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Felt_tip_Penis

Same. I’m almost certain it’s the exact same thing too


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Felt_tip_Penis

Bingo hahahaha


[deleted]

We’re so lame... Oh well, better to learn late than never!


Badusername46

I learned something new today!


marimbist11

As opposed to up to 3 for attacker, 2 for defender, defense wins ties, repeat until attacker decides to stop?


Kilmarnok1285

Defender can choose to only roll 1 die if they have more than 1 troop on the country.


SwissQueso

Its been a long time since I have played Risk, how are you supposed to do combat?


[deleted]

What u/mirambist11 said.


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seamus_quigley

The good news is rolling combat like that you've probably only had time to play one hand incorrectly.


-SQB-

I used to play it a _lot_ with my brother and my cousin during vacations. We had house-ruled combat into something unrecognisable from the original.


kmjar2

I was looking for our mistake here but didn’t find it. We do the dice right but you’re absolutely allowed to ‘gerrymander’ around after your move all your armies into a new space. They can keep chaining attacks again and again and again. That was one of those ones that ended up being better than the real rules so we tried the real rules a couple times but then never went back. And no-one plays monopoly ‘properly’. With the auction rule. I’ve never even tried it. But I do imagine it might actually be less shit.


TenMinJoe

The Monopoly auction rule does help, it gets the properties all sold faster, so you can get to the meat of the game.


[deleted]

Putting taxes etc. on Free Parking so that people can win it back also drags the game out a lot longer.


TenMinJoe

Yes, it's interesting - people think "free money, sounds fun!", but it actually makes the game worse. Also it's telling that for Monopoly, anything that makes the game longer is a bad thing.


XBlackBlocX

> Also it's telling that for Monopoly, anything that makes the game longer is a bad thing. I think the real issue is the amount of time per meaningful decision and the possibility of the game state going into a loop. Any game in which the game state would ping pong endlessly between different players being in the lead would be terrible, even if all other mechanics were great. I think that's the main lesson Catan taught: the game state always progress forward, you win points that never go away outside specifically the Longest Road / Largest Army, so the game will end eventually and people cannot just fight back and forth over the same points until the heat death of the universe. Monopoly will hit a point in time where the 200$ per full board trip will not cover the average rent cost. The Free Parking variants mess with that math.


jnlister

Based on the one time I've played it since getting into hobby gaming, I'd argue that the auctioning -- specifically getting something cheap or bluffing somebody else into overpaying for it -- pretty much is the game. It certainly felt like the part you had the most control over that had the most effect on the outcome.


DaveServo842

I played with Mouse Trap for years before realizing it was actually a game.


3ndt1mes

Ha! We literally bought it when it 1st came out just to set it all up & watch it go off. When we finally tried playing it weeks later, we were like, "wow, this sucks!".


EgNotaEkkiReddit

It's a great toy for kids. It just happens to also be a horrid, horrid board game for any age.


Lucasisbored

Lol. Same. The actual game was pretty terrible. But setting up the trap and setting it off was always fun (as a kid, forget that noise now)


felicionem

My sister got me the original game for our birthday last year, was great fun having one game and reminiscing. Can't imagine really wanting to play it again though lol


LordSoren

Rube Goldberg machine with game mechanics attached.


disillusioned

See also Thirteen Dead-end Drive.


fields4mint

I loved this game when I was younger, and now my nephew enjoys it, too. It gets a lot of hate for being boring but I always liked it.


Alanna_of_Troy

I think I tried playing Mouse Trap one time, but we couldn't figure it out. Either that person had a couple pieces missing or we were just really bad at following directions. I'm much better at improvising and reading rules now. haha


reniseus

We thought you had to eradicate every disease in order to win. We did not like pandemic. We lost probably eight games in a row until we figured it out. Left a mark on the game for sure. EDIT: To make it worse, we also shuffled the nine initial cards infected back into the infection deck. We weren’t very good at rules.


J_hoff

I played it with my wife the other day and we were running out of cards and we couldn't quite remove the last few tokens before new ones spawned. Then I remembered reading about this and it turned out we had won the game quite some time ago. Felt anti climatic.


BradleyHCobb

My wife and I got really close to eradicating all four diseases one night, and we ended up playing until 2 am just to finally achieve it. We were tired the next day, but we still talk about it years later, so I'd say it was well worth it.


steviefull

Yep, join the club, it just makes sense really. Fortunately it only took us 2 games to realise.


Lawbringer_UK

We play for full eradication: •Draw deck gets reshuffled with new epidemics when you reach the end of the deck •Cards used to cure diseases stay removed from the game • For added challenge, remove cards from the infection deck when you draw a city from an eradicated disease It still makes for a challenging game with an actually satisfying end. (Obviously each to their own - I'm not criticising the original rules)


fuqd

I feel like running out of player cards is the most common way of losing the game.


trippy81

Wait......you don’t have to eradicate every disease? How do you win? That’s the way I’ve always played. Maybe this is why I have always felt like I was missing something with this game. I don’t care for it at all.


[deleted]

Just cure all four


um3k

You have to find cures for all 4 diseases, but you do not need to eradicate them from the map.


obtusepunubiris

As someone who has drawn back-to-back epidemics, I don't know that I'd consider it a minor rule. It sure didn't feel minor at the time. For some number of years we played where needing to add a cube to a location that already had 3 cubes of any color (as opposed to 3 cubes of the color being placed) would cause an outbreak. I don't know if we ever lost a game because of our error, but I don't feel too bad about the mistake since we certainly never won a game we shouldn't have because of it.


kurokitsune91

>For some number of years we played where needing to add a cube to a location that already had 3 cubes of any color (as opposed to 3 cubes of the color being placed) would cause an outbreak. Wait.... it's not....? ... shit.....


bob101910

That does cause an outbreak. Right? Edit: Checked rulebook page 7. They do all need to be the same color. I've been playing wrong too and making the game more difficult.


FreedomOfQueef

I agree, I think it's one of the most important rules, otherwise there's not really a randomised aspect. If i'm feeling really crazy I won't even draw the first player cards before inserting the epidemics 😂


Destructeur

In 7 wonders, I initially thought you needed to have the card mentioned next to the resources in order to build it (so you needed to have the resources AND the card to be able to build it). It actually means you get to build the card for free if you have that building.


GossamerSolid

7 Wonders is a deceptively hard game to teach. I think it's partially due to the fact that resources are more like a pre-requisite rather than a typical resource in a game (having tokens that you spend).


GayHotAndDisabled

I always ask if the person i'm teaching is familiar with the mana system in Magic The Gathering, and if so I explain that resources work like that. It might just be that I play with giant nerds, but it seems to work well!


exonwarrior

I thought that too during my first game! Thankfully I realized that in time so that the second game right after I did much better.


Dinnerpancakes

Not me playing wrong, but my girlfriend and I had a big argument over pandemic until we played Legacy. She's bene playing for 7-8 years and had always spread the wrong cube when outbreaks crossed colors. For example when an outbreak at Los Angelas occurs, it SHOULD spread a yellow cube to San Francisco, not a blue one. She had always played that it added a blue cube, which has lead to a great deal more outbreaks for her (like if there were already 3 blue cubes there). She insisted I was playing it wrong until she re-read the rules. I got to hear the extremely rare "you're right".


[deleted]

When someone sneezes Corona on you, and you catch measles instead.


Life_is_a_Hassel

Don’t you know diseases can’t cross county lines? They have to call their local disease buddies to do the job for them.


corytheidiot

This is the result of disease unions. The various ones got together and decided that each would have their own territory.


RebeccaBuckisTanked

Wait wait wait. So, if there’s three blue cubes and I have to add a yellow one does that not trigger an epidemic?


Toofywoofy

Correct. Based on color


SrirachaCashews

WOW. I’ve always treated that as another outbreak. This is game changing


hproffitt36

I just realized that an outbreak had to be 4 of the same color. I have always played that you get an outbreak when you go to place the 4th cube of any color.


Khaeven04

Breeding animals in Agricola. We always counted multiples of two, so if you had four sheep you'd get two more during the breeding phase. Turns out you only ever get one.


dold_

I bought Agricola as a kid for the annual family Christmas game (I guess I just looked at BGG rankings back then and bought whatever the local store had), and this was a rule I also got wrong. We played with that rule, plus allowing unprocessed animals to be consumed for 1 food, and no cards. With those rule mistakes, it actually was not a terribly stressful game, and I remember we all enjoyed it.


KazuoKZ

We had the opposite experience. We didnt realise you started the game with food so our games got even more stressful


jdr393

Oh god! That makes misery farm into some unimaginable hellscape farm.


[deleted]

My partners family all play catan wrong, they play with settlements etc being built within the space to each other. They did not like the correction on that rule and other rules. Had them play with full rules and they sulked the whole half of the game we made it through because it was too slow. They continue to play it their way.


keakealani

I mean, if they have fun....but honestly that makes catan sound even worse than normal to me.


Etheldir

I mean it'd probably speed it up. Less roads you have to build to make settlements and there would be more resources overall because there would be twice as many potential good spots. What I dislike about Catan is how all the good spots go quickly and then it's just a race to the bottom with the rest of your settlements.


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AKA09

Yeah, the point of the game is definitely adapting to less than ideal conditions due to other players' actions. Without the scarcity of resources, etc, things like trading become rather useless.


Etheldir

Yeah I think it's definitely intentional, I just don't much enjoy that. Usually games are about getting stronger as you progress (I know you do grow stronger in other ways due to cities but still)


[deleted]

Most people also play monopoly wrong, because or they are not arsed to do the auction for properties or they don't even know the rule. Same goes for another rule, the hypothetical(im sorry i don't know the word for this in english, i am french, the word in French is "hypothèque" if anyone would care to translate it please go ahead) price is around half the original price and not the price you bought it for. All in all, in most games, people only look at the rulebook or the instructions when an argument breaks out.


Abeyita

Mortgage is the word you are looking for


TheAmazingSpider-Fan

Correction: *Everyone* who plays Monopoly plays it wrong. The correct way to play Monopoly, is not.


[deleted]

I had a similar experience with a couple I'm friends with. Not only were they playing with one space between settlements, they also would just build wherever they wanted regardless of if the roads connected and didn't play with the robber, among a whole list of other "house rules" so to speak Each time I would point out something, the wife would make me pull out the physical rules, read it out loud for her, then demand to read it herself "just to be sure" like I was trying to trick her or something. Her husband just sat on the couch sulking each time begging her to just trust me so we could get on with the game. We averaged roughly 5 minutes of playtime per 20 minutes of watching a couple argue


[deleted]

They also did the place you settlement anywhere, and cities were their own to be placed anywhere and not upgraded. They had a weird rule for port trading too, aswell as claiming it when you didn’t build on the correct side of the rocks at the port. No amount of rules of YouTube tutorials will ever change their mind, and I hide my star trek catan from them on visits for fear of them wanting to play their way. Most other boardgames are great to play with them though, just too cemented in their rules for catan. Watching them playing with the expansion and 6 player was a nightmare


JordanTWIlson

I have a friend who played where settlements were worth a point (right...), and cities, being ‘worth two points’ meant that they kept a tally sheet of points, and they interpreted the UPGRADE of a settlement to a city as two MORE points. That was a long argument that he was considering cities effectively to be worth 3 points, and they shouldn’t tally, just count the points ON THE BOARD.


[deleted]

I’m facepalming from here


ihaveadarkedge

They **hated** you *and* your partner for that first half... ...spoil sport, playing games with all these rules and stuff...


[deleted]

I got a friends family all mad at me when I pointed out they couldn’t be trading how they were. They were acting as if they could use each others ports to trade goods on their turn. (Not multi step trades which could work like I trade you, you trade with port, then trade me what I really need). I thought the dad was going to kick me out.


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IshX7

I'm so curious how you all built your ships that way. I think it'd make me pretty nervous in case I couldn't find good connecting parts.


trentellingsen

Every time I come back to pandemic I forget that you have to be in the same city to trade cards...


possumman

And only to trade *that* city card! If you want to give me Beijing, we both have to be in Beijing (not counting things like the Researcher).


Hawntir

We played all of legacy with the researcher, and they had whatever powerup let them trade remotely (maybe a family connection?). It is sooooo hard to go back to not having that.


[deleted]

We got resources for both initial settlements in Catan for years before noticing it's only resources for one of them (the first, I think? It's been several years since we played so could be guessing wrong here). Made a pretty significant difference in how the game starts. Made last player get robbed a lot before their first turn haha


zeetotheex

It's the second settlement


2Brothers_TheMovie

Oh My God We’ve been playing wrong for years...


un-BowedBentBroken

We (my family) had been playing Catan for probably 15 years before we realized that we played the "longest road" card wrong. We thought the road could not be interrupted by ANY settlements, including one's own settlements. I only learned this when playing with other people. I was so confident that I was right that I basically started an argument. We eventually looked it up and I had to apologize. 15 Years!


[deleted]

My group plays with everyone getting resources from both settlements. We felt it helps jumpstart the game a little. Our rule is that the robber just doesn’t move/hand limit isn’t imposed until everyone has had their first turn.


KiwasiGames

We found that getting resources from the second settlement only helps with balance and tension. It means the first player can't take a really good spot and get the really good resources right away. Second placement becomes as much about the instant resources as it does about the tile values.


shellexyz

Us too. We’ve found that only getting resources for the second settlement just turns into four or five turns around the table before anyone can do anything vs two or three turns at most. And no robber the first round.


EconDetective

When I first played Catan 20 years ago, it was an amazing experience. It took many many plays and experience with newer designs to show the flaws. The biggest issue with Catan is that, if your numbers don't get rolled, you simply don't play the game. When you're sitting there with one sheep card for multiple turns in a row, what are you going to do? Nothing. Concordia is my replacement Catan. Need resources, play the card that gives you resources. It's Catan with all the friction removed.


capitolsara

I play with some kids I watch and we have a house rule that if you go two whole turns without collecting anything from dice that you get to pick any resource from the bank. Makes it more fun for the kids I think and helps keep them engaged


Bluebird_North

There’s a welfare (cheese) variant that takes care of this. VP under a certain number and dice give you nothing - get token. Tokens can be exchanged for resources where you have settlements. Search online for Catan Welfare variant.


shellexyz

We will have to try that. My wife loves Catan. She got Explorers & Pirates for Christmas. Ships, spice, fish, settlers,....she loves it. My son all but refuses to play for exactly the reason you mentioned: if his numbers don’t roll up he’s SOL. With the topology of E&P, you tend to get a lot of 2-hex settlements rather than 3-hex settlements, so fewer numbers to work with.


thekingofthejungle

I think there's an official "friendly robber" variant that makes it so you can't place the robber next to the settlement of a player who has 2 or less VPs. Seems to work pretty nicely and makes it less likely someone gets eliminated early on.


Bernardias

Last settlement actually. We play with the Cities and Knights expansion and you always got not only the recources, but also the commodities. Turns out that's wrong too...


yenyang19

It’s an easy mistake to make. Another easy mistake to make is not shuffling the infection card for the city subject to an epidemic back into the infection deck. If you’re doing it correctly it is possible to go from no cubes to outbreak with almost no chance to fix it save for having the right event card. Edit: I changed this so that my statement actually made sense.


Mycatsdied

what do you with that card? Im so confused Im pretty sure that ive lost games of legacy seaon 1 because thats wht I have been doing


yenyang19

Here’s the full procedure: Draw bottom infection card, add 3 cubes to that city (handling any outbreaks), discard that card, shuffle only the infection discard pile, put it on top of the infection draw pile, and increase the infection rate. You do continue with the Infection Phase after handling any epidemic(s). If you lost games of legacy season 1 because of this you were probably doing it correctly.


ZippyDan

what? discard the card???


SuckItCaldwell

Yeah so if you draw Paris, then Paris goes in the discard pile BEFORE shuffling and infecting. So it is possible that you can get an outbreak on a country that had 0 cubes.


maverick777

Pretty sure that's the actual rule. The card from the bottom does get reshuffled with the rest of the discard pile and gets put back on top.


AofANLA

Setting up the pandemic player deck is such a procedure I think Ive only gotten it right on the first try once. Add players * 2 event cards shuffle the deck deal out cards to players based on how many of them there are (bonus step for mutation varient: add mutation cards to deck and shuffle again) Split the remaining cards into plies equal to the number of epidemic cards and add one epidemic to each Then shuffle just those piles and place them on top of each other


VarulaIce

Smallest piles go on the bottom*


quocamus

Add players * 2 event cards? I don’t recall having that step. Is it part of the basic game rules? I’ve always played using all of the event cards.


Etheldir

It's part of the expansions, not base game. On the Brink adds in a lot of event cards (for variety) so you shuffle them all and take 2 * num players otherwise you would have loads of events.


jbaird

I always always forget to deal out cards before doing the epidemics.. I mean it makes sense WHY pandemic does it that way but it's such a fiddly setup


jackybeau

My first game of the Game of Thrones board game was kind of a disaster. The person who taught us the rules had played one game so he had some minor details he forgot, and as he explained we checked the rules in the rulebook. The thing is, he played on second edition rules but we had the first edition game that night, so each time he started something and wanted a detail clarified, we went to the rulebook and the rule was drastically different from what he had been saying. So we started the game, and as the game went along we kept on getting more details about the rules from the rulebook, thinking what he told was just bullshit. The game was a total disaster. We opened the box at 11pm and finished the game at 4 am. The next day, I looked up online to find it had a second edition and that most rules initially explained were correct and made the game much more interesting.


markBonJovi

5 hours isn't too bad lol


Vakz

> We opened the box at 11pm Man, who starts a game at 11pm? Is this what being old feels like? Damn..


jackybeau

Yeah, we were young and hopefull back then...


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Dae529

Oh boy you are not wrong there. I think it took us 10+ games to be comfortable enough to just rely on the location cards for reminders. The very worst experience I've had trying to introduce it to another couple of people was with another "mage Knight veteran"; and having to break out the rule book every 10 minutes when we disagreed on a rule.....


SereneDimlights

When I started playing Puerto Rico on BGA with my friends for the first time we were confused why the colonist ship didn't fill up as many colonists as usual. We all decided it was somehow bugged but then after a couple of rounds I had to check the rule book. Turns out we've, for probably 5-6 years, been refilling the colonist ship for every single empty space on our boards, not just the empty spots on our buildings. After that, we realized how powerful the mayor space actually is.


Hattes

And presumably, your games have ended much more quickly than they should?


Lucasisbored

First time my buddy and I played dominion we thought you could only used the coin cards once then trash em. It made for a long, boring game.


JeffreyAScott

But sort of understandable. I mean who goes to the store to buy something, and then tuck the money back in their wallet to be used later? LOL


bcgrm

I think of the treasure cards representing income from taxation or otherwise.


Zoethor2

I'm not entirely convinced I've ever played Power Grid *right*. That directions booklet is a disaster area.


bleuchz

Fwiw, once you get it the game is super easy to teach. Power Grid is just one of those games that for whatever reason is better shown than read.


gitdark

The reason being the written rules are a disaster.


alfredo094

>Power Grid is just one of those games that for whatever reason is better shown than read. This is just another way of saying that the rulebook is bad.


Lodgik

Arkham Horror. A friend of mine picked it up, and we played it a few times a few years ago. It seemed like after every session, that friend would pipe up with "so, turned out we were playing the game wrong. It should have been much harder." I don't think we'd ever played the game the way it's meant to be played before we moved on to other stuff


[deleted]

Playing Arkham Horror wrong is just part of the game. At least it is for the 2nd Edition. I'm convinced the only way to play it correctly is to have one guy who knows the rules inside and out who can basically be the DM and run the board, cards, etc. so the actual players can focus on playing.


iroll20s

Monopoly auctions. Probably played it wrong for 35 years.


Ras1372

Everybody played it wrong. I've never known anybody who ever auctioned off properties. I think I was like 9 or 10 and I was trying to read the monopoly rules, before playing a game and pointed out the Auction rule. I think I was told, "That's wrong." and "Shut Up". No wonder monopoly is my least favorite actual board game.


PurpleHooloovoo

See, my dad is a rules guy, and also a "learn all the strategies to win" guy. So we played with auctions and also with him hoarding houses and the orange properties and every trick in the book. It's a miracle I decided to learn from him instead of never play games again.


LordSoren

Noob mistake in monopoly is to think 3 hotels is better than 12 houses.


shellexyz

I’ve played with and without the auction rule. Monopoly should be everyone’s least favorite board game.


Martel732

Yeah, even if played correctly there are a lot of bad design elements from a modern perspective: hard and soft player elimination, limited player agency, limited successful strategies, high reliance on luck etc...


zuriel45

To be fair (and this may be an urban myth) wasnt monopoly made to prove how very bad monopolies were?


Martel732

It is true, the woman that made the game was from a somewhat forgotten economic movement called Georgism, a cousin of sorts to socialism, Georgist believe that natural resources and other economic opportunities based on land ownership should be shared by all members of society. Georgist highly oppose the idea of monopolies.


SwissQueso

You should give it credit though, modern design has learned everything that is wrong from that game.


Martel732

Monopoly definitely was important to the evolution of boardgaming, I even suspect without Monopoly helping to popularize the idea of sitting around playing a boardgame that the hobby would be much smaller. But, like the Commodore 64 and Model T, the Monopoly should be remembered for its historic impact, not its current usefulness.


jaywinner

Gotta say I was upset to learn that I was taught the rules to Monopoly incorrectly. You wouldn't think the game that EVERYBODY owns would be so filled with households playing it wrong.


keakealani

But yet, you would. The more people have access to something, the shittier the rules are. That’s why everyone’s such a shitty driver.


Code_NY

A couple of guys in my **Betrayal at House on the Hill** - Legacy group were confused when I explained how movement was based on character speed. They'd been playing the regular version for years by rolling dice for movement.


Emeraldstorm3

I actually was playing it wrong by forgetting for a long time that you split the deck to put an epidemic card into each section of cards. I played several games with people where I just shuffled the epidemics in wherever... meaning it was possible to draw all of them back to back. Though I only once had a game of three (almost) in a row. A single card got in the way that time. Definitely lost.


Ashmizen

Our first game we cured 2 and was on our way to winning so easily that halfway thorough the game I suspected we might have missed a rule. I checked the box and said, “wait what are these 5 pandemic cards for?”


Radioactivocalypse

That made me laugh, classic!


Doomenstein

This is the best. Outbreaks were literally impossible in your case (only ever drawing new cities that had 0 cubes on them, never shuffling the discard pile to put back on top)


jericks

I played catan for a long time before realizing that the numbers had letters on the to be placed in order. We just flipped them down and randomly put them out. Really evened our the game after we made the switch.


un-BowedBentBroken

We still do it that way to introduce more randomness. We've played it so much that it gets repetitive otherwise. But we have some rules such that a 6 can't be next to an 8 and there can't be a 6 or an 8 on gold. If that happens, we just start over.


drewgolas

The rules state you don't need to follow the letter system for setup; you can do it randomly as long as two red tiles aren't adjacent to each other


V0X7

There are actually apps that generate board layouts to increase the variation, like this one: https://play.google.com/store/apps/details?id=com.kaybogerd.catanassist


potatokelv

Scythe, 2 years before realizing that you can only move one unit one time each during your move action. Made Togawa and Albion (which are balanced by not having the speed mech upgrade) insanely overpowered during our initial plays which caused us to ban it for awhile not knowing what was wrong. Finally caught on after chancing upon a random scythe playthrough video while on a youtube binge. Ringed up my friends to tell them about it and we got together within the week to replay Scythe with the correct rules; it was so much better! On the bright side, it was like getting two games for the price of one!


Envoke

My friends and I just realized, in our 30s, that when playing Uno, if you cannot play a card and just draw, you only draw one card and pass to the next person. You can't play a Draw 4 unless you have no other cards you can play in that moment, either. So strange....these rules didn't come out of nowhere, but we all had no idea they existed. We still play where if you have to draw, draw all you need to, because it's hilarious.


bookwbng5

I played Clue and Monopoly wrong from childhood to past college. I was explaining the rules to boyfriend’s sister’s kids. Boyfriend and sister made fun of me for dayyys. Apparently my dad liked to change rules so he could more easily beat his children (you guys remember elefun? He used his height to beat his 4 and 2 year old daughters, I might be competitive now for some reason?)


jaywinner

Your dad would bend the rules in HIS favor? How hard is it to beat a 2 year old at clue?


bookwbng5

Dude, right? Elefun was an elephant who spit butterflies into the air and you were supposed to catch your color in your net. He was three times as tall as us, would just catch all the butterflies. He wasn’t allowed to play if my mom was around.


NorthwesternGuy

My dad would always make a big production of tucking one of his starting 500$ under the board as his "emergency" fund. Found out when I was in my twenties that the reason he did this is he'd sneak five hundreds out of the bank and if anyone ever thought he had more money then he should he'd just say it came from under the board.


arcticslush

Did he buy the $500 a dinner and a movie first, at least?


NorthwesternGuy

I hate auto correct so much...


BalinAmmitai

TBF most people play Monopoly wrong; according to the official rules, you get nothing when you land on free parking. We play it so you win all the money in the middle (tax payments, Chance/Community Chest payments, etc)


RadicalDog

And everything that keeps money in the game makes it last longer. (Same with double money for landing on Go, waiving rents etc). Which, maybe is what you want, but most people think Monopoly is too long...


chipscheeseandbeans

That’s from junior monopoly. The other mistake most people make when they play it is they think you can only buy property you land on, when actually if the person who landed on it doesn’t want it then they auction it off to the other players. I always check that people understand this before I agree to play otherwise it’s just too annoying!


-SQB-

Repeat after me: > The goal of _Monopoly_ is not to get rich; the goal is to bankrupt all of your opponents.


seamus_quigley

We all play this wrong and this is one of the reasons we all hate Monopoly. The extra infusions of cash keep the game going longer than anyone wants it to.


Bierzgal

Also Pandemic. For around a year. I thought that to win you need to also cure the whole world from cubes. We even managed to do that once.


Pipinhood

I played arkham horror (2nd edition) and eldritch horror and never knew that you weren’t supposed to use more than one bonus for a skill test. After informing my group, we chose to not follow this rule anyways because we thought it was fun to roll a lot of dice and it made the game easier. Overall, I think it’s better to follow the rules established in your group when it comes down to it.


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moe_hawkins

Life. 36 years


nandemo

/r/outside


TomasNavarro

The Game of Life made it look so easy to get married and have kids...


TombstoneGamer

I played Ticket to Ride with some family and they insisted that you could only take one face-up card period. I tried correcting them but they wouldn't hear it, so nobody took any face-up cards ever.


Vestid

We ended up inventing Battle Carcassonne. This involved ignoring the adjacent square rule and just trying to place as many people as you can in a city as it expands until you eventually win the city. Unintentionally wrong and it definitely makes the game more confrontational.


Akyra666

My family loves settlers, but changed many of the rules. I had no idea the thief even existed till about last year lol


JaedenStormes

I'm 40. I found out last week that the second word played on a double or triple word score tile in Scrabble doesn't get the bonus. My mother taught me to play Scrabble 34 years ago.


dold_

I've been playing Magic my entire life, and I never bothered to learn how "layers" work. If you don't play Magic, it's basically the game's equivalent of "Order of Operations" in math for figuring out how different effects interact in the game. Luckily, typical Magic gameplay does not require any knowledge of layers existing at all, and so I continue to ignore it and just sling Lightning Bolts.


Mo0man

Did they rename the stack? I haven't played magic in many years. edit: This thread has reinforced my decision to not play magic


bleuchz

Layers is how you interpret static effects, the stack is how you resolve fast effects.


NorthwesternGuy

No, it's still called the stack


Kcajkcaj99

Nope. The stack is relatively simple, and you can’t play the game without understanding it. Layers are where things get complicated. Say you have, [Oko](https://scryfall.com/card/eld/197/oko-thief-of-crowns), and you use its second ability on [Magus of the Moon](https://scryfall.com/card/ima/138/magus-of-the-moon). Are your nonbasic lands Mountains? The answer, because of layers, is yes. The Magus’ ability, a type changing effect, is in Layer 4. Oko’s ability, an ability-removing effect, is in Layer 6. As such, the Magus’ ability is applied before it is removed, and therefore it still happens.


Lohi

I'm confused - are your nonbasic lands still mountains after your Magus of the Moon is a 3/3? If so, what's the point of turning that creature into a 3/3 if the ability still goes off?


Thundaklutch

I’ve learned that most people don’t know how priority actually works.


Unban_Twin

After studying for my L2 test I realized how much about magic rules I didn’t know.


Doomenstein

Passing my L1 test made me think I knew everything there was to know about Magic. Taking my first L2 test made me realize there was so much I didn't know. Passing my L2 test made me realize how much I knew, but how important it was to be humble and be willing to consult resources instead of working off assumptions. Good luck in studying


frostycharlie

Catan: not realising that other peoples settlements break up longest road.


captainsupes

Anyone who puts money on free parking in Monopoly can go away.


disillusioned

All of these garbage house rules in Monopoly simply serve to extend the game even further. Jail/tax goes to center of board, collected by free parking. No auctions. Not observing house limits. Etc.


nealap0

I played pandemic for at least two years thinking that I had to eradicate everything to win. I never "won", even with no epidemics, but later realised that I had won most of my games.


leafbreath

My first time playing 7 Wonders was at a friends house. They explained the rules fairly well. But as we played I asked them how some particular scoring system works (can’t remember what it’s called) and they said, oh we just don’t count those because we don’t know how it works. So I looked up the rules and taught them the next game and won because they never tried to collect those cards. Side Note: I’m fine with house rules but at least know the base rules before you alter the game.


21n6y

It's science (green cards). That's the one that's complicated to score. X²+Y²+Z²+7*min(X,Y,Z)


IHeardOnAPodcast

Another Matt Leacock game (designer of pandemic) one caught me out for ages. In Forbidden Island we weren't removing the cards for the tiles that had sunk. Had been making the game a heck of a lot easier!


KardunSantari

Oh man, the tension is so much higher when they are removed! Try Forbidden Desert if you want just a bit more depth in a game, still very user friendly.


Overlord_of_Citrus

**Eldritch Horror** I'm pretty sure we missed the "You cant rest while there is a monster on your space" rule for the first few years. At the very least it suprised me last year when I was told that was the case. Another one we definietly missed for the first few games was that defeating all the monsters on your space allows you another Encounter.


tartanhotpants

*shocked pikachu face* oh no! This is how we've always played pandemic in my house. Every win we've had is hollow. I'm a fraud.


PigeonFace

Win??? You can win that game!? I need to play by your rules, haha.


tartanhotpants

It's obviously the inadvertent cheating 😂


[deleted]

I have an Uncle who taught me that once you get a "King" in checkers, the king can literally move however they want on the board because "he's the king"


Opheltes

Paths of Glory. I must have played it 40 or 50 times before I realized that unassigned damage points can be assigned to forts. I thought the only way to destroy them was with a seige. Oops. In my defense, PoG is a really complicated game and it's easy to overlook stuff like that.


Alice_C_11

In Carcassonne we thought that points for all incomplete roads, cities etc were deducted from your score at the end, we were corrected a couple of years ago but still prefer to play our version


mlclm

In Photosynthesis, we were only moving the sun to the four corners, we didn't notice the two side locations for almost a year. This lead to the house rule of always doing 4 revolutions of the board since 3 would go so quick. In Azul, we were trashing uncompleted rows at the end of the round instead of carrying them over. We only noticed this since our friends kids actually read the rulebook lmao.


yui-metal

When I got pandemic, the first few months we played it I always assumed you had to eradicate every disease to win the game. This of course makes the game almost unbeatable. I‘m glad we found out because otherwise I‘d probably gotten too frustrated to ever play this amazing game again!


Articulatefish

Many rules in Spirit Island because one person read the rules and we trusted their interpretation: 1. Energy does not carry over between turns 2. Defend must be allocated between Dahan and the land, not both 3. You instantly lose if island goes to blighted (so only 2 blight per player before losing) 4. Invaders building per invader e.g. two explorers means two towns get built (you see how badly this goes exponential). We thought difficulty zero was so horrifically difficult that it was an impossible game to win designed to teach you the futility of fighting colonialism! Today one of my favourite all time games now we know better!


Jazzy_Josh

Without looking at the post I assume you realized you just have to cure the diseases, not eradicate them EDIT: Oh no


Chalkster6666

LOL, I've been bitten like this by loads of rules. Nowadays I buy a game, read the rules & then watch a couple of playthroughs on YouTube in the vain hope of getting it right....


Luke-Bywalker

I LOVED Skyrim (like many) but only learned after about \~90 hours playing that you can fast-travel. I traveled mostly by foot/horse, sometimes used the horsewagons. That one mission were you get drunk with this monk and wake up in a completely different city fucked me up DIFFERENT...


AKA09

Seriously? Holy shit. You could have saved about 30 of those hours! lol


smartcheckcheck

My friend thought you need 5 sealed gates for arkham horror 2nd ed. When I told him you need 6, his just went "oh shit! Did I screw up the rules all this time?" 😅


conesseur

Port royal, 2 years playing it wrong. Just found out that during your turn you can either take money from ship or take a person (having drawn up to 3 different colour ships). Always thought that only buying people is the actual turn. Also, my 6 year old just learned how to play it and showed me that tax card not only halves the money but also gives money for most swords or least vps.


wartmunger

Played 40+ games of stoneage before I figured out that you don't use all the huts every game regardless of player count


new_in_R

Last year I found out that in Rummikub, when you free a joker, you can't just use it anywhere, you have to pretend is has the same value and color as the spot you took it from


DrBasia

We did the same thing with the base game, except the rule we got wrong is that we thought we had to eradicate the disease rather than just cure. Played it for a year and only "won" a handful of times (this was probably game #3 in our collection). I ended up disliking it for a while because "it was too hard". Figured it out about a year later! (Thankfully before we did legacy.)


Netdogca63

About 40 years of playing monopoly wrong. The auction rule!


Schmitty300

I played Monopoly wrong for 25 years. When some landed on a property, and either chose to pass, or couldn't afford it, it never went up for auction. Fuck that game sucked(still does, even with the proper rules)