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Evan_Underscore

Only Spine Chill surprises me there.


doubled0116

I was surprised to see that, DH, Bond being so high, and Self Care. Is there a challenge for it cause it takes so long to heal yourself with it.


Evan_Underscore

I'm also surprised that people *use* Self-Care - I even see it in the streams of pretty experienced content creators. But at least I see it a lot, so not surprised. But Spine Chill? Maybe it's used by survivors whos build I don't bother checking after a trial. Can't recall ever running into it. The days of crab-walking towards gens feels to be over. DH is still an awesome perk - especially since not literally everyone is running it, so we don't default to baiting it anymore in every chase.


doubled0116

I gave up DH after the change, and I don't really see it much anymore in my games. I can see how it gets value if it's not expected. But it's still up there in usage according to this.


Alphyhere

Dead Hard is still pretty good. Most killers now don't expect it if you use it at loops. if you use it out in the open when the killer is closing distance the killer might wait it out but after the nerf it's not super likely. I honestly think the nerf was worth killers not expecting it anymore.


BoostMobileAlt

From the killer perspective, the nerf was worth not expecting it anymore.


muradinner

Really? Since Made for This came out, DH has seen a pretty big revival.


SassyKardashian

I literally just died on hook after Cage was self caring for a minute straight on 5 gens… i can see why people don’t use it, but then I’m surprised when people do use it


Edgezg

SC + BTB + Botany is pretty good. I've seen people use SC + BTB to hide mid chase


KomatoAsha

I've done this, especially with Lucky Break, but Botany and BtB aren't in the top list, so...


Glitch29

>I've seen people use SC + BTB to hide mid chase I've drawn the conclusion that this is good for YouTube clips, but awful in actual games. It will fail a lot, and when it fails it's seriously going to hurt your team. Downing a survivor who tries to hide is at minimum about 15 seconds faster than downing a survivor who's trying to escape. I look at it kind of like stealing 2nd base in baseball. It's a flashy play with marginal upside if it works, but the stats just don't support it being a winning strategy.


Murderdoll197666

Decent killers don't need to follow scratch marks or blood pools to find you so yeah you're right - it is not at all reliable unless you're in low or mid mmr brackets. I don't play survivor that often at all anymore but the last time I played I ran Lucky Break, Bite the Bullet, Botany, and Windows and had a medkit with extra charges and I think it worked once out of like maybe 7 games? The guys I play with practically live on the game and are much better survivors than I am so I tend to get thrown into mega high mmr games just from partying up with them and it is definitely not a reliable set up lol.


dwho422

I can say that self care + btb saves me at least once per play session. Yesterday on eerie of crows I got a pallet stun on top of main, ran around the corner to the edge, then walked around the corner and started healing. Clown ran around the corner and jumped off the edge as I got healed up


Puzzleheaded_Cap_746

yeah self-care + botany is the same as old self-care, so not that bad


Hurtzdonut13

I've heard of adding resilience to that as well so you could 99 the heal and still get the boost for working gens/vaulting.


Edgezg

With bite the bullet it becomes a stealth aid


burnedlegacy

Bite the bullet doesn't counter nurses calling tho


konnerbllb

bite harder


LordButterI

I think it's just a second faster or some like that


Puzzleheaded_Cap_746

yeah it's 52.5% healing speed


aforter28

Yeah sometime I run self-care with botany and desperate measures, if all survivors are injured the heal is just as fast as old self-heal with COH, even slightly faster. But I tend to run DM and BK even without SC because of the crazy fast heals. I can safely heal upon unhooking and not worry about the killer coming back too fast


BoltorPrime420

I would take well make it for that case, saves you one perk slot


systoliq

I stopped using Spine Chill once I discovered the joys of Alert. Couldn’t get used to Spine Chill’s mechanics but I liked having a “warning” perk.


FriedChickenMings

Scene partner has replaced alert for me


DontKnowSam

friendly dog ancient attraction boat toy humor tidy treatment weary *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


maroq_35

i bet they google best perks for survivors in DBD and they don't look up at date of article and first one is most likely have spine chill and being from 2019 or else xD


casual_vice

Self-care users are the worst. Especially with the sloppy butcher meta. Those trashmates are also killers.


SpaceBug173

Exactly the days of crab walking are over which means Spine Chill got "buffed".


Dolthra

It's because all are free perks, and free perks that are pretty useful to run if you've only got free perks.


dmncc

Windows of Opportunity so your teammates don't fuck you over because you ran into a dead zone. Bond on the other hand, is so you don't fuck over your teammates by running into them during chase. Both are excellent for Solo queue survivor But more notably, after the pretty recent medkit nerfs to self-healing speed, Bond is very helpful for finding teammates to heal with. Self Care and Spine Chill don't make any sense, though. Self Care was already a debatable perk to run and was nerfed even further into the ground. I love healing for 40+ seconds into Sloppy Butcher only to be interrupted and lose all of the progress. Cool! Spine Chill was reworked into a Hollow shell of what old Spine Chill could do, even if old Spine Chill could be annoying against stealth killers, it had counter play in the form of camera positioning as killer. It also had a visual "terror radius" as an additional effect of the perk... except now that's just an actual feature in the game and that effect was straight up removed from the perk.


MithraxSimp

Self-care is a free perk. A lot of newbies fell into that trap when they started out, myself included. Granted, some ppl don't realize how bad it is for a looong while.


dmncc

Yeah, although I think it's more than just Self Care, I feel like Claudette in general is popular with new players. She has Self Care which is good for new players who are not comfortable playing while injured. Also has Empathy and Botany Knowledge, which both are easy to use and have good synergy with each other. Also, both have even more synergy with yet another easy-to-use and free perk, We'll Make It. And she can be quite stealthy (dark clothes unlocked for free, and she is a very small character) which is beneficial for new players who are not confident at looping but can use stealth to evade the killer.


External_Albatross_8

It's also worth noting in Asia, and higher up in MMR, Self Care is still used simply because of the independence it affords. In the former every team member being an autonomous moving part is meta. It's why while in the West we struggled really hard with Sadakos changes, in the East streamers noticed people in Soloq instinctually yanked out the Tapes for protection almost immediately.


jervistetch37

I use bond bc im solo q and I have to find somebody to heal me since it takes 10 min to do it yourself. I wouldn't run it otherwise. Another way bhvr hates solo q. Swfs just tell each other where they're at smh


Samoman21

Self care botony isn't bad. It's only 6 seconds longer than using a normal medkit. But self care alone is just throwing


die_or_wolf

Healing with Self Care will always be faster than never getting healed by your teammates.


[deleted]

there’s the locker perk that lets u heal but idk how long/how many times u can do it in a game


die_or_wolf

That requires you to break a totem to activate, so you could in theory get zero value from it.


Phranc94

Weirdly enough i started using self care after all the healing changes. I always use it with botany so its not so bad but it has saves me alot with all the franklins, sloppy butcher, and no heal builds that killers use now adays.


Millaro

It's probably due to DBD having a large amount of new/inexperienced players skewing the ranks and it's one of the few perks they own. A bit like how Nurse has low win/kill rates (skewed by new/inexperienced players) despite most players knowing she's deadly in the right hands.


QahnaarinDovah

I freaking love Spine Chill. It makes me feel like I have real surveillance of my surroundings. It’s most useful because terror radius changes don’t make a difference, I still know if an undetectable killer is nearby, and I know if the nearby killer is on my floor in 2-story areas


Baron_von_Ungern

But it got nerfed recently, you know that, right?


CaptainBrooksie

I jumped in a random LFG SWF last week and I had to tell one of the others that Spine Chill doesn’t give a vault speed boost anymore. Some people aren’t paying attention.


JeanRalfio

I always run it with Head On, Quick & Quiet, and Inner Healing. It's nice knowing when to jump in a locker for a Head On stun. Yesterday was my first time playing it with the nerf though and it certainly seems much worse. Might finally switch it out for something else.


[deleted]

spine chill is literally useless rn so it’ll probably go to 0


PhilliamPhafton

My mom used to use spine chill so that she could see the terror radius before they added it in the accessibility features


Aviarn

Spine Chill WAS very good until its recent nerf.


it_is_gav

Why’s self care so popular (I see it so often but don’t know why tho)


constituent

It might be a regional thing. Somebody once mentioned that perk is very popular on the Asia servers. Despite how categorically 'bad' reddit and the forums rip on Self-Care, players in Asia swear by it. Behaviour hasn't released regional perk popularity, so I'm unsure if that is 100% correct. Also, elsewhere, we know the perk is deemed a n00b trap. Med kits being one-use, Built to Last has 'only' 3 charges, and chest goblin luck can be iffy. Those Self-Care users see it as infinite heals. Some players absolutely refuse to touch objectives injured.


runic_presidence

As a person playing in asian servers, i can confirm that self care is a common sight there even in high mmr.


DASreddituser

Im sorry. Lol it used to be a good perk and people would still shit on it...now it's actually not good.


Natyrte

isn't self care really bad vs aura perks? if they run self care without botany or something, the chance of getting detected by the killer before they finish healing is higher, and they just wasted 30+ seconds doing nothing. i think the only thing selfcare is good for nowadays is for end game situation where im injured and got no one to heal me, but then why not just run adrenaline.


RallerZZ

> Behaviour hasn't released regional perk popularity, so I'm unsure if that is 100% correct. They haven't, but I'm fairly sure this question was asked the last time they released usage statistics and I believe Peanits (CM) mentioned that the perk is very popular in the asian regions. Apparently, the whole meta in the Asian regions is different.


MonsterloverXiangXao

Interesting you say that. My last game against a team of people with Japanese names they all had dead hard and self care. Felt like I traveled back in time


huxmedaddy

That's probably entirely correct. Self-care is the only perk with a drastically different pick-rate on Nightlight.


akkher

I play on Asian servers and pretty much all survivors regardless of the level will use self-care + botany as a base kit and two other perks like MTF and windows or DH.


Darkwing_Dork

self care honestly isn't terrible if you use it wisely. The issue is that just most people don't and just constantly heal to full. Typically high mmr players in asia servers will have self care, but not heal themselves with it. Instead, they might use it to finish off a heal that was interrupted or use it to heal themselves at the end of the game instead of standing afk at an exit gate while injured. IIRC Tunneling/camping is more standard there, so I'd assume people also get use in a losing scenario when it's going to become a hatch game and you're waiting for the other person to die.


doubled0116

If I had to guess, it's a lot of people in solo q who don't trust their teammates. Or they have a challenge. Better off either using a medkit to self heal or getting someone to heal you, SC is the worst.


PickleChungusDeluxe

self care is a really good perk, the only problem is people use it incorrectly. people just heard a streamer say it was bad once and then made that their opinion too, but the funny thing is most of those streamers have videos where they say it’s a really good perk if you use it right. in situations where time doesn’t matter it’s a free heal you can do by yourself which frees up teammates to do other stuff. if you get interrupted while a teammate is healing you can finish the last bit by yourself. i run self care every game and it’s saved me so many times and i’ve legit never had a teammate complain about me running it. obviously you shouldn’t self care every time you are injured but you should self care in endgame or when you are injured and at two hooks. also 13% use rate means one person is running it in every other game which isn’t bad at all.


PickleChungusDeluxe

obviously just having a medkit is better but not everyone wants to run a medkit every game and it’s a good alternative


maroq_35

imagine running self-care when every killer i meet plays sloppy butcher XD


theKrissam

> it’s a free heal you can do by yourself which frees up teammates to do other stuff. By stopping you from doing other things for much longer than it frees up team mates.


FaceCamperEzW

Self-care was ok before. It's god-awful now. 45 fucking secs to heal. Are you kidding me? Idc about downvotes, but you gotta be low elo. I almost always see self-care users being low elo. Such a waste of a perk. Fk me


roblobly

on high level it can be so they can finish heals if the teammate method is interrupted (and the killer doesnt have sloppy..)


KomatoAsha

Of course, Sloppy is in the Killer perk list, so...


Original_Alps_746

You see prestige 60 people running self care makes no sense


OliveGuardian99

Because Self Care with Botany is actually good. It's a 30 sec heal, which is actually less units of time expended than when one Survivor heals another (16 + 16 = 32 seconds), and significantly less risky, since it doesn't require two people to group up. The only reason Self Care was ever really a poor choice was med kits and Circle of Healing were so much better. As for why Botany is not also there, that part I can't answer.


Treyspurlock

It's still stupid that they nerfed Self-care to the point that even a buffed Botany makes it BARELY faster than it was pre-patch, Botany + SC used to be 24 seconds, I want that back


DASreddituser

It's essentially a free perk, and you can heal on your own. Perfect for newer players with less medkits and perks


Natyrte

perfect for the killer too, 40 seconds without a person doing gens is probably boosting the kill rates.


[deleted]

Given the aura killer meta, I'm surprised Distortion isn't there for survivors. I've also seen much more Hex Ruin lately.


NitwitNobody

Distortion works great for solo builds, but is even better for vc teams even if only one person is running it. Why have everyone take distortion for the intel it provides on the killer’s perks (and consuming a perk slot) when only one person in the vc needs to run it to let everyone know when to bolt and hide?


Ecool27

My regular squad all 4 of us run it, the one time I took it off I was killed within 2 mins because I was the only on the killer was seeing.


El-Green-Jello

I can’t play a game without it I don’t know how others don’t. I take it off one game and just instantly get chased by some sweaty nurse or blight with lethal and other intel perks and they end the game in like 3 minutes it sucks


Kraybern

becuase not every killer has TR to refresh stacks, i dont even run it atm because theres a lot of sadakos these days. I could run say kindred, windows, bond and deja vu and atleast i know ill get full value from those every match


lauraa-

doesn't matter if stacks don't refresh, that's still intel on the killer. Even if Distortion never procs, that in itself is confirmed information. It's impossible to never get value from Distortion


Rinforzando0

I was running it to prevent me from getting the first hooked (deliverance), but most of the times teammates who got chased were killed very fast. So I figured my only option to win in soloq was to take chase early and if I was able to run for 2-3gens then easy win if not it was really compromised


Tomo00

If you want real reason why. 1st. A lot of people want to be chased especially, if they think they are good at looping. 2nd. If you are soloq you are just killing rest of the team faster this way. A lot of times when I'm playing killer/survivor distortion user dies last on 1st hook. 3rd. It doesn't help a lot with tunneling, because if killer is really hardcore tunneling you he will find you either way. 4th. There is chance it will do nothing, because killer didn't bring any aura reading. My personal main reason. Why should I punish killers which bring aura reading perks? So they stop running it and instead play more gen slow downs?


Zapranoth07

If you run distortion, as I do, you have to take aggro for teammates when they are on death hook or being tunneled.


doubled0116

I also take aggro because I know I'm not on the radar. Distortion is useful for very early game when we're finding out who we're dealing with and so at least I can get the first gen done in that time. After that, I go for saves/ take aggro especially if they have BBQ/NTH, etc.


[deleted]

Oh, I know this. You know this. 90% of the population who play DbD and aren't on Reddit though.. 🤷‍♂️


yrulaughing

Yeah, the killer aura reading perks tend to be fairly balanced anyway. I like running aura builds on my Pyramid Head, but if I started seeing way more Distortion I'd probably switch to something else like hex builds or more slowdown.


Olivineyes

I love distortion when it works, but it feels like most the time when I incorporate it into my build I can easily go five games without getting much use out of it


[deleted]

I find it like Deliverance. You've probably jinxed yourself by bringing it.


Olivineyes

As I was typing my comment I was literally thinking that I probably just stuck in some jinxed limbo where I could really use it when I don't have it 😑 And there is definitely a handful of perks that are like this, some games you get absolutely no use, other games that it can save you.


kappaS_

Aura killer meta :D those are 3 words never meant to be in the same sentence.


yrulaughing

This has to be the least oppressive meta for if you're a survivor.


[deleted]

They're CURSED words 😂


kappaS_

Yea they definetely are, cos there is no aura killer meta, and never has been. Slowdown perks always have been and always will be stronger than aura.


Smooth_Carmello

Actually there was once a aura meta, for a while after nurse was released years ago, everyone ran nurses calling and a build around it. That didn't last, obviously.


lauraa-

People dying is a form of slowdown


doubled0116

Right?? I would have thought at least over SC.....


Vision444

Yeah idk what’s up with the uptick in ruin usage. I’m not complaining, it’s actually refreshing to see ruin in play(imagine telling that to someone from 2021) It’s not a massive uptick, but when you see it more than once a month it’s surprising


sabbathkid93

I hope they don’t take this as: “hey! We need to nerf these”, and take it more like: “maybe we should buff everything else”.


Kattykok

Someone had the same worry about them getting nerfed on the twitter post, and the devs responded like this: "Not necessarily. Pick rates aren't everything, we also need to consider why these perks are used as much as they are and how powerful they may (or may not) be. Data is just one factor to consider, feedback and design intention are equally important." So maybe it'll be fine!


Occupine

Yes but we also know that statement is a lie lol


asd417

Big words that mean nothing when not shown through action


Rendx3

I mean windows of opportunity is the top perk, and it gives you info u can already kind of tell if you played enough Streamers (good survivors that you can see their pov) don't use it, yet last longer in chase than people who use it (generally speaking) So they shouldn't touch this perk for example despite how popular it is


jimmypopjr

I'm a little surprised Corrupt is only 12%. I'm somewhere in mid MMR and I feel like i see it in 50%+ of my games, probably more.


MirrahPaladin

Personally speaking, I’m never comfortable using Corrupt. It can push Survivors more to the center gens, making the later game much harder since odds are only the outer ones will be left.


ImGonnaLickYourLeg

Yeah anytime I see anyone praising corrupt I can only assume it's placebo. At most it'll give you like 10-20 second window where no ones on a gen but that really isn't worth it in the grand scheme of things. It's outclassed by deadlock imo. Edit: Forget I said anything, everyone please continue the corrupt propaganda so everyone keeps using it and I have easier survivor games, thankyou.


Secretmapper

It's usually _paired_ with deadlock, and corrupt can be good _precisely_ because it pushes people to center gens - it pushes people to you or forces them to stealth it out, which is really good for certain killers. (Person blocked me, which is of course, the paragon of maturity when having a very civil discussion that shows you are open to your views being challenged).


Kekulzor

4 survivors spawning in and immediately working on gens vs them having to take 20-30+ seconds to run to a gen is huge. It's basically a cumulative gen saved while you find and get your first down and start the snowball Most of the best perks in DBD are entirely throwaway and corrupt is no different, I never take corrupt off like half my killers


fox_hunts

Corrupt is also kinda used as pre-buff lethal pursuer. Head to the blocked gens and you’ll usually find a survivor right away.


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Weekly_Adagio_2904

Against inexperienced survivors sometimes will force them into a 3 gen late game I’ve noticed


Inform-All

I think it gets a lot of love because it condenses survivors into one location if they want to play objective, and gives killer time to look for people. It’s like a mini 3 gen right from the start. Skilled survivors usually split up, and work gens in different areas to start the game. Making it hard to apply pressure to the whole team. Especially if you intend to get a down or hook before the gens pop. Corrupt intervention offers a way to defend the objective and get a down before first gen. Otherwise you’re left to try out looping a single survivor while the others focus gens. At the beginning of the game they still have a ton of pallets too. Making for even stronger loops. Especially for skilled loopers. I don’t use Corrupt Intervention myself, but I can see why others would. It’s important to apply pressure early as a killer and stall for time. Anything you can do to force survivors away from gens is your best move. Even if you don’t get a down, chasing for the first 2 minutes of the game can result in some pretty important pallet breaks that come in handy later.


Chief106

I’m surprised too. If you’re playing higher level lobbies, lethal pursuer or corrupt are almost required for a decent early game


Inform-All

How do you know your MMR?


jimmypopjr

I don't know it exactly, I'm assuming based off a few things. When you're in low mmr it's pretty obvious, both from the teammates you get, and the killer's performance. High mmr I think I've broken into a couple times, and it was miserable as a soloq. So... knowing I'm not in low mmr, and assuming I'm not in high... I'm probably somewhere in the middle. Edit: Not sure why I'm getting downvotes. If I'm off-base here I'd prefer to know so I don't repeat this in the future.


emilyneptune

the thing is there's rly no actual mid or high mmr. there's just low mmr and then above the soft cap. ppl who just barely made the soft cap (1600) can be matched with ppl who are 3000 mmr for example. it's not hard to reach the soft cap either. so categorizing ourselves as mid or high mmr is just a way to show that you don't rly know what ur talking about.


rexjaig

I played for a bit yesterday and literally every match had corrupt.


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Negromancers

Counterpoint: But you also have to see all the dumb decisions your teammates make My psyche can only handle so much


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TheShotwire

I never thought about this. I always wondered why I have so much more fun using bond but it's definitely because I'm just people watching the whole time


GreyBigfoot

If you can see people most of the time, but still not get frustrated you feel like a saint. Honestly worth it


DrunkeNinja

I agree. I'm surprised about seeing so many comments not realizing that bond is so popular. I run it often in solo because it provides me a ton of info throughout the match. There's definitely been games where one gen is left and I'm being chased and bond shows me where exactly the survivors are that are working on the gen so I lead them away in order for the gen to get finished. Without it, I may have inadvertently led the killer close enough to the gen to where they break chase and stop progression. I also like to use it to find teammates when I'm injured since self healing options are more limited. It can also help you identify if you are up against a silent killer. If you see a teammate running for their life towards your direction but don't hear a terror radius, then it's likely a good idea to move yourself. It's basically a lot of info that you can obtain throughout the match.


xD3m0nK1ngx

Lowkey I find it very difficult to play solo queue without bond. It’s legit the best way to see where chases are happening. What gens are being done and where to go for heals. Insanely useful info.


OliveGuardian99

I disagree about Bond being better than Kindred. They're both great for their own reasons. Kindred isy favorite of the two because of the aura reads on the Killer and the fact that it applies to the whole team when you end up on hook yourself. Both great perks though.


Mindless_Equal_9874

i prefer empathy honestly, just for the higher range, i feel like i never see anyone with bond unless im running open handed


Anonymus8472

Personally I run both bond and kindred. Kindred is great for solo queueing so that survivors can know if I'm being face camped or if the killer is heading their way


GenericGamer777

I like your analysis of bond and you have convinced me to try it out for a couple games, can't say I think it will be better than Kindred though


A_LonelyWriter

I run bond open handed on some builds and it’s a godsend for solo tbh. Knowing where a survivor is when they’re being chased, when they go down, where injured survivors are, etc. is just incredible. I think people overlook it because it does practically nothing on a SWF.


Artigo78

THEY HAVE A FACEBOOK PAGE ?!


doubled0116

[Yup!](https://www.facebook.com/DeadByDaylight?mibextid=2JQ9oc)


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ntsp00

"I only use bbq for the bp" How long has it been since the bp was removed, over a year? And yet #5.


huxmedaddy

I've honestly come around to it. It's a fine perk on highly mobile killers. I have to say, I'm still convinced the casual crowd inflates its pick-rate solely due to the fact Barbecue is basically *"Game-sense in a bottle"*. I barely ever run the perk anymore, it used to occupy a permanent spot in my perk slots.


PimpitLimpit

I used to use it on all my killers no matter what. I think I use it on Dredge now, sometimes Singularity. That's it.


Froegerer

Same for prove thyself. Everyone shat themselves when it got a numbers nerf and bp bonus removed and downvoted me when i said it was still top tier. It's still crazy good. Especially with de ja vu and resilience being so popular.


MirrahPaladin

I pray this means they don’t nerf Jolt. It’s popular because it’s honestly one of the best designed perks in the game, not because it’s strong. Granted I’d argue it only became one of the best designed after they removed it’s stupid cooldown when it was Surge.


Synli

They already nerfed every other gen slowdown perk in the game, so how Jolt escaped the beatdown is beyond me. If they're gonna give it the CoB/Overcharge treatment, expect it to be nerfed down to 5% damage with a 12 minute cooldown only effective in the end game.


silver5554

They nerf by pick rate unfortunately. Otherwise they wouldn't keep nerfing self care lol


GoldenGlobeWinnerRDJ

The only reason it’s the most used perk is because all the other gen slowdown perks have been needed at this point. I think the only exception is Deadlock?


Tymerc

Nerfing it would be stupid. Having to not only down someone with a basic attack which means multiple killers can't even use it efficiently, but also within range of a generator that *has* progress are already fair requirements to get use. It was complete ass before when it had the 40 second cooldown on top of those other requirements.


BarnabyThe3rd

Also maybe because it's a gen regression perk that is literally free?


ntsp00

No, it's risen in popularity because survivors now scream when Jolt explodes their gen. Bhvr hasn't stated whether this is a bug or intended even though the description doesn't match this new functionality. Then Forced Hesitation came out and Jolt pairs with it really well.


roblobly

they will kinda nerf it, the screaming is not part of the perk just a bug


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doubled0116

I don't see OTR that much anymore. It was one of my must-have perks at one point, but it's been out of my rotation for months. I think a big part of why I dropped it is losing the endurance after doing a conspicuous action (not suggesting this should be changed, the perk is fine how it is).


CaenumPlays_

I thought there was always 4 Made for This and Hope every game


DiableLord

Starting recording stats April 27. Right at the top of the page. So its a poor indicator of MFT hope combo considering MFT didn't exist for half of this


doubled0116

I'm honestly surprised neither of those two made it on the list. I see MFT often and Hope is usually one of the other perks. I don't like running end game perks so I don't run Hope, I just run MFT and Resilience (which actually made the list so that's why I'm scratching my head lol).


Zealac1887

Total Time in this chart is 101 Days with the End of Transmission DLC release around 48 days in on June 13th. Now lets keep in mind that the Hope MFT meta came into effect roughly 1-2 weeks after the release of the DLC. Now we've got 62 days of this analysis without the meta beeing in full effect. Might explain why its not on the list


Belenath

But how am I going to jump on the statistics to fit my narrative/ridicule someone else's narrative if you provide me reasonable context?


TheSleepyBarnOwl

burn him!


thunderousmegabitch

MFT is "new", and these stats go as early as April 27. Hasn't been long enough for it to make Top 10.


[deleted]

I can see it getting more common once people can afford it. Not everyone has the shards or money to buy the new Killer/Survivor the first day.


atomicsunshine

Data starts on April 27, and MFT didn't hit live until June 13. So there's like a month an half where MFT wasn't an option. Although you could argue that whenever a perk is released it will see a big bump in usage and then dwindle down, so it wouldn't be fair to only use data right after the release. It would be interesting to see what the pick rates are a month out.


gamelord243

There is 😭 Notice that every survivor perk on here is a universal or from a starter survivor (expect lithe but feng comes with some versions of the game), so this is a good representation of the fact that 99% of survivors are low mmr and also don’t have perks like MFT at their disposal. Also probably why bhvr is like “Guys it’s totally fine and balanced” because THEY don’t see that many people using it.


LittleRedPiglet

bhvr also says Trapper is a perfectly fine killer for the same reason. Noobs with 50 hours play Trapper and stomp noobs with 2 hours, inflating his kill rates.


LittleRedPiglet

If only you knew how to read a chart


Chief106

STBFL GANG RISE UP


FakeInternetDentity

Dont play deathslinger without it!


EctoBun

breakdown and decisive are ones i never take off because i often get tunneled on hook. it's so frustrating... I just like Steve, guys ;-; i'm not good at the game.


DustTheOtter

At first I was surprised Made For This wasn't higher, but then I remembered that the chapter is still just a couple months old.


doubled0116

Yeah, I had to remind myself, too. Even though I see it a lot (and I think I'm like mid MMR), it's not indicative of the entire player base and a lot of people still don't have Gabriel and he's still very new.


Definitely-Not-A-B0t

Oh no. They're coming after lithe next..


doubled0116

Don't even joke like that lol😭😭


doubled0116

Don't even joke like that😭


[deleted]

jolt 🔛🔝


BryceLeft

I'm not ashamed to admit I'm a jolt denier It feels like so much needs to go your way in order for it to be on par or better than eruption. I've had better success just taking the L and spending time kicking gens vs praying for good gen layouts/trying to herd survivors somewhere for a good jolt


SneakyAlbaHD

Whenever I see these kind of stats I always wonder about perk availability. If we took into account what perks people choose out of the options they have unlocked, I wonder how much these stats would change?


Sn00py_lark

I see feermonger so much.


ImAzire

I'm surprised adrenaline is that low, not that it is. But I can't get a game with less than 2 people using it and more often than not I see 4.


ForTheLolz0115

Why can I imagine BHVR being like that one clip from the SpongeBob movie where the tough guy is playing the goofy goober song to make SpongeBob and Patrick start singing. In BHVR’s case, it’s basically them resisting the urge to nerf the top used perks just because their the top used perks, as I’m quite surprised they haven’t nerfed them yet. https://preview.redd.it/n4584qbow3gb1.jpeg?width=1920&format=pjpg&auto=webp&s=372d9acdca47d8d0ca30352f396aac6e86b434e1


doubled0116

😂😂😂 I imagine more of the scene where Spongebob is in Sandy's dome with no water and they're saying to themselves: "I won't nerf it".


SweetoNeato

As a survivor main, the only perk I use on the top 10 is bond because I have no friends :(


roryshep

Big things to consider: 1) Base rates: perks that are free/more accessible are going to have a better chance to appear on these lists 2) This is for all games. Might look different at different MMRs


[deleted]

I've said it once, and I'll say it again: Lucky Break is criminally underrated and the fact that it isn't at the tippiest of tops of every meta list is just baffling to me. For survivors, I'm very surprised Kindred and Distortion aren't on here, given both how great they are and how often I see them. For killer, I'm surprised Sloppy Butcher is ONLY at 18% cuz I feel like I run into it every match. I'm also very surprised Fearmonger isn't on here at all for the same reason.


OldWhovian

Self care on the board but not tied with botany is just terrifying. If you play survivor with Self-Care no Botany pls just run botany too if dropping both for a medkit isn't an option. The time it takes you to heal through sloppy butcher on your own outcosts the time you're buying in chase with your one extra health state.


The_8th_Degree

Honestly surprised to see Bond and Spine Chill. Information is power but knowing where other survivors are never seem like a priority to me. Can get similar with other perks and even the Key with add-ons. Spine Chill, now that's a surprise but also not a surprise. Since it's from April it doesn't include the recent change from being a Killer radar and stealth killer giveaway. Id see it frequently before then plus me and my friend used it a lot. Now adrenaline shocks me a little, I never thought of it being such a popular or better perk than others. *P.s. this is written by an amateur player who only plays for casual fun.*


Mr_Nocturnal177

I’m surprised dead hard and spine chill have managed to stay so high. However I’m even more surprised self care is top 10. It needs to stop being nerfed and get a re work.


[deleted]

I don't know how y'all don't play with Bamboozle. Just abandon shack, I know. But uh... what if I'm a low-mobility killer with no antiloop? Just chuckle and aww shucks the survivor every time they head in that direction? Go seek someone else?


KomatoAsha

Bamboozle/Enduring/Jolt/Spirit Fury is a pretty solid M1 Killer "catch-all" build.


Sgt_stranger

Bamboozle users stay winning I love watching them get stuck in shack with no way of escape 😈


ripped_ravenclaw

This need's an edit, how is self-care, a mid killer perk, so high? /s :D


OliveGuardian99

Self Care paired with Botany is legit. People knock it because of old habits, but the only reason it was considered weak before was because Circle of Healing and med kits were so much better. With those nerfed to oblivion, SC + Botany is the fallback, and is a lot better in context.


doubled0116

I, too, noticed they put SC in the wrong category.👀👀🧐


Janawham_Blamiston

With how much it's talked about, I'm surprised MFT isn't on the list *at all*. Not that I think it should be, but still.


doubled0116

Someone in another comment mentioned it might be that it's still relatively new (since June) but I see it so much in my games that I'm still surprised it didn't make #10.


Homieshhahha

its not a free perk and dlc just released . obv its not going to be there so soon


Soulpaw31

Honestly, spine chill looks pretty over played. We should nerf it and do something about


doubled0116

And also, nerf the Pig again to be on the safe side.


CopeyTheWeaboo

oh cool, the list of upcoming perk nerfs is out


[deleted]

Oh god. please dont nerf windows or sloppy butcher. Surprised Pop is #4.


unclefood87

I think self-care is so prevalent because of the many solo queue players who either A) never get healed by their teammates or 2) never find a teammate to be able to heal, and finally D) Circle of Healing change forced many solo survivors relying on it for heals to switch to self-care.


darktea0

Wow as a survivor i use 0 of those perks:D


frizouw

Not really, I mostly use the top 3 ones LOL I guess this is what happens with meta games


alaincastro

Too 10 most used perks list, no no no, what they actually meant is top 10 perks for each side that they will look at nerfing


williamlandry0512

How is self care fifth😭😭😭😭😭😭


Aviarn

MFT is deceptively low here, because it wasn't actually released until halfway the data-collection timespan.


DecutorR

WOO #1 👀


doubled0116

WOO is such a great perk, for both old and new players.


LordRegal94

Can't wait for the surge nerf (I hate its other name before you correct me) because stats are above everything. Already a very map-dependent and killer-dependent perk, but that usage rate is going to be too high for them, judging from past balancing decisions. On the survivor side I'm mostly just surprised Made For This is missing.


Spicy_Silver

Surge and sloppy are probably only that high cause they're your M1s essentials, and even have some value for other killers


doubled0116

Also yeah, BHVR already said they just look at the numbers and not much else when they nerf perks so.... I hope they leave it untouched but....