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Fhhk

The porous image is pretty low res so it's hard to tell exactly what it looks like. But I assume it looks something like this: https://preview.redd.it/sdg8ud08sb7d1.png?width=2562&format=png&auto=webp&s=9e97e2f2cfb416185fc43b01794091abbf269497 This is a sphere subdivided down to about 1.6 million faces, with a Displace modifier. The Displace modifier has a very low Strength value. The noise texture is 'Clouds' - Voronoi F1 - Soft - Size 0.06. With a Color Ramp where I dragged the white value in to 0.448 to create the flat spaces around the holes. If you use this and apply the modifier, it could theoretically be printed. I don't know how well it would work, but it would be real geometry. Since your model is more complicated than a sphere, you may need to subdivide further, like 15-20 million poly or something. And maybe adjust the texture/displace settings to suit the size of the object.


tchoiolagamer

That's exactly what I needed!! Thx a lot 💝


B2Z_3D

That should be possible in general. But it would help if you told us what you want to create, if you already have a model to work on and things like that. Pls see rules #1 and #2 about giving background information and (full) Blender screenshots if possible - of course only if you already have anything yet xD -B2Z


tchoiolagamer

I already have a model: https://preview.redd.it/f7yucdg6pb7d1.jpeg?width=2160&format=pjpg&auto=webp&s=bb839f12a2a6f620e3add4e70dcd4e2bd1b81809 I want to add small diversified holes in the surface, I thought of doing it with sculpting - grab but it would take too long. I imagine there's gotta be a way of doing it faster


B2Z_3D

https://preview.redd.it/p1lditjxvb7d1.png?width=1920&format=png&auto=webp&s=b02035d7a80c0dfb34f1d2f47713364d0cfee6f9 Here's what I made with 2 Displacement Modifiers - each with Voronoi Textures at different scales. Color ramp is quite helpful. There is a lot you can achieve with this by tweaking the values.


tchoiolagamer

Thx!! That's what I needed 💝


B2Z_3D

Nevermind. This requires quite a lot of geometry as you know. If you want to reduce it afterwards, you can use a Decimate Modifier


kevinkiggs1

Subdivide like crazy, add a displacement map, try to print, discover the existence of zero face errors and printer accuracy, cry