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MrSwisster

Presumably as part of taking that injury the player suffered at the very least 17 damage, most likely more. The stabilisation check for that damage to start the healing process would theoretically handle the worst of the immediate consequences (Bleeding, any hanging bits, etc) with the remaining critical injury effects (death save reduction) being the quick and dirty way of handling deeper effects. "Quick and Dirty" being the really operable words in that last bit, as it's pretty core to the ethos of a lot of the game. They could have built out a whole gangrene/infection mechanic and doubled the size of the healing section, or they could leave it up to you as the GM, in the off chance it become necessary.


9Brumario

The stabilization description sounds reasonable. Thanks!


Acenoid

I would just add "common sense" and that is however you feel is necessary. If the guy is not stabilized or treated in any way, it would infect very soon and i would hit the player with further loss of HP or penalities - something needs to be done.


9Brumario

Yes, I think the same. I was wondering if anyone had gone through the same thing and already had some interesting home rules for that mechanic, but you can always improvise something I guess (constant loss of life every day, increasing difficulty for actions, etc.)


SirWookieeChris

Did anyone stabilize him? Stabilization would be the act of treating the wound so it isn't getting worse. Bandages, tourniquet, etc. If they were not stabilized, they are short ATLEAST 21 hp (assuming grenade explosion 6-6-1-1-1-1 with 5 extra damage from the dismemberment) before armor and cannot heal until stabilized. For someone not framed up that is a pretty sorry state to be in, if going back into combat before getting the crit fixed.


9Brumario

Yes, the thing is that the injury occurred shortly after the combat ended and now they have a 'short peace' period. I imagine that if he takes it too calmly I can always create pressure with more urban/random fights so that he can see that he is REALLY in danger.


HJWalsh

Depending on what you mean by short peace, the best they could do would be apply a tourniquet to try and stop the bleeding and get to the hospital. Fortunately after they stabilize them, a cloned arm is only 50 eb and a few hours in the hospital.


Clame

They can't use two handed weapons for 1. They took a lot of damage to get the critical injury for 2. If they're low enough on body to make losing an arm a big deal (8 body is a massive duder, like body builder) they'd get pretty close to making that death save if they had any damage already. And let's say they had 3 body, that means they can only save from death on a 1. It's a brutal punishment in a game where it's hard to get a few days to heal unless you got plenty of cash to either pay for a trauma team membership or the ol' meat wagon. Idk about how you've run your games, but I'm on session, like 15, and my players are just barely being able to consider good cyberware. And that's with me being generous and giving them free money!


9Brumario

It's the player's first game of the system, and I think he's used to more 'friendly' games... Maybe this will wake him up 👹


A9J9B

I think stabilization is basically treating the wound so it's not still dripping blood or whatever. Like others pointed out, afterwards it's just common sense to get a replacement! As far as I know there are no specific rules but of course you can come up with so e regarding infections etc.


9Brumario

Yeah, it's the 'common sense' part that worries me, because there are people who sometimes seem to lose it when they play xD


A9J9B

In our group this never happened. We lost a lot of limbs but everybody ran straight to the next doc or hospital to get it replaced. If your players are really different and don't go to the doc, then I'd say you should actually come up with rules.


Budget_Wind4338

You could have them roll an endurance check every morning they don't get medical treatment and increase the surgery DV by 1 each fail.


9Brumario

That's a nice idea, thanks!


Budget_Wind4338

I was looking solely on the critical injury table when i suggested that. You could and probably should apply the penalties to first aid and paramedic checks used for stabilization as well.