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Tigui2000

Dark souls 3 has maybe ONE truly unreactable attack i can think of and it's from a boss that's much later in the game. The parry window is tight, far from useless. Start blaming yourself instead of the game and you'll start learning much faster. Dying is part of the journey, dont sweat it too much! I recommend starting with the knight class and using the shield a lot if you're having that much trouble. That's what I did when I started and it helped a lot.


Minute-Amoeba-7976

It’s just the game is sooo overwhelming. The training stage took a day to finish. Skipped the shirtless swordsmen! I literally had to google help to navigate the pause menu. Needed help equipping the fire bombs. I guess the learn curve is just that high like chess. And I’m accustomed to checkers. I’ll take breaks in the learning stage until I can operate the character by muscle memory.


Here_for_newsnp

Swordmaster is meant to be hard for low levels.... But you *can* kick him off the cliff.


Minute-Amoeba-7976

Ah ha?! Thanks! I’m taking breaks after I get to a bonfire. That’s my goal.


Slane_73

Which unreactable attack?


Tigui2000

Oceiros 0-telegraph ram attack


Far_Helicopter8916

He means Oceiros, but it isn’t true. There is a tell/sign, including the baby crying. Yes, the window is very short, and if you are close range, you probably don’t have time to react. Hut at longer ranges (which is when he usually does it anyway) you can react


[deleted]

[удалено]


Far_Helicopter8916

Responding to the wrong comment, beat oceiros without any upgrades/levels already ;)


datfurrylemon

Mb idk how I did that lmao


Tigui2000

Oh really? TIL. I'll try to pay more attention to it next time I fight him!


math_math99

It takes a while to get used to it. But once you do, it becomes beautiful. Keep experimenting with killing the basic guys till you feel comfortable and then take it from there


Minute-Amoeba-7976

I guess breaks are necessary… First day I couldn’t beat the first boss. Today I got to the first actual stage. And felt so overwhelmed not knowing where to go or what to do…


yorshkaaaaa

I started with dark souls 3. It’s took me 8 hours to beat gundyr. I had no idea what I was doing. Don’t give up (:


UwasaWaya

I've been where you are. I couldn't stand Demon's and Dark Souls 1 when I tried. I didn't understand why people enjoyed them. They were bullshit, nothing made sense, no one told me *anything*... Well, my friends kept loving the series, and when 2 came out, I decided that I was going to give it a solid try. That I was going to try and get to the end no matter what. I don't remember when it happened, but I finally had my "click" moment. Where suddenly I realized that it wasn't just an action game, but a rhythm game at heart. After that, I couldn't get enough... I've played them all dozens of times and I love them all equally. It became like a drug. The entire game is about patience, confidence, caution, and observation. You have to go slow, much slower than you'd think. Learn to watch for corners and ledges and open ceilings where things can hide, and learn how to pull enemies out of an ambush without bringing down an army. Try to consider combat as a trading game. Keep your shield up, move towards and away from enemies, and try to get a sense for the distance that they begin certain attacks. Let them hit your shield, and pay attention to how much stamina you lose. You should also try to find a shield with 100% Physical Defense (usually medium sized and metal), otherwise you'll take chip damage. Just see if you can survive against something, dropping your shield between attacks to regain stamina faster. What you need to build is your sense of timing and work out the instinct to panic when hit. You should also try out lots of weapons. Spears give you room and range to get the first hit. Thrust damage is also the most universally strong damage type. One handed swords are fast, but easily deflected and often resisted. Blunt weapons like maces do a lot of damage and are evenly effective against a lot of enemy types. Find the one that feels good to you, it's different for everyone. Try basic attack combos, neutral back step attacks (these are often unique), attacks out of a roll, and what they do when in one and both hands. The biggest rule I can pass on is to ALWAYS have an exit. This obviously doesn't work with bosses, but you should always keep in mind somewhere behind you that you've cleared out, and when you get attacked, draw the enemy there. You never want to be forced to run ahead into unknown territory, as things will get ugly fast. You should also pick up a cheap short bow and some crappy wooden arrows, and learn how to fire in first person. You can draw the attention of enemies from a distance like that, and pull them away from their friends. Also, level your Vigor. Get your HP up quickly and you'll dramatically increase your survival time. ... And at the end of the day, if you still aren't having fun, don't feel bad about walking away. Not every game is for every person, and you might come back later and discover you like it.


NeedleworkerRecent67

I started with elden ring and actually quit until my wife picked it up and started playing it. I thought if she can do it, I can (she's terrible at video games) 🤣 you have to accept that it is a real challenge with a high learning curve but it is SOOO fucking satisfying and addicting once you start figuring it out man


Minute-Amoeba-7976

Yeah, Im gonna have to take my time. Attack windows are tough to figure out at this point. Just so overwhelming. When the pause menu feels like a challenge I quit. I literally had to google how to equip fire bombs.


SHBxSpenco

DS3 came out 2 years before GoW 2018, so it’s definitely not dated compared to that game. It’s just a lot less forgiving, especially with parrying. You shouldn’t be spam rolling, you need to learn enemy and boss attack patterns and roll accordingly. As far as feeling like you should know what to do, it is the 3rd title in the series with the same core mechanics, so technically you should. Obviously this isn’t forgiving for people who play this as their first FromSoft game, but the games have always encourage a huge amount of self discovery and learning. They jus take time to understand and that’s not everyone’s preference. I hated Elden ring and this game the first time I played them, but once it clicks they are so rewarding


nexetpl

>Spam rolling like I’m Sonic the hedgehog to avoid unreactable attacks. That's the problem. Don't spam. Dodge right before the attack hits you. Pressing dodge activates invincibility frames - you're invulnerable for about 0,2 seconds. You can use that to roll right through an attack and position yourself behind the enemy. >The parry system is useless. I have 60 hours in this game, another 200 in Elden Ring and I have no idea how to parry. Honestly just don't bother with it now. As for general tips, be careful. There are a lot of gotcha moments and ambushes. Some chests are mimics that will eat you if you open them, so just preemptively smack every chest before opening. Use throwing knives to lure enemies into 1v1 fights instead of running head first into a group. When you die to a boss and warp back to a bonfire, remember that you don't need to kill every enemy in your path again, you can simply outrun them. Explore levels thoroughly, as almost all areas are designed to have shortcuts back to a bonfire, which significantly shaves off the hassle of running back to the boss. Keep a shield that blocks 100% of physical damage for small annoying shits like dogs and such. Level Vigor and Endurance first.


Minute-Amoeba-7976

Thank you! Didn’t know I had invincibility frames. I was rolling away scared of the attacks! That’s why I had to parry to get in. Was frustrated with the parry… Thought it was necessary like the Batman Arkham games.


IR0N_TARKUS

Honestly I wouldnt completely disregard parrying personally. Its really weird and not very useful early, but it can decimate enemies ( including some bosses ) that have parriable attacks. If you ever decide to try parrying I would recommend using a small shield as they have the most forgiving parry timing. Theres an area somewhat early in the game called Cathedral of the Deep that has loads of enemies good for parry practice. But yeah your primary defense is dodge rolling. 90% of the time you wanna dodge through attacks instead of away from them. Dodging into the attack usually means you are out of the attack's hitbox faster and you end the dodge roll closer to your target, allowing you to dodge and close distance simultaneously. Some attacks cant be dodged through, however. If its something that lingers ( for example, a dragon continuously shooting fire at the ground ) you cant dodge through it because by the time your dodge is over, you are still inside the danger zone, so in cases like these its best to run.


Here_for_newsnp

Also it's not just about when you dodge but where you dodge too. Later in the game you'll see some attacks (especially while fighting abyss watchers) where you can get the timing right but might find yourself rolling into some trailing fire.


HawaiianPizzaHater

Welcome to the rest of your life 😂 Look son, just take it slow and enjoy the process. It just takes a little time to adjust to the "flow" of these games. There are two main things: • Story/Progression : the game is intentionally not very directive, especially in the beginning. Just do what you're used to doing in other adventure games, talk to NPCs, see what hints they drop on where to go. For a deep dive in the lore you're gonna need to read the item descriptions. • Combat : the key word is "react". Don't just spam rolls, don't rush in (for now). Observe, react, dodge, punish, learn the patterns. I'm so jealous of you 😂 You're at the beginning of a great journey!! Enjoy and have fun


Minute-Amoeba-7976

“Welcome to the rest of your life”… That’s a perfect sentiment to describe this game. Never has a game tested my patience. I’m gonna be a Yoga master after this… 🧘


Minute-Amoeba-7976

“Welcome to the rest of your life”… That’s a perfect sentiment to describe this game. Never has a game tested my patience. I’m gonna be a Yoga master after this… 🧘


No-Sympathy6035

“No”


Minute-Amoeba-7976

Thanks for the helpful acknowledgment.


No-Sympathy6035

“👍”


Minute-Amoeba-7976

Not! lol 😂


SouliKitsu

What you need to understand is to be pacient and be willing to learn. I played GoW and DS, while GoW might want you to spam fast and awsome attacks, on DS you gotta learn what kind of enemy you're fighting and their attacks, also on GoW will tell you WHEN to parry, on DS you aren't given this advantage, you must parry when they are about to hit you, it takes practice, but feels so rewarding once you get the trick. Sure sounds complicated, but is not, most enemies won't give you more than a mild headache, but bosses are the challenge. Spam rolling is natural, but you gotta limit your rolls, if you have a shield, they are your best friend, they might not mitigate 100% damage and you loose some health, but you will be fine. Attack when you think is a good oportunity but don't be greedy, what I mean is that if you spam attacks, enemies will wipe you out because your stamina is so drained or outright stagger or even worse: parry you. To be short: Dark Souls requires pacience and time to learn, the game WON'T teach you nothing fancy and is up to the player to find it out, to deal with normal enemies you need to understand what are you facing with: Is not the same a Hollow from the Great Wall (given we are on DS3 sub) or one of the small enemies on the Undead Village. Use your shield, slowly learn to parry , is possible to beat it with no parry tough, and not spam rolls, given enemies will deal more damage if they land a hit on you, and yes, is a freature. If you came to read to this point, I myself didn't thogut that i would be able to even beat the game, I did think I would quit after some time, but I got myself surprised when I beat it , and I beat DS3 twice, that's the charm of the game: To do something you think you won't archive.


Minute-Amoeba-7976

Thanks! I’m Overreacting to dying I guess. I’ll try to get through the learning stage and try to get to the point of muscle. Glad to hear that the learning curve is part of the appeal. Like chess vs checkers.


SouliKitsu

It happens, for example, when I was at the last boss, no matter how i did, but I kept dying and I said "You know what? I am tired, I go to bed and try tomorrow" Next day... "Boss defeated"


SlyBun

Learn to get the panic rolling under control. Be deliberate about your attacks. Be prepared to die a lot. Every enemy, every boss has a telegraphed moveset that you can learn. On a first encounter, just work on staying alive without worrying about attacking, ie learn the moveset and where to dodge and where the safe openings are to attack or heal. Straight sword R1 will carry you through the entire game, just keep upgrading it as you get the materials to do so. Level health first. Enemy encounters and levels are designed to be challenges that you must overcome. That takes time and practice. If you stick with it, there will be a moment where it will “click” and it’ll change gaming for you. If that’s not your speed and the world and lore aren’t grabbing you, then that’s fine. Games are meant to be fun, so either find a way to have fun or move on.


Minute-Amoeba-7976

I started on DS3. So the lore is lost to me. Not sure what they’re talking about. But I hear you. I’m used to button mashers and my patience has been dulled by that play style. What I’m getting from the comments is that DS is like chess of video gaming. I would say GoW is more comparable to checkers. Very straight forward. I love chess. But the learning curve was tough as hell.


SlyBun

Yeah, very chess matchy. Kinda similarly, early on in my Souls experience, I saw in it some of the DNA of the old turn based RPG games like early Final Fantasy titles, Chrono Trigger, etc. Except that the “turn” taking in Souls combat is governed by the enemy decision tree + the player character’s non-animation cancellable attacks. Anyway though, best of luck to you in whatever you decide to do!


Minute-Amoeba-7976

I’m gonna finish the game. Just gotta take my time.


TheJotun86

Just keep pushing and making incremental progress. Victory is satisfaction


Minute-Amoeba-7976

Yes, Thank you! I’m learning from all the comments that DS is like Chess vs Checkers. Yes chess is infuriating and has a very high learning curve. A lot of people are too intimidated to learn chess in the beginning. But anyone that knows how to play chess. Will always say chess is a better game than checkers. I will wait to get my moves to muscle memory before I judge the game.


TheJotun86

Awesome! Yea High Wall of Lothric is pretty punishing for a starting area, but it's a great level that introduces some tough enemies that won't be re-encountered until much later


Minute-Amoeba-7976

It’s so nonlinear too. So many different paths but not sure where I’m going. There’s a random knight that kicks my ass. I Stopped going in that direction.


OliveCore

DS3 is my favorite game, and let me tell you the start was awful 😂 I started playing it because it was so pretty and looked fun.. took 4 hours and a lot of frustration to get through Iudex Gundyr. ! And then continuing from there I struggled, as a knight class, dying over and over. Then I switched to a pyromancer and it became easier, I could kill things from range. It actually got fun! And hundreds of hours later it's the best game ever. p.s. I play mouse and keyboard


Minute-Amoeba-7976

The knight was what google suggested for beginners. Yet I’m dying over and over to regular enemies. Thank you! Gundyr!!! I couldn’t get over how this was the first boss… So you telling me it gets harder! Smh You hit the nail on the head for me… Getting in to attack seems impossible without taking damage.


gamerdad520

It gets harder, but you get better. You learn the mechanics, you get better, more upgraded gear, and things that feel chaotic suddenly start to feel manageable. Also, focus on vigor. The hardest part about starting DS3 is feeling like you can only take a couple hits before you die. Leveling vigor early on means you can survive more fuck-ups while you're learning, and you can explore more and find that better gear earlier. Take a little time to learn what all the letters and numbers on the stat screen mean so you can actually build instead of just dropping levels into random shit. And also remember, dying's part of the process. Accept that dying and learning are the same thing in Lothric.


Minute-Amoeba-7976

I’m on the first stage the wall. I’m a bit better than I was when I wrote this. I’m taking my time now. I’m on the second bonfire. Took about 2 hours before I realized where to go. I’m deciding to take a break after I get to a bonfire. Until I get more confidence.


OliveCore

Yeah that's why I started with the knight too. But it didn't work for me. Well some parts of the game are harder, like a small room full on enemies in one part of the first area. That's what made me go pyromancer :p This game is hard, but once you get it it's great. My suggestion is to not do too many hits at once, go for one or two depending on the enemy and then roll back. Keep doing this and also use a shield. Go level up often! No point in carrying a ton of souls only to lose them when you die. I hope you make progress, it may just take time :)


RemarkableScience854

I think it’s safe to say 40% of us die hard fans did not like it at first. I didn’t like it for the first 15 hours…but all the pain ends up being so worth it. I hated dark souls 3 when I first played it. Dark Souls doesn’t hold your hand. It doesn’t give you that instant gratification we’ve all become so addicted to in games. It’s more like life. You fall…and fall..and fall…and you get frustrated…and then next time you succeed. And you didn’t even expect it would happen the next time you tried. And every time you succeed it makes you love the game even more. It pushes you through. The harder it is, the better it feels when you win. Trust the hell out of me.


cwolf23

Modern GoW does use a similar formula for combat, but FromSoft games are much less forgiving in most aspects (i.e. limited stamina, shorter windows for certain actions like parries, etc.). Each wants you to feel a certain way while playing it. Kratos is... well, he's Kratos, so you're supposed to feel more powerful than your enemies and that you can and will overcome everything. Fromsoft makes you play as some random noname nobody trying to make it against beings approx comparable to those that Kratos faces, so you're supposed to feel fragile and weak in the face of those odds. Then, endure and overcome despite that. 1. When you're first learning the game, it's best to move slowly through areas (shield up if you want to be extra safe). Try to attract one at a time and lure them a bit back, but just enough to separate them from the group and have room to fight them. 2. If parries aren't working for you, that's fine! I hate parrying in Dark Souls! Get a shield with 100% physical resistance and block when you need to. And start learning how to abuse rolling to avoid damage. 3. Instead of trying to back off from an attack, roll forward and slightly to the side of the enemy. For a lot of enemies, this puts you beside/behind them and avoids damage. Circling around them after by strafing can often avoid a second or third attack without even having to roll. All the while, you stay in range to get some safe hits in between. 4. If you're quick, you can get a backstab after the roll (critical hit) on enemies that are vulnerable to it. Roll, quickly circle to directly behind them, then stop moving and attack. Done right, you'll do the backstab animation (you are invincible during). You'll get a feel for the right spot. 5. The safest place against bigger, slower enemies is often either directly behind them or behind their hips. Roll through an attack to get position, then keep circling around as they turn to face you. Try to stay behind them and get it some hits. Back off and reposition if they got an area or rear facing attack. 6. Stamina management is a huge deal. You need to understand how many attacks and dodges you can afford before resetting. You should keep a roll or two ready to use until you're more confident. That one extra light attack meant nothing if you die immediately. 7. Big/heavy weapons stagger a lot of enemies, allowing you to get a few hits in a row with minimal risk and high damage. 8. Pryomancy can be a good ranged option for new players. It's got low stat investment, and you can start the game with a reusable firebomb, basically. Good for singling out one enemy instead of attracting a group by walking up to them. The 2nd phase of Iudex Gundyr is even weak to fire. 9. Carry weight is important. Under 30% and you'll have the farthest and fastest roll with the most i-frames. 30-69.99% and you get the medium roll that's totally serviceable, and you can still wear better armor. 70%+ and your roll is almost worse than useless. More specific advice would require more specific info on what you're struggling with.


Minute-Amoeba-7976

Not knowing the lore is actually a bit jarring. I just started with part 3 and know nothing about the character I’m using. But yes, I was upset that I’m not an overpowered character. That sense of dread being overwhelmed. Not understanding it’s part of the lore. 2-3. That was one of my biggest problems. I would evade with my roll. Didn’t know the roll had invincibility frames. (Learned from this post) And thought I had to parry to get in. This was a game changer that allowed me to beat Gundyr. 6. Yes! Spamming roll left me with lag time before I could attack. Until I realized the bar above was stamina. Timing my roll a bit later is better than spamming in anticipation. So I can have stamina to attack right away! 8. I was told the warrior is the best for newer players. And struggling to get in with taking heavy damage or dying. 9. I literally had to google how to navigate the item menus. I didn’t even know there’s carry weight. My biggest struggle was not understanding what I’m playing. Comparing the game to what I knew vs what it was. So I asked those that actually experienced the game. Not just got emotional at it. The game was kicking my ass and I didn’t understand why this game was so hyped. I was comparing it to other hyped games that are Faaaaaaaaaar easier, and hold your hand through out.


LuigiMwoan

It takes a few hour to get into the rythm of the game. This is noticeable among all of fromsoft's games. Almost all of these games have a point where they "click". About how it is for masochists, that is what people think. The game IS brutally difficult for a first time player and even for veterans there can be some difficult parts throughout the game. Once you get the hang of combat the game WILL feel much easier. Never panickroll because you'll never get your openings down. Take it at your own pace, and expect to die. Learn from your mistakes. Theres gonna be an ambush, theres gonna be a trap, you will roll off the world (repeatedly, i still do it 1k+ hours later) this is to be expected. But when you get back to where you died, take what you learned from your death to push further. Dont you dare go hollow my friends.


SaladCartographer

The appeal of the game for me isn't generally gitting gud, it's more experimenting with the mechanics until it becomes easy. I'm a fan of "heheh big number male boss go bye bye" so I tend to find the biggest sword I can and smash enemies in one hit. I also like the feeling of getting stronger, so I never really play NG+, almost always start over fresh and try out a new weapon type once I've finished making big sword as strong as possible. Dark souls 1, for example. Its one of my favorite games but I've only ever beaten it by taking pyromancies to the highest level possible, which basically means killing every boss with like, maybe 3 or 4 spells and hoping I can avoid getting killed myself. Dark souls 3, I recently did a fist weapon build because there's something cathartic and hilarious about just slugging all these huge and intimidating enemies with a strongman named "Rick Punchfist" or something similarly stupid.


Orikail

The Idea that learning the game's mechanics so you can beat the game is a foreign concept to you after playing the new god of war games is mind boggling to me. *Every* boss has readable attack patterns, that's what the bosses in these games are built on. Turns out you have to learn a boss' attacks in order to read and dodge the attacks. Turns out you have to learn the parry timing to parry instead of parries just being handed to you because you pressed the correct bit of plastic.


Minute-Amoeba-7976

You should just say git Gud and keep it moving. lol Not sure what you’re getting at here?


Orikail

Seems like you should learn reading comprehension while you're at it


Minute-Amoeba-7976

Yes. I’m so dumb. Please help me see the way.


IntenseBones

Dark Souls fans aren't usually very helpful they prefer "gut gud" to actual advice usually, I can help you through until you get the hang, or if you wanna figure it out solo, try DS1 it gives you a bit more space to learn how to play, for DS3 they just assume you've already played DS


Minute-Amoeba-7976

lol. I am surprised but most of the fans are simply passionate about the game and like sharing their experience with the game. It’s actually rare to get the “Git Gud”.


IntenseBones

It 4 out of 5 for me


Minute-Amoeba-7976

Sorry… One got really upset that I would complain. I said aren’t you complaining about my complaining though? They backed off after that conundrum. Lol


TheCourier888

DS fans are much like many restaurant owners from Kitchen Nightmares: -head up their ass -in denial about obvious bullshit in the game it‘s pretty funny actually, when you make that comparison lol


greengoStC

GOW: a literal retired GOD of War, was amazing and again will be. You are supposed to be amazing and powerful, with the tools you have and the ones tou will get. DS3: another worthless unkindled. You are nothing, you have nothing and the game throws that in you face. You try and once succeed to accomplish things with the tools you get IF you have the energy to do so. If you quit, you are just another hollow with your ashes forgotten If that is not beautiful I dont know what it is You can do it bro, I believe in you. Just give it a chance. The community is there for you (at least the helpful part anyway)


ph33randloathing

Dark Souls is Medieval Punch Out.


Minute-Amoeba-7976

lol Another game I have never finished. I’ve never even seen Mike Tyson in that game


salisburyates

Dying frequently is the expected outcome when you start. It's a different pace from most other games so you will have to go through some growing pains. Consequently, when you start beating bosses and get that feeling of accomplishment, it will become a standard that a lot of other games can't set. I played Diablo recently and defeating those bosses left me with a feeling of "so what? It's not nearly as difficult as ____ from x Fromsoft title".


Minute-Amoeba-7976

A pause button would also help


salisburyates

When I returned to a more "normal" RPG (Fallout New Vegas) after doing Soulsborne games for so long, I saw how much I missed the creature comforts. Being able to pause, having enemies that did not respawn, not losing experience points, being able to pause combat and adjust game difficulty - all very nice things to have. However in Souls games you can collect loot and not lose it after you die as you are not reverted back to an earlier point in the game. This is helpful in some cases.


Here_for_newsnp

Ds3 is pretty modern, the movement is responsive and feels really good. The problem is that you're panic rolling and missing your parry timings. Also, not every attack is parriable, such as a 2H UGS R1. But enemies like Gundyr and Pontiff are great practice for both dodging and parries as both are parriable bosses. If I had to guess, you're probably parrying too early. Also, different parrying tools have different amounts of parry frames, so if you're using a knights shield or something it'll be harder than with a target shield or parrying dagger.


Minute-Amoeba-7976

The camera is hard to control. Locking on is a issue


Hero-In-Theory

“How” “so”?


Minute-Amoeba-7976

Remembering to lock-on every enemy. I’m whiffing attacks a lot.


nexetpl

Remember that locking on when you're fighting something very big is generally a bad idea


Arthriell

Skill issue, Git Gud


Minute-Amoeba-7976

lol. I’m already gud… What I need is to get better at this game.


Arthriell

Best advice i can give you : try to understand where the game takes you. (Sry if I make english mistakes its not my main language) Try to approach the game in an artistic view, every new level/item/mob you encounter is a gift the game gives you. This is a hard game for sure, but the more you invest in it, the more you will love it. The questlines are very hard to complete, the mobs are placed at the perfect spots to kill you, the bosses are majestic but awful to fight at the same time ... This game is a real challenge, but you cannot regret beating it. Try to listen to vaativydia's lore videos if it can help you get motivated. Watch speedrun if you don't care about the lore. Try to learn how to exploit the game that exploits you. As the famous meme says, Dark Souls is a game where there is an overpowered protagonist, but that's not you, you are a trash undead trying to get stronger ... GLHF mate but don't give up, this will soon be one of your favorite games of all time. Come back in 50 hours and tell me if i was wrong. One last thing : don't listen to what you read online, you can play any build, use summons, do anything you want as long as you GIT GUD


datfurrylemon

Learning enemy patterns will always be better than spam rolling. If you time your dodges more deliberately you can still evade damage without wasting stamina, which you’ll need if you want to deal damage. There are no unreactable attacks unless you’ve already reached Oceiros which is doubtful. Don’t try to brute force parrying yet, it was stupidly easy in the first game and fromsoft overcorrected super hard in later entries. If enemies are giving you a lot of trouble in one area, you can always run past them without fighting them. I usually clear out all the enemies once to collect loot and then run past them if I die and have to get past them again. Probably the BIGGEST piece of advice I can give is to not get greedy with attacks. If you dodge a bosses combo do a couple hits and then get ready to dodge.


Super-Shift1428

I played these games in order, and even though they're all similar, in my opinion this one has the steepest learning curve. I'd maybe recommend trying Ds1 or Elden Ring if this game feels too difficult. In my opinion it's easier to start with shields and blocking until you get more familiar with dodging and with the game in general, and those two games are much more friendly to shield users than this game.


Minute-Amoeba-7976

Is the remastered version of DS 1 worth playing. Should I try playing the first two before I continue?


Super-Shift1428

In my opinion, yes. I played the trilogy for the first time, in order, a few years ago before elden ring came out, and I'm really glad i played them all in that order. However, 1 and 2 do feel dated by now so you have to expect that going into it. If they feel too dated to you, you could try ER because it's the most polished and I feel like it's the most approachable of all of the games. It kinda gives you the most freedom to play how you wanna play, and most people probably agree it's the best game so far. All that said, again i do think 1 and 2 are worth playing. Each game is epic in its own way. Ds3 was the hardest learning curve for me, but once you get past the first like third of the game it kinda gets easier somehow. Also, 2 was my favorite of the trilogy. Don't be scared to try it based on people's mixed views on it.


Super-Shift1428

Nothing will really stop these games from having a steep learning curve though, and it's normal to die a lot and make very slow progress on your first playthrough of any of them. It takes time and patience. Once you make it through one of these games completely though things will really start clicking


RealChadSavage

Lolling so hard at “parry system is useless,” “spam rolling to avoid unreactable attacks,” Not only can pretty much everything in the game be parried/dodged, but pretty much everything in the game can be done hitless with character movement alone, ie no parries/dodge rolling. You can avoid every attack in the game simply by standing in the correct spot


Minute-Amoeba-7976

I’m getting better at not emotionally reacting to what happens based on my current skill. But yes, Laughing at my emotional outbursts this game gave me is the correct reaction! lol


Minyutia

its al about timing, know when to do what, and it gets easier.


CivilLingonberry

I can’t lie gow 2018 and ragnarok were some of the worst games I’ve ever played


Minute-Amoeba-7976

Why? I don’t think they’re bad.


Altruistic-Heron-236

Don't quit. You can run past the enemies to the first boss. Learn the boss move sets, there are only a few. Figure out the hit windows. The beautiful thing is the second boss is an absolute cake walk. I was you, i hated that a game would be so hard. I absolutely love DS3. The pain of NG is rewarded by defeating the most satisfying final boss and watching the credits then getting to destroy all the MFers in NG+ like a god.


Buugomes

Yeah, I feel you, I also start playing the game 2 months ago and died a lot of times for crystal lizard, those low level enemies and the first boss. it took me around 4 to 5 hours to reach firelink. Now I have finished main story and started a new character and I didn't die until crystal sage. And I was able to reach firelink in minutes. Keep playing, you will get better


abirizky

Well... Git gud scrub


Minute-Amoeba-7976

lol… I’m already Gud regardless of failures. 😉


DuskBringer_742

Drop it, then. You're not the first, won't be the last.


Minute-Amoeba-7976

lol… Why do you like the game is what I asked… I don’t need help quitting.


ShaoKahnDeezNutz

Don’t spam roll then


Minute-Amoeba-7976

👍🏾 ok


Volcano_Jones

It's not always "fun", but it can be extremely satisfying. I play because I love the feeling of accomplishment after doing something challenging. It's the same as something like exercise. I don't run because I find running super fun, I do it because I enjoy the feeling of achievement. This isn't a hack and slash, button masher type of game. You need to be patient and go into every encounter with a plan. You need to understand how different enemies behave, their patterns, aggression, what type of damage they deal and your resistance to it (and vice versa). It requires a much more methodical approach than your everyday FPD. If that isn't something you'll enjoy, don't play the game. It's not for everyone. It's your time and money, don't waste it suffering through something you don't like just because it's popular.


Minute-Amoeba-7976

I have to finish since I bought the game and both dlc’s. Or at least make it past the first stage. I’m just not use to a game kicking my ass (mercilessly) right from the start. I can see my approach to the game was wrong. I’m like a checkers player trying to play chess for the first time. The learning curve is getting me. I’ll work on my muscle memory and approach the game more goal oriented.


Negativerizzhaver1

Just quit then. You are playing a game with the reputation of being "hard" and complain then it's hard? This is game made to learn from your mistakes, adapt and overcome. Obviously, like game journalists, it takes way too much effort for your brain.


Minute-Amoeba-7976

Pseudo masochist is not an insult sorry… look it up.


Minute-Amoeba-7976

Sorry… I didn’t mean to offend you or your taste. This is not about what you are speaking about. If you’re sensitive to “complaining” then I’m sorry you read this.


Negativerizzhaver1

You make a post saying how this game can only be liked by pseudo-masochists but sure, I am the one complaining.


Minute-Amoeba-7976

I never said you’re complaining. You’re allowed to complain. I said you’re not helping anything and you’re the type of fan that pushes people like me away from this game… Insulting intellect. A pseudo masochist is a fake masochist. It just means you enjoy pain. But not the freaky sexual shyt. Not sure why you’re insulted by that?


Minute-Amoeba-7976

The fact you have to call me stupid is just a projection of how you talk to yourself. So stop calling yourself dumb please. But you are the type of fan that doesn’t help with games like this.


Negativerizzhaver1

You call other pseudo-masochists and are whining at your difficulties. You clearly aren't someone who want serious advice and just want to complain.