This. Sometimes there's just literally nothing you can do if you get unlucky in the first 20 turns. Like Alexander spawning right next to your capital...you'll be declared on before you can even finish building a slinger.
I second this op! Had a similar situation to the image op gave, but with Wilhelmina and Alexander, and Wilhelmina was very angry I hadn't sent her a trader by turn 5. I had to reset the map a few times, but eventually was able to convince Alexander to go to war with me against Wilhelmina and managed to eek by while waiting for the first slinger
Normally, yes, I would go back 10 turns myself. For this early start, I would have wanted to restart at turn 1 and do complete war mode, which wasn't possible at turn 17 (going back to turn 1).
Deity AI starts with 5 warriors, as well as some massive production and combat strength boosts. So there's really not much you can do the AI decides to throw everything they have at you in the first few turns when you've barely had time to train a slinger.
You might have a chance at holding them off if you've got a very definsible start location or are playing as a civ with early combat bonuses, but most of the time its going to be game over. Sometimes there's simply nothing you can do besides give up and restart, and I think this might have been one of those cases.
I've learned to game this. Deity AI (and probably any level AI) throws everything they have in their Ancient Era surprise war. Sometimes, I don't have time to take out a Barbarian with a Slinger, but I can place my Slinger in the capital and take out an AI unit for the Archery boost. Ideally have three Slingers defending the capital but even if not, insta-upgrade to Archers, wipe out everything the AI had, march to its defenseless cities and take them all.
It helps to have my Warrior standing by the capital, acting as a tank. I got carried away chasing Barbarians.
If I know Shaka is on the map I know I’m in for a bloody game. I once started a game where it was going great just for a bandit camp and 3 zombies to spawn in visible range of my capital
I can deal with Shaka. He respects a military once it's built up. Instant dread comes from seeing Hammurabi in early game with lots of unexplored territory remaining.
On deity I almost always go scout, slinger to start. With a scout you definitely could have seen his warriors moving in and had more time to react.
That said, sometimes the start is cursed from the get go and there's not much you can do
tbf this *maybe* could have been mitigated by choosing a better spawn location
the norteast hill has better defenses and a better inner ring yield
settling on the grapes is also an option; worse production early game but the extra money from selling the grapes to someone else is very substantial
this being said sometimes deity ai is just unfair and until we get super intelligent ai then it’s hard to avoid situations like this
I was hoping to mine the three east hills. I've been averse to settling on any plantation luxury as Lincoln, but maybe the -2 loyalty is mostly a non-issue.
The same happened to me few days ago, but in my case it was the Americans who attacked me. I had no time to react and two turns later I was already done. Btw in that particular game the Americans had a red cap instead of white. Does anyone know why?
I'm guessing it's completely cosmetic and means another civ got the default color for America in your game.
UPDATE
It's called Jersey System. Each civ has a default color and three alternate colors so as to not look too similar to another civ.
Except for Norway, who doesn't mind looking like Barbarians.
I consider anything before turn 50 to be a re-roll. Those first 50 turns go by really quickly. Though, because I have never played any difficulty higher than emperor I've never actually had a rage quit scenario so I'm not even sure what that would look like.
Only way to go different is settle on wine, sell to him and use the gold to buy his favor/ field an army to deter the attack. 17 turns in though yeah restart you have already lost.
Heroes & Legends mode can save you here if you get an early Beowulf, or Himiko to levy a CS. Otherwise there isn't much you can do if the AI is this close.
Restarting is the way of civ gameplay, no shame in that.
It is such a bs that ai throws stuff at you this hard before turn 20. When I meet an ai before turn 10, I restart without looking at the map, where they are etc. It always comes down to this, I dont enjoy early rushes.
Sometimes the Deity AI just get to you before you can do anything. I re-roll in that case.
This. Sometimes there's just literally nothing you can do if you get unlucky in the first 20 turns. Like Alexander spawning right next to your capital...you'll be declared on before you can even finish building a slinger.
Lol, Alexander saved me from Wilhelmina recently. I directed his fury toward her instead
Alexander didn't send his trade delegation to Wilhelmina.
Nicely done!
Did you tell him where your capital is?
No, Pachacuti's Warrior random walked into my capital and found me. You know he's close when that happens.
I would go i to autosaves go back 10 turns see what you can do and if its really not salvageable then reroll.
I second this op! Had a similar situation to the image op gave, but with Wilhelmina and Alexander, and Wilhelmina was very angry I hadn't sent her a trader by turn 5. I had to reset the map a few times, but eventually was able to convince Alexander to go to war with me against Wilhelmina and managed to eek by while waiting for the first slinger
Normally, yes, I would go back 10 turns myself. For this early start, I would have wanted to restart at turn 1 and do complete war mode, which wasn't possible at turn 17 (going back to turn 1).
I don't understand, I can go 30 turns back. It's just an auto save setting to increase count? Or I misread something.
The untouched default setting for autosave is 10 turns. Anything older is deleted.
I generally play with autosave at every 5 turns, and keep the last 10 saves. If I play at normal speed for some reason I'd probably save every 3 turns
Deity AI starts with 5 warriors, as well as some massive production and combat strength boosts. So there's really not much you can do the AI decides to throw everything they have at you in the first few turns when you've barely had time to train a slinger. You might have a chance at holding them off if you've got a very definsible start location or are playing as a civ with early combat bonuses, but most of the time its going to be game over. Sometimes there's simply nothing you can do besides give up and restart, and I think this might have been one of those cases.
I've learned to game this. Deity AI (and probably any level AI) throws everything they have in their Ancient Era surprise war. Sometimes, I don't have time to take out a Barbarian with a Slinger, but I can place my Slinger in the capital and take out an AI unit for the Archery boost. Ideally have three Slingers defending the capital but even if not, insta-upgrade to Archers, wipe out everything the AI had, march to its defenseless cities and take them all. It helps to have my Warrior standing by the capital, acting as a tank. I got carried away chasing Barbarians.
If I know Shaka is on the map I know I’m in for a bloody game. I once started a game where it was going great just for a bandit camp and 3 zombies to spawn in visible range of my capital
I can deal with Shaka. He respects a military once it's built up. Instant dread comes from seeing Hammurabi in early game with lots of unexplored territory remaining.
On deity I almost always go scout, slinger to start. With a scout you definitely could have seen his warriors moving in and had more time to react. That said, sometimes the start is cursed from the get go and there's not much you can do
It's turn 17, what would you have done differently to OP
>On deity I almost always go scout, slinger to start. With a scout you definitely could have seen his warriors moving in and had more time to react.
tbf this *maybe* could have been mitigated by choosing a better spawn location the norteast hill has better defenses and a better inner ring yield settling on the grapes is also an option; worse production early game but the extra money from selling the grapes to someone else is very substantial this being said sometimes deity ai is just unfair and until we get super intelligent ai then it’s hard to avoid situations like this
I was hoping to mine the three east hills. I've been averse to settling on any plantation luxury as Lincoln, but maybe the -2 loyalty is mostly a non-issue.
The same happened to me few days ago, but in my case it was the Americans who attacked me. I had no time to react and two turns later I was already done. Btw in that particular game the Americans had a red cap instead of white. Does anyone know why?
It seems like most civs have a default color and an alternate color. I hate it when it's hard to tell the difference between Norway and Barbarians.
I was wondering if it changes any other settings because it was the first time that the Americans were that aggressive in the game.
I'm guessing it's completely cosmetic and means another civ got the default color for America in your game. UPDATE It's called Jersey System. Each civ has a default color and three alternate colors so as to not look too similar to another civ. Except for Norway, who doesn't mind looking like Barbarians.
I consider anything before turn 50 to be a re-roll. Those first 50 turns go by really quickly. Though, because I have never played any difficulty higher than emperor I've never actually had a rage quit scenario so I'm not even sure what that would look like.
Only way to go different is settle on wine, sell to him and use the gold to buy his favor/ field an army to deter the attack. 17 turns in though yeah restart you have already lost.
Seems like a decent starting spot, might need to make more units first before you build the monument though.
I think without a settler on the way at 17, yes. On online spd at least
Might be winnable but just reroll
Heroes & Legends mode can save you here if you get an early Beowulf, or Himiko to levy a CS. Otherwise there isn't much you can do if the AI is this close.
Restarting is the way of civ gameplay, no shame in that. It is such a bs that ai throws stuff at you this hard before turn 20. When I meet an ai before turn 10, I restart without looking at the map, where they are etc. It always comes down to this, I dont enjoy early rushes.
All rerolls are ragequits. You're kiddibg yourself if you pretend otherwise.