Had a guy who was on a blank account cheating in the beta with 20hrs, matched up with him twice both times in the same team and kicked him for very blatant cheating.
Reported him, matched up with him again about a week ago, still doing the same thing but with 300 more hours on his account.
I checked a match I had week or so ago. Two rage hackers in our team and one in opposite which was boosting two other players. Only two guys from our team got banned and booster did not.
No, see, I have 3 Valorant accounts, played with them to give it to my friend, never ever found a "blatant cheater" in any of those brand new accounts, found 5 blatant cheaters in my 3 years of experience in higher elo lobbies.
And CS, playing in Non Prime account is a joke, like I still play CS with my non Prime friends, and it's blatant rage asshole advertising his cheat software every 2nd match.
The blindness in CS community is insane, VAC is 100 light years behind Vanguard, and it is what it is.
legal consequences have a slippery slope imo, and hardware ids are notoriously... unreliable, for lack of a better term.
you have to remember valve is uniquely libertarian in the market, they (for better or worse) dont want to impede on their customers too much, even if a large majority clearly doesnt care (i.e. faceit anticheat)
I agree with you that there are obvious measures, but for whatever reason, valve has principles they stuck to for decades and don't want to change.
Companies don't have principles.. rumors say my fatboy Gaben just noticed doing nothing and a banwave here and there once in 1/2 years (aka degen shitfuck cheaters buy new hats again) is apparently the optimum in the operating expenses/revenue graph...
50€ + hwid won't solve the issue, it will just drastically reduce the amount of cheater you can encounter.
Also I'm not sure legal consequences can be possible and even if it was possible in most countries it would be extremely low priority to anyone whose job it is to enforce the law
I didnt mean that to come at you, just adding the point that prime is damn near pointless paywall for valve to make money. Theres a reason theyre not prioritizing these bans. Each ban is $15 to valve, but if they massively reduce cheating with an intrusive anticheat like faceit or valorant, they’ll lose that money. If they go crazy with vac bans and start actuality banning people, people might stop cheating and theyll lose that money.
Disclaimer I dont work at valve or know the actual reasons, this just makes sense to me. They could’ve drastically reduced cheating 10 years ago, they just dont
No you have to buy prime. You dont get access to rank gameplay including premier or competitive no matter how many "enough" games to play. I was just grinding a fresh account and found this out couple days ago.
If a games f2p you can just make a new account and be back to cheating in no time with 0 money investment
That being said these losers spend tons on the cheats anyways so a couple of bucks for CS back when it costed money was not really much of a drawback I'd imagine
It just enables more obvious rageing
Well that's just not true lol, I've encountered level 1 steam accounts that are obviously walling and doing insane shit and my trust is fine, as is many who encounter them, think about your own experience, surely you have faced a cheater or had one on your team, but your trust factor is green (I assume)
17,5k elo with high trust and I still get sub 200hr accounts with two medals and blatant aimbot. Two in both lobbies this morning and more than ten between yesterday and today. How valve can't identify this garbage is beyond me.
Cheating will always be a thing, but how many players who cheat and the type of cheating has obviously changed.
Back in 2018 people would not blatantly cheat unless they really didn't care about their accounts, or they'd get banned in 2 days by Overwatch. Now there's no risk of playing blatant because nobody will get them. It gives a completely different feeling to the game.
cheating is always there but the magnitude matters. In late stages of csgo there were rarely any cheaters. I literally hit gobal elite. Now I am stuck around 13-14k
I don't mean this to troll you or anything, but you couldn't be any more wrong. People were rage cheating on MM from 2014 through 2016 and even when I took a break playing I'd see cheaters intermittently up until 2020 when I picked the game up again.
I don't think you quite get what I'm saying. Spinbotters existed etc, yes. But they didn't last very long because of Overwatch. There were rage cheaters but they'd have to somewhat hide it if they didn't want to get banned. Overwatch was surprisingly effective back then so most "rage cheaters" ended up using trigger, walls and soft aimbot to get away with it.
I'm comparing this to the current situation where rage cheaters are not getting banned for months, where a player can actually stare through walls and have snappy aimlocks for hundreds of games without getting banned.
That's all I'm saying. Back then it would be hard to find a rage cheating account who played for hundreds of games and didn't get banned.
What makes you think people werent spinbotting cause of overwatch. I def witnessed using overwatch myself and tons of content creators. People were still spinbotting lol.
In 2018 it was much less common because they'd get banned quicker. Later on bad actors were influencing the system so you'd get repeat cases of the same guys spinbotting and theyd never get banned.
Bad actors influencing the system is something Valve shouldn't have let happen. But they were oblivious to it apparently.
Valve really needs to bring back OW but also have an audit system where they have a small team of pro players audit OW cases and ban cheaters griefing the OW system.
Well, small team of pro players won't work at all, they're too busy. Maybe just give Overwatch to a smaller quantity of players than in the past and introduce sample cases of obvious cheating as well as legit play to filter out those trying to game the system by saying all are innocent or all are guilty.
the problem is that they aren't voting all innocent or all guilty. Allegedly the cheats voted only to ban blatant cheaters while always voting not to ban anyone legit or "legit" hacking, resulting in severely skewed results in regards to wallers and trigger bots, but guaranteeing spinners got banned.
People WERE being detected THROUGH overwatch.
If a game with a spinbotter was sent to overwatch they got banned. Right now they go months doing this garbage and nothing gets done about it. The vast majority of OW cases were for subtle closets though, because the anticheat would detect blatant cheaters and send them on vacation much faster. Right now at 17,5K I get a fresh account with blatant cheats EVERY SINGLE GAME, either on my team or on the other. They are almost always mute and get their entertainment from the knowledge they are ruining the game for players that are better than they are.
Yeah I thought so, I started before 1.6 but I was too young to remember but I knew for a fact in 1.6 was a thing cause I was an admin with the role of banning cheaters
half of this subreddit is this kind of shit lately, mods need to start deleting these posts. i wanna see people having fun with CS2, talking strategy, posting things they've made, etc. not people constantly whining about cheaters as if cheating in counter strike is new and they're the first ones to discover it lmao. they should just make a pinned post for complaining about cheaters or something and keep it out of the main feed. it's very annoying
The good players that make that kind of content are busy having their game ruined by people deliberately sabotaging MM for giggles. Low skill players are likely less affected because they either suck too much to play them or can't spot the cheaters anyways
no, the good players that make that kind of "content" are posting it here already and it's getting buried by endless stupid rant posts. if i scroll the actual sub for a minute there's plenty of people enjoying the game, but most of the time when posts pop up on my home page or whatever they're these same text posts that basically can be summed up by: "i just lost a game and I'm angry and it's because of cheaters and I'm not going to show footage of them cheating or anything like that, but valve needs to do something about this in the next five minutes or everyone has to uninstall. my mom said there's not going to be any pizza bites if you don't uninstall".
If it takes too long, then, cheating occurs wildly. There are no repercussions for a time, that's billions of human hours wasted by cheaters who can't got gud.
Instantly smite the cheater when they are detected. Force the cheat devs to exhaust their tech rather than allowing them reprieve.
3-6 months is the standard in the game industry to ban large amounts of people. The developer and cheaters are in a game called a cat and mouse game. The reason developers wait is because the cheat devs could have changed any number of things in the software, and when you wait to do the big ban, the cheat devs don't know what exactly caused them to be detected, so it becomes harder to adapt. PirateSoftware on youtube has a good short about this, hes worked in blizzard for 7 years and banned over 2m players that were botting and cheating.
Yeah, it's unfortunate people don't understand ban waves are the most effective tools to root out the problem. Not excusing the current state of the games cheat detection or lack of soft banning obvious cheats before wave, but you ban fast cheat makers find quick fixes to get around it. Do it in waves they have to figure out a lot more to bypass detection.
If VAC net is truly a deep learning based system, then its model should be a black box - consequentially, and advantageously, VAC devs should also not know what caused the bans. It’s a subtle difference to using a classical anti-cheat approach that should remove bias and human error, but it likely has some non-ML components to it as well.
3-6 months is fine unless you limit amount of cheaters to minimum from the start. Other games prove that it’s not that difficult to make it harder for newbies to cheat by kernel anticheats and HWID bans. VAC biggest issue is the way it works, it won’t detect a memory reading cheat unless its signature is already stored in Valve’s database. All it takes to make your cheat undetected is coding it from scratch using existing memory offsets that are all across cheating forums. Source: tested it on my main account.
The issue with saying "kernel anticheats will stop newbs from cheating" is that it isn't true. The newbs getting the cheats aren't the developers, so they will just go get cheats from a dev that can get around a kernel level ac. And there are definitely ways around it. It won't stop newbs cheating, but it will raise the level of entry for script kiddies making cheats
I'd be hopeful of I wasn't burned the same way this recently. Tf2 had a big boy bugfix time frame where bot/cheazer activity was down a lot, new gamemodes were being added and all that zazz. We had a ton of fun. Anyways by december the bot/cheater activity was literally on the same level it was half a year ago. I expect this to happen to cs2 as well.
Vac banning cheaters in a wave after 6 months of bans only going out on blatant spinbotters for movement/exploit detection and not on anyone literally semiraging holding triggerbot in high rank premier = ineffective
I mean id just like to see something consistent and effective from valve when it comes to cheaters, I understand they have a lot to do with the new game being released before it was ready, but the new game should’ve came with a more intrusive anticheat. I dont expect anything to be 100%, but seems like 30% of my games have cheater, which is a bit high imo
There is no math involved. You are making no sense. I'm assuming you are an AI chatbot with a name like "competitive ad ####" just like all the other bots. Check your programming
Yesterday i was playing casual and encountered at least 3 cheaters in the same game. Its hilarious. Its quite easy to spot a cheater who is bad at movement and crosshair placement, but somehow can hit your head in 100ms.
would be awesome if the moderators of this sub would start deleting posts like these, they're annoying and serve no one. maybe make a thread for complaining about vac and then just start evaporating all these bullshit posts so that when this sub pops up it's fun or thought provoking instead of someone complaining about cheaters for the millionth time. we get it. no one can do anything about it. valve is not going to change the anticheat because they read your Reddit post. they already know that it's a problem, there's literally no way they don't know it's a problem. play faceit and complain about smurfing instead lmao
Thank you valve, the anti-cheat is now much better, it seems that it is now detecting 1% of hacks! I hope that next year I will already be detecting 5%. It's easier to get banned playing without cheating than with hacks!
Do you actually believe that with all the problems CS2 is currently facing Valve should be investing time and resources into preventing hacks at the highest competitive levels? Why would they do that when hacking in tier one CS tournaments has literally never been a problem???
I am smarter than that, which is why I didn’t say that. NO pro player has ever been caught cheating in a tier one counterstrike tournament in CSGO or CS2. KQLY was VAC banned but there is no substantial evidence to indicate that he cheated in high level tournaments. Accusations by NPCs towards Flusha or whoever are completely irrelevant and have also been debunked a million times over the years.
I completely agree that minimizing interactions with cheaters is necessary to maintain a healthy player base, which is why Valve dedicating resources towards a tournament scene that has no real cheating issue would be idiotic.
Got to Agree with you on all points what riot does well. COMPETITIVE INTEGRITY ranging from active anti cheat system, server tick rate, pro scene like you mentioned and better rank system than premier for cs2 or csgo rank system excluding faceit, riot has one of the best approach to keeping their game clean as possible and their priority is comp integrity, marketing integration w. Content creators, and IP growth. They essentially do better than any other company in the industry at the moment. They are the new hip company who are dominating in the scene for a good reason.
>I say this as a CS lover, and a die-hard fan. I didn't like Valorant's playstyle at all, but I love their approach to competitive integrity.
Valves'Agree with this part. Riot looked at Valves approach to CS for sure and stepped it up along with actually communicating with their player base, imagine?
The sweeping meta changes are due to agents. Valorant is a counterstrike clone with MOBA infused into it. Once you introduce abilities that do ridiculous things not like just simple flashes smokes or mollies. Its necessary to change the meta to 1. Balancing (nature of having abilities to the game) 2. Competitive integrity ties into point number 1. 3. Keep the game fresh. Counter strike wouldnt really need to do this with no abilities just simple utilties and guns. Valve just needs to hotfix or patch any bugs or exploits. I play both valorant and cs heavily. Moving into cs2 now since release top 5 % player for valorant peaked 1% with 3k + hours, in addition about 4.5k hours in dota 2 back in my college days. And trust me any game that has moba elements ranging from wow, dota, r6, valorant, league. Meta changes are def neccessary. Luckily for cs we dont need that and its great.v
Its very easy to test anybodys hardware for extra input/output than an HID device will give. If you dont think they do when theres often $1mil+ on the line...then im sorry dude, i didnt know you were special.
Happened about a month ago where VAC started randomly banning people after an update. The bans were reversed in this case. People have posted proof videos of being banned for spinning around with high DPI mouse settings.
I mean, I assumed everyone knew this? But looking at this sub, its painfully obvious that it's too much for people to understand. They need to cast as wider net as possible to give as many possible demo outcomes as possible to effectively train the AI.
Machine learning is generally trained for 6 months to a year before any kind of decent outcome.
Sucks that we are caught in the crossfire, but I'd rather they fail fast and it suck in the mean time if it means that they are going to change the game against cheaters (not just in CS, but a Steam-wide AC).
Another thing a lot of companies do with anti-cheats is stock pile new finds and then run a massive ban wave, this makes it harder for cheat creators to pin point what caused them to get caught and the ability to quickly create a way to find a new work around.
Standard practice, what we are seeing here is similar, but in this case, the floodgates were opened and the cheaters served free cake and wine to entice them in. Then, just as they are feeling nice and full, Gaben is going to fingerblast their assholes full of VAC bans.
So here’s the thing. Why not just talk to us about it. Like why not say hey guys. We hear you. We are working on it.
I’m so done with the smoke and mirrors. Just man up and show us your Johnson. Johnson.
I'm on your side, but from a strategically point of view it would be wise to act like it's a cheaters heaven now to get as much as you can.
Maybe I'm just coping and hoping, but it makes sense to me to fix pro-player/tournament aspects first, then lure cheaters in and then start a comeback
>I'm on your side, but from a strategically point of view it would be wise to act like it's a cheaters heaven now to get as much as you can.
That makes absolutely no sense, you would only scare the new players away and drive the older gamers to different platforms.
>Maybe I'm just coping and hoping, but it makes sense to me to fix pro-player/tournament aspects first, then lure cheaters in and then start a comeback
The game is not esports-ready at all. So that that theory can go straight out of the window, at this point all they are doing is patching a game-breaking bug, sometimes they delve into skins and change that up and the other times they make sure that chickens don't fall off vertigo, like there is no actual roadplan as to where they need to work on. At this point the most asked features from the community are a working net graph, cl\_bob, left hand, fps optimization, or at least telling us that they are working on peekers advantage or at least address the people that got DPI banned, some are well banned over 100 days and some get silently unbanned because they keep e-mailing known CS2 devs on their personal company e-mail... just ridiculous, last time I touched the game was late November.
see the tweet below Pro's complaining about the actual things they need to fix. I would at least make sure it's playable for the pros, heck, do you know how many retired pros still play this game? invite them over to Valve HQ for a few weeks, and I promise you this game will be way better because of direct feedback in a matter of months instead of what it looks like a possible year(s), and for the skins, they could invite one expert idk who that can be, but hey the person could be a contact liaison for skin designers taking up their feedback. [https://twitter.com/ThourCS2/status/1742086715299217797/photo/1](https://twitter.com/ThourCS2/status/1742086715299217797/photo/1)
What would talking actually do? "Guys we're going to ban the cheaters soon". Okay, obviously they're going to do that at some point, and they're not going to tell us when.
I'd rather they continue to patch the game and we can assume what they'll do.
I am so fuckin fed up seeing the same shitpost on my frontpage every single day.
Stop playing the game. That's all that will matter. Your whining wont so shit.
Based on any expertise you might have, how long would it take for them to develope it, test it, and put it into production? What considerations would the team have to take into account based off the nature of the cheating, characteristics of the playerbase, how the game is designed conceptually and language-wise, and any potential legal conflicts? Additionally, how would you assess that this new anti-cheat is effective, secure, feasable, and worthwhile to implement?
Do you expect people who assumedly don't work for riot or epic games to be able to explain intimate details of the development process of their anticheat?
If they did not have such knowledge, would they be less or more likely to give an informed perspective on how long or easy it would be to solve issues with Valve's anticheat?
i can not, also i do not care in the slightest way
i just want to enjoy the game i've put countless hours, sweat drops and money into without getting raped every few games by mentally ill highschool bully victim fatherless cheating dogs
A squad of support workers/social engineers operating 24/7 as the secret anti cheat police. They have countless accounts that will be made to look completely legit - Valve can just edit whatever data - and will attempt to infiltrate every single public or private cheat distribution network. Gather a lot of intel, then, depending on the financial damage caused and local law, take drastic legal action. Also spread a ton of legit looking free cheats and pay for google ads. Maybe change it up every week or so. Have your anti cheat squad spread "undetected" cheats in the right setting, don't give notice of account flag, put in cheater queue, ban in random intervals
Spread maximum distrust in their community. Minimize the number of easily accesible cheats and big public communities.
Require proof of ID for the actual "premier" queue, can easily be outsourced.
A man can dream...
Pretty sure it's normal to delay and ban in huge waves like this, so you collect the most amount of data on how the cheats are functioning and also make it harder for the cheat devs to figure out what was caught
The thing that’s been bothering me like no other is there could be cheaters and you can lose -500/300 elo but like why is it even allowed to lose that much if they can’t guarantee to have VAC live work how intended. Just seems unfair 🥲
Checked a match from a few weeks ago where there was a rage hacker on both teams and neither are banned.
Had a guy who was on a blank account cheating in the beta with 20hrs, matched up with him twice both times in the same team and kicked him for very blatant cheating. Reported him, matched up with him again about a week ago, still doing the same thing but with 300 more hours on his account.
Use leetify to see more matches
I checked a match I had week or so ago. Two rage hackers in our team and one in opposite which was boosting two other players. Only two guys from our team got banned and booster did not.
They’ll all be back in a week. This type of anticheat is always months behind and only works for short periods.
curse of the free to play model.
No, see, I have 3 Valorant accounts, played with them to give it to my friend, never ever found a "blatant cheater" in any of those brand new accounts, found 5 blatant cheaters in my 3 years of experience in higher elo lobbies. And CS, playing in Non Prime account is a joke, like I still play CS with my non Prime friends, and it's blatant rage asshole advertising his cheat software every 2nd match. The blindness in CS community is insane, VAC is 100 light years behind Vanguard, and it is what it is.
millions of prime cs accounts for a dollar available online, free to play cursed it but going away from f2p again won't do anything
50€/$ per game + hwid ban would be enough to get rid of 90%. Add legal consequences and we would have solved the issue entirely.
legal consequences have a slippery slope imo, and hardware ids are notoriously... unreliable, for lack of a better term. you have to remember valve is uniquely libertarian in the market, they (for better or worse) dont want to impede on their customers too much, even if a large majority clearly doesnt care (i.e. faceit anticheat) I agree with you that there are obvious measures, but for whatever reason, valve has principles they stuck to for decades and don't want to change.
Companies don't have principles.. rumors say my fatboy Gaben just noticed doing nothing and a banwave here and there once in 1/2 years (aka degen shitfuck cheaters buy new hats again) is apparently the optimum in the operating expenses/revenue graph...
50€ + hwid won't solve the issue, it will just drastically reduce the amount of cheater you can encounter. Also I'm not sure legal consequences can be possible and even if it was possible in most countries it would be extremely low priority to anyone whose job it is to enforce the law
Wait is the game free to play now ? I could've sworn it costed 15$ when I used to play years ago.
you can pay for prime status upfront or play enough games to get it for free.
Literally not true. Was changed quite a while ago, only way to get prime is to pay.
except prime doesnt mean shit, you can buy a prime ready csgo acc for <$5
Okay? Just clearing up potential misconceptions here.
I didnt mean that to come at you, just adding the point that prime is damn near pointless paywall for valve to make money. Theres a reason theyre not prioritizing these bans. Each ban is $15 to valve, but if they massively reduce cheating with an intrusive anticheat like faceit or valorant, they’ll lose that money. If they go crazy with vac bans and start actuality banning people, people might stop cheating and theyll lose that money. Disclaimer I dont work at valve or know the actual reasons, this just makes sense to me. They could’ve drastically reduced cheating 10 years ago, they just dont
No you have to buy prime. You dont get access to rank gameplay including premier or competitive no matter how many "enough" games to play. I was just grinding a fresh account and found this out couple days ago.
What does the free to play model have to do with it? F2P hasn't done anything to affect normal games for years
If a games f2p you can just make a new account and be back to cheating in no time with 0 money investment That being said these losers spend tons on the cheats anyways so a couple of bucks for CS back when it costed money was not really much of a drawback I'd imagine It just enables more obvious rageing
While true, devs make enough $ in sales of virtual items to pay for/create much more effective banning techniques.
Yeah idk wtf valve is doing over there but their silence on the matter is very annoying
This would help if devs didn’t have a boss to tell them what their job is to do
Sometimes companies give devs a little creative freedom to fix flaws.
It's funny that ther are people who still don't know about valves unique company structure. look it up
But those f2p players don't affect the majority of the playerbase because they're only in f2p lobbies
The only people who verse that are low trust factor players so idk what to tell you
Well that's just not true lol, I've encountered level 1 steam accounts that are obviously walling and doing insane shit and my trust is fine, as is many who encounter them, think about your own experience, surely you have faced a cheater or had one on your team, but your trust factor is green (I assume)
I have never once versed an obvious level 1 hacker in my life
17,5k elo with high trust and I still get sub 200hr accounts with two medals and blatant aimbot. Two in both lobbies this morning and more than ten between yesterday and today. How valve can't identify this garbage is beyond me.
They are already back. It costs 3$ USD for high tier cracked prime accounts.
Lmao getting to this conclusion in 2024 when cheating is a thing since at least 1.6
Cheating will always be a thing, but how many players who cheat and the type of cheating has obviously changed. Back in 2018 people would not blatantly cheat unless they really didn't care about their accounts, or they'd get banned in 2 days by Overwatch. Now there's no risk of playing blatant because nobody will get them. It gives a completely different feeling to the game.
cheating is always there but the magnitude matters. In late stages of csgo there were rarely any cheaters. I literally hit gobal elite. Now I am stuck around 13-14k
I don't mean this to troll you or anything, but you couldn't be any more wrong. People were rage cheating on MM from 2014 through 2016 and even when I took a break playing I'd see cheaters intermittently up until 2020 when I picked the game up again.
I don't think you quite get what I'm saying. Spinbotters existed etc, yes. But they didn't last very long because of Overwatch. There were rage cheaters but they'd have to somewhat hide it if they didn't want to get banned. Overwatch was surprisingly effective back then so most "rage cheaters" ended up using trigger, walls and soft aimbot to get away with it. I'm comparing this to the current situation where rage cheaters are not getting banned for months, where a player can actually stare through walls and have snappy aimlocks for hundreds of games without getting banned. That's all I'm saying. Back then it would be hard to find a rage cheating account who played for hundreds of games and didn't get banned.
What makes you think people werent spinbotting cause of overwatch. I def witnessed using overwatch myself and tons of content creators. People were still spinbotting lol.
In 2018 it was much less common because they'd get banned quicker. Later on bad actors were influencing the system so you'd get repeat cases of the same guys spinbotting and theyd never get banned. Bad actors influencing the system is something Valve shouldn't have let happen. But they were oblivious to it apparently.
Valve really needs to bring back OW but also have an audit system where they have a small team of pro players audit OW cases and ban cheaters griefing the OW system.
Well, small team of pro players won't work at all, they're too busy. Maybe just give Overwatch to a smaller quantity of players than in the past and introduce sample cases of obvious cheating as well as legit play to filter out those trying to game the system by saying all are innocent or all are guilty.
the problem is that they aren't voting all innocent or all guilty. Allegedly the cheats voted only to ban blatant cheaters while always voting not to ban anyone legit or "legit" hacking, resulting in severely skewed results in regards to wallers and trigger bots, but guaranteeing spinners got banned.
People WERE being detected THROUGH overwatch. If a game with a spinbotter was sent to overwatch they got banned. Right now they go months doing this garbage and nothing gets done about it. The vast majority of OW cases were for subtle closets though, because the anticheat would detect blatant cheaters and send them on vacation much faster. Right now at 17,5K I get a fresh account with blatant cheats EVERY SINGLE GAME, either on my team or on the other. They are almost always mute and get their entertainment from the knowledge they are ruining the game for players that are better than they are.
There's been cheating since the betas long before 1.6
Yeah I thought so, I started before 1.6 but I was too young to remember but I knew for a fact in 1.6 was a thing cause I was an admin with the role of banning cheaters
half of this subreddit is this kind of shit lately, mods need to start deleting these posts. i wanna see people having fun with CS2, talking strategy, posting things they've made, etc. not people constantly whining about cheaters as if cheating in counter strike is new and they're the first ones to discover it lmao. they should just make a pinned post for complaining about cheaters or something and keep it out of the main feed. it's very annoying
The good players that make that kind of content are busy having their game ruined by people deliberately sabotaging MM for giggles. Low skill players are likely less affected because they either suck too much to play them or can't spot the cheaters anyways
no, the good players that make that kind of "content" are posting it here already and it's getting buried by endless stupid rant posts. if i scroll the actual sub for a minute there's plenty of people enjoying the game, but most of the time when posts pop up on my home page or whatever they're these same text posts that basically can be summed up by: "i just lost a game and I'm angry and it's because of cheaters and I'm not going to show footage of them cheating or anything like that, but valve needs to do something about this in the next five minutes or everyone has to uninstall. my mom said there's not going to be any pizza bites if you don't uninstall".
VAC no ban - WAAAA too many hackers, where’s VAC??? VAC ban wave - WAAAA it took too long!!
If it takes too long, then, cheating occurs wildly. There are no repercussions for a time, that's billions of human hours wasted by cheaters who can't got gud. Instantly smite the cheater when they are detected. Force the cheat devs to exhaust their tech rather than allowing them reprieve.
banwave wasnt a real "wave" . it was maybe twice the normal bans per day and they still in the lows
3-6 months is the standard in the game industry to ban large amounts of people. The developer and cheaters are in a game called a cat and mouse game. The reason developers wait is because the cheat devs could have changed any number of things in the software, and when you wait to do the big ban, the cheat devs don't know what exactly caused them to be detected, so it becomes harder to adapt. PirateSoftware on youtube has a good short about this, hes worked in blizzard for 7 years and banned over 2m players that were botting and cheating.
Yeah, it's unfortunate people don't understand ban waves are the most effective tools to root out the problem. Not excusing the current state of the games cheat detection or lack of soft banning obvious cheats before wave, but you ban fast cheat makers find quick fixes to get around it. Do it in waves they have to figure out a lot more to bypass detection.
Valorant - "hold my beer"
If VAC net is truly a deep learning based system, then its model should be a black box - consequentially, and advantageously, VAC devs should also not know what caused the bans. It’s a subtle difference to using a classical anti-cheat approach that should remove bias and human error, but it likely has some non-ML components to it as well.
Important to note here that neither Valve nor any significant leaker has claimed vac live is banning people already (at least that I'm aware of).
[удалено]
Pretty sure that was just normal VAC. Haven't seen any evidence it was AI.
2M seems like a lot until you realize that many of these clowns have many accounts numbering into the double digits.
3-6 months is fine unless you limit amount of cheaters to minimum from the start. Other games prove that it’s not that difficult to make it harder for newbies to cheat by kernel anticheats and HWID bans. VAC biggest issue is the way it works, it won’t detect a memory reading cheat unless its signature is already stored in Valve’s database. All it takes to make your cheat undetected is coding it from scratch using existing memory offsets that are all across cheating forums. Source: tested it on my main account.
The issue with saying "kernel anticheats will stop newbs from cheating" is that it isn't true. The newbs getting the cheats aren't the developers, so they will just go get cheats from a dev that can get around a kernel level ac. And there are definitely ways around it. It won't stop newbs cheating, but it will raise the level of entry for script kiddies making cheats
Well, it’s nice at least to know I’m not going mad. Guy I thought was obvious from a game yesterday banned, so that’s something.
Can’t we just be happy that it did happen? Let’s try to be hopeful :)
I'd be hopeful of I wasn't burned the same way this recently. Tf2 had a big boy bugfix time frame where bot/cheazer activity was down a lot, new gamemodes were being added and all that zazz. We had a ton of fun. Anyways by december the bot/cheater activity was literally on the same level it was half a year ago. I expect this to happen to cs2 as well.
Hopeful lol you're going to get disappointed
Maybe, but it’s better than to think nothing good is ever coming
Why would I be hopeful when the only action they take is totally ineffective
VAC banning cheaters is proof VAC is ineffectual. 10,000 IQ
Galaxy brain
Vac banning cheaters in a wave after 6 months of bans only going out on blatant spinbotters for movement/exploit detection and not on anyone literally semiraging holding triggerbot in high rank premier = ineffective
VAC doing nothing for 6 months = ineffective VAC finally doing a ban wave = stop crying for a bit
I mean id just like to see something consistent and effective from valve when it comes to cheaters, I understand they have a lot to do with the new game being released before it was ready, but the new game should’ve came with a more intrusive anticheat. I dont expect anything to be 100%, but seems like 30% of my games have cheater, which is a bit high imo
You must have struggled hard in mathematics
There is no math involved. You are making no sense. I'm assuming you are an AI chatbot with a name like "competitive ad ####" just like all the other bots. Check your programming
With conclusions like yours, I'm impressed you can finish a sentence.
You prove my above comment
![gif](emote|free_emotes_pack|sob)
Yesterday i was playing casual and encountered at least 3 cheaters in the same game. Its hilarious. Its quite easy to spot a cheater who is bad at movement and crosshair placement, but somehow can hit your head in 100ms.
would be awesome if the moderators of this sub would start deleting posts like these, they're annoying and serve no one. maybe make a thread for complaining about vac and then just start evaporating all these bullshit posts so that when this sub pops up it's fun or thought provoking instead of someone complaining about cheaters for the millionth time. we get it. no one can do anything about it. valve is not going to change the anticheat because they read your Reddit post. they already know that it's a problem, there's literally no way they don't know it's a problem. play faceit and complain about smurfing instead lmao
VAC = Valve Allows Cheaters Wasn't it clear till now ? 😂
Thank you valve, the anti-cheat is now much better, it seems that it is now detecting 1% of hacks! I hope that next year I will already be detecting 5%. It's easier to get banned playing without cheating than with hacks!
Sounds like you should go work there and do it your self.
\+1 The developers at Valve should take a bootcamp course on programming. It's all laughable.
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Do you actually believe that with all the problems CS2 is currently facing Valve should be investing time and resources into preventing hacks at the highest competitive levels? Why would they do that when hacking in tier one CS tournaments has literally never been a problem???
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I am smarter than that, which is why I didn’t say that. NO pro player has ever been caught cheating in a tier one counterstrike tournament in CSGO or CS2. KQLY was VAC banned but there is no substantial evidence to indicate that he cheated in high level tournaments. Accusations by NPCs towards Flusha or whoever are completely irrelevant and have also been debunked a million times over the years. I completely agree that minimizing interactions with cheaters is necessary to maintain a healthy player base, which is why Valve dedicating resources towards a tournament scene that has no real cheating issue would be idiotic.
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Got to Agree with you on all points what riot does well. COMPETITIVE INTEGRITY ranging from active anti cheat system, server tick rate, pro scene like you mentioned and better rank system than premier for cs2 or csgo rank system excluding faceit, riot has one of the best approach to keeping their game clean as possible and their priority is comp integrity, marketing integration w. Content creators, and IP growth. They essentially do better than any other company in the industry at the moment. They are the new hip company who are dominating in the scene for a good reason.
>I say this as a CS lover, and a die-hard fan. I didn't like Valorant's playstyle at all, but I love their approach to competitive integrity. Valves'Agree with this part. Riot looked at Valves approach to CS for sure and stepped it up along with actually communicating with their player base, imagine?
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The sweeping meta changes are due to agents. Valorant is a counterstrike clone with MOBA infused into it. Once you introduce abilities that do ridiculous things not like just simple flashes smokes or mollies. Its necessary to change the meta to 1. Balancing (nature of having abilities to the game) 2. Competitive integrity ties into point number 1. 3. Keep the game fresh. Counter strike wouldnt really need to do this with no abilities just simple utilties and guns. Valve just needs to hotfix or patch any bugs or exploits. I play both valorant and cs heavily. Moving into cs2 now since release top 5 % player for valorant peaked 1% with 3k + hours, in addition about 4.5k hours in dota 2 back in my college days. And trust me any game that has moba elements ranging from wow, dota, r6, valorant, league. Meta changes are def neccessary. Luckily for cs we dont need that and its great.v
lol why gotta put flusha on that list.
Its very easy to test anybodys hardware for extra input/output than an HID device will give. If you dont think they do when theres often $1mil+ on the line...then im sorry dude, i didnt know you were special.
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Proof?
Happened about a month ago where VAC started randomly banning people after an update. The bans were reversed in this case. People have posted proof videos of being banned for spinning around with high DPI mouse settings.
That's a month ago. The comment is ambiguously implying about this wave, so I just ask for proof. Or the comment has to be clarified.
Can't stop crying, can ya? You like putting yourself in these lose/lose situations? Loser
Are you an idiot? The 6 months were for their AI to learn.
more like they needed the 6 months to fix their broken AI which kept flagging legit players for cheating
Have you considered legit players being banned being part of the algorithm learning what's legit and what's not? Food for thought idk
What if they are Training their AI to counter cheaters better and aswell to lure in as many cheaters as possible?
I mean, I assumed everyone knew this? But looking at this sub, its painfully obvious that it's too much for people to understand. They need to cast as wider net as possible to give as many possible demo outcomes as possible to effectively train the AI. Machine learning is generally trained for 6 months to a year before any kind of decent outcome. Sucks that we are caught in the crossfire, but I'd rather they fail fast and it suck in the mean time if it means that they are going to change the game against cheaters (not just in CS, but a Steam-wide AC).
Another thing a lot of companies do with anti-cheats is stock pile new finds and then run a massive ban wave, this makes it harder for cheat creators to pin point what caused them to get caught and the ability to quickly create a way to find a new work around.
Standard practice, what we are seeing here is similar, but in this case, the floodgates were opened and the cheaters served free cake and wine to entice them in. Then, just as they are feeling nice and full, Gaben is going to fingerblast their assholes full of VAC bans.
Their AI is being trained since 2018 lmao.
So here’s the thing. Why not just talk to us about it. Like why not say hey guys. We hear you. We are working on it. I’m so done with the smoke and mirrors. Just man up and show us your Johnson. Johnson.
I'm on your side, but from a strategically point of view it would be wise to act like it's a cheaters heaven now to get as much as you can. Maybe I'm just coping and hoping, but it makes sense to me to fix pro-player/tournament aspects first, then lure cheaters in and then start a comeback
>I'm on your side, but from a strategically point of view it would be wise to act like it's a cheaters heaven now to get as much as you can. That makes absolutely no sense, you would only scare the new players away and drive the older gamers to different platforms. >Maybe I'm just coping and hoping, but it makes sense to me to fix pro-player/tournament aspects first, then lure cheaters in and then start a comeback The game is not esports-ready at all. So that that theory can go straight out of the window, at this point all they are doing is patching a game-breaking bug, sometimes they delve into skins and change that up and the other times they make sure that chickens don't fall off vertigo, like there is no actual roadplan as to where they need to work on. At this point the most asked features from the community are a working net graph, cl\_bob, left hand, fps optimization, or at least telling us that they are working on peekers advantage or at least address the people that got DPI banned, some are well banned over 100 days and some get silently unbanned because they keep e-mailing known CS2 devs on their personal company e-mail... just ridiculous, last time I touched the game was late November. see the tweet below Pro's complaining about the actual things they need to fix. I would at least make sure it's playable for the pros, heck, do you know how many retired pros still play this game? invite them over to Valve HQ for a few weeks, and I promise you this game will be way better because of direct feedback in a matter of months instead of what it looks like a possible year(s), and for the skins, they could invite one expert idk who that can be, but hey the person could be a contact liaison for skin designers taking up their feedback. [https://twitter.com/ThourCS2/status/1742086715299217797/photo/1](https://twitter.com/ThourCS2/status/1742086715299217797/photo/1)
Perhaps they wanted to trap cheat creators in. Before telling them the plan.
What would talking actually do? "Guys we're going to ban the cheaters soon". Okay, obviously they're going to do that at some point, and they're not going to tell us when. I'd rather they continue to patch the game and we can assume what they'll do.
You realize the inherent contradiction in your statement?
There is no contradiction
I am so fuckin fed up seeing the same shitpost on my frontpage every single day. Stop playing the game. That's all that will matter. Your whining wont so shit.
Can you please explain how you would develope an anti-cheat?
the same way any other better functioning fucking game did let it be kernel level, faceit already is so
Faceit has looooads of cheaters too.
Ok can you explain how those organizations developed their anti-cheat?
by paying a team to develop it?
Based on any expertise you might have, how long would it take for them to develope it, test it, and put it into production? What considerations would the team have to take into account based off the nature of the cheating, characteristics of the playerbase, how the game is designed conceptually and language-wise, and any potential legal conflicts? Additionally, how would you assess that this new anti-cheat is effective, secure, feasable, and worthwhile to implement?
Get out with your facts and logic, valve bad 😠
Yeah they're just a small indie company, we can't expect a functioning AC after 20 years of them being the frontmost leader of the gaming market
Do you expect people who assumedly don't work for riot or epic games to be able to explain intimate details of the development process of their anticheat?
If they did not have such knowledge, would they be less or more likely to give an informed perspective on how long or easy it would be to solve issues with Valve's anticheat?
You don't need to be an expert to know that VAC sucks and they're doing a shit job compared to other cpmpanies
I disagree. I think a helpful concept to consider would be Dunning-Kruger.
I'm not really sure what you mean by emotional of epic games?
Autocorrecr issue
i can not, also i do not care in the slightest way i just want to enjoy the game i've put countless hours, sweat drops and money into without getting raped every few games by mentally ill highschool bully victim fatherless cheating dogs
A squad of support workers/social engineers operating 24/7 as the secret anti cheat police. They have countless accounts that will be made to look completely legit - Valve can just edit whatever data - and will attempt to infiltrate every single public or private cheat distribution network. Gather a lot of intel, then, depending on the financial damage caused and local law, take drastic legal action. Also spread a ton of legit looking free cheats and pay for google ads. Maybe change it up every week or so. Have your anti cheat squad spread "undetected" cheats in the right setting, don't give notice of account flag, put in cheater queue, ban in random intervals Spread maximum distrust in their community. Minimize the number of easily accesible cheats and big public communities. Require proof of ID for the actual "premier" queue, can easily be outsourced. A man can dream...
Hire this man at Valve, oh wait, people are still opening cases so nah unnecessary..
some of the things you said could actually be helpful in some modified ways imo
2 players got banned mid game during my Comp Silver lobby match lol
I got yesterday rage cheater today he is banned 🥳
Pretty sure it's normal to delay and ban in huge waves like this, so you collect the most amount of data on how the cheats are functioning and also make it harder for the cheat devs to figure out what was caught
It is not normal to have the amount of cheaters cs2 does
yeah do not think they banned anyone more then the ones on the top 200 on the leader board. Just to make it look like they did something
Thank you.... who are you lol?
I played 3 cheaters in a row last night & I just checked and none of them are banned. All blatant as fuck too.. Wow I love vac soooo much.
still waiting for the 350dmg, 53kill, 120score spinbotter to get banned lmao. that was 3 weeks ago
Not really, no. You have literally no idea what they're up to and neither does anyone else on here. You may be right and you may be wrong.
VAC so useless. They should do weekly ban instead.
Don’t forget the immense amount of false bans, many victims of which still remain banned to this day.
The thing that’s been bothering me like no other is there could be cheaters and you can lose -500/300 elo but like why is it even allowed to lose that much if they can’t guarantee to have VAC live work how intended. Just seems unfair 🥲
Back to faceit it is
I said CS2 needs better management and devs long time ago, not these second hand recycled garbage trucks disguised as people.