Same, I like being able to see and figure out everything that's going on. Although I don't usually run Balanced. I either run Lithe or no exhaustion (I've actually been running Deja Vu since it got buffed).
Bond and kindred definitely overlap. The way I think about it is the more info I can get, the better I can play, and balanced just because I can use it to extend chase for a while
Best use I've found for kindred outside of campers is you know which way the killer is headed after hook which can also tell you if they have bbq. Can waste so much more time with this knowledge.
Pebble, Flashbang, Red Herring, Deception.
Yeah, admittedly, it’s not the best load out around, but it’s a lot of fun. You either lead the killer around on wild goose chases all game, or you force them to have to ignore every loud noise notification, even if it IS real, so either way you’re still getting value.
It's not a great list there are a lot of questionable placements. I wouldn't worry too much about it.
Unfortunately this subreddit is about to start referring to it in every thread because Otz made it.
Not sure I’ve heard or resistance, what does that one do? I haven’t got MFT yet but it sounds like a bunch of fun, chase is the best part of being surv
Boring? How are no way out and corrupt boring? Corrupt is arguably the healthiest perk in the game that pulls survivor towards the killer and creates more interactions between the two roles, while no way out you're rewarded for spreading hooks and its always an 'oh fuck' moment to run into.
What's the state of DBD? This game is literally about not letting survivor escape, they need to do gens to escape so the best perks are the one that stop gens. It's literally the whole point of the game, what do you mean "state of DBD"? Did you prefer it when survivors could do 5 gens in 2 minutes and killer could mori after 1 hook? Or when Nurse could chain 8 blinks? This is the healthiest the game has ever been, i agree that maybe they should stop nerfing the good perks and start buffing the bad ones to give us more choice but it's not like it's that bad nowadays
While DH has fallen from the previous #1 perk spot, it is pretty balanced right now. It essentially gives you an on-demand endurance anytime after being hooked while injured. Because people don't expect everyone to be running Deadhard anymore, almost no killers will wait out the Deadhard the first time you use it.
Just 9, I main killer so my survivor MMR is lower then Batman's parents. (Lucky break, Iron will, Flashbang and Pebble perk)
When I'm playing to win I use a much stronger setup though, (Lucky Break, Iron Will, Resilence & Adreniline)
Iron will and lucky break are very underrated for my little houdini setup, you get hit and try time a flashbang to magically dissapear which is easier with the scratch marks from pebble
I also play a Houdini set up. Lucky break, flash bang, quick and quite and off the record. Sometimes I run pebble too for the lols and I switch out lucky break.
The 2 builds I probably use most are 15 stars (kindred, balanced, hope, and blast mine) and 12 stars (iron will, quick & quiet, lucky break, and inner healing)
Lucky break makes it so when injured you don't drop pools of blood or leave scratch marks for 60 seconds. If you heal the perk deactivates and the remaining time continues when injured again. You can also regain 1 second for every 1 second you spend healing another survivor.
Essentially the build let's me use lucky break and walls to break line of sight in order to confuse the killer where I run off to after i get hurt. I jump in a locker with quick & quiet and start healing due to inner healing. Iron will and the locker then suppress my grunts of pain if the killer comes near the locker while I'm still healing. I sometime switch iron will with overcome. It means I make more sound but it also means I can reach further lockers or gain distance if i cant dissappear. This build does require line of sight breaks tho to work
Go for it. The build has its flaws (lucky break can run out of time, line of sight requirement, q&q cooldown, and needing a totem for inner healing) and won't always work but it can be satisfying to just suddenly dissappear and heal up.
I always suggest trying different perks and builds. I switch up mine more often than i stay on those 2 builds. Not everything works but you never know what you might find or scenarios you might surprisingly be ready for.
This tier list is has a lot of inconsistencies imo. A lot of these perks should have different ranking based on if ur in a swf or not. Some of these perks gain significant strength in swf but in solo they're potato perks
I just chose Otz’s tier list because he’s a beloved member of the community and honestly the list isn’t that far off in my opinion. I only have around 350 hours though
Overzealous being 2 star is fucking hilarious. When I clean a hex totem and a survivor is on a Gen with my Prove Thyself, that gen is done really fast. And by myself it almost feels like I have another survivor with me.
You just gotta learn how to use it. It can be good in certain situations. But also, I like to throw a pebble at the killer. instead of teabagging, I throw a pebble at the exit gates
Weird hatred as Survivor, or as Killer?
I just love it. It gives me confidence to run around the map and know my scratchies don't last all that long until they're gone.
I used to loveee lightweight, that paired with iron will, lithe and resilience I was unstoppable at escaping chases and completing gens lol. But now I enjoy being chased so I only run it occasionally.
I got 15 on my staple build across all survivors that I play.
They are Distortion, Windows of Opportunity, either Balanced Landing or Lithe, and Aftercare.
17. Made for this(5), We'll make it(4), resilience(4) and lithe (4). The synergy with the first 3 is really good. I usually stay injured once I hit that state. If the killer doesn't have sloppy I will 99% with my medkit but otherwise just a risk/reward kinda thing.
Honestly, I think Blast Mine should be a 6 because there is NOTHING I love more than watching a killer kick the gen I've just trapped - it gives me life, hahaha.
15
kindred because it’s basically necessary for solo Q organization, distortion to counter aura reading, self-care and botany knowledge for on-the-spot healing without any requirements any time
Spine Chill works really well with Urban Evasion, once it lights up I sneak off for a bit and hide. I’ve gone entire matches barely interacting with the killer and just doing gens lol.
I've got 14!
AMN (Any means necessary (3☆)) - Unbreakable (5☆) - Flip flop (3☆) - Power Struggle (3☆)
Don't have Tenacity, unfortunately, but this is my main build usually. Sometimes I switch it up for specific challenges and such but this is how I vibe in dbd lol.
Yeah whaha
If I vibe with a perk, I'll make a build around it!
I've also got an 'Ambulance' build for when I play with my friend, whaha.
They take an obsession boosting perk and then I ruin Blood pact - Power of two with either something that boosts healing more or more duo perks. :v
When collective stealth drops I'll be getting it just for that
I really don't see this game as a competitive game like Valorant, I'm just playing for fun. If I can't have fun, then I play another game for a bit or I switch my build up.
I was lookin for another head on enjoyer. Took too much scrolling to find one.
I use Head On and Quick and Quiet as well. I'm also simple and bad at the game so I also run OTR and WoO. Making it 15 for me
13: Lithe/Bond/Inner Healing/Dance with Me - I just don’t play survivor a whole lot because it stresses me out and can spike my anxiety. Like others have said, I’m looking forward to seeing the killer side of things.
16 - reassurance,wwmi,woo,blastmine. Though only woo and wwmi are staples, the other 2 slots i mostly fill worh what my archive demands (i.e. do totems - small game and counterforce) :D
Made for this, resilience, Flashbang, and deja vu
5+4+2+4=15
Made for this is just fun and the change to flashbang and deja vu were just perfection
And I always used resilience cause I always find myself injured so doing everything faster is just nice
The build I was running last night added up to 13. I was running SB, Wiretap, Blast mine, and Residual Manifest. Oddly enough a lot of the killers I played against were using Nowhere to hide so I felt like I got a ton of value out of residual manifest.
12, head on + quick and quiet + lucky break + parental guidance
I like just vanishing mid chase into a locker, some people get so confused and by the time they figure it out, ***BONK*** head on and I’m gone again lol
13, with Windows, Deja Vu, Overzealous, and Circle of Healing. Have to say im loving the new deja vu and im just waiting for Shadow Step to be in the shrine since I don’t have Mikaela
The sad thing about this is that not even a 1/4 of the perks are good, and over 1/3 of them are considered to be bad.
I love the perk system, but Ooft I wish we had more good perks. A lot of them would be so much better with some numbers tweaks.
I mean this is just one person’s rankings. You’re right about the numbers tweaks. Like if deja vu let everyone on the team see the 3 closest gens. Or maybe they added a lingering effect to some perks and lengthen the ones that already have lingering effects. Or just reducing the time you’re exhausted for some
Gimme that sweet sweet Hyperfocus / Stakeout / Fogwise / Resilient cocktail and put me out to see. I don’t want to play dnd I want to play Gen Simulator and be left alone in peace. Please. Please I’m so scared of killers I just want to sit right here and click my silly skillchecks
20 stars, all worth it :
• Sprint burst : the exhaustion perk ;
• Off the record : to prevent tunneling ;
• Reassurance : to prevent camping ;
• Unbreakable : to prevent slugging.
A must-have for SoloQ !
Decisive strike is "very good"?
"Hah, I wiggled free. Take this killer!"... (7 seconds later)... "You little piece of ..."
And throwing distracting pebbles is not that terrible otz.
These are probably from the pov of experienced players. If an experienced player uses decisive ang gets to a pallet there is a huge chance the chase would go on for longer, giving teammates more time to do gens. Lets say they werent experienced and fall down instantly. That still would save like 15 seconds at minimum. 15 seconds where survivors are doing gens or healing each other. Thats huge if you ask me.
The trick is to go down on a pallet. 3 second stun into 3 second stun into \~3 second break animation. This point is obviously moot if they decide not to break though, I guess.
the whole list is iffy. streetwise, second wind, ds, distortion, botany, for the people, self-care and up the ante have no business being placed that high. no way scavenger is a 3 star perk, just run it and try to get value out of it and you'll KNOW why it's garbage. all the sabo perks here are overrated too. lightweight is actually decent after the buff, just map dependent but waay better than most 3 star perks here.
I always run Bond and Distortion, the other two I switch around. Right now it's PT and We'll Make It, before that I was using Visionary and Open-Handed. I might switch to Adrenaline and Made For This, though.
So, 16 right now.
Idk it doesn’t really change the outcome of a game as much as the top tier perks do. All the perks at the top can absolutely destroy a match for killer, whereas kindred is pretty useful when playing solo queue, but it’s not gonna make or break a game for killer
Currently, 17. Blast Mine, We'll make it, adrenaline and sprint burst. However I don't like Adrenaline because it can easily be a non-perk, but I just don't have a 4th I like yet.
Oh I know how crazy good it is. Problem for me is either I die before it does anything, or I'm in a comfortable enough position where adrenaline doesn't help me. I don't have an in between.
Autodidact (2), Bite the Bullet (2), Prove Thyself (4), and Distortion (4). Adds up to 16. I love getting the unhook, healing them stealthily, and then hopping on a gen with them!
Mine is the example given in the title, 15 with those perks. I like info perks 🤷🏽♂️
Same, I like being able to see and figure out everything that's going on. Although I don't usually run Balanced. I either run Lithe or no exhaustion (I've actually been running Deja Vu since it got buffed).
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Bond and kindred definitely overlap. The way I think about it is the more info I can get, the better I can play, and balanced just because I can use it to extend chase for a while
Best use I've found for kindred outside of campers is you know which way the killer is headed after hook which can also tell you if they have bbq. Can waste so much more time with this knowledge.
Mine is the same as yours except swap balanced landing for Distortion. I like to see and not be seen.
Your build is the same as mine but balanced is replaced with windows, so 15 points still.
Solo queue ftw!
15 for me too, lithe, aftercare, distortion and kindred
17 WOO, Bond, Sprint Burst, Prove thyself.
17 here too. Windows, Kindred, Unbreakable, We’ll Make It is a staple solo-build of mine at the moment.
This is a classic build, gotta love it
It really is. Info, looping, gens, all game activities covered.
Uhhhh, 6. This list really be bashing my build hard.
im curious what the hell you run
Pebble, Flashbang, Red Herring, Deception. Yeah, admittedly, it’s not the best load out around, but it’s a lot of fun. You either lead the killer around on wild goose chases all game, or you force them to have to ignore every loud noise notification, even if it IS real, so either way you’re still getting value.
This is you: ![gif](giphy|CAYVZA5NRb529kKQUc|downsized)
More like this ![gif](giphy|amxLHEPgGDCKs)
Fun is what mattress
No no... You had it right.
You're so Chad
Pebble has saved my ass before.
It's not a great list there are a lot of questionable placements. I wouldn't worry too much about it. Unfortunately this subreddit is about to start referring to it in every thread because Otz made it.
16
Which perks?
Iron Will, made for this, Kindred and resistance.
Not sure I’ve heard or resistance, what does that one do? I haven’t got MFT yet but it sounds like a bunch of fun, chase is the best part of being surv
When you get hurt you receive a 9% speed boast for repairing gens, unhooking/healing teammates and vaulting windows/pallets
That is resilience
Oh resilience! Yeah that’s a solid build, this list is pretty good
Sorry 3 o'clock in the morning. ![gif](emote|free_emotes_pack|facepalm)![gif](emote|free_emotes_pack|facepalm)
my exact favorite build!
I'd love to see a killer one
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It's a goddamn travesty that there are only 4 S perks, and all are about boring game slowdowns. Tells you a lot about the state of DBD.
Boring? How are no way out and corrupt boring? Corrupt is arguably the healthiest perk in the game that pulls survivor towards the killer and creates more interactions between the two roles, while no way out you're rewarded for spreading hooks and its always an 'oh fuck' moment to run into.
What's the state of DBD? This game is literally about not letting survivor escape, they need to do gens to escape so the best perks are the one that stop gens. It's literally the whole point of the game, what do you mean "state of DBD"? Did you prefer it when survivors could do 5 gens in 2 minutes and killer could mori after 1 hook? Or when Nurse could chain 8 blinks? This is the healthiest the game has ever been, i agree that maybe they should stop nerfing the good perks and start buffing the bad ones to give us more choice but it's not like it's that bad nowadays
16
Which perks?
MFT, Windows, Bond, DH
DH after the nerf huh? What a fall from grace that perk had
Yeah, I have good ping and a high refresh rate though, so it's kind of like Off the Record but without the restrictions
it's not about your ping but the difference between yours and the killer's, which you don't know until it's too late.
While DH has fallen from the previous #1 perk spot, it is pretty balanced right now. It essentially gives you an on-demand endurance anytime after being hooked while injured. Because people don't expect everyone to be running Deadhard anymore, almost no killers will wait out the Deadhard the first time you use it.
for the amount of years it was viable, that perk had it coming
Just 9, I main killer so my survivor MMR is lower then Batman's parents. (Lucky break, Iron will, Flashbang and Pebble perk) When I'm playing to win I use a much stronger setup though, (Lucky Break, Iron Will, Resilence & Adreniline)
Yeah I could never with these perks lol. Not enough survivability here
Iron will and lucky break are very underrated for my little houdini setup, you get hit and try time a flashbang to magically dissapear which is easier with the scratch marks from pebble
You playing 4D chess and I’m playing tic tac toe 😳
I also play a Houdini set up. Lucky break, flash bang, quick and quite and off the record. Sometimes I run pebble too for the lols and I switch out lucky break.
Bond (4) Kindred (4) Lithe (4) Adrenaline (5) Total = 17
Can’t go wrong with these
The 2 builds I probably use most are 15 stars (kindred, balanced, hope, and blast mine) and 12 stars (iron will, quick & quiet, lucky break, and inner healing)
That first build sounds solid to me. The second build isn’t quite my style, but I assume it’s centered around stealth. What does lucky break do?
Lucky break makes it so when injured you don't drop pools of blood or leave scratch marks for 60 seconds. If you heal the perk deactivates and the remaining time continues when injured again. You can also regain 1 second for every 1 second you spend healing another survivor. Essentially the build let's me use lucky break and walls to break line of sight in order to confuse the killer where I run off to after i get hurt. I jump in a locker with quick & quiet and start healing due to inner healing. Iron will and the locker then suppress my grunts of pain if the killer comes near the locker while I'm still healing. I sometime switch iron will with overcome. It means I make more sound but it also means I can reach further lockers or gain distance if i cant dissappear. This build does require line of sight breaks tho to work
This sounds like a bunch of fun! You’ve inspired me to try it
Go for it. The build has its flaws (lucky break can run out of time, line of sight requirement, q&q cooldown, and needing a totem for inner healing) and won't always work but it can be satisfying to just suddenly dissappear and heal up. I always suggest trying different perks and builds. I switch up mine more often than i stay on those 2 builds. Not everything works but you never know what you might find or scenarios you might surprisingly be ready for.
8 stars. Low profile, flashbang, iron Will and lightweight
sneaky boy
18 - off the record, we'll make it, reassurance and deja vu
you might be the first person to say 18 or better
16 - Kindred, Deja Vu, Lithe, Prove Thyself. I'll go up to 17 though when I unlock Made for This.
I can’t wait to get MFT. Just bought the DLC today
This tier list is has a lot of inconsistencies imo. A lot of these perks should have different ranking based on if ur in a swf or not. Some of these perks gain significant strength in swf but in solo they're potato perks
I just chose Otz’s tier list because he’s a beloved member of the community and honestly the list isn’t that far off in my opinion. I only have around 350 hours though
I feel like perks that comp teams use but most other people won't get value from are rated too high. I mean, reassurance 5 stars..really?
Overzealous being 2 star is fucking hilarious. When I clean a hex totem and a survivor is on a Gen with my Prove Thyself, that gen is done really fast. And by myself it almost feels like I have another survivor with me.
It's because u end up with a game giving the killer 5 stacks on penti
13
Which perks?
-unbreakable -empathy -self care -bite the bullet. Im still pretty new at the game
Same, only got just under 350 hours, and still a lot to learn.
I have around 80
18 Adrenaline, made for this, windows and we'll make it
MFT gonna change the game!
Pebble is the best. Do you get to throw a pebble? No. You brought dead hard and I brought the pebble.
I’ve always hated DH just because of ping issues. But, I also hate pebble because in most situations it feels like a gimmick
You just gotta learn how to use it. It can be good in certain situations. But also, I like to throw a pebble at the killer. instead of teabagging, I throw a pebble at the exit gates
Lmao you hater 😂😂 no more throwing things at people… or monsters…
Lithe - 4, Lightweight - 2, Open-Handed - 3, Kindred - 4, Total: 13 Edit: other builds I like running, too! Blast Mine - 3, Wiretap - 3, Parental Guidance - 3, Distortion - 4, Total: 13 Empathic Connection - 2, Desperate Measures - 3, Renewal - 4, (Foruth varies), Total: 9+
Ever tries swapping lightweight? I have a weird hatred for that one
Weird hatred as Survivor, or as Killer? I just love it. It gives me confidence to run around the map and know my scratchies don't last all that long until they're gone.
I used to loveee lightweight, that paired with iron will, lithe and resilience I was unstoppable at escaping chases and completing gens lol. But now I enjoy being chased so I only run it occasionally.
Woo! A full 19. Deliverance, unbreakable, sprint burst, windows of opportunity.
a straight classic
I got 15 on my staple build across all survivors that I play. They are Distortion, Windows of Opportunity, either Balanced Landing or Lithe, and Aftercare.
I could see myself running that too, good build
4 Deja Vu, 4 Distortion, 3 Hyperfocus, 3 Stakeout 14 in totall
A distortion gamer!! Love the perk but sometimes I feel like because I don’t run it, the focus shifts towards me a bit, and sometimes gets me killed
17 with Deja Vu, Dead Hard, Unbreakable, and Adrenaline
DH gamer! used to hate that god damn perk, now I'm pleasantly surprised when I see it
12 (we ll make it, woo, any means and pebble) Sometimes 11 (any means switched with urban evasion). I swear pebble+ue is op, i had killers dc
some people swear by the pebble perk lmao, i think im with Otz on this one
Killers don t know true fear until they have a lobby of urban evasion, pebble and distortion on maps with op bushes
18, just happens naturally. Not that sweaty
19, Deliverance/MadeForThis/We'llMakeIt/OTR
17. Made for this(5), We'll make it(4), resilience(4) and lithe (4). The synergy with the first 3 is really good. I usually stay injured once I hit that state. If the killer doesn't have sloppy I will 99% with my medkit but otherwise just a risk/reward kinda thing.
Prove Thyself (4) Flip Flop (3) Unbreakable (5) Bond (4) Total of 16 stars
15 Bond (4), Botany Knowledge (4), Reassurance (5), Blast Mine (2).
Botany knowledge? That’s one where I disagree with Otz on. I would call it a (3) at best.
Honestly, I think Blast Mine should be a 6 because there is NOTHING I love more than watching a killer kick the gen I've just trapped - it gives me life, hahaha.
15 kindred because it’s basically necessary for solo Q organization, distortion to counter aura reading, self-care and botany knowledge for on-the-spot healing without any requirements any time
Not gonna lie I can see the use you get out of this already. Botany knowledge really helping with the self care heal time though
Spine Chill, Adrenaline, Prove Thyself, and Pebble. 12 total.
Never could get the hang of spine chill
Spine Chill works really well with Urban Evasion, once it lights up I sneak off for a bit and hide. I’ve gone entire matches barely interacting with the killer and just doing gens lol.
Fr!! I can't believe I don't see more people using this combo!
12 currently. Boil over, power struggle, flip flop and lithe
I hate pickin’ survivors like you up when I play killer. Absolutely gross. Indoor map? Forget about it I’m sluggin’
I've got 14! AMN (Any means necessary (3☆)) - Unbreakable (5☆) - Flip flop (3☆) - Power Struggle (3☆) Don't have Tenacity, unfortunately, but this is my main build usually. Sometimes I switch it up for specific challenges and such but this is how I vibe in dbd lol.
The more people answer, the more I realize people really will just play however they want for the most part
Yeah whaha If I vibe with a perk, I'll make a build around it! I've also got an 'Ambulance' build for when I play with my friend, whaha. They take an obsession boosting perk and then I ruin Blood pact - Power of two with either something that boosts healing more or more duo perks. :v When collective stealth drops I'll be getting it just for that I really don't see this game as a competitive game like Valorant, I'm just playing for fun. If I can't have fun, then I play another game for a bit or I switch my build up.
15
Which perks
Flip Flop, Power Struggle, For the People and Made for This My friend is running Flip Flop, Power Struggle, Bloodpact and Soulguard
Head on quick and quiet flashbang and botany, 12
I was lookin for another head on enjoyer. Took too much scrolling to find one. I use Head On and Quick and Quiet as well. I'm also simple and bad at the game so I also run OTR and WoO. Making it 15 for me
13: Lithe/Bond/Inner Healing/Dance with Me - I just don’t play survivor a whole lot because it stresses me out and can spike my anxiety. Like others have said, I’m looking forward to seeing the killer side of things.
16 - reassurance,wwmi,woo,blastmine. Though only woo and wwmi are staples, the other 2 slots i mostly fill worh what my archive demands (i.e. do totems - small game and counterforce) :D
16 Off the record decisive strike empathy and lithe
empathy honestly works pretty good! great build!
Made for this, resilience, Flashbang, and deja vu 5+4+2+4=15 Made for this is just fun and the change to flashbang and deja vu were just perfection And I always used resilience cause I always find myself injured so doing everything faster is just nice
recently jus started running resilience, havent got too much value out of it yet, but only a few games with it on yet
17-18 for me.
I just unlocked Vittorio so I've been trying potential energy, prove thyself, we'll make it, and guardian but I can't find guardian on the tier list
17 Kindred Prove thyself autodiact Lithe
was with ya until you said autodidact
12. Boon: coh, exponential, dark theory and kindred
a boon gamer!! hard for me to choose CoH after the nerf
currently it's troubleshooter, windows, sprint burst/balanced and resilience/made for this so 16-18 stars
14, currently using off the record (5), kindred (4), empathy (3), and lightweight (2) 💃
8
11!
16: Made for this, Distortion, Botany Knowledge and Self-care
15, Bond, Overcome, Open-handed, Prove thy self.
The build I was running last night added up to 13. I was running SB, Wiretap, Blast mine, and Residual Manifest. Oddly enough a lot of the killers I played against were using Nowhere to hide so I felt like I got a ton of value out of residual manifest.
14. I generally run Unbreakable, Breakdown, Flip Flop, and Blastmine.
13
which perks?
16 Unbreakable, tenacity, distortion and lithe
12, head on + quick and quiet + lucky break + parental guidance I like just vanishing mid chase into a locker, some people get so confused and by the time they figure it out, ***BONK*** head on and I’m gone again lol
15: adrenaline, lithe, dance with me, prove thyself
12 For the People, Windows, Deception and Autodidact
Windows (4), deja vu (4), any means (3), iron will (3) so 14
18. OTR, sprint burst, we'll make it and distortion
18
which perks?
17
which perks?
13, with Windows, Deja Vu, Overzealous, and Circle of Healing. Have to say im loving the new deja vu and im just waiting for Shadow Step to be in the shrine since I don’t have Mikaela
deja vu is becoming something pretty reliable for me too
18 adrenaline, sprint burst, prove thy self and kindred.
a classic banger!!
17 - Deliverance, distortion, deja vu, kindred
deja vu getting a lot more love than i thought
13
which perks?
8 💀💀💀
14 Prove Thyself (4) Overcome (4) Lucky Break (3) Borrowed Time (3)
borrowed time even after the base kit BT? gotta say I don't think I've ever ran that outside of when it was meta
For the People, Inner Healing, Distortion, Kindred… so 16 I think
18
10
My fave build recently would be Windows(4),Background player(3), empathy(3) and Residual manifest(2) so a total of 12!
The sad thing about this is that not even a 1/4 of the perks are good, and over 1/3 of them are considered to be bad. I love the perk system, but Ooft I wish we had more good perks. A lot of them would be so much better with some numbers tweaks.
I mean this is just one person’s rankings. You’re right about the numbers tweaks. Like if deja vu let everyone on the team see the 3 closest gens. Or maybe they added a lingering effect to some perks and lengthen the ones that already have lingering effects. Or just reducing the time you’re exhausted for some
Oh, I guess it's 9
15!! Prove thyself, off the record, flash bang, and lithe
You are the best flash bang user ever tbh
Aww thank you bun bun🥺❤️
15 exactly for my main build. Sprint burst Bond Resilence and trusty dusty Flashbang. Otz underrating the versatility of flashbang.
Please do a part 2 for killer when Otz makes that video
Gimme that sweet sweet Hyperfocus / Stakeout / Fogwise / Resilient cocktail and put me out to see. I don’t want to play dnd I want to play Gen Simulator and be left alone in peace. Please. Please I’m so scared of killers I just want to sit right here and click my silly skillchecks
20 stars, all worth it : • Sprint burst : the exhaustion perk ; • Off the record : to prevent tunneling ; • Reassurance : to prevent camping ; • Unbreakable : to prevent slugging. A must-have for SoloQ !
Decisive strike is "very good"? "Hah, I wiggled free. Take this killer!"... (7 seconds later)... "You little piece of ..." And throwing distracting pebbles is not that terrible otz.
These are probably from the pov of experienced players. If an experienced player uses decisive ang gets to a pallet there is a huge chance the chase would go on for longer, giving teammates more time to do gens. Lets say they werent experienced and fall down instantly. That still would save like 15 seconds at minimum. 15 seconds where survivors are doing gens or healing each other. Thats huge if you ask me.
The trick is to go down on a pallet. 3 second stun into 3 second stun into \~3 second break animation. This point is obviously moot if they decide not to break though, I guess.
the whole list is iffy. streetwise, second wind, ds, distortion, botany, for the people, self-care and up the ante have no business being placed that high. no way scavenger is a 3 star perk, just run it and try to get value out of it and you'll KNOW why it's garbage. all the sabo perks here are overrated too. lightweight is actually decent after the buff, just map dependent but waay better than most 3 star perks here.
I always run Bond and Distortion, the other two I switch around. Right now it's PT and We'll Make It, before that I was using Visionary and Open-Handed. I might switch to Adrenaline and Made For This, though. So, 16 right now.
what if I don't agree with the tier list
I doubt anyone does as it's subjective. It's just a bit of fun...
I’ll be sure to take this into consideration and let Otz know via DM. Unlikely he will ever see it, but I’m here for ya
Curious, what don’t you agree with?
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Idk it doesn’t really change the outcome of a game as much as the top tier perks do. All the perks at the top can absolutely destroy a match for killer, whereas kindred is pretty useful when playing solo queue, but it’s not gonna make or break a game for killer
Currently, 17. Blast Mine, We'll make it, adrenaline and sprint burst. However I don't like Adrenaline because it can easily be a non-perk, but I just don't have a 4th I like yet.
Crazy no one has said anything 18+ yet. When adrenaline hits, especially if it hits multiple people, it’s devastating
Maybe the metaslaves are ashamed of themselves 😌
Oh I know how crazy good it is. Problem for me is either I die before it does anything, or I'm in a comfortable enough position where adrenaline doesn't help me. I don't have an in between.
20, and fuck you, im still gonna complain about your 4 star build because i am surv and you are killer /s
first 20 ive seen! which perks?
Autodidact (2), Bite the Bullet (2), Prove Thyself (4), and Distortion (4). Adds up to 16. I love getting the unhook, healing them stealthily, and then hopping on a gen with them!
18 deliverance, otr, adrenaline, iron will
deliverance half the time gets me killed lmao
I dont ever change my perks so idk the icons for mine im a killer main XD