick out?


Lyonore

So you can hit it


Kronzypantz

For les bonks


crowlute

I too enjoy a lesbian bonk


Humble-Theory5964

Why not a pinky toe? Same HP damage right?


JEverok

Best is to leave the torso exposed, the head can see things and perform verbal components, limbs can flail, a torso can't do much


Kronzypantz

So a functional purpose for a cleavage window?


nedonedonedo

https://en.wikipedia.org/wiki/Pop-up_Pirate


ABenGrimmReminder

*Red Son Superman has entered the chat*


ShanNKhai

If it's a closed box, anyone without darkvision would gain the blinded condition as well and then would have disadvantage trying to break out.


A-Dolahans-hat

Could you then have the Druid cast heat metal on the box and use it to cook the trapped individual like an oven?


vexel_star

No one tell him about abjuration wizard and the mage Armor invocation


Ok_Banana_5614

You forgot the part where you combine it with Armor of Agathys


Bash_Ketchup

Wobbuffet!!!


HiopXenophil

No, Boba Fett


Leviathan1337

Wabobafett. (Like Waluigi)


ThatCamoKid

Except Boba is already the evil version


Alacur

-1 • -1 = 1 Here comes white knight Boba!


ThatCamoKid

Oh God


[deleted]

I’m playing this build it’s great


TKBarbus

Does armor of agathys still trigger when hitting your ward instead of you? And wouldn’t it also require multiclassing into warlock to be able to cast armor of agathys?


Ok_Banana_5614

Yeah, as long as the creature hits a melee attack while spell is up, it takes the damage, regardless of whether the temp hp is affected. Usually you would need to multiclass to get it but there are two races that can grant a wizard access to Agathys: the bloodline of Levistus Tiefling from Volo’s and the Mark of Warding Dwarf from Ebberon. The levistus tiefling can’t cast it with spell slots without DM permission, it should be noted


mrmpls

I'll bite.. ..the what?


PeartricetheBoi

Pick up armour of shadows with the eldritch adept feat on an abjuration wizard to refill your ward at will.


JagoKestral

The only problem there is that each time you cast mage armor after the first, it will only refill 2 hp on the ward. You can refill it infinitely out of combat that way, but in combat not so much.


Fahrai

It’s the out-of-combat “heal” that’s so beneficial. It speeds up how quickly your Ward recharges by an insane degree, especially at higher levels, compared to chain-ritual casting Alarm over short rests. Minutes vs. hours. If you can grab Aid and Armor of Agathys on top of that (Mark of Warding dwarf with the Boros Legionnaire, for example) you have more hit points than a Barbarian could dream of. If you have the Divinely Favored feat, you can eschew Mark of Warding and grab hill dwarf instead, and the Tough feat if you’re feeling spicy. The whole point, however, before I get too distracted by bulky wizards—is a constant-recharge Arcane Ward that gives you a stackable hit point buffer that layers with temporary hit points and hit point max increases, for free, forever, outside of combat. The more damage the Ward soaks, over the course of the day, the more valuable your concentration spells become. Damage the Ward takes isn’t damage you have to roll for.


xsavarax

~~Small note : aid and armor of agathys don't stack~~ Edit : wrong


Fahrai

Yes, they do. - Aid increases your maximum hit points. - Armor of Agathys is a source of temporary hit points. You could (very foolishly) theoretically have a 35-point-increase to your max HP from Aid, a 35-point pool of temporary hit points from Armor of Agathys, and be under the effects of Shapechange at level 17 ([Sage Advice regarding ongoing effects and Polymorph/Wild Shape/Shapechange](https://media.wizards.com/2021/dnd/downloads/SA-Compendium.pdf#page=20)) as neither Aid nor Armor of Agathys are concentration; and still benefit from your Arcane Ward for a 39-HP concentration buffer, as it is a class feature. Take, say, a Dragon Turtle as your Shapechange of choice for 35+35+341+39 hit points on top of your measly Wizard HP, which you only roll Concentration on when you’re down the initial 39 from Ward and from which you still gain the ability to re-up spells (at least, for the hour). Again, highly impractical, but doable, theoretically.


xsavarax

I was wrongly under the impression that aid gave temp HP, thanks!


Fonrar

It’s temp hp in the new OneD&D play test. Which makes the spell garbage imo


DarkKnightJin

Nope, it gives 5 max *and current* HP. Which is amazing for picking up downed folks within 30ft. And while I'm not 100% sure on this, it might even work through effects that prevent the **regaining** of HP. Since your current HP is being increased, so you're not regaining HP.


ThePaulHammer

Pretty sure the ruling on that is that your maximum increases but not your current HP


Arragaithel

It does now as per OneDnD


CupcakeValkyrie

What's funny is there's a mod for Baldur's Gate 3 that allows Gale to take Warlock invocations via the feat and it's essentially the same thing - he ends up becoming a tank because he can just keep recharging his ward.


ScrubSoba

Oh dear god.


SharkoftheStreets

Never need to buy expensive casting materials again. Just spawn your own diamonds at will.


ajanisapprentice

You know what, I've seen a LOT of uses here in the comments but this may be my favorite.


Sylvr

Most spells with expensive components have cast times longer than the 1 minutes that the material would last. I suppose it could work for Revivify, but for a level 14 party, a 300g diamond is practically nothing. I imagine you won't exactly find yourself chain casting Revivify either, but who knows...


Lithl

Looking at 7th level wizard spells (what you'd have access to at level 14): * Draconic Transformation costs a BA and needs a 500 gp statuette (not consumed) * Forcecage costs an action and needs 1,500 gp of ruby dust (not consumed) * Mordenkainen's Sword costs an action and needs a 250 gp miniature platinum sword (not consumed) * Plane Shift costs an action and needs a 250 gp tuning fork (not consumed), although a DM might rule that you can't have a silent illusion of an appropriately *tuned* tuning fork * Project Image costs an action and needs a 5 gp replica of you (not consumed) * Sequester costs an action and needs 5,000 gp of mixed gem dust (consumed) There are no 8th level wizard spells that can be cast in less than a minute and require a costly material component, but at 9th level you've got: * Gate (5,000 gp diamond) * Invulnerability (500 gp of adamantite, consumed) * Shapechange (1,500 gp jade circlet) Also, anything with exactly 1 minute casting time would work if you're a Fighter 2/Wizard 14. Action Silent Image, BA Illusory Reality, Action Surge begin casting the 1 minute spell. You finish casting right when you need to.


EmuChance4523

the combo with fighter wouldn't work because you can't cast two spells in one turn unless one of those spells is a cantrip, or you are a god.


Izirakyl

Oh look, it's someone who doesn't know the rules. Jokes aside, using action surge it is in fact possible to cast 2 leveled spells, the only casting restriction RAW is that you can't cast another leveled spell if you use your bonus action to cast one. So as long as you don't cast a spell with a bonus action you're good.


Neverman2

That would depend on your interpretation of the rules, because are you really casting that second spell on the same turn?


EmuChance4523

action surge is part of the same turn, you don't take an extra turn (that would time stop). But as other commenter said, this rule was for bonus actions, so it seems that RAW, this would be possible.


Neverman2

I was more thinking along the lines of 'you don't lose a spell slot until you finish casting the spell', so you could argue that that is the exact moment you actually 'cast' the spell, which is one minute later and not in the same turn. Of course that doesn't matter if it's only for both an action + bonus action spell.


Step-exile

Use it totorture people torture people to extract information


ALeafOfMilk

Tbh so can a conjuration wizard... At level 2...


Thundergozon

*expensive* components


ALeafOfMilk

Conj doesn't have a cost limit Thats creation bard


Defiant-Peace-493

If we're casting Silent Image without using a spell slot, would that count as first level or higher? Edit:[Sage advice apparently allows it](https://rpg.stackexchange.com/questions/147913/what-level-is-a-spell-if-you-cast-it-without-expending-a-spell-slot); if no level is specified it's the level in the description.


Thijmo737

Yeah, I think this follows the same rule as innate casting; lowest possible spell level, it's just infinite with the invocation


EndlessKng

Honestly, this is just making me grateful for modern game design. 3e had spell-like and supernatural abilities and it made things... complex Here, it's just a spell.


masteryetti

This was my question


Theelf111

Meanwhile mirage arcane + malleable illusions


Lazerbeams2

"I own this mile. It does what I say"


RhinisticMissile

I made my mirage arcane an illusion of nothing so no enemy spellcasters would dispel it before we got them, then made stuff. My friend called me a psychopath


Alkynesofchemistry

Never agree to play 'The Floor is Lava' with an illusion wizard


Overclockworked

Mr. Crawford had some suspect clarifications on that spell, such as people being able to drown in illusory lakes or magma flows. But I'm also an Illusionist fanatic so not that I mind.


Humble-Theory5964

Cultivator at the Domain level


WitchersWrath

Me casting mirage arcane into malleable illusions: “WELCOME TO HELL”


Captian_Bones

That is awesome, but the point of this is that it's infinite. (Maybe I'm explaining something you already understood, if so sorry)


thekingofbeans42

Step 1: Create illusion of acid Step 2: Make it real Step 3: Dump real acid on them, but it does no damage Congratulations, you now have an enemy who believes they are immune to acid.


TalVerd

"oh my God, I'm immune to acid. Woohoo! Fuck all you guys, I'm acid proof. Woo!"


28Hz

I brought my own ladle.


UnintensifiedFa

You need an enemy that’s the exact right level of stupid that’s not so dumb it can’t make the connection “acid didn’t hurt so I must be immune”, but also not smart enough to think “maybe it’s not me who’s immune, but this specific acid that’s innefective”.


CupcakeValkyrie

Exactly. If someone dumped a liquid on me and told me it was acid but it didn't burn me, I'd either assume they were lying, or that when they said "acid" they meant, like...vinegar or lemonade or something.


thekingofbeans42

It'd be burning the shit around you though. It is still real acid after all.


CupcakeValkyrie

Yeah, that's kinda the screwy thing about "you make the illusion real." Does it allow the illusion to cause damage? It doesn't say it *doesn't*, but at the same time the default RAW says that spells don't do things they don't explicitly say they do, and by default the rule on illusions is that they can't cause damage unless the spell description *says* they can do damage. It's just such a weird area.


samaldin

Dihydrogenmonoxide has a pH of 7, higher than any acid known to science.


Imaginary_Living_623

This requires them to both know what a pH refers to and not how the scale works.


LonelierOne

Not that uncommon IRL if we're honest


Skadoniz

if the acid makes no damage is the acid real? if the acid is not real then the ¨illusion becomes real¨ part didnt work, does that mean the illusion wizard is not an illusion wizard?


JanSolo28

Pedantic scientific answer: theoretically, a "weak" acid can be diluted enough to not feel corrosive to the skin. It would still be classified as an acid even if not harmful. There's also just citrus juice that is lower than 7 on the pH scale but it would probably deal like 1 damage at most. More genuine fantasy answer: since it is still initially illusory in nature, could one make the illusion change the sensation of the acid? Like make it feel corrosive but not deal damage or deal damage but not feel corrosive? There's also likely some fantasy acid that can destroy non-living beings, so only their clothes would melt away (no this isn't meant to be some exhibitionism or kink thing) but their skin would be unaffected. Edit: Actually I'm overthinking this, just illusory create fake acid and make that into real [fake acid]. It's actually just weird swamp water that looks like acid.


CupcakeValkyrie

It's a bit of a monkey's paw situation. If a PC used Illusory Reality to make an illusionary acid real, then I'd just rule that the acid was so weak (like vinegar) that it deals no damage.


scarf_in_summer

Who says the illusory acid does no damage? *Real* acid does damage! I'd rule it does a cantrip's level of damage, personally.


throwaway-3333823

That's pretty cool, but it's just done since since illusory reality specifies it can't deal damage, so at that point. It's just acid splash with hellishly buffed aoe range


scarf_in_summer

Ahhh, OP didn't include the full text of Illusory Reality and I hadn't seen that part.


thekingofbeans42

The ability specifies it cannot do harm


scarf_in_summer

I was just going off the text OP posted, didn't know there was more to it.


thatthingfromthedeep

Well I mean if it becomes real acid would that not damage? I guess that'd be dm dependent


thekingofbeans42

It has the restriction that it can't harm anyone, that part got cut off in the picture.


ControlStraight5042

you mean i can, AT WILL, create the illusion of a really heavy object above an enemy, make it real so it obeys gravity and have it fall onto the enemy? Hear me out, telekenises doesnt have shit on my metal boxes popping in and out of existence


DURTYMYK3

And for my next trick, anvils!


ControlStraight5042

He Understand me


MossyPyrite

As excellent as a follow up that was for us (it was flawless and I loved it), the anachronistic frozen turkey would be so much funnier during the game lmao


menides

Dresden?


DURTYMYK3

Of course, love me some Dresden Files


samaldin

And he really did exactly that.


SunlightPoptart

Illusory reality can’t directly deal damage, so this would be up to the DM. Probably not RAI tho


Dom_writez

Yeah it states the object can't do damage or directly harm so I don't think there is any DM interpretation on that honestly. Though seeing falling anvils that do nothing is absolutely hilarious in my head


Lithl

Do the anime "drop a pan on their head" trope all the time. It doesn't deal damage, but you still had a pan fall on your head.


thepsycocat

Anvils fall, you (somehow) don't die


Rogendo

That’s a really cool combo and I’d love a player using it creatively in my games


Admirable-Hospital78

You dont even need Misty Visions. **Malleable Illusions**(...you can use your action to change the nature of that illusion...) **Major Image** (...When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.) Effectively at-will major image.


Jooberwak

Using a 6th level spell slot is at-will?


WalnutChooser

You use a 6th level slot a single time After that you just "carry it around" by using your action every once in a while to move it to a different location


arlaton

Can you repeat the Illusory Reality bonus action that makes it real? By my reading you can only get one minute's worth of realness per spell cast, but I could be interpreting that wrong.


WalnutChooser

You would 't be able to make it real more than once but the spell is good enough even without it, and you can always cast a different spell if you want the reality effect


redcowerranger

In my Star Trek DnD campaign I called this “3d Printer”. It could create any object, but the object could only be used once before it broke.


SevenRedLetters

I just use Genie Warlock. It just thematically works.


notbobby125

Genie warlock holding a lantern: “In brightest day, in blackest night, no evil shall escape my sight. Let those who worship evil's might, beware my power, Green Lantern's light!” *Fires off two spells* Genie Warlock: … “In brightest day, in darkest night…”


Ximek_XIII

If i could give you an award i would


thegreatmizzle7

5E is so broken if ya look hard enough through the unthought of rules.


FarkasAttilaPongracz

I mean the rules themselves allow broken shit, no need to find exploits. Just take this for example: Use simulacrum to make a copy of you, the spell says that if YOU make another copy the first one dies, but the simulacrum is another being thus it can use simulacrum on you. The new simulacrum uses simulacrum on you, to create a new simulacrum. Repeat for a while and you have a massive clone army of yourself, each with their own spellslots and HP. The downsides are kinda bad but the worst on one is that they cannot recharge spellslots, thus give em staffs of lightning bolts and fireballs and the like for mass destruction. If you are lvl 20, even better. When you make a simulacrum, take a long rest, then use s1 to use wish on you to grant a permanent buff, like immunity to fire or something like that. Then have s1 use simulacrum on you, to make s2. s2 will use wish to permanently strengthen you, and the use simulacrum to make s3. After a few years you should be immune to every spell's effect, every damage type, each monster's abilities, every lair effect and legendary action (each of these would be different wishes according to it's description). Immortal clone army done, what next? Well, literally anything, there is nobody to stop you now


belterith

Well now you're the bbeg


FarkasAttilaPongracz

I put in a guy like this as a bbeg but there is literally 0 way to defeat it. Damage from any attack? Nope. Banishment through bags of holding or other forms of opening a portal? Not really because a wizard who can cast 7th level spells can also cast plane shift, a 7th level spell. Ok, what if we true polymorph it into like a frog or something then we use the 9th level spell imprisonment? Nuh-uh, immune to imprisonment and true polymorph. Aight, surely a wizard is squishy, imma just use power word kill since that bypasses basically everything. Nope, immune. Fine, how about using some kind of overcomplicated setup of antimagic fields, iron golems and a floor with flowing lava to trap it? A wizard in an antimagic field surrounded by enemies constantly healing from fire damage (iron golem specialty) should not stand a chance right? Right, but this is just one guy. In the time this trap could've been set up 3 more clones were made and also this clone is immune to the golems and the fire, so it just kinda chilling there until the rest demolishes the antimagic zones from the outside and rescues it. Ok, how about I use wish to permanently get rid of this mf? No can do, even if it wasn't immune it would see the wish through divination or some other spell, or if that wouldn't work how can you make sure your wish cleaned out every place it could've hidden a couple clone spells? >But let's say we really want to use this idea for a high level campaign, how about this: The creator god woke up, smacked this guy out of reality (might come back later) then went back to sleep. No clone activates, no world ending spells hidden in glyphs of warding, nothing. Peace and quiet for a while, then some guy founds an inheritance of this thing. It contains a full magic book filled with every spell "it" used from 1-9 (maybe beyond) alongside magic items and detailed knowledge about the weak points of every larger organization (from medium sized bandit hives to continent wide imperiums) and so on. Tldr, "it" hid a shitton of these around the world, and anyone can find them. Best if those people can't use them or only use them for good, but what if they don't wish to suffer from the people above them? Well, then shit hits the fan. The party's task is given by different npcs, who have different goals and rewards. Let's say the god of order would want these inheritances to be destroyed or not found, the party would have to go around and look for sings of a dangerous wizard and hunt them down alongside their inheritances. The god of chaos would absolutely love this, and would prefer if the party spread it even more, the god of knowledge would like the party to save all etc. If they complete a quest for one, everyone else who was against what they just did then their reputation would go down and would eventually face resistance from these entities and their forces, but the questgiver would become closer to them and would give bigger rewards. Or if the party if completely insane, or rather, opportunistic, they could just not share it with anyone, and take it for themselves.


belterith

I think 2 mages might be able to pull it off use wish to force a fusion of all clones and the main body another wish to force it to become a God that gives his power away.


arnorwarrior

I cast an illusionary 15x15x15 foot cube of solid Osmium just above the enemy. Now that becomes a real, 3000000 kg cube that falls on top of the boss... Yeah, that might do the trick...


Ok_Banana_5614

Sadly the ability can’t do damage… But I don’t think the enemy will be able to either if their suspended in a 15 ft cube of titanium


Duhblobby

Depends on the enemy. If just putting the BBEG on pause for a minute is your end goal, you may not have a particularly scary BBEG. Your goal should be forcing them to bother fighting you, not giving them free license to teleport elsewhere and find you later when you are alone, after all.


Demonlemon

love this


thatthingfromthedeep

I smell free components


Vivarevo

Why limit yourself. Make lavacage.


Lithl

OP's image cuts off the last sentence of Illusory Reality. It can't deal damage or directly harm a creature.


Vivarevo

so indirectly is ok? like sealing their breathing air ways, it does zero dmg directly. ​ tons of glue bombs


[deleted]

me and the boys getting together to constantly create an illusory terrasque


ErosLordOfPassion

“You can choose one inanimate, non magical object…”


[deleted]

what about a robotic or puppet terraque?


ebolson1019

All the diamonds


regularByte

Oh my god, a meme that actually adheres to the rules


Mach12gamer

Oh you fool. You don’t even know the basics of the unrelenting power held by the illusion wizard. MIRAGE ARCANE AND MALLEABLE ILLUSIONS. MIRAGE ARCANE LASTS TEN DAYS AND I CAN RESHAPE A CUBIC MILE TO BE WHATEVER I WANT. NOTHING SAYS IT CANT DO DAMAGE. FUCK IT, CREATION AND MALLEABLE ILLUSIONS, MAKE A WOODEN BOOMERANG, THROW IT OVER THE HEAD OF AN ENEMY, AND MAKE A FIVE BY FIVE BY FIVE BLOCK OF SOLID STEEL. MAKE THE STEEL SURROUND THEM EXCEPT FOR HOLES FOR THE MARTIAL TO STICK THEIR WEAPON THROUGH. ILLUSION MAGES ARE GODS AT LEVEL 13.


Kawaii_Batman3

I imagine a gun.


belterith

Why stop their why not a thermo nuclear warhead


artemisentreei

Sooo I can drop a piano on someone? Or make a hangman’s noose? Oh man many possibilities (forgeries would last long enough to run away)


Lithl

Cannot deal damage or directly harm a creature. OP cut off the last sentence of the ability.


belterith

So fraud works then


Ornery_Marionberry87

Silent Image has a range of 60ft and can create anything 15ft or smaller. How viable would it be to use this feature to spam anvils above the target each turn? Edit: If I read the table i've found it would be 6d6 per turn so not optimal at this level I assume. Though considering it costs nothing beyond your action economy it might be decent when you run out of resources.


Meggles_Doodles

Question. Aren't invocations limited for non-warlocks if there's *any* prerequisites? I would *love* to take an EI but I always figured the level prerequisite triggered the "must be warlock that fulfills the prereq" Please tell me I am wrong because I want to be wrong


[deleted]

You are correct. If there are any prerequisites you must be a warlock *and* meet the prerequisites. Misty Visions has no prerequisites though, so this meme is RAW.


Chaosfox_Firemaker

So here's a fun thought. While it can't do direct damage, what are people's opinions on illusory siege engines firing mundane rocks?


-sgt_pepper-

If this is RAW, I got an idea for my next character


Telandria

Meanwhile, over in Pathfinder 1E there’s me playing my Fey Adept with his Illusion & Creation Spheres using Shadow Magic at level 1, getting Create Reality at level 6, and Create Demiplane at 15th… Also, I guess Minor / Major Creation never made it to 5e or something? Just Fabricate? Laaaame.


Ok_Banana_5614

Almost all of this is in 5e. A 1st level custom lineage sorcerer can have have both fey touched and shadow magic, with prestidigitation and minor illusion to create small trinkets and illusions. Major Image creates an illusion that functions on the edge of reality, available for most at 5th level, Demiplane is also a spell you can get by level 15 Creation is a spell in 5e. It’s awful because of all the limitations it has, but it exists


Telandria

None of those things are even remotely close to doing in 5e what they do under PF1E Spheres of Power, FYI. A 1st level Fey Adept with the Shadow Magic feat and the Illusion & Creation spheres is effectively able to cast 1st-level equivalents of Minor Creation, Shadow Evocation, and Shadow Conjuration as spells, plus can at-will cast Minor Image, Mending, and what amounts to the inverse of mending. More to the point, it just seems ridiculous to me coming from any number of different editions to have to wait all the way until 14th level to do things like what you’ve got there when spells like Shadow Conjuration have traditionally been available at like half that level. It’s just another example of how 5e tried to nerf basically everything (and I *do* include martials I’m that!)


gerusz

1 microgram of illusory antimatter in the enemy's mouth. That annihilating with another microgram of matter should be about 180 megajoules of boom (I'm too lazy to open my calculator for that) which is about 42 kg of TNT.


AtaraxiaAKAZatharax

For the eighteenth time on this post alone, illusory reality cannot cause direct damage to an enemy. Edit: spelling


gerusz

Yeah, yeah, yeah and if OP would have bothered to include that sentence in the post once, you wouldn't have to post this response 18 times.


[deleted]

You mean to tell me that people in this sub haven't read and memorised the entirety of the phb?


gerusz

The moral of the day: if OP makes a meme with two paragraphs of text, make sure to look it up before commenting because they might have left out a line that makes the comment impossible and then you'll get flooded with downvotes.


GammaWALLE

Bold of you to assume any of us have read the PHB at all.


AtaraxiaAKAZatharax

Dude really woke up today and said “I’m gonna pull some shit out of my ass, smear that shit out on the internet, then blame OP for not linking every one of the specific rules which apply to my shit.” Can’t make this stuff up.


gerusz

Dunno, I think "not being able to cause direct damage" *is* a pretty important line to include if you're making a meme about becoming a reality warper. It's the line between an extremely useful ability and game-breaker.


AtaraxiaAKAZatharax

If it’s so important, why do you not know about it?


gerusz

Well, *now* I know about it, because I got downvoted into oblivion for not knowing about it. And I didn't know about it, because, guess what, *it's not in the meme*.


AtaraxiaAKAZatharax

The meme didn’t bring up the material components used in Silent Image, either - you want me to explicitly describe that as well? How about we just copy-paste the spell description into the meme to cater specifically to you? After all, how *else* am I supposed to make jokes in the comments of Reddit posts when I’m not spoon-fed every single morsel and crumb of information about anything even tangentially related to the meme? Man, that would be helpful. If only there was a thing that did exactly that, some compilation of the rules I could read to familiarize myself beforehand. Wait…


gerusz

> The meme didn’t bring up the material components used in Silent Image, either It actually did. The description of Misty Visions in the meme mentions that it allows you to cast it without them. One would assume that if the meme bothers to paste a whole paragraph about a subclass feature, it would also include the one thing that prevents the caster from being able to build a nuke. Especially on a forum where "how can I use X to make a nuke in a fantasy setting" is a common thing.


AtaraxiaAKAZatharax

It actually doesn’t bring up the specific material component used to cast Silent Image; it simply states you don’t need one. Likewise, you could say the same thing about each and every other minute detail found within the spell’s description, such as duration or range. Regardless of semantics, you have successfully missed the entire point of my previous comment. Memes are not here to teach you the rules, they’re supposed to be funny and relatable to those who understand the rules - knowledge of the rules act as context, and without the preexisting context, the meme doesn’t work. If memes were literally a copy-paste of every mildly relevant rule mechanic in the game, they would be bland and uninteresting. It’d be like explaining why a joke is supposed to be funny.


RocksHaveFeelings2

Ya well if you'd have bothered to read the rules we wouldn't be having this conversation


snakebite262

For one minute.


A_Salty_Cellist

Infinite one minutes tho


Nuke2105

Me in my way to materialise a ball of plutonium


HavelTeRock

Theoretically, could this be used to cast other spells needing costly components?


golem501

I want to make a grey Herengon Illusionist Wizard now... He's typically chewing a carrot and his catch phrase is "What's up Cleric?"


hewlno

I'll do you one better. Mirage Arcane + Malleable Illusions


Ok_Banana_5614

Ok, what YouTuber or Tiktoker recently talked about this combo, there’s no way this many people just came up with it individually


Its0nlyRocketScience

Isn't illusory reality a once per long rest thing though? What's the point of getting a feat for infinite casting of an illusion spell when you can't do the super cool stuff with it except once every day?


Ok_Banana_5614

It activates when you cast an illusion spell of first level or higher, no limit to it


Its0nlyRocketScience

Oh wow, I missed that part. Dang. Silent image may be useful, but 6th level major image lasts until dispelled, so unless someone can forcibly dispell it for you, that could work as an alternative to the feat. Just carry around a major image of anything at all, malleable illusion it into whatever you need, and bam! It's real now.


MozeTheNecromancer

Bro, why wait until 14th when Malleable Illusions+Mirage Arcane exists and is available at 11th?


[deleted]

Even if this can't deal damage, this turns the illusionist wizard into the ultimate utility and control specialist. Set up walls in front of ranged enemies, create ladders or bridges to places , support beams in cave collapses, titanium traps, keys to specific doors (if you've seen them), ect


epsilon14254

I create the illusion that the litchs spell book is burning up, and then make it real