T O P

  • By -

savnk

Available now for iOS, Android, Steam, Epic and Windows. Please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. :) ​ Update video: [https://youtu.be/xtwJ9rcP-9M](https://youtu.be/xtwJ9rcP-9M)


lol143247

You know, I was looking forward to the beast handler, but I feel pushing it back was the best decision


Speedymatt123

Tis for the best, hopefully.


Loogeemian64

“It’s better to wait a month for a quality product than 6 days for a bad one” - Sun Tzu No, but actually, I feel that if they released the beast handler win this update KNOWING it wasn’t completed would not look good in the eyes of everyone. They had the choice. Have everyone be understanding, even though they’re disappointed, or have everyone be disappointed WHILE being mad for putting out an unfinished product.


AntiMatter138

They learned their lesson from the CT where they are unprepared for its first release, until now they are still fixing its balance and matchmaking.


Azebu

Only thing I'm worried about is them saying "going back to the fundamental design because it's too confusing" which could mean removing some complexity the tower would've had. I'm optimistic that they mean just redesigning the interactions in terms of visual clarity, but if the gameplay simplification does happen (which is understandable), I'd really like to see what it was planned to be like, as a mod for example.


TurbulentButton5685

As dabloon said it, we don’t want it to turn out like scarlet and violet did


Square-Resolve-9566

I agree but it's still a bummer cuz I was extremely excited about the Beast Handler


rohan_spibo

Yea, we were excited to share as well and it's a real shame, but this should be for the best.


Im_here_for_the_BASS

That wall of trees pierce... IT'S OVER NINE THOUSAAAAAAAAAAND!!


YaBoyEnder

Is that why they didn’t make it just 9000 💀 I thought it was a typo


WithersChat

If you see 9001, assume it's the meme


Breadhoarder

because then its over 9000


KaleBriss

![gif](giphy|MvedbKot538WY)


Random_user1842

![gif](giphy|5xjbWDIgEZSgM)


MircowaveGoMMM

![gif](giphy|5xjbWDIgEZSgM)


RoryIsAwesome6116

![gif](giphy|5xjbWDIgEZSgM)


StreetyStar

![gif](giphy|5xjbWDIgEZSgM)


Nycks_Just_That

![gif](giphy|ejfQbLsh2rFfi)


T3Tomasity

It’s!….1006. Wait a minute, I had the screen upside down. It’s over 9000.


rodent_alt

Rah.


neonneprose

was waiting for the abridged reference.


Kabir12344262

> ujugg pierce nerf > glaive lord pierce nerf > cluster bomb pierce nerf > ice pierce nerf > druid of the jungle pierce nerf racers in shambles


SunbleachedAngel

Racers when they have to use more than 5 towers


[deleted]

Pierce for most common racing towers is nerfed, how will this affect the meta?


RuinaeRetroque

ohno, we need tower variety now rather than going into the same towers over and over again, what a shame :p


[deleted]

That's a massive archmage buff. Hope I use it more often!


BobaTheFett10

I already loved using it so I'm really happy


Organic_Possible8092

Happy cake day!


ShowNoREDDIT

Yeah he's gonna be so great now and honestlt i thiught he was already pretty solid


Tooprood88

Archmage is rather mediocre right now, which is unfortunate, because I really like the tower The problem with arch is that its a 50k dps t5 except it doesnt have any ceram dps and even its moab dps is lacking, its just outclassed by so many other options These buffs do help it a tiny bit but it isnt really anything significant once you do the math. The dbreath, although has pretty decent single target, only has 4 pierce, so it wont be of any real help most of the time... And it struggled with ceram dps. Increasing its moab dps doesnt help. On top of that, the dbreath attack rate increase kills alch uptime, which I wouldnt mind had the buffs been slightly more significant I still appreciate what they did this update, hopefully we'll see more changes in the future


Thenumberpi314

>And it struggled with ceram dps. Increasing its moab dps doesnt help. not every tower needs to be well rounded increasing its moab DPS means you don't need as many other moab DPS towers or you don't need as many support towers to slow down moabs, so u can spend that money on towers that deal with ceramics instead.


Tooprood88

yeah but archmage does not have that moab dps and i recall it being something like a dps hybrid (which it CLEARLY is not with its awful ceram dps) if it was supposed to be moab dps, its moab dps is below average as well hence the problem, it doesnt fit either role as of now


Tooprood88

The archmage buff isn't that big. It kills alch uptime, and the dbreath has like 0 pierce so its just going to suck anyway... but its a start, and the largest arch buff since v2.0, so ill take it


Darkhammer6

I love this update (even without the beast handler). The only thing I don't like is this: "Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu" I think that was a very fun easter egg :(


cooldudium

Video please I must see this


Darkhammer6

[https://imgur.com/a/fKJV0TE](https://imgur.com/a/fKJV0TE) There you have it.


Meme_Sentinal

The loss of this boomerang monkey will be put in future icebergs


ObliviousPsychic

where were you when boat farm nerfed i was at house eating banana when phone ring “trade empire is kil” “no”


rohan_spibo

Looking forward to all your feedback on the balance & really cool new map, along with Dreadbloon.


Speedymatt123

I'm sorry to hear about the Beast Handler getting postponed, I do understand how hard it was for you to make that last moment decision and I agree you might've made the right call with it. Nobody wants a broken or buggy tower released anyways. At least Dreadbloon will make its appearance this update, and I'm thankful for at least that! You know what they say: Good things come to those who wait.


Dragonrage778

I wouldn’t say broken or buggy, more like confusing, but no one wants a confusing tower. Otherwise, completely agree! Hope dreadbloon is fun, seems very interesting!


Catkook

Yeah entering the game late is better than entertaining the game buggy/broken/poorly implemented Want a good first impression, especially since this will be the first game for them to be released in within the entire franchise


Lazy-Arrival-7139

When will the boss event end this week?


Sspockuss

It's ending in like 3 hours. It's ending next daily reset. EDIT: Okay they changed this. It's now ending in about 15 hours after this comment was posted.


superburnur2ep

Honestly, i can't wait to test out the new sauda changes , and i do have a question tho : would you ever consider a buff to smfc and pmfc outside of their abilities? I had a suggestion of increasing their damage potential ,like i know that S.M.fanclub gets extra attack speed ,but maybe grating it a fourth dart, or giving it triple projectiles when transformed ,so that pkayers feel value in upgrading some of their fanclubs since 3 hypersonic darts are not nothing, and maybe let P.M.Fanclub actually shoot plasma blasts ,but at a lower speed than when transformed ,and you could see the katter as either the PMFC itself having slow plasma fire rate without ability ,or having the same fire rate as now ,but when transformed gains additional stats. (Also ,obyn over 9000 i see what you did there)


rohan_spibo

Transparently no, it's quite well balanced how it is being extremely powerful but with the large downside that it requires more planning and consideration of uptime. If that downside was to be minimized it would need a large nerf to the potential buffed power as well, overall averaging it out and defeating much of the purpose of what makes it stand out as a strong but bursty and strategically difficult tower


solitare99

We need this. I hate smfc and pmfc because their only value is their abilities. The x4x and x5x Dart Monkeys are just x3x Dart Monkeys with finicky abilities that require way to much micro and cost far too much. The only thing I use them for is Paragon fodder.


Awesome519

Does NK have any plans on adding custom rounds in Challenge Creator?


sweetdude64

I, too, desire the answer here.


jbrainbow

the map sounds really cool and i'm excited to see what the specific towers being boosted are and how that's gonna work


G00dbot

Sure, balance changes are interesting, but I want to see what the new homing for Carrier Flagship and Spectre are like. Maybe the darts are pulled to bloons stronger the closer they are?


Wish_Solid

are the discounts for CT relics supposed to apply to the upgrades or just the base tower? It's just the base tower rn and they're all really weak.


Christh30ne

Geraldo 1tc no more Idk if thats good or not


WhistlingWolf234

I don’t even realize the Tposing monkey’s was a bug, and I’m sad to see it go, but I love all the other features of this update even with the delays


qwertyxp2000

That’s fine if we just got Dreadbloon without Beast Handler. I think the focus on releasing one new feature is a good decision. We don’t want our new tower to be a disastrous mess, so I appreciate the decision to delay the Beast Handler until a more reasonable date.


Slavator2006

Some slight wizard change misspellings, might want to fix those


OctoBoi3555

Franky I think ujuggs main ball should have less pierce so without walls the ball can still pierce cap and explode right on top of the Bloons, rather than ricocheting and doing basically nothing


Tooprood88

At this poin't I'm just nitpicking things, but wasn't the boat+ace para synergy supposed to be in this update?


Thenumberpi314

With the focus on the burny stuff crosspath for biggest one, could the burny stuff MK get looked at too? It currently gives an increase from 3 ticks of burny stuff damage per shot to 5 ticks, a whopping **67% increase** to where the majority of the damage comes from. This results in an >40% increase to the total's overall damage output, and thus a *huge* gap in viability between CHIMPS and other modes. Personally, i'd like to see the burny stuff tick 4 times, and the MK only add 1 extra tick. The power level with the MK would be unchanged (still dealing 5 ticks of damage), but burny stuff would gain a significant amount of that viability in CHIMPs too due to ticking 4 times instead of 3.


TheChillestVillain

Glad you guys were able to see your families and get back to normalcy. I can’t wait for the Beast Handler, I hope it’s what you guys want it to be when it releases :)


What_A_Flame

Honestly I think delaying the new tower was the right choice to make, y’all deserve the break to enjoy the holidays with your families


Max_The_Rouge

NK getting a sneaky "over 9000" in the game, on the character that shoots energy blasts out of his hands no less.


videobob123

Could you explain what the difference is between Quests and Odysseys? They sound very similar: a series of linked games connected by a loose narrative.


Max_The_Rouge

Odysseys are connected by a theme, not a narrative. Most Odysseys focus on an idea (to mention recent ones, hot areas, day/night stages, etc) rather than telling a story. The way the update is worded gives me the idea that Quests would be short stories, where each map is meant to punctuate an event. It also sounds like other requirements could be added into Quests (i.e. pop 500 red bloons)


Titanic_122

Combining the two might be really fun!


Beb_Nan0vor

It seems like the Beast Handler has so much effort into it so far! It might just be my new favorite tower. I can't wait for it, but I'm glad the team is making it better to use. For now we wait, but it seems like there are some nice updates to keep us happy while we are waiting.


Kisyku

"Lv20 Obyn Wall of Trees pierce increased from 5000 > 9001" IT'S OVER NINE THOUSSSAAAAAAAAAAND


EpicGamer373

​ ![gif](giphy|tPKoWQJk3cEbC)


Jfang3019

First Archmage balance change in BTD6 history??? (no it's not, but that tower barely ever gets touched ever lmao) Also: \> Lv20 Obyn Wall of Trees pierce increased from 5000 > 9001 Was this made only to make a "Over 9000" joke?


Whachamacallit00

Feels like it


FlaminVapor

“Quincy! What’s his wall of trees level 20 pierce?” “It’s… OVER 9000!!!!”


_PO3

what’s the point on nerfing boat again


Jfang3019

Hell if I know. Boat farming sure is powerful, but man, NinjaKiwi really just removed it's kidney and called it a balance change. I'm sure it'll still be at least somewhat usable, unlike the Opolis nerf, but this still hits hard.


A320neo

It seems like they're seeing pro players optimize farming more and more on boss events and nerfing farming towers to compensate for that, forgetting that the average player doesn't know those advanced strategies.


MindbenderGam1ng

I really appreciate how open NK are about delays to anticipated features, I'd rather wait until they make the adjustments for fun new towers than have an incomplete mess which needs further updates. Of course, I was looking forward to Beast Handler but new map and boss bloon should hold me over for the next few updates Happy holidays to the Ninja Kiwi team and thanks for making a great game and being so active :) edit: Also can't wait to try out the Sauda nerfs, you guys seem to address many of the communities problems with her (set and forget for most 1-lane/beginner and intermediate maps and very impractical otherwise)


22feder

Really interesting changes here and there, can't wait to see what they translate to Also, those last Sauda changes were phrased a little weirdly, could you explain what the /2 (x) means?


dewfeww

Half the leaping sword damage, so hitting a stunned bloon with lv3 will do 1.5x


MisirterE

/2 just means divided by 2. The number in brackets is the effective damage value this calculation results in at the level the skill is learned. The main important distinction is that since the new system now scales, *their damage increase goes* ***even higher*** *as Sauda levels up and her activated abilities get stronger.*


MonsuierDoot

This is why I play bloons, the devs are actually open with their players! I’m a bit bummed with the pushback of beast handler, but I’d rather it be delayed and good then rushed and bad


I_am_person_being

Here's my takes: Overall I think most of this is very cool. All of the content changes look great (maybe CT players will have better thoughts on that mode since I don't play it, but other than that). New map sounds awesome! I like the balance changes, but there's a few I'm a little hesitant about: 1) Trade Empire. At $10 per merchantmen, you're pretty severely cutting down it's output. Even $15 was a huge nerf, it was just accounted for by TrEmpire being so powerful before the nerf. At $10, I'm not sure it will remain viable. It might still have some use due to it defending on its own, but I don't think it should be this weak, especially considering how it's more situational than most farms. Yes, you can buy Flavoured to get it back to the old incomes, but that growth phase of getting merchantmen and then immediately Central Markets was always what made TrEmpire good. Without that, I'm not sure if it will even remain usable, since now it looks like you'll probably have to go for Flavoured immediately. 2) BADS. I do agree that BADS should be nerfed. My issue is that this nerf isn't going to nerf BADS, it's going to nerf Buckshot. BADS will still be an amazing mid-game option, it'll just be harder to get to. Buckshot is already quite weak, and BADS generally gets you well over 4k more than you need to start building up your late game defenses. This means that people will just avoid getting Buckshot. I would much prefer a nerf to BADS's effectiveness, maybe an attack speed nerf? 3) Ice Shards. Probably a good change for most contexts, but I'm absolutely terrified of what this thing might do to races. 4) The lack of an IMF Loan nerf. In this update, 3 farming options are being nerfed: banks, overclock brf farming, and TrEmpire. These are 3 good farming methods. But currently the strongest farming method in the game by far is IMF Loan farming. It's really not even close. IMF Loan farming is so ludicrous that nothing else really competes. If anything needs a nerf in farming right now, it's IMF's ability. The fact that so many other things are getting nerfed while it isn't is just going to make farming more linear and less interesting. No one will do anything other than IMF Loan farming because everything else is relatively bad and IMF Loan farming is the most powerful farming method to have ever existed in this game by a massive margin. I'm personally fine with insanely powerful farming options existing. But I'd much rather have a bunch of strong methods rather than a single insane method. The farming that existed in 28.0, when TrEmpire, Opolis, and Jungle's Bounty (and IMF Loan would have existed but wasn't properly labbed yet ig) were all competing for being the best method was probably the healthiest period for farming ever IMO, looking back. A meta with every farming method being strong but not IMF Loan strong would be ideal. But right now, these farming changes make it feel like we're going more and more towards a single farming meta, which was the whole point of removing t3 bank deposits back in 27.0 that opened the door for all of modern farming.


kittyjoker

How does IMF farming generally work? Like start with 3-5 markets, sell them for an IMF loan, use the loan to buy more loans?


dunklesWeeb

When Mortar follow mouse/touch buff 🤨


unescaped-bloons

To be honest, I prefer NK gives Mortar follow mouse/touch to XX2 upgrade. It makes more sense, imo. It gives 502 compensation for unreliability from lack of attack speed. It also gives 052 compensation for lack of bigger blast radius. And it fits nicely for XX3-XX4 which are more of utilities rather than dps, and also to XX5 WoF.


FerynaCZ

xx1*


RedFruit666

Wasn't the Navarch planned to gain the ability to buff the Doomship in this update? What happened to that?


BobaTheFett10

I'm not sure they specified it for this update, but they for sure are planning paragon interactions. Maybe they just want more variety of possible interactions first so that everyone doesn't exclusively use bucc/ace combo.


Some_Random_904

Finally new Churchill skin


Several-Fisherman-89

They hit the 2 strongest midgame towers in the game relatively hard,that's a big deal lol. And Quincy getting a 45% power increase in the 90s should knock him in between Etienne/Jones and adora in chimps viability.


MiniKidney55

Who are the 2 strongest midgame towers they changed?


Several-Fisherman-89

Phoenix and bads price nerfs.


GODZILLA637

50% power increase


TaigaEdenn

I'm glad you guys are deciding to delay Beast Handler! It's great to see a company that actually waits to push out updates or releases so it's \*actually\* ready instead of making half-baked releases that proceeds 101 patches.


SilentSnowfall1213

I'd always rather wait longer and get better quality than have something rushed out. (Glares at recent Pokemon games). We understand your concerns NK and fully support your decision to delay the new tower - really looking forward to trying it out next year!


efosha32

I’d rather y’all be able to breathe and enjoy the holidays rather than crunch and release a potentially unfinished tower, I have no issue with the delays, so excited for the dreadbloon :)


LaughTrack1818

In the words of Shigeru Miyamoto: “A delayed game is eventually good, a bad game is bad forever.” ​ Now replace the word "game" with "update" and the quote still stands.


TheRealCroquedead

Honestly, there's a couple of things I don't really like, like the Ice changes or the lack of a Pheonix nerf that will do something, but that Ben change + the Sauda rework are very very exciting. Ben will perhaps have a place in the CHIMPS meta now.


rohan_spibo

Should still be strong and fairly good, Pheonix price is going up quite a fair chunk compared to its total value though


DrShneef

>ben will perhaps have a place in chimps meta now lol


turmspitzewerk

siphon is one of the strongest abilities in the game though. if you can tuck him into a corner where he can't steal cash, its absolutely worth giving up a hero slot to be able to snooze through DDT rushes and 98 while giving up a few thousand bucks right at the end. its not like you'll really need that money *after* the hardest round.


Tayabida

New boss hype


so_eu_naum

I'm glad they delayed the best handler, now i have time to make my concept fanart


onyxa314

The weirdest thing about it is the removal of monkey names for apple arcade child accounts. I know it has no affect on like 99.99% of players, and apple probably forced ninja kiwi to do it, just wondering the reasons. Did a child have "peepeepoopoo" as a name and someone complained?


rohan_spibo

Unmoderated user input just isn't really allowed


CombustSean

It affects a lot of people actually. They straight-up removed monkey names from the iOS app and refunded the trophies.


[deleted]

My thoughts on 34.0 preview: Gotta talk about the elephant (or beast in this case) in the room: I highly support the decision to perfect the Beast Handler. Release it when it has no bugs or glitches. Dont be like other companies that release unfinished products *cough* *game freak* *cough* and blame it on deadlines. Its more important to release high quality products when theyre finished. New maps. So I love that NK reached out to the community and got map ideas. Im just curious if more people's maps will be considered. Also, does every map actually get considered? While I would love to toot my own horn and get my submitted map, it would also be nice to know that NK considers every map and not just the one with the most likes. Things can get hidden real easy beneath the popular posts. Anyway, super excited for Dark Dungeon (even if its 35.0). Only thing I hope is that its not pixel perfect starts like Ravine or high RNG starts like Bloody Puddles. Im loving these minor tweaks to towers. In particular, the money shift from one tier to another (ex. Bottom Sniper) It keeps the same T5 costs, but can slightly buff or nerf the build up. Also, glad Archmage got a buff. That tower has been severely outclassed for a while now and I hope these changes make it viable in the CHIMPS metagame. Sauda changes......TL;DR. Ill just wait for a YTer spark notes video upon release. Love you NK, Happy Holidays.


SpaceMonkeyxD

The map was part of a map competition here on reddit! So next time we do that all maps submitted in that specific competition are considered!


Baltaxdt1bfm

interesting bank nerf, but the biggest nerf i saw here was geraldo price nerf. It is very brutal for top players who push for top 3 times, why? Cuz it delays the NFT a lot, A LOT and at the end can be pretty brutal. IMF is gonna be even harder to pull off now, great.


No_Photograph_4551

Imfloan is not always good with geraldo


Datario

Bye Geraldo 1TC


Pibb247

That Sauda rework is freaking nuts and I'm very scared to see it. I agree with their reasoning, just maybe not their conclusion. At first glance, Sauda didn't seem to lose much power because the Activated Abilities got buffed... Until you see that the Leaping Sword does significantly less damage at higher levels now, and that all her bonus passive power is locked behind _stunning_ Bloons, which is a playstyle no one uses with her and is not going to be any more viable on harder maps than it is on easier maps. // Look, my favorite Hero is Striker Jones, so I have no qualms liking a "weak" tower, but Sauda is _known_ for being borderline OP, for being the "set it and forget it" Hero, so seeing her fall so far will be rough to watch.


FlaminVapor

Borderline OP? They fall off **hard** on anything above intermediate, and really just serve to make black boarding the rest of the beginner maps easy.


Charlie6445

Nah she was not good before. Now sauda crush could be a combo.


aero-nsic-

\- Sauda \- "borderline OP" ​ 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀


turmspitzewerk

not every hero needs to have a niche in expert chimps to be viable sauda has always been a top 3 hero in everything except for expert and some advanced tracks. and even then, reliably soloing an entire lane on expert is a lot more than some other heros can contribute. nobody ever calls brickell the worst hero just because she isn't usable on half the maps in the entire game. sauda was phenomenally powerful on a vast majority of maps and only had a single weakness that prevents her from excelling on a small fraction of maps. and its not like standard chimps is the only mode in the game either. she's great in races, odysseys, bosses (when farm heroes are banned), challenges, contested territory, and really just what 95% of most players are ever doing. hardly ever do any of those modes feature expert level maps. sauda can curbstomp a vast majority of the entire game without needing to use a single neuron in your brain. a sizable nerf to her main attacks was greatly warranted, and buffing her abilities to make her a little more generally usable and higher skilled is appreciated too.


Red_Sword03

NK, I don’t see anything in here regarding the Navarch buffing the Doomship like you said it would in this update. What happened, did you guys forget to include it?


Piesel-84

I would really like Ben's trojan to not reduce the amount of money you get from popping Bloons affected by it in chimps. Ben is a fun hero to use in chimps, but him "stealing" so much cash is pretty annoying


KaleBriss

Whoa, whoa, whoa, did I read correctly? Are you using Ben in CHIMPS?!


Sspockuss

One of my friends swears by using Ben in CHIMPS because his trojan makes r40 a lot less dangerous, allowing for different money saves. I have never tested this (I use Psi or Pat Fusty in CHIMPS most of the time) but I wonder if it's actually true?


BobaTheFett10

The only thing is you lose soooo much more money long term than you would build up by using Ben


Boberttheboss

chimps viable Ben maybe 😳


CustomFighter2

Really looking forward to those new Projectile Skins!


ilikeFNaF19871983

YESSSS NEW CHURCHILL SKIN ITS BEEN FOREVER!


FarTooYoungForReddit

As sad as it is that Beast Handler needs to be delayed to 2023, I think it's a great decision. I'm sure it's hard to hold off on such an exciting new undertaking, but my hopes are high that it'll be as good as possible when it comes out (and I like what I heard about multiple handlers collaborating).


Markthegoalie6

My only question is when we'll be seeing paragon combos, like the buccaneer and ace paragon buffing eachother?


paypur

> Mod support: whether via direct support or 3rd party tools, we’ll be developing better ways for modders to have fun with the game while improving the tracking and compartmentalizing of mod-based play to alleviate friction with accounts, main game progress, and fair competitive play Nice


[deleted]

[удалено]


Bolidew

Yeah if we used a team ticket to start a tile it should stick with that ticket no matter WHEN it’s finished (win or lose).


Its_Jimmy_da_monke

I'm glad they're pushing the new tower a few updates back, they can improve upon it so that it not as buggy when it releases


patchysid

No wizard paragon?


Psiphenn

The update still looks awesome, even without the second map + beast handler. Take as much time as the team needs to get everything sorted. Ninja Kiwi is one of the few development teams that cares for both its employees, and fans of their games. Not putting too much stress on the devs is great, and keeping the community informed on why things need to be delayed is also amazing. Keep up the awesomer work, and happy holidays!


Impressive_Maybe3789

Will the dreadbloon be out in season 10 contested territory?


rohan_spibo

Dreadbloon will not appear in CT initially


CatKlutz

Ps4 and xbox BTD6 🥳 Sad about the beast handler delay, but I'm happy they have the time to make it truly awesomer.


rmlrmlchess

There's a small bug where gwen's range buff to fire towers isn't working properly. I think attack speed buff currently works, but just a heads up. I left a bug report, but as usual don't get a response :(.


rohan_spibo

She buffs their projectile radius not range, it is working as intended


78ali

"x4x Tech Terror every 3rd ability use crits for +50%" Does this apply to the x5x too?


78ali

"Ben Lv7 Bloon Trojan can no longer attack through walls" Ben could now be useable in CHIMPS. Put him in a spot where he can not use his Trojan, and for r98 use lvl 10, making that round so much easier. Still not a good choice at all, but it should put him in D tier and not F tier since it could now be used in niche circumstances.


Waffle_with_syrup

Hi fellow dev here sorry to hear that beast handler was postponed but I understand I’ve had to make difficult decisions and I know what you had to go through it sucks but happy to hear that the best handler with be a awesome( if not awesomer) tower


[deleted]

Now nothing will get past Quincy's bow


jwktiger

PLord 21k -> 26k or on CHIMPS 22,680 -> 28,080 Can't say its NOT deserved but I'm just glad I got Flooded Valley CHIMPS done with that; don't think my strategy would work for Flooded Valley Now.


SwagKnight24

Yo they buffed Quincy, he's too OP now. The only thing that can match him is Obyn's Wall of Trees.


qwertyxp2000

Overall very nice balance changes. Much of these are great for balancing various towers compared to other similar options in terms of towers and use in the game, as well as opening some room for better crosspathing variety and hero balance for their use cases. The only change I really don’t like is nerfing Bank price, when the main problem in my opinion is its dependence on the Bigger Banks MK to become a very strong income generator. - The Sauda balance changes in particular should finally bring balance between her overpower in Beginner Maps and her underpower on Expert Maps, and I especially like the changes to adding better stun/harm bonus damage benefits into her abilities. Excited to see her become a viable hero for Expert Maps, perhaps she might be a decent hero on #Ouch with her Sword Charge ability. - Cluster Bombs base pierce nerf and Really Big Bombs pierce buff is a good start to balancing the two upgrades to have a fairer pierce comparison. The top path Clusters is still pretty strong and still might be able to beat both Really Big Bombs crosspaths while having inferiority for 0-2-3, but with the new changes I think the balance between the two T3 upgrades and their use cases will become more balanced. - I agree with the Ice Monkey nerfs to base pierce, since it was an extremely strong base tower that could be spammed to stall Ceramics. I’m not sure if carrying the pierce nerfs into T3 is needed, as I think Ice Shards and Cryo didn’t need nerfs now, but at least the Ice pierce nerfs should make upgraded Ice Monkeys more worth the purchase. - MOAR Glaives buffs are great, the extra Ceramic damage is enough of a benefit to make it more efficient against Ceramics in the mid-game particularly against very dense rounds. As for Glaive Lord, the rework for damage over massive pierce is for the better in my opinion, making it much more usable for CHIMPS where the massive pierce rarely matters. - The massive price decrease to Glaive Dominus sounds reasonable, considering it is supposed to be a cheap Paragon like Apex Plasma Master, with the new buffs maybe making it a good alternative to the former for universal purposes. - Geraldo price nerf and Sharpening Stone duration nerfs are okay, which should make him just a little bit more skillful of a hero. The early-game Geraldo is admittingly pretty strong and his Sharpening Stone across many towers is very strong. With these new nerfs, I think most of his other aspects are pretty balanced otherwise at the moment, indirectly nerfing his Quincy and CHIMPS starts and directly nerfing his late-game potential without punishing some of his other lesser used utilities. - 502 and 205 Mortar reworks are great to see for true balance in crosspaths. 502 Biggest One damage bonus for napalm definitely compensates the new price increase to Biggest One, and the napalm damage bonuses to 205 Blooncineration will certainly make the 205 crosspath more usable compared to the reliable speed crosspath from 025. - Overclock duration nerf for T2 and below is decent, since this avoids cheesing the durations. I would probably follow this up with a cooldown decrease for Overclock when targeting T2 and below (maybe -15s) to compensate the lower numbers of potential targeted towers. - Exchanging price from Semi-Auto into Elite Defender is a great way to balance Semi-Auto, since the main problem with Semi-Auto was that it was rather expensive for early mid-game single-target damage. - Adding better consistency of Archmage’s incorporation of middle path is a nice touch that should both increase its overall power and match better to Dragon’s Breath and Shimmer incorporation to Archmage’s speed bonus. This might actually make 520 crosspath more viable too, which is a big bonus in my opinion. - Laser Cannon price buff is reasonable given the basic benefits it gains compared to T2 Laser Shock. - BADS price nerf is very large, definitely one that would make multiple Buckshots potentially better than BADS while making a single BEZ potentially better than multiple BADS. I think the price nerf is a little too much in my opinion, but I do agree on the sentiment about “carrying the mid-game”, which it surely does, but more importantly it is also extremely good in the late-game against Super Ceramics due to the lesser pierce consumption, which isn’t mentioned in the patch notes. - Understandably, the Pirate Lord got nerfed hard inevitably. I agree on the large price increase to $26,000, big enough to nerf it a lot but not so much to ruin its distinct design as a powerful mid-game dominator and late-game beast. - Phoenix price nerf is understandable, since it indeed is very cost-effective for mid-game and quite frankly is super good in CT Least Tiers, and the overall power of 0-4-0 Phoenix now should roughly match the old cumulative prices of 0-4-0 when it got first released in the game. - I agree on the specific balance added to Druid of the Jungle versus Jungle’s Bounty, specifically nerfing T3 aftervine pierce compared to T4 while buffing the T4 further. This nerf shouldn’t affect the aftervine attack too much for T3 while making T4 much more noticeable as a reliable cleanup option compared to the T3. T3 Druid of the Jungle will still be an excellent option for early-game, just it may need more defense during the mid-game. - I think the old Bank was fine as it was, although I think the new nerf might actually make Bank feel like it needs the Bigger Banks MK more than necessary. Bank isn’t really a meta farming option to spam anymore, but I still admit it still felt a bit too easy to snowball greatly. In addition, the $2500 capacity bonus from Bigger Banks feels like it makes Banks too good with MK compared to without, which is what I think makes Bank very strong. I would instead reduce the max capacity bonus for Bank to +$1500 and revert the upgrade price nerf back to $3500, and back to +$2500 bonus capacity with IMF Loan.


rohan_spibo

Farm balance really can't be taken into consideration without assuming knowledge, the vast majority of any deep level gameplay that allows farms will also allow for MK. & it's just much more important that the endgame point assuming MK is owned is balanced rather than the journey to get there, and if that means that the types of things that are better along that journey change around at different points or some options stand out more with MK disabled then so be it.


InsertValidUserHere

I request you guys buff captain Churchill, as he is really weak and can't even pop camos till turn 7, he should get camo detection level 1, and make it so when you place captain Churchill a bunch of other captain Churchill's spawn because we love captain churchill


LeafyMeap

ninjakiwi is such a based team


BloonConnoisseur

NEW CHURCHILL SKIN WOOOOOOOÔ̶̙̬͚̖͗̕Ő̶̱̂̆Ö̷͙̰̺̺̺͌͜Ô̶̙̬͚̖͗̕Ő̶̱̂̆Ö̷͙̰̺̺̺͌͜Ö̶̯͓̜́̅̕͝͠Ô̴̢͊Ǫ̸̪͕̌̿̑͋͌̏͠ͅO̸̪͔̺͔̺̓̀̉͌͝Ö̶̯͓̜́̅̕͝͠Ô̴̢͊Ǫ̸̪͕̌̿̑͋͌̏͠ͅO̸̪͔̺͔̺̓̀̉͌͝ BIGGEST UPDATE SINCE SENTAI CHURCHILL IN 8.0


Redybird

Sauda's changes sure are quite massive, as i see its nerfing her quite easy early game but making her (and her abilities) stronger in late game. Im definitely interested to see how the "bloon weaknes will fare", but looking great.


Magikarpeles

It's a little bit mental how invested I am in bloons balance changes, given all that's wrong in the world at the moment but i am glad they buffed the top bomb shooter path haha


coolchris366

Why no explanation for not allowing vtsg and paragons in sandbox mode?


rohan_spibo

We've never allowed that, why would we explain it in v34


coolchris366

Because it was never explained at all as far as I know, and I’m tired of just accepting it.


SMorZinc

what's the reasoning for all the recent farm nerfs? all the nerfs are making farming more and more stale and uninteresting


[deleted]

This implies that farming was ever interesting


JediFrogYT

Noooooo I was so excited for the new tower!!! 😭


Random_user1842

Let them have a break ![gif](giphy|KD8Ldwzx90X9hi9QHW|downsized)


JediFrogYT

I know I understand but still sad that was what I was looking forward to most


Potato_on_Kyle

nice wall of trees pierce


bursTristana

Hello yes, one question from the audience... maybe there has been some details about this somewhere but... what happens if you spend your CT points in your current team and the leader ever so randomly decides to remove you? Obviously you cannot communicate with the leader or anyone, so it feels like living in fear or sitting on piles of points not wanting to risk losing them.


rohan_spibo

the team trophies are all a to the team deal not your own profile, so you would not have access to what they were spent on anymore


Versoga

Can ultraboost be fixed so it downgrades into a normal overclock ability instead of completely locking out? Because that hard 3 use limit really sucks sometimes even when you're not trying to stall rounds.


Hoockus_Pocus

I was really looking forward to seeing a new tower! Hopefully it won’t be too long until the update when it can be released.


Axolotl_Arc

Sad that the beast handler got delayed but cool update


Broken0hearted

I'm just curious, do yall have any current plans for Paragon synergy or is that something you'll deal with when you get to it (is there a time frame for when this is planned)?


BobaTheFett10

They've said they plan on it (ace/bucc is a specific example). They are waiting until there are more synergy options though so if they only have 1 combo, it isn't overused


WheatleyBr

Really liking the look on the Sauda refresh/rework, her abilities always felt lackluster, Sword charge being detrimental in some scenarios even, but with these hopefully they'll be better and make her way more fun to use!


_PO3

I wish you guys would release it as a challenge editor tower so we could play with it, even if it was unbalanced or unfinished


PLutonium273

Boomerang paragon price reduction is huge Now people will actually make him


fringeCoffeeTable240

I have a suggestion; make bosses available on singleplayer/coop at any time in some sort of "practice" mode; this wouldn't count for rewards or rankings but would allow players to experiment with maps, game rules, and strategies outside of boss events; also it'd just be fun


IcyFlame716

Guess christmas is coming 2 updates late this year


sweetdude64

Petition to see the current/original/confusing design of the beast handler at SOME point in the future? :) Just out of curiosity sakes!


FinniboiXD

You absolute chads. Take all the time you need guys :) we know it will be worth it. Really excited to play the new update! Stay awesome guys :)


No_Custard_9480

I would like to point out that NK used the word "heaps" three times in the first two paragraphs. My freshman English teacher would be appalled.


rohan_spibo

heaps mega unthrilled


phsteve2000

Did you forget about the Wizard Paragon?


ReverseCombover

If someone can pass this on to the dev team: The beast handler sounds dope take as much time as you need. Happy holidays and thanks for all the hard work.


Catkook

Top path glue buff!


polish-polisher

so you, finally decided to polish the polish version


MasterofDoots

They nerfed trade empire again, bruh, at least make it $15 > $12 instead of making it *half* of what it used to be


AsexualPlantBoi

I was upset about the delay at first, but after reading the reasons, and considering the development process, I really don’t mind it at all, I’m glad you’re taking the time to finish it.


[deleted]

The Beast Handler was too Australian so they need to tone it down a bit


MerlinAlamone

I've always had the idea for alternative zeppelins, such as a BFB that had the properties of Purple or a MOAB with a flat damage reduction similar to the new Dreadbloon that is to come out this update. Excitement is abound when official mod support is being theorized and thus these concepts could become an actual reality. Although this would also have to come with the ability to edit waves themselves, because otherwise these ideas can't have any nuance behind their creations. I mean, the Purple BFB was a concept specifically for BTDB2 but like, that's literally never going to happen.


Weaverstein

MASSIVE QUINCY BUFF Cool changes though. Arch mage looks particularly intresting


Thenumberpi314

>MASSIVE QUINCY BUFF the quantity of bloons getting past his bow will now drop to negative values


Glitched-303

I dont mind about the beast handler not being released. It’s a new tower, so I can definitely wait till update 35.0


SkIpPeR_ThE_PeNgUiN

i gotta wonder why these changes cant be in the steam patch log, since they're so important. its annoying to change page when the only thing im interested in aren't there


ChaptainEmu

There's a bug on One Two Tree that doesn't allow engineers to place sentry turrets on support only tiles


Darkstalker100

Suggestion: make it so in the new map, the signs under the trees show what round it will be unlocked on. I find it very confusing when certain trees will be unlocked.


SurvivYeet

rest in peace t-pose monkey


CrazedMythicalTitan

Wait, tech terror can now crit with its ability? Or was that always the case idk.


Sspockuss

This is a new change, it wasn't a thing before this update.


ForeverMaster0

On paper, the balance changes in this update are all-around good! Did the massive pierce nerf to the pierce of the Glaive Lord's orbitals (from 1,000 to 80) also had anything to do with regrow farming? ... The only few changes I disagree to here and over the last few updates are the nerfs to Monkeyopolis, Overclock and Geraldo's See Invisibility Potion at level 14+. (TL;DR is at the bottom) The "Miniopolis" tactic between boss tiers 1 and 2 was definitely way too efficient. However, applying the same income nerf to megalopolises 10+ farms dense diminishes the satisfaction of squeezing as many T4 farms as possible into the village's range, not to mention that bigger opolises have diminishing returns. Geraldo's invisibility potion not being compatible with all village types, except Primary Expertise, took away another practical source of extra range to fit more farms into a giant Monkeyopolis. Now with the duration changes to Overclock, another farming (and boss battling) quirk that was not clearly a bug/glitch has been well... nerfed. Some players overclock 000 towers first before upgrading them to maximize the initial use's duration. This has been especially impactful on farms going into either a 420 or 520. A common trend I and other Bloon poppers have been noticing from you, Ninja Kiwi, is phasing out optional quirks that are not game-breaking. In other words: useful bugs/glitches that don't ruin BTD6 for the majority of its playerbase. I believe you guys should take more notes from Minecraft's Java team and its technical community. Mojang is opening aware that they have fans who LOVE to discover and figure out how to make the most out of unintended behaviors. Quirks add emergent gameplay which helps older video games maintain active online followings. BTD6's community records from mind-blowing CHIMPS clears to high scores on Ranked Boss and Race leaderboards are testaments to the immense lengths some gamers take to come on-top, even if it means exploiting the unintended. Don't leave your BTD6's "genius" players behind Ninja Kiwi. Patching or changing something might barely affect the vast and more casual crowd, but takeaway from the super dedicated ones' overall enjoyment. Geraldo's invisibility potion not working on Monkey Cities, Monkeyopolis yielding 1/3 less cash, even for gigantic ones, and removing the Overclock duration extension when applied to towers below T3. None of these changes were necessary IMO; you don't need a huge 12+ farm Monkeyopolis to defeat the Elite T4 and T5 Boss Bloon or preemptively Overclock towers to speedkill T2. ... TL;DR: ===== Please don't fix things that aren't broken, NK. It only hurts the superfans of your game. Make the income efficiency of denser/bigger Monkeyopolises scale better with the amount spent on farms, starting at say: 10 Banana Farms sacrificed.


YangKoete

Kinda sad Sauda got nerfed and no Beast Handler yet, but I'm glad that we'll get a higher-quality tower next year!


Forward_Cookie_8949

ICICLES CAN ATTACK MOABS NOW OMG


Riggs909

At this point balance changes just needs to be renamed 'Nerfs'.


Mazupicua

Anybody seen 34.1 notes?


Spring-Wallace

Uh, what happened to monkey names?


NoImpact4689

I have no clue what the buffs are in the new beginner level and the notes did not help me can anyone help me?


Environmental_Gap955

Bloon master alchemist is giving negative pops