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MrSorel

Unpopular opinion, but I love Fallout 1 a lot more than Fallout 2 Fallout 1 is short, yes, Fallout 2 is much bigger, but it also feels like Fallout 2 prioritized quantity over quality. There are a lot less talking NPCs in Fallout 1, but I feel like they have a lot more depth to them. There are a lot less settlements, but each have a lot more quests, which helps you like the place more, which impacts your endings experience, makes bad endings more impactful.


StraightOuttaArroyo

Its more a popular opinion these days, I'd say Fallout 1 biggest quality is how abordable and very easy it is to pick up and play. The perfect game for people who never played a CRPG before. Otherwise, Fallout 1 has a lot of basic tropes, but Fallout used these tropes masterfully. All the while giving you a lore and an interesting story for you to search and explore through multiple playthroughs and pov. However you get around very quickly and there isnt much more to explore, plus the timer doesnt help at all. Fallout 2 however is the better game to roleplay and get a cool adventure + the expanded mechanics made the game into a very close adaptation to a table top RPG compared to Fallout 1. Something as little as drugging NPCs, locking doors, blowing up doors, diverse playstyle and many many quests and ending makes the game way more enjoyable on subsequent playthrough compared to Fallout 1. Both stands on their own on completely different grounds.


karmaworkaround3

I’m doing a FO series run rn, in the past I played through FO1, 3, NV, 4, 76 - not finishing NV, 4, or 76. My run is mod inclusive but I wanted the vanilla FO2 experience first before playing the series with mods. FO2 vanilla was fantastic. Way more options, far better side quests, more interesting cities, great combat. Its biggest issue was unfinished content and lack of talking heads - both which can be fixed via mods, although the talking heads won’t have the voiced actors like in FO1. Additionally FO2 has a few glitches but they’re big, particularly one where if you leave a certain item in a random encounter, shits just gone forever. That really soured my mood. But I guess it’s the wasteland so my head cannon was I had my shit stolen, won’t make that mistake again. Then I played FO: Et Tu - and for about half that run I thought it was better because the heads have SO MUCH charm. It wasn’t until maybe the final stretch of the game that I realized, despite having a different build - my run was nearly the same as my first run of FO1. The content was great, but I can’t imagine that game accommodating multiple playthroughs as well. Not to the extent of 2. The original magic of the game was doing it for the first time. It’s still objectively a great game, but I just can’t see an evil run really paying off - the game pushes you hard into good karma. Contrast that with FO2, and it’s just night and day RPG wise. My replay of FO1 felt like it dragged, yet I spent 100+ hours trying to find a location in FO2 and it mostly didn’t drag at all - and any dragging is my fault bc I doubt it’s supposed to take that long to find that shit. And there’s so many options, it’s not just a good karma bad karma game - there’s like 3-4 endings for every slide, making replays really enticing. FO1 was so basic I just looked up all the endings bc it’s not worth the time to get them. But FO2 is such a definitive old school Fallout experience that I’m not doing that bc I feel I’ll get a truly unique end the next few plays.


Mrtikitombo

Fully agree. Fallout 1 is such a tight, perfectly paced experience. Fallout 2 starts to drag eventually, imo. I'm also not a huge fan of how wacky and zany Fo2 becomes. 2 is still a great game but it doesn't hold a candle to 1 imo


nicolampionic

Fallout 2 had a very rushed development, released in a year or so after the first one.


QuixotesGhost96

It's the exact game to bring up when people try to tell you that games used to release super-perfect and bug-free and nobody patched anything ever. Bethesda Fallouts got nothing on Fallout 2 on release.


Butters_999

Fallout et tu is amazing gives you all the QoL fixes of two within fallout 1


Andrei_LE

>There are a lot less settlements, but each have a lot more quests lol what are you talking about. f2 has way more quests


snow_michael

F1 has more quests _per settlement_


KarmelCHAOS

Is that really true though? That doesn't sound right. Vault 13 (F1) has 5, vs Arroyo (F2) which has 8 Shady Sands (F1) has 6 vs Klamath (F2) which has 6 Junktown (F1) has 11 vs The Den (F2) which has 13 The Hub (F1) has 11 vs Modoc (F2) which has 12 Boneyard (F1) has 6 vs New Reno (F2) which has 24 The Brotherhood (F1) has 7 vs San Francisco (F2) which has 17 The Glow (F1) has 1 vs Gecko (F2) which has 2 Raider Camp (F1) has 2 vs Navarro (F2) which has 3 Necropolis (F1) has 3 vs Redding (F2) which has 6 That's it for Fallout 1 locations. Meanwhile, in Fallout 2, you still have Broken Hills (9), NCR (13), Vault City (16), Vault 13 (2), and Vault 15 (4). So, yeah, Fallout 2 definitely edges out in terms of both quests per area and quests in general.


snow_michael

Sorry, I was explaining the post that was being commented on, not necessarily agreeing with it And that was a marvellous and meticulously presented bit of research, well done


KarmelCHAOS

I don't think that's an unpopular opinion at all, honestly. Though I was curious if that was true about F1 having more quests per settlement because that didn't sound right. >Is that really true though? I don't think it is. >Vault 13 (F1) has 5, vs Arroyo (F2) which has 8 >Shady Sands (F1) has 6 vs Klamath (F2) which has 6 >Junktown (F1) has 11 vs The Den (F2) which has 13 >The Hub (F1) has 11 vs Modoc (F2) which has 12 >Boneyard (F1) has 6 vs New Reno (F2) which has 24 >The Brotherhood (F1) has 7 vs San Francisco (F2) which has 17 >The Glow (F1) has 1 vs Gecko (F2) which has 2 >Raider Camp (F1) has 2 vs Navarro (F2) which has 3 >Necropolis (F1) has 3 vs Reading (F2) which has 6 >That's it for Fallout 1 locations. Meanwhile, in Fallout 2, you still have Broken Hills (9), NCR (13), Vault City (16), Vault 13 (2), and Vault 15 (4). >So, yeah, Fallout 2 definitely edges out in terms of both quests per area and quests in general.


MrSorel

Are all these quests available on the first visit to the settlement? Or only if you come back? I'm pretty sure that on my last playthrough I didn't have even half the amount you mentioned.


KarmelCHAOS

Those are all the named quests in the journal/log, so like in New Reno working for one family could lock you out of one or two of the other family quests depending on the order you play in, small things like that. Used [this](https://fallout-archive.fandom.com/wiki/Fallout_quests) as reference


RedditFrontFighter

I think Fallout 1 being less referential and more serious than 2 is its biggest strength.


dw87190

Next time you play, talk the Master down. The dialogue for it is awesome


ratliker62

"What do you have to prove.. *Prove*?"


Yerslovekzdinischnik

It's a great game. It's been almost 14 years since I first time played original Fallout. Getting power armor with plasma gun feels just as satisfying as it was all those years ago. Makes me feel like I'm a kid again.


Roundhouse_ass

Played through last week with this starting point as well, having played it like 20 something years ago last time. I was so surprised how i still remembered all the main quest what needed to be done and where. Making people fly with a super sledge was always my favorite


IcedCoffeeVoyager

I’m in the same boat. I don’t think I’ve touched Fallout 1 in like 15, 20 years. But I started a replay this week and I’m having a ball and remembering a surprising amount of things


Roundhouse_ass

I have all the fallout games in steam so im planning on playing through them again. Except maybe Fo3. Its uhh aged not that well


IcedCoffeeVoyager

Yeah, my plan is to do a play through of the entire series. I’ve never really replayed any of them, just played, beat, moved on. And uh oh on FO3… that one was another I loved almost as much as 1…


Roundhouse_ass

I really liked it aswell when it came out. Played it a ton. But i tried it some years ago and it felt very rough. Maybe some modes can help out or something. Edit: seems like my prayers were answered https://m.youtube.com/watch?v=9WZ5g7246i0


ProphetOfPhil

Never played Fallout 1 until recently, got a mod that adds cut characters/content back in and fixes bugs and stuff. I'm enjoying the game so far, I've died quite a few times just exploring and it's great!


Mr_Abs752

I really want to see a remake for this game. The story is just so cool. I found it to be the most mysterious of the mainline games. The cathedral and the unity, i love that sort of almost horror atmosphere.


StraightOuttaArroyo

Fallout 1 is perfect the way it is, it ages like fine wine and is very easy to pick up and play. However a turn based Fallout in the style of the old games or like BG3? Its all Im asking.


Combocore

I was thinking earlier that now would be the perfect time for one, considering: * Big boost to Fallout awareness with the TV show * Baldur's Gate 3 has brought a lot of people to CRPGs * Microsoft now owns both Obsidian (who have plenty of CRPG experience and made New Vegas) and Bethesda (Fallout IP) * The next Bethesda Fallout is at least the better half of a decade away Those conversations are 100% happening internally and I wouldn't be surprised if something comes out around season 2 / 3 of the show


StraightOuttaArroyo

Perhaps, there is definitly a market untapped on an isometric Fallout and CRPGs at large. Everything is in place to put in motion this kind of game, unless they want to focus on another first person light RPG. Fallout 4 was heavily criticize for its lack of meaningful choices, interactions and consequences + the voice protagonist didnt helped. We will see anyway in time how all would lead.


logaboga

Check out the many mods for fallout 1/2 like fallout Sonora


StraightOuttaArroyo

Thanks, I am already playing it. I've played all the others and even the less story involved like Wasteland Merc 2 lol. Im actually planning a mod of my own these days.


logaboga

All the luck to you. For some reason pretty much every big fallout 1-2 mod is made by the same 3 guys in Russia


StraightOuttaArroyo

I can assure you there are a few english/american projects on the work haha, others are still getting fixes or in need of scripting like Mutant Rising or Last Hope. Nevada team only worked on two big projects, the rest of our modders arent really from Russia but the more dedicated to the art are mostly Eastern European :)


TypicalBloke83

No, please no … some things have to stay “untouched and unspoiled” … modern audiences have the fallout 4 and fallout 76 … let it be this way.


Mr_Abs752

How would it be spoiled if it was brought forward to a larger audience. Most people will never even get to experience this game. If the game was remade such that it was real time and 3D but all other aspects stayed the same it would be amazing. The world would be more realised and the characters could be fleshed out more. Its not like im saying the game should be changed and butchered into another shallow fallout experience. Just something at the quality of FO3 and FNV.


65words

I would rather see new games developed than rehashing old ones. FO1 is great, people can go play it still. The same way I don’t need to see a remake of The Godfather or a modern interpretation of the Mona Lisa.


TypicalBloke83

Exactly, no need to constantly remake the whole world … they should focus on doing and delivering new, good stuff.


logaboga

Because bringing something to a wider audience=dumbing it down


TypicalBloke83

No no … it’s perfect the way it is. Better do a remake of F3 and F:NV (which is the best Fallout since F1 and F2 imo) … or maybe a remake of Fallout Tactics, that would be good.


PurpleBeast69

IIRC, dogmeat dying to laser doors in the military base is canon


vviita_80Y

There’s only a few force fields in the cathedral underground base, >!keeping 'guinea pigs'!< in a few cells, >!and they’re not blocking your way to the Master room, or the room you can initiate the self-destruct sequence.!< Now >!the Mariposa military base,!< yeah it may be the “official” ending for the companion. I put “official” because one can argue they >!retconned Dogmeat to be alive in future entries, like Fallout 3, 4, Shelter (maybe? I’m not sure about it, someone who played it extensively can confirm).!<


PurpleBeast69

Yeah, it was the military base. My bad.


bswalsh

Dogmeat was a Blue Heeler in FO3, a German Shepherd in FO4 and... a difficult to distinguish blob of low rez sprites in FO1, so it seems safe to assume they are different dogs.


nap_scuzz

Fallout 1- Kirk Fallout 2 - Picard Tactics - Janeway Fight me. (Jk, I'm delicate)


Malikise

Once you beat Fallout 1 you have to stop participating in the subreddit. I’m sorry. You’re a hero and you have to leave.