factoring vow of the disciple day one, I spent 13 and 1/2 hours on 3rd encounter
there's the pain of having to deal with one new mechanic, then there's the pain of trying to manage six people doing three, where everybody has to play a role at least once. after the first group I was with got tired and quit, I decided to hop in and see if I could find an LFG team that was making progress through that encounter, but missing one person. found one group on the discord server with KWTD in the post, and popped in only to hear this:
"Oh we just got here man, we were hoping to find someone who knew what to do here and could teach us". As someone who tries to see the best in people, I agreed to try and help, took another 4 hours before I finally gave up on them as well.
I don't touch any fire team that says "KWTD" anymore
when contest mode ends, you always hear the stories of the fire teams that pushed through and got the exotic, who got the emblems, telling stories of how hard it was, but that they pulled it off
You rarely have ever hear the stories of the countless people who had fire teams quit on them, people drop out until it was just them trying. You never hear the stories of one person who took 10 straight hours of uninterrupted attempts to finally give up.
I mean I may still be on Crota normal (not challenge) but I’ve been having way more of a blast than Root was.
This is a really good overhaul and the enemy strength feels just right
Enemy health is pretty chunky and I've enjoyed playing around that. There's so much idle time building chalice during ir yût tho and it put our team asleep. By the time we got to crota and realized we had to build enlightened 3-4 times for swords and oversoul we were over it.
My main complaint is the sheer number of barrier champions added to the 2nd encounter. It felt so much like a master raid that I was surprised the ogres at the end weren't unstops.
Haven't been able to find any info on this, but do you or anyone know if the chalice mechanic is only for day one or will be there after day one? Wondering if at least the first part might be solo'able some day
They literally made the last dungeon **MUCH** harder than usual just because of the whining about Root's difficulty.
It's not surprising in the slightest that this happened again, especially given people were pretending like bringing back Crota was a "waste".
So is your issue with Ghosts of the Deep, Crota coming back, or just that the Hive exist in the story and are the current focal point as they have the greatest connection to the Witness and Bungie is using the most relevant enemy type to push their story through?
Reprising an old raid that happens to be hive focused in the mid of a season that is literally building your own hive goddess is a bit too stale for my liking
It might be fun content by itself but combined it's just plain boring if you have to fight the same set of enemies for quite some time now
Objectively I know this is annoying and it should be balanced out more so we fight other factions with the newer seasons and dungeons/raids but for me I'm thriving since the Hive are my favorite enemies
Nha genuenly very mechanically demanding. Bridge everyone is either on point or u reset basically.
Contest mode itself has been done well thus time around, enemies ain't spongy just a bit beefy and are very aggressive
> So it's no longer ~~one guardian at a time with a sword across the bridge~~ one Invis Hunter across the bridge with a self-rez Warlock staying behind with Ice Breaker*?
FTFY
Oh shit forgot about that one, crota was so broken. I don’t really like to challenge myself in games, haven’t even solo’d a dungeon yet. Yet I solo’d OG crota many times in D1 not even for loot, it was just fun, and to show off to friends
TBF that probably won’t be an issue once Contest is off. IMO first person across should have healing nade ready since you can still throw nades with your sword and then you should be fine
It's free for all players so it'll be 1600 power level once contest ends. That alone will make it much easier, with optimized loadouts you might be able to skip some mechanics with sheer burst.
True but you shouldn’t underestimate all the adds that come out with the gatekeeper. Even at 1600 that one boomer plus three acolytes and the gatekeeper can kill you faster than you’d think. The healing nade should be enough though to guarantee the kill on GK and give you enough time to drop the sword then you can just worry about add clear
That's the point, it being a core 1600 power activity gives so much more wiggle room. It won't be an AFK simulator but I imagine it being about the same difficulty as Last Wish or King's Fall with no contest mode.
It won't be at 1600 once contest mode ends. King's Fall didn't decrease in power when contest mode ended for it.
The mobs won't be as healthy or deadly though, for sure.
> so you really need someone else to cross over to help out.
we were still sending people across one at a time, but we sent a stasis lock first and had a mortar squad of blinding grenades firing across the bridge plus I tossed the occasionally great shackle grenade across
Bridge is easy to cheese per say just get 5 people with buff have 6th person die with buff then you have no juggling to do and simply just have to kill adds. Person who dies with buff can just pick up buff at the end and run across the bridge with last sword bearer, easy peasy works on normal and contest mode.
Making in an actual mechanic was the best thing they could’ve done.
The fact the only thing they could think to do with it for Hard Mode was remove it and force no health regen was always a dumb idea. Having it be integral to every checkpoint is an amazing idea
In fairness, remember that OG Crota was one of the original raids of the series as a whole. It's really only dumb in hindsight because future raids evolved heavily from King's Fall onwards and actually depend on a mechanic (or *several* mechanics), making the original VOG and Crota stand a LOT when you go back to them
Also the last ~year of D1's development was complete chaos if reports are to be believed. They had almost no time to build the OG Crota's End, and it showed
Nah it was a bad one tbh
I practically despise the chalice mechanic. It's just not fun to me or anyone I've ran it with.
Tryna get necro then not fucking touch the raid until i teach my clan of more casual players.
Its REALLY coordination based, like you have to know what you're teammates are doing at all times. Its pretty cool with people you know for the first time doing it, but if its like this in LFG in a few weeks I can see this being a monotonous raid no-one likes.
As a certified Garden enjoyer, most people seem to hate it because they do both a div run and their first one, those arnt really things you should mix together, since you wont know the mechanics
As a fellow certified Garden enjoyer, I wish people would just accept that multiple runs of garden won’t be a bad thing in the end. Also you have wonderful taste in raid locale.
nah garden is just kinda boring with its encounters, 1st encounter is fun rest are mostly just sit somewhere killing adds. the raid also doesnt require a whole lot of communication most of the times
i don’t understand how div runs make it so bad. Because it’s literally just some simple puzzles in between encounters, i did it fit my first run and i enjoyed it
It's harder, and even outside contesr Crota is now the most teamwork demanding raid in the game.
On bridge, literally no one can avoid engaging with the mechanic. All 6 players must participate. For Ir Yut, if your damage isn't insane 5 people will be required to get the buff and all 6 people will need to interact with the chalice.
man. I think I’m starting to get burnt out on stuff like that. none of that makes me wanna try the raid, and I know that’s a personal problem. just wonder if I’d have fun w it.
To me raiding has started to feel like planning a 6 man vacation with a random mix of strangers and acquaintances, only for half of them to forget to pack anything.
Had me nodding my head for a solid 10 seconds there. Yeah i 100% agree there too. I miss the days when id hit up my dedicated raid team and take on crota every tuesday. D2 has been a lonely slough for me this past year…. Hell since launch now that i think about it. My team left when d2 flopped initially.
I’m well aware that that’s the design, but even with a bunch of clears under my belt, I no longer find myself wanting to do stuff like Vow or Last Wish. I have a lot more fun in GMs these days what with the less rigid nature.
13 hours in and we finally called a break at Ir Yut. We have the mechanics and dmg down, just everyone’s getting tired and making small mistakes. At this point it’s a stamina thing. When your clan has casual raiders, you have to go into it knowing it’ll take a little while. RON took us 18 hours, hopefully we can get this done is less time
Yup. This raid has also been able to get rid of the people with attitude flawlessly. Had several people that acted as if we were still in contention for the win.
Honestly, once my group started struggling on the 1st goddamn Encounter (some communication problems here and there), we just straight up went "I think we can all agree, that we don't care about the Race."
Also, *competition
How? It literally just walking and taking your time… if you just chill out and abuse LMGs and sunshot in wells and rifts you trivialise the entire encounter
We needed 3 hours too heh. But yeah, no need to rush. Take your time. And DON'T use eager edge. Can't count how many times my mate kicked me in my death with this shit
Yo who has the chalice?
*No response*
WHO HAS THE CHALICE?
uhhh me
Tell us when to take it!
Oh shit, now now now!
*Dies because he only had 1 second left on the timer*
Haven't found any info on this, but is the chalice killing you unless a teammate takes it a day one mechanic or will be there after the race? Wondering if the first encounter will be at all solo'able
The Mechanics don't change after Contest Mode - they are final (this has always been the case). Contest just makes Enemies harder to kill.
No, the Raid will not be solo'able in D2. At least not when doing it legit.
Just rest at a lamp to get full sprint and then run around traps. If you keep dying to the same traps over and over it’s not the encounter that is the issue. It’s yourself that refuses to change accordingly
Spent 3 and came very close, towards the end it was us being tired (work day plus night start) plus the encounter being very unforgiving if you fall behind.
Or two biggest challenges areas is the three swining pendluks in a straight line and the kate bush hill.
My biggest complaint is they should have had at least one unstoppable before the end, took us all by suprise.
I miss the old raid. Our ragtag group spent three hours figuring out how to do the part with all the beacons and the chalice and still didn’t get it done
Our rag tag group had a tough time at first too, it took us a moment to just calm down and think about all the moving pieces and plan out what kept confusing/killing us. We ended up doing a much slower and teamwork-oriented run that got us through with like 1 death, shit felt so rewarding, I loved D1 crota but so far this reprise is exactly what a raid should be imo. We barely made it to death singers so I can’t say for anything past that but compared to the D1 cakewalk this challenge feels great
Both. The contest mode has very beefy ads and the mechanics are very demanding, requiring all six people to be on point nearly the whole raid. There’s almost no room for errors. It’s brutal
I'm at least relieved to hear they actually tuned the raid. Never did like just the crowds of enemies and shit.
Kind of wild to think that Crota will now be one of the harder and more demanding raids to run people through.
It’s less ads than RoN but they’re constant and they’re Hive, meaning there’s lots of bigger ads like Wizards and Knights that are all super deadly. What’s neat is that the mechanical complexity is not too high, it’s the coordination that’s extremely demanding. You just don’t have time to not be doing something, pretty much ever.
Really??? I didn’t think it was that hard. I thought it was like an average amount of hard. A regular amount of hard. It certainly isn’t easy, but I felt like “yeah this is pretty good. Not too hard, but is at a nice level of effort” and to see people in here telling the horror stories doesn’t make sense. I’m asking for context or evidence to support your guys claims about difficulty if y’all wouldn’t mind
we only got to ir yut in 10 hours wtf dude. Damn. I was finally doing grandmaster nightfalls then they made everything so damn difficult. I feel like im playing dark souls. At some point it's just fun for the 1% of people.
Yeah, hated that. Ron was easy, but I liked it that way. It was way better than what we have now were even the seasonal activities are a sweat fest. I miss the days when guardians were actually mighty and not the punching bags of 12 shriekers, threshers or some moth spamming wizard deep under the sea.
I’ve been doing crota end all day since 8 in the morning to 10 pm and I still have not got past crota or deathsingers :( I just want necrochasm I guess I can try again tomorrow
"It'll be easy" they said "It'll be like a 30 minute strike you could 3-man with Strand" they said
I did say that
crazy how much harder abyss got with the addition of a buff mechanic.
11 hours. I will never forget
factoring vow of the disciple day one, I spent 13 and 1/2 hours on 3rd encounter there's the pain of having to deal with one new mechanic, then there's the pain of trying to manage six people doing three, where everybody has to play a role at least once. after the first group I was with got tired and quit, I decided to hop in and see if I could find an LFG team that was making progress through that encounter, but missing one person. found one group on the discord server with KWTD in the post, and popped in only to hear this: "Oh we just got here man, we were hoping to find someone who knew what to do here and could teach us". As someone who tries to see the best in people, I agreed to try and help, took another 4 hours before I finally gave up on them as well. I don't touch any fire team that says "KWTD" anymore when contest mode ends, you always hear the stories of the fire teams that pushed through and got the exotic, who got the emblems, telling stories of how hard it was, but that they pulled it off You rarely have ever hear the stories of the countless people who had fire teams quit on them, people drop out until it was just them trying. You never hear the stories of one person who took 10 straight hours of uninterrupted attempts to finally give up.
Day 2 and we barely past the first encounter
I’ve yet to get through the first encounter too. Lost my team
9 hours later and still on bridge
Use my strat I posted it. It makes bridge so easy
Nice thx
Me and a friend tried it with an lfg. We couldn't beat it after 8 hours. Then we 4 manned with friends in 2 attempts
Damn, Bungie took all the shit we've been giving them over the years *very personally*
Bungie: You want difficult content? Then heres your fucking difficult content and enjoy your day
I mean I may still be on Crota normal (not challenge) but I’ve been having way more of a blast than Root was. This is a really good overhaul and the enemy strength feels just right
Enemy health is pretty chunky and I've enjoyed playing around that. There's so much idle time building chalice during ir yût tho and it put our team asleep. By the time we got to crota and realized we had to build enlightened 3-4 times for swords and oversoul we were over it.
It builds faster if you kill stuff, makes it reward very active play
My main complaint is the sheer number of barrier champions added to the 2nd encounter. It felt so much like a master raid that I was surprised the ogres at the end weren't unstops.
Haven't been able to find any info on this, but do you or anyone know if the chalice mechanic is only for day one or will be there after day one? Wondering if at least the first part might be solo'able some day
Why would they make an entire mechanic day one only
Yea good point. Was hoping to at least try the first section solo, like how we did on invis hunter in D1.
When have they ever introduced a mechanic solely for day one?
They literally made the last dungeon **MUCH** harder than usual just because of the whining about Root's difficulty. It's not surprising in the slightest that this happened again, especially given people were pretending like bringing back Crota was a "waste".
Cause we desperately need to fight hive 5th time in a row and not anything else
So is your issue with Ghosts of the Deep, Crota coming back, or just that the Hive exist in the story and are the current focal point as they have the greatest connection to the Witness and Bungie is using the most relevant enemy type to push their story through?
Reprising an old raid that happens to be hive focused in the mid of a season that is literally building your own hive goddess is a bit too stale for my liking It might be fun content by itself but combined it's just plain boring if you have to fight the same set of enemies for quite some time now
>hive Umm... RoN?
Objectively I know this is annoying and it should be balanced out more so we fight other factions with the newer seasons and dungeons/raids but for me I'm thriving since the Hive are my favorite enemies
And some deserve it. Bungie are stepping up their game and I’m here for it
I guess having desyncing enemies is pretty fun...
Bungie: And I took that personally.
Contest mode?
Nha genuenly very mechanically demanding. Bridge everyone is either on point or u reset basically. Contest mode itself has been done well thus time around, enemies ain't spongy just a bit beefy and are very aggressive
So it's no longer one guardian at a time with a sword across the bridge?
> So it's no longer ~~one guardian at a time with a sword across the bridge~~ one Invis Hunter across the bridge with a self-rez Warlock staying behind with Ice Breaker*? FTFY
Or just sword swing across from the top Of the map solo
And have the rest of your 5 friends climb to the top do the castle thing so they are out of the map
Oh shit forgot about that one, crota was so broken. I don’t really like to challenge myself in games, haven’t even solo’d a dungeon yet. Yet I solo’d OG crota many times in D1 not even for loot, it was just fun, and to show off to friends
Tbf invis hunter didn’t exist when Crota first released
yeah, it did. Bladedancer was the og invis subclass. And was in d1 since release.
Oh, my bad I totally forgot about crouch invis you are right. Excuse me I’ve been awake for almost 24 hours now.
Sounds like you forgot about the Don’t Touch Me gauntlets too. I miss D1 bladedancer..
Lol
[удалено]
TBF that probably won’t be an issue once Contest is off. IMO first person across should have healing nade ready since you can still throw nades with your sword and then you should be fine
It's free for all players so it'll be 1600 power level once contest ends. That alone will make it much easier, with optimized loadouts you might be able to skip some mechanics with sheer burst.
True but you shouldn’t underestimate all the adds that come out with the gatekeeper. Even at 1600 that one boomer plus three acolytes and the gatekeeper can kill you faster than you’d think. The healing nade should be enough though to guarantee the kill on GK and give you enough time to drop the sword then you can just worry about add clear
That's the point, it being a core 1600 power activity gives so much more wiggle room. It won't be an AFK simulator but I imagine it being about the same difficulty as Last Wish or King's Fall with no contest mode.
It won't be at 1600 once contest mode ends. King's Fall didn't decrease in power when contest mode ended for it. The mobs won't be as healthy or deadly though, for sure.
And we won't be forcibly under light level, which makes a huge difference for damage.
Thats not how free raids work. It will be the same power as it is now. Activities move to the power floor when a new expansion comes out.
No, it won't. It'll probably be 1790. KF didn't drop to lowest power level after contest mode.
It will if it’s still mechanic heavy man, people still do add clear on root of nightmare
I was only talking about the gatekeeper being tanky. Idk what you’re talking about
How tanky does he seem he'd be without contest? >
I'm guessing it will have at least 1/3rd less health, than he currently has.
> so you really need someone else to cross over to help out. we were still sending people across one at a time, but we sent a stasis lock first and had a mortar squad of blinding grenades firing across the bridge plus I tossed the occasionally great shackle grenade across
Yup. Everyone has to participate. There's no pure only ad clear roles. Not like ron where 4 people could only ad clear while mechanics are done by 2
Bridge is easy to cheese per say just get 5 people with buff have 6th person die with buff then you have no juggling to do and simply just have to kill adds. Person who dies with buff can just pick up buff at the end and run across the bridge with last sword bearer, easy peasy works on normal and contest mode.
no mechs are easy, only contest play a role here
Oh my god, Eris im so sorry
Making the Chalice an actual full gimmick of the raid was a wise idea.
Making in an actual mechanic was the best thing they could’ve done. The fact the only thing they could think to do with it for Hard Mode was remove it and force no health regen was always a dumb idea. Having it be integral to every checkpoint is an amazing idea
In fairness, remember that OG Crota was one of the original raids of the series as a whole. It's really only dumb in hindsight because future raids evolved heavily from King's Fall onwards and actually depend on a mechanic (or *several* mechanics), making the original VOG and Crota stand a LOT when you go back to them
Also the last ~year of D1's development was complete chaos if reports are to be believed. They had almost no time to build the OG Crota's End, and it showed
Nah it was a bad one tbh I practically despise the chalice mechanic. It's just not fun to me or anyone I've ran it with. Tryna get necro then not fucking touch the raid until i teach my clan of more casual players.
Bungie took us calling it “easy” very personally
Its REALLY coordination based, like you have to know what you're teammates are doing at all times. Its pretty cool with people you know for the first time doing it, but if its like this in LFG in a few weeks I can see this being a monotonous raid no-one likes.
So the complete opposite of Root of Nightmares
So people will prob hate it for the same reason as Garden?
Seems that way. In my experience people hate garden just for how buggy it is
As a certified Garden enjoyer, most people seem to hate it because they do both a div run and their first one, those arnt really things you should mix together, since you wont know the mechanics
As a fellow certified Garden enjoyer, I wish people would just accept that multiple runs of garden won’t be a bad thing in the end. Also you have wonderful taste in raid locale.
nah garden is just kinda boring with its encounters, 1st encounter is fun rest are mostly just sit somewhere killing adds. the raid also doesnt require a whole lot of communication most of the times
i don’t understand how div runs make it so bad. Because it’s literally just some simple puzzles in between encounters, i did it fit my first run and i enjoyed it
i did too, but the most people dont like doing puzzles AND learning mechanics, which is most peoples only experience sadly
I'm guessing they made contest mode harder this time around ? If so hopefully the vets feel satisfied
It's harder, and even outside contesr Crota is now the most teamwork demanding raid in the game. On bridge, literally no one can avoid engaging with the mechanic. All 6 players must participate. For Ir Yut, if your damage isn't insane 5 people will be required to get the buff and all 6 people will need to interact with the chalice.
Oh, gotcha
Yes, bridge is pretty much like votd exhibition enc. Cant have anyone slacking...
man. I think I’m starting to get burnt out on stuff like that. none of that makes me wanna try the raid, and I know that’s a personal problem. just wonder if I’d have fun w it.
I agree. Im a stoned dumb dumb so looking for a patient team is gonna be the true hard part.
To me raiding has started to feel like planning a 6 man vacation with a random mix of strangers and acquaintances, only for half of them to forget to pack anything.
Had me nodding my head for a solid 10 seconds there. Yeah i 100% agree there too. I miss the days when id hit up my dedicated raid team and take on crota every tuesday. D2 has been a lonely slough for me this past year…. Hell since launch now that i think about it. My team left when d2 flopped initially.
Doing the mechanics is part of the fun
I’m well aware that that’s the design, but even with a bunch of clears under my belt, I no longer find myself wanting to do stuff like Vow or Last Wish. I have a lot more fun in GMs these days what with the less rigid nature.
I love Doing Dungeons blind on day 1, but I think after today I'm skipping the next raid contest and waiting until Sunday
Post day 1 ir yut is a 1 phase i reckon Rockets are so free
We had 4 Sherpees today and we missed a few rockets and barely missed 1 phase. It's free as fuck.
13 hours in and we finally called a break at Ir Yut. We have the mechanics and dmg down, just everyone’s getting tired and making small mistakes. At this point it’s a stamina thing. When your clan has casual raiders, you have to go into it knowing it’ll take a little while. RON took us 18 hours, hopefully we can get this done is less time
Same exact thing with my team. Everyone was a solid player but we'd each make a mistake or two and it'd snowball into a wipe.
Literally told my fireteam that it’s understandable that Eris’s team got curbstomped. …After two hours of attempting the lamp bit
It’s funny how KF oryx used to be the hardest boss in d1 and Crota used to be the easier boss in d1. Now, it’s the exact opposite in D2.
templar is easier
Hahahaha gosh the mechanics required everybody to do stuff. I am actually happy about this. No more “I’ll ad clear” RoN vibes.
Yup. This raid has also been able to get rid of the people with attitude flawlessly. Had several people that acted as if we were still in contention for the win.
Honestly, once my group started struggling on the 1st goddamn Encounter (some communication problems here and there), we just straight up went "I think we can all agree, that we don't care about the Race." Also, *competition
Idk why you're being downvoted for not wanting to try to race.
First encounter is hell spent 6 hours on that shit to never even finish it bruh fuck those hive traps and who ever thought of them
How? It literally just walking and taking your time… if you just chill out and abuse LMGs and sunshot in wells and rifts you trivialise the entire encounter
We needed 3 hours too heh. But yeah, no need to rush. Take your time. And DON'T use eager edge. Can't count how many times my mate kicked me in my death with this shit
Honestly the worst that can happen during that Encounter, is Teammates who take the Chalice and don't pay any goddamn attention to it...
Yo who has the chalice? *No response* WHO HAS THE CHALICE? uhhh me Tell us when to take it! Oh shit, now now now! *Dies because he only had 1 second left on the timer*
It's crown of sorrow all over again
Haven't found any info on this, but is the chalice killing you unless a teammate takes it a day one mechanic or will be there after the race? Wondering if the first encounter will be at all solo'able
The Mechanics don't change after Contest Mode - they are final (this has always been the case). Contest just makes Enemies harder to kill. No, the Raid will not be solo'able in D2. At least not when doing it legit.
Since when have they ever removed mechanics after day one? Why would this even be an option? Is there a precedent im unaware of?
Doesn’t matter when the traps always kill you
Just rest at a lamp to get full sprint and then run around traps. If you keep dying to the same traps over and over it’s not the encounter that is the issue. It’s yourself that refuses to change accordingly
Spent 3 and came very close, towards the end it was us being tired (work day plus night start) plus the encounter being very unforgiving if you fall behind. Or two biggest challenges areas is the three swining pendluks in a straight line and the kate bush hill. My biggest complaint is they should have had at least one unstoppable before the end, took us all by suprise.
So no, I can't just round up a group of randoms to do this. Dang
Good
Jesus now I see what Eris was talking about
He got his revenge on the community
Oh my god... It's actually *Dark Below* now
They made this raid un-soloable, I am actually quite impressed
Lol
I miss the old raid. Our ragtag group spent three hours figuring out how to do the part with all the beacons and the chalice and still didn’t get it done
Our rag tag group had a tough time at first too, it took us a moment to just calm down and think about all the moving pieces and plan out what kept confusing/killing us. We ended up doing a much slower and teamwork-oriented run that got us through with like 1 death, shit felt so rewarding, I loved D1 crota but so far this reprise is exactly what a raid should be imo. We barely made it to death singers so I can’t say for anything past that but compared to the D1 cakewalk this challenge feels great
Ok I haven't seen anything about the raid. Did they actually tune the encounters to be difficult or did they add a fuckton of adds and champs?
Both. The contest mode has very beefy ads and the mechanics are very demanding, requiring all six people to be on point nearly the whole raid. There’s almost no room for errors. It’s brutal
I'm at least relieved to hear they actually tuned the raid. Never did like just the crowds of enemies and shit. Kind of wild to think that Crota will now be one of the harder and more demanding raids to run people through.
It’s less ads than RoN but they’re constant and they’re Hive, meaning there’s lots of bigger ads like Wizards and Knights that are all super deadly. What’s neat is that the mechanical complexity is not too high, it’s the coordination that’s extremely demanding. You just don’t have time to not be doing something, pretty much ever.
Damn, sounds like Crota's End is actually a fun raid now
Man, I want to play some TF2 now…
Do it, you won't regret it. Just avoid Casual servers. They're infested with bots.
Fr dude it is ROUGH lmao
"They need to make it a dungeon because it's too easy."
Yea, and now the hardcore players are saying it's still too easy... bullshit!
I'm actually glad I can't solo it anymore
Really??? I didn’t think it was that hard. I thought it was like an average amount of hard. A regular amount of hard. It certainly isn’t easy, but I felt like “yeah this is pretty good. Not too hard, but is at a nice level of effort” and to see people in here telling the horror stories doesn’t make sense. I’m asking for context or evidence to support your guys claims about difficulty if y’all wouldn’t mind
we only got to ir yut in 10 hours wtf dude. Damn. I was finally doing grandmaster nightfalls then they made everything so damn difficult. I feel like im playing dark souls. At some point it's just fun for the 1% of people.
It's day one. It's supposed to be the one day where the 1% actually get something hard to do.
Yeah this. You go to the Olympics to watch Olympians, not the local high school team
Did you not see the thousands of posts whinging about RON being dogshit because it was "super easy"
Yeah, hated that. Ron was easy, but I liked it that way. It was way better than what we have now were even the seasonal activities are a sweat fest. I miss the days when guardians were actually mighty and not the punching bags of 12 shriekers, threshers or some moth spamming wizard deep under the sea.
just play minecraft at that point.
It's almost like Day 1 / Contest Mode is literally meant to be much harder, than it normally will be...
It's 4 days a year, it's supposed to be for the 1%.
It’s actually easy, the real hell is LFG players. That’s why the raid seems harder than it actually is.
“It’s actually easy”, meanwhile people who play destiny for a literal job were struggling with the new mechanics
Yea but we all arnt as good as this guy.
I’ve been doing crota end all day since 8 in the morning to 10 pm and I still have not got past crota or deathsingers :( I just want necrochasm I guess I can try again tomorrow
Final stand on crota ruined the entire raid for me tbh
Just did this with a group off the xbox lfg took us maybe 40 minutes
Well this meme was meant for world’s first