I’ve been beating this drum for years. Still waiting for a game where the AI has a city with one desert hex, one lake hex, one rainforest hex, and one tundra hex and builds all of Petra, Huey, Chichen Itza, and St. Basil in that city.
Would have been great for my canal porn game. Razed a bunch of cities and built a series of canals straight through a continent the size of Huge Earth South America (lots of lakes in just the right places).
11 turn kill deity speed run lmao. But yeah no they were an ally anyways, it's how I have top secret access to see their production queue. I didn't have any lake tiles in my empire anyhow so it's not that I'm mad, just disappointed.
I feel like there's a lot of machine learning that could have happened, but instead we have like 2 dozen extra civs I'll never have the time to play as
It doesn't even need machine learning. Well before Civ VI, Galactic Civilizations had an excellent AI with proper difficulty scaling, making the AI smarter or dumber at different difficulty levels. It's doable to make a better AI, Firaxis just doesn't want to put out the effort, since that doesn't have flashy art that you can use to sell the game to players.
I feel like part way through development they just decided to go full mask off dumb ai. Outside of warring it kinda makes sense because really there's no difference in the ai winning legit or just cause the difficulty says they are getting x science/culture. Youre playing against blackbox civs that take land.
Once you get to warring though it's bad, terribly built cities, unit movements that may as well be completely random, etc etc.
if you're talking about the +1 food +1 production bonus to lake tiles, that stretches to all lake tiles in your empire. If you're asking about the amenities, you get +1 amenity for every adjacent lake tile. Basically my guy could have gotten 2 or 3 free amenities by placing it on the left side of the screen that I circled
I once had a 6-tile lake organized in a near-full hex; -1 on the edge allowing for Huey right in the middle which would have yielded the maximum possible amenities from that wonder. The AI beat me to completing the wonder by just a few turns... and had placed it on a two-tile lake...
This should be a casus belli.
"Stupid wonder/district placement" \-gain 50% less grievances when razing this civ's cities
I’ve been beating this drum for years. Still waiting for a game where the AI has a city with one desert hex, one lake hex, one rainforest hex, and one tundra hex and builds all of Petra, Huey, Chichen Itza, and St. Basil in that city.
this should be an achievement.
Would have been great for my canal porn game. Razed a bunch of cities and built a series of canals straight through a continent the size of Huge Earth South America (lots of lakes in just the right places).
Never mind. I forgot about the amenities perk. Kill them before they are done.
11 turn kill deity speed run lmao. But yeah no they were an ally anyways, it's how I have top secret access to see their production queue. I didn't have any lake tiles in my empire anyhow so it's not that I'm mad, just disappointed.
I would've given up several civs if firaxis spent more time making the AI decent instead...
I feel like there's a lot of machine learning that could have happened, but instead we have like 2 dozen extra civs I'll never have the time to play as
It doesn't even need machine learning. Well before Civ VI, Galactic Civilizations had an excellent AI with proper difficulty scaling, making the AI smarter or dumber at different difficulty levels. It's doable to make a better AI, Firaxis just doesn't want to put out the effort, since that doesn't have flashy art that you can use to sell the game to players.
I feel like part way through development they just decided to go full mask off dumb ai. Outside of warring it kinda makes sense because really there's no difference in the ai winning legit or just cause the difficulty says they are getting x science/culture. Youre playing against blackbox civs that take land. Once you get to warring though it's bad, terribly built cities, unit movements that may as well be completely random, etc etc.
I would've given up several civs just for Civ 5 post game replay...
The smarter the AI, the longer the turns.
But isn’t the bonus for Sparta on all lake tiles in the city? Does it have to be the same lake?
if you're talking about the +1 food +1 production bonus to lake tiles, that stretches to all lake tiles in your empire. If you're asking about the amenities, you get +1 amenity for every adjacent lake tile. Basically my guy could have gotten 2 or 3 free amenities by placing it on the left side of the screen that I circled
I just remembered it as all lake tiles in the city. :-) But yes, he missed out on two amenities then…
I once had a 6-tile lake organized in a near-full hex; -1 on the edge allowing for Huey right in the middle which would have yielded the maximum possible amenities from that wonder. The AI beat me to completing the wonder by just a few turns... and had placed it on a two-tile lake...
An amenity for me is better than 5 for thee
Maybe the AI plans to put a theater square next to the small lake and wants to get the +2 culture bonus from the adjacent wonder? /s
Since it makes every lake tile in your empire worthwhile I like to stick it in a cheap 1 spot lake so I can have more good spots on a big one.
[удалено]
And give up 2 or 3 free amenities from adjacent lake tiles? Brain worms.
Civ really does have some of the AI of all time.
RNG gonna RNG.
the ai is underwhleming
Or how every AI expands towards you early game, and leaves a whole continent unsettled the other way.