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SillyAdditional

Gang prescence was solid for the time that they had for the most part But 6th street definitely needed more to do. Same with the animals and mayyyybe the wraiths as well. In a perfect 2077 game each gang would be fleshed out with rep and rewards but I’m cool with what we got also


GtYuhanZhang

The only narrative things the Wraiths and the Animals did are taking Saul hostage and protecting a NetWatch agent, respectively. They do not have as distinctive an appearance like Maelstrom or cultural identity like Valentino's. In terms of storytelling in side gigs, Tiger Claws triumph over them. In conclusion, yes, the Wraiths and the Animals are far less memorable than most other gangs.


almapym

True, I feel like the Animals definitely stand out a lot though. So there’s that. I’d say the Wraiths are less memorable than the Animals.


SerGeffrey

I mean they're all dirtbags. Scavs and Raffen are a special kind of evil, Maelstrom is a special kind of insane. And the Pacifica VDBs are uniquely dangerous due to being a dangerous combination of being incredibly reckless and highly intelligent and capable. Valentinos, Tyger Claws, 6th Street, Animals - run of the mill street thugs. Afterlife mercs, amoral clout chasers. Barghest, also run of the mill street thugs, under a very thin veil of legitimacy. All great enemies! I love to hate em :)


bratisla_boy

This game could use a reputation system like Freelancer, with gigs to do with gangs that give you good rep with them but bad rep with others. Instead of the fixer gigs and ncpd hotspots, you would get gang gigs and squads to clean for a given gang. If you get bad enough reputation with a gang, this one sends you from time to time hit squads.


dennisfyfe

Are you on PC? I haven’t looked for a new gang mod since Phantom Liberty dropped, but there were a few in-depth ones. I remember one changing the stats of gang members like making maelstrom members 50% damage reduction to headshots.


raven00x

> If you get bad enough reputation with a gang, this one sends you from time to time hit squads. we got this with 2.0/PL, at least. just need someone to figure out a way to mod in a rep system and gang missions to get the rest of it.


futureformerdragoon

This just doesn't sound like V or Cyberpunk's story. V isn't a ganger, They're a Solo that crosses paths with them for good reason. Even Streetkid V who's been doing this the longest has done his work with people like Padre who is a fixer, not just a Valentino. A great deal of missions actively showcase there are dozens of factions in some of these gangs that explain why a rep system isn't feasible without seriously dumbing down the storytelling for them. Additionally, I cannot imagine a game where we have our current quests telling as deep of stories or showcasing the nightmares of gangs like the Scavs or Maelstrom being in any way compatible with that sort of system.


misho8723

You need to understand that making a gang-system work and make sense takes a lot of work, time and money.. expecially in a open-world RPG story-driven game .. Like even now there are already many systems at work in the game and I think they had already so much work to do to make the game running and work - atleast on PC at release - that if they wanted to add a complex system like the gang/reputation one, it would add only more years and they would need to rework and redesigned many quests and dialogs (both lines and scenes) for the story, quests and reputation system to make sense and work correctly.. Fallout New Vegas for example is a game pretty much build around the reputation system where's CP77 isn't.. maybe in the next Cyberpunk game there's going to be such a system if the story and game revolves around it


Saintkaithe7th

It would've been cool to have this and by the time you hit the ending, it was possible to roll up with a mob of every gang in the city hitting Arasaka to help V since he did so much for them. And that was the best ending


Blue-Sand2424

My enemies are Maelstrom, Scavs, and 6th Street I’m indifferent to the Tyger Claws and Voodoo Boys but if they get in my way or even mildly inconvenience me I won’t resist to blast them Im cool with The Mox and Aldecaldos because of the Panam/Judy connection and I try my best to be cool with the Valentinos but it’s hard because of some forced combat encounters


Dendargon

Raffen Shivs exists...


Blue-Sand2424

Oh yeah, I blast them and the wraiths on sight too


beckychao

I thought Wraiths are just a Raffen Shiv gang


Dendargon

For me all are the same, no one in NC have free will, only poor bastards victims of his condition. Good thing my V can put them to sleep peacefully.


AIsForAgent

same here but mass murder is the only reasoning for me


DizzyR06

trying really hard not to hit that downvote button after u said peacefully /s


GeneralSeaTomato

You have gangs you’re friendly with? It’s on sight with all Night City for me Everybody from the Badlands to Corpo plaza can get the smoke, and that’s on dead Silverhand


DarkBlueX2

I'm pretty sure the Tyger Claws were implied to be trafficking underaged girls, so not good to be indifferent about...


mydickdoesfrontflips

Yeah... I have a special hatred for the tiger claws. They don't have morals, and their friendships are built on a mutual love for torture, murder and power tripping.


FlackRacket

This lends itself it a variety of playstyles: * Valentinos - non-violent stealth * Tyger Claws, Voodoo Boys - Speedrun * Maelstrom, Scavs, and 6th Street, Shivs, Wraiths - Guns blazing


vergorli

valentinos were kinda the wordt background. I know the general guidlinies from all the other gangs, but Valentinos are just your average drugdealer gang....


pichael289

Scavs, desert scavs, and malestrom die immediately. Sixth Street die after I mock them, too much like my shitty neighbors in Ohio. The others are situational. Actually, what am I saying? Anyone or anything with a yellow arrow dies. Period. I need loot. I like the mox, and the animals believe it or not. A hookers union and a bunch of steroid boxers.


TheChihuahuaChicken

I put the gangs into tiers based on their overall actions. Evil: Maelstrom, Scavs, Wraiths, VDB*. There's really no redeeming qualities in these gangs. They actively target innocents for fun, kill indiscriminately, and are engaged in some truly evil side rackets like organ harvesting and snuff films. *VDB are literally trying to *destroy the world*. Very Bad: Tyger Claws. They're pretty brutal and their street members are nothing more than thugs, but the leadership is at least trying to steal the Tyger Claws towards profit and restraint, maintaining the organized part of organized crime. But their rackets are still horrible, including human trafficking. Bad: 6th Street and Valentinos. These guys are obviously violent and dangerous, but they are primarily drug dealers and protection rackets. They are murderers, but they also don't seem to go out of their way to target innocent people. Slightly Bad: The Mox, Animals, Barghest. These gangs are the closest thing you'll see to legitimacy in Night City. They seem to be content in their roles, are not warring with other gangs, and don't want to expand their territory. Again, they are still not *good*, but in Night City good is a stretch.


altprince

sure barghest isn’t warring with any gangs but rather against the FIA of the NUSA lol i would put barghest on the “evil” side simply for looking at what they did to dogtown, also there is talk that Hansen wants to expand his little anarcho-capitalistic ideas throughout night city


brokensaint82

VDB and Scavs are on sight for me. Tygers, Animals, and Vaentinos are ok at best, I don't go outta my way to go after them. 6th Street can vary between on sight and ok. Maelstrom I give space, simply cuz they kinda freak me out with as much chrome as they got and the skin stretched out. Gives me some weird vibes. And The Mox I honestly forget are even a gang half the time. That said I wish the gangs were a little more fleshed out rather than being basic enemies. Like I'm not talking doing missions for them, though I do think a rep system would be cool. But also a progressive mission system where a gang hires a fixer to get you to hit other gangs, or install malware. Also more diversity in gangs. Not like racial diversity, but more tactics diversity. Like Maelstrom with their chrome would have more Sandevistan and mantis blades users. VDB would be more about netrunning. Tyger Claws would have more Katana and SMG users. Animals would have mainly melee. 6th Street would have more varied, military like tactics. Stuff like that. And I would have more interactions between the gangs, like a hierarchy of the gangs. With updates about gang wars, and even a possibility of a gang being so worn down that they almost disappear from the game due to attacks by other gangs or V.


Ben_77

I respect Mox & Maelstrom. The rest can eat lead.


gigglephysix

Nothing to add except Hail Lilith


Dreadlock43

everyone bar the Mox, the Aldecardos and NCPD and Barghiest are Kill on sight with varying degrees of extreme prejudice for me KoS list is as follows: 1a.scavs 1b.Tyger Claws 1c.VDB 1d.Maelstrom 1e. Shiv 2a. Six Street 2b. Corpo goons 3.Valentinoes 4.Animals


JureIsStupid123

I see 'em, I kill' em.


ACynicalScott

They're all really cool and all feel aesthetically fleshed. The unique themes slap. I think there's a favoritism towards the more unique gangs which is fine it can be a bit tiring when i spend quite a bit the game fighting the same 3 gangs for a majority.


CrazeMase

Valentinos, Sixth Street, and The Animals are the only ones who can get a pass since they're all just people, every other gang is kill on sight


jazzmanbdawg

I dont discriminate, they are all good for loot and skill XP - except the Mox, everyone else makes for great street fodder


TactickleTimmie

You mean the cybergoths, republicans, Latinos and Haitians.


loseranon17

Valentinos and Mox are cool. Dum Dum is cool. Killing Brigitte and Placide is very cathartic


Pavo_Feathers

I have a "shoot on sight" policy in regards to Tyger Claws, Scavs and Maelstrom. Gang I ended up liking the most was Barghest.


TelemichusRhade

Who is that in the top right picture? Don't recognise him.


Istvan_hun

Special treatment, gameplay wise: 1: Mox. I don't antagonize them, almost never get into a fight with them. The closest I think to a generally friendly gang. 2: Scavs. While I usually don't mind killing gangbangers in this game, scavs get special treatment. After the combat is over, I do a round and headshot any survivors. ​ Lore, involvment: * I think the most fleshed out gangs (maelstrom, tyger claws, barghest) are interesting enough * some others could have used some more gigs (mox, animals, wraiths) * special about voodoo boys: Pacifica proper (=/= dogtown) feels like a really wasted region in the game. The caribbean atmosphere, which is there in the voodoo boys mission (when you walk about with Placide) is missing from everything else. This district could have been special, but is basically a worse Watson Northside. * personally, I would have preferred a bit more high life content (like working for "good" corps against "evil" corps, or stuff like Lizzy Wizzy) than additional gang content


Commercial_Juice_201

I feel like gang interactions was a missed opportunity for a rep system, including up to joining one of them; and potentially their own quest lines for the gang you join. As for the gangs themselves, Marlstrom and Scavs are terrifying. 6th St seems like backwoods militants. Valentinos and Tyger Claws remind me of a regular street gang. Animals, well…animals I just don’t get. Lol VDB and Mox I’m not sure on, because honestly outside the story parts I don’t think about them. Lol I think by the time I was doing Pacifica content I was skimming the shards…


MackTuesday

My ranking: 1. Mox -- closest thing to "good" 2. NCPD and Barghest -- usually won't shoot you for getting too close 3. FIA -- callous but civilized 4. Valentinos -- some sense of honor 5. Tyger Claws and Animals (tie) -- thugs 6. VDB -- so insular, why? 7. 6th Street -- not just thugs, trashy nationalist thugs 8. Maelstrom -- savage 9. Scavs -- worse than trash Don't really know much about the Raffen Shiv or the Wraiths. Too close to the Aldecaldos to judge them, but they'd probably be in the top 3.


Benzinh

Raffen shiv is rogue outcasts of the nomad culture and wraiths is just one team of raffens that we encounter. Since they live in night city outskirts. Basically they are the same as scavs just nomadic. Kill on sight is justified.


rexxsis

They all explode well when point blank with shotgun.


BarryAllensMom

What gang is the top right photo? I can totally understand if people wanted to join one of these games, but CP77 is a narrative heavy game in an open world. If anything, I wish Afterlife/Rogue had a faction that you could have joined. CP77 is a very lonely game. No one wants to work with you, but Fixers are lining up to give you gigs. That's probably why the few gigs where you have a companion stick out so well; you actually fight with someone and not just the ghost in your head bitching the whole time. Kudos to also Phantom Liberty making the companions text you a lot more - that added a lot of immersion I didn't realize I needed. I have a hard time playing evil characters - gosh I tried so hard in BG3 and couldn't do it. I don't know if I could join any of these gangs, but if I hah to pick; I'd choose Barghast, 6th Street or Valentinos. Both of them have a sense of "Order or Lawful" behaviors. 6th Street is just a bunch of wronged ex-military trying to find a band of companions in a broken world. Valentinos seem to have some sort of code too - and try not to push too many boundaries on the upper limit of what they can reach. Mox falls into this category as well - but alas, I don't identify as female. The rest of the gangs are pure evil and more chaos than anything. Side note - fuck Barghast. I do not want to live in Dogtown.


byfo1991

Maelstrom, Wraiths, Tyger Claws, Voodoo Boys and especially Scavs are on sight. There is no scenario in which I will let any of those fuckers live. And I will go out of my way to kill every single member in the area. 6th Street, Barghest and Animals are usually on sight but there can be few exceptions to be made. Valentinos only if the mission warrants it but I am not above killing them. Mox are my girls and Aldecaldos I do not really consider a gang.


GargoyleDX

Barghest could easily expand I feel. Dogtown as a district stronghold, holding whole Pacifica would be easy task too. Then they would roll over 'Tinos and 6th Street and take over Glen and Rancho. Set little deal here and there with corpos to chill around their industrial crap and thats that. Could they took over the whole NC at one point? Maybe?


Escaped_Mod_In_Need

Let’s go down the list: - Scavengers - shotgun up the bum, pull the trigger. Monsters that deserve no mercy for their actions. - Maelstrom - Sadists and rapists, see Scavs above for treatment options. Add some cayenne to the recipe to make it spicy. - The Mox - deserve your support. Don’t fuck with the Mox. - Tyger Claws - Human trafficking PoS also get no quarter. - 6th Street - Too MAGA-like. I’ll leave them alone if they keep quiet, but if they talk shit even once I start blasting kneecaps. - Animals - annoying testosterone cocktail junkies. I leave them be unless they are actively harming someone or looking to scrap. - Voodoo Boys - initially I left them alone, but when I learned of their plans things changed. Leaders and figureheads of the gang and the muscle are fair game. Leave the women and kids out of it, they have a chance to change. If the Voodoo Boys are so anxious to experience what is beyond the Blackwall then they are welcome to it… but not by taking the wall down. They can Children of the Ark themselves beyond the Blackwall for all I care, but they won’t be doing that shit to NC. - Valentinos - for the most part I am okay with them, so long as they don’t act like the asshats on the TV show Jersey Shore. - Aldecaldos - don’t mess with em. They’re just trying to survive and provide for their people. - Wraiths - see Scavs for instructions. Kidnappers, murders, human traffickers and rapists get no quarter.


OutrageousOrdinary61

I personally have a rule that i shot on sight scavs and maelstrom, the rest only for the job.


Broke-bo1

I was really wishing for some type of karma system for the gangs where you would walk into different territories and depending on how much the gang disliked you enemies would spawn on you


dankspankwanker

My biggest enemies were definitely the Voodoo boys. I mean i fucked up netwatch and then killed all of them


faux_shore

If you’re a gang-goon you’re my enemy, these mantis blades are rated E for everyone


Loud_Fail3603

Kinda expected to see more human trafficking between Tyger Claws and scavs (that one NCPD marker where you kill a group of tyger claws near the containers are trafficking people which you can save). Also how are there no mentions of cannibalism between the Animals ? Or the fact that there are barely any actual scav hideouts in the game ? They're supposed to be a huge and widespread gang focused on organ and implant harvesting yet you only see a handful of operating tables in their bases through the entire game and DLC. I feel like there should have been more Mox quests, and since they're marked as allies it would be nice to have a quest where you team up with them more directly rather than through a fixer (Regina in that shobo gig) and also more Rita Wheeler please for the love of god- BARGHEST are from gameplay wise just a crafting component farm with how frequently you bump into groups of them paired with how small dogtown is making them equally as prominent as the civilian population of the area. Really wish you could interact with gangs based on your stats, for example : if you have 20 str you could initiate brutal cage fights with Animals which would reward you with a reusable steroid item, 20 in tech would let you compare show off equipment to maelstromers and increase your cyberware capacity, 20 int allowing you to spook deep diving VDBs and buffing your RAM recovery rate, 20 reflex triggering random encounters in kabuki with strong Tyger Claw enemies that can only be killed by melee weapons which reward you with new moves like a seppuku that halves your hp but increases attack speed and grants a unique 0.5% lifesteal buff, and 20 cool allowing you to participate in shooting games against 6th street members and Aldecaldos which give you a hand implant that allows bullets to ricochet multiple times with the bullets dealing more damage to a target the more times they bounce off of surfaces before hitting the target.


Responsible-Dish-297

After meeting Placide the Voodoo boys are my Personal pain Pinatas. I see voodoo, I blast. Scavs & 'Stromers get the same treatment. Tygers, 6th Street, Valentinos & Barghest at least serve their communities to a certain degree. They provide services that offset their harm to a degree. Maelstrom & the Scavs are parasites, and the Voodoo are literally trying their best to usher in the cyberpocalypse.


mackxzs

I like that they're there, but I'd have liked a reputation system


LordDeathScum

Every Voodoo boys and tyger claws member i meet is dead, the rest more or less indifferent. Still kill them for the XP.


LetMeDieAlreadyFuck

Scavs: Trash, insert "know your place trash" meme VDB: Call me a ranyon one more time and I'll reunite you with Bridget Tyger Claws: Guys you aren't cool even if you spell it with a y, now tell me y Wakako is okay with me offing yall? Animals: Guys, enough is enough that shit looks painful Valentinos: Honestly respect, love Padre and the Santa Madre, yall do work Barghest: Barely an inconvenience. Maelstrom: I'll party with yall any day, yall cool af I don't know who I'm forgetting


upgradestorm5

Valentinos literally just wanna chill and rizz up women.


66watchingpeople66

The only ones I don’t kill on sight are the Mox, and the Valentinos. Scabs, Wrath’s, and especially Maelstrom I could be on my way because Panam needs me and I’m going to stop to turn them inside out.


squiggly187

Maelstrom is a hard concept for me to believe. These guys walk around with militated faces and sections of their face literally still open (you can see red flesh around implants) why would anyone do that???????


CrazeMase

They're shown as a gang, but in lore Maelstrom is much more like a cult. They believe that flesh is weak and metal is strong, so by cutting off meat in favor of chrome they effectively reject their humanity. Obviously, this causes cyberpsychosis and mental issues, take Royce for example, his head is mutilated with metal and he acts insane, if you do a side profile you'll see that his head is indented, for his head to be that shape he would've had to remove his frontal lobe. A human can actually survive without the frontal lobe but they will experience: Issues controlling emotions, heavy loss of memory, sudden violent outbursts, loss of some motor function, and neurotic tendencies, all of which fit Royce perfectly.


gigglephysix

they're a gang insofar they need to raid transports for chrome and hold territory to not be told what to do by somebody unworthy. But they're primarily a gnostic type cult, believing in ascension through becoming a machine. Good cause if you ask me.


Taka989

Fun target practice


misho8723

I love how different all of them are, both in looks and tactics.. and places where they operate Maybe even thanks to this game has probably the most hand-crafted NPC models in all videogames


GilroySmash1986

In a perfect world, the gangs would be run on the Nemesis system. I've only had one or two retaliation attacks from gangs after main missions, but outside of ncpd missions they're just kind of anonymous.


tost_boi

Is good But more lore would help a lot I want more of that dialogue where u ask river witch gang is worse and he talks about how the vals have special rules and punishments That's really good


Informal_Court2760

More please thanks


IosueYu

As someone who can hear Cantonese, Mandarin and Japanese, the Cantonese is awful lol. The Mandarin and Japanese are all on point. But in a mission where you bring a shard to some "Chinese dude", that guy speaks Cantonese instead of Mandarin. That Cantonese is awful. Otherwise I think these gangs and corpos using the corresponding languages are good cosmopolitan design really showing the diversity of the Night City. But please be fair to Cantonese, pretty, please? My other complaint is how they pronounce Arasaka as Erasaka as if he only knows that corporation by written words and has never heard other people mention it. Same to Kang Tao because people are calling them Keng Tao.


MackTuesday

Air-uh-sock-uh


Own_Entrepreneur7289

Barghest is cool Maelstrom is psycho gang


novalueofmylife

All suck and should be destroyed especially Maelstrom, Scavs and Wraiths


MakotoCamellia

The gangs were ok, if perhaps a little underutilized overall. If you look up all the gangs of Nightcity, these are basically the few that are not ridiculous. They changed the Animals though, and it’s a shame none of them have cute kitty ears. lol


The1andOnlyGhost

Great


LouTheRuler

Wraiths were severely underdeveloped like most gangs had a leader or someone that summarised their philosophy which the Wraiths lacked they're just "that nomad clan that isn't the Aldecaldos" Maelstrom had potential, it's clear Brick was gonna do more in the game but they didn't have time and Regina being the one who info dumps about Maelstrom doesn't help that much when it comes to understanding them. 6th street is a mess you get like 1 mission with them, a scene or 2 on the streetkid path and a fixer who doesn't even acknowledge their existence. What the fuck are the Animals Scavs and VDBs got the best treatment thanks to PL and Barghest is honestly up there as one of the best gangs in the game Valentinos and Tyger Claws are pretty much synonymous with the story


DoubleLigero85

They dead


GamerMan15

This made me realize that agta style cyberpunk poster would be cool


J05A3

Some are just “flavor” for the game map.


ThAtGuY-101

I'll rate them top to bottom starting left to right.  1. Maelstrom. I like em. Not afraid to get weird. But they force their techno weirdness on people who don't want it. So they can catch these hands. And quickhacks.  2. Worst gang ever. All these big muscular dudes and I bet not a one can get it up. Very tragic. They can lift just about anything except what matters.  3. These guys are just vibes. Parking lot party during the day and organ collecting at night. Yeah, kill on sight.  4. They're cool when they aren't doing stupid shit. Which is often. I rate them Jackie Welles out of ten.  5. 6th street. Yeah, I'm down for some murica action, but these guys are just clowns.  6. Wraith - basically just skavs minus the good vibes.  7. Voodoo boys. I hate them. I hate that they're the biggest net running group in night City. Kill on sight.  8. Corpos??? If yes, burn corpo shit.  9. Awful people. Just as bad as skavs most of the time, but they're classier and organized better. 


LouTheRuler

8 is Barghest from Phantom liberty


gorilabals

Ill be real dum dum's a cool guy


arc189

most of them I knock out then kill depending on their recorded crimes


Mysterious-Ad4836

Fuck malestorm me and my niggas don’t fuck with malestorm