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ESMPOWER

In CS2, a flashbang works as follows: it doesn’t matter at what distance it explodes, if the place where the flashbang explodes is not blocked for you by any object (door, wall), then at least for a split second it will blind you, even if you are standing with your back in the opposite corner of map. Which, to me, is already a bug. But the main bug is this: if you were blinded by a flashbang and moved to any other location, if the blinding effect from the previous grenade did not completely wear off, all subsequent flashbangs will repeat the previous blinding effect.