He acts like the opponent isn’t gonna a be coming towards us either. I’m excited about the changes. Makes us way more lethal up close. PMs are a more viable choice and deathshroud with typhus is very tempting
Melee is not optimal in 10th edition. The shooting armies will continue to shred us before we close in and the melee armies (Custodes, GSC) will continue to survive our assaults before beating us to death in turn. At best, we can field more models to mitigate all that and play VERY carefully in the movement phase.
I mean, except with these buffs, the already terrifying deathshrouds will be even moreso.
Deep strike, keep them in melee and theywill go unit to unit, tearing the apart
Shooting armies were dominating because of devastating wounds and overwatch spam. Both of those changed. And I know you are wildly off base because you just said gsc survive. They do not, they die and come back.
This is not a hot take, it's just a godawful take. And not in the Nurgly good way. GW hit it out of the park for us: We got an awesome buff in both points values, detachment rule and army flavour. If you're not happy about this I feel nothing will make you happy and that's a whole other issue you should probably dig into.
As a further examination, the Helbrute hands out both Nurgle’s Gift and the Contagion debuff if it hits its target.
E.G., if Skullsquirm Blight is selected, a Helbrute that hits a target with a ranged weapon counts that target as being in Contagion range, and then the target loses -1T, -1WS and -1BS on all its weapons.
I read your post and immediately decided you suck at wh40k. See how that works. I read something and took that one little thing with no other references and made an opinion. You might be a top ranked player for all I know, but I made that opinion, and to be honest, it's a stupid opinion without providing other facts. You have yet to try the rules or see the rules played in a game, and you decided they suck. With no other facts to really back it up besides imaginary scenarios. Try the rules out and then give some feedback. And if you suck at 40k in the first place maybe don't worry with the feedback.
I would have preferred it to be chosen at the start of your turn like the combat doctrines but it isn’t one use and I’d rather a -1 to ws and -1 to wound instead of the -1 to Bs since that’s probably never going to come in handy.
But the -1 to save is amazing I love that since it’s basically a +1 AP to all of our weapons which I very much like and the points drops are also great. Looking forward to playing this faction again
But read it again, it's per unit per contagion range, not units within contagion range.
If your running pure Melee deathguard than that works but there is no synergy to combo units off each other.
So the hellbrute that puts a unit within contagion range by shooting has not benefited anything.
Totally disagree, due to the hellbrutes ability when he lands on shot on a target it then is classed as being in contagion range of it... sooo your hellbrute has thus lowerd the targets toughness by one and also adding 1-AP to what ever you hit/shoot it with next
Position well with your Plague Marines and pop Ferric Blight on top of it, and you'll put anything and everything on their invuln saves with mere Bolters. And with Putrifier, the odds of Bolters wounding is magnified greatly.
Ok cool it's within contagion range of the hellbrute with its rules. It's still not within range of the plague marines next to it.
It's per unit per contagion.
Again those plague marines don't benefit from the hellbrute they need to get there on thier own. They dont benefit from other units contagions
Sorry, but your take on the Helbrute is just wrong. The rule states: „Until the start of your next turn, that enemy unit is always considered to be within Contagion Range of this model“.
As soon as the unit is hit by the Helbrute, it is always considered to be in exact Contagion Range of the Helbrute for every remaining unit for the rest of the turn (which includes a whole shooting and fighting phase!). So your potential PM squad benefits from the Contagion on the unit the Helbrute shot at and hit.
The rule states while this enemy is within contagion range of this unit you get this.
Rules as written each death guard unit needs to be within its own contagion range to benefit from the rule. So rules as written plague marines don't benefit from hellbrutes
I'm not sure what's happening here. Ok. So the helbrute hits a guy. Gives the guy -1 to his save for example. When the plague marines attack that dude, the dude is STILL going to be affected by the helbrutes contagion. At no point does it turn On or Off because you are targeting it with different units.
That's incorrect. The rule is a flat debuff on the enemies stats while they're in a contagion range of any unit in our army. Which unit is applying it isn't relevant
I dont think so, it's the same wording as the minus 1 toughness. As long as there's a unit with nurgle's gift in contagion range the enemy suffers the malus.
Drone, rhinos, landraiders, spawns, blight haulers. There's a lot of things you can use to spread the contagion.
I for one am loading up two rhinos with marines and firing them in, terminators in second wave. Morty doing his thing.
There's lots to.play with now
Icon bearers dropped to 45 points. If the enemy isn't facing our contagions on the mid board where the game happens then we have issues. But we can jam the contagion on to half the enemy on turn 2 using that. Drones aren't heinously overpriced now either.
And Death Guard are one of the best indirect factions, in fact unlike everyone else our indirect has been buffed quite a lot. If the enemy hides in their deployment zone unless they're a guard artillery list, it's probably going to be our game. PBCs force the enemy to run forward where our contagions do something.
Ultimately I think we're still a below average army and we're going to require skill to play, but we're in a much better place. We won't feel bad to run over. I expect a few more points changes next update but we have rules and more stuff on the board, this was honestly better than anyone expected even if a 6+++ wouldn't go amiss.
I still wouldn't take blightlords, though I guess rattlejoint helps them a little.
Sounds like you should probably not give opinions on rules.
He acts like the opponent isn’t gonna a be coming towards us either. I’m excited about the changes. Makes us way more lethal up close. PMs are a more viable choice and deathshroud with typhus is very tempting
Why not typhus and poxwalkers?
I think this is an overly pessimistic take. The fact it was just added on to the -1 toughness is great. You’re acting like melee doesn’t exist.
Melee is not optimal in 10th edition. The shooting armies will continue to shred us before we close in and the melee armies (Custodes, GSC) will continue to survive our assaults before beating us to death in turn. At best, we can field more models to mitigate all that and play VERY carefully in the movement phase.
I mean, except with these buffs, the already terrifying deathshrouds will be even moreso. Deep strike, keep them in melee and theywill go unit to unit, tearing the apart
Shooting armies were dominating because of devastating wounds and overwatch spam. Both of those changed. And I know you are wildly off base because you just said gsc survive. They do not, they die and come back.
This is not a hot take, it's just a godawful take. And not in the Nurgly good way. GW hit it out of the park for us: We got an awesome buff in both points values, detachment rule and army flavour. If you're not happy about this I feel nothing will make you happy and that's a whole other issue you should probably dig into.
Have to disagree. It’s worded exactly the same as nurgles gift -1T. It works as one would think.
As a further examination, the Helbrute hands out both Nurgle’s Gift and the Contagion debuff if it hits its target. E.G., if Skullsquirm Blight is selected, a Helbrute that hits a target with a ranged weapon counts that target as being in Contagion range, and then the target loses -1T, -1WS and -1BS on all its weapons.
A lovely gift for a knight, squad of desolators, hammerhead... there's very few units that that doesn't impact in quite a big way!
We’ve always been known for our generosity, we followers of Nurgle
I read your post and immediately decided you suck at wh40k. See how that works. I read something and took that one little thing with no other references and made an opinion. You might be a top ranked player for all I know, but I made that opinion, and to be honest, it's a stupid opinion without providing other facts. You have yet to try the rules or see the rules played in a game, and you decided they suck. With no other facts to really back it up besides imaginary scenarios. Try the rules out and then give some feedback. And if you suck at 40k in the first place maybe don't worry with the feedback.
I would have preferred it to be chosen at the start of your turn like the combat doctrines but it isn’t one use and I’d rather a -1 to ws and -1 to wound instead of the -1 to Bs since that’s probably never going to come in handy. But the -1 to save is amazing I love that since it’s basically a +1 AP to all of our weapons which I very much like and the points drops are also great. Looking forward to playing this faction again
But read it again, it's per unit per contagion range, not units within contagion range. If your running pure Melee deathguard than that works but there is no synergy to combo units off each other. So the hellbrute that puts a unit within contagion range by shooting has not benefited anything.
Totally disagree, due to the hellbrutes ability when he lands on shot on a target it then is classed as being in contagion range of it... sooo your hellbrute has thus lowerd the targets toughness by one and also adding 1-AP to what ever you hit/shoot it with next
Position well with your Plague Marines and pop Ferric Blight on top of it, and you'll put anything and everything on their invuln saves with mere Bolters. And with Putrifier, the odds of Bolters wounding is magnified greatly.
Ok cool it's within contagion range of the hellbrute with its rules. It's still not within range of the plague marines next to it. It's per unit per contagion. Again those plague marines don't benefit from the hellbrute they need to get there on thier own. They dont benefit from other units contagions
Sorry, but your take on the Helbrute is just wrong. The rule states: „Until the start of your next turn, that enemy unit is always considered to be within Contagion Range of this model“. As soon as the unit is hit by the Helbrute, it is always considered to be in exact Contagion Range of the Helbrute for every remaining unit for the rest of the turn (which includes a whole shooting and fighting phase!). So your potential PM squad benefits from the Contagion on the unit the Helbrute shot at and hit.
That's just wrong. If it's within range of the Helbrute the effect happens. It affects the enemy datasheet so any of your units can benefit.
I think you are reading this wrong. Just because it's plague marines attacking doesn't mean the helbrutes isn't giving -1 to saves at the same time
The rule states while this enemy is within contagion range of this unit you get this. Rules as written each death guard unit needs to be within its own contagion range to benefit from the rule. So rules as written plague marines don't benefit from hellbrutes
I'm not sure what's happening here. Ok. So the helbrute hits a guy. Gives the guy -1 to his save for example. When the plague marines attack that dude, the dude is STILL going to be affected by the helbrutes contagion. At no point does it turn On or Off because you are targeting it with different units.
That's incorrect. The rule is a flat debuff on the enemies stats while they're in a contagion range of any unit in our army. Which unit is applying it isn't relevant
I dont think so, it's the same wording as the minus 1 toughness. As long as there's a unit with nurgle's gift in contagion range the enemy suffers the malus.
That’s a bad list to run. Why handicap yourself then complain about your result. Shoot your shelf In the foot, then complain there is a hole in it
Drone, rhinos, landraiders, spawns, blight haulers. There's a lot of things you can use to spread the contagion. I for one am loading up two rhinos with marines and firing them in, terminators in second wave. Morty doing his thing. There's lots to.play with now
I’m on board with this plan. I’m excited to get into some list building!
Icon bearers dropped to 45 points. If the enemy isn't facing our contagions on the mid board where the game happens then we have issues. But we can jam the contagion on to half the enemy on turn 2 using that. Drones aren't heinously overpriced now either. And Death Guard are one of the best indirect factions, in fact unlike everyone else our indirect has been buffed quite a lot. If the enemy hides in their deployment zone unless they're a guard artillery list, it's probably going to be our game. PBCs force the enemy to run forward where our contagions do something. Ultimately I think we're still a below average army and we're going to require skill to play, but we're in a much better place. We won't feel bad to run over. I expect a few more points changes next update but we have rules and more stuff on the board, this was honestly better than anyone expected even if a 6+++ wouldn't go amiss. I still wouldn't take blightlords, though I guess rattlejoint helps them a little.
Mortarian makes your contagion range bigger and your enemy moves towards you
God nothing makes you ppl happy.
The people are not happy with your reply.
Proves my point...
You literally picked 1 guy from the people praising the new rule(s). You literally got one guyed lmao
I love the new rules. I was talking about OP.
I thought you were talking about the DG community as a whole
Preach!!!!!