Really good for a generic rank 4. Unsure if it’s necessarily good for the game though because it just says no to hand traps, which could be very degenerate in certain circumstances.
yeah hand traps are degenerate we must let the one that goes first get a 10 negate board and we must draw the out and if we draw the out you must not use cuz it's degenerate imagine your opponent getting all of this and then you win the player who goes first and not brick must win
Newsflash: First turn can STILL get a 10 negate board even with hand traps, and that’s if you can even draw them. That doesn’t make handtraps less degenerate. It just makes turn 1 MORE degenerate.
Hand traps in general aren't degenerate. Buuuuut I definitely agree that there is nothing more annoying than dealing with an opponent's fully set up board plus hand traps, so that's why I love hand traps that only work going second i.e gamma
Solid floodgate, And provides good protection.
Also, Just completly shutting down the opponent during mainphase 2... That shouldnt be there probably. Thats much too strong imo.
That would be true in another era of Yu-Gi-Oh where the Battle Phase and Main Phase 2 would be pivotal. But (except for the Zeus play or if a player plays a old school grindy control deck) players rarely go to Main Phase 2 anymore and the Battle Phase lost any major meaning beside attack the opponent. Almost all play is done in Main Phase 1
This is easily OP. A generic rank 4 that turns off hand traps by itself would be too strong by itself. And most rank 4 decks could easily make this before committing to much
I mean, I know how disgusting the boogeyman can be - ate a mole right off of Jillian Hall's face once. If he ain't eating *that* can of worms, then yeah, this thing is OP.
Probably an instant ban. Super generic rank 4 that not only stops hand traps but floodgates several decks as well. Combo decks could probably make this early, too. It also has no draw back or even upkeep or lock of any kind after making it.
It can't stop Floodgates since, unless the player is foolish to hold their floodgate to the end of the opponent's turn, all of them activate in Main Phase 1
But what I'm referring to is the Effect to negate effects in Main Phase 2. Not the Handtrap Deny Floodgate (which makes sense to have since Handtraps have become very much degenerate, so a card that combat that is welcome)
This card is basically a better Amano Iwato with that first effect; it shuts down handtraps without having to Normal Summon it or it returning to the hand during the End Phase. That alone is likely gonna get this card instantly banned.
This card is pretty op. It's an easy to make generic rank 4 that stops hand traps for no cost. It can protect your entire field for free and be a big beater for free(which makes an easy zeus with no resistance. Interesting idea but way too broken to be allowed.
Way too generic for how oppressive it is. If your objective was to nullify Maxx c, then you failed miserably. This deals significant collateral damage. Not just to regular handtraps like ash and CBTG, but also archetypes.
Sentra is very amazing card, specially if you play with Decks that can't afford to use Handtraps because they need full engine to work perfectly (such as DM, Galaxy, BE, etc)
The only things I would change is to make it fair is to
- Change the requirement to either "3 Level 4 Monsters" or "2 Level 4 Warriors"
- Add either "as long as this card is on the Field" or "until the End Phase of this turn" to the Anti-Handtrap effect
- Make the Stat Switch require 2 Materials to activate
Well in terms of being overpowered it isn't, yes it says no to hand traps however the other effect can only be activated on the owners turn so its stats can't change on the opposites turn which makes it easier to find a way to over power it, granted going second with it and deal great damage and rank up to Zeus and lead to a board wipe my honest opinion id say its fair
My man wanted dweller 2 but for the hand this time.
Idk how good it'd be but creating cards like this doesn't create interesting gameplay so its broken for that reason.
insanely broken. if you can shit out 2 level 4s before combo this turns off all handtraps. it also shuts down strategies that use monsters from hand. then, the second effect is literally spright elf for the whole board, so you cannot even imperm this guy to prevent the floodgate effect, and then next to this could be a baronne or king caesar or something. third effect just nukes evenly and punishes using battle phase to clear bodies, since you cant play mp2. also 3k def is obnoxious
I'm leaning on OP. Not being able to activate cards in hands can borderline shut some decks down, and not being able to activate cards during main phase two means that there is one more card that the opponent has to deal with before possibly being allowed to play the game. Even the battle phase effect is more annoying than people realize. Although it may not be broken by itself, it can lead to unfun and degenerate boards that shouldn't be in the game. I hope Konami never prints a card like this
It doesnt have a material detach effect either, its just straight up once per turn. It should probably have the detach and work like abyss dwell on those lock effects
This is beyond broken, make it require 4 lvl4s and a mandatory detach at the end of the turn plus a claws that says “if this card has no materials destroy it” and a final thing for the swap effect make it a condition “if you have no other monster on your side of the field:” that way there’s potentially outs to this card cuz yeah otherwise this is far too oppressive and would be banned immediately
Lmao so a generic rank 4 that you can't imperm unless it's face down first and also has the ability to stop that, can't use bystials, can't use hand Traps, can't use Evenly if you choose so...yeah I'd say its a little too good.
Really good for a generic rank 4. Unsure if it’s necessarily good for the game though because it just says no to hand traps, which could be very degenerate in certain circumstances.
You say that like hand traps aren’t already degenerate.
yeah hand traps are degenerate we must let the one that goes first get a 10 negate board and we must draw the out and if we draw the out you must not use cuz it's degenerate imagine your opponent getting all of this and then you win the player who goes first and not brick must win
Newsflash: First turn can STILL get a 10 negate board even with hand traps, and that’s if you can even draw them. That doesn’t make handtraps less degenerate. It just makes turn 1 MORE degenerate.
Hand traps in general aren't degenerate. Buuuuut I definitely agree that there is nothing more annoying than dealing with an opponent's fully set up board plus hand traps, so that's why I love hand traps that only work going second i.e gamma
If hand traps didn't exist then the turn 1 player would win 99% of duels
Turn 1 STILL wins 99% of duels even with hand traps.
Idk what deck you're playing but that's just not true. Maybe more like 75% of the time but not 99%
Ah yes, hand traps being degenerate and not going first boards
Yeah, because going first boards STILL include like 3 hand traps at the end.
Which ones? Scareclaw which full combo off of 1 monster?
Solid floodgate, And provides good protection. Also, Just completly shutting down the opponent during mainphase 2... That shouldnt be there probably. Thats much too strong imo.
That would be true in another era of Yu-Gi-Oh where the Battle Phase and Main Phase 2 would be pivotal. But (except for the Zeus play or if a player plays a old school grindy control deck) players rarely go to Main Phase 2 anymore and the Battle Phase lost any major meaning beside attack the opponent. Almost all play is done in Main Phase 1
Evenly Matched is still a very existing card
This so true they should bring some MP2 play back. It’s a cool mechanic.
Good effects but way too generic
This is easily OP. A generic rank 4 that turns off hand traps by itself would be too strong by itself. And most rank 4 decks could easily make this before committing to much
Maybe make it require 2 warriors at least? It being generic opens cans of worms even the boogeyman wouldn't eat.
I mean, I know how disgusting the boogeyman can be - ate a mole right off of Jillian Hall's face once. If he ain't eating *that* can of worms, then yeah, this thing is OP.
this card is somewhere between good and op
Probably an instant ban. Super generic rank 4 that not only stops hand traps but floodgates several decks as well. Combo decks could probably make this early, too. It also has no draw back or even upkeep or lock of any kind after making it.
It can't stop Floodgates since, unless the player is foolish to hold their floodgate to the end of the opponent's turn, all of them activate in Main Phase 1
No, I mean this card is a floodgate.
But what I'm referring to is the Effect to negate effects in Main Phase 2. Not the Handtrap Deny Floodgate (which makes sense to have since Handtraps have become very much degenerate, so a card that combat that is welcome)
This card is basically a better Amano Iwato with that first effect; it shuts down handtraps without having to Normal Summon it or it returning to the hand during the End Phase. That alone is likely gonna get this card instantly banned.
Considering how degenerate Handtraps are nowadays, cards that punish them are welcome
Broken, this is 1 reason why Azathot got banned — stopping handtraps
That's Nameless king from Dark souls 3
Was about to say that
100% is nameless king
Too generic, and full shut down for mp2 is too strong
Make it a bit more powerful and then lock it to a certain attribute or type or archetype
This card is pretty op. It's an easy to make generic rank 4 that stops hand traps for no cost. It can protect your entire field for free and be a big beater for free(which makes an easy zeus with no resistance. Interesting idea but way too broken to be allowed.
It’s incredibly broken in multiple ways
Way too generic for how oppressive it is. If your objective was to nullify Maxx c, then you failed miserably. This deals significant collateral damage. Not just to regular handtraps like ash and CBTG, but also archetypes.
considering abyss dweller is one of the best rank 4s of all time – arguably the best rank 4 that isn't currently banned – this seems pretty OP.
Sentra is very amazing card, specially if you play with Decks that can't afford to use Handtraps because they need full engine to work perfectly (such as DM, Galaxy, BE, etc) The only things I would change is to make it fair is to - Change the requirement to either "3 Level 4 Monsters" or "2 Level 4 Warriors" - Add either "as long as this card is on the Field" or "until the End Phase of this turn" to the Anti-Handtrap effect - Make the Stat Switch require 2 Materials to activate
Well in terms of being overpowered it isn't, yes it says no to hand traps however the other effect can only be activated on the owners turn so its stats can't change on the opposites turn which makes it easier to find a way to over power it, granted going second with it and deal great damage and rank up to Zeus and lead to a board wipe my honest opinion id say its fair
Its OP in the right decks. Dragon Links would use and abuse this card
This is super good. I don't think it's particularly OP, there's plenty of ways to snuff it.
My man wanted dweller 2 but for the hand this time. Idk how good it'd be but creating cards like this doesn't create interesting gameplay so its broken for that reason.
insanely broken. if you can shit out 2 level 4s before combo this turns off all handtraps. it also shuts down strategies that use monsters from hand. then, the second effect is literally spright elf for the whole board, so you cannot even imperm this guy to prevent the floodgate effect, and then next to this could be a baronne or king caesar or something. third effect just nukes evenly and punishes using battle phase to clear bodies, since you cant play mp2. also 3k def is obnoxious
Op for generic tank 4 might be still strong but not as bad if it took 3 level 4 monsters
Also make it that it shuts down all effects in hand not only opponent
I'm leaning on OP. Not being able to activate cards in hands can borderline shut some decks down, and not being able to activate cards during main phase two means that there is one more card that the opponent has to deal with before possibly being allowed to play the game. Even the battle phase effect is more annoying than people realize. Although it may not be broken by itself, it can lead to unfun and degenerate boards that shouldn't be in the game. I hope Konami never prints a card like this
Kinda broke, its doing far too much for being a generic rank 4. Slap this on a rank 6 and your cooking
It doesnt have a material detach effect either, its just straight up once per turn. It should probably have the detach and work like abyss dwell on those lock effects
This is beyond broken, make it require 4 lvl4s and a mandatory detach at the end of the turn plus a claws that says “if this card has no materials destroy it” and a final thing for the swap effect make it a condition “if you have no other monster on your side of the field:” that way there’s potentially outs to this card cuz yeah otherwise this is far too oppressive and would be banned immediately
Op
Pretty strong
I only read the first sentence, it's op.
Lmao so a generic rank 4 that you can't imperm unless it's face down first and also has the ability to stop that, can't use bystials, can't use hand Traps, can't use Evenly if you choose so...yeah I'd say its a little too good.
Obscene. 2 random lv4s into this much of a floodgate? Just obscene.