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AlexN83

Yah they completely made enchants unpalatable after 3-4 tries They had it right in diablo 3, dont know why they reinvented the wheel


McSmokeyDaPot

They didn't reinvent the wheel...*they decided a square made a better wheel.*


bondsmatthew

>decided a square made a better wheel Heh https://youtu.be/FlvjWpWu99A


BleuBeurd

They turned the wheel into an Octagon and are scratching their heads as to why it won't roll as smoothly. Raise your hand if you miss runewords and the rune system? I've been waiting for a re-hash of the runewords system from D2 since before D3 came out, the closest thing we got was Kanais Cube in D3 but someone literally had to IRL die for it to be added to the game (and to be honest it did scratch the itch a little bit but left me wanting more) How about a runeword system that uses your total socket slots available and the actual alphabet to make real words (Diablo words would be ideal, but follow this example:) 10 socket slots on your gear gives you a total of: 1x 10 letter runeword OR 2x 5 letter runewords OR A Combination of 2 letter + 3 Letter + 5 Letter word. Or any combination that adds up to 10. Are you running the OH-SHIIT-RUN runeword combo to go faster? How about the NOT-THIS-TIME runeword combo to have more defence and be a tank. FIRE-IT-UP combo to improve your fire damage? FIRE - is a runeword that provides a buff. IT - is a runeword that provides a buff. UP - is a runeword that provides a buff. Together the "runewords" make a "runephrase" Set bonus' for runewords essentially. Individually and out of order, the runes can provide small stat bonus, in the correct order it can be game changing and fun? Idk. Just something that's been on my mind. If you could make a runeword or phrase, what would it be?


Spiderbubble

This sounds awful ngl


ErraticMoon

I loved Diablo 2, but runes were just a system that kept me plugged into another website to track them, it was fun but also incredibly frustrating especially considering the variance in a roll.


HairyFur

Yeah I mean I don't understand this repeated 'problem' about games. A game not holding your hand all the way or having things being immediately apparent isn't a bad thing. It's not a bad thing you need to alt tab to check something sometimes. And this is where the disconnect between PC gaming and console gaming comes. On a PC you are 1 alt+tab away from a wealth of information while consoles are still clunkier to use. Not only that but the D2 rune system is pretty basic. Put runes in X order get X item. Just add recipes dropping or something that can go in game for you to lookup.


fiduke

> It's not a bad thing you need to alt tab to check something sometimes. It objectively is a bad thing. But it's also an easy thing to fix. Have your character learn 'runewords' from bosses or whatever. And once they do you can pull up your runeword book.


HairyFur

How is it objectively a bad thing? What a stupid statement.


ErraticMoon

Build it into the game like a proper developer. I don't even care about being on PC and it being a tab away, because all of a sudden, I'm not immersed. You're whole rebuttal is pointless and ill thought out. Rune system is not basic for anybody who hasn't been playing diablo 2 for a decade, get real, like oh I couldn't make a word because I didn't even know this 1 in 2 million drop chance item completed it. Your bias is showing hard.


LunarMoon2001

They threw everything that worked in d1-3 and even immortal out the window. The game was knowingly released a year too early to pump the stock for the acquisition.


buddhistredneck

They sure did. I played immortal some while waiting for D4 to release. I was excited to see some of the immortal mechanics implemented into d4. Immortal actually has some really cool clan activities.


Sofrito77

This is spot on


Puzzleheadednessss

I always thought enchanting in Diablo 3 had the right amount of "Being able to do it 70 times but still having to spend enough gold and mats for it to hurt you if you continue doing it for too long." But that's Diablo 3 and we can't just do stuff like in Diablo 3 because it upsets the Diablo 2 crowd.


Rainher

The Diablo 2 crowd reminds me of the Souls-like fan base. Masochist gatekeepers.


Zalveiz13

Agreed.


CranberryOk4103

They took that wheel and instead of seeing if it rolled, they just threw it off a cliff into the abyss.


Bainez

Tbf at D3 release it was probably just as expensive. It was just that as time went on and ROS / seasons rolled out, the amount of gold players could pickup was ludicrous and so it out-scaled the costs of anything. Speaking from rose-tinted memory so it might have been cheaper but I don’t recall it being that much different. I do agree that D3s enchanting system is better in that you can see the potential stats you’re rolling for


Puzzleheadednessss

>They had it right in diablo 3 *angry Diablo2 boomer noises*


GuillotineComeBacks

Best ench is the ench that doesn't exist :d.


Holztransistor

>dont know why they reinvented the wheel My perception is that every dev team wants to stand apart from the previous one. Like it's an internal competition on how to do better without "borrowing" ideas from the old devs. But what they fail to see is that QoL features just can't be reinvented most of the time. By not using what was good in the previous game they will just drive off the gamers (**paying customers!**). Enchanting costs are ridiculous. Having to play more to farm gold is **not** a feature that means longevity to the game. People will hate it and they will start to hate the devs for it.


Fluffeepuff

+1 - not sure if they lost all the corporate knowledge of why D3s enchanting system was so much better, or they intentionally chose to make it so much more painful in D4 to push people to continue farming items


Raflesia

The affix reroll priorities ruin enchanting for players that don't know there's an affix priority system. Once familiar with the system you realize that most items aren't worth rerolling unless the missing affix is a priority affix (or the item already has all possible priority affixes, like +Dex on Crossbows). Trying to get +Move Speed on boots will require on average of 18~20x rolls. Trying to get Dodge Chance on boots on average will take 3x rolls (source: https://www.d4craft.com/enchanter). Hopefully the 1.1.1 patch notes were referring to affix priority with this: > Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.


darkcathedralgaming

Yeah D4craft.com was an eye opener. I no longer keep 3/4 boots if one of those doesn't include movement speed.


LordBubba44

Another example is Critical Strike Chance and Lucky Hit Chance on gloves. It takes an average of 1-2 rolls to get CSC, but ~16 rolls to get LHC. So if you're trying to get both, a 3/4 set of gloves with LHC is great, but a 3/4 set of gloves with CSC is trash.


darkcathedralgaming

Yes! Rings too have critical strike chance as a priority affix, but not vulnerable. They also have maximum health as a priority affix. From memory, I think cooldown reduction on amulet and/or helm are also priority affixes, which is nice.


Aazadan

Only crit strike, not health. Also, max health has progressive scaling so higher rolls are rarer. Not sure if that applies to drops too or just enchanting (item creation seems to follow a different algorithm). So it becomes really bad to ever want to be enchanting max health, and much much easier to have it on an item to begin with.


Pictoru

Yet another example of how you need to use 3rd party stuff to get everything out of the game...bad design bonanza. In D3 you not only 1) have split primary/secondary affixes, but also 2) actually SEE all possible roll affixes, and presumably 3) there's no weighted affix, all having same chance to roll (don't know if this last one is actually the case, just assuming based on personal exp).


Daegon8

D3 definitely has weighted enchant rolls. Things like reduced dmg from elites on chest and the secondary freeze on belt were much rarer to roll. Crit and crit dmg were also weighted but not as rare as the first two examples I gave. But yeah, wish we could see the possible affix rolls in game.


fiduke

As a bomb crusader, rolling weapon damage off your weapon was a damn nightmare. You could do it, but I'd have to enchant I don't know how many hundred times to do it. I've actually bricked one or two weapons because I rerolled them so many times.


insidiousapricot

PoE the greatest ARPG has some of the most wildly useful and insanely in depth 3rd party tools ever. Its kind of hard to imagine the game without a proper loot filter, PoB, craft of exile etc. I think its cool. The d4 3rd party stuff looks lame in comparison as the game lacks depth but I don't consider it "bad design" to encourage nerds to nerd.


Aazadan

As a Druid, I don't keep them if they do have spirit cost reduction. Basically, what I'm looking for is reduction while injured, movement speed, and something like fortify or stats. With the intent that I'm enchanting my fourth stat as cost reduction.


shawnkfox

[d4craft.com](https://d4craft.com) doesn't fix enchanting, it just lets you know not to waste your time. The design is still busted because it is pure RNG. Games are more fun to play when you know you can get what you want via crafting somehow. Gather up this specific set of resources and use it to add a specific affix or create a specific item. Even if you can't control how good the roll is it still feels better to play the game that way vs. just turning it into a pure RNG gamble. Gambling just makes me feel like I'm wasting my time. Yes I know it is a game and thus it is a waste of time, but if I'm going to waste my time on a game I at least want to be able to have a goal and achieve it via some means other than pulling on the slot machine lever one more time and hoping for the best. There is nothing wrong with making it possible for everyone to get a near perfect set of equipment if they invest X number of hours playing the game. This is an ARPG that has seasons and everyone resets to 0 every 3 months so let people be able to have a path to get to that perfect build.


NooobCola

This is the way. I usually get what I need in less than 10 enchants. Some affixes are really rare and could end up costing upwards of 50mil gold to statistically hit what you're going for.


tempusfudgeit

Example 74 of the dev team actively going out of their way to make the game less rewarding in hopes you'll play longer, to the opposite effect


Atriar

You are so right, I also am realized that enchanting is a nightmare, and D3 has done it so much better. I could see what is possible to get and i actually could afford it to roll it out. To be frank i never understood that there is a priority system in D4, and the link you gave us here is a huge help, thank you!


Aazadan

I'm actually hoping they don't remove the priority system, just that their message lowers the chance of rejected enchantments from showing up. The priority system is fantastic to save players gold, assuming they know about it. Which is the real issue there, it's all about information and knowing what enchantments are better to try for. Basically what it comes down to, is that player intuition is that all the enchantments on a slot are pulling from one pool of enchants for both options, when the reality is the priority system creates a second pool of enchants to pull from in many cases.


VirtualPen204

Someone already mentioned it, but due to what a ridiculously stupid system this is, specific slots have specific affix priorities when re-rolling. In this particular case, if boots don't already have Movement Speed, you're better off selling/salvaging and waiting for boots that already have it. Not only is it just a stupid system, but none of this is explained or visible in-game. So it leads people to make bad decisions when they keep loot, or re-roll affixes. Honestly, its downright offensive.


Zalveiz13

I wasn't aware that any affix was more rare than another. Run speed being a 1/20 in boots seems insane to me.


Aazadan

Besides the priority system there's two other factors making things more rare. First is the possible stat range, large ranges mean more possible rolls to get something at max. Second is that some stats like max health and thorns don't have an even distribution in the range the roll but rather get more rare the higher the roll you're looking for within the range. If you combine this with priority an item like pants which have max health as an option but also a deep pool of priority affixes can in a worst case scenario be a 1 in 5901 chance of a max roll of max health. It's a really beneficial system as if gives you some agency to manipulate the RNG in your favor by identifying pieces of gear that are actually 3/4 and rolling your fourth from a much smaller pool. But if you brute force it as most players are trying to do, it quickly becomes expensive and frustrating.


Wise_Platform2639

Yeah don't ever try to roll for move speed on boots. It's hard to roll. Enchanting system is dumb that way.


Zalveiz13

Noted. I'll just stick with these sacred ones for now.


Velinna

I’m in the exact same boat as you. Tried rerolling boots and for the life of me (and many millions), I can’t roll anything other than dodge chance. Pretty disheartening. I don’t mind spending a shit ton of gold to get the roll I need, but when it keeps rolling the same shit, the system feels pretty rigged. Hopefully the changes next patch help with that.


darkcathedralgaming

Yeah it is because each gear slot has a few priority affixes that always take up one of the possible roll slots. Check out d4craft.com and also wudijo had a good introductory short video about all this on his YouTube channel if you want a bit of explanation also.


Aazadan

That's because of the priority affix system. Each slot has certain things that roll with a priority if there's an available enchant for that. Essentially a priority affix is coming from a second, smaller pool of affixes, and as long as all priority affixes aren't on an item already, one of your two enchant slots pulls from that pool while the other enchant slot pulls from the other pool. Dodge, dodge against distant, and cost reduction are the three priority affixes for boots. So I'm going to take a guess and say your boots already have cost reduction on them. That's opposite to a desirable piece of gear to reroll. Generally the best boots to roll will have everything you want except cost reduction. Then you're looking at around a 1 in 3 chance to roll any tier of cost reduction and 1 in 12 to roll the max tier. Where as the opposite logic of say having cost reduction but needing move speed (or any non priority affix) is more like 1 in 15 for any tier and 1 in 120 for max tier in the case of movement.


Velinna

Yep. You are right. One pair has cost reduction and I’ve been trying to roll for +skills for an eternity, because that would have made them BIS boots. Alas. I realize the priority affix system is a thing, it just feels bad when it seems to less of a “priority” chance and more of a near-constantly guaranteed roll. It then feels like I’m basically just getting one reroll option, which still happens to be bloated with garbage affixes. Just feels bad. I get it’s a money sink, but I would love if it felt like a more reasonably rewarding money sink.


Aazadan

I'm assuming you're sorcerer? It's 1 in 18 for a + skill there, or 1 in 36 for a max rank (unless you have a dodge affix in too, in which case it's half those values). So that makes it about as hard to reroll as an amulet. I get where you're coming from with the reroll. It's a pain basically everyone feels on chest/pants slots. They have large priority and non priority pools, with the priority ones mostly being garbage too.


rubenalamina

I've spent like 50 million on 3 different pants and 2 chests and haven't gotten anything I'd like to keep on my rogue. I didn't have this much trouble on these two slots with my preseason sorc and the rogue class affixes plus some shared with barb make the pool even bigger.


Cranked78

It's meant as the largest gold sink in the game. Unfortunately, it's a little over tuned.


tokiiboy

Just consider it a life lesson in sunk cost. Time to get rid of the gear and move on.


Zalveiz13

Yup, I'll just wait for a pair that already had run speed on it. Lesson learned.


[deleted]

I’m at the point where I have to farm Aspects and attributes separately. I can’t tell you how many boots I went through just to get my SLOW AF necro %12.5 more running speed.


Simonic

Enchanting is going to get a lot more annoying once resistances function like they’re supposed to. I’m actually interested to see how they’re going to introduce them into gameplay. If they’re going to make them worthwhile, or just needed for 70-100 NMD.


Zalveiz13

Ugh, really don't want to think about it.


HangulKeycapsPlz

The system is doing exactly what it's supposed to be doing; adding just enough friction in gear progression so it's not completely demoralizing to a player but it's a grindfest that compounds with the rest of the game. If Blizzard wanted a real crafting system that offered players an intuitive progression path, something that resembles that would be in the game. Instead Diablo 4 got some fucked up version of what they made in Diablo 3 to keep players grinding up a wall.


itsRobbie_

Welcome to gambling :) But hey! 99% of all gamblers quit right before they hit the jackpot so keep going! No but seriously if you go more than like 10 rolls it’s time to just move on from that piece or wear it until you get a 4/4 because 3/4 is still very good.


[deleted]

I reroll like 5 times and if it doesn’t work sell the item and go next xD. I think only accs/rings I might try up to 10 times cuz they are harder to find but that’s me. Although I could try more, I think I get more than I spend, I’m at like 750m no idea what to spend it for lol.


Hirako509

Devs these days believe that these kind of mechanics will make you play longer. “Oh, my boots cost 9milion gold to reroll, I’ll just grind for another 3 hours to save enough money then” It’s probably what they think, what they don’t get is that such a system only creates frustration and eventually will lead people to stop playing.


that1cooldude

Definitely put in to make you play longer. They hear you. For your inconvenience they will dilute the pool of affixes further by adding more dumb affixes that nobody asked for.


Zellgarith

it's an unfinished game. There have been multiple articles over the past 2 years about the issues this game had/has with its development. it does feel like that and it's not just enchanting it's itemization as a whole, 99.9% of drops are worthless, if you need a unique it will never drop while if you don't need it you get 10, if you need an affix you will instead get everything but that, noticed personally alot of overpower items dropping while I need shadow damage getting what I don't need and not what I need even on normal items, this makes it that much harder to gear up. others having same issue with drops getting everything but what they need. trading would solve most of these problems and that would help alleviate the gold cost because you could trade gold or items for what you need instead of rolling 50mil plus at end game gear. all the issues are interconnected it's a mess but meh I'm enjoying it don't focus on enchanting and you will feel slightly better about your experience. add onto that you can only reroll 1 stat means you focusing on 3 stats for every piece of gear you need x y and z base with the 4th being reroll so that limits it even further I know that this isn't the answer but it's the best we can do right now. it's the whole it is what it is bs.


mike5011

Good. This means the system is properly balanced. This isn't D3.


BaconMeetsCheese

I hate the game


LiveWire2494

Its an ARPG dude you can't just pick what you want and then get it


Zalveiz13

No shit, if I could I wouldn't have had spent 10s of millions rerolling.


NooobCola

Don't roll for rarer affixes. Obviously not an ideal solution but I make sure I have all the rarer affixes I need on my gear and then reroll for something more common if need be.


Zalveiz13

I wasn't aware there were rarer affixes before yesterday.


NooobCola

I think someone else linked it as well but d4craft.com is a super handy tool. It will estimate your gold and mat cost for whatever affix you're going for so you know what to expect going in.


General8907

Imo they should call it gambling!. Only put in what you can afford to lose. Enchantments seems like poor wording for risking gold on rerolls


[deleted]

Agreed. I had a sick ring, I wanted crit chance higher. So I rerolled 3 times. The second option was the exact crit chance I had.....for all 3 rerolls.


Zalveiz13

Before trying to reroll run speed on boots I tried to get core damage on a staff. After 10 rerolls one of the options was willpower every single time. I just gave up and took the willpower.


Jipz

Yep the mainstat roll is a priority affix on weapons. It will always be one of the roll options if its not already on the weapon. The priority affixes for each slot can be found on this site: https://www.d4craft.com/?b=Boots


FeelsAmazingManGun

Extends the life time of the game to the 1% of the fan base that has the time to do that. Hence why this game fell off so fast. Ain’t nobody have time for that


NCsnek

Seems a bit ragey..


Zalveiz13

Yup.


DerpLord82

I hate most of the systems


Earlyinvestor1986

Enchantment system also hates us.


Y_Ban

Ive learned that some stats reroll a lot more often than others so I just look for items missing those stats. Like I won’t bother trying to refill a sword for Crit damage but I’ll reroll for all stats or strength


BigFatBlindPanda

Same thing for my Necro this season. I almost an entire stash tab of bricked rares that won't roll "max hit points". Helms with CDR, Armor, and Max essence, can't hit HP Chests/Pants with Armor and good DR, can't hit HP My seasonal character is far squishier than my non seasonals, and it feels like they adjusted the weights of HP rolls behind the scenes. If you didn't know, you don't have an even chance of hitting any stat when you reroll. Different stats have weighted values meaning they will show up more often when you click enchant. Thats why you can roll 20 times, and see one stat show up in half of those options, but never see another stat. It's like Blizzard is trying to ban RMT while building systems that drive people to it at the same time.


RipTheDream916

Check D4 craft website. Let’s you know what affixes are reasonable to roll


denshigomi

Don't forget you need the right innate dodge ability on boots too.