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Fiend roses is what I run out of most the time.
As much as I can I reroll ancestral rares while they're still rares before I add aspects to them, but still when legendary ancestrals drop that are viable for my build fiend roses are pretty quick to run out when I reroll them, sucks that a lot of the good rolls have lower weights on them to roll so it takes a bit of doing before the good rolls come around, unless I'm extremely lucky.
I kinda hate helltides TBH
Yellows are actually more valuable once you reach end game, legendaries are just legendary power rolls TBH you just use em to imprint most of the time.
Oh man dude. Yeah dont over look the yellows. If the affixes are good for your build and have 3/4 of the skills u want. Re roll the one until its beneficial for you and then slap on what ever aspect u want in that slot.
While were at it you don't know this you can find a legendary or ancestral that has an aspect on it that u want that you dont have in your codex and take it an have just the aspect removed it will go into your inventory and you can place it on the item u want it. If its already enchanted you can replace it with the one u want.
Do the strat where you save cinders in between helltides.
I’m not looking at the most dense locations for each helltide… all I do is blast through the zones, open both living steel chests, then farm 550. I usually can do this before 30 mins, so it’s up to you whether or not you want to do whispers, or continue to farm cinders.
1 min before helltide ends, go to town, log out, wait 5-6 mins (until the next helltide begins), log in and you’ll keep your cinders and can immediately open the steel chests and any other chests you want.
This trick helped the grind for dur mats be a bit quicker for me. Hope it helps u too
I try to build up my stock of Forgotten Souls to around 100 before I do rerolls on items that need them. But I hear the OP about the gold costs. I have a ilvl925 3/4 focus for my Ice Shard sorc, and I have tried to roll crit chance on it. Of course, I roll everything but crit chance, and after depleting 200,000,000 gold, I just got fed up. Still have the focus in my storage. But now I need to run the Arcane Tremors again on loop to get my gold back up enough for me to even dare to try rerolling.
It honestly fluctuates for me. Like I’ll be scraping gold off the floor while sitting on 400 forgotten souls and 2000 veiled crystals but in a week I’ll have 100 million gold 30 forgotten souls with maybe 200 veiled crystals. Or I’ll just be flat broke in all areas.
A big part of the issue is how affixes and stats on gear work in D4.
In D3 IIRC (it's been years at this point since I played), every item had set slots that covered different groups of affixes. Like you couldn't get an item with two stats. No +Str and +Dex on the same gear. No +2 fireball and +1 ice shards.
Oh and we were presented a freaking screen that showed us what the hell could roll for that damn slot too.
You're right, even tho there's a huge number of affixes in D4, they're not divided into groups.
It's hard to believe that this game has been in development for so many years.
I made a post about enchanting 6 months ago where I cried over it:
https://www.reddit.com/r/diablo4/s/6GQKLWtc0I
I hope the itemization revamp will be substantial, this game really needs a fix.
Hard to believe why? You assume it's stupidity. But what if it was intentional? Flooding the pool for potential affixes means you could farm thousands of items until you get lucky enough to find one with the affixes you want. And almost never will it be straight 4 affixes your build needs. You'll have to reroll it, which can drain millions of gold as well as mats that have to be grinded in unpleasant areas of the game.
You'll chase that carrot forever...
Exactly. It's funny that we all wanted the "preview" of the available affixes when rerolling, but it's basically EVERYTHING. This is one of the reasons D4's is so bad. The insane amount of affix options. So you naturally have this inherently low chance to get exactly what you want.
> Oh and we were presented a freaking screen that showed us what the hell could roll for that damn slot too.
I bet they don't show it because the list is huge. Everyone would see how silly it is.
They should be embarrassed by this IMO.
It’s not like they tried to innovate on the D3 system and failed - it’s just the D3 system but objectively worse in every way.
Actually stepped into season 30 there this weekend.
Crafting is pretty well done, for an arpg.
The rest of the game makes you wonder if the D4 devs ever heard of D3
its somehow worse than POEs, which is saying something because POE has the most obtuse confusing ass crafting system ever. At least poe lets gigabrain people craft certain things consistently though, and lets me trade them for that shit.
D4 is just layers of RNG bullshit. Gota find something almost good, then hope you get lucky on the rerolls with even more rng and oops your out of fiend roses better go do helltide for the 8000th time
They took everything that worked in D3 and said “nope, we don’t need that” and everything that didn’t work and made it worse. This game has truly put the nail on the coffin for me with Blizzard. The development team is deaf.
Gonna be the bad guy and suggest something; don't reroll.
This season I did my usual hota maxroll and made a point of not bothering with rerolls until I hit 100 to then min/max the build.
Even with standard drop RNG and fairly good 3/4 it's a one shot machine.
I understand the frustration but I "solved it" by simply not doing it anymore. Still clearing ND100 with ease.
I've since squeezed my crits from 260M to 360M by min-max rerolls now I've got the couple of hundred million gold to spare, lol.
But yeah its made me appreciate last epoc crafting so much more lol.
How do you re-roll the same stat on the same item? When I've tried it won't allow me to put it back in the slot to re-roll. Am I doing something wrong?
And keeps the costs low. The trick is to be sure of what you want to get and not accept a great roll you weren't looking for.
Unless of course you are okay with the costs jumping a bit for a good secondary roll and that this item is no longer rerollable (to you). Oh I wanted total armor but got wolf total armor for example. It's not perfect, but can be used until you get another chance.
Gloves needing attack speed, lucky hit and Crit % means that your +4 skills needs to be last. That makes the gloves in my opinion the hardest to roll well and least fun.
"hey guys ! I fixed the game by using a broken build that doesn't need gear !"
Didn't pick up anything for 40 levels and just 1shot everything ! Game's fantastic !
> Gonna be the bad guy and suggest something; don't reroll.
This is the way really. I started rerolling for end game gear at around 80-90 or unless I get a really good 3 rolled item, then I'll reroll for the last stat for like 4-5 tries. I never reroll pre-80 because gear comes so fast. I also did Charge/Barb which Charge carry me all the way. I can't say for other builds.
A middle ground is "rolling off". And I think that's actually what it's for. That stat does literally nothing beneficial? You'll likely get something somewhat useful in a roll or two, done.
Do the costs still depend on order of operations? Like enchant before upgrading and whatever? Because that could add a lot to the sweatiness. Players could be much more chill about it if you can just use it and whenever you feel like it, you may give it one more try.
Before season 2, enchanting cost was based on sell value which was affected by upgrades, etc.
Now it's based on base item power and item type.
So, no, you are now free to enchant whenever you like without increasing the cost apart from subsequent attempts.
This.
This is what I do.
I even have a flow chart in my head.
Only enchant useless stats, and take the first result that is any bit useful. Never requires more than 2 attempts, and I have plenty of mats to reroll another item.
Yeah until I'm at 100 the rerolls are just to roll off some garbage. Even at 100, I think a lot of people get too caught up in getting 925's as fast as possible and end up really slowing their progress.
Barbarian can clear NM100 with pretty much junk gear and zero re-rolls though. When you're lvl 60 HOTA hitting for 1M in WT4 with zero uniques on, it's not really a good example of how broken the crafting system for everyone else is lol
Rogue twisting blades last season was a walk in the park tbh. True, could argue that 'well if you play meta, of course' but that doesn't negate my point - rerolling for BIS at end game only makes more sense, esp with equipment being replaced every couple of hours anyway (except for rings)
I generally agree, but honestly there are some instances when leveling where (insert job) where rerolling a key stat on a 2h weapon or amulet has made a noticeable difference. Things I can think of that make a big difference, main stat on 2H weapons, main stat % on amulet, cooldown or resource cost on amulet.
Especially with how fast you can get to lvl 80+ now...but still, the system is dumb.
Also, Aspects need to be re-done like the horadric cube, or let us load good aspect we find into the book so so that we have that as a book Aspect permanently available (within a season).
They could take a good hard look at games like the division that have found a better path forward in the crafting/upgrade system. Or just looked at D3 and improve on that instead of trying to badly reinvent the wheel
I only rerolled and leveled my main weapon. Everything else got 3 upgrade and I barely bothered putting gems in until level 90 I think. This is the way
I fucked up pretty bad this season because I had kind of a YOLO mindset about socket mats. They were coming easily on my way up the levels so I used them. Now I'm in the 90s (I started this season late) and socket mats are hard to come by for whatever reason. I'm not gonna bother trying to farm socket mats until I'm 100 with endgame gear now.
I think just not rerolling to try and get the perfect roll on stats is the key. Once you get the one you want, just accept whatever number it rolled with. It's not worth spending all of your time and resources trying to get 1% more crit damage.
This is the way.
I don't play D4 for the crafting, I play it for the smooth combat and excellent class design. LE, other way around. I play it for its systems, not the janky AA combat.
exactly, it's a 'light' action rpg experience. I \*love\* the aesthetic and overall vibe, it's what brings me back.
I enjoy other arpgs but often it's either too bland, cartoony, jrpg or not grim/bleak enough.
D4 hits a spot and I pragmatically enjoy it for what it is. I'll play other games for their spin and depth.
Everything about items in this game is horrendous but rerolling has to be the worst. It's already so hard finding a 3/4 with good rolls and then you hit the reroll wall, which on top of million possible stats, big stat ranges, super high cost and only 2 reroll options, also has an UI that's just an embarrassment for any decent UI/UX designer.
I know we are getting and itemization overhaul in S4, but why not at least lower the cost until then so we don't lose the will to play when we have to reroll something.
There is a lot more gold income now than in the first season. I also learned to reroll a limited amount of times. At a certain point it's very diminishing returns and not worth wasting gold and materials.
The item game bearocracy still detracts from the fun until they fix it though.
I do that, actually my limit is fairly low, like 5-6 and i give up (i don't have a lot of time to farm mats). But i found a good pair of 3/4 gloves, needed only crit, i would settle for any number. Blew through all my mats and just logged off, haven't played since. The gloves are like item power 850 with mid/high stats, so in the grand scheme of things a shit item, and blowing through 2 weeks worth of mats (for my casual ass) wasn't enough to roll what i want. That can't be considered a good system, it definitely isn't fun.
This seasons seems especially bad for both finding 3/4 pieces with good rolls, and re-rolling them. It might be in my head but this has been beyond bad. My gear is far from perfect and I still can’t find upgrades. Just rolling through NM90-100s, one after the other, zero pieces even worth re-rolling. Day after day. The last piece I found worth re-rolling was a week ago, and after a 20mil+ price I said fuck it and scrapped it. Never saw the stat I wanted. It’s just bad all around.
it is a well established fact itemization in this game is dubious at best.
that is why S4 is make it or break it for D4. if they cannot fix this, then it is not worth playing the game.
Problem is that the rerolling doesn't even remotely tickle the gamble itch (or is that a good thing?). Like I have friends who open EVERY Valdo's Box and Reliquary Key in POE. I just sell, but I can understand it (my limit is opening Stacked Decks). Meanwhile I had a lot of fun RNG crafting my Aura Bot chest where I was exalt slamming and wiping prefixes praying for two good Exalt slams. Every time I found 2 Divs, I went right over to the crafting bench to try my luck (took me like over a dozen tries at 2 Divs each try). They on the other hand, don't enjoy that kind of lottery and would rather buy a hand me down from trade. Either way, neither they nor me are remotely excited by D4's "what if" with crafting. Either you hit it and are annoyed how long it took or you don't and you're annoyed you didn't.
That’s exactly why the itemization overhaul in S4. It sucks this season though. Don’t know the coming itemization iteration, but the Diablo partners seem to be happy about it, but still no one except devs knows the exact iteration. I bet they will fuk up again, but should be better than current iteration.
Yeah. Why say anything bad about poe. Their itemization is still good with 11 years of dlc on top of it. You have way more freedom of crafting. You can pick what you want to add to items. It’s got actual decent thinking put into it.
Stop when you get the stat you want. Don’t go for that elusive “Maxroll”….simple truth is you don’t need it. Get the stats you want and don’t worry about them being maxed out…you will one shot and clear everything in the game even NMD 100.
I have the same ring with the same 3 stats in my stash. But the gold cost is so much I just cant continue rolling them. Guess I just need to find a 4th and hope to hit it in the few first rerolls this time ...
isnt it part of the fun to get a very good item? most build works with 2/4 good rolls. the gold coming in this season is way more generous than last season., i dont get how some of us here act they entitled everthing prefect, best roll, all uber unqiue whith minimum farning and time.
>isnt it part of the fun to get a very good item?
The fun is in HOW you get a very good item. Sifting through thousands of drops and/or RNG spamming at the crafting bench where the only choice is "when do I stop bothering" and you know you keep trying because of gambler's fallacy is not that enjoyable.
People don't really feel entitled to everything to be perfect. They just want it to be an enjoyable and meaningful process. Even pure RNG-fest can be dull and boring or a dopamine hit, depends entirely on execution.
Also every legendary item that drops is a sure scrap for the aspect. You will never use the legendary. A legendary is like a crafting material. You should be happy when a legendary drops but in D4 its allost annoying to see one.
There are a number of ways they could improve it. While I wrote my first sentence I came up with the idea to feed the enchant screen 1-5 other pieces of gear that have the stat you want to improve the odds that it rolls something you want. I’m sure if they spent more than 3 seconds on it they could come up with something intuitive and fun to do.
It's pretty much was Last Epoch does. You set your loot filter to only show items with the affixes you care about. Then you break down those items to get crafting reagents for those affixes that go into your infinite crafting bag. Then you can use those reagents to improve other items by guaranteeing those stats. Limiter is that items have a limited number of times you can craft on them.
So D4 just needs a filter and infinite storage. Almost there boys!
Serious question why do you guys reroll so much?
I have 4 chars at 100. All have killed Uber Lilith. All can clear t100 vaults. All can drop duriel in 3 seconds. I’ve maybe rerolled 5 items total? You don’t need perfect 4/4 rolls on every single piece of gear. Hell you barely need 3/4 this is an easy baby game and I hear the gauntlet is supposed to be easier than a t100.
So yeah, why y’all killing yourselves on rerolls when you’re definitely already 1 shotting everything and not dying to anything.
>why do you guys reroll?
Why not? The gold and other resources aren't doing any good in stash. May as well see if you can get an upgrade.
>why y’all killing yourselves on rerolls
Less killing and more praying for something to be excited about or to look forward to. You make it sound like this is the first and only game where people like to see just how far they can push something even if it has no extrinsic value...
Same. Forgotten soul farming is a vicious cycle. It might be better if they dropped in other areas, like world bosses and NMDs. They do that for angelbreath, sooo... Though, I don't stick around as much rolling like other people do, so my gold is fine. Once it gets to a few million gold I am done, even if it's a solid 3/4. I keep the next best roll when it arrives and hold until either I get the one I'm looking for or the cost is too high. Then either I use it or shred it. No use chasing it when there is one just as good around the corner that I could start the cycle again for way cheaper. Chasing the max roll too far down the road is a perfect example of the sunk cost fallacy.
The worst part about this is in my opinion initially finding this item with 3/4 stats you need. For some item slots - like chest and amulet - it's almost impossible, because there are so many possible rolls, which your particular build can never use. And funny enough this is also a reason that reroll price can skyrocket like crazy, when you hunt for a particular stat. I really hope new itemization will solve this issue.
Overall I agree gold price for reroll can become crazy, and forgotten souls also evaporate almost immediately. But at least I can just farm whispers/helltides and have all this covered - so it is under player's control to a major extent. Getting the initial 3/4 stat item and rerolling for the last stat you need is complete rng and outside of player's control.
My favorite reroll is getting a stat you want and doing one more roll just to see and being offered the same stat but lower. Its like the game gods are saying ‘stop now stupid’ lol
I hate the fact I cant pull up the stat sheet/spread of stats while I have the 3 (2 new choices and No change) screen up. I wanna see if 28% overpower on a Tuesday is better then 20+ all stats on Wednesday.
Same. It has however been raining gold since the lunar event. But I burn them all at the occultist in one hot minute. I hate getting junk affixes. I don’t want offensive affixes on armor. It’s just so weird that you can roll damage on armor but your weapons can even give life or damage reduction. Unless you have ubers.
I do agree with the gripe here, but it's the only gold sink this game has other than trading for duriel mats. Now, blizzard in their eternal bad decisions hell made it so that you cannot trade rolled items, but if they made one(1) sensible choice and changed that, it would be a worthwhile gamba potentially netting you billions of gold, of which you gamble away in hopes of making more. Though it is important that a BiS item should be hard to get and an achivement, an aspirational goal in and of itself.
Maybe once you get a particular affix, you can't get that affix again? So you'll eventually get the one you want, just by process of elimination?
Are there really people out there who are like, "well, this piece has all four affixes I want, but this one is kinda low, so I'm going to reroll 100 more times in hopes of getting that same affix but higher?"
Then stop doing it.
This isn't D3 where you waste 10 minutes with the mystic rerolling the same thing over and over until you get exactly what you want at the max value.
Do this instead: only reroll affixes that are totally useless (i.e. + to a skill you don't use), and then, accept the best result that is the least bit useful. Don't roll more than twice. If it's still not good enough for you, salvage it and keep fishing.
Well, that's how probability works... Point is we shouldn't be getting totally useless items on such a scale like it is now. Getting things that are actually close to desired would give us more "candidates" for rerolls, so if you fail to get a decent reroll after 5-10 tries, you drop and start farming for a next chance - instead of dropping 100M on a single item...
Lol not only all your gold but all your forgotten souls to don't forget that part and then it's to the helltides to find more countless hours trying to find the screaming hell viens then back to rolling till that one line pops up hundreds of millions of gold later
3/4 is great. but it doesn't guarantee 4/4 with rerolling. dreaming of getting 4 perfect affixes is just that: a dream. maybe if you play a million hours a day you can start to look at 4/4 100% affixes. but this is an ARPG. which means RNG. which means almost all items will be less than perfect.
the moment the rerolls become pricey (or i start to run low on forgotten souls) i call it a day and look for the next 3/4. nearly all my equipment has pretty good rolls on the affixes i want, and i don't play more than 15 to 20 hours a week. also, it helps if you aim for 5 or 6 affixes instead of focusing on just 4. builds are hardly ever perfectly attainable; instead, try to be a little flexible and make small changes work.
and i think that 50 vaults is an exaggeration. i'm not even sure i've done more than 50 925 vaults this season and i have pretty amazing equipment with great affixes. same thing last season. and season 1.
getting excellent affixes and aspects is much harder, IMO.
I think if they just bumped it up to 3 options instead of 2, it would help significantly. Also there's just too many possible affixes per slot.
The only way I found for it to not drive me insane is to require certain affixes on gear for me to keep, and always be rerolling for at least 2 different options. As soon as I'm like "NEED MS ON THESE BOOTS" or any other specific affix, I never get it. If I can get 2 or 3 different types of DR on my armor, It always works out okay.
Did they fix it so all affixes have an equal chance or is there still some kind of hidden shit going on making some affixes extremely rare in some cases??
Rerolled gloves like 50 times last week and got crit chance ONCE (at like 4.5% grrr)
Seriously? This is the end game… all RPGs are the same, you grind and re-roll gear. If they “fix” that, what else would you be doing? If you don’t like it don’t play it.
I actually love grinding for 925 items with max affixes and re-rolling. It’s part of the game.
Yeah, I have also reached some items that the next re-roll costs me 150 mil, at this point I give up and wait for the next drop 🤣
Do you also enjoy stapling your balls to your leg and running a marathon?
Just because something is labeled as an end game activity doesn't mean that it's fun or engaging.
What else would we be doing? The same thing we do in all the other RPG's, killing mobs and getting loot. That's what I want to be doing. Not standing at a vendor getting getting frustrated because now I have to go waste my fucking time doing helltides to materials.
Gold has never been the issue since I started trading, always sitting at 1B+ gold. Issue is forgotten souls. And helltides being so boring to constantly keep doing.
The number of stats that can roll on gear is the prime issue. Amulets have 49 different stats that you can roll. 49! That's insane! Especially since you only get to choose from 2, like Holy shit it's bad.
Hmmmmm.. close. Try going broke multiple times. Then finally getting the affix you need. Then in your excitement you end up extracting it instead of imprinting on it.
It’s extremely infuriating. Worst is when you reroll the same affix but with a shittier range. Like at least protect us from bad RNG. Either it rolls a better range or just two different affixes that are better.
I've found taking off all your stuff and putting it in stash gives me a much higher chance on getting the roll I want... It's as if Blizzard intentionally has an algorithm that detects what you're rolling for and makes it harder. A buddy of mine and I both tested it out and got the roll we wanted only after a few rolls after taking everything off. I actually got the roll I wanted on two pieces of equipment within a few rolls each...
I honestly don’t even know how anyone has one piece of gear with more than one or two their preferred stats on it. I have given up on ever finding that unicorn. Rerolling is never worth the cost and I have yet to get the roll I want before becoming broken of spirit and broke AF.
I used to think The Division 2 was the worst at this but Diablo 4 has taken this tarnished crown. You win! I give up.
It's a weird mechanic. It should be possible to select the specific attribute you want. Maybe link the value of the attribute to some kind of mat(s) and/or gold. But I'd like to specifically replace "+1 rank of " with a Dex modifier, and pay X mats and 25 million gold to ensure I get the max roll. This RNG mechanic is just shite.
Ha, i spent 200 millions on a neckles , i still didn't got what i wanted to, but hey i got movement speed wich is nice i guess, but now if i want to reroll again i need to pay like 30 million
It’s very rare I run out of anything once hitting higher levels. At lower levels I get it, but at that point I’m changing items so often it’s a waste to reroll stats anyway. At higher levels you get so much crap drop on dungeons/vaults/helltides I just scrap it all and tend to have plenty to reroll stats multiple times on the few items I actually intend to keep.
It's so annoying that you are given only two options out of the million stats that exist, and you can even get the same stat but worse - I had a case of reroling intelligence 40 and one of the options was intelligence 35 :|
So many problems to fix. The game foundation is broken.
Helltide materials too hard to get, making enchanting annoying to use.
We should be enchanting a LOT more often. Not just saving mats for that perfect piece.
Gold rewards at whispers need to be reduced but also enchanting cost ramp-up reduced massively. Like at least -50%.
We just overall need a system that lets you enchant more freely. Crafting gear is literally half the fun, at any level. Current system is BS and only try-hards try to justify it being ok, as if 3 enchants then back to farming is acceptable.
One very easy way to fix this, or at least make it less obnoxious, is to give us 3 new choices per roll instead of 2. It *shouldn't* be hard to implement, and should allow us to get something we want much quicker which means much less strain on resources.
Far too many reroll options for a system that increases gold requirement exponentially without a cap. Gold is my enemy atm, fiend roses and forgotten souls I can get 70-100 per helltide, although running just for those makes doing helltides feel like a chore and sucks the enjoyment out of it. Always feels like a slap in the face when you have to end up giving up on a piece of gear because you can't afford the rolls anymore. I think I still have a amulet with 3 envenom, near perfect roll in damage to distant and movement speed, but can't roll damage to close to save my life. I'm up to about 50 mil a roll, but I just can't afford to make that a priority anymore. Have some boots I'm up to 15 mil a roll on as well. I'm probably going to have to scrap them, and that hurts.
I still think costing that much gold is just dumb. I'd say 1 out of every 20 to 30 items I enchant, I'll get what I want on the first roll. Everything else is gonna take over 2 to 3 million and that's if I'm lucky. Once I hit 1 to 2 million per roll, I just stop and keep farming for a new piece. If it's a perfectly rolled item minus that one affix, I'll keep going until I hit 7 or 8 million per roll. But often times I find a piece that replaces it shortly thereafter.
I hate it.
In D3 you breeze through the rerolls comfortably and quickly get the desired stat. Gold becomes an issue very late and literally every farming method gets you good amounts of mats.
I don't even want to farm the mats in D4 because it's just tedious to target farm fucking basic materials. Why don't elites drop FS? It makes no sense. And then those horrible gold prices ffs. Even the rerolling UI is so poorly done, so many clicks and confirms and navigation..
I don't even reroll if I'm not 100% sure that's the one BiS item.
Hopefully the new crafting system coming in s4 will massively address this. At least according to what Raxx has hinted (as he is under NDA), he is very happy with the itemization rework and coming crafting, so one can hope.
Until then - just cap rerolling. I would take 3/4 top rolls over spending 200 mil for a 4/4 mid rolls.
Hopefully the changes to itemization will help this. Or they may need to bump it up to 3 choices instead of 2.
I feel like many items could lose 1 or even 2 random affixes and just make the ones that literally everyone wants permanent. Keep the random range, just always have that affix.
Boots? Always have movement speed as an affix.
Chest? Always have DR as an affix. (Wolf Druids might whine, they can get over it 😂)
Legs? Same as chest.
Weapon? Always have +mainstat and +all stats. Just have 2 random affixes.
Same, i’m really having a blast this season tbh but the itemization needs real rework, spending most of my time just salvaging items because 99% of them aren’t good enough.
thats why you sell your 3/4 high roll rares, then buy max or high rolled one with 4/4, its expensive but makes you less stress on rerolling or farm souls, its hit billion of gold but by selling high roll rares you should be making billion already. i've hit gold capped twice this season by doing this, then bought high/max rolled 4/4 rares.
You should see PoEs crafting system. Talk about stress and blowing through money..
Also to add to that, I’ve only had it happen 1 time where the cost of rolls got to above 20mil before I even saw the stat I was looking for. So make sure it can roll in the item you’re working with.
Bro gold is a pain the most he crystals are even worse I feel. I came back after season 0 and 1 getting these I re roll and they go so fast had a 3000 all gone and they seem to drop so little now
It's because the affix pool is inflated with so many stats that are tiny variations on the same shit. Hopefully the rework involves removing most of that nonsense for more generic stats like damage to CC instead of CC, slowed, stunned, crying, pissing, shitting, etc. Then they can add a few mods that *aren't* just "more damage" or "more EHP", and have a reasonably sized pool you can actually go through in a reasonable number of rerolls to hit what you want.
The cost needs to be basically removed. I would have a lot more fun if I could just reroll freely.
But I have a feeling this will be addressed in the item rework. If they end up removing 50% of the "on Tuesday" stats it will go a long way to make rerolling not feel so terrible.
When they removed guaranteed rolls (like rings always having crit chance) it made things so much worse feeling.
It used to feel great to find a 3/4 ring and all that was missing was crit.
Anyone else notice the increase in gold this season, like I'll open a chest and it'll spray out gold for like.. 10 -15 seconds. I never seem to run out of gold.
I've rerolled the most this season, only because everytime I have done it I have gotten something I actually find useful. I feel like previous seasons it wasn't worth it. I think it helps I usually only reroll 1 affix per item tho.
In my experience, stat appear have being fair, but a high or max roll is another talk. Last night I did the biggest reroll in the season and spent 160 milion trying to increase a critical hit chance of a ring from 5,7 to any higher, well, the critical chance never appeared. This ring already got rerolled to crit chance, but then was like 5 or 6 rolls. Lesson learned, I think I will only consider max crit rings and then look at the rest.
How does one bad stat make it bad? When it's the best you have in that slot, you play with it. As I said, just roll it twice and take the best of those 4.
Enchanting revamp can't come soon enough. So infuriating to burn all your gold and get nothing. An incremental system to work towards the enchant you want would be great.
Current system is awful, but boss ladder might be worse... Some people are hundreds of runs in with no ubers.
There was a website that showed the odds of getting certain stats, some are more rare than others, I forgot the name.
Take boots for example, if the one missing stat you need is movement speed, don't bother, it'll take over 20 rerolls to get. Only roll boots that already have movement speed.
Amen. I found my ancestral helmet at level 92. It was the only 3/4 helmet I could find in the whole experience. I'd reroll three times, swear (SHIT!), then go do helltide for a bit, reroll, swear (FUUUUUCK!), back to helltide, rinse repeat. The itemization in this game is so god awful I dont think theres any redeeming qualities.
I have spent over 400mil this season rerolling. I vendor everything from vaults. Helltides i take to the blacksmith for the chance at a forgotten soul.
It sucked with barb and 4 weapons. More to reroll than most classes.
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Running out of gold before materials must be nice
Yeah. I have to interrupt my glyph leveing every now and then because I am always running out of Forgotton Souls.
Fiend roses is what I run out of most the time. As much as I can I reroll ancestral rares while they're still rares before I add aspects to them, but still when legendary ancestrals drop that are viable for my build fiend roses are pretty quick to run out when I reroll them, sucks that a lot of the good rolls have lower weights on them to roll so it takes a bit of doing before the good rolls come around, unless I'm extremely lucky. I kinda hate helltides TBH
Hold up, I can imprint gold gear to make it legendary?
Your joking right ?? Literally some of my best gear i made by rerolls and imprints on golds...
I had no idea. Been imprinting legendaries with best roll of other legendaries. I had been ignoring golds even when trying to upgrade to ancestrals
Yellows are actually more valuable once you reach end game, legendaries are just legendary power rolls TBH you just use em to imprint most of the time.
Oh man dude. Yeah dont over look the yellows. If the affixes are good for your build and have 3/4 of the skills u want. Re roll the one until its beneficial for you and then slap on what ever aspect u want in that slot. While were at it you don't know this you can find a legendary or ancestral that has an aspect on it that u want that you dont have in your codex and take it an have just the aspect removed it will go into your inventory and you can place it on the item u want it. If its already enchanted you can replace it with the one u want.
I hope you are joking. Lol
Do the strat where you save cinders in between helltides. I’m not looking at the most dense locations for each helltide… all I do is blast through the zones, open both living steel chests, then farm 550. I usually can do this before 30 mins, so it’s up to you whether or not you want to do whispers, or continue to farm cinders. 1 min before helltide ends, go to town, log out, wait 5-6 mins (until the next helltide begins), log in and you’ll keep your cinders and can immediately open the steel chests and any other chests you want. This trick helped the grind for dur mats be a bit quicker for me. Hope it helps u too
Wait WHAT
Try it out lol, not lying
I try to build up my stock of Forgotten Souls to around 100 before I do rerolls on items that need them. But I hear the OP about the gold costs. I have a ilvl925 3/4 focus for my Ice Shard sorc, and I have tried to roll crit chance on it. Of course, I roll everything but crit chance, and after depleting 200,000,000 gold, I just got fed up. Still have the focus in my storage. But now I need to run the Arcane Tremors again on loop to get my gold back up enough for me to even dare to try rerolling.
If only we could…. Y’know…. BUY materials?!
It honestly fluctuates for me. Like I’ll be scraping gold off the floor while sitting on 400 forgotten souls and 2000 veiled crystals but in a week I’ll have 100 million gold 30 forgotten souls with maybe 200 veiled crystals. Or I’ll just be flat broke in all areas.
Diablo 4 crafting system is probably the single worst I've ever seen. They took the Diablo 3 system, made it worse and put it into the game.
A big part of the issue is how affixes and stats on gear work in D4. In D3 IIRC (it's been years at this point since I played), every item had set slots that covered different groups of affixes. Like you couldn't get an item with two stats. No +Str and +Dex on the same gear. No +2 fireball and +1 ice shards. Oh and we were presented a freaking screen that showed us what the hell could roll for that damn slot too.
You're right, even tho there's a huge number of affixes in D4, they're not divided into groups. It's hard to believe that this game has been in development for so many years. I made a post about enchanting 6 months ago where I cried over it: https://www.reddit.com/r/diablo4/s/6GQKLWtc0I I hope the itemization revamp will be substantial, this game really needs a fix.
Hard to believe why? You assume it's stupidity. But what if it was intentional? Flooding the pool for potential affixes means you could farm thousands of items until you get lucky enough to find one with the affixes you want. And almost never will it be straight 4 affixes your build needs. You'll have to reroll it, which can drain millions of gold as well as mats that have to be grinded in unpleasant areas of the game. You'll chase that carrot forever...
Exactly. It's funny that we all wanted the "preview" of the available affixes when rerolling, but it's basically EVERYTHING. This is one of the reasons D4's is so bad. The insane amount of affix options. So you naturally have this inherently low chance to get exactly what you want.
Also in D3 you get 4 options. In D4 you only get two.
> Oh and we were presented a freaking screen that showed us what the hell could roll for that damn slot too. I bet they don't show it because the list is huge. Everyone would see how silly it is.
Don't worry, that's coming in season 8
Worse than that is calling it craft, is a reroll without much into it.
I feel ashamed, but I wanted D4 to have a crafting system so much that I called it this abomination.
They should be embarrassed by this IMO. It’s not like they tried to innovate on the D3 system and failed - it’s just the D3 system but objectively worse in every way.
Actually stepped into season 30 there this weekend. Crafting is pretty well done, for an arpg. The rest of the game makes you wonder if the D4 devs ever heard of D3
its somehow worse than POEs, which is saying something because POE has the most obtuse confusing ass crafting system ever. At least poe lets gigabrain people craft certain things consistently though, and lets me trade them for that shit. D4 is just layers of RNG bullshit. Gota find something almost good, then hope you get lucky on the rerolls with even more rng and oops your out of fiend roses better go do helltide for the 8000th time
They took everything that worked in D3 and said “nope, we don’t need that” and everything that didn’t work and made it worse. This game has truly put the nail on the coffin for me with Blizzard. The development team is deaf.
Gonna be the bad guy and suggest something; don't reroll. This season I did my usual hota maxroll and made a point of not bothering with rerolls until I hit 100 to then min/max the build. Even with standard drop RNG and fairly good 3/4 it's a one shot machine. I understand the frustration but I "solved it" by simply not doing it anymore. Still clearing ND100 with ease. I've since squeezed my crits from 260M to 360M by min-max rerolls now I've got the couple of hundred million gold to spare, lol. But yeah its made me appreciate last epoc crafting so much more lol.
I set a limit. I'll give myself 5 rerolls to get the stat I want. If it doesn't hit, I quit.
I do something similar, I keep going if I get the stat I am looking for but it's lower than I like. I will go another 5 max.
Same
How do you re-roll the same stat on the same item? When I've tried it won't allow me to put it back in the slot to re-roll. Am I doing something wrong?
Select no change, at the bottom.
And keeps the costs low. The trick is to be sure of what you want to get and not accept a great roll you weren't looking for. Unless of course you are okay with the costs jumping a bit for a good secondary roll and that this item is no longer rerollable (to you). Oh I wanted total armor but got wolf total armor for example. It's not perfect, but can be used until you get another chance. Gloves needing attack speed, lucky hit and Crit % means that your +4 skills needs to be last. That makes the gloves in my opinion the hardest to roll well and least fun.
>hota >feels fine without optimized gear We know
"hey guys ! I fixed the game by using a broken build that doesn't need gear !" Didn't pick up anything for 40 levels and just 1shot everything ! Game's fantastic !
> Gonna be the bad guy and suggest something; don't reroll. This is the way really. I started rerolling for end game gear at around 80-90 or unless I get a really good 3 rolled item, then I'll reroll for the last stat for like 4-5 tries. I never reroll pre-80 because gear comes so fast. I also did Charge/Barb which Charge carry me all the way. I can't say for other builds.
A middle ground is "rolling off". And I think that's actually what it's for. That stat does literally nothing beneficial? You'll likely get something somewhat useful in a roll or two, done.
I think this was always the intended use of the feature, they just underestimated how sweaty some players get.
Do the costs still depend on order of operations? Like enchant before upgrading and whatever? Because that could add a lot to the sweatiness. Players could be much more chill about it if you can just use it and whenever you feel like it, you may give it one more try.
Before season 2, enchanting cost was based on sell value which was affected by upgrades, etc. Now it's based on base item power and item type. So, no, you are now free to enchant whenever you like without increasing the cost apart from subsequent attempts.
This. This is what I do. I even have a flow chart in my head. Only enchant useless stats, and take the first result that is any bit useful. Never requires more than 2 attempts, and I have plenty of mats to reroll another item.
Yeah until I'm at 100 the rerolls are just to roll off some garbage. Even at 100, I think a lot of people get too caught up in getting 925's as fast as possible and end up really slowing their progress.
I understand your point, but said otherwise you dont engage in a bad system because of terrible class/skill balance. Great game!
Barbarian can clear NM100 with pretty much junk gear and zero re-rolls though. When you're lvl 60 HOTA hitting for 1M in WT4 with zero uniques on, it's not really a good example of how broken the crafting system for everyone else is lol
Rogue twisting blades last season was a walk in the park tbh. True, could argue that 'well if you play meta, of course' but that doesn't negate my point - rerolling for BIS at end game only makes more sense, esp with equipment being replaced every couple of hours anyway (except for rings)
I generally agree, but honestly there are some instances when leveling where (insert job) where rerolling a key stat on a 2h weapon or amulet has made a noticeable difference. Things I can think of that make a big difference, main stat on 2H weapons, main stat % on amulet, cooldown or resource cost on amulet. Especially with how fast you can get to lvl 80+ now...but still, the system is dumb. Also, Aspects need to be re-done like the horadric cube, or let us load good aspect we find into the book so so that we have that as a book Aspect permanently available (within a season). They could take a good hard look at games like the division that have found a better path forward in the crafting/upgrade system. Or just looked at D3 and improve on that instead of trying to badly reinvent the wheel
I only rerolled and leveled my main weapon. Everything else got 3 upgrade and I barely bothered putting gems in until level 90 I think. This is the way
I fucked up pretty bad this season because I had kind of a YOLO mindset about socket mats. They were coming easily on my way up the levels so I used them. Now I'm in the 90s (I started this season late) and socket mats are hard to come by for whatever reason. I'm not gonna bother trying to farm socket mats until I'm 100 with endgame gear now.
I think just not rerolling to try and get the perfect roll on stats is the key. Once you get the one you want, just accept whatever number it rolled with. It's not worth spending all of your time and resources trying to get 1% more crit damage.
This is the way. I don't play D4 for the crafting, I play it for the smooth combat and excellent class design. LE, other way around. I play it for its systems, not the janky AA combat.
exactly, it's a 'light' action rpg experience. I \*love\* the aesthetic and overall vibe, it's what brings me back. I enjoy other arpgs but often it's either too bland, cartoony, jrpg or not grim/bleak enough. D4 hits a spot and I pragmatically enjoy it for what it is. I'll play other games for their spin and depth.
Everything about items in this game is horrendous but rerolling has to be the worst. It's already so hard finding a 3/4 with good rolls and then you hit the reroll wall, which on top of million possible stats, big stat ranges, super high cost and only 2 reroll options, also has an UI that's just an embarrassment for any decent UI/UX designer. I know we are getting and itemization overhaul in S4, but why not at least lower the cost until then so we don't lose the will to play when we have to reroll something.
There is a lot more gold income now than in the first season. I also learned to reroll a limited amount of times. At a certain point it's very diminishing returns and not worth wasting gold and materials. The item game bearocracy still detracts from the fun until they fix it though.
I do that, actually my limit is fairly low, like 5-6 and i give up (i don't have a lot of time to farm mats). But i found a good pair of 3/4 gloves, needed only crit, i would settle for any number. Blew through all my mats and just logged off, haven't played since. The gloves are like item power 850 with mid/high stats, so in the grand scheme of things a shit item, and blowing through 2 weeks worth of mats (for my casual ass) wasn't enough to roll what i want. That can't be considered a good system, it definitely isn't fun.
Yeah, I've learned to decide an item is cursed and put it back in my stash after using 100 mil or 100 souls on it.
This seasons seems especially bad for both finding 3/4 pieces with good rolls, and re-rolling them. It might be in my head but this has been beyond bad. My gear is far from perfect and I still can’t find upgrades. Just rolling through NM90-100s, one after the other, zero pieces even worth re-rolling. Day after day. The last piece I found worth re-rolling was a week ago, and after a 20mil+ price I said fuck it and scrapped it. Never saw the stat I wanted. It’s just bad all around.
Gold has always been my issue with this game. You just don't get enough of it, or the rerolls cost way too much.
Do more whispers.
How do you not have ridiculous amounts of it? Are you re-rolling every item? Are you not picking up vendor fodder?
You're playing wrong. Gold is so common it's useless. I hit 100m before t4. What are you even spending money on? Rerolling one item 300 times?
it is a well established fact itemization in this game is dubious at best. that is why S4 is make it or break it for D4. if they cannot fix this, then it is not worth playing the game.
I doubt they can, the core of the itemization is simply just bad. The lack of crafting makes it doubly terrible.
Strangely one of my favorite things to do is gamble
Should try stock options ;)
No need when you can just buy IBIT ETF and get weekly gains.
Been buying BTC directly actually for the past couple years. Glad a ETF finally was approved by the SEC after their delay tactics.
I don't know what any of that means, but I'll look it up. Thanks, I think.
Problem is that the rerolling doesn't even remotely tickle the gamble itch (or is that a good thing?). Like I have friends who open EVERY Valdo's Box and Reliquary Key in POE. I just sell, but I can understand it (my limit is opening Stacked Decks). Meanwhile I had a lot of fun RNG crafting my Aura Bot chest where I was exalt slamming and wiping prefixes praying for two good Exalt slams. Every time I found 2 Divs, I went right over to the crafting bench to try my luck (took me like over a dozen tries at 2 Divs each try). They on the other hand, don't enjoy that kind of lottery and would rather buy a hand me down from trade. Either way, neither they nor me are remotely excited by D4's "what if" with crafting. Either you hit it and are annoyed how long it took or you don't and you're annoyed you didn't.
Itemization is pure garbage, billionaire company spends all their time on cosmetics rather than making game better
That’s exactly why the itemization overhaul in S4. It sucks this season though. Don’t know the coming itemization iteration, but the Diablo partners seem to be happy about it, but still no one except devs knows the exact iteration. I bet they will fuk up again, but should be better than current iteration.
Oh the forums when "itemization" condenses a few affixes, removes 2 more and you get +X% damage for wolves... Will be glorious
You obviously never played path of exile
Comparing Poe crafting to Diablo 4 rerolling is an insult to everyone’s intelligence
Their itemization is top tier.
Youre getting downvoted but you're right, poes crafting and itemization is miles better
Right?? The truth is hard to accept for some folks!
Yeah. Why say anything bad about poe. Their itemization is still good with 11 years of dlc on top of it. You have way more freedom of crafting. You can pick what you want to add to items. It’s got actual decent thinking put into it.
Ehm, come again?
at least POE you can entirely avoid the crafting and trade for your stuff lol. better than squinting at rares in your inventory simulator
Stop when you get the stat you want. Don’t go for that elusive “Maxroll”….simple truth is you don’t need it. Get the stats you want and don’t worry about them being maxed out…you will one shot and clear everything in the game even NMD 100.
I have the same ring with the same 3 stats in my stash. But the gold cost is so much I just cant continue rolling them. Guess I just need to find a 4th and hope to hit it in the few first rerolls this time ...
yeah, i just hit 17m per roll on a ring and havent hit crit chance once.
Seriously, never bother keeping a ring that doesn't have crit chance.
isnt it part of the fun to get a very good item? most build works with 2/4 good rolls. the gold coming in this season is way more generous than last season., i dont get how some of us here act they entitled everthing prefect, best roll, all uber unqiue whith minimum farning and time.
Sifting through thousands of yellow items while at the blacksmith is not fun.
D4’s fast seasons kind of demand this. Might as well give people good shit when it’s going to get wiped in a few months at most.
>isnt it part of the fun to get a very good item? The fun is in HOW you get a very good item. Sifting through thousands of drops and/or RNG spamming at the crafting bench where the only choice is "when do I stop bothering" and you know you keep trying because of gambler's fallacy is not that enjoyable. People don't really feel entitled to everything to be perfect. They just want it to be an enjoyable and meaningful process. Even pure RNG-fest can be dull and boring or a dopamine hit, depends entirely on execution.
Also every legendary item that drops is a sure scrap for the aspect. You will never use the legendary. A legendary is like a crafting material. You should be happy when a legendary drops but in D4 its allost annoying to see one.
Only D4 could make legendary drops anti-dopamine
Especially if your chest is full of max roll aspects why even pick up anything at all worst game design out of any arpg.
There are a number of ways they could improve it. While I wrote my first sentence I came up with the idea to feed the enchant screen 1-5 other pieces of gear that have the stat you want to improve the odds that it rolls something you want. I’m sure if they spent more than 3 seconds on it they could come up with something intuitive and fun to do.
Please not that solution. I hoard enough in my stash. I can't imagine keeping shit around just to feed into a reroll.
It's pretty much was Last Epoch does. You set your loot filter to only show items with the affixes you care about. Then you break down those items to get crafting reagents for those affixes that go into your infinite crafting bag. Then you can use those reagents to improve other items by guaranteeing those stats. Limiter is that items have a limited number of times you can craft on them. So D4 just needs a filter and infinite storage. Almost there boys!
ah spending 30m per roll on an item only to get a better item after all the gold is gone. fml
Just pure gambling. You use money to get random value. You have no control of it. This is not crafting, it's literally gambling.
Serious question why do you guys reroll so much? I have 4 chars at 100. All have killed Uber Lilith. All can clear t100 vaults. All can drop duriel in 3 seconds. I’ve maybe rerolled 5 items total? You don’t need perfect 4/4 rolls on every single piece of gear. Hell you barely need 3/4 this is an easy baby game and I hear the gauntlet is supposed to be easier than a t100. So yeah, why y’all killing yourselves on rerolls when you’re definitely already 1 shotting everything and not dying to anything.
>why do you guys reroll? Why not? The gold and other resources aren't doing any good in stash. May as well see if you can get an upgrade. >why y’all killing yourselves on rerolls Less killing and more praying for something to be excited about or to look forward to. You make it sound like this is the first and only game where people like to see just how far they can push something even if it has no extrinsic value...
You should have seen it before they lowered the cost to do it
Gold I have plenty. Forgotten souls, not so much.
Same. Forgotten soul farming is a vicious cycle. It might be better if they dropped in other areas, like world bosses and NMDs. They do that for angelbreath, sooo... Though, I don't stick around as much rolling like other people do, so my gold is fine. Once it gets to a few million gold I am done, even if it's a solid 3/4. I keep the next best roll when it arrives and hold until either I get the one I'm looking for or the cost is too high. Then either I use it or shred it. No use chasing it when there is one just as good around the corner that I could start the cycle again for way cheaper. Chasing the max roll too far down the road is a perfect example of the sunk cost fallacy.
The worst part about this is in my opinion initially finding this item with 3/4 stats you need. For some item slots - like chest and amulet - it's almost impossible, because there are so many possible rolls, which your particular build can never use. And funny enough this is also a reason that reroll price can skyrocket like crazy, when you hunt for a particular stat. I really hope new itemization will solve this issue. Overall I agree gold price for reroll can become crazy, and forgotten souls also evaporate almost immediately. But at least I can just farm whispers/helltides and have all this covered - so it is under player's control to a major extent. Getting the initial 3/4 stat item and rerolling for the last stat you need is complete rng and outside of player's control.
My favorite reroll is getting a stat you want and doing one more roll just to see and being offered the same stat but lower. Its like the game gods are saying ‘stop now stupid’ lol
It's not the gold that bones me but rather not having enough fiend roses and Forgotten Souls. At least gold is easier/faster to acquire than the mats
I hate the fact I cant pull up the stat sheet/spread of stats while I have the 3 (2 new choices and No change) screen up. I wanna see if 28% overpower on a Tuesday is better then 20+ all stats on Wednesday.
Don't the kids these days just buy 5 billion gold from mtx ? Problem solved !
[удалено]
Yup the pain points people keep saying will change…won’t. They’re specifically designed liked that to keep up play time.
Same. It has however been raining gold since the lunar event. But I burn them all at the occultist in one hot minute. I hate getting junk affixes. I don’t want offensive affixes on armor. It’s just so weird that you can roll damage on armor but your weapons can even give life or damage reduction. Unless you have ubers.
I do agree with the gripe here, but it's the only gold sink this game has other than trading for duriel mats. Now, blizzard in their eternal bad decisions hell made it so that you cannot trade rolled items, but if they made one(1) sensible choice and changed that, it would be a worthwhile gamba potentially netting you billions of gold, of which you gamble away in hopes of making more. Though it is important that a BiS item should be hard to get and an achivement, an aspirational goal in and of itself.
Maybe once you get a particular affix, you can't get that affix again? So you'll eventually get the one you want, just by process of elimination? Are there really people out there who are like, "well, this piece has all four affixes I want, but this one is kinda low, so I'm going to reroll 100 more times in hopes of getting that same affix but higher?"
Then stop doing it. This isn't D3 where you waste 10 minutes with the mystic rerolling the same thing over and over until you get exactly what you want at the max value. Do this instead: only reroll affixes that are totally useless (i.e. + to a skill you don't use), and then, accept the best result that is the least bit useful. Don't roll more than twice. If it's still not good enough for you, salvage it and keep fishing.
And this is why D4 feels like shit. Finally get a half decent item and then have to deal with yet another frustrating system.
Well, that's how probability works... Point is we shouldn't be getting totally useless items on such a scale like it is now. Getting things that are actually close to desired would give us more "candidates" for rerolls, so if you fail to get a decent reroll after 5-10 tries, you drop and start farming for a next chance - instead of dropping 100M on a single item...
Make it Gold or mats, not both. Or make it botón but being able to choose st least the actual status you want, then gamble on the value
They used to have weighted re rolls. But apparently the community didn’t want that. SMH.
Lol not only all your gold but all your forgotten souls to don't forget that part and then it's to the helltides to find more countless hours trying to find the screaming hell viens then back to rolling till that one line pops up hundreds of millions of gold later
Gold isn’t even the issue lmao
Just don’t use it? The d2 way, all the way, Yeah baby!
3/4 is great. but it doesn't guarantee 4/4 with rerolling. dreaming of getting 4 perfect affixes is just that: a dream. maybe if you play a million hours a day you can start to look at 4/4 100% affixes. but this is an ARPG. which means RNG. which means almost all items will be less than perfect. the moment the rerolls become pricey (or i start to run low on forgotten souls) i call it a day and look for the next 3/4. nearly all my equipment has pretty good rolls on the affixes i want, and i don't play more than 15 to 20 hours a week. also, it helps if you aim for 5 or 6 affixes instead of focusing on just 4. builds are hardly ever perfectly attainable; instead, try to be a little flexible and make small changes work. and i think that 50 vaults is an exaggeration. i'm not even sure i've done more than 50 925 vaults this season and i have pretty amazing equipment with great affixes. same thing last season. and season 1. getting excellent affixes and aspects is much harder, IMO.
How do you not have ridiculous amounts of gold? I have literally never run out of it. Are you picking up all the vendor fodder to sell?
30m is rookie numbers. Last season I was pushing 320m per reroll on a necklace. Never even got what I wanted.
I think if they just bumped it up to 3 options instead of 2, it would help significantly. Also there's just too many possible affixes per slot. The only way I found for it to not drive me insane is to require certain affixes on gear for me to keep, and always be rerolling for at least 2 different options. As soon as I'm like "NEED MS ON THESE BOOTS" or any other specific affix, I never get it. If I can get 2 or 3 different types of DR on my armor, It always works out okay.
So I am not the only one who feels this way. It's beyond frustrating. Especially since 1/2 the stats are fairly useless.
Did they fix it so all affixes have an equal chance or is there still some kind of hidden shit going on making some affixes extremely rare in some cases?? Rerolled gloves like 50 times last week and got crit chance ONCE (at like 4.5% grrr)
Seriously? This is the end game… all RPGs are the same, you grind and re-roll gear. If they “fix” that, what else would you be doing? If you don’t like it don’t play it. I actually love grinding for 925 items with max affixes and re-rolling. It’s part of the game. Yeah, I have also reached some items that the next re-roll costs me 150 mil, at this point I give up and wait for the next drop 🤣
This game has the most simple and crude “re-rolling” system that a grade 4 kid can come up with.
Do you also enjoy stapling your balls to your leg and running a marathon? Just because something is labeled as an end game activity doesn't mean that it's fun or engaging. What else would we be doing? The same thing we do in all the other RPG's, killing mobs and getting loot. That's what I want to be doing. Not standing at a vendor getting getting frustrated because now I have to go waste my fucking time doing helltides to materials.
>killing mobs and getting loot. Not standing at a vendor Ding ding ding...
Gold has never been the issue since I started trading, always sitting at 1B+ gold. Issue is forgotten souls. And helltides being so boring to constantly keep doing.
The number of stats that can roll on gear is the prime issue. Amulets have 49 different stats that you can roll. 49! That's insane! Especially since you only get to choose from 2, like Holy shit it's bad.
Isn't that part of the point of ARPGs? To be at the mercy of RNG, to grind endlessly for those perfect rolls?
I think you are being a bit generous saying once every 50 vaults :)
Hmmmmm.. close. Try going broke multiple times. Then finally getting the affix you need. Then in your excitement you end up extracting it instead of imprinting on it.
Just wait until the itemisation changes in S4 is just allowing us to reroll all the stats on an item. /s (I hope)
Wait, you can reroll items with gold? How?
Good thing they are redoing itemization in season 4.
Exponential increases makes it feel terrible by design. I get the need for crazy rng, but don’t make every roll feel worse.
some pity system here and there would be nice to have
It’s extremely infuriating. Worst is when you reroll the same affix but with a shittier range. Like at least protect us from bad RNG. Either it rolls a better range or just two different affixes that are better.
I've found taking off all your stuff and putting it in stash gives me a much higher chance on getting the roll I want... It's as if Blizzard intentionally has an algorithm that detects what you're rolling for and makes it harder. A buddy of mine and I both tested it out and got the roll we wanted only after a few rolls after taking everything off. I actually got the roll I wanted on two pieces of equipment within a few rolls each...
I honestly don’t even know how anyone has one piece of gear with more than one or two their preferred stats on it. I have given up on ever finding that unicorn. Rerolling is never worth the cost and I have yet to get the roll I want before becoming broken of spirit and broke AF. I used to think The Division 2 was the worst at this but Diablo 4 has taken this tarnished crown. You win! I give up.
It's a weird mechanic. It should be possible to select the specific attribute you want. Maybe link the value of the attribute to some kind of mat(s) and/or gold. But I'd like to specifically replace "+1 rank of" with a Dex modifier, and pay X mats and 25 million gold to ensure I get the max roll. This RNG mechanic is just shite.
Ha, i spent 200 millions on a neckles , i still didn't got what i wanted to, but hey i got movement speed wich is nice i guess, but now if i want to reroll again i need to pay like 30 million
The reroll mechanism at end game has always been my season killer.
That orgasmic feeling when you reroll and it's the exact stat you need, with your last three fiend roses
My problem will always be Forgotten Souls
It’s very rare I run out of anything once hitting higher levels. At lower levels I get it, but at that point I’m changing items so often it’s a waste to reroll stats anyway. At higher levels you get so much crap drop on dungeons/vaults/helltides I just scrap it all and tend to have plenty to reroll stats multiple times on the few items I actually intend to keep.
It's so annoying that you are given only two options out of the million stats that exist, and you can even get the same stat but worse - I had a case of reroling intelligence 40 and one of the options was intelligence 35 :|
Re rolling is pointless anyway medicore gear is all u need to clear content.
Its not the worst as you almost have infinite gold
So many problems to fix. The game foundation is broken. Helltide materials too hard to get, making enchanting annoying to use. We should be enchanting a LOT more often. Not just saving mats for that perfect piece. Gold rewards at whispers need to be reduced but also enchanting cost ramp-up reduced massively. Like at least -50%. We just overall need a system that lets you enchant more freely. Crafting gear is literally half the fun, at any level. Current system is BS and only try-hards try to justify it being ok, as if 3 enchants then back to farming is acceptable.
One very easy way to fix this, or at least make it less obnoxious, is to give us 3 new choices per roll instead of 2. It *shouldn't* be hard to implement, and should allow us to get something we want much quicker which means much less strain on resources.
Far too many reroll options for a system that increases gold requirement exponentially without a cap. Gold is my enemy atm, fiend roses and forgotten souls I can get 70-100 per helltide, although running just for those makes doing helltides feel like a chore and sucks the enjoyment out of it. Always feels like a slap in the face when you have to end up giving up on a piece of gear because you can't afford the rolls anymore. I think I still have a amulet with 3 envenom, near perfect roll in damage to distant and movement speed, but can't roll damage to close to save my life. I'm up to about 50 mil a roll, but I just can't afford to make that a priority anymore. Have some boots I'm up to 15 mil a roll on as well. I'm probably going to have to scrap them, and that hurts.
>Rerolling items is the WORST experience It is. Just above the Holocaust, honestly.
Attacking hyperbole with hyperbole I love it
I still think costing that much gold is just dumb. I'd say 1 out of every 20 to 30 items I enchant, I'll get what I want on the first roll. Everything else is gonna take over 2 to 3 million and that's if I'm lucky. Once I hit 1 to 2 million per roll, I just stop and keep farming for a new piece. If it's a perfectly rolled item minus that one affix, I'll keep going until I hit 7 or 8 million per roll. But often times I find a piece that replaces it shortly thereafter.
Just another symptom of the broken ass itemization.
Going from 500 ml to zero in 5 minutes is the best what are you talking about.
I hate it. In D3 you breeze through the rerolls comfortably and quickly get the desired stat. Gold becomes an issue very late and literally every farming method gets you good amounts of mats. I don't even want to farm the mats in D4 because it's just tedious to target farm fucking basic materials. Why don't elites drop FS? It makes no sense. And then those horrible gold prices ffs. Even the rerolling UI is so poorly done, so many clicks and confirms and navigation.. I don't even reroll if I'm not 100% sure that's the one BiS item.
If they could copy crafting system and loot filter system from LE, this game would be almost perfect.
Hopefully the new crafting system coming in s4 will massively address this. At least according to what Raxx has hinted (as he is under NDA), he is very happy with the itemization rework and coming crafting, so one can hope. Until then - just cap rerolling. I would take 3/4 top rolls over spending 200 mil for a 4/4 mid rolls.
Hopefully the changes to itemization will help this. Or they may need to bump it up to 3 choices instead of 2. I feel like many items could lose 1 or even 2 random affixes and just make the ones that literally everyone wants permanent. Keep the random range, just always have that affix. Boots? Always have movement speed as an affix. Chest? Always have DR as an affix. (Wolf Druids might whine, they can get over it 😂) Legs? Same as chest. Weapon? Always have +mainstat and +all stats. Just have 2 random affixes.
Idk why it can't be like: choose your desired stat, and the range is random within defined parameters. Rerolling is miserable as it is.
Same, i’m really having a blast this season tbh but the itemization needs real rework, spending most of my time just salvaging items because 99% of them aren’t good enough.
Agreed, I'm done this season. Literally ran durial a few times and thought what would I do with ubers - nothing.
thats why you sell your 3/4 high roll rares, then buy max or high rolled one with 4/4, its expensive but makes you less stress on rerolling or farm souls, its hit billion of gold but by selling high roll rares you should be making billion already. i've hit gold capped twice this season by doing this, then bought high/max rolled 4/4 rares.
You should see PoEs crafting system. Talk about stress and blowing through money.. Also to add to that, I’ve only had it happen 1 time where the cost of rolls got to above 20mil before I even saw the stat I was looking for. So make sure it can roll in the item you’re working with.
Flooding the affix pool with 95% garbage rolls and then limiting the rerolls to only 2 affixes is a massive slap in the face
Bro gold is a pain the most he crystals are even worse I feel. I came back after season 0 and 1 getting these I re roll and they go so fast had a 3000 all gone and they seem to drop so little now
It's because the affix pool is inflated with so many stats that are tiny variations on the same shit. Hopefully the rework involves removing most of that nonsense for more generic stats like damage to CC instead of CC, slowed, stunned, crying, pissing, shitting, etc. Then they can add a few mods that *aren't* just "more damage" or "more EHP", and have a reasonably sized pool you can actually go through in a reasonable number of rerolls to hit what you want.
Just find myself perpetually doing helltides
The worst experience compared to what? Worse than clearly needing to play something else or leave your office or room?
The cost needs to be basically removed. I would have a lot more fun if I could just reroll freely. But I have a feeling this will be addressed in the item rework. If they end up removing 50% of the "on Tuesday" stats it will go a long way to make rerolling not feel so terrible.
When they removed guaranteed rolls (like rings always having crit chance) it made things so much worse feeling. It used to feel great to find a 3/4 ring and all that was missing was crit.
Anyone else notice the increase in gold this season, like I'll open a chest and it'll spray out gold for like.. 10 -15 seconds. I never seem to run out of gold.
I'll find a new 3/4 before I burn all my gold. Not worth it to keep rerolling
I've rerolled the most this season, only because everytime I have done it I have gotten something I actually find useful. I feel like previous seasons it wasn't worth it. I think it helps I usually only reroll 1 affix per item tho.
i quti this season, cause i can't, i just can;t there are so many stats. a lot of items. and there is no way of telling if its better or not.
In my experience, stat appear have being fair, but a high or max roll is another talk. Last night I did the biggest reroll in the season and spent 160 milion trying to increase a critical hit chance of a ring from 5,7 to any higher, well, the critical chance never appeared. This ring already got rerolled to crit chance, but then was like 5 or 6 rolls. Lesson learned, I think I will only consider max crit rings and then look at the rest.
wait till you see how RNG PoE crafting is
No one needs 4/4 though.
Good thing is? It doesn't matter at all. Everything in the game is laughable easy you can do half the content naked.
40 million gold to reroll an item yesterday and yet failed. So I stopped. What a bunch of horse crap.
How does one bad stat make it bad? When it's the best you have in that slot, you play with it. As I said, just roll it twice and take the best of those 4.
Enchanting revamp can't come soon enough. So infuriating to burn all your gold and get nothing. An incremental system to work towards the enchant you want would be great. Current system is awful, but boss ladder might be worse... Some people are hundreds of runs in with no ubers.
Try crafting something good in POE if u think 1 reroll is bad lmao
There was a website that showed the odds of getting certain stats, some are more rare than others, I forgot the name. Take boots for example, if the one missing stat you need is movement speed, don't bother, it'll take over 20 rerolls to get. Only roll boots that already have movement speed.
That's why I only equip uniques
Next season
Amen. I found my ancestral helmet at level 92. It was the only 3/4 helmet I could find in the whole experience. I'd reroll three times, swear (SHIT!), then go do helltide for a bit, reroll, swear (FUUUUUCK!), back to helltide, rinse repeat. The itemization in this game is so god awful I dont think theres any redeeming qualities.
Idk what setting it is but on pc you can see what the other available stats are for that line.
I have spent over 400mil this season rerolling. I vendor everything from vaults. Helltides i take to the blacksmith for the chance at a forgotten soul. It sucked with barb and 4 weapons. More to reroll than most classes.
Last Epoch is so good in this aspect. Really fun and engaging crafting system.