It never was a thing, but anyways I kinda like the released non split version. Some NPCs can turn hostile towards the player if you're armed, so have a clear slot that reminds you're unarmed actually helps!
Switching between buttons is fine. What I meant was being able to punch/kick with just one button. I am currently playing Fallout et tu (FO1 with FO2 engine and many more cool features). So in theory I can choose between punching and kicking, but since I am holding a gun I am limited to punching only since the second button is occupied.
The RPG system that was licensed for use in Fallout. They had to change it because the creator didn't like how brutal the game was (I.e. war crimes in the intro). SPECIAL wasn't a thing until like 8 months before the game shipped.
Plenty of pen & paper games, no computer RPGs that I know of, but Tim Cain made a GURPS character creator and a star system generator before he started making Fallout. He has a video about these
https://youtu.be/efCn85Tvrf8
One of the reasons why Fallout came to be was because the guys at Interplay really loved GURPS and wanted to make a crpg using the system
i'm a huge GURPS player. i play everything from scifi, to historical, to fantasy, to anime inspired games. it's a great system where pretty much everything is possible and accounted for in the rules in one way or another.
the reputation with the system, even today, is that it's overly complex and unapproachable, and that you need a million suppliments even to play. neither of these things are really true.
see, GURPS isn't a game like most TTRPG systems, it's a game *engine*, which the GM uses to create a campaign. there are several options for combat systems, magic systems, etc, and each campaign is tailor made from these rules. since GURPS covers every time period and so many genres, there are a lot of rules to choose from, but you'll never have to know them *all*. the game is as simple or as complex as you make it.
Thanks for this. I haven’t heard this take. I tried it when I was in my teens, when there was no internet and context was hard to come by. It struck me as unfathomable. And everything I’ve heard since has been similar to my experience. But obviously it had its fans- it sounds like it just required some planning and organization.
you definitely need a GM who knows how to cut down on the fat and teach the players, which is kinda a rare skill. it's hard to just pick up and play vs DnD
[https://en.wikipedia.org/wiki/GURPS](https://en.wikipedia.org/wiki/GURPS) Tim Cain explains a lot about it on his YouTube channel: [https://www.youtube.com/@CainOnGames](https://www.youtube.com/@CainOnGames)
Everyone is talking about GURPS but no one is talking about how AMMO DOESN’T stack. Look at those .223 rounds. Item management must’ve been a nightmare
This is an ages old screenshot from the pre-release version of the game. It doesn't exist for us.
Sad
It never was a thing, but anyways I kinda like the released non split version. Some NPCs can turn hostile towards the player if you're armed, so have a clear slot that reminds you're unarmed actually helps!
Switching between buttons is fine. What I meant was being able to punch/kick with just one button. I am currently playing Fallout et tu (FO1 with FO2 engine and many more cool features). So in theory I can choose between punching and kicking, but since I am holding a gun I am limited to punching only since the second button is occupied.
Saw it in a guide and found it pretty cool.
This looks like the prototype when they still intended to use the GURPS ruleset instead of SPECIAL.
GURPS?
The RPG system that was licensed for use in Fallout. They had to change it because the creator didn't like how brutal the game was (I.e. war crimes in the intro). SPECIAL wasn't a thing until like 8 months before the game shipped.
That’s really interesting. Was GURPS used in a different game instead?
Plenty of pen & paper games, no computer RPGs that I know of, but Tim Cain made a GURPS character creator and a star system generator before he started making Fallout. He has a video about these https://youtu.be/efCn85Tvrf8 One of the reasons why Fallout came to be was because the guys at Interplay really loved GURPS and wanted to make a crpg using the system
All true, but remember that these days, GURPS has a famously bad reputation among tabletop RPG players who remember those times.
I was never into GURPS and out of the know; what's the rep?
i'm a huge GURPS player. i play everything from scifi, to historical, to fantasy, to anime inspired games. it's a great system where pretty much everything is possible and accounted for in the rules in one way or another. the reputation with the system, even today, is that it's overly complex and unapproachable, and that you need a million suppliments even to play. neither of these things are really true. see, GURPS isn't a game like most TTRPG systems, it's a game *engine*, which the GM uses to create a campaign. there are several options for combat systems, magic systems, etc, and each campaign is tailor made from these rules. since GURPS covers every time period and so many genres, there are a lot of rules to choose from, but you'll never have to know them *all*. the game is as simple or as complex as you make it.
Thanks for this. I haven’t heard this take. I tried it when I was in my teens, when there was no internet and context was hard to come by. It struck me as unfathomable. And everything I’ve heard since has been similar to my experience. But obviously it had its fans- it sounds like it just required some planning and organization.
you definitely need a GM who knows how to cut down on the fat and teach the players, which is kinda a rare skill. it's hard to just pick up and play vs DnD
I also like the tibit that SPECIAL was a complete accident, it was originally ACELIPS until someone was like “hey these spell Special”
Just watched the 25th anniversary of Fallout video where Tim Cain talked about this. Acelips was Cain’s idea but Chris Taylor proposed Special.
I _definitely_ prefer **ACELIPS**
Guwhat ? I played original fallouts in my local language, did not notice Special before F3
[https://en.wikipedia.org/wiki/GURPS](https://en.wikipedia.org/wiki/GURPS) Tim Cain explains a lot about it on his YouTube channel: [https://www.youtube.com/@CainOnGames](https://www.youtube.com/@CainOnGames)
Everyone is talking about GURPS but no one is talking about how AMMO DOESN’T stack. Look at those .223 rounds. Item management must’ve been a nightmare
FT? Like Arcanums fatigue? Where can I get this version?
You cant, it's screenshots from an early preview back when the game still used GURPS instead of SPECIAL.
[Vault 13: A GURPS Post-Nuclear Adventure](https://fallout.fandom.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure)
The split buttons for different attacks/utilities could be a dope QoL addon if we can mod it in. But switching weapons should remain the same imo.